Flyfish

Flyfish are Boss Salmonids that appear in Salmon Run in Splatoon 2.

Description
They consist of a single Smallfry using an Inkjet-like contraption to fly around. Flyfish will stop to fire a barrage of up to 8 missiles; similar to the Tenta Missiles, these can lock on to up to two Inklings at a time. Direct hits results in an instant splat. Flyfish have two buckets that fire the missiles. Players need to throw a splat bomb into the buckets while they are firing missiles. Once the missile launchers are destroyed, the flyfish drops its Golden Eggs.

Salmonid Field Guide
The following text is quoted from the Salmonid Field Guide.
 * Basic Information
 * Each flank is equipped with missile launchers capable of firing up to four missiles each.
 * Uses jet propulsion technology to hover about.
 * Covered in ink-repelling armor.
 * Attack Behavior
 * Capable of locking on to two targets and firing up to four missiles from each missile launcher.
 * Elimination
 * Throw a bomb into one of the missile launchers to destroy it.
 * Take out both of its missile launchers to bring down the Flyfish.
 * Supporting Information
 * The latest model of weapon from leading Salmonid engineers.
 * Only the most elite Smallfry are selected to undergo the special training to become Flyfish pilots.
 * Equipped with a space-grade reaction control system on each flank to enable a smooth, stable hover.

Tips

 * Flyfish are one of three Boss Salmonids that can attack players without having close proximity to them, the others being the Stinger and the Drizzler. Due to the long-range threat of these three Boss Salmonids, destroying them should have high priority over destroying other Boss Salmonids. The Flyfish is the greatest threat by far, as its missiles do the most damage and players may not be able to dodge them while also avoiding the attacks of other Salmonids.
 * Players need to coordinate which player will throw a bomb in which missile launcher. This can be done by observing which missile launcher the other player is closer to, and safely assuming that it's the one they will destroy.
 * Voice chat also works: "You take left, I take right!"


 * It is possible for a player to quickly destroy a Flyfish in one missile-launch cycle without the assistance of another player. Throw the bomb as soon as the hatch opens, then immediately recharge ink for the second bomb and throw it as soon as possible.
 * Aiming bombs at the missile launchers is not guesswork. While holding, a line appears on the screen showing exactly where the bomb will go. However, holding the button too long may lead to a missed opportunity as the missile launcher hatches close back up, and at times it may bounce off the rim of the launcher.
 * Flyfish can only fire 4 missiles if one of their missile launchers is destroyed. So, if there is not enough time to destroy both missile launchers at the moment, destroying one of them is still a good idea.
 * The Sting Ray and Inkjet are also capable of eliminating Flyfish if they are aimed at the cockpit and missile launchers, respectively.
 * As of 1.2.0, the Splashdown can also do so if it hits the launchers.
 * Caution must be used when using Splashdown or Inkjet near a Flyfish, since both attacks bring the user high enough to come into physical contact with the Flyfish, which inflicts substantial damage on the inkling.
 * When battlefield conditions prevent the player from waiting for the ink tank to refill, or when there are multiple Flyfish, the Bomb Launcher should be deployed.

Trivia

 * When introducing the different Boss Salmonids during the second training mission, Mr. Grizz refers to all of them as "it", except the Flyfish, which he calls "him", and Maws, which he calls "she". This makes them the only two Salmonids with a confirmed gender.