Freshness

In, Freshness refers to a player's skill ranking with a particular main weapon, replacing Vibe from.

In, Freshness was reworked to be a five-star system; however, the Splatoon 2 Freshness flag and its tracking remains.

Splatoon 2
Similar to Vibe, Freshness increases by one point when a player wins a match and decreases by a variable amount when losing based on the player's current Freshness rating. However, unlike with Vibe, Freshness is tracked for each specific main weapon and does not reset. It also changes only from Regular Battles and not from Ranked Battles, League Battles, or Splatfests.

As of version, when the player loses while having fewer teammates than the opposing team, the Freshness rating does not change.

Whenever a player reaches a new Freshness rating with a weapon, they earn a large one-time Battle Points bonus. This bonus is not affected by the use of a Crust Bucket Ticket. Losing and regaining a rating does not grant the bonus a second time.

Splatoon 3
Freshness is tracked for each specific main weapon and does not reset. After each match, a player's weapon will gain Freshness points based on Battle Points awarded.

Obtaining a new star level for a weapon grants the player the reward associated with that level:

Freshness flag
Each rating has a specific flag color that is displayed beside a weapon's name in the weapon select. The flag's color is representative of that weapon's highest Freshness rating, not its current rating. Therefore, if Fresh is reached with a weapon before dropping back down to Raw, it will still display the Fresh flag on the weapon select. Max freshness is at 99.0. In Splatoon 3, this system no longer awards bonus points and is purely cosmetic.