User:VSerpent

Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and a little bit of Splat Charger. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.

Welcome to my page.

Hopes for Splatoon 3

 * No Main Power Up damage bonuses
 * 3 kits per weapon
 * No repeat of the Kensa Collection, more collab. brands
 * A way to change the main ability of gear
 * Weapon skins
 * Sprinkler buffs:
 * Remain on stage after user gets splatted
 * Damage increased back up to 30
 * Tri-Slosher nerfs:
 * Ink efficiency lowered to be worse than Slosher
 * Side sloshes splat in 3 hits but combo with center slosh
 * Stringers are actually good
 * We get 4+ stringer-type weapons over the game's lifespan
 * Single player is actually good
 * The following abilities become actually decent/viable:
 * Sub Power Up
 * Special Power Up
 * Thermal Ink
 * Tenacity
 * Drop Roller
 * More maps with Conveyor belts/Fan lifts
 * Bloblobber becomes more like a slayer than a support
 * Goo Tuber becomes more like a support than a slayer
 * More close-range aggressive specials
 * The return of Ultra Stamp

My Weapon Ideas

 * A brella with a flying launched canopy that can splat in one hit at long range, albeit still with slow projectile velocity
 * A support blaster with lingering damage AoE bursts and decent paint instead of basic explosions, cannot splat with a direct
 * A pair of dualies that paint better during turret mode, instead improving their accuracy for a brief period leaving it
 * A slow, long-range charger with a high-damage AoE in a small radius around its shots, has a scoped variant and pathetic tap shots
 * A roller with a powerful horizontal flick and a fast roll that can splat opponents instantly, but it has a small roll hitbox
 * A very slow slosher that produces waves of ink that splat opponents instantly and block opponent bombs, but can't reach very high
 * A partially semi-automatic shooter with slow, super long-range hold shots and a volley of fast, weaker shots from tapping