User talk:Bobbyawesome101/Sandbox/List of sounds

Checking in
Awesome work so far. I will suggest once SFX start being added, they follow the following audio guidelines: 16bit/44.1khz; 128mbps MP3. The reason for MP3 is because it is presently the only compressed audio format with universal support and is written into HTML5 guidelines, and 16/44.1/128 ensures the playback remains a blend of quality and space efficiency. Let me know if you have questions. Trig - 02:46, 15 February 2023 (UTC)
 * Is it possible to perhaps force these properties for audio files using Module:File? I don't have the tools or knowledge to datamine games, so I'll have to find someone else to do it, and from all of my research, most of the sounds that I'm looking to document are not present anywhere on the internet. Either we could change the audio file requirements with brute force, or go with the nicer option of simply making sure the people who get the files know the preferred formatting. I personally think the latter would work better. 17:51, 15 February 2023 (UTC)