Dualie Squelchers

The Dualie Squelchers are a main weapon in Splatoon 2 and Splatoon 3. They are a reimagining of the Dual Squelcher from Splatoon; if the player performs a dodge roll, their character holds the Dualie Squelchers together, effectively converting them into the Dual Squelcher. The weapon's accuracy is improved in this post-roll state.

Compared to the Splat Dualies, the Dualie Squelchers have a slightly faster roll and are not locked into place, but suffer from an overall reduced firing rate and no fire rate increase after rolling. They have the most range of any dualie-type weapon in the game. Shots do enough damage to splat opponents with four hits.

Appearance
The Dualie Squelchers are nearly identical in appearance to the Dual Squelcher's top and bottom parts. However, the tube that connects the two halves of the Dual Squelcher is exclusive to the right Dualie Squelcher.

Splatoon 2
The Dualie Squelchers come with Point Sensor and Tenta Missiles. They were released on 2017-07-29 at July 27, 2024.

It appears in three Octo Expansion Stations:
 * Drop the Bass Station
 * Gnarly Rails Station
 * Stick 'n' Move Station

Differences from the Dual Squelcher
(Splatoon 2)
 * Weapon class: Shooter → Dualies

Demonstration
https://youtu.be/_WFT2RoTgAc

Splatoon 3
The Dualie Squelchers returned in with Splat Bombs and Wave Breaker.

It appears in 4 missions in Alterna:
 * Cozy & Safe Factory: 02. Absorbency and You

Strategy
For competitive tips about the Dualie Squelchers

Trivia

 * The way the player holds the Dualie Squelchers after performing a dodge roll makes them appear nearly identical to the Dual Squelcher.
 * The fact that the Dualie Squelchers appear to be the Dual Squelcher but split in two is supported by the fact that it is the only asymmetrical design of the Dualie class, like that the top half and bottom half of the Dual Squelcher do not have reflectional symmetry.
 * The appearance of the weapon is highly reminiscent of power drills.
 * The Dualie Squelchers are unique in the fact that the player can move immediately after a dodge roll. And no less unique is the use of a jump immediately after performing the first dodge roll.
 * When coming out of the dodge-roll stance, the Dualie Squelchers make a click sound when they separate.