Dual Squelcher

The Dual Squelcher is a main weapon in Splatoon. In Splatoon 2, it was converted into Dualie Squelchers.

It is similar to the Jet Squelcher, but has a higher rate of fire at the cost of range and power.

Splatoon
The Dual Squelcher comes in a set with the and.

Data

 * The Dual Squelcher is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 6 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.6 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 4 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The Dual Squelcher has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
 * Paint droplets occur every 105 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
 * There are a total of 8 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 21 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
 * All other paint droplets have a radius of 13 units.

Demonstration
https://www.youtube.com/watch?v=MHKx6UdfYes

Trivia

 * Not counting the transition from to, the Dual Squelcher is the only main weapon to not return in Splatoon 2. Instead, it was mechanically changed and converted into the.

Names in other languages
Nettoyeur duo