Equipper



"At each station, the available weapons will be displayed atop the orange. orange are required to take each test. We'll grant you S2 Icon CQ Points.pnge to start with. The orange indicates the number of CQ points needed to take the test. The orange is how many CQ points you will earn for passing the test. Now go ahead and press to select a weapon."

- C.Q. Cumber (on Fake Plastic Station)

The equipper is a mechanic in the Octo Expansion.

It is a metallic pad with shoe prints printed on top. Activating the equipper raises a glass cylinder with rotating metal plates, while a menu is shown with one to three weapon loadouts - sets of main and/or sub weapons, a special weapon, or an unarmed option. Choosing a loadout selects it for the next mission or section.

Upon completing a mission, the player returns to the equipper, receives the mem cake for the mission, and returns the equipment for the mission, taking the player back into the train.

If the player returns to a previous equipper at the start of a section, the player is forced to activate the equipper, and returns the equipment for that section, before proceeding.

The equipper will give you weaponry from Inkopolis Square, though it will never give you the customized versions of weaponry, due to the fact the equipper will give you weapons with only a main and a sub weapon.

Weaponry for a specific level will have a difficulty level, left is the easiest and the right will be the hardest.

You are allowed to change your weapon after you first selected a weapon by standing on top of the equipper and pressing the A button.