Tricolor Turf War

Tricolor Turf War is a mode in, exclusively available after the halftime report in Splatfests.

History
Tricolor Turf War was first announced on 2022-08-10 during the Splatoon 3 Direct, and was first available in the Splatoon 3 Splatfest World Premiere on 2022-08-27.

Description
In Tricolor Turf War, the goal is the same as Turf War: ink the most ground to win. It is a team of four versus two teams of two. One team of four, chosen at random, starts in the center of the stage and acts as defenders. Two of their spawn drones will start on the left; the other two on the right. The other teams, known as attackers, will send in two players each at the regular spawn areas of the map. The defending team will try to hold a majority of the map while the attacking teams will cooperate to overtake the first place team.

The defending team also has another goal: prevent the attackers from getting the two Ultra Signals. When an attacking player touches the Ultra Signal, it will be charged with ink to send a signal to one of the members of Deep Cut. That member will then send a Sprinkler of Doom to the battlefield, which will spray large amounts of ink around the stage, giving an advantage to the team that claimed the Ultra Signal. Players can splat others if they are trying to get a hold of the Ultra Signal as well.

Players can join Tricolor Battles alone (in which case they are paired with a random player), or team up with a friend. Each attacking team is one pair, and the defending team consists of two.

If an attacking team wins the battle (i.e., inks the most turf), members of that team earn 6,000 victory Clout, members of the other attacking team earn 5,000 victory Clout, and members of the defending team earn no victory Clout. On the other hand, if the defending team wins the battle, members of the defending team earn 9,000 victory Clout (multiplied by their Synergy Bonus), and the attackers earn no victory Clout.

When attacking as the second and third placed team, or defending as the first placed team, 1.5x Clout is rewarded on a successful victory. The team does not need to all be matching, as in, as the third placed team, no matter if first or second placed team is defending, the third placed team will always be awarded 1.5x Clout on victory.

The attacking teams can also earn Clout for Ultra Signals. Each unsuccessful attempt to claim an Ultra Signal is worth 300 Clout. Each successful attempt is worth 2,500 Clout, which replaces the Clout earned for unsuccessful attempts to claim the same Ultra Signal.

In addition, members of the defending team individually earn Clout equal to the amount of turf they inked multiplied by their Synergy Bonus.

In addition, members of the attacking team also individually earn Clout equal to the amount of turf they inked, if the match is not a victory.

Stages

 * * Prior to Version 2.0.0 the team leading in halftime was locked to be the defending team while second and third place were attackers instead.
 * ** The Tricolor Turf War layout of Sturgeon Shipyard was altered since its appearance in the Rock vs. Paper vs. Scissors Splatfest. The altered layout was implemented in version in preparation for the Grass vs. Fire vs. Water Splatfest that took place in version.
 * *** Unlike other Tricolor Turf War stages, Scorch Gorge has a completely redesigned layout in the shape of the Triforce, rather than altering the Turf War layout to accomodate the mode.

Tips

 * During the match, but excluding the first few seconds and the last five seconds, there is a percentage tracker near the top of the map that shows how much turf each team has claimed out of the whole map. You can use this to your advantage to find which team might be better to paint over to bring them down from the lead. This is slightly easier to do as a defending team as you have access to the center of the stage and can get to either side of the map without having to cross another team's base or main territory.
 * Similar to Clam Blitz in a way, this mode should be easier with good communication with your teammates.
 * The defenders will all split up to protect the Ultra signal, so take them out one on one then attempt for the Ultra Signal.
 * Both attacking teams are sort of on the same team and shouldn't paint or splat the other attacking team because if one attacking team paints the most, it counts as a victory towards both attacking teams.
 * Conversely, an attacking team has the most clout to gain by taking both signals, so it can be worth it to prevent the other attacking team from taking them, and only cooperating once both signals are captured.

Quotes
"Speaking of research, we've got more on Splatfests. During the second half of each event, we'll see something we've never seen before - Tricolor Turf War battles! Results will be provided in something called a "Halftime Report," and the lower-tier teams will gang up on the leader!

This is where it gets REALLY interesting. The leading team will start with four players and the central turf, and it must defend itself against two teams of two! Just like a regular Turf War battle, it'll be three full minutes of chaos."

- @SplatoonNA on Twitter

Badges
Winning a certain amount of battles will reward the player with special badges that they can use on their Splashtag.

Trivia

 * Prior to Version 2.0.0, whichever team was in first place at the Halftime Report was always on defense, and the other two were always on offense. Players on the first-place team could not directly select Tricolor Battles from the menu. When they chose Splatfest Battle (Open), they had a random chance of being thrown into a Tricolor Battle.