DJ Octavio

DJ Octavio is the leader of the Octarians, and the final boss of Splatoon ' s Octo Valley encountered in the mission Enter the Octobot King!.

Appearance
Unlike most Octarian fighters, which appear to be severed tentacles, DJ Octavio is an actual octopus in his entirety. He resembles a giant red-purple octopus with a permanent angry expression on his face. His tentacles bare large green X-shaped scars, similar to the ones seen on other bosses. On his head sits a large gold helmet, fashioned similar to a samurai helmet, with an octopus-shaped emblem on the front. He sits inside of a flying machine equipped with a pool of purple ink and a turntable, which he plays using plentiful stalks of wasabi. The turntable has four cannons on the front, two extendable fists and a set of thrusters that allow it to stay airborne. Surrounding the machine is a large, magenta-colored force field, which neither Agent 3 nor their Ink can pass through. It is only visible when close to the machine, as a warning to the player that they need to push it back to a comfortable distance.

Attacks
This boss uses everything the player had learned throughout the levels in Octo Valley. During the boss fight, DJ Octavio uses several moves to deal with players:


 * Octorpedoes that shoot out from four cannons on the front. They home in on the player, but can easily be evaded or destroyed. They spread a small amount of ink if they land.
 * Two giant fists that can be extended to try and punch the player. If shot at before they hit the ground, they will fly back into the machine and damage it, pushing it backwards.
 * Small projectiles that resemble disco balls. If they hit the ground, they will spawn an enemy. If they are shot before then, they will harmlessly explode in midair and nothing will spawn. The type of spawned enemies depends on which phase of the fight the player is on.
 * Killer Wail. Unlike the Inklings' Special Weapon of the same name, this variation is smaller and slower and cannot hurt the player if they are hiding in their own ink.
 * A massive, octopus-shaped bomb that explodes into a huge amount of enemy ink if it lands. If it is shot back at DJ Octavio, he will punch it back at the player twice - he then runs out of fists and will be hit by it. These bombs are necessary in damaging him greatly and defeating him.

Sunken Scroll Appearances
Shown at the right is Sunken Scroll 16. It seems that DJ Octavio can assume a human-like form along with Cap'n Cuttlefish.

Trivia

 * After being defeated for the first time, DJ Octavio can be seen in the world map, imprisoned in a snowglobe-like tank near Cap'n Cuttlefish. He cannot be interacted with, but will cower and glow purple if the tank is shot at with ink.
 * If the player chooses to fight the final boss again, the dialogue will be different, instead describing a scenario in which DJ Octavio has escaped from his prison and recaptured Cap'n Cuttlefish.
 * DJ Octavio has several quotes that are different based on the region of the game, as shown below in the gallery.
 * Near the end of the boss battle, the Squid Sisters override DJ Octavio's radio to play their song in the background until he is defeated.
 * When designing DJ Octavio, the development team of Splatoon decided on the name "Takowasa" first. Then he was changed from a wasabi maker to a DJ, followed by scratching music being brought in. The music starts with a rhythm that goes like 'don don don don', at which it was decided to match the rhythm with DJ Octavio's wasabi making.
 * All Great Octoweapons have fleshy octopus tentacles with X-shaped scars as a weak point in Octo Valley. These tentacles appear similar to one of DJ Octavio's tentacles, including the X-shaped scar.
 * In an interview with the game's developers, it was revealed that the reason DJ Octavio is a DJ is because he uses music to control the Octarians in a slave-like manner.