Jet Squelcher

The Jet Squelcher is a main weapon in Splatoon and Splatoon 2. It has a slow fire rate compared to the other shooters, but has the largest firing range.

Splatoon
The Jet Squelcher comes with the sub and the special.

Data

 * The Jet Squelcher is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 8 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.6 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 3 degrees.
 * The angle its shots can deviate while in the air is 10 degrees.
 * The Jet Squelcher has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 8 frames, having an effective range of 176 units.
 * Paint droplets occur every 85 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
 * There are a total of 8 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 19.2 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
 * All other paint droplets have a radius of 12 units.

Demonstration
https://www.youtube.com/watch?v=SYERLWFUhns

Splatoon 2
The Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It comes with the and.

Data

 * The Jet Squelcher is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 8 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.6 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 3 degrees.
 * The angle its shots can deviate while in the air is 8 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The Jet Squelcher starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 16 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 23 frames to reach maximum accuracy. (38 after shooting while jumping.)
 * Bullets initially travel at a rate of 33.6 units per frame for 5 frames, having an effective range of 168 units.
 * After that, the bullet's velocity is set to 22.32 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 212.64 units if the weapon is shot straight ahead.
 * Paint droplets occur every 100 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 2.4 droplets per shot.
 * There are a total of 8 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 13 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
 * All other paint droplets have a radius of 12 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://youtu.be/2P7dQx2FDFw