File:Quick Respawn Chart.png

Formula
Here is a table showing how time is spent during each death type. Only the Kill Cam / Black Screen frames are affected by Quick Respawn.

Murder
x = Ability Points = 10*Mains+3*Subs

A = % change due to Quick Respawn= (0.99*x-(0.09*x)^2)/60

B = Respawn Time (frames) = [death + spawn animation frames]+[kill cam frames]*(1-A)

Respawn Time (seconds) = B/60

Drowning and Falling
The first 12 ability points have no effect for these death types. So, subtract 12. The MAX(,0) function is used to avoid negative numbers.

x = Ability Points = MAX(10*Mains+3*Subs-12,0)

A = % change due to Quick Respawn = (0.99*x-(0.09*x)^2)/30

B = Respawn Time (frames) = [death + spawn animation frames]+[black screen frames]*(1-A)

Respawn Time (seconds) = B/60