File:S2 Quick Super Jump Chart.png

Formula
A = ability points = 10 &times; Mains + 3 &times; Subs

B = ability formula = 0.99 &times; A &minus; (0.09 &times; A)2

Preparation phase: The player is vulnerable and grounded in this phase. It takes 92 frames if starting from kid form, and 71 frames if starting from squid form.

C = time in preparation phase (frames) = [base prep time] &times; (1 &minus; B / 45)

Main phase: Most of the total jump time is spent in this phase. It takes 108 frames.

D = time in main phase (frames) = 130 &times; (1 &minus; B / 78)

Action phase: The player can use their main or sub weapon before landing on the ground in this phase. This phase is always 30 frames.

E = time in action phase (frames) = 30

Total (seconds) = (C + D + E) / 60