User:KA467/Sandbox2

Heads-up Display g

Splatoon
Reticle

d

Inkopolis Plaza


Mostly plain, with the only major piece being the player info in the top right corner, showing the Player's Level, and Cash, Rank once past Level 10, and Super Sea Snails once they've recieved their first ones.

Multiplayer
Status bar



At the top of the screen, the status of every player is shown as a squid icon, with four icons on the left representing the player's team, and four on the right representing the opposing team, with the color of the icons matching the team colors, split with a vs tag. The icons show information regarding their status, if they are currently splatted or disconnected, their icon will be blanked out with a cross inside, while in uneven matches in Private Battles or for 3 player teams in Squad Battles, the missing player slot will be a transparent outline of the squid. If a team is winning, their icons get larger, and if a team is losing, their icons get smaller, with a danger signal appearing next to the team, if their situation is dire.

Signal

A icon is located at the bottom left of the screen for Signal instructions, showing the message and which direction it corresponds to.

Splat Zones
In Splat Zones, underneath the Status bar are two clocks for the respective teams Splat Zone countdowns. In the middle between the clocks, is an icon with the Ranked symbol, two if the stage has two Splat Zones. It indicates which team is currently holding the Splat Zone, with it matching the corresponding team's color. If no team has complete control, the icon is colored black. Any team's penalty time is shown underneath their clock. If the team has captured the Splat Zone(s), their clock (and penalty time) will pulsate, and start counting down, with the opposite team's clock darkening.

Tower Control and Rainmaker
Tower Control and Rainmaker use identical HUDs. Underneath the Status bar is a line showing the Tower/Rainmaker location, and distance to the goals at the teams bases. When uncaptured the tower/Rainmaker icon is gold and white, with the Ranked symbol. When captured by a team, the icon becomes larger, takes that team's color, and the icon becomes a white squid facing in the direction its headed. Indicated on the line is the teams furthest distance to the goal, if a team has no progress into the opposing team's base, no indicator is placed.

Recon


Very barebones, with only the Special Gauge, abilities, Timer and an Exit button instruction.

Battle Dojo


The Battle Dojo HUD has two score counters for the balloons popped, with icons indicating the Wii U GamePad players on the left, and the Wii U Pro Controller players on the right. There is also the timer and notifications appear underneath the timer, telling when new balloons are appearing.

Octo Valley
Lives

Shows lives left till a mission fail, represented by the segments. In the Octo Valley hub, the lives bar still remains, despite no lives being taken if splatted.

Collectables

Octo Valley hub
Objective

Tells the player of their next task.

Octo Canyon missions
Mission info



Appears for three seconds in the top left under the lives counter at the start of each Octo Valley mission. Shows the mission name, subtitle, number and icon.

Reset Camera and Pause instructions



Appears for ten seconds in the bottom right corner at the start of each Octo Valley mission.

Shooting range


Very barebones, with only the Special Gauge, abilities and an Exit and weapons button instruction. Very similar to the Recon HUD, but no Timer, and the addition of the weapons button instruction.

Splatoon 2
Reticle

d

Inkopolis Plaza


d

Multiplayer
Status bar



Now the player's main weapon is located inside a squid icon. If a player has a special charged, their squid icon glows, and now there is a distinction in icons between splatted and disconnected players, splatted player's main weapon is grayed out, while disconnected players main weapon is still colored.

Signal

dd

Splat Zones
gg

Tower Control
y

Rainmaker
y

Clam Blitz
y

Recon


d

Octo Canyon
Collectables

Octo Valley missions
Lives

Mission name overlay



Appears for three seconds in the top left under the lives counter at the start of each Octo Valley mission. Shows the mission name, subtitle, number and icon.

Reset Camera and Pause instructions



Appears for ten seconds in the bottom right corner at the start of each Octo Valley mission.

Shooting range


Very barebones, with only the Special Gauge, abilities and an Exit and weapons button instruction. Very similar to the Recon HUD, but no Timer, and the addition of the weapons button instruction.

Splat Zones had no remaining