Dualie Squelchers

The Dualie Squelchers are a main weapon in Splatoon 2 and Splatoon 3. It was released on 2017-07-29 at July 27, 2024. They are a reimagining of the Dual Squelcher from Splatoon; if the player performs a dodge roll, their character holds the Dualie Squelchers together, effectively converting them into the Dual Squelcher. The weapon's accuracy is improved in this post-roll state.

Compared to the Splat Dualies, the Dualie Squelchers have a slightly faster roll and are not locked into place, but suffer from an overall reduced firing rates and no fire rate increase after rolling. They have the most range of any dualies-type weapon in the game. Shots do enough damage to splat opponents with four hits.

Appearance
The Dualie Squelchers are nearly identical in appearance to the Dual Squelcher's top and bottom parts. However, the tube that connects the two halves of the Dual Squelcher is exclusive to the right Dualie Squelcher.

Splatoon 2
The Dualie Squelchers come with Point Sensor and Tenta Missiles.

It appears in three Octo Expansion Stations:
 * Drop the Bass Station
 * Gnarly Rails Station
 * Stick 'n' Move Station

Differences from the Dual Squelcher

 * Weapon class: Shooter → Dualies

Demonstration
https://youtu.be/_WFT2RoTgAc

Splatoon 3
The Dualie Squelchers will be returning in. It seems to have the Wave Breaker as its special, as shown by the Splatoon 3 Direct.

Strategy
For competitive tips about the Dualie Squelchers

Trivia

 * The way the player holds the Dualie Squelchers after performing a dodge roll makes then appear nearly identical to the Dual Squelcher.
 * The fact that the Dualie Squelchers appear to be the Dual Squelcher, but split in two, is supported by the fact that it is the only asymmetrical design of the Dualie class, like that the top half and bottom half of the Dual Squelcher do not have reflectional symmetry.
 * The appearance of the weapon is highly reminiscent of power drills.
 * The Dualie Squelchers are unique in the fact that you can move immediately after a dodge roll. And no less unique, the use of a jump immediately after performing the first dodge roll.
 * When coming out of the dodge-roll stance, the make a click sound when they separate.