Ink Resistance Up

 is an Ability in and.

Description
affects the movement of an Inkling in the opponent's Ink by allowing more maneuverability and speed while walking or swimming through it. The ability stays active throughout the entire match, and is used any time the player steps on or swims through enemy ink.

Quicker movement in enemy ink is especially helpful for the Inkbrush and Octobrush, to move quickly even when turning sharply. Weapons that let the player strafe fast like the N-ZAP and Mini Splatling also benefit from Ink Resistance Up, as small patches of enemy ink will not slow down movement as much.

Splatoon 2
increases the player's speed in enemy ink by up to 200%. SquidForce gear has a 5× chance of rolling this ability.

The ability also reduces the maximum damage the player accumulates from stepping in enemy ink.

Gear
Ink Resistance Up is the main ability of:

Splatoon
In addition to giving mobility benefits in enemy ink, also reduces the damage taken from stepping in or swimming through enemy ink. Normally, touching enemy ink will accumulate up to 50 damage at a rate of 30 damage per second. But with Ink Resistance Up, only 30 damage can accumulate, and at a rate of 12 damage per second.

Players appear on the mini-map if they accumulate 30.1 damage or more. Because only 30 passive ink damage can accumulate with Ink Resistance Up, the player will not show up to enemies on the mini-map after stepping on or swimming through enemy ink; the player would have to take damage from another source to show up.

It cannot be rolled as an ability for extra slots on gear.

Mutual Exclusivity
Since this ability is found as the main ability only on shoes, other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Bomb Sniffer, and Stealth Jump.

Gear
Ink Resistance Up is the main ability of: