Template:Brella data S2


 * The is a weight weapon.
 * The 's shield has HP.
 * The shield does damage to opponents on contact.
 * Brella shields have different incoming damage multipliers for each weapon type.
 * Each shot consumes % of the ink tank's capacity, allowing the player to fire shots before needing to refill the ink supply.
 * After firing, there is a frame cooldown before the ink tank starts refilling.
 * When firing while moving, the player's movement speed is set to units per frame.
 * The fires  bullets per attack. Each bullet  A maximum of  bullets per attack will damage the opponent,.
 * If a bullet is in the air for more than frames after being fired, it loses  damage per frame until it reaches  damage at frame.
 * Bullets initially travel at a rate of units per frame for  frames, having an effective range of  units.
 * After that, the bullet's velocity is set to units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.

This template takes brella weapon parameters as input and generates a list of facts about the weapon.

Parameters
Most parameters are required.

Example
For the Splat Brella: