N-ZAP '89

The N-ZAP '89 is a main weapon in Splatoon and Splatoon 2. It is a with a different color scheme and a different weapon set.

Splatoon
The N-ZAP '89 was released on July 18, 2015 at. It comes in a set with the and the.

Data

 * The N-ZAP '89 is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.8 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 6 degrees.
 * The angle its shots can deviate while in the air is 15 degrees.
 * The N-ZAP '89 has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
 * Paint droplets occur every 100 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
 * There are a total of 11 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 19.2 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
 * All other paint droplets have a radius of 12.8 units.

Demonstration
https://www.youtube.com/watch?v=K0jiD38pULI

Splatoon 2
The N-ZAP '89 was released on December 9, 2017 at. It comes in a set with s and.

Data

 * The N-ZAP '89 is a lightweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.84 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 6 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The N-ZAP '89 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
 * Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
 * After that, the bullet's velocity is set to 14.495 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 116.99 units if the weapon is shot straight ahead.
 * Paint droplets occur every 110 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
 * There are a total of 11 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
 * All other paint droplets have a radius of 11.6 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
 * If no paint droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Demonstration
https://www.youtube.com/watch?v=sdro_piIe6Y

Trivia

 * Along with the N-ZAP '85, the N-ZAP '89 is based on the American version of the NES Zapper. The original accessory was made orange in May of 1989 after the Federal Energy Management Improvement Act of 1988 was passed, requiring toy guns to look drastically different from real guns. This is referenced in Sheldon's description of the weapon, stating the design had to be changed due to "legal reasons."
 * This was the first weapon released in Splatoon that was a re-skin of another post-release content weapon.

Etymology
N-ZAP '89 is a shortened form of NES Zapper 1989. '89 is based on the year the second, orange NES Zapper model was released.

The N-ZAP '89 has the same name origin in all regions.