Splat Roller

The Splat Roller is a main weapon in Splatoon and Splatoon 2.

The Splat Roller is a large paint roller. It covers turf while the player pushes it and can be used as a melee weapon. After pressing, it flings ink at a short range. If the player continues to hold down, the Splat Roller touches the ground and is able to leave a wide trail of Ink identical to the player's movements for as long as the player holds. Enemies making direct contact with the roller while it is being pushed are splatted instantly. At close range, well-aimed fling attacks will splat opponents with one hit. Each flick of the Splat Roller consumes 9% of the ink-tank capacity, allowing players to fling 11 times before needing to refill the tank.

Splatoon
The Splat Roller comes in a set with the and.


 * gray Amount of damage given when the roller is repeatedly swung balanced.
 * gray Amount of damage given when the roller is repeatedly swung balanced.
 * gray Amount of damage given when the roller is repeatedly swung balanced.

Demonstration
https://www.youtube.com/watch?v=0IK9h0P7Syk

Splatoon 2
The Splat Roller returns for Splatoon 2 with a new visual design and a new vertical swing mechanic. When flicked while jumping, ink travels in a vertical line rather than a horizontal splash, and it travels much farther than a grounded flick. It comes with s and the.

Base game

 * gray Splash attacks in midair changed to a slower vertical swings that are narrow and have increased range.


 * gray Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a roller or brella-type weapon.
 * gray Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a roller or brella-type weapon.
 * gray Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a roller or brella-type weapon.
 * gray Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a roller or brella-type weapon.
 * gray Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a roller or brella-type weapon.

Demonstration
https://www.youtube.com/watch?v=h9C-xVjYzvg