List of updates in Splatoon

Since being launched, Splatoon has received version updates that corrected glitches, enhanced the gameplay experience, or added content. Most additional content released for Splatoon is included in the data of the initial version, and is unlocked by Nintendo later on. The August Update is the first update to add content such as weapons, modes, and gear that were not included in the initial version's data.

The following is a history of all versions and their known changes. 1.0.0 is the initial version of the game.

2.2.0
Set to release on October 20th, 2015.

Ranking Adjustments
 * Weapons Adjustments
 * Adjustments will be made to Main Weapons, Sub Weapons, and Special Weapons.
 * Ranked Battle Adjustments
 * Adjustments will be made to the rules in Rainmaker and Tower Control modes.
 * Rank S users will be matched up with other rank S users more frequently, and rank S+ users will be matched up with other rank S+ users more frequently
 * To accommodate this change, the calculation method for ranks S and S+ users will be adjusted.
 * Stage Adjustments
 * Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker Mode
 * Saltspray Rig: Adjustments will be made to prevent users from placing Splash Walls in certain places
 * Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes
 * Kelp Dome: Small adjustments will be made for Rainmaker mode
 * Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of Suction Bombs in certain places
 * Hammerhead bridge: Adjustments will be made to prevent users from taking certain shortcuts in all modes
 * Effects Adjustments
 * The visual effects of position-tracking for teammates will be less visible.
 * The launching sound effect of the Inkzooka will be more audible
 * Battle Adjustments
 * Fixed the issue in which the ink refills slightly when beginning to charge an empty Splatling weapon
 * Fixed the issue in which the Point Sensors and Disruptors do not function when there is significant lag in the connectivity
 * Fixed the issue in which players are able to move the Tower even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower
 * Fixed the issue in which the Rainmaker shield does not take damage when the shield is extremely close to a wall
 * Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and Splash Walls
 * Fixed the issue in which some ink splats occasionally go through thin walls
 * Fixed the issue in which rollers occasionally inflict damage through thin walls
 * Fixed the issue in which Kraken occasionally inflicts damage against opponents hiding on the other side of a thin wall
 * Fixed the issue in which Shooter type main weapons shoot at a faster rate than usual when specific special weapons are activated
 * Bug Fixes in Battle Dojo:
 * Fixed the issue in which Splash Walls do not block opponents’ bombs and blasters
 * Bug fixes:
 * Fixed the issue in which the damage stats for Splattershot Jr., Custom Splattershot Jr., N-ZAP 85, and N-ZAP89 are displayed as higher than they actually are. This only changes the information displayed in the stats. The actual stats will remain the same.
 * Adjustments will also be made to make for a more pleasant gaming experience

2.1.0
Released on September 2nd, 2015.


 * Official Changelog:
 * Stage Adjustments
 * Players are no longer able to jump across a gap in Camp Triggerfish that granted them easy access to the other team’s turf.
 * In addition, a landscape flaw found in Arowana Mall, that allowed squids to access a ledge leading to the other team’s base, has been fixed.
 * Main Weapon Adjustments
 * For all players equipped with a Roller weapon, the camera angle has been adjusted for a wider view. Previously, when players raised their Roller (when splatting ink, for example), they were not able to see the entire weapon.
 * Sub Weapon Adjustments
 * When standing behind a Splash Wall, players will no longer receive damage when hit by a bomb.
 * Tower Control Adjustments
 * When each team’s goal distance was almost equal in value, the computed result displayed as the same number for each team. This bug has been fixed.
 * Additionally, a bug that prevented the opposing team from taking the lead after advancing the tower to the same distance has been addressed.
 * Other
 * After installing update Version 2.0.0, many players experienced error code 104-2230 which required them to restart their Wii U system before seeing the changes from the update. This issue has been fixed.

2.0.0
Released on August 5th, 2015.


 * Squad Battle
 * Users will be able to create a squad with friends and battle against other squads in Ranked Battle.
 * Squad Battle can be accessed by players who are at level 10 or higher.
 * Once a squad is created, friends of friends will be able to join the squad.
 * Passwords can be set if users wish to only play with specific friends.
 * Squad Battle can only be played against other users who are playing Squad Battle. (Ranked Battle players will not be matched up with Squad Battle players.)
 * Users will be able to create a Squad of 4, Squad of 3, or Squad of 2.
 * Squads of 3 may be matched up against Squads of 4.
 * When a Squad of 3 plays against a Squad of 4, the game will be set so the Squad of 3 respawns faster, but in general, the Squad of 3 will be at a disadvantage.
 * Squads of 2 will be matched up with three other Squads of 2, resulting in a match between "Squad of 2 x 2" vs "Squad of 2 x 2".


 * Private Battle
 * In Private Battle, friends can play in private, customizable matches.
 * Friends of friends will be able to join.
 * Passwords can be set if users wish to only play with specific friends.


 * Updated Levels:
 * Users will be able to level up to level 50.
 * This will be unlocked once players reach level 20 and go to the lobby.


 * Updated Ranks:
 * Users will be able to achieve rank S and S+.
 * Rank S and S+ can only be attained by playing Ranked Battle, not through Squad Battle.
 * Once users reach rank S and S+, the rank will no longer be affected by the results of Squad Battle.
 * Changed the calculation method for Rank Points based on the results in Ranked Battle.
 * Users will be sent back to the lobby when their ranks change in Ranked Battle.


 * New Gear:
 * New gear has been added, which will appear in the in-game shop at random.


 * New Background Music:
 * New BGM has been added, which will play during battles at random.


 * Splatfest Update:
 * During the results of Splatfest, the winning percentage will be multiplied by 4 rather than 2.


 * Stage Adjustments:
 * Urchin Underpass: Overall layout has been adjusted in all modes.
 * Saltspray Rig: Adjusted stage layout in Tower Control.
 * Arowana Mall: Adjusted stage layout in Splat Zones.
 * Kelp Dome: Adjusted stage layout in Splat Zones and Tower Control.
 * Moray Towers: Adjusted stage layout in Splat Zones and Tower Control.


 * Special Weapon Adjustments
 * Adjust the points needed to use Inkzooka from 180p to 220p.
 * Adjust the points needed to use Echolocator from 180p to 200p.
 * Adjust the points needed to use Killer Wail from 180p to 160p.
 * The above numbers apply when users do not have the Special Charge Up ability equipped.


 * Sub Weapon Adjustments:
 * Splash Wall: Correct the amount of damage done by bombs when they are thrown against the Splash Wall.


 * Ability Adjustments:
 * Tenacity: Adjustments will be made so the special gauge begins to fill up after the battle begins, rather than starting prior to the battle.
 * Special Charge Up: Adjustments will be made so the special gauge will fill up in amounts consistent with the amount of area inked.


 * Sound Effects Adjustments:
 * Adjust the sound effects for Inkstrike so it can be heard when it is about to strike on the left, right, or back of the player.
 * Adjust the sound effects for some of the longer range weapons so it can be heard from far away when it hits.


 * Other:
 * Adjustments will be made to make for a more pleasant gaming experience.

1.3.0
Released on June 30th, 2015.


 * Official changelog:
 * Splatfest:
 * When there are more members on one team than the other and the match-making process takes too long, members from the same team will be able to battle each other.
 * Members will still receive Splatfest Points even when they battle against members of the same team.
 * Note: Only the results from matches against the opposing team will be included in the overall Splatfest results.
 * Adjustments have been made to allow some players at random to participate as early as 5 minutes prior to the official start time of Splatfest in order to make for a more pleasant gaming experience. (Note: All players will be able to participate once the event begins.)
 * This adjustment was made to lighten the server load at the beginning of the Splatfest.
 * Adjustments have been made to the number of Super Sea Snails distributed to members of the losing team that have earned either of the top two Splatfest rank titles.
 * Special Weapon Adjustments:
 * Inkstrike: The amount of area covered will be more consistent regardless of where it lands.
 * Kraken: The amount of knockback is increased when taking damage from an opponent while using Kraken.
 * Ability Adjustments:
 * Ninja Squid: Swim speed will be lowered when using this ability.
 * Stealth Jump: The amount of time it takes to Super Jump will be longer when using this ability.
 * Ink Resistance Up: The effects with respect to the amount of damage and speed when moving through enemy ink will be adjusted.
 * Other:
 * Other adjustments will be made to make for a more pleasant gaming experience.

1.2.0
Released on June 2nd, 2015.


 * Official changelog:
 * Adjustments have been made to make for a more pleasant gaming experience.
 * Unreported changes:
 * A glitch involving Spyke and Judd that gave the player their money back was fixed.

1.0.0
Initial Release.