Haunt

Haunt is an ability in Splatoon and Splatoon 2.

Haunt helps the user track the opponent that splatted them. In, Haunt also gives the user Damage Up, Defense Up, and Run Speed Up while certain conditions are met. In, when the user splats an opponent they are currently tracking, that opponent gets the effects of Respawn Punisher for that splat.

Mechanics
When the user is splatted, the opponent that caused that splat (if any) is marked with a Point Sensor marker which lasts for about 9 seconds by default or about 4.5 seconds with Cold-Blooded.

While the user is marked by a Point Sensor marker through a Point Sensor, an Echolocator, or by splatting another Haunt user, a certain amount of Damage Up, Defense Up, and Run Speed Up is given to the user.

Tactics
Haunt is useful for players who usually flank; and for back liners, since if they are splatted, their team is more likely to notice that an enemy may be coming up from behind.

Gear
Haunt is the main ability of:

Splatoon 2
"Once you've respawned, reveals the position of the player who splatted you."

- In-game description

Mechanics
Instead of applying a Point Sensor marker on the opponent who splatted the user, Haunt applies the Thermal Ink effect on the opponent. The opponent is tracked as a white silhouette that can be seen through opaque objects only to the user while at least a certain distance from the opponent (Bomb Defense Up DX increases this minimum distance) and while the opponent is not submerged in ink. Unlike the Thermal Ink, the Haunt effect lasts until the opponent is splatted.

If the opponent who is being tracked by Haunt is splatted by the user, the opponent gets the effects of Respawn Punisher for that splat. This does not apply if the tracked opponent gets splatted by any other means.

There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players.

Gear
Haunt is the main ability of: