.52 Gal Deco

The .52 Gal Deco is a main weapon in Splatoon and Splatoon 2. It is a bedazzled version of the, with branding, a different Sub and Special Weapon.

Splatoon
The .52 Gal Deco is in a set with the and. Each shot consumes 1.2% of the ink tank capacity, allowing for 83 shots to be fired per tank. Since it has a low rate of fire, careful aiming is required in order to hit opponents.

Data

 * The .52 Gal Deco is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 9 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.6 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 6 degrees.
 * The angle its shots can deviate while in the air is 15 degrees.
 * The .52 Gal Deco has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
 * Paint droplets occur every 50 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 21 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
 * All other paint droplets have a radius of 13.5 units.

Demonstration
https://www.youtube.com/watch?v=a4x8sALjCIM

Splatoon 2
The .52 Gal Deco was released on January 20, 2018 at. It comes with the sub s and special.

Data

 * The .52 Gal Deco is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 9 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.6 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 6 frames after being fired, it loses 1.625 damage per frame until it reaches 26 damage at frame 22.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 6 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The .52 Gal Deco starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 6 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 46 frames to reach maximum accuracy. (76 after shooting while jumping.)
 * Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
 * After that, the bullet's velocity is set to 18.472 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 124.944 units if the weapon is shot straight ahead.
 * Paint droplets occur every 55 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 2.4 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 13 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
 * All other paint droplets have a radius of 13 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://youtu.be/QMDxHfd3kJo

Etymology
.52 Gal Deco is short for .52 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms. The suffix Deco is also used to differentiate it from the. This trait is shared among the other alternate sets of the brand.

.52ガロンデコ .52 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from .52 Gallon.