File:Quick Super Jump Chart.png

Formula
A = Ability Points = 10 &times; Mains + 3 &times; Subs

B = % change due to Quick Super Jump = (0.99 &times; A &minus; (0.09 &times; A)2 ) / 60

Preparation Phase: The player is vulnerable and grounded in this phase. It normally takes 80 frames, 60 of which are affected by Quick Super Jump.

C = Time in preparation phase (frames) = 20 + 60 &times; (1 &minus; B)

Main Phase: Most of the total jump time is spent in this phase. It normally takes 130 frames.

D = Time in main phase (frames) = 130 &times; (1 &minus; B)

Action Phase: The player can use their main or sub weapon before landing on the ground in this phase. This phase is always 30 frames.

E = Time in action phase (frames) = 30

Total (seconds) = (C + D + E) / 60

Stealth Jump adds 50 frames that are not affected by Quick Super Jump. 45 frames go to the preparation phase, and 5 go to the main phase. Simply add 50 frames to the normal total.

Total with Stealth Jump (seconds) = (C + D + E + 50) / 60