Glitches

This is a list of known glitches in Splatoon.

Description
Using this glitch, the Inkopolis news music will be in the backgroung music for the Plaza. All the other Plaza mussic an still be heard and will mix with the Inkopolis News music.

Method
The player must take the Splatoon disk out towards the end of Inkopolis News. Then they must put it back in when the plaza screen shows up to hear the Inkopolis News music.

Description
A multitude of ink exploits found in bluefin depot using objects added in ranked battles, one of them having use only in Rainmaker.

Method
A video of the glitches.
 * If a player goes near the back of the one of the ramps near the middle and throws a suction bomb on the bottom of the ramp, he/she can then go to the front of the ramp and hide near the side if they manage to maneuver themselves well enough.
 * A player can throw two suction bombs near the area to the right towards the middle of the map. Throw one on the left side wall's side that is facing parallel to the jump way, and one on the ground near the boxes. The wall will act as if it's been inked yet not have any visible changes.
 * When playing Rainmaker, a player can go right next to the wall with arrows that leads to a grate. This is on the right side of your team's half of the map. The player must be using a weapon that is a shooter (I.e. Splattershot) although a splatling will also work. Face away from the pit, if you're using a splatling, then charge the splatling, then jump down. Begin shooting as you fall down. Get the Rainmaker and go back to this spot. swim down far enough so you're down enough to not be able to be hit by anyone (you can go near the water, but just be careful not to touch it). No one will be able to hit you because they can't fall down far enough without dying. Although an Inkstrike, a Killer Wail, a well placed bomb, a long-ranged blaster, or a charger might be able to hit you.

Description
Using this glitch, the player can go out of bounds in Inkopolis Plaza and explore.

Method
If the player heads toward the southwest portion of the Plaza, they may find two Inklings talking to each other just at the end of the yellow tiles. If the player jumps on top of the Inkling towards the east in humanoid form and then immediately switches to squid form, they may be pushed out of bounds. This glitch exists in all Versions since Version 1.0.0.

Description
When a player presses in Inkopolis Plaza, their field of view zooms in significantly, and the background becomes quiet. Using this glitch, the player can make the Plaza completely devoid of any sound. You can stack these effects by constantly using this glitch making everything quiter than before.

Method
If the player goes up to Spyke and presses to talk to him, and then immediately afterwards presses  to zoom in, and then cancels out of Spyke's conversation, the background noise of Inkopolis Plaza will stay quiet, as if they were zoomed in all the time. This glitch can be repeated many times to make the Plaza completely silent. The player will know when they did it right if the small reticle appears for a brief moment before Spyke begins his dialogue.

Description
Sometimes the player's Inkling or other Inklings in Inkopolis Plaza will have no clothes on other than a black skin tight suit. They will also have no shoes on revealing their feet seeming to have no toes. This "gear" may be referred to as ?NoClothes in certain menus. It cannot be ordered from Spyke.

Method
This glitch occurs randomly and is likely caused due to scratches on the disc or an unstable Internet connection. It is also possible to purposefully spawn this Inkling in your plaza by beginning a private match on the same frame a player leaves, then playing a match with the glitched player (named ????????? in the pre-battle menu, who does not spawn in the match itself) and checking Inkopolis Plaza. If the glitch was performed correctly and the glitched player is played with, the no gear Inkling will spawn in Inkopolis Plaza.

Description
This glitch allows the player to skip Area 4 in Hero Mode and proceed to Area 5.

Method
The player needs to head towards the entrance to Area 5 in Hero Mode. From there, they will need to ink the Sponge Block to Area 5 and the electric gate that blocks access. Then, they need to do a squid jump with speed onto the left corner of the gate that is closest to the Sponge. With a proper jump, the player will temporarily land on an invisible spot of the gate. The player must immediately jump into the gate to bounce away from it and then attempt several jumps towards the sponge while still in squid form. The player will be able to continue on from there to Area 5 as normal with the exception of the Area 5 cutscene not being shown. This can be done until the boss of Area 4 is defeated in The Ravenous Octomaw! and the player can Super Jump to any beaten missions in Area 5 without needed to go back to Area 4. This glitch exists in all Versions since Version 1.0.0.

Description
In this glitch, a Ranked battle Tower game does not end when one team reaches the end.

Method
Has only been observed once. See videos and. Possibly when player on tower loses connection briefly as it reaches the end.

Description
This glitch allows the player to pick up ordered gear, add a gear ability slot, or re-roll gear abilities for free. Fixed on version 1.2.0.

Method
The player will need to talk to Spyke and do one of the following: pay for an order, add a gear ability slot, or re-roll the abilities on a piece of gear. After paying Spyke, the player should go to Judd and talk to him. Judd will give the player cash based on vibe points earned, but instead of adding them to the player's current balance, Judd will add it to the balance they had prior to paying Spyke. Because Judd only gives out bonuses every stage rotation, this glitch can only be performed every rotation. This glitch only exists in Version 1.0.0.

Description
This allows the player to change ink colors on a boss in Octo Valley.

Method
Go to options. Turn Color Lock on and head straight to Octo Valley. Proceed to The Mighty Octostomp!. If one looks at the Wii U GamePad, they will notice that they are yellow, but on the screen, the ink will be yellow but instead shoot out green. If the player is to super jump, they will turn yellow mid super jump.