Stealth Jump

{{Infobox/Ability {{for|the headgear by the same name|Stealth Goggles}} Stealth Jump is an ability in Splatoon and Splatoon 2.
 * appgear = Shoes

Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump. Stealth Jump is always active throughout the entire match. This ability is restricted to shoes as a main ability, and cannot be rolled as a sub ability.

By removing the Super Jump marker, this ability makes it less likely for a player to be ambushed when they land.

Splatoon
Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump. Super Jump speed is slightly reduced.

Mutual exclusivity
This ability is found as the main ability only on shoes, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are and.

Use
Stealth Jump's only use is for its stealthy, hard-to-track Super Jump. Without it, Super Jumping to a teammate is rather risky, as the player can be splatted instantly by an enemy lying in wait at the marker. With Stealth Jump, however, Super Jumping into the fray is significantly safer, all but preventing enemies from anticipating it - the only way to see a Stealth Jumper is by tracking them with a or.

However, Stealth Jump adds significantly to the amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum.

Gear
Stealth Jump is the main ability of:

Data
This ability extends the Super Jump's time from 4 seconds to 4.83 seconds, which can be alleviated to varying degrees when used with. 90% of this additional time is added to the "charge up" phase of the Super Jump, and 10% to the "in air" phase.

Splatoon 2
Stealth Jump hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not reduced.

The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of Inkblot Art Academy. The area of effect of Stealth Jump is spherical, not cylindrical; a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above. Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a Squid Beakon and the Squid Beakon is destroyed, the ability will allow the user's landing indicator to remain hidden.

Mutual exclusivity
This ability is found as the main ability only on shoes, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are and.

Gear
Stealth Jump is the main ability of: