User talk:Heddy

Charts
Pssst thanks for making those ability graphs! Sure helps visualize things. ✌️ --Bzeep!  talk  11:59, 24 March 2016 (UTC)
 * Yes, thanks for those! It's super helpful to be able to compare the weapons all in once place, and it's awesome that you're keeping them up to date.  If I can make requests, it would be nice to see damage compared in terms of DPS and time-to-splat, and ink efficiency in terms of both damage and turf coverage.  Also, it would be nice to highlight important thresholds, for instance, the 24.9, 33.3, and 49.9 damage lines on the Defense Up graph.  It would also be neat if you could come up with a way of visualizing how Ink Saver (Main) and Ink Recovery interact (assuming only firing your main weapon), and the same for Quick Respawn and Quick Super Jump (assuming you only and always Super Jump after respawning). --MindWanderer (talk) 22:28, 15 April 2016 (UTC)

Splatoon Files?
Hey, Heddy! In the Ink Pump page, you referenced that you searched the Splatoon files to find stats for the Rainmaker weapon. Since you have access to their files, I wanted to ask: is there a way to remove the music files, disable them, or replace them with silence to remove music? I might need that for later use in my videos, especially the Rainmaker weapon demo. Please let me know. :) /Syl (talk) 18:26, 6 April 2016 (UTC)
 * Yup, take a peek. It's also been done by a. mibu - I'd ask them if you need help, since uh... they speak English, haha. 😅 --Bzeep!  talk  00:04, 7 April 2016 (UTC)
 * That actually looks pretty good. Any way to run Splatoon through an emulator offline? If that's possible, I'd probably re-recording my videos come the next balancing update. Possibly use an Octoling character and try to hack in the Rainmaker into the training map. I wouldn't play online, of course. Just a thought to spruce up my videos.
 * /Syl (talk) 00:39, 7 April 2016 (UTC)
 * Well, they weren't emulating, that was just showing their TV screen. :b There is a Wii U emulator, but it's.. "highly experimental." --Bzeep!  talk  00:45, 7 April 2016 (UTC)
 * 6 GB ram? That's for shrimp. Is it okay if I start a discussion on your page or email you to avoid bugging Heddy with our conversation?
 * /Syl (talk) 00:47, 7 April 2016 (UTC)
 * Heh sure, wherever you wanna take it. Warning though, I don't know jack about emulation or Wii U modding. --Bzeep!  talk  01:39, 7 April 2016 (UTC)
 * It's definitely possible to mess with the music. The files are in BFSTM format, which this tool can covert to and from. As for obtaining the game's files, there are no public tools that will easily dump splatoon, so you will have to find someone else's dump. To play the game after you modify the files, you need an exploited Wii U, and Loadiine. This page contains all there is to know about exploiting the Wii U. Heddy (talk) 10:35, 7 April 2016 (UTC)
 * Thanks for the reply! I've already started working on it, so hopefully it'll be a lot easier to RAM hack and obtain all weapons, as well as properly provide a demo for the Inkzooka and Rainmaker. But one of my earlier questions still stands: do you think that using an Octoling instead of Inkling in my weapon demos would be better, or should I keep that untouched?
 * /Syl (talk) 11:05, 7 April 2016 (UTC)
 * lol, use what you want! I guess Octolings would be cooler. Heddy (talk) 09:33, 9 April 2016 (UTC)