Template:Splatling data S


 * The is a  weapon.
 * A full charge consumes % of the ink tank capacity.
 * This allows players to fully charge times before needing to refill the ink tank.
 * This stat can be changed with Ink Saver (Main).
 * The cannot store its charge.
 * The is not rechargeable while firing.
 * When charging the weapon, it will take frames in order to charge its first ring and  frames in total for a full charge.
 * With a single ring charged, it will have a firing duration of frames. With a full charge, it will have a firing duration of  frames.
 * When charging with an empty tank, the charge time is multiplied by.
 * When firing, it has a fire rate of frames between shots.
 * When firing, the player's movement speed is set to units per frame.
 * When charging, the player's movement speed is set to units per frame.
 * After firing, there is a frame cooldown before the ink tank starts refilling.
 * Each shot has a base damage of.

This template takes splatling weapon parameters as input and generates a list of facts about the weapon.
 * Shots travel straight for frames. After that, they may lose damage.
 * Shots have a radius of units.
 * The angle its shots can deviate while on the ground is degrees.
 * The angle its shots can deviate while in the air is degrees.
 * The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after frames.
 * The chance to shoot towards the outer reticle instead of the inner reticle increases by % per shot, and maximizes at a % chance to shoot towards the outer reticle.
 * This means that it takes shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to %.
 * Accuracy starts recovering frames after the player stops shooting.
 * Within the first charge ring, initial shot velocity scales from to  units per frame. Within the second charge ring, initial shot velocity is always  units per frame. Shots travel straight at the initial velocity for  frames. At maximum charge, shots travel straight for  distance units.
 * Ink droplets occur every units.
 * The frequency at which ink drips from a shot occurs at a rate of droplets per shot.
 * There are a total of different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within units of the player have a radius of  units.
 * Droplets that occur when they travel past units of the player have a radius of  units.
 * All other ink droplets have a radius of units.

Parameters
This is a complete list of splatling parameters from Splatoon.