Inkipedia:Ink Pump

The Ink Pump Welcome to the Ink Pump. Similar to Wikipedia's Village Pump, the Ink Pump serves as a general place for the Inkipedia community to discuss the wiki as a whole, whether it be ideas, proposals, technical issues, or notices.

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Title casing
Decision needs adding to the Manual of Style. Are we using title case for all articles or sentence case? I think the overwhelming unwritten rule at the moment is title case. I assume this should also include articles that include parentheses such as Recon (Mode) rather than Recon (mode). 13:01, 18 August 2015 (UTC)

Image Resource
Hey guys, I don't know which, if any, of these images would be useful to you but this seems like a pretty good resource: GoNintendo's Splatoon Flickr Album. Embyr 75 (talk) 17:37, 23 August 2015 (UTC)


 * There are some really cool images in there, but I think most of them are already in use. They're all big and high quality though, maybe there's some that can replace any small or low-quality versions we got here. --Bzeep!  talk  17:57, 23 August 2015 (UTC)

Inkpedia Contest
We have the barnsquids and we probably could do one, so should we make one? Chriscoded (talk)
 * Sounds like a nice thing to do in the future! There's nothing really stopping us AmbientDinosaur (talk) 01:52, 24 August 2015 (UTC)

Standardizing "Name in other languages" sections
Hey I would like to standardize the "Name in other languages" sections a bit.

I think a translated version of the name always should be included, and then include an explanation of the parts of the name or other facts (like puns, references and so on).

For example:

Names in other languages
Exceptions should be if the name is literally the same in both english and the other language (like the N-ZAP, which only has slightly different formatting of the name). In those cases only an explanation should do. Also, if more than one language has the same name, the explanation should be used for the first language and the rest can simply use "Same as (first language).

However, a translation should still be given even if the translation turns out be the same as the english name in that language.

For example:

Names in other languages
AmbientDinosaur (talk) 02:40, 24 August 2015 (UTC)

AUEU -> EUOC
Seems it's Europe and Oceania rather than Australia and Europe, template move again? 16:26, 2 September 2015 (UTC)
 * For, I can have my bot do it if consensus (Don't see why not)  17:41, 2 September 2015 (UTC)

Single Player Walkthrough
Is it okay to copy the walkthrough from the Official Prima Guide? Because if it was, I could do all walkthroughs for every stage. Just wondering if that's okay or not. - Jer455 (Talk) 03:09, 4 September 2015 (UTC)
 * I'm thinking it's probably not a good idea to copy it - using Prima's copyrighted walkthroughs directly probably doesn't qualify as fair use, and would also be incompatible with the Creative Commons Attribution-ShareAlike license that all text contributed to Inkipedia is licensed as (Inkipedia:Copyrights). --Kaioora (talk) 04:57, 4 September 2015 (UTC)

Weapon Classifications
Do we have an official standard we're following as to what classification a main weapon is? For example, I would not have expected Splatling to be its own class (it's a shooter) if we're not classing Blasters and Inkbrushes as separate from Shooters and Rollers, respectively.

15:46, 4 September 2015 (UTC)
 * I guess it really comes down to how they control and act. Splatlings however act differently than Shooters in that they require a charge, Sloshers are different from Shooters due to using ink in an arc-like fashion. At the same time, Blasters and Brushes are pretty different from their Shooter and Roller parent category in a number of ways. Other resources like Prima and IGN only categorize between the Main three (Shooter, Charger, and Roller), which I guess makes sense if we're going by the Amiibo challenges, but it seems pretty outdated since the addition of Splatlings and Sloshers. There are a few ways to handle this if we're reclassifying. Right now we have 5 main weapon categories, but we have 2 we consider subcategories. We could only have the main three as main categories with Splatlings, Blasters, Brushes, and Sloshers distributed into subcategories of the main three. Each of the previously mentioned could have their own even category. I'd be fine with reclassifying for the most part. ~CreatorGX  (Talk ) 18:51, 4 September 2015 (UTC)
 * Here's my stance. I think everything should stay as it is. While they may not be officially recognized in game as seperate classes, I don't the new weapon types are enough like any of the other classes to be considered sub classes at all. The Slosher plays nothing like Shooters, Rollers, or Chargers, and if Splatlings were to be in a sub class, I think they belong in chargers. These reasons are kind of why I disagree with CreatorGX's proposals for new categorization. While the brushes and blasters may have different playSTYLES from rollers and shooters respectively, the mechanics behind them are essentially the same. Both rollers and brushes flick ink when is tapped, and leave trails behind the player when the button is held, and both shooters and blasters fire shots when  is held. The only difference between them is the speed at which they're played, brushes being faster than rollers, and blasters being slower than shooters, which is where the different playstyles come from. However, this isn't the case with Splatlings and Sloshers because they don't play the same as the other three main classes. This is why I think they should be left as is. I know this whole speech is probably really confusing but it's just my opinion. - IanMS00   talk  21:36, 4 September 2015 (UTC)

Competitive Formatting
So, how should we go about formatting for competitive tournaments, both fan made (those posted on /r/Splatoon and Squidboards) and official (Nintendo Koshien). The same thing with teams if possible. I'd like to be able to record the progress of Splatoon's competitive side for future use. --BestTeaMaker (talk) 20 September 2015 4:14 AM UTC
 * I like the idea of covering the competitive scene, but we'd have to make sure we handle it carefully and from a neutral point of view so that it's not construed as being just advertisements for the tournaments. The main article namespace may not be the best place for it as it's not official information about . Maybe it'd be a better idea to have separate Tournaments: and Teams: namespaces? --Kaioora (talk) 04:21, 20 September 2015 (UTC)
 * What I don't get is why templates I made for the competitive pages got flagged for deletion. Is there some sort of rule concerning those? --BestTeaMaker (talk) 20 September 2015 4:47 AM UTC
 * It's because having information for competitive play hadn't been discussed or proposed, and they were created in the main article namespace, which is for information about the game itself, not fan projects. Also, the promotion of tournaments is already kind of iffy, since it could easily fall under advertisement, especially since you're affiliated with what you're adding and there's money involved in the tournaments. Not only that, but if we are to include competitive play in some capacity on Inkipedia, it should cover as many different groups as possible, not just a select few. --Bzeep!   talk   05:12, 20 September 2015 (UTC)
 * I understand the part about me being involved with the tournaments could lead to iffiness, but honestly there's not that many tournaments that have been completed. Since there were so few, I thought it'd be good to start getting down the format for the events, which is why I was kinda sad to see the template pages being marked for deletion. The only tournaments I've seen being talked about much are either Nintendo's Koshien series or the ones featured on Squidboards. --BestTeaMaker (talk) 20 September 2015 5:25 AM UTC
 * Having information on tournaments should still be discussed with one or more admins before it's put on the wiki, given the unofficial nature of most tournaments and the fact that it's irrelevant information for many people who play Splatoon - if they don't look at or play in tournaments, that's a whole chunk of information that doesn't apply to their gaming experience at all, and, IMHO, Inkipedia should appeal to anyone who plays Splatoon. Aaaaaaaand it should also be discussed with admins because of the money involved. Lastly, they're still marked for deletion because even if we do end up adding information about tournaments, it would not be in the main article namespace, as they're a community project. :b --Bzeep!   talk   13:05, 20 September 2015 (UTC)
 * Discussing the competitive scene definitely should be on here. But as previously stated, it shouldn't be in the mainspace and we should have a separate space for it. Perhaps the delete template was a bit harsh, possibly the move would have been better - or have a todo explaining the situation and a link to Ink Pump. 15:43, 20 September 2015 (UTC)
 * Yeah, now that I think about it, it makes more sense to have move templates, not delete. I'll change them. --Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   16:11, 20 September 2015 (UTC)
 * Do templates themselves have their own subspaces? --BestTeaMaker (talk) 20 September 2015 6:22 PM UTC
 * I agree that things that are not actually part of the official Splatoon universe should not be in mainspace. -ShrimpPinsig.pngSquidIcon.pngShrimpPinTalk.png 20:21, 20 September 2015 (UTC)
 * @BestTeaMaker Templates are in the "Template:" namespace. ~<font color="#07517C">Super <font color="#6FA23B">Hamster  Talk 00:47, 21 September 2015 (UTC)
 * So, for the sake of getting things done, if I use Tournament and Team namespaces, would that help? Also, in the case of Nintendo-sponsored Koshien event, would that go under the same namespaces, or should it go under the Main namespace since it's an Nintendo-sponsored tournament? --BestTeaMaker (talk) 21 September 2015

We should start discussing this again. I'm not totally sure Inkipedia is the place for tournament listings. - 17:44, 3 October 2015 (UTC)
 * I'd say major tournaments and successful teams should definitely be covered, preferably under a unified Competitive: namespace. However, we'll have to be very careful to avoid listing teams that don't place highly in those tournaments. Nyargle blargle  (Talk  ·   Contribs) 17:52, 3 October 2015 (UTC)
 * I suppose a Competitive namespace would be possible, but we'll need to discuss it further, like what qualifies a team or tournament to be covered? -ShrimpPinsig.pngSquidIcon.pngShrimpPinTalk.png 18:43, 3 October 2015 (UTC)
 * Would it be a good idea to write a draft for a notability policy? Nyargle blargle  (Talk  ·   Contribs) 18:45, 3 October 2015 (UTC)

Ink Color Picking
-Since it was forgotten, I'll suggest this. It's my first time doing this so please cut me some slack.-

For a while the Ink page has been rather... indirect. We were thinking of using the RGB values ripped from the game's files to properly display each colour pairing in Ranked and Normal mode, as well as Single Player and Splatfests onto here. However, some of us in the Skype conversation have encountered some issues.

First of all the neutrals which were also ripped from the files, which include things like the inflatable objects, the dummies, and other stage props, sometimes do not match up with what is in-game and some decided to pair them up. Not very important right? Let's talk about the colours themselves.

Another issue is Splatfests. We haven't been able to get the actual colours from all the Splatfests that have occured across each region. Some were guesses and others were from the data. We planned to get most of the colours from the data from the game but after 2.1.0 this seems totally impossible unless you know how to hack and sadly Private Battle has canned allowing people from other regions to play with colours from another region (Eg. Eu cannot play with America's colours, vice versa, and including every region) so we cannot get all the proper colour values from every region. As such we're having difficulty as whether to colour pick the rest.

The biggest issue is the inconsistency in the main game though. Specifically a pair called "Darkblueyellow" in ranked mode in the game's code. Normally you would see the yellow as a yellow but to some it appears as a brown from the game's values even though this brown colour is used in the shooting range on the reset button. Because of the issue with Splatfests, we're wondering as to whether to keep the colour picking and then to colourpick every other GUI in the game for consistency.

Another problem, what we're using. We want to use the "GUI blob" which is the colour that flashes across the screen when you press reset. This happens to be a light beige for the Darkblueyellow colour but is not the same as the data value or the reset button itself, nor is it similar to the game.

There are a few options. We either:

1: We use the GUI blob and screenshot every colour until we get these colours. These are not the values directly from the game and may be distorted. For Splatfests and all colours 2: We colourpick everything from the GUI reset button which is in the game, which is close to the game's raw data value, for Splatfests from Messy/Tidy and Art/Science onward and all colours 3: We use the raw data values that we have for the regular colours in ranked and in regular, also for the Splatfests where we did obtain those colours (Marshmallows/Hotdogs, North/South Pole, Transformers) and colourpick future Splatfests.

Me personally I would go with either 2 or 3. 2 if we have to use what's in the game and 3 because it is the game's data values. Please voice your opinion. Pinkolol16 (talk) 10:40, 22 September 2015 (UTC)


 * Since nobody's said anything, I'd uh... I'd go with 2. Only because I think the game's data values look kind of strange. Like, they look fine rendered, but the raw color values look fine in some cases and way too dark or dull in others.


 * I mean, it'll probably be fine no matter what we go with, it's not like it's a huge issue. But, IMHO, 2 would probably look the best.


 * --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   17:14, 27 September 2015 (UTC)

2 was the reset button which looks extraordinarily like the raw colour values in the game's code. You mentioned the original values are odd whilst the that option mentions little to almost no difference at all. I'm just confused is all. Pinkolol16 (talk) 17:14, 28 September 2015 (UTC)


 * Wait, really? They're the same? Somehow I thought they were different.... Well, in that case, I don't think it really matters which one you pick. :U --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   19:29, 28 September 2015 (UTC)

Technically they're similar not exactly the same. Some users were proposing we do number one, we get the colour that flashes across the screen when the reset button is pressed which generates a slightly distorted colour, maybe lighter than what is on the reset button and consequently given to the ink itself (the ink value raw being darker than the blob which distorts the colour for a split second so you barely notice). I only suggested 2 if we had to get something from the game that plays see since policies seem to indicate the majority want that to be that way. Pinkolol16 (talk) 05:51, 29 September 2015 (UTC)

Version 2.0.0 on the main page
I think it's safe to assume that we can take the heading on the main page about 2.0.0 off now; it's been out for almost two months. - Jer455 (Talk) 07:06, 28 September 2015 (UTC)
 * I agree. By now, anyone's gonna know what 2.0.0 is all about, or if they're buying the game now, they won't care when anything was added before that. - <font color="#FF3399">IanMS00  <font color="#FF00FF"> talk 11:05, 28 September 2015 (UTC)
 * I agree; I've gone ahead and removed it :) I also removed the notification section, since it hasn't been used for weeks, takes up a lot of space, and we appear to be using site notices now for important announcements. ~<font color="#07517C">Super <font color="#6FA23B">Hamster  Talk 21:02, 28 September 2015 (UTC)
 * Since we're taking off the V2.0.0 stuff, I'll take out the "new gear" part in the gear page, too. --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   21:19, 28 September 2015 (UTC)
 * Okay, thanks! - Jer455 (Talk) 23:12, 28 September 2015 (UTC)