Talk:Gear

Iconography
So I see there's some inconsistency with the presentation of the Gear icons. Some use the image as seen on the Gear selection menu...


 * Top_Black_Anchor_Tee.jpg

... while others use the image from the Booyah Base shop menu.


 * Lightweight_Cap2.png

On the one hand, I think the shop icon is cleaner. But on the other hand, the shop icons are smaller, and not all Gear can appear there (amiibo gear, Splatfest Tee, etc.).

I've actually gone through the game and screenshotted all the Gear I've collected so far (I almost have everything!), and have prepared large, Gear-menu images for all of them. They're all exactly the same subregion of the screen, and they're all 200×180 pixels in size.

Looks like this wiki doesn't allow external images, so you'll have to settle for links to sample images:
 * Zink Layered LS
 * Splash Goggles
 * Orange Arrows

Additionally, there doesn't appear to be any real consistency in the file naming convention. I suggest the following:


 * Gear_Type_Name.png

For example, the Clothing item Zink Layered LS would have the filename Gear_Clothing_Zink_Layered_LS.png.

Before I go uploading a zillion images (I'm at 185 between Gear and Weapons), I wanted to run it by you guys first.

--GuyPerfect (talk) 22:00, 15 June 2015 (UTC)


 * So it would appear I'm a moron. On the Equip menu, to the left of the item details, there's these lovely images of 12 Gear at a time and they're all in the style of the Booyah Base shop icons. I've snapped everything at the game's native 720p, so I'll get to work on processing these today. --GuyPerfect (talk) 13:38, 16 June 2015 (UTC)

brands and abilities
I'm still hoping for a good way to look up gear/abilities for someone shopping for optimum freshness or functionality. Maybe a :hover box somewhere in the tables? Maybe another separate table somewhere purely for ability review/planning? (ugh) Maybe adding a it to the individual weapon pages info boxes? (not ideal, but probably the least icky to implement so far) --Tyroney (talk) 00:15, 16 June 2015 (UTC))

Individual Gear Pages; Unnecessary?
I was wondering why almost every piece of gear has its own page. I don't think that every single piece of gear needs to have its own page, just the special ones, like the amiibo gear and the splat fest tee. Maybe even the gear earned in Hero Mode. All the information needed about the regular pieces of gear are already on the table; so many individual pages already seem unnecessary. --Jer455 (talk) 08:14, 16 June 2015 (UTC)
 * Disagree: people will search for gear in the search bar - we could direct them to the table or have an article telling and showing them what that gear is. We would not be able to fit all the information about one piece of gear on the table: it is meant as a summary list only. 12:12, 16 June 2015 (UTC)
 * Thing is, there's not a lot of information about each Gear piece. A quick glance suggests the following data is available:
 * Name
 * Image
 * Unlock Conditions (Cost, Hero Mode, amiibo, Splatfest)
 * Brand
 * Main Ability
 * Rarity
 * Whether it can be ordered from Spyke (some cost-less items can be ordered)
 * I'm thinking all of this could be added to the table, using some images to condense the needed screen real estate. The Cash, Octo Valley, amiibo or Splatfest logos can be used for Unlock (with the number of coins needed to purchase if cash is required). The Spyke icon from the Plaza map can be present if order-able, or absent if not. And then, well, that about covers it with what's already in there. Each individual Gear name could simply be a redirect to the entry in the table.
 * 'Course, I never was quite clear on how the expand/collapse thing worked. If redirecting straight to a specific Gear, the table would have to be in its expanded state. On the other hand, does it really need to be collapsible to begin with?
 * --GuyPerfect (talk) 13:38, 16 June 2015 (UTC)