Squeezer

The Squeezer is a main weapon in Splatoon 2. It is a shooter-type weapon where pulling the trigger once will squirt out a single long range, low spread, high-power ink shot, and holding the button leads to successive short range, high spread, lower-powered shots. The long ranged shots have slightly longer range than the while the short ranged shots have range similar to the.

Splatoon 2
The Squeezer was announced as a part of the November 2.0.0 update and released on December 21, 2017 at. The kit is and.

Data

 * The Squeezer is a middleweight weapon.
 * Holding for 16 frames in burst fire mode will cause the weapon to shift to continuous fire mode.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.

Burst Fire (Pressing ZR)

 * When firing continuously, it has a fire rate of 8 frames between bullets.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 24.
 * Shots cannot ever deviate from the inner reticle, even when jumping.
 * Bullets initially travel at a rate of 32 units per frame for 4 frames, having an effective range of 128 units.
 * After that, the bullet's velocity is set to 29.695 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 187.39 units if the weapon is shot straight ahead.
 * Paint droplets occur every 150 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
 * There are a total of 8 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 22 units, and a width of 12.5 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 15 units.
 * All other paint droplets have a radius of 11.8 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
 * If no paint droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Continuous Fire (Holding ZR)

 * When firing continuously, it has a fire rate of 7 frames between bullets.
 * If a bullet is in the air for more than 7 frames after being fired, it loses 0.9375 damage per frame until it reaches 15 damage at frame 23.
 * The angle its shots can deviate while on the ground is 8 degrees.
 * The angle its shots can deviate while in the air is 13 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The Squeezer starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
 * Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
 * After that, the bullet's velocity is set to 23.032 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 118.064 units if the weapon is shot straight ahead.
 * Paint droplets occur every 65 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
 * All other paint droplets have a radius of 11.8 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://youtu.be/AH1dofODmfM

Trivia

 * The Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.