List of updates in Splatoon

Since being launched, Splatoon has received version updates that corrected glitches, enhanced the gameplay experience, or added content. Most additional content released for Splatoon is included in the data of the initial version, and is unlocked by Nintendo later on. The August Update is the first update to add content such as weapons, modes, and gear that were not included in the initial version's data.

The following is a history of all versions and their known changes. 1.0.0 is the initial version of the game.

2.7.0
Released on April 13th, 2016.

New Weapons
Vol. 1 of Sheldon's Picks, a set of eight weapons:

Splatfest adjustments

 * Changed the initial Splatfest Power value for rank S+.

Special Gauge Loss Adjustments
Previously, on respawn the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.

Please note: after this software update, the amount of reduction will be shown on the Equipment screen in-game.

Enemy Tracking Adjustments
The amount of time that enemy positions are exposed has been changed as follows:

Times are in seconds

Stage adjustments

 * Saltspray Rig: Adjustments to prevent players from taking certain shortcuts in all modes.
 * Bluefin Depot: Fixed a problem where players could go inside a certain object in Rainmaker mode.
 * Flounder Heights: Adjustments to prevent users from taking certain shortcuts in Tower Control mode.

Fixes for issues in battles

 * Fixes an issue wherein players could perform a Super Jump while holding the Rainmaker if their connection speed was exceptionally slow.
 * Fixes an issue wherein on rare occasions players near to a Splash Wall wouldn’t suffer damage, even before the Splash Wall is activated.
 * Fixes an issue wherein if a placed Suction Bomb comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall.
 * Fixes an issue wherein opponents completely hidden by obstacles in the way could be hit by an Inkzooka or Rainmaker attack fired upwards.
 * Fixes an issue wherein Splash Walls would sometimes not take damage when hit by an Inkzooka or Rainmaker attack.
 * Fixes an issue wherein players could hit opponents on the other side of a Splash Wall with a Rainmaker attack, depending on the position where it hits the Splash Wall.
 * Fixes an issue wherein if multiple players set an Ink Mine at the same time, they would sometimes explode on their own, despite not being painted in the opposing colour, no opposing players being close and their maximum time before automatically exploding not being reached.
 * Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
 * Fixes an issue wherein when aiming at a Kraken on the ground the display wouldn’t change to a cross to indicate it would hit, despite the crosshairs being over the target, and where Seekers would not follow Krakens.

Other changes

 * Adjustments have been made to make for a more pleasant gaming experience.

2.6.0


Released on March 9th, 2016.
 * Arowana Mall and Moray Towers map element changes to be like their Splat Zones maps.
 * Improved team sorting and matchmaking in Ranked Battles
 * Decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.
 * Ability adjustments to Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up, Opening Gambit, Last-Ditch Effort, Tenacity, Comeback, Haunt, Recon, Bomb Sniffer.
 * The Vibe meter has been changed to a Splatfest Power meter during Splatfest.
 * Players in a team who chose "Continue" after a game will have the amount of consecutive games they have played displayed during Splatfest.
 * Fixed Killer Wail aiming prediction
 * Fixed Comeback not activating soon enough after Super Jumping
 * Adjustments have been made to make for a more pleasant gaming experience.

2.5.0
Released on January 19th, 2016.


 * Walleye Warehouse: Adjustments will be made to object placement in Rainmaker Mode.
 * Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
 * Piranha Pit: Adjustments will be made to prevent users from taking certain shortcuts in Tower Control Mode.
 * Museum D’Alfonsino: Fix the issue in modes other than Tower Control in which the area around the central rotating platform was registering as being inked in unintended ways.
 * Mahi-Mahi Resort: Fix the issue In Rainmaker Mode in which breaking the Rainmaker barrier while in the central area caused the special gauge to fill more than intended.
 * Adjustments have been made to make for a more pleasant gaming experience.

2.4.0
Released on December 17th, 2015.


 * In Regular Battle and Splatfest, players of similar skill will be matched more often.
 * Added prohibited areas in Walleye Warehouse, Saltspray Rig, Arowana Mall, and Flounder Heights in Rainmaker mode.
 * When players enter the prohibited area while carrying the Rainmaker, the amount of time they are allowed to hold the Rainmaker will decrease faster as a penalty.
 * Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
 * Port Mackerel: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
 * Flounder Heights: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
 * Museum D’Alfonsino: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker mode.
 * Fix the issue in Rainmaker mode in which the countdown moves more than usual when a player gets the Rainmaker in the air.
 * Fix the issue in Rainmaker mode in which the bombs’ blast waves inflict damage on the Rainmaker shield even when there are obstacles between the bomb and the shield.
 * Fix the issue in Rainmaker mode in which Splash Walls placed near each other by the same team take damage when one of them blocks an ink splat.
 * Fix the issue in which bombs that are thrown near a wall do not fly straight and makes contact with the wall.
 * Adjustments have been made to make for a more pleasant gaming experience.

2.3.0
Released on November 12th, 2015.


 * New Gear:
 * New gear has been added, which will appear in the in-game shop at random.


 * Ranked Battle Results Page Adjustments
 * Changed the display of the results screen in Ranked Battle. Players will be listed in the order of their winning percentages in the last 10 matches for the current mode (Wins - Losses).
 * Previously, players were listed in the order of the number of enemies they splatted. This adjustment was made since there are other ways to contribute to the team’s victory that cannot be measured in numerical terms.
 * The winning percentage will not be recorded in Regular Battle, Splatfest, Squad Battle, and Private Battle, so the results page will remain the same.
 * When the player's Rank goes up, the winning percentage will be reset.


 * Battle Adjustments:
 * Fixed the issue in which the blasts from Blaster weapons don’t quite reach the opponent even though the direct hit marker (x) is displayed while taking aim.
 * Adjusted the amount of damage that rollers inflict when rolling over Splash Shields to match the amount of damage they inflict when rolling over opponents.
 * Adjustments were made in Tower Control so that Sprinklers placed on the towers break when they hit the ground (The Sprinklers previously only broke if they were placed on the ground and were hit by the towers).


 * Other:
 * Adjustments were also made to make for a more pleasant gaming experience.

2.2.0
Released on October 20th, 2015.


 * Weapons Adjustments
 * Adjustments will be made to Main Weapons, Sub Weapons, and Special Weapons.
 * Ranked Battle Adjustments
 * Adjustments will be made to the rules in Splat Zones and Tower Control modes.
 * Ranking Adjustments
 * Rank S users will be matched up with other rank S users more frequently, and rank S+ users will be matched up with other rank S+ users more frequently.
 * To accommodate this change, the calculation method for ranks S and S+ users will be adjusted.
 * Splatfest Update:
 * During the results of Splatfest, the winning percentage will be multiplied by 6 rather than 4.
 * Stage Adjustments
 * Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker Mode.
 * Saltspray Rig: Adjustments will be made to prevent users from placing Splash Walls in certain places.
 * Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
 * Kelp Dome: Small adjustments will be made for Rainmaker mode.
 * Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of Suction Bombs in certain places.
 * Hammerhead bridge: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
 * Effects Adjustments
 * The visual effects of position-tracking for teammates will be less visible.
 * The launching sound effect of the Inkzooka will be more audible.
 * Battle Adjustments
 * Fixed the issue in which the ink refills slightly when beginning to charge an empty Splatling weapon.
 * Fixed the issue in which the Point Sensors and Disruptors do not function when there is significant lag in the connectivity.
 * Fixed the issue in which players are able to move the Tower even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower.
 * Fixed the issue in which the Rainmaker shield does not take damage when the shield is extremely close to a wall.
 * Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and Splash Walls.
 * Fixed the issue in which some ink splats occasionally go through thin walls.
 * Fixed the issue in which rollers occasionally inflict damage through thin walls.
 * Fixed the issue in which Kraken occasionally inflicts damage against opponents hiding on the other side of a thin wall.
 * Fixed the issue in which Shooter type main weapons shoot at a faster rate than usual when specific special weapons are activated.
 * Bug Fixes in Battle Dojo
 * Fixed the issue in which Splash Walls do not block opponents’ bombs and blasters.
 * Bug fixes
 * Fixed the issue in which the damage stats for Splattershot Jr., Custom Splattershot Jr., N-ZAP '85, and N-ZAP '89 are displayed as higher than they actually are. This only changes the information displayed in the stats. The actual stats will remain the same.
 * Adjustments will also be made to make for a more pleasant gaming experience.

2.1.0
Released on September 2nd, 2015.


 * Official Changelog:
 * Stage Adjustments
 * Players are no longer able to jump across a gap in Camp Triggerfish that granted them easy access to the other team’s turf.
 * In addition, a landscape flaw found in Arowana Mall, that allowed squids to access a ledge leading to the other team’s base, has been fixed.
 * Main Weapon Adjustments
 * For all players equipped with a Roller weapon, the camera angle has been adjusted for a wider view. Previously, when players raised their Roller (when splatting ink, for example), they were not able to see the entire weapon.
 * Sub Weapon Adjustments
 * When standing behind a Splash Wall, players will no longer receive damage when hit by a bomb.
 * Tower Control Adjustments
 * When each team’s goal distance was almost equal in value, the computed result displayed as the same number for each team. This bug has been fixed.
 * Additionally, a bug that prevented the opposing team from taking the lead after advancing the tower to the same distance has been addressed.
 * Other
 * After installing update Version 2.0.0, many players experienced error code 104-2230 which required them to restart their Wii U system before seeing the changes from the update. This issue has been fixed.

2.0.0
Released on August 5th, 2015.


 * Squad Battle
 * Users will be able to create a squad with friends and battle against other squads in Ranked Battle.
 * Squad Battle can be accessed by players who are at level 10 or higher.
 * Once a squad is created, friends of friends will be able to join the squad.
 * Passwords can be set if users wish to only play with specific friends.
 * Squad Battle can only be played against other users who are playing Squad Battle. (Ranked Battle players will not be matched up with Squad Battle players.)
 * Users will be able to create a Squad of 4, Squad of 3, or Squad of 2.
 * Squads of 3 may be matched up against Squads of 4.
 * When a Squad of 3 plays against a Squad of 4, the game will be set so the Squad of 3 respawns faster, but in general, the Squad of 3 will be at a disadvantage.
 * Squads of 2 will be matched up with three other Squads of 2, resulting in a match between "Squad of 2 x 2" vs "Squad of 2 x 2".


 * Private Battle
 * In Private Battle, friends can play in private, customizable matches.
 * Friends of friends will be able to join.
 * Passwords can be set if users wish to only play with specific friends.


 * Updated Levels:
 * Users will be able to level up to level 50.
 * This will be unlocked once players reach level 20 and go to the lobby.


 * Updated Ranks:
 * Users will be able to achieve rank S and S+.
 * Rank S and S+ can only be attained by playing Ranked Battle, not through Squad Battle.
 * Once users reach rank S and S+, the rank will no longer be affected by the results of Squad Battle.
 * Changed the calculation method for Rank Points based on the results in Ranked Battle.
 * Users will be sent back to the lobby when their ranks change in Ranked Battle.


 * New Gear:
 * New gear has been added, which will appear in the in-game shop at random.


 * New Background Music:
 * New BGM has been added, which will play during battles at random.


 * Splatfest Update:
 * During the results of Splatfest, the winning percentage will be multiplied by 4 rather than 2.


 * Stage Adjustments:
 * Urchin Underpass: Overall layout has been adjusted in all modes.
 * Saltspray Rig: Adjusted stage layout in Tower Control.
 * Arowana Mall: Adjusted stage layout in Splat Zones.
 * Kelp Dome: Adjusted stage layout in Splat Zones and Tower Control.
 * Moray Towers: Adjusted stage layout in Splat Zones and Tower Control.


 * Special Weapon Adjustments
 * Adjust the points needed to use Inkzooka from 180p to 220p.
 * Adjust the points needed to use Echolocator from 180p to 200p.
 * Adjust the points needed to use Killer Wail from 180p to 160p.
 * The above numbers apply when users do not have the Special Charge Up ability equipped.


 * Sub Weapon Adjustments:
 * Splash Wall: Correct the amount of damage done by bombs when they are thrown against the Splash Wall.


 * Ability Adjustments:
 * Tenacity: Adjustments will be made so the special gauge begins to fill up after the battle begins, rather than starting prior to the battle.
 * Special Charge Up: Adjustments will be made so the special gauge will fill up in amounts consistent with the amount of area inked.


 * Sound Effects Adjustments:
 * Adjust the sound effects for Inkstrike so it can be heard when it is about to strike on the left, right, or back of the player.
 * Adjust the sound effects for some of the longer range weapons so it can be heard from far away when it hits.


 * Other:
 * Adjustments will be made to make for a more pleasant gaming experience.

1.3.0
Released on June 30th, 2015.


 * Official changelog:
 * Splatfest:
 * When there are more members on one team than the other and the match-making process takes too long, members from the same team will be able to battle each other.
 * Members will still receive Splatfest Points even when they battle against members of the same team.
 * Note: Only the results from matches against the opposing team will be included in the overall Splatfest results.
 * Adjustments have been made to allow some players at random to participate as early as 5 minutes prior to the official start time of Splatfest in order to make for a more pleasant gaming experience. (Note: All players will be able to participate once the event begins.)
 * This adjustment was made to lighten the server load at the beginning of the Splatfest.
 * Adjustments have been made to the number of Super Sea Snails distributed to members of the losing team that have earned either of the top two Splatfest rank titles.
 * Special Weapon Adjustments:
 * Inkstrike: The amount of area covered will be more consistent regardless of where it lands.
 * Kraken: The amount of knockback is increased when taking damage from an opponent while using Kraken.
 * Ability Adjustments:
 * Ninja Squid: Swim speed will be lowered when using this ability.
 * Stealth Jump: The amount of time it takes to Super Jump will be longer when using this ability.
 * Ink Resistance Up: The effects with respect to the amount of damage and speed when moving through enemy ink will be adjusted.
 * Other:
 * Other adjustments will be made to make for a more pleasant gaming experience.

1.2.0
Released on June 2nd, 2015.


 * Official changelog:
 * Adjustments have been made to make for a more pleasant gaming experience.
 * Unreported changes:
 * A glitch involving Spyke and Judd that gave the player their money back was fixed.

1.0.0
Released on May 28th, 2015.


 * Initial Release.