Octosniper Ramparts

Octosniper Ramparts is the seventeenth mission in Splatoon ' s single-player mode, Octo Valley. It is the first mission with Octosnipers, Octarian enemies that use Charger-like weapons.

Octo Valley
Upon entering Area 4, Mission 17 can be found on the left side on the front corner of the area. To reach it, there is a Gusher near the Tower. Activate the Gusher and Mission 17 can be found.

Gameplay
https://www.youtube.com/watch?v=HYqZTNJxc0U

Mission Briefing
blue: Traverse hostile enemy territory and retrieve the octonapped Zapfish.

orange: Locate and retrieve the Sunken Scroll.

Recommended Weapons: Hero Shot--Splat Bombs--Seeker

Beginning
Make your way to the launchpad.

Stay hidden behind the walls and carefully take out the first two Octotroopers. This can be achieved with the use of the Hero Shot, splat bombs, or seekers.

Cover enough ground with ink and swim toward the next set of walls or head straight for the Octosniper and take it out with a well-aimed splat bomb.

Once the Octosniper is gone take out the remaining Octotroopers.

After the Octotroopers have been dispatched a launchpad will appear. Take this launchpad over to checkpoint 1.

Checkpoint 1
2 Octotroopers and a single Octosniper can be found. The Octosniper can damage Agent 3 if players aren't quick enough. Taking out the Octotroopers will make this checkpoint easy. Now almost to the Octosniper, a shifting platform can be found, take the platform to Checkpoint 3, also take out the Octosniper that's sitting there.

Checkpoint 2
Now onto Checkpoint 3, yet another Octosniper is guarding the area. If Agent 3 can get past the Octosniper, Agent 3 will continue on the mission, meeting up with more Octotroopers, even more Octotroopers as they are riding on a shifting platform. There is a wall near the Shifting platform, which to hide from the Octosniper. Take out the Octosnipers and reach the next checkpoint.

Checkpoint 3
There is a base, guarded by Octotroopers and an Octosniper in the Center. Agent 3 can take out the Octotroopers, but there is a Launchpad that needs to be revealed. Agent 3 doesn't have to kill the Octotroopers, the Launchpad will spawn if the Octosniper is splatted.

Checkpoint 4
Similar to Checkpoint 5 in Floating Sponge Garden, to reach the next checkpoint, Agent 3 has to make way through the platform by using sponges, in which there is an Octosniper on the other end Preform the process about 2 times to reach the other side. If successfully made it to the other side, take out the Octosniper and the final checkpoint awaits.

Final Checkpoint
Alas, the final checkpoint of mission 17. The Zapfish is located at the top of the obstacle. It is guarded by 4 Octosnipers and a few Octotroopers. Agent 3 can use shortcuts on this obstacle. With the amount of Octosnipers in the area, it may take a lot of bravery. It's recommended to take down all of the enemies in this area. Once that's done, Agent 3 is now able to collect the Zapfish. Mission 17 Complete!

Sunken Scroll


""These two cousins from Calamari County won Inkopolis's first annual Youth Folk-Singing Contest. Their remarkable voices earned them a standing ovation from all present and catapulted them into the spotlight!""

- Sunken Scroll green

Location: Once you've made your way to checkpoint 2, use seekers to create a safe path for you to follow. Head up the ramp in squid form and take out the first Octosniper. Once the first Octosniper has been dispatched head over to the netting in squid form and drop down. Once beneath the netting, you will find the crate containing the sunken scroll.

Armor
Location: The only piece of armor that can be found in this level is located at the beginning area of the final checkpoint. From the checkpoint head over to the crates located by the first ramp and destroy them.