Paradise Lanes

Paradise Lanes is the twenty-sixth mission of Splatoon 2's single player mode Octo Canyon. Like Secret Bowling Alley, this mission uses large amounts of Octoballers.

Octo Canyon
Take a blue or yellow saucer and drop off at a checkpoint with signs of both saucer lines. Hit the splat switch ahead, and it will cause the block it is on to start rotating. Get on it and get onto another one rotating vertically. Get to the highest point of the structure and hit the splat switch under the platform above the player. This will lower the platform which the kettle sits on.

Beginning Area
In front is a large square platform with a lane of Octoballers through the center, two Deluxe Twintacle Octotroopers and two Balloon Fishes on either side, and crates and uninkable barriers scattered about. Further ahead is a rotating platform below a grate extended from a wall, of which Octoballers fall down from over the wall. An Octoballer launcher sits on top of the block, and another smaller platform extends from the far right corner of the block where sits the launchpad to the next checkpoint. Navigate through the whole lot and get to the launchpad.

Checkpoint 1
Ahead is a thin path with a grate at the end, followed by another thin path below with an Twintacle Octotrooper and a canned Ink Storm close behind, and a larger rotating platform regularly swept by two lanes of Octoballers with another canned Ink Storm. Drop down and defeat the Twintacle Octotrooper, then time and drop onto the rotating platform. Navigate your way between the Octoballers, grab the Ink Storm if possible, ink and climb onto the block where the Octoballer launcher sits. Turn right to a platform extended to the right, climb the wall and get to the next checkpoint on top of the wall.

Checkpoint 2
Ahead is another thin path, followed by another rotating structure with an armor piece and an Octotrooper, regularly swept by two lanes of Octoballers. Navigate through between the Octoballers, ink and climb up the block with the Octoballer launchers, and use the launchpad on the platform to the right extended from the block to the next checkpoint.

Checkpoint 3
Bust through the crates ahead. Ahead are two lanes of platforms where the player has to climb up using Gushers of the other lane, regularly swept through by triple-stacked Octoballers. Go straight across the left lane, then race to the platform on the right across the right lane. Wait for the Octoballers on the right lane to pass, then activate the Gusher ahead to block the Octoballers. Get up using the Gusher, then drop off on the left onto the next checkpoint on the platform between the two lanes.

Checkpoint 4
Wait and race to the platform on the left across the left lane, wait for the Octoballers to pass, activate and use the Gusher ahead to get up, then drop off at the front and race to the platform on the left with the launchpad to the next checkpoint.

Checkpoint 5
Ahead is a series of platform with extendable blocks powered by Ink Switches. Hit the first Ink Switch and climb onto the extended block. Get onto the stable platform ahead, defeat the Octotrooper ahead if needed, then turn right. Ahead is a wide lane gradually rising up, regularly swept through by a lane of Kingpin Octoballers, with multiple extendable blocks that can push the Kingpin Octoballers off and provide height for the player to proceed. Power the first Ink Switch and push off the two Octotroopers ahead, and possibly a Kingpin Octoballer. Climb onto the extended block and hit the next Ink Switch ahead to keep the block extended. Get onto the uninkable platform ahead to get to the final checkpoint.

Final Checkpoint
Time and climb up the wall ahead. Hit the Ink Switch to the left and climb onto the extended block. Hit the next Ink Switch ahead to keep the block extended. Get onto the uninkable platform ahead, go around the Octotrooper and Shielded Octotrooper guarding the Zapfish, and grab the Zapfish.

Sunken Scroll
"Calamari Research Labs Video Log #5628: This coffin-like device is a historical relic of the old world and is kept under strict lock and key. I unplugged it by accident while cleaning the other day, but it seems to still be running somehow..."

- Sunken Scroll green

Location: At the end of checkpoint 4 time and jump to the right lane off the left gusher instead. Race to the right platform with the large crate, in which contains the Scroll.

Sardinium
Location: Turn around after dropping down and defeating the Twintacle Octotrooper in checkpoint 1. Go down the path where a lone crate sits at the end, in which contains the Sardinium.

Armor
Paradise Lanes has 1 piece of armor to collect.

Armor Location: On the rotating structure of checkpoint 2, in front of the Octotrooper.

Special Weapon
Ink Storm 1 Location: Behind the Twintacle Octotrooper in checkpoint 1.

Ink Storm 2 Location: On the rotating platform in checkpoint 1.

Crust Bucket Ticket
Location: Under checkpoint 5. Drop off and turn around to find a lone crate in which contains the Ticket.

Quotes
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S2 Icon Marie.png Mariegreen green
"Octoballers rolling in!"

"That's how you do it!"

"Oh, cool. More spinning platforms."

"I'd just stick to the wall and wait for the right timing, if I were you."

"Don’t get rolled on!"

"Watch your step."

"Look at those balloons. They're mocking you!"

"Go go!"

"Maybe take a second to plan your route before rushing forward."

"Time your jumps and go go go!"

"Whew... You made it."

"Look at all of those Octoballers! They're...actually pretty magnificent."

"Wait, what? The path is blocked... I guess we should go back."

"grey"

"Nice. Let's keep going."

"We've got ourselves a big one!"

"♪ Yee-haw! ♪"

}}

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Sheldon Icon.png Sheldongreen green
"I could REALLY use some more data on this weapon. Can you use it for a bit?"

}}

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Sheldongreen green
"orange! Toss it out and rain on their parade."

"The is just ahead. Keep pushing!"

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Trivia

 * The English subtitle is a reference to the idiom "Get the ball rolling", which means to starts something.