Opening Gambit

Opening Gambit is a gear primary ability in the SS undefined.

Opening Gambit gives the user Run Speed Up and Swim Speed Up (and in, Ink Resistance Up) for the first 30 seconds of the battle. In Splatoon 2, that time is extended by 7.5 seconds for each splat and assist the user gets while the ability is still active. In Splatoon 3, the time by which it is extended is 15 seconds instead.

Tactics
The ability is ideal for reaching objectives before opponents during the start of the match. Because of this, the ability is almost never used in Turf War.

Gear
Opening Gambit is the primary ability of:

Mechanics
When active, the ability provides 30 AP each of the following:

The ability is active when any of the following conditions are met:
 * The elapsed time indicated by the timer is 30 seconds or less.

Gear
Opening Gambit is the primary ability of:

Mechanics
When active, the ability provides 30 AP each of the following:

The ability is active when any of the following conditions are met:
 * The elapsed time indicated by the timer is 30 seconds or less.
 * When the ability is active, that amount of time is extended by 7.5 seconds for each splat and assist the user gets.

Gear
Opening Gambit is the primary ability of:

Additionally, Murch or Spyke can replace the primary ability on a piece of headgear with Opening Gambit by using 15 of each of the following ability chunks:

Mechanics
The mechanics in have been indicated to be similar to those of. When active, the ability provides 30 AP each of the following:

The ability is active when any of the following conditions are met:
 * The elapsed time indicated by the timer is 30 seconds or less.
 * When the ability is active, that amount of time is extended by 15 seconds for each splat and assist the user gets.