User:AlreadySplatted

Me
I am a total Splatoon 2 fan, I've beat Octo Canyon (Poor Callie!) and the Octo Expansion. My username is 8-boy, so watch out, because I can get 22 splats and 1053p of turf! (I could never find the original Splatoon.) Also, could someone tell me how to put pictures on my page???????

P.S. Friendly Octolings (Agent 8s) are SOO much better than Inklings (Agent 4s) in my opinion.

P.P.S. How come we have to wait an extra month for the Octoling amiibo?

Stats
Type: Octoling

Favorite weapons: All Sloshers, All Rollers, All Shooters, All Brellas, All Dualies, Explosher, Dark Tetra Dualies, and Bloblobber.

Super Sea Snails: ten (had twenty (WHY SO MANY BAD SECONDARY ABILITYS???????))

Cash: IT'S A SECRET TO EVERYBODY

Food/Drink Tickets: 30 (I'm not even kidding!)

Favorite Gear: All amiibo gear, All Hero gear, Reggae Tee, Arrow Pull-Ons, Front Zip Vest, and All 12-month Nintendo Switch Online gear.

Favorite things to do in real life
Browse Agent 8, Agent 4, and Agent 3 for hours on Tumblr.

Favorite things (part 2)
Fav music: It's a tough battle between Fly Octo Fly ~ Ebb & Flow (Octo) and Calamari Inkantation.

Fav gear owned:


 * (Three secondary slots, because of Super Sea Snails.)


 * (Three secondary slots, because of Super Sea Snails.)


 * (Three secondary slots, because of Super Sea Snails.)


 * (Three secondary slots, because of Super Sea Snails.)







L-3 Nozzlenose
Not gonna lie, I'm a HUGE Nozzlenose fan. It gets a bad rap, but I believe in it. You know how good Inkbrushers freak out and spread ink by jumping and shooting? Do that with the Nozzlenose and you get great ink coverage. I often get >1000p in Turf War. The Default Nozzlenose is essentially all about crowd control. Killer Wail vacates an area wherever you shoot it so you can push forward, and the Disruptors discourage enemy advancement towards you. Even you disrupt them and you don't kill them, you hinder their capabilities against you and encourage them to flee. The thing with the Custom Splattershot Jr. is its inaccuracy and short range, and the Blaster leaves little room for error, lest you wish to fire off two slow shots with lower range than the Nozzlenose. The L-3 remedies this with accurate shots at a reasonable distance and quick fire rate even for a semiautomatic, once the first round fires off, if you have a good rhythm going, you can fire off another round quickly and snag the kill. It really is an assassination weapon, much like the Inkbrush, also with capabilities of something that can push forward well. However, even if you look past its notorious reputation, its not all fun and games for the L3. It hatehatehatehatehatehatehatehatehatehatehatehateHATES chargers. The L3 is a slow advancer. While you're looking around for ground to ink and walls to maneuver around on, chargers are tracking you from their vantage point and BOOM. You're dead with no tools except Killer Wail to take them out and even that's easily avoidable. Other weapons that don't have any long range options like the Custom Splattershot Jr. have a wide, AUTOMATIC spread that allows evasion more easily, and stuff like the Luna Blaster have blast radius and an offensive special that doesn't broadcast itself to the enemy before it activates. Plus, it sucks close range against non Chargers, as they have either the shotgun blast of the Roller or an automatic that's much easier to splat with since it doesn't have a break between bursts. The sweet spot to shoot with is fairly large, but it does wish it had a bit more range to get a bit more leverage with. TL,DR: The L3 is a strange weapon. Its a strange mix of offence and defense, and a semiautomatic, the first of its kind. However, as long as you know how to keep the enemy in your sweet spot, use your sub and special effectively to clear out foes and assassinate, get a good rhythm with the trigger, and know how to recognize danger, this finesse-based weapon may click with you.

Kensa Dynamo Roller
I know a lot of people dislike this weapon because of its slow windup time and heavy ink consumption, but I like it because of the sheer range and damage, enough to splat at a range similar to the Bamboozler 14 Mk I. You can usually only do five flings with it, and even then the fifth fling will be less powerful, because you will have slightly too little ink, so I always equip lots of Ink Saver (Main) to combat that. You can use the Sprinkler to ink an area while you're off splatting, or it can be placed down as a shield in a battle to give you a little extra time to wind up your swing, and the Booyah Bomb can be used either to vacate an area, or to give yourself a shield in a pinch. All in all, if you hang back in the sidelines to charge up the swing, jump out and wreak havoc, and use your Sub weapon and Special weapon wisely, you might just be the best player on the team.