Rad Ride Station

Rad Ride Station is a test in paid downloadable content, the Octo Expansion. This station is unlocked after clearing either Spin Docto Station or Wack 8-Ball Station.

Access
The player must clear either Spin Docto Station or  Wack 8-Ball Station to access this test. The shortest way to access this station is to clear Spin Docto Station.

Brief Overview
The player has to play a match of Tower Control against a team of Sanitized Octoling and sanitized Elite Octolings. Throughout the level, the player encounters Octolings using Octarian Hero Blasters with Autobombs and others using Octarian Hero Brellas with Burst Bombs, while Elite Octolings can use the Inkjet special weapon and Ink Storm special weapon respectively. As the player progresses with the tower, the Octolings will Super Jump to or come out of hiding at fixed locations when Agent 8 comes close to such a spot. Like in online games, Octolings may respawn after a while after being splatted but only a limited amount of times. They may Super Jump back into the stage on their own or when they are provoked while in their spawn.

The player gets five minutes to accomplish the objective. There is no limit on how many times Agent 8 can respawn and a launchpad will appear if the player gets splatted which can be used to Super Jump back onto the tower.

Player Spawn Area
When the player begins the stage, they land on a spawn point of a replica Snapper Canal. They can find the tower on the lower area of the spawn and have to climb onto it. There's also an infinite supply of a can containing the Baller special weapon next to the player's spawn point, an ink rail next to a set of boxes, which leads to the center of the stage, and one down the slope to the right which leads to the right side of the stage.

An Octoling with a Blaster ready to Super Jump will land on the raised square platform by the river on the player's side of the map. Standing on the other side of the river, she will Super Jump when there is any movement around this or her area, such as shot ink, thrown bombs, or Agent 8 approaching it. She can be forced to Super Jump from as far as the aforementioned ink rail next to the boxes by shot ink and thrown bombs. She will also Super Jump when the player almost reaches the end of the slope from which the tower moves down. A Sprinkler also becomes active on a wall of the aforementioned raised square platform when approached, inking the right side of the stage's center, which will hinder the player at a later point if not destroyed. The first checkpoint is reached at the end of the slope where the tower waits for 8 seconds before it continues.

Checkpoint 1
The tower crosses the river and when it almost reaches the next checkpoint an Octoling with a Brella comes out of hiding from the raised platform in the back of the stage on the enemy's side. She will Super Jump in behind a Bumper on the left. She can also be forced to Super Jump earlier by taking the right ink rail from the player's spawn area and shooting ink or throwing a bomb around the area where she is hiding or where she will land. The tower waits for 15 seconds before it continues at the second checkpoint.

Checkpoint 2
The tower then follows its track to a left and takes another left, going over the river, to the player's side of the center of the stage where the third checkpoint is located. This makes an Octoling with the Splat Brella Super Jump from her spawn point to the raised area next to the center on the enemy's side of the stage. Quickly thereafter an Elite Octoling with a Blaster Super Jumps in from her spawn point to the raised area that sticks out of the sloped floor next to the giant column on the player's side of the stage. This Elite Octoling will quickly use the Inkjet special weapon when she is closing in. It takes 10 seconds before the tower continues from checkpoint 3.

Checkpoint 3
The tower makes a zig-zag through the center and continues to the enemy's side of the center of the stage, arriving at the fourth checkpoint. This makes an Octoling with the Splat Brella comes out of hiding and Super Jumps onto the tower from the raised platform in the back of the stage on the player's side. There's also a Sprinkler on a wall to the left that becomes active once approached. 10 seconds have to be spent on this checkpoint for the tower to continue.

Checkpoint 4
The tower continues to the other side by crossing the river and makes a right to the fifth checkpoint. An Octoling with a Splat Brella Super Jumps onto the raised square platform by the river on the enemy's side of the map and quickly thereafter an Elite Octoling with a Brella Super Jumps onto the elevated area connected to the spawn, standing above the grating. She quickly uses the Inkstorm special weapon. The tower stands still for 15 seconds before continuing.

Checkpoint 5
The tower makes a right and crosses the river, arriving at the sixth and final checkpoint. A Sprinkler placed on the wall next to the checkpoint becomes active once approached. Another Elite Octoling with a Blaster Super Jumps from her spawn to the raised area that sticks out of the sloped floor next to the giant column connecting the enemy's spawn, and quickly uses the Inkjet special weapon. The last checkpoint takes 8 seconds to clear.

Final Checkpoint
Quickly after continuing from the final checkpoint an Octoling with a Blaster will Super Jump onto the tower, making an Splash Wall be deployed onto the tower. An Elite Octoling with a Blaster appears onto the other raised platform by the goal. Reaching the goal with the tower immediately clears the test.

Tips

 * Before getting on the tower, players can get the weapon special. It'll come in handy in combat.
 * When fighting, it's okay to get off the tower for a second to splat an enemy.

Mem Cake
"A hilltop picnic, friends and fruit. Your whirling blades provide us shade. I raise a hand in mock salute."

- Octocopter mem cake

Completing this test awards the player with the Octocopter mem cake.

Quotes
{{collapse|

S2 Icon C.Q. Cumber 2.png C.Q. Cumbergreen
"Please ride the tower to the enemy goal."

"The tower will start moving once you're on board."

"Be aware that the tower will pause for a bit when it reaches each checkpoint."

"You ran out of time—test failed."

}} {{collapse|

S2 Icon Cap'n Cuttlefish.png Cap'n Cuttlefishgreen
"What's the big idea, Agent 8?! Get on that tower!"

- If the player decides to go more than halfway to the goal without riding on the Tower

"Halfway there!"

"Don't give up—you got this!"

"One minute left!"

}} {{collapse|

S2 Icon Marina 2.png Marinagreen
"That looks like trouble..."

"To the tower!"

"And we're off!"

"If things get too intense, you can always abandon the tower temporarily."

"Careful you don't fall in the river!"

"Don't forget that if you hop off the tower, it'll start moving back..."

"Get it done, Agent 8!"

"This is bad..."

- When the timer reaches 3 seconds left

"Aw, nuts! Back to square one."

- When the player restart from the last checkpoint

}} {{collapse|

S2 Icon Pearl 2.png Pearlgreen
"All right—you just gotta ride that tower all the way to the enemy goal!"

"Charging into enemy territory is great and all, but you forgot the tower..."

- If the player charges straight for the enemy goal without riding on the Tower

"I have a feeling the bad guys are about to get serious... Stay focused!"

"Follow the arrow if you can't find it!"

"Goal in sight—you got this!"

"They're boarding the tower!"

"Hey—you can jump to the tower from there!"

}}

Trivia

 * The subtitle is a reference to the Will Smith song, Just Cruisin'.
 * The Japanese name of this station is a pun on "Maitchingu" (I'm beaten). It was a buzzword in eighties Japan.
 * Rad Ride Station is the only Octo Expansion mission to use the Aerospray MG.