Poppin' Fresh Station

Poppin' Fresh Station is a test in paid downloadable content, the Octo Expansion. This station is unlocked after clearing either Wassup 8-Ball Station, Spin Docto Station or Radio Station.

Access
The player must clear either Wassup 8-Ball Station,  Spin Docto Station or  Radio Station to access this test. The shortest way to access this station is to clear Wassup 8-Ball Station.

Overview
During this station's test, the player must pop all 30 balloons in order to pass it. They will do this while riding on ride rails which only appear after each of the balloons corresponding to the previous ride rail have been popped. Failing to pop any balloon will not make the next ride rail appear and leaves the player with nowhere to go but the abyss. Since this test uses only one checkpoint, which is located at the beginning, failing to pop a balloon means the player has to begin the test from the start.

Ride Rail 1
Starting the test immediately leads to a Launchpad which launches Agent 8 onto a ride rail. Quickly thereafter two balloons appear, one to the right, then one to the left, which have to be popped to make another ride rail appear on the left.

Ride Rail 2
Jump onto the next ride rail to the left which quickly curves downwards to the right with another two balloons to the left. The ride rail becomes flat and bends to the right, approaching one balloon to the left and an Sanitized Octowasher on the way which has to be jumped over. The ride rail bends to the right and slopes upwards with another balloon above the end of the slope. Popping that one makes the next ride rail appear to the right.

Ride Rail 3
Jump onto the next ride rail to the right which quickly bends to the right, approaching two balloons to the left. Popping those makes the next ride rail appear to the left.

Ride Rail 4
Jump onto the next ride rail to the left which quickly curses downwards to the right, approaching a balloon above an Octowasher on the downwards-sloped ride rail, followed by another Octowasher which has to be jumped over. At the end of the slope, another balloon to the left has to be popped to make the next ride rail to the left appear.

Ride Rail 5
Jump onto the next ride rail to the left which quickly curses upwards to the right, approaching another balloon to the left, followed by a balloon above the ride rail and then a grated wall. Press to go into octopus form to avoid falling off into the abyss then pop the balloon to the right to make the next ride rail appear to the right.

Ride Rail 6
Jump onto the next ride rail to the right which goes in the opposite direction than before. It curses upwards to the right, then slopes straight, approaching a balloon at the end of the slope, then making a U-turn, gentle sloping down, with another balloon to the left making another ride rail appear to the left.

Ride Rail 7
Jump onto the next ride rail to the left but avoid the dangerously placed Octowasher. The ride rail gently slopes down towards two moving balloons; the first one moves from right to left and the second one moves from left to right. Popping those makes another ride rail appear to the right.

Ride Rail 8
Jump onto the next ride rail on the right which bends to the right then curves upwards to the left. Three balloons appear to the right with some distance apart from each other while the ride rail transitions into a downwards curve to the left at the last balloon. While the ride rail slopes down, two balloons appear to the right which makes the next ride rail appear to the right.

Ride Rail 9
Jump onto the next ride rail to the right and quickly pop the balloon to the right to make the next ride rail appear to the right.

Ride Rail 10
Jump onto the next ride rail to the right which makes a 270-degree curve upwards to the right followed by a straight and flat path to three balloons; one to the right, then one to the left, and then one to the right again making the next ride rail appear to the left.

Ride Rail 11
Jump onto the next ride rail to the left which bends to the left heading for another grated wall; press to go through it. The ride rail makes an upwards U-turn to the left, quickly followed by a balloon to the left which makes the next and final ride rail appear to the left.

Final Ride Rail
Jump onto the next ride rail to the left which bends to the right and then gently slopes upwards, approaching a balloon to the left, then one to the right. Finally, there is one final Octowasher that has to be jumped over until it's the final stretch to the final balloon. Pop the balloon to immediately pass the test.

Tips

 * When the player approaches an Octowasher, it is easier to jump in Octoling form instead of in octopus form.

Mem Cake
"Though slick with slime, I keep my grip. The chill seeps through my gift from you. I mustn't let this cargo slip."

- Power Egg mem cake

Completing this test awards the player with the Power Egg mem cake.

Quotes
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S2 Icon C.Q. Cumber 2.png C.Q. Cumbergreen
When the player enters a station with multiple weapons available to equip for the first time: "Use to choose a weapon to use."

"Orange S2 have been given the Kamabo Co. seal of approval."

"The Orange S2 for passing each test differs based on which weapon is used. Good luck."

"You can switch out the weapon you're using by activating the Orange S2 with."

Advice before starting the mission: "Please pop all 30 target balloons."

"If you leave a single balloon unpopped, you'll fail."

"Jump on in and we'll get started."

"Oh, and if you take any damage, the test will end. So take care."

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S2 Icon Cap'n Cuttlefish.png Cap'n Cuttlefishgreen
"Get ready to shoot!"

"Just a few left—focus!"

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S2 Icon Marina 2.png Marinagreen
"That's half of 'em!"

"Oh, my..."

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S2 Icon Pearl 2.png Pearlgreen
"You missed one!"

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Trivia

 * "Popping" and "fresh" are both eighties and nineties slang words meaning "cool".
 * The Japanese name of this station is a pun on Tehepero (oops).