Unused content in Splatoon

Like any game, Splatoon went through many different changes while the game was being developed. This page lists all of those changes that we know of.

Hero Mode
The November 5th, 2014 Nintendo Direct showed off what would later be known as Hero Mode for the first time. However, there were many differences compared to the mode in the final release.

Entrance
The entrance to Hero Mode is Cap'n Cuttlefish's manhole. However, back then, the location of the manhole was slightly different. It was still in a corner, but there were no trash cans or a vending machine nearby. This might have been a totally different location, or perhaps the trash cans and vending machine were added later on.



When the Game was in beta, it showed a white wall behind Cap'n Cuttlehish's manhole, which mean it could've been near Shrimp Kicks or probably somewhere close to Booyah Base. But this could also mean that Cap'n Cuttlefish was actually at the location where Spyke is in the final game.

Health meter and Sunken Scrolls
In the beta version, the player had five lives; in the full game, this was shortened down to three, presumably for a little more challenge. In addition, the outline for the Sunken Scroll is different from the outline in the final version. Here, it looks more like an outline for 2 sheets of paper rather than a scroll itself.

Lighting engine
As with many games, the light engine was much more darker in the beta version.

Unused enemy
There was one enemy seen in this Nintendo Direct that was never in the final product. This enemy resembled a large Octosniper, had a black cloak covering its face and back, and resided in a pool of purple ink. This could've been an early version of the Octosniper, or just another cut enemy.