User:VSerpent

Hello there. I'm just another completely vanilla Splatoon fan. I enjoy playing Rollers, Dualies, Most Sloshers (with one notable exception), and all three types of Squiffer. I'm constantly working to improve my game in ranked Splatoon 2 and hope to reach rank X in one or two modes before Splatoon 3 comes out. I'm also a reliable Grizzco employee and work there part-time. I enjoy browsing this wiki in my spare time and making corrective or insightful small edits here or there.

Welcome to my page.

Pedictions for Splatoon 3
The average points for a special will be 190/200, with a maximum of 220 and a minimum of 180/170.
 * Main Power Up returns without any damage modifiers.
 * There will be 3 kits for every weapon;
 * There won't be a repeat of the Kensa Collection, more collaboration brands will be added.
 * Pieces of gear will be able to be purchased with different main abilities;
 * Or, the main abilities of gear will be able to be changed.
 * Toxic Mist will be reworked to do damage on a direct hit and/or paint the spot where it lands.
 * Sprinkler will return and receive buffs.
 * Tri-Slosher will be nerfed a little to avoid a repeat of Splatoon 2's release Meta.
 * We will get 4+ stringer-type weapons over the game's lifespan.
 * Single player will have Octo Expansion-esque weapon choosing at the start of a level.
 * Thermal Ink will be changed to work on more forms of damage, including splash damage and bombs.
 * We'll get more maps with gimmicks like Conveyor belts and Fan lifts.
 * We'll get more close-range aggressive specials for the last few in the roster;
 * The return of a reworked Ultra Stamp, since it still has so much potential.
 * We won't get any more new sub weapons, but one or two will be reworked (possibly Autobomb).

My Weapon Ideas

 * A brella with a flying launched canopy that acts as a projectile.
 * A blaster with lingering damage AoE bursts instead of basic explosions, cannot splat with a direct.
 * A pair of dualies that paint better during turret mode instead of improving their accuracy.
 * A charger with a high-damage AoE in a small radius around its shots.
 * A roller with a slow horizontal flick and a fast roll that can splat opponents instantly.
 * A very slow slosher that produces waves of ink that splat opponents instantly.
 * A stringer that only fires a single shot, but the shot's explosion spreads a lot of ink.