Talk:Gear ability

Should each gear ability have its own page?
The description for each ability buff is getting increasingly complex, and the gear column will also get excessively full when completed. I think that the gear buff description should be very brief here and then a detailed description should be made on the ability's main article page. Additionally, I feel that the information in the gear column would be best on displayed in a separate table on the ability's main article page along with additional info on the gear like brand, cost, where to obtain the gear, and a picture of the gear. Thoughts? --sunmarsh  ( talk )  23:00, 7 June 2015 (UTC)
 * Sounds reasonable to me on both. I think we were initially concerned that abilities would just be a load of stub articles with little content available. But if we include all the gear that gives this ability then I see that these pages would expand by a fair amount. - Slate (Talk | Contribs) 23:13, 7 June 2015 (UTC)
 * Let's totally break them out. Having a list of gear for an ability is nice, and this list of abilities with icons (and briefer descriptions) would remain nice. --Tyroney (talk)
 * aaaand it's done. --Tyroney (talk)

Abilities stacking
If you have 1-3 mains, will that effect the subs... or will the subs start from full? Will subs between gears affect each other? Will each addition count from the base value, or with the new value (including previous abilities)? Liggliluff (talk) 16:33, 24 July 2015 (UTC)
 * If you stack main abilities, there are diminishing returns. I think (but I'm not totally positive) that all abilities work like this: if you have two of the same main abilities, one of them will be half as powerful as the other. If you stack three, two of them will be half as powerful as the first. Of course, these numbers vary from ability to ability, but you get the jist. Also, one sub ability is one third as powerful as a main ability, and I don't believe that there are diminishing returns for them. Feel free to correct me if I'm wrong. IanMS00 (talk) 18:19, 24 July 2015 (UTC)
 * I was asking myself these same questions today, Liggliluff. This series of videos doesn't exactly answer your questions, but you may find it helpful as it provides some ideas on how one might test these ideas objectively. Also be sure to check the comment section as many people are asking similar questions. Lastly, IanMS00, for the Quick Respawn ability at least, the second main ability is about 20% less powerful than the first, and the second is about 40% less powerful than the first. These percentages may vary based on the main/sub ability in question. --sunmarsh  ( talk )  01:29, 25 July 2015 (UTC)

Does anyone know why this page is locked? Many things on this page are totally wrong.
Why is the page locked?

Altenately, can someone with editing power fix the mistakes?

Fattie (talk) 15:48, 21 April 2019 (UTC)
 * It's semi-protected due to high traffic. What's wrong on the page? Heddy (talk) 21:50, 22 April 2019 (UTC)

Slightly confusing
It's probably just me, but the part of the table with 'matching' and 'mismatched' stuff made me really confused. It took me quite a while to understand. Could be rephrased better? Yawshi Fan (talk) 04:58, 28 December 2020 (UTC)
 * The table with the probabilities to be precise. Yawshi Fan (talk) 04:59, 28 December 2020 (UTC)
 * Read the examples below the table. That should help with understanding. If you have an idea for how it could be rephrased, please share. Heddy (talk) 16:10, 28 December 2020 (UTC)
 * Yeah I understand it now, would it be fine to put "drink ticket ability" and "not drink ticket ability" instead? Yawshi Fan (talk) 00:04, 29 December 2020 (UTC)
 * @Yawshi Fan That does sound better. I think you should go ahead and make that edit! 👍 Heddy (talk) 21:55, 6 January 2021 (UTC)
 * I did it :D Yawshi Fan (talk) 23:10, 6 January 2021 (UTC)

Abilities confirmed by Splatoon 3 Direct
As this page is protected for some reason, I'll post the updated data on here in hopes of someone inserting it. Swim Speed Up, Respawn Punisher, Ink Saver (Sub), Haunt, Comeback, Quick Super Jump (and Opening Gambit) are all confirmed to be available in Splatoon 3 (after min. 10 in the direct). Opening Gambit is in parentheses as it isn't outright confirmed, but probably has a changed logo due to the Spawner drones.

Meta (talk) 19:04, 11 August 2022 (UTC)

There are clear images for the Splatoon 1 abilities.
In this link, https://www.spriters-resource.com/wii_u/splatoon/sheet/68163/, you could see that all the Splatoon 1 abilities' images are clear. Can you put them in? KPOfficial26 (talk) 16:59, 3 February 2023 (UTC)


 * @KPOfficial26: I do agree that those images should be uploaded to the wiki, but I don't think they should necessarily completely replace the images already in use. I think both images should be displayed in the respective ability's articles, and I think the black circle version might be preferable on the gear ability article due to better visibility.
 * The images with the black circle are identical to how it appears in-game, and in fact are based on SVG files ripped directly from the now-defunct original SplatNet. Example: File:Ability Bomb Range Up.svg. Heddy (talk) 04:09, 26 February 2023 (UTC)
 * I finished uploading the files. Heddy (talk) 08:22, 26 February 2023 (UTC)

Gear whose primary Ability matches its Brand's favored Ability
Splatoon 3 has had two headgear that break this unspoken rule since launch: the Retro BluFocals and the Triple-Deck Specs. I have added a trivia entry about this to the latter's page after refining the one on the former's. I would appreciate it if someone with the qualifications to edit this page would add mentions of these alongside those of the SplatNet 2 items in the Primary Ability section. LaserFern (talk) 18:22, 10 April 2023 (UTC)

Missing Splatoon 3 Information
For example, the "Stacking" section has charts with the percent falloff, but only for 1 and 2. Recurve (talk) 22:37, 15 May 2023 (UTC)