Version 2.6.0 (Splatoon)

Version 2.6.0 is an upcoming revision to Splatoon, coming into effect on March 8, 2016.

It directly follows the Version 2.5.0 update.

Stages

 * Arowana Mall and Moray Towers: Placement of map elements have been changed to be the same as in Splat Zones.

Ranked Gameplay

 * In Ranked Battles:
 * Team sorting used to be random, but will now take into consideration weapons equipped by players.
 * It will now not be possible for the follow ranks to be matched together:
 * S+ and S
 * S and A+
 * A- and B+
 * B- and C+
 * This is due to changes in the time required to perform matchmaking, and is subject to change.
 * Decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.

Abilities

 * Ability Adjustments:
 * Ink Saver (Main): The scaling has been changed to peak at 45% instead of 40%.
 * Ink Saver (Sub): The scaling has been changed to peak at 35% instead of 25%.
 * Ink Recovery Up: The scaling has been changed to peak at 82% instead of 67%.
 * Special Duration Up:
 * The active time scaling of the Inkzooka and Bomb Rush has been increased to peak at 60% instead 40%.
 * Inkstrike and Killer Wail will have shorter cooldown times after use.
 * Opening Gambit: Run Speed Up and Swim Speed Up will be applied as if 3 main slots were equipped.
 * Last-Ditch Effort:
 * In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
 * In Ranked, it will also be applied during Overtime.
 * Additionally, the ability will now decrease respawn time when active.
 * Tenacity: When active, the special gauge will fill 20% faster than normal.
 * Comeback: The ability will now also apply the effect of Special Charge Up.
 * Haunt: The effects of Damage Up, Defense Up, and Run Speed Up will also be applied when the player with Haunt is marked by Point Sensor, Echolocator, or Haunt.
 * Recon:
 * After leaving the base, the effects will continue for 3.5 seconds.
 * Additionally, the equipped weapons of opponents will be displayed over them.
 * Bomb Sniffer:The splash damages of the Splat Bomb, Suction Bomb, Seeker, and Ink Mine what hurt less than 100% will be reduced by 40% (excludes Defense Up and Damage Up calculations), and Burst Bombs' damage will be reduced by 20%.

Splatfest

 * The Vibe meter has been changed to a Splatfest Power meter.
 * Splatfest Power will be decided when Splatfest starts, and is based on factors such as Rank.
 * Splatfest Power will change based on the player's wins and loses of Splatfest matches.
 * The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
 * Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
 * More Splatfest Power will be gained after a match if the opposing team had the higher average Splatfest Power.
 * Players in a team who chose "Continue" after a game will have the amount of consecutive games they have played displayed.

Other

 * Changed how the Killer Wail's aiming prediction is displayed.
 * When Super Jumping, the effects of Comeback sometimes experienced a delay and activated too late.
 * Adjustments have been made to make for a more pleasant gaming experience.