Armor

 Not to be confused with the Power Armor, Octoling Armor, or the Armor Replica set.



"You're gonna want that armor!"

- Cap'n Cuttlefish

Armor (armour in the European version of ) is a protective collectible in Octo Valley and Octo Canyon. The armor is automatically worn by the player when picked up.

Description
Armor comes in a small briefcase-like collectible in single-player Octo Valley missions. It is comprised of three parts: the Armor Helmet, the Armor Jacket, and the Armor Boots.

The Helmet consists of the triangular earpieces from the Hero Suit and the enormous helmet worn with them, similar to a bicycle helmet, but very long and pointed in the back. The back of the helmet and the fronts of the earpieces have glowing lights on them that change color depending on the number of pieces of Armor equipped, and a black strap is buckled at the chin. Also depending on the number of pieces equipped are antennae, which appear on the sides of the helmet.

The Jacket is a thick down jacket with a large collar. It is black on the sleeves and the upper portion, but a vivid green from the armpits down. On the elbows and the left side of the chest are subtle dot patterns that change color depending on the number of pieces equipped. There is also a small set of fishing lures hanging from the wearer's waist, the purpose of which is unknown.

The Boots are thickly padded boots that are mostly black on the outside, with white interiors. They have thick, light gray soles, and are secured to the wearer's feet by three vivid green straps, each with a white and gray arrow on it. Two of these straps are fastened to the top of the base of the shoe, with the third around the ankle. Just above the heel is a line of subtle dots that change color depending on the number of pieces equipped.

Agent 3 can hold up to three pieces of Armor. Though the Armor collectible is the same, its appearance changes depending on how much is worn:


 * 1 piece: Purple lights
 * 2 pieces: Yellow lights, one antenna on helmet (right side)
 * 3 pieces: Green lights, two antennas on helmet

Use
Armor prevents Octarian attacks from splatting Agent 3. If Agent 3 takes enough damage that would otherwise splat them, an Armor piece breaks instead, and they cannot be damaged for a short time after the break, shown by a flashing effect. However, Armor provides no protection against falling into water or out-of-bounds, and will cause Agent 3 to respawn with no Armor.

Having it on at the end of an mission awards a bonus of 10 Power Eggs. This bonus is always 10, regardless of the number of pieces worn.

Names in other languages
Armure