Template:File/doc

I've never used this template before
File is the primary image template Inkipedia uses to provide information on its File pages. This template does a lot to help organize files on your behalf, instead of you having to manually write a lot of things on your own. An example of the empty aboutfile template (which appears automatically in the summary box when uploading a new file) is as follows: Now, when filling out these parameters, you will almost certainly not need all of them, and many should be deleted when going through the template upon uploading. Let's look at each parameter and what they mean, and how each should be filled out.


 * |description=: This parameter is for writing a summary of what the file contains. A file description should be concise, requiring no more than one sentence to explain. For example, a piece of artwork of Judd from Splatoon 2 could simply be described as "Artwork of Judd from Splatoon 2."


 * |game=: This parameter is simple: Enter the name of the game or mode you are covering! Only one can be entered at a time, and files spanning multiple games should use the earliest chronological use. Enter the name exactly as displayed—the file will automatically link it for you!


 * |type= and |meta=: This parameter covers a lot of things at once. Primarily, this parameter is to indicate what type of file it is! The list of types is the following:
 * alternalog (Alterna Logs)
 * artwork (Artwork)
 * audio (Audio)
 * animated (Animated images)
 * music (Music)
 * boxart (Box artwork)
 * barnsquid (Barnsquids)
 * brandlogo (Brand logos)
 * control (Controller buttons)
 * characterrender (Character renders)
 * characterart (Character artwork)
 * clothingicon (Clothing icons)
 * creditsartwork (Credits artwork)
 * diagram (Diagrams)
 * gearcloseup (Gear close-ups)
 * gearpromo (Gear promos)
 * headgearicon (Headgear icons)
 * icon (Icons)
 * logo (Logos)
 * lockericon (Locker icons)
 * line (LINE stickers)
 * map (Maps)
 * memcake (Mem cakes)
 * miiverse (Miiverse posts)
 * model (Models)
 * merch (Merchandise)
 * promotional (Promotional images)
 * photo (Real-world photos)
 * prerelease (Pre-release images)
 * pccu (Player customization close-ups)
 * rating (Rating icons)
 * render (Renders)
 * trailerscreenshot (Trailer screenshots)
 * screenshot (Screenshots)
 * shoeicon (Shoe icons)
 * stageicon (Stage icons)
 * stagemap (Stage maps)
 * sprite (Sprites)
 * splashtag (Splashtag banners)
 * sunkenscroll (Sunken scrolls)
 * splatfestart (Splatfest artwork)
 * splatfestteamart (Splatfest team artwork)
 * splatfesticon (Splatfest icons)
 * splatfestwin (Splatfest win screens)
 * splatfestpromo (Splatfest promotional images)
 * system (System images)
 * user (User images)
 * video (Videos)
 * wallpaper (Wallpapers)
 * weaponrender (Weapon renders)
 * weaponartwork (Weapon artworks)
 * weaponicon (Weapon icons)
 * wiki (Inkipedia images)
 * Filling out this section is vital to help set up the automatic categorization. For all files that use |type=, they will be added into the entered game='s category. As an example, something with a |game=Splatoon 3 and a |type=shoeicon, the file will automatically be added to Category:Splatoon 3 shoe icons. Up to four types can be used and should be separated with a comma. The |meta= category works similarly, only that the types entered here will not look at the game for its category. For example, an image of a Nintendo Switch that needs to go with other systems will use |meta=System and be added into Category:System images. Files with no entered type will be added to a maintenance category.


 * |source=: This is a very important parameter. If you have a file that wasn't directly taken by yourself, it needs to be written or linked here. If you captured the file yourself, use |source=self. For images captured by other people, use |source=user and fill in the next parameter below.


 * |user=: This parameter is unlikely to be used. It should only be filled with the name of the user for people that use |source=user or |type=user. For example, if Slate was the source of an image, you would enter |source=user and user=Slate.


 * |license=: This parameter is unlikely to be used. It is automatically filled in as fair use by default, and can usually be deleted. The only reason this parameter should be filled out is if a file should be licensed in any way other than fair use, such as public domain, creative commons, or something else. The options for this template are the following:
 * CC BY-SA 1.0
 * CC BY-SA 2.0
 * CC BY-SA 2.1
 * CC BY 2.5
 * CC BY-SA 2.5
 * CC BY 3.0
 * CC BY-SA 3.0
 * CC BY-SA 4.0
 * public domain (pd for someone else's work, pds if you release it)

I used File 1.0 before
The File 2.0 update brings a lot of new changes to the table, making the template a multi-use tool, where most components are controlled through the File template instead of the former system of File and Licensing templates and manually written categories.

The formatting for writing the template is the same, there are just new parameters from before.


 * |description= Still functions the same as before. Describe the file here.


 * |game=: This parameter is simple: Enter the name of the game or mode you are covering! Only one can be entered at a time, and files spanning multiple games should use the earliest chronological use. Enter the name exactly as displayed—the file will automatically link it for you!


 * |type= and |meta= This is the largest new addition to Aboutfile 2.0. This parameter replaces the former licensing templates like or  by integrating it directly into the template. Most of the names of the types are identical to the old licensing templates. This section should ALWAYS be filled out. If there is no type given, the file will be added to a maintenance category to be fixed as soon as possible. Primarily, this parameter is to indicate what type of file it is! The list of types is the following:
 * alternalog (Alterna Logs)
 * artwork (Artwork)
 * audio (Audio)
 * animated (Animated images)
 * music (Music)
 * boxart (Box artwork)
 * barnsquid (Barnsquids)
 * brandlogo (Brand logos)
 * control (Controller buttons)
 * characterrender (Character renders)
 * characterart (Character artwork)
 * clothingicon (Clothing icons)
 * creditsartwork (Credits artwork)
 * diagram (Diagrams)
 * gearcloseup (Gear close-ups)
 * gearpromo (Gear promos)
 * headgearicon (Headgear icons)
 * icon (Icons)
 * logo (Logos)
 * lockericon (Locker icons)
 * line (LINE stickers)
 * map (Maps)
 * memcake (Mem cakes)
 * miiverse (Miiverse posts)
 * model (Models)
 * merch (Merchandise)
 * promotional (Promotional images)
 * photo (Real-world photos)
 * prerelease (Pre-release images)
 * pccu (Player customization close-ups)
 * rating (Rating icons)
 * render (Renders)
 * trailerscreenshot (Trailer screenshots)
 * screenshot (Screenshots)
 * shoeicon (Shoe icons)
 * stageicon (Stage icons)
 * stagemap (Stage maps)
 * sprite (Sprites)
 * splashtag (Splashtag banners)
 * sunkenscroll (Sunken scrolls)
 * splatfestart (Splatfest artwork)
 * splatfestteamart (Splatfest team artwork)
 * splatfesticon (Splatfest icons)
 * splatfestwin (Splatfest win screens)
 * splatfestpromo (Splatfest promotional images)
 * system (System images)
 * user (User images)
 * video (Videos)
 * wallpaper (Wallpapers)
 * weaponrender (Weapon renders)
 * weaponartwork (Weapon artworks)
 * weaponicon (Weapon icons)
 * wiki (Inkipedia images)
 * Filling out this section is vital to help set up the automatic categorization. For all files that use |type=, they will be added into the entered game='s category. As an example, something with a |game=Splatoon 3 and a |type=shoeicon, the file will automatically be added to Category:Splatoon 3 shoe icons. Up to four types can be used and should be separated with a comma. The |meta= category works similarly, only that the types entered here will not look at the game for its category. For example, an image of a Nintendo Switch that needs to go with other systems will use |meta=System and be added into Category:System images.


 * |source= works the same way as before, with some new additions. For self-ripped or generated uploads, use |source=self. For files sourced from FANDOM, use |source=fandom (which will add to the maintenance category). If there is no known source, leave this section blank! It will automatically be added to the unsourced files category. Lastly, if a user uploads a new revision of a file but isn't the source (IE optimizations or new re-takes of a file), utilize |source=user and read the following parameter.


 * |user= This is a somewhat rare and optional parameter that should only be used for |source=user sources, or for type=user files. This is how to indicate user images, in replacement of the former template.


 * |license is an optional parameter. In most circumstances, this will automatically be filled out as copyrighted fair use if anything is entered for the type= parameter. If a file needs a different type of license, such as Public Domain or Creative Commons, only then should this parameter be filled out. The options for this template are the following:
 * CC BY-SA 1.0
 * CC BY-SA 2.0
 * CC BY-SA 2.1
 * CC BY 2.5
 * CC BY-SA 2.5
 * CC BY 3.0
 * CC BY-SA 3.0
 * CC BY-SA 4.0
 * public domain (pd for someone else's work, pds if you release it)

Example
For example, let's observe this photo of Judd. This is an artwork of Judd from the original Splatoon game.

The description explains the point of the image. The game the image is from is the original Splatoon, so it is added with no modifications to the game parameter. The image itself is an artwork of the character, so the type it is used for is artwork. The file came from the Squid Research lab, so it has been listed in the source parameter for where it came from.