Seeker

Seekers are a Sub Weapon in Splatoon.

Description
Upon deployment, Seekers chase after the closest enemy to them, leaving a trail of ink in their wake. Upon reaching the targeted enemy, they explode in a burst of ink. The Seeker's AI is not particularly intelligent, and should be aimed directly at the opponent if possible. The Seeker will also explode if it hits a wall. According to Judd, diving in one's own Ink will cause a Seeker to switch targets.

Tips

 * Use it to ink long paths. Not only does it keep you at a safe distance, you can also focus on other things while the Seeker does its job.
 * This can be used to quickly ink your team a path to a Splat Zone at the beginning of Ranked Battles, giving your team an edge in capturing the zone.
 * In Octo Valley, use the seeker to take out far-away enemies and to ink long paths. It is especially useful in levels which require sneaking - it distracts Octolings and will ink a path for you to hide in.
 * Holding lets you select a target for your Seeker to chase. You can only target foes who aren't hiding in their ink, though, regardless of whether their position is tracked by your team or not.
 * This can be used to survey your surroundings, especially in Ranked Battle.
 * When moving on the ground, seekers leave an ink rippling effect nearly identical to that of an Inkling swimming through ink. Therefore, if a player swims through the trail of ink directly behind a seeker, they will become functionally invisible.
 * This can be used in many different ways. A player can follow directly behind the seeker all the way to the explosion of ink, or stop swimming at some point along the trail, allowing for some crafty surprise splats.

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Trivia

 * There are no Chargers or Splatlings with the Seeker as their Sub Weapon.