Splat-Switch Revolution

Splat-Switch Revolution is the twenty-second mission in Splatoon's single-player mode, Octo Valley. It is the first mission of the Area 5 after the fourth boss, The Ravenous Octomaw!. The mission gets its name from its heavy use of Splat-Switches.

Octo Valley
Upon entering Area #5, use the ramp on the left, then go to the entry way. there should be a Sponge. Expand the sponge and head to the next platforms. As players may think it's a dead-end, there is a Propeller-Lift above the platform. It'll take the platform down. Use the platform as an elevator and Agent 3 should find Mission 22.

Gameplay
https://www.youtube.com/watch?v=E02Oeyh4Tfk

Mission Briefing
Reach the end and rescue the Zapfish using Splat Switches to open up a path for you to take, but be careful: There are a lot of surprises around each corner...

Mechanics
Splat switch

Beginning
Once you start, there is an Octotrooper on the right side of the block. Take it out, then splat the Splat Switch on the block. This makes the block rise and rotate, revealing another block underneath it. As they rise, ink a passage up them and jump onto the next platform. Once you are there, splat the Splat Switch in front of you. It will flip, revealing an Octotrooper on the back of it. Take it out, then jump across the gap to arrive at the first checkpoint.

Checkpoint 1
Now you will see two canned specials: Inkzooka to the left, Bubbler to the right. Choose one because you will need it. Take the Launchpad to the next platform. You will see three Octoballs, take them out but be ready for a surprise...

Once you splat the Octoballs, four platforms will appear, each with a Twintacle Octotrooper on it. If you grabbed the Inkzooka, you could use it to splat all four quickly, or if you chose the Bubbler you could use it to protect yourself as you take out the Octotroopers. As you do so, the platforms will alternately rise and fall. Once you splat all four Octotroopers, a Launchpad will appear, thus taking you to the next checkpoint.

Checkpoint 2
Once you land, there will be an Octotrooper in front of you. Take it out and jump onto the next platform. There you will see two large blocks, and the right one has a Splat Switch in front. Splat it, and they will rotate. As they do so, two more Octotroopers will become visible. Take them out and ink the sides of the blocks so you can reach the top. You will see five blocks arranged in a cross shape. The bottom one will have a Launchpad, and the middle one will have a Splat Switch. Ink the switch, and the blocks on the side will move downward. Two new blocks (previously out of sight) will take their place, and each of those blocks has an Octotrooper. Take them out, and ink the sides of the blocks. If you go to the top without taking the Launchpad, you will see an orange crate behind the top block, on a platform which you cannot see from the front. Break it open to reveal the Sunken Sea Scroll. Collect it, and go back to the side with the Launchpad. Swim back up to the Launchpad, and fly over to the next checkpoint!

Checkpoint 3
Now you're at a large platform with a few raised sections. Three Twintacle Octotroopers are waiting for you, so take them out. But once you do so, two Octosnipers will appear, and the raised areas will change. Once you splat the Octosnipers, a Launchpad will appear. Now you can launch over to the next area.

Checkpoint 4
Ahead of you, there will be two large blocks, one hanging above the other but not touching it. A short distance beyond them, there's an Octotrooper which you should take out. Once you have done so, shoot the Splat Switch directly above your head (on the bottom of the floating block). The block you are standing on will rotate, and new platforms will move in front of you, creating a new path. Three Octoballs will rush at you, and you can splat them. If you backtrack, you will notice a Splat Switch on the side of a floating block. Splat it, and a large group of blocks will rotate into place. Splat the Ocotrooper which is now near you before inking the sides of the blocks and swimming to the top. Splat the three Octoballs you see, and now you've made it to the penultimate stop.

Final Checkpoint
There is a oval floating in front of you, which has a Splat Switch on the side. Once you splat it, the block will rotate and reveal a Launchpad. You will be launched to an area with an inactive Flooder (which has a Vault on top) and four Twintacle Octotroopers (three on the ground and one atop the Vault). There is a canned Bubbler inside the orange crate, so be sure to grab it. As soon as you take out the Twintacle Octotroopers that are on the ground, two platforms will rise up, each with an Octotrooper. Two Flooders will appear, and the inactive one will activate. The key will be in the front left corner, so splat all the enemies, grab it, and unlock the vault. The Launchpad you unlock will send you to the Zapfish. Congratulations, you've completed another mission!

Sunken Scroll
"From the depths of the sea we emerged long ago, seeking the light of the surface. In search of still greater lights, we now send this message into outer space, sealed in a disk. Perhaps one day, we will encounter other intelligent life..."

- Sunken Scroll green

Location: At the second checkpoint, behind the Splat Switch contraption. After hitting the second checkpoint, go through it normally until the launchpad on the wall later is available after activating the splat switch. Rather than climbing the wall and jumping into the launchpad, go around it on one of the side platforms and jump to the platform behind the wall where the scroll is located.

Special Weapons
Location of Inkzooka and Bubbler:

Location of Bubbler 2: