Respawn Punisher

Respawn Punisher is an ability in Splatoon 2. The ability is exclusive to clothing, and cannot be rolled as a sub ability.

Respawn Punisher increases the respawn time and the amount of Special Gauge that is lost to both the user and opponents defeated by a Respawn Punisher user. If the opponent has on their gear, the effects are nullified by 85%, if applicable.

"You and your defeated enemy's special gauge penalty and respawn time increase."

- In-game description, translated.

Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are, , , and. In addition, since wearing the is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Gear
Respawn Punisher is the main ability of:

Data

 * Respawn Punisher has a stronger effect on the user than on the enemy, as shown in the table above.
 * If both the user and an enemy are wearing Respawn Punisher, the effects of being splatted by an opponent with Respawn Punisher, and the penalty of being splatted while having Respawn Punisher will stack.
 * Respawn Punisher has no effect on assists. The user must land the final blow that splats the enemy for there to be an effect.
 * Respawn Punisher does not affect respawn time if the user drowns or falls out of bounds, but still has its normal Special Gauge effects.
 * If the enemy is wearing, the effects are nullified by about 85%. Otherwise, the effects are not affected.
 * The effects of are applied after the special gauge loss effects of Respawn Punisher. This means that splatting an enemy using Special Saver means they will lose about 52% of their special gauge.