Far-Out Station

Far-Out Station is a test in paid downloadable content, the Octo Expansion. This station is unlocked after clearing either Wassup 8-Ball Station or Gnarly Rails Station.

Access
The player must clear either Wassup 8-Ball Station or  Gnarly Rails Station to access this test. The shortest way to access this station is to clear Wassup 8-Ball Station.

Overview
The player has to play a match of Rainmaker against a team of Sanitized Octolings and Sanitized Elite Octolings. Throughout the level, the player encounters Sanitized Octolings using Octo Shots with Splat Bombs, and others using Octarian Hero Rollers with Curling Bombs. The player may choose different paths to the enemy pedestal, but the Octolings will always Super Jump to or come out of hiding at fixed locations when Agent 8 comes close to such a spot. Like in online games, the Octolings may respawn after a while after being splatted, though only a limited amount of times. They may Super Jump back into the stage on their own or when they are provoked while in their spawn.

Player Spawn Area
When the player begins the stage, they land on a spawn point of a replica Port Mackerel. The Rainmaker spawns on the player's side pedestal, which must have its barrier broken and picked up. One Octoling with an Octoshot Super Jumps in on a small L-shaped container near the first open area, while an Octoling wielding a Roller comes out of hiding near an enemy sponge on the right side.

Center Area
A Splash Wall activates on the rightmost corridor when the player comes close to it. Destroying it and following the rightmost corridor as well as going through the middle corridor makes a Roller-wielding Elite Octoling Super Jump in which can use the Splashdown special weapon. Choosing the left corridor ends with another Splash Wall. The player may want to take out the aformentioned Octoling to make it a safer area for taking cover.

Enemy Spawn Area
An Octoling with an Octoshot Super Jumps in when approaching from the end of the left corridor, as well as another one that comes out of hiding on the containers in the middle of the second open area. Choosing the right corridor to the goal makes another Splash Wall activate. The player may also choose to avoid it and take the left corridor or climb the sponge on top of the containers, which Pearl suggests.

Choosing any of those routes makes one Roller-wielding Octoling Super Jump in on the elevated left or right side. By going just a bit further one Roller-wielding Elite Octoling near an enemy sponge Super Jumps in and one more Elite Octoling with an Octo Shot Super Jumps in when the player gets close to the enemy pedestal which quickly activates the Inkjet special weapon. Climbing the pedestal with the Rainmaker ultimately passes the test.

Mem Cake
"At last we meet, my so-called foe. But is our fate to spray this hate? Perhaps we'll learn in depths below..."

- Inkling Squid mem cake

Completing this test awards the player with the Inkling Squid mem cake.

English
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S2 Icon C.Q. Cumber 2.png C.Q. Cumbergreen
When the player enters a station with multiple weapons available to equip for the first time: "Use to choose a weapon to use."

"Orange S2 have been given the Kamabo Co. seal of approval."

"The Orange S2 for passing each test differs based on which weapon is used. Good luck."

"You can switch out the weapon you're using by activating the Orange S2 with."

Advice before starting the mission: "Your mission here is simple: carry the Rainmaker into the enemy goal."

"Keep in mind that you can charge up the Rainmaker to fire off a powerful shot."

"You won't be able to use bombs while holding it though, so take care."

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S2 Icon Cap'n Cuttlefish.png Cap'n Cuttlefishgreen
"Here comes trouble..."

"You're halfway home!"

"Dangit! You'll have to start over!"

- When the player restart from the last checkpoint

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S2 Icon Marina 2.png Marinagreen
"Time to make it rain!"

"Burst the Rainmaker's barrier with your ink, then touch it to pick it up."

"This goal's no good unless you've got the Rainmaker with ya!"

- If the player charges straight for the enemy goal without picking the Rainmaker up

"The goal's close—stay calm!"

"You can try again as long as there's time left! Go grab that Rainmaker!"

"If you don't grab it in time, it'll return to where it started."

- After the Rainmaker resets

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S2 Icon Pearl 2.png Pearlgreen
"Looks like they're waiting for you..."

"First things first. Grab that Rainmaker!"

"Yo—where are you going? Grab that Rainmaker!"

- If the player decides to go more than halfway to the goal without picking the Rainmaker up

"Yes! Now take that thing to the enemy goal!"

"Charge up a shot and drop 'em like it's hot!"

"Hey—try zipping along top these containers!"

"Let's GOOO!"

"The barrier's down—get the Rainmaker back!"

"Second time's the charm!"

"Once the barrier is down, don't let the Rainmaker just sit there!"

- After the Rainmaker resets

"Oh, dang! Less than a minute left!"

"Final countdown!"

- When the timer reaches 3 seconds left

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Trivia

 * "Far-out" is a sixties to nineties slang term meaning "cool".
 * The subtitle "Blast from the past!" alludes both to the Rainmaker's blast as well as to the fact that Port Mackerel is a returning stage from Splatoon.