List of updates in Splatoon 2

Since its release, Splatoon 2 has received version updates which fix glitches or adjust game play rules. Most additional content released is included in the data of the initial version, and is unlocked by Nintendo later on.

The following is a history of all versions. For a full list of known changes in each version, view the main article for that version.

2.1.1
Released on December 27, 2017 at.
 * Changes to Multiplayer
 * Fixed an issue in Clam Blitz mode where overtime would mistakenly end too soon when the barrier timer expired.
 * This occurred when the losing team activated the barrier timer and then took the lead, and the barrier remained open until the match timer reached zero.
 * Fixed an issue where hitting an opponent standing on particular stage features with direct hits from the Inkjet special occasionally caused the shots to not explode or deliver damage to the opponent.
 * We have fixed an issue getting into landforms when executing super jump from specific location to specific location in Port Mackerel.
 * Changes to League Battle
 * Fixed an issue where immediately after a team’s Highest League Power was updated, if results could not be uploaded due to a poor network connection or other reasons, that Highest League Power was not reflected in the online ranking list until Highest League Power was updated again.
 * Other Changes
 * Fixed an issue preventing weapon test targets in certain locations from taking damage from an Ink Storm.

Released on December 13, 2017 at.
 * Changes to multiplayer
 * Clam Blitz will now appear in Ranked and League Battles. After you’ve played it once, it will also be selectable in Private Battles.
 * Fixed an issue in which a player submerged in a wall or a thin ground surface would take damage from the opposite side of the terrain.
 * Fixed an issue in which a player behind a Splash Wall or a launched Brella would take damage from the opposite side if the distance between the player and the Splash Wall or Brella was close.
 * Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
 * Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
 * Fixed an issue on Manta Maria in which, if a player did a Splashdown on a specific place, they would be treated as out of bounds after landing and be killed.
 * Fixed an issue in Turf War on Manta Maria in which the area beneath the thick pillars was inkable, and was counted as part of the turf.
 * Fixed an issue in Tower Control on Manta Maria in which players were able to jump from a high spot near the center of the stage to a part of the opponents’ base.
 * Fixed an issue on Snapper Canal in which bombs would disappear without exploding when coming into contact with certain walls.
 * Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn’t be reclaimed in Splat Zones.
 * Fixed an issue on Blackbelly Skatepark in which players could jump higher than normal near the start point and go over certain obstacles.
 * Fixed an issue on Blackbelly Skatepark in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
 * Fixed an issue in Tower Control on Blackbelly Skatepark in which players could climb over a wall not intended to be climbed over by jumping from the top of a tower at the right moment.
 * Fixed an issue on MakoMart in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
 * Fixed an issue on MakoMart in which a certain railing could be seen through by pulling the camera close to it.
 * Slightly adjusted the tower path in Tower Control on MakoMart in order to fix a rare issue in which the player could be sandwiched between the tower and terrain, causing them to be pushed inside the terrain.
 * Fixed a rare issue in which, when the player does a Splashdown near a tower, they could pass through the terrain and fall out of the stage.
 * Fixed an issue in which, if the player closed their umbrella the moment that a bomb exploded, neither the umbrella nor the player would take damage.
 * Fixed a rare issue in which two Ink Storm clouds would be generated when a player directly hit a Splash Wall or Brella with an Ink Storm, depending on how it was hit.
 * Fixed an issue in which, when a player using the Inkjet touches water and is forcibly returned to their original place, they would be treated as if drowning and be killed, depending on the place.
 * Fixed an issue in which the camera would abruptly move if the player did a Splashdown near some fences in places like Kelp Dome.
 * Fixed an issue during Splatfests on some stages in which it was difficult to distinguish the color of ink due to in-stage lighting.
 * Specifications for some of the main weapons and specials have been changed.
 * Specifications for the terrain or placement of objects in some stages have been changed.
 * Changes to Salmon Run
 * Fixed an issue on Salmonid Smokeyard in which players could get sandwiched between the terrain and fences if they become a squid on top of certain fences that appear at low tide.
 * Fixed an issue in which, if one player disconnected immediately after putting a Golden Egg in the container, the total number of Golden Eggs would be tallied incorrectly on the remaining players’ screens.
 * Fixed an issue in which, when damage was done to a Scrapper with the explosion from defeating a Steelhead or bombs bounced back from a Drizzler, whether or not the Scrapper was defeated would be displayed inconsistently on the other players’ screens.
 * Fixed an issue in which, despite a Chinook holding a box was defeated, the box would still be displayed on other players’ screens, and Chums would appear from an invisible box.
 * Changes to Story Mode
 * Fixed an issue in which, if the player shot the Hero Splatling while jumping on a Ride Rail, the weapon would behave abnormally and prevent the player from attacking until becoming a squid.
 * Changes to Spectator Mode
 * Adjusted the order of display for the guide button for changing perspective and the mark indicating the player holding the Rainmaker.
 * Fixed an issue in which the color of Bravo team’s Ink Mines would show up as Alpha team’s color.
 * Fixed an issue in which the icon for Ink Mines wouldn’t show up properly when having switched between players.
 * When focused on a given player, their opponents’ signals (“C’mon!”, “Booyah!”, etc.) are no longer displayed.
 * Unified the direction of the top-down camera and turf map on Kelp Dome.
 * Adjusted the direction of the turf map on MakoMart to display the Alpha team’s start point on the left-hand side of the screen as like other maps.
 * Other changes
 * Fixed an issue in which after repeatedly winning in League Battle or Splatfest Battle (team), players would occasionally be disconnected after the battle results are recorded and before proceeding to the next battle.
 * Fixed an issue in which, during Splatfests, Off the Hook would not move in the background after taking pictures with amiibo in places other than Inkopolis Square, and then returning to the Square.
 * Fixed an issue in which, if the player did a Splashdown in the test firing area, targets on the other side of terrain would also take damage.

2.0.1
Released on December 1, 2017 at.
 * Fixed an issue occurring for players who had applied the Ver. 2.0.0 update, where the Great Zapfish was not appearing in Inkopolis Square once the necessary conditions had been met.

Released on November 24, 2017 at.
 * Changes to gear
 * Added new gear. It can be viewed in the shops.
 * Added ability for players to buy and replace gear purchased on SplatNet with gear identical in appearance in the shops.


 * Changes to player appearance
 * Added two new hairstyles and two new legwear to each gender. On the Equip menu select Options and then Style, or choose Player settings on the Options menu on the main menu screen to change hairstyles, legwear, etc.


 * Changes to music
 * Added 5 tracks to be played during battles.


 * Changes to amiibo functionality
 * Added ability to take photos with Inkling Girl, Inkling Boy, and Inkling Squid amiibo on competitive stages while carrying weapons.
 * Added ability to use filters when taking photos with amiibo.


 * Changes to player rankings
 * Increased player ranking maximum from 50 to 99.
 * Added ability for players to speak to Judd after reaching level 99 to give them an option of returning to level 1 and start levelling up all over again.
 * Players who choose to start from level 1 again will have a ★ icon displayed next to their rank.
 * Access conditions for gear and weapons will not change even if a player decides to start over from ★1
 * Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
 * Added ability for players who reach ★99 will have the option to start from ★1 again.
 * The in-game ranking display of ★1 will not change, but players can see how many times they’ve returned to level 1 on SplatNet 2.


 * Changes to rank
 * When a communications error occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle.


 * Changes to Crusty Sean’s food truck
 * You can now order a Triple-fried Galactic Shwaffle, which increases battle cash you receive by 150%, or a Galactic Seanwich, which increases battle experience you receive by 150%.
 * Added ability to get tickets for the menu items listed above in Salmon Run and The Shoal. Additionally, superior tickets are now easier to get.


 * Changes to the lobby and menu controls
 * Added ability to change gear and continue after finishing Regular Battles, Ranked Battles, and solo Splatfest Battles.
 * If you select this option after a Regular Battle, you’ll be able to continue with other players from the previous battle who’ve selected either “Continue” or “Change Gear and Continue”.
 * Made ease-of-use changes to the stage selection screen for Private Battles.
 * Added ability to select which stages will be available for random matches for Private Battles.
 * Team selection will be maintained even if a member of a team drops out after a battle has finished, and the display order has changed for Private Battles.
 * During Splatfests, a deployment diagram of Inkopolis Square during the Splatfest will be shown on the main menu map.


 * Changes to the posting function
 * Revised the software so unfinished posts are saved as saved data when you press the B Button to back out of the post screen. The unfinished post will be available to continue working on even after you restart the software.


 * Changes to multiplayer
 * Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
 * Slightly increased the height a player can jump when standing in opponents’ ink.
 * Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in opponents’ ink.
 * This is also to make it easier for players who’ve unintentionally stepped in opponents’ ink to move over obstacles.
 * Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps.
 * Specifications for some sound effects have been changed.
 * The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
 * Made it easier to hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
 * Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it.
 * Fixed a rare issue causing the sound effect of chargers to not play.
 * Slightly increased the volume of the pre-detonation effects for Splat Bombs and other explosives.
 * Fixed an issue where a direct hit with a Sloshing Machine on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
 * Fixed a rare issue causing a player wielding dualie-class weapons to drop through terrain when landing after having slid while falling.
 * Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
 * Fixed an issue causing both the player and the umbrella to take or not take damage from bombs, Splashdowns or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
 * Fixed an issue causing players using Ink Armor, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player’s screen.
 * Fixed an issue during Rainmaker causing sloped surfaces in the Splat Zone area on Starfish Mainstage to not display as having been inked on the Turf Map.
 * Fixed an issue causing ink fired at the center mast on Manta Maria to drip in an unnatural manner.
 * Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
 * Fixed an issue on Kelp Dome making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
 * Fixed an issue on Kelp Dome causing Ink Storms to disappear rather than explode when hitting the underside of certain grates.
 * Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points.
 * Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents’ ink than originally designed.
 * Fixed an issue in Tower Control where the tower would hit a Bubble Blower bubble and then move at the same speed as the bubble, and maintain contact with it.
 * Fixed an issue in Rainmaker where when a baller would explode at the same time the player using the baller gained possession of the Rainmaker, it would appear to other players that the player with the Rainmaker was carrying a regular weapon, and not the Rainmaker.
 * Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker.
 * Fixed a rare issue in Rainmaker where when the Rainmaker barrier and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier.
 * Fixed an issue on Manta Maria and Snapper Canal where the “DON’T RETREAT!” warning in Rainmaker was not displaying when players returned to their spawn point.
 * Specifications for some points required for specials have been changed.
 * Specifications for some of the main weapons, sub weapons, and special weapons have been changed.


 * Changes to Salmon Run
 * Added the ability to choose the new stage Salmonid Smokeyard when playing at The Shoal.
 * This stage will also be made available when playing online.
 * Increased the number of weapons available at The Shoal by 10 types.
 * Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
 * Slightly increased the height a player can jump when standing in Chums’ ink.
 * Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in Chums’ ink.
 * This is also to make it easier for players who’ve unintentionally stepped in Chums’ ink to move over obstacles.
 * Specifications for some sound effects have been changed.
 * Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
 * Fixed an issue causing the sound effect of a launched umbrella striking a Scrapper to repeat again and again, or causing the sound effect to not play at all.
 * Fixed an issue causing unnatural behavior when a Splashdown occurs at the same time a player enters a cannon.
 * Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
 * Fixed an issue causing Golden Eggs to not appear when you defeat a Boss Salmonid because an ally had a connection error.
 * Fixed an issue causing Golden Eggs to not appear when you defeat a Boss Salmonid after having repeatedly defeated Snatchers not carrying Golden Eggs.
 * Fixed an issue causing bombs to disappear and cause no damage to a Flyfish’s missile launcher when thrown inside just as it closes.
 * Fixed an issue causing players to fall from the tip of the ship into the interior.


 * Other changes
 * Fixed an issue causing unnatural behavior to occur when using Point Sensors on test cones.
 * Fixed an issue in Spectator View causing the special gauge to appear differently on the player screen and the spectator screen.
 * Updating to Ver.2.0.0 will disable the ability for players using Ver.1.4.2 or older to connect to The Shoal.

1.4.2
Released on November 1, 2017 at.
 * In Splatfest Battle (team), when the player with the highest Splatfest Power on a team has a power exceeding 2200, all players on the team will be treated as having that higher Splatfest Power value for matchmaking purposes.

1.4.1
Released on October 20, 2017 at.
 * Fixed an issue allowing Brella weapons used by opponents to shoot while their umbrellas remained open.
 * Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as ZL wasn’t released.
 * Fixed an issue allowing player to pass through the squid barrier surrounding the spawn points on Snapper Canal.

Released on October 11, 2017 at.
 * Changes to Player Ranks
 * Previously when going down in rank while rank S+1 or higher, players could drop to S+0 all at once. This drop is now limited to a maximum of five ranks levels.
 * In conjunction with the above change, maintaining current rank from S+0 to S+49 will now require the rank meter to stay at least 50% full (was previously 40%).


 * Changes to Salmon Run
 * Fixed an issue causing certain combinations of main and special weapons to not appear, though they had been among the four supplied for that session of Salmon Run.
 * Fixed an issue causing players in life preserver form positioned near the edge of a stage to fall through the stage when super jumping to the starting point or to the Grizzco ship at the end of a wave.
 * Fixed an issue when hunting for a Goldie, causing its size and the location of the Golden Eggs it drops when defeated to appear differently to different players.
 * Fixed an issue allowing a Flyfish’s missle launcher to be destroyed when hit with a bomb just as it closed, although the bomb hadn’t gone inside.
 * Fixed an issue causing players swimming on walls to take damage continuously when attacked by a Chum, Smallfry, or Cohock.
 * Fixed an issue preventing ink from a Slosher from reviving allied players in life preserver form at point-blank range.
 * Fixed an issue that gave both pieces of gear the same randomly assigned gear abilities when receiving the current and previous month’s Limited-Time Bonus gear simultaneously.


 * Changes to Spectator Mode
 * Fixed an issue causing incorrect animations to play when objects other than players, such as Inkrails or Splash Walls were damaged while viewing a particular player’s perspective.
 * The sound effect that plays when taking damage during regular play now also plays when viewing that player’s perspective in spectator mode.


 * Other Changes
 * Fixed issues while creating posts in which 1)lines drawn outside of the frame and then back into the frame failed to properly appear and 2)the “undo” function failed to work properly.
 * Fixed an issue when testing weapons in which coming into contact with one of the targets immediately after performing a vertical swing with a roller failed to deal contact damage.
 * Fixed an issue when testing weapons in which coming into contact with one of the targets continuously with a Brella-type weapon incorrectly only damaged the target once.
 * Fixed an issue occurring when exceeding the number of displayable League Battle results caused recent results to not be displayed instead of the oldest results.
 * Updating to Ver.1.4.0 will disable wireless matchmaking for local multiplayer with players using Ver.1.3.0


 * Changes to Multiplayer
 * Fixed an issue where, under the following conditions, players would only receive the benefit of Ink Resistance Up when stacking it to maximum effect.
 * Moving while shooting a weapon in the Shooter category.
 * Moving while shooting a weapon in the Dualie category.
 * Moving while preparing to throw a bomb or sub weapon.
 * When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
 * Fixed an issue preventing players using a Charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.
 * Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
 * Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a Roller or Brella-type weapon.
 * Fixed an issue causing Brellas to shoot in an off-center direction when shooting them while moving the camera.
 * Fixed an issue causing a discrepancy in movement speed while trying to shoot a Brella-type weapon with no ink remaining, as opposed to shooting a Brella with ink in the ink tank.
 * Fixed an issue causing Slosher-type weapons to shoot ink from a higher position than they appeared to.
 * Fixed an issue occasionally allowing opposing players standing behind a Splash Wall to be splatted when a bomb hit the edge of the wall.
 * Fixed an issue causing Curling Bombs to lose speed inappropriately when thrown on sloping surfaces.
 * Fixed an issue causing bombs not to ink the floor when exploding at the very edge of a stage.
 * Fixed an issue causing the predicted range of the sub weapon to incorrectly display when readying an Ink Storm special while also equipped with either a Point Sensor or Toxic Mist sub weapon.
 * Fixed an issue causing the inking effect of an Ink Storm special to occur unnaturally when the storm intersected with a roof or other similar object in a stage.
 * Bubbles from the Bubble Blower that burst after the end of a match will no longer ink the stage.
 * Fixed an issue causing movement speed while firing the Bubble Blower to vary depending on which main weapon was equipped.
 * In Rainmaker mode, equipping weapons such as the E-liter 4K and Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.
 * Fixed an issue in Rainmaker Mode in which splatting a player holding the Rainmaker while they were jumping caused the Rainmaker to reappear not in its fixed location, but where the player had started their jump.
 * Fixed an issue in The Reef causing Suction Bombs and other objects thrown onto the area around the central bridge to sink inside it.
 * Fixed an issue in Inkblot Art Academy causing players readying a Roller or Brella at specific locations in the stage to fall through it.
 * Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.
 * Fixed an issue in Manta Maria allowing players to enter into certain pillars in the stage.
 * Fixed an issue applying to the Drop Roller in which players returning to their starting point after using the Inkjet special were unable to roll when going into squid form just before landing.
 * Specifications for some of the main weapons have been changed.
 * Specifications for some of the special weapons have been changed.
 * Specifications for some of the gear abilities have been changed.
 * Points required to fill the special gauge for some weapons have been changed.

Released on September 8, 2017 at.


 * Changes to Salmon Run
 * Changes made to the Sting Ray and Splashdown specials for multiplayer also apply to their use in Salmon Run.
 * Bombs thrown by the Steelhead will no longer land on top of Flyfish or Scrappers.
 * Fixed an issue causing no damage to be dealt to Steel Eels hit with a Sting Ray if the Sting Ray’s shot inked any portion of the Steel Eel other than the pilot even slightly.
 * Fixed an issue preventing damage from being dealt to a Griller hit with a Sting Ray attempting to hit its weak point by shooting through it. Sting Rays that only hit the main body of a Griller will now also deal some damage.
 * Fixed an issue causing Steelheads that appeared in specific locations of the Lost Outpost stage not to attack.
 * Fixed an issue where two players attempting to pick up a single Golden Egg just prior to the end of a wave caused one of them to be unable to pick up any Golden Eggs during the following wave.
 * Fixed an issue where after playing Salmon Run online, players from your session who appeared in Inkopolis Square were always equipped with the Splattershot Jr.
 * Fixed an issue where players who disconnected just prior to starting a round of play would appear to be holding a Rainmaker-like weapon.
 * Fixed an issue causing the location of the arrow indicating the player’s character as well as their title to be incorrect on the result screen when other players disconnected just prior to the end of a round of play.
 * Fixed an issue causing players using Roller-type weapons to get a communications error after holding the inking button for an extended period.
 * Changes to Splatfest
 * Fixed an issue where during a Splatfest, all players you recently played with appeared in Inkopolis Square with a Splatfest Tee with no slots filled in, regardless of the actual status of their Splatfest Tee.
 * Experience points required to fill in slots on Splatfest Tees have been changed in the following ways:
 * Slot 1 - 4000 > 7500
 * Slot 2 - 8000 > 7500
 * Slot 3 - 12000 > 7500
 * Total - 24000 > 22500
 * Changes to Multiplayer
 * In Ranked Battle, regarding the special gauge increasing automatically based on mode-specific conditions, until now the special gauge would fill up regardless of the points required for the main weapon being used. Now, main weapons with a lower special gauge point requirement will have their gauges filled faster, and those with a higher point requirement will have their gauges filled more slowly.
 * Fixed an issue causing the area below where shots from a Sloshing Machine or Rainmaker hit a wall to not be inked.
 * Fixed an issue where players with the Inkbrush or Octobrush equipped occasionally dealt continuous damage to opponents when coming into contact with them on uninkable surfaces.
 * Fixed an issue causing Sponges touched by an Inkbrush or Octobrush to expand rapidly.
 * Fixed an issue where players with a Roller or Brella-type weapon equipped would temporarily be unable to recover from damage after coming into direct contact with an opponent and being knocked back.
 * Fixed an issue preventing players from damaging opponents via direct contact immediately after performing a vertical swing with a Roller-type weapon.
 * Ink splats will no longer appear on players submerged in ink when hit by a Sting Ray fired by one of their allies.
 * Fixed an issue causing shots from the Inkjet to occasionally disappear without exploding when hitting stage objects at certain angles.
 * Fixed an issue where players with active Ink Armor hit by the Splat Brella would react as though protected by the armor, but also as if they had taken damage.
 * Fixed an issue preventing ink from properly appearing on walls where the wall intersected with a grate.
 * Fixed an issue when using Spectator Mode in Private Battle that caused Squid Beakons to not be destroyed after being used.
 * Fixed an issue causing walls intersecting with grates to appear uninked when hit with the explosion from a Suction Bomb.
 * Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.
 * Specifications for some of the main weapons have been changed.
 * Specifications for some of the special weapons have been changed.
 * Specifications for some of the sub weapons have been changed.
 * Points required to fill the special gauge for some weapons have been changed.
 * Other Changes
 * When talking to Murch, a player’s current money and Super Sea Snails will now be displayed in the upper right portion of the screen.
 * Fixed an issue in Ranked Battle where teammates disconnecting while your Rank Meter was empty would mistakenly cause it to appear to be cracked.
 * Fixed an issue causing certain gear, such as the Splatfest Tee to be ranked incorrectly when sorting gear by “Most used”.
 * Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the Baller special.

Released on August 23, 2017 at.


 * Changes to Player Ranking
 * Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.
 * Changes to Spectator Mode
 * When spectating from a player’s viewpoint, opposing team player names will no longer display unless ZL is pressed.
 * When spectating from a player’s viewpoint in Rainmaker mode, the on-screen warnings “DON’T RETREAT!” and “Rainmaker-Free Zone!” will now be displayed.
 * When spectating from a player’s viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.
 * Fixed an issue where, when a matches ended while spectating from a Bravo team player’s viewpoint the turf map results were mistakenly displayed from Bravo team’s perspective, despite other results being displayed from Alpha team’s perspective.
 * Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.
 * Changes to Salmon Run
 * The new stage “Lost Outpost” is now available when playing Salmon Run via local wireless at The Shoal.
 * 21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.
 * Flyfish can now be defeated by using a Splashdown special on their launchers.
 * Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
 * Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team’s ink color after being defeated by a Stingray special.
 * Fixed an issue where destroying one of the Mothership Boss Salmonid’s coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.
 * Fixed an issue causing players to occasionally clip into stage objects in Marooner’s Bay.
 * Fixed an issue where playing “With Friends” repeatedly would allow random players to join the group before selecting “Recruit crew members”.
 * Adjusted parameters for Salmon Run specific weapons.
 * Changes to Multiplayer
 * Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
 * Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their Splashdown special.
 * Fixed an issue causing players hiding behind a Splat Brella to not appear when being targeted by a Sting Ray special or the Thermal Ink or Haunt abilities.
 * Fixed an issue where opponents were not being damaged when run into with Roller or Brush weapons while standing on uninkable sloping surfaces.
 * Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
 * Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a ** Super Jump would occasionally fall through the stage.
 * Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.
 * Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
 * Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
 * Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occoasionally pushed inside the forklift.
 * Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower’s pillar and a stage object when the tower entered a narrow space appeared to be shaking.
 * Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
 * Adjusted parameters for main and special weapons.
 * Other Changes
 * Players who were in your last played Splatfest Battle will now appear in Inkopolis Square.
 * Fixed an issue where attempting to open the League Battle “Records” section caused the game to crash.
 * Fixed an issue where content could not be drawn on the edges of the screen when zoomed in while creating a post for display in Inkopolis Square.
 * Fixed an issue where following a multiplayer match, a long animation played appearing to award the player far more experience points than they had actually earned.

Released on July 26, 2017 at.


 * An occasionally occurring issue allowed players to receive gear from the SplatNet Gear Shop with an unintended combination of gear abilities. The combination of abilities for this type of gear has been changed to match those of gear available for purchase in the Inkopolis Square shops.
 * Fixed an issue that prevented ranking information from displaying properly when viewing “Past Records” for League Battle.
 * Adjusted the number of points required to fill the special gauge for several weapons.

1.1.1
Released on July 21, 2017.


 * Coincided with the release of the game.
 * Activated Ink Battles and Salmon Run.

1.0.0

 * Initial game card release.