Talk:Ink

What to call green
So it says that Green Ink is unused in multiplayer... then how exactly would the green that faces purple and the green-ish color that faces magenta be described? Yaamni (talk) 22:36, 13 June 2015 (UTC)
 * Based on what was said during the Nintendo World Championships, the color can be referred to as Neon Green. --SgvSth (talk) 21:43, 15 June 2015 (UTC)

RGB values
I went through some video footage I had archived from playing online and picked out the exact colors for all the ink variants. These colors come from UI elements depicting the colors, so there's no lighting or shading going on to distort the RGB values. The list below uses the color names as they appear in the article:

Online battles
 *  Blue
 *  Cyan
 *  Magenta
 *  Mint
 *  Orange
 *  Violet
 *  Yellow
 *  Scarlet? There is no red ink in multiplayer.


 * While "scarlet" doesn't appear, there is the neon green noted in the previous section. I have my own personal name for this color, though. (-:


 *  Snot

Hero Missions
 *  The so-called "white", which is actually a pale cyan like one of Mr. Game & Watch's alt colors......
 *  Green

--GuyPerfect (talk) 17:25, 18 June 2015 (UTC)


 * The boxes look really nice and colour names are always misinterpretable. Minecraft for example mixes up "cyan" and "light blue". It would be great if we can template this colour box and put it into the main article along with the HTML names. 07:45, 18 June 2015 (UTC)


 * Why would we need templates? We only need these colors for this article, right? – EspyoT 07:59, 18 June 2015 (UTC)


 * I intend to use colors on my userpage for one, but I can see other uses for such a template (such as on the Splatfest page). Either way, I like to think that "this is the only place this content will ever be used" is somewhat of a dangerous assumption to make. (-: --GuyPerfect (talk) 17:25, 18 June 2015 (UTC)


 * Yeah, I agree, then. Plus who knows what pages will appear in the future that could use those colors. If that's not already the plan, I recommend just making the RGB value a template, instead of an entire box of color. – EspyoT 18:08, 18 June 2015 (UTC)


 * Okay, so... I know we're still debating what constitutes proper use of templates, but I went ahead and made Template:Ink. It accepts the color name as plain text and creates a box containing that color, should it be in the list. The names used are the same as those listed above, also including "green" and "pale cyan" for the hero mode colors. This way, whenever they add new colors in future updates, we'll easily be able to add 'em in. Plus, we can make another template for, let's say, eye color, even if a color of the same name is a different shade. --GuyPerfect (talk) 18:47, 18 June 2015 (UTC)


 * Just a question: Did you grab an average of a block of pixels, or did you just sample one pixel? Because if jpg/mpg compression decided that that one pixel you chose should be lighter or darker, that's going to throw off the color a tad. – EspyoT 07:59, 18 June 2015 (UTC)


 * It's an aggregate of various regions of pixels. The multiplayer colors came from the "Good Guys" and "Bad Guys" lettering on the results screen, and the hero mode colors were processed from minimap screenshots via Miiverse. --GuyPerfect (talk) 17:25, 18 June 2015 (UTC)


 * Sounds good to me. – EspyoT 18:08, 18 June 2015 (UTC)

Ink colours
Apparently, according to a link NW linked me on twitter (after I was asking about ink colours) the ink in-game actually has different variations and each pairing has a different name.

For example in regular matches, the Pink colour is different when you fight the turquoise/cyan colour and the orange, in the orange's case, slightly lighter. I managed to pick up on this in-game noticing this effect, as the pinks are entirely different. The pink when fighting the darker green is also different too.

This colour variation apparently happens with the dark blue which has several alterations (orange vs blue is different from blue vs lime for example, and the colour locked blue is also different) and also even differs in the single player. The single player has entirely separate colours from multiplayer by small variations (I once again picked up on this when the custard colour in 1P and multi were different) and none of them are the same when compared side by side.

There's even an unused colour you could've played as in single player referred to as 'MothGreen' and I've seen it in some screenshots before the game's release. I'm just wondering if we should mention it considering the range of colours is so much more than what's on this page in reality. i know we've mentioned the ink can render any colour, but the ink colours have more variations than what we've described... Pinkolol16 (talk) 12:45, 21 July 2015 (UTC)


 * What we need is a hell of a lot more research on this subject. Right now, the info we have is all sketchy, and that's a pretty horrible thing to have on a wiki. – EspyoT 14:49, 21 July 2015 (UTC)


 * The ink colors defined in the game's data files are known, but the issue is that the provided RGB values don't directly correspond to the ink's final output color due to various processes that happen in the shader. I've been meaning to go through the colors to figure out how to transform them into the ones used on the GUI in each case, but haven't gotten to it yet. --GuyPerfect (talk) 04:29, 22 July 2015 (UTC)

Uh, I'll just link it here, it wasn't made by me but here you go: Link

I reckon these values here correspond really well even with the shaders distorting the values (so the limes and cyans look the same instead of being a hex different) but these are apparently from the game's files unless you already have this. The hexes for the blues are different for example, it says on the page that they're from regular battle and ranked when I've compared them in PAINT side by side and I can see differences. It also doesn't help in-game the 3 different Pink values on the A side I could easily see in-game, especially when the loop showed them back to back. I also compared the colours from single player, the dark blue and the lime green and there are differences that I could clearly see in-game, so our speculation isn't exactly good enough.

There's several variations of a colour and that's gonna need to be mentioned. Take a look at that link. I was given that by NWPlayer on twitter after I was whining about where the yellow was. It appears there's more than we think. As a wiki, I honestly think this should have this information somewhere. Even if the distortion happens to make them lighter or darker we do need to mention this somewhere. I don't think colour names can make it anymore obvious. But it was a suggestion. Look at the link and then decide. Pinkolol16 (talk) 06:58, 23 July 2015 (UTC)
 * Hey, Pinkolol16 (and everyone else interested for that matter). I just spent some time creating Template:InkT for testing more accurate ink colors. I have all the ink colors from the game data there now. Like GuyPerfect mentioned, they aren't the exact colors after shading, but they are very close. I've set up two examples in the gallery section so you can tell how similar the colors are (more are needed of course). I think the official color values from the game data may be the best we can get, even if they don't look exactly like the ink on the ground, for the following reasons:
 * The look of ink on the ground is based on many factors, including lighting, player camera positioning, and surfaces, so color picking from a screenshot of ink on the ground is sketchy
 * Depending on how the ink is viewed, it may look exactly like a color from the game data
 * GUI elements brighten or darken the color
 * If we were to implement these new ink colors in the Ink page, I think we should do them in a color set. As in, Team A, Team B, and Neutral colors are all in the same listing. This is contrary to the system on the page right now, where all colors are listed without their "pairs". Either way, I'm really happy we finally have official names for the colors ( Soda)! --NefariousSquid (talk) 10:59, 23 July 2015 (UTC)