Bomb Rush Blush (mission)

"DJ Octavio feat. Callie Octobot King II"

- intro to the final boss fight.

Tide Goes Out is the fifth and final boss mission in Splatoon 2's single-player mode, Octo Canyon.

Octo Canyon
A cut-scene displays the location of the boss kettle, and can be found on the map. use a UFO and your ink to jump towards the kettle and squid form into it.

Boss Appearance
DJ Octavio and the Octobot King II look similar to the final boss from Splatoon. The only exceptions are that a lot of areas on the weapon have gone from a silver color to gold and there is an extra platform on top of the weapon (live DJ Octavio's platform) where Callie stands. DJ Octavio still has stalks of wasabi next to his turntable but also some takoyaki (octopus balls) in front of the turntable that are used in later attacks. DJ Octavio now wears shutter shades and a kabuto helmet with spikes on it. Callie wears a short black tank top with black shorts and leggings, she has gold octopus earrings, an octopus tentacle where her old head piece sat and hypnoshades that keep her under DJ Octavio's control.

Walkthrough
To defeat DJ Octavio the player must shoot back flying fists sent by his Octo Weapon, in the final phase this is done by a modified Rainmaker. After this is done the player can shoot DJ Octavio who falls out of his weapon to proceed to the next phase.

Phase 1
DJ Octavio sends golden, flying fists at the player that must be shot to be sent back and cause damage to DJ Octavio. The hands rumble and glow pink just before they are shot to give the player a hint at when they're going to be launched and turn green when shot with enough of Agent 4's ink. After four fists are shot back, Octavio will send out a spinning punch that cannot be hit by the player, the only option being to avoid it. After shooting fists, Octavio can sometimes launch a bomb rush that sends out four large Splat Bombs, these are larger than usual but still work like ordinary splat bombs and should just be avoided. DJ Octavio sometimes launches two fists at a time, the best choice is to focus on one, and if shot back successfully, the player should try ink the other because their ink stays on the fists even when they retract. However, when a fist starts rotating for a spinning punch, it will clean off all the player's ink already on it. If both fists are not spinning, and one of the fists is shot back at just the right angle, it will hit the other one, painting it in the player's ink and sending it back as well. After successfully shooting back four more fists, Octavio will fall off the Octobot King II and the player can shoot him.

Phase 2
The second phase begins with the Octo Weapon raising higher, the attacks such as the flying fists, are the same in this phase. Octavio can sometimes send small balls with Octarian tentacles in that can be shot down in the air or when they fall on the ground. If a ball isn't shot after a short period of time, it creates a tower of purple ink that will harm the player if touched. It's best to shoot as many balls as possible in this short time space because if not, they can reduce movement whilst dodging other attacks. In this phase, Octavio can fire two spinning fists at a time and uses a bomb rush of large gold suction bombs. Just like before, the bombs are bigger than usual, but still work the same as the original bombs. Another new attack in this phase is when the weapon dashes across the arena with an ink shower pouring from the bottom of the weapon (just like the Octo Shower) and will splat the player if caught under it. After shooting back enough fists, Octavio will fall off the Octobot King II again and the player can shoot him to finish Phase 2.

Phase 3
In phase 3, DJ Octavio is much faster and often dashes to the side before sending a fist towards the player. Aside from this, all his attacks are the same as the last phase.

Phase 4
In the last phase the player is given a modified Rainmaker by Sheldon, they then Super Jump to Ride Rails above the arena to follow DJ Octavio in the Octobot King II. Whilst grinding, the player must shoot the normal flying fists with the Rainmaker and avoid the spinning fists by jumping. After eight fists are shot back, DJ Octavio will fall and the player must move to a new Ride Rail at the center to finish him off. At the end of the rail the player must jump and land on Octavio with the Rainmaker to finish the final boss.

Trivia
♪Rushing bombs, exploding ink!♪ ♪Bombs explode, no time to think!♪
 * The ending 'Victory' banner across the screen is different to all the boss endings, as it is the same as when you win a match of Rainmaker in ranked battle.
 * The Charger Marie uses to shoot off Callie's shades is the Hero Charger, which could've been the weapon she used as Agent 2.
 * If the mission is replayed, it is shown that Callie puts the hypnoshades on by herself. When asked why, she answered that they "look good on her".
 * Octobot King II's fists have 'OCTA' and 'TACO' engraved, likely referencing 'Octavio' and 'tako', meaning octopus in Japanese.
 * In the Japanese version, while Callie is brainwashed, she speaks in katakana, similar to DJ Octavio and Marina, indicating that she is talking in Octarian language and not in Inkling language. During Phase 3, when the brainwashing is starting to wear off, her text becomes a mix between katakana and hiragana.
 * The level's name and name of the first phase song (Bomb Rush Blush) is a reference to Callie's solo song of the same name, from the first game. This is the same in the Japanese version.
 * During the fight, Callie sings the original song while DJ Octavio remixes it, a few of the song's lines are translated from Inkling / Octarian language:
 * Callie_Icon.png♪Blushing faces covered in pink!♪
 * Callie_Icon.pngトドケ トキメキ♪トドロケ、ボムラッシュ☆
 * Callie_Icon.png♪Faces blush, a rush of ink!♪
 * Likewise, the level's subtitle (Tide Goes Out) is a reference to Marie's solo song of the same name, from the first game.