Competitive:Foil Squeezer

Unofficial

Splatoon 2
Like the Squeezer, the Foil Squeezer has two modes of fire: a powerful, long-ranged, semiautomatic mode and a short-ranged, fully automatic mode intended for turfing. While it takes a good amount of practice to get used to its mechanics, its user will be rewarded with the ability to quickly splat opponents from afar. Unlike the Vanilla variant, this weapon has a more versatile kit, providing its user the means to either poke at their opponents or push their way back into a contested area.

Use
The Foil Squeezer's has traits of both a slayer's and support weapon: The Splat Bomb is a powerful, versatile sub weapon with a variety of purposes suited for any player: The Bubble Blower can launch up to three bubbles, which have a number of applications if used wisely:
 * Its semiautomatic mode (tapping ) has a long range (187.39 DU) that exceeds that of all other slayer's weapons, most other support weapons, and even some anchor's weapons, such as the H-3 Nozzlenose D, the Dualie Squelchers (both 160.396 DU), and the Nautilus 79 (165 DU).
 * It also has perfect accuracy – even while airborne – and high damage (38 HP). These traits, combined with the aforementioned long range, allow its user to easily zone out their opponents.
 * However, the semiautomatic mode requires its user to have a rapid trigger finger, more accuracy than with an automatic shooter, and the ability to lead their shots in order to compensate for both its longer range and slightly slower shot velocity (32 DU/f versus the Splattershot Pro's 38.33 DU/f).
 * In contrast, the fully automatic mode (holding ) has a short range (118.064 DU), wide shot spread (8 degrees deviation on ground, 13 degrees in midair), and mediocre firing rate (7 frames between shots), making it no better than either a Splattershot or an N-ZAP '85 (both 116.99 DU, 6-12 degrees, 5-6 frames). Use this mode primarily for turfing and farming Bubble Blower.
 * The Foil Squeezer has two main weakness: low ink efficiency and slow firing rate:
 * Its ink efficiency in semiautomatic mode (2.2%) is worse than that of the Splattershot Pro (2.0%). This will also limit your opportunities to use Splat Bombs. Always check the ink tank and avoid getting caught in the middle of opposing ink.
 * Its slow firing rate (7-8 frames) can be exploited by opponents using quicker firing weapons when they get too close. Therefore, keep your opponents at a safe distance, look out for flankers and be wary of any sharks lurking in opposing ink.
 * It can be used for poking at and zoning out opponents during the neutral phase, stalling an opponent's push, or denying opponents safe access to important areas of the stage, such as the Tower, that might not be easy to fire at with the main weapon.
 * Carefully lobbing a Splat Bomb at an opposing anchor positioned on their snipe will hinder their ability to control space with their range.
 * If a shorter-ranged opponent gets too close, either dropping a Splat Bomb at your feet or rolling it like a bowling ball can provide time and space to escape.
 * A Splat Bomb can damage or destroy an opponent's brella shield, Splash Wall, or Baller or the Rainmaker shield, while detonating on contact.
 * Any opponents caught within the Splat Bomb's explosion will get damaged or splatted.
 * It will also inflate or pop a teammate's bubbles but deflate or diffuse an opponent's bubbles, while still detonating on contact (see below).
 * A Bubble Blower user is vulnerable at close range. Create some distance from your opponents before activating Bubble Blower.
 * While the main weapon cannot be used, sub weapons can still be used, allowing one to instapop their bubbles (see below).
 * Since Version, each successive bubble is larger than the previous one.
 * Special Power Up not only increases the initial size of each bubble blown but also increases the size of their blast radius upon bursting.
 * Upon being blown, a bubble will either inflate and eventually burst when hit with your team's weapons or deflate and diffuse when hit with your opponents' weapons:
 * Object Shredder increases damage dealt to bubbles – both friendly and opposing – by 30%, hastening either the growing or defusing of bubbles.
 * Bombs are a quick means to either inflate or deflate bubbles. Any bombs – both your team's and your opponents' – that come in contact with bubbles will instantly detonate, splatting their respective user's opponents. Therefore, be aware of your teammates' and opponents' positions whenever using Bubble Blower.
 * Blowing bubbles can protect their user and any teammates from incoming opposing fire whether during a push or while stalling an opposing push.
 * The Foil Squeezer is one of a few weapons to have both Bubble Blower and throwable bombs in its kit, enabling its user to instapop their bubbles – with both Object Shredder and enough ability points of Special Power Up – to push into any contested areas:
 * Roll a Splat Bomb slowly toward the opponent or contested area.
 * Activate Bubble Blower and launch a bubble or two toward the Splat Bomb, which will detonate and enlarge the bubble(s).
 * Remembering that activating any special instantly reloads the ink tank, throw a second Splat Bomb towards the bubble(s) to pop it/them.
 * Launch any remaining bubbles to push the opponent further back.

Synergy
The Foil Squeezer is a highly damaging, long-ranged slayer/support flex capable of sliding into either role. However, it has poor ink efficiency, which limits how often its user can spam Splat bombs, and it is vulnerable at close range. The user of an ink efficient, rapid-firing weapon would complement the Foil Squeezer user very well. Bubble Blower is great for either initiating a push into contested territory or repelling the opponents' push. However, it is neither a very reliable means of turfing territory – such as a Splat Zone – nor always a dependable means to splat opponents — particularly ones with longer-ranged weapons. Therefore, it would be redundant to have two Bubble Blower users in a team composition: Besides providing protection while pushing the objective, the Bubble Blower works well in conjunction with other special weapons:
 * A teammate with a Kensa Splattershot, a Neo Splash-o-matic, or another similar weapon can turf and confront opponents at close range, while the Foil Squeezer user provides support fire from a safe distance.
 * The user of a traditional support weapon, such as a Splattershot Jr. or an N-ZAP '85, can help turf the area around a Foil Squeezer user while still having enough ink to provide support fire with bombs.
 * Bomb Launcher and Booyah Bomb are more reliable means of turfing territory.
 * Other special weapons, such as Inkjet or Sting Ray, are intended for splatting opponents and more capable at this than is Bubble Blower.
 * A well-placed Ink Storm can help sustain bubbles before eventually bursting them in an explosion of ink, pushing the opponents back.
 * Bubbles can provide cover for a teammate using certain mobile special weapons, such as a Baller.

Countermeasures

 * With its impressive range, superior accuracy, and good damage, the Foil Squeezer is difficult for most other weapons to challenge in a straight one-on-one matchup.
 * With a shorter ranged, quicker firing weapon, flank, shark, or outmaneuver (e.g. via dodge rolling) the Foil Squeezer to exploit its slow firing rate.
 * If a Brella can get within range, it can pose a problem for the slow firing Foil Squeezer.
 * When attacking with Bombs, try to throw them behind the opposing Foil Squeezer to force the opponent closer.
 * Longer ranged weapons, such as most chargers and some splatlings, generally have an advantage over the Foil Squeezer. Note that the Heavy Splatling and its variants barely outrange the Foil Squeezer but definitely outfire it.
 * When pursuing an opposing Foil Squeezer, be wary of any Splat Bombs the opponent might drop while retreating, such as around a corner or after climbing a ledge.
 * There are a few ways to deal with an opposing Foil Squeezer's Bubble Blower and the bubbles it produces:
 * Picking off an opponent using Bubble Blower too close will stop the production of bubbles outright.
 * Bombs are not only usually the most efficient way to defuse opposing bubbles, but they can also splat any opponents caught in their blasts. However, the Foil Squeezer's own Splat Bombs can also explode upon contact with the bubbles while growing them, so keep a safe distance from them.
 * Splashdown is usually the quickest means to destroy an opponent's bubbles. However, do not forget that an opposing Foil Squeezer with Object Shredder can pop them very quickly with Splat bombs, so getting caught in their explosion is very likely. The Baller's explosion can be a safer alternative.
 * If activated early enough, Ink Storm can quickly defuse any opponent's bubbles that travel underneath the cloud.

Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here. Increases semiautomatic mode damage up to 49.4.

Increases damage dealt to bubbles, making popping them faster.

Increases bubbles' size and blast radius.

Adds up to 24 AP of, , and based on how far the enemy team's counter is below 50 in Ranked Battle or gives 24 AP for the last 30 seconds of Turf War, this makes it much easier to pop bubbles with Splat Bombs, engage in fights with less ink and to spam Splat Bombs from a safe distance during Neutral phase.