Zipcaster

The Zipcaster is a special weapon in. It temporarily allows the user to stretch their arm to quickly grapple to walls, causing damaging explosions on impact. While the player is grappling, they are given a small amount of armor temporarily.

Appearance
Activating the Zipcaster coats the user in team-colored ink. It also gives the user a "helmet" resembling their squid or octopus form and a "scarf" resembling their tentacle, both of which depend on the user's species. The user can also stretch their arms while in this form.

Splatoon 3
While active, the user can stretch their right arm with to grab and fly quickly to the targeted spot, creating a small explosion of ink upon impact.

If the player hits a wall, they will stick to it even if it cannot be inked. While stuck to a wall, the player can throw out another tentacle without letting go, or jump off the wall to gain extra height. Going into swim form or using a main weapon will unstick the player. The Zipcaster cannot stick to ceilings or floors.

The player can still use their main weapon, though sub weapons cannot be used as it is replaced by the Zipcaster's grapple. When the special gauge runs out, the player will jump back to where the special was activated, ending the special. This return spot is visible to all players.

It appears in 6 Return of the Mammalians missions:


 * After Alterna
 * Zip, Splat, and Jump
 * Amusing a Bemused Muse
 * Zipping over the Neighborhood
 * Simply Zipcastic!
 * The Spirit Lifter: First Class

Special Power Up
Equipping Special Power Up with Zipcaster decreases the rate at which the ink tank drains while also decreasing the amount of ink used when grappling.

Quotes
"Zip and stick to distant walls with."

- O.R.C.A.'s description.

Badges
Wining a certain number of battles with the Zipcaster will reward the player with special badges that they can use on their Splashtag.

Strategy
For competitive tips about the Zipcaster

Trivia

 * When the special has almost run out, grappling again, then the special running out will cause the player to go to the grapple destination, but on the way and while super jumping back to the activation spot, the player's ink tank will run out, and 'low ink' will flash next to the player. However, once the player returns to the activation spot, they will have full ink.
 * When jumping down from the spawn drone a player can jump to an ineligible surface for the recall point. If they activate the Zipcaster, the first eligible surface they stand on will have the recall point placed there. This allows the player to reach spots only possible with the Zipcaster while it not being active.
 * As the special runs out the ink that covers the player will slowly fade away.
 * If the player falls out-of-bounds while the Zipcaster special is activated, they will simply Super Jump back to their recall point—or the player's last eligible surface if activated out-of-bounds—similar to the Inkjet.

Translation notes
Gancho tentacular