File:Quick Respawn Chart.png

Formula
Here is a table showing how time is spent during each death type. Only the Splat Cam and Black Screen frames are affected by Quick Respawn.

x = Ability Points = 10*Mains+3*Subs

Murder
A = % change due to Quick Respawn= (0.99*x-(0.09*x)^2)/60

B = Respawn Time (frames) = [death animation frames + spawn animation frames]+[splat cam frames]*(1-A)

Respawn Time (seconds) = B/60

Drowning and Falling
The first 12 ability points have no effect for these death types, so subtract 12. The MAX(,0) function is used to avoid negative numbers.

A = affected ability points = MAX(x-12,0)

B = % change due to Quick Respawn = (0.99*A-(0.09*A)^2)/30

C = Respawn Time (frames) = [death animation frames + spawn animation frames]+[black screen frames]*(1-B)

Respawn Time (seconds) = C/60