Template:Shooter data S2


 * The is a weight weapon.
 * When initially firing the weapon in kid form, the first bullet takes frames to come out.
 * When firing from squid form, the first bullet takes frames to come out.


 * When firing while moving, the player's movement speed is set to units per frame.
 * After firing, there is a frame cooldown before the ink tank starts refilling.


 * Bullets have a radius of units.
 * The angle its shots can deviate while on the ground is degrees.
 * The angle its shots can deviate while in the air is degrees.


 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to %.


 * Bullets initially travel at a rate of units per frame for  frames, having an effective range of  units.


 * Paint droplets occur every units.
 * The frequency at which paint drips from a bullet occurs at a rate of droplets per shot.
 * There are a total of different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within units of the player have a radius of  units.


 * Droplets that occur when they travel past units of the player have a radius of  units.
 * All other paint droplets have a radius of units.

This template will do most of the work when making data sections for shooters.

Example
This example is for the L-3 Nozzlenose in Splatoon 2.