Neo Splash-o-matic

The Neo Splash-o-matic is a shooter main weapon in Splatoon and Splatoon 2. It is a Neo-branded variant of the the Splash-o-matic and comes with a different sub and special weapon.

Splatoon
The Neo Splash-o-matic was released on 2015-07-22 at July 27, 2024. It comes with Burst Bombs and the Inkzooka.

Quotes
"A with a different Sub and Special setup, enabling a different fighting style. Throw the opponent off balance with s and use the to pick off distant foes."

- In-game description

"New weapon incoming! Check out this bad boy, the Neo Splash-o-matic. Now, this here Neo Splash-o-matic may look a lot like the, but it's got different sub and special weapons, enabling you to use a whole new fighting style. Enemies incoming? Pick 'em off with s. Enemies in the distance? Take 'em out with the."

- Live from the Squid Research Lab


 * Notes

Demonstration
https://www.youtube.com/watch?v=BVePgv1F_kQ

Splatoon 2
The Neo Splash-o-matic was released on 2018-04-25 as part of Version. It comes with Burst Bombs and the Suction-Bomb Launcher.

Quick facts
A.k.a.: Splash

Role: Slayer

Strengths: Accuracy, mobility, turfing, Bomb Launcher farming

Weaknesses: Weak damage, short range

Use

 * While its build has some supportive elements, the Neo Splash-o-matic is primarily a slayer's weapon:
 * Its near-perfect accuracy and high rate of fire make it very efficient at splatting opponents within its range.
 * Its lightweight nature and Burst Bombs make it very mobile, more so than the Splash-o-matic in . Swim Speed Up can further help either close the distance towards an opponent or flee from an unfavorable matchup.
 * Like most slayer's weapons, it can benefit from abilities that encourage aggressive play, such as Comeback, Quick Respawn, and Stealth Jump.
 * The rapid firing rate and excellent ink coverage of the Neo Splash-o-matic make it an excellent turfing weapon, allowing it to more easily maintain map control, capture Splat Zones, and build up the special gauge.
 * The primary weaknesses of the Neo Splash-o-matic is its lack of both damage and range.
 * Main Power Up can increase the damage of the Neo Splash-o-matic, capping off at 33.3 with 31 ability points — reached with either one main and seven subs or two mains and four subs. If this is too high an investment, 10 ability points, or one main, are enough to exceed 30 damage.
 * Sub Power Up can increase the throwing range of Burst Bombs, compensating for the short range of the Neo Splash-o-matic.
 * Sharking and Ninja Squid can help sneak up close to opponents to offset the Neo Splash-o-matic's short range.
 * The Neo Splash-o-matic has a higher special gauge requirement than most other slayer's weapons, offsetting its rapid turfing. Special Charge Up can further hasten building up the special gauge, allowing for more Suction-Bomb Launcher use.
 * The instant explosion and good ink efficiency of Burst Bombs offer plenty of uses:
 * Quickly turfing various inkable surfaces for quick maneuvering and building of the special gauge.
 * Either leading off attacks before attacking with the main weapon or finishing off damaged opponents who try to flee.
 * When used at the right time, the Suction-Bomb Launcher can turn the tide of a battle:
 * Either capturing or holding onto a zone while forcing opponents away from the zone.
 * Either leading or stopping a Tower, Rainmaker, or Power Clam push by clearing opponents out of the way.
 * Quickly popping the Rainmaker's shield to instantly start or restart a Rainmaker push.

Countermeasures

 * Having shorter range and weaker damage than most other typical slayer's weapons, the Neo Splash-o-matic would be at a disadvantage against them:
 * All variants of the Splattershot, the L-3 Nozzlenose, and the Splattershot Pro outrange the Neo Splash-o-matic.
 * Blasters, rollers, and sloshers easily overpower the Neo Splash-o-matic.
 * However, do not overlook its Burst Bombs, as they can provide its user more damage and range than expected from the main weapon.
 * Any mid-ranged or long-ranged weapon, such as chargers and splatlings, can fire upon the Neo Splash-o-matic with impunity unless it gets too close.
 * To prevent sharking, keep track of all four opponents – particularly which ones have neither been splatted nor super jumped to their spawn point – and turf suspicious puddles of opposing ink, preferably with a sub weapon. Point Sensors, while unable to turf, can expose any sharking opponents.
 * Splashdown and Booyah Bomb, if timed properly, can negate the Suction Bombs of a Suction-Bomb Launcher.
 * A counter Bomb Launcher can nullify the effects of Suction-Bomb Launcher, preventing its user's team from either capping a zone or continuing a push.

Demonstration
https://youtu.be/BgQAEEFuQfE

Etymology
Neo Splash-o-matic is derived from Splash and Automatic, plus the prefix Neo, Ancient Greek for new. The prefix Neo is also used to differentiate it from the Splash-o-matic. This trait is shared among the other alternate sets of the Neo brand. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカーネオ shāpu mākā neo references the pen-based appearance of the Neo Splash-o-matic. Like the English name, Neo is also used to differentiate it from Sharp Marker.