Saltspray Rig

Saltspray Rig is a multiplayer stage in Splatoon.

Layout
Saltspray Rig appears to be an ocean-based oil rig, with pipes, crates, and suspended platforms resting over a large body of water. It is shaped somewhat like a squid, with two Respawn Points leading into a series of pathways and drop-offs. There are two elevators located in the middle of the map to quickly move from the Bottom Area to the Top Area. Pathways stemming from each Respawn Point cannot be accessed by the other team, and branch off into smaller trails that lead to the Top Area and Bottom Area.

Saltspray Rig's total area is 1900p.

Notable Locations

 * Top Area – The Top Area is located opposite from the teams' Respawn Points. It is normally the last area to be claimed, due to it's distance from the spawnpoints. It features a tall structure in the middle, which is heavily contested in the later parts of the game, in order to claim the surrounding turf. There is also a moving platform that a player can use to claim turf quickly, but in turn, exposes the player, as the player will fall thorugh the platform if they turn into a squid.
 * Bottom Area – The Bottom Area is located between the team's Respawn Points. It is often the first area that is claimed, but is typically forgotten towards the end of the game, due to the battle shifting towards the Top Area. In the last minute, it is easily claimable.
 * Starting Areas – The Starting Areas in Saltspray Rig cannot be reached on foot by the opposing team, so there's a lot of turf that can be easily claimed during the game. A team with a charger, though, may be able to claim some turf if the opposing team is not paying attention. Both areas contain paths leading to the Bottom Area and Top Area. If a team is not careful, the opposing team may launch an inkstrike in the area near the end of a battle, claiming some turf which the players cannot claim after leaving their Starting Area. The only way a player can get back up their team's Starting Area is to Super Jump to their team's respective spawn or to one of their teammates.

Splat Zones
The Splat Zone for Saltspray Rig sits just below the top area, just inside the "entrance" and before the ramp. It can be easily taken by players shooting ink on ledges on the opposing sides, but if the front of the zone is not protected, the opposing team can easily take control of the zone.

Hazards

 * Chasms – Saltspray Rig's high and low areas are separated by large chasms. Falling into a chasm will kill Inklings.

Tips

 * It is impossible to physically reach the spawn point of the opposing team and the only wau to ink those areas is to spray up at the tips of the walkways, throw bombs, or call in an inkstrike. That means wasting time claiming that turf at the beginning is not as important as other contested area. Wait until the action heats and claim it after a respawn.
 * Since the top area is so contested, getting into it can be difficult once a team has control. However, on the far left and right sides outside the area are paintable walls that can can climbed for sniping or for easy entry into the area.
 * At the top of the aforementioned walls, there are also small paintable walkways that are often overlooked.
 * Towards the back of the map, there is a platform attached to a crane. If a player climbs the tallest stack of boxes in this area, it is possible for them to get on said platform. This is a useful sniping spot for chargers, and it can also be a good location to put a sprinkler.

Trivia

 * Saltspray Rig was one of the two playable maps during the Splatoon Global Testfire, alongside Walleye Warehouse.
 * Due to the layout of the level, it is the only map to display differently on the gamepad depending on which side the player's team's spawn point is on.
 * An evening variant of this map exists in Hero Mode in the mission Octoling Onslaught.