Battle Dojo

"Find out who's got the freshest splatter skills in a 1 vs. 1 balloon-bursting battle."

- official website

Battle Dojo is a 1v1 local multiplayer mode in Splatoon. It was announced on 2015-04-01 during a Nintendo Direct.

Description
Battle Dojo is playable by two people on the same console, one using the Wii U GamePad and its screen and the other using the Wii U Pro Controller or Wii Classic Controller and the TV screen.

Once a match begins, a column of light, marking a location, appears. Players must travel to this location and shoot the seven balloons that appear within twenty seconds. Each balloon is worth one point, and two when there is one minute left in the match. After all seven balloons are popped or are not popped after a certain amount of time, a new light column appears. The first player to reach thirty points or the player with the most points after five minutes wins the round.

Players can splat each other to reduce the other's points. At 1 point, there is no cost for getting splatted, At 2 and 3 points the cost is 1 point, At 4 and 5 the cost is 2 points, At 6 and 7 the cost is 3 points, At 8 and 9 the cost is 4 points and 10 and above, the cost is 5 points. Going out-of-bounds or dissolving in the water does not cost points.

Cans make an appearance here and will either give the players a status effect, sub weapon or special weapon. These can be found by breaking open crates found in various areas around each stage. All obtainable content from the cans are used immediately upon getting them, so specials are not able to be stored for later use.

A list of the obtainable items and conditions from the cans are shown below.


 * Bubbler: Equips player with a Bubbler.
 * Disruptor: Causes the opponent to suffer as if under the effects of a Disruptor.
 * Full Power-Up: Causes the player to receive a temporary boost to their run speed, swim speed, and ink recovery.
 * Inkstrike: Automatically sends an Inkstrike to the opponent's current location.
 * Inkzooka: Equips the player with an Inkzooka.
 * Point Sensor: Causes the player to see the opponent as if under the effects of a Point Sensor.
 * Sprinkler: Automatically places a Sprinkler in front of the player.
 * Super Jump: Automatically cause both players to swap places through a Super Jump.

Stages
Only five stages are currently playable in Battle Dojo:


 * Arowana Mall
 * Blackbelly Skatepark
 * Saltspray Rig
 * Urchin Underpass (pre Version )
 * Walleye Warehouse

Weapons and gear
There are eight weapons available in Battle Dojo. The player will be equipped with gear based on the weapon they choose, as shown in the following table.

Trivia



 * Multiple Pro Controllers and a Wii U GamePad can be seen inside the Battle Dojo hanging on the wall. There are three white controllers, a black controller and a white GamePad on the left side and two black controllers on the right side.
 * Battle Dojo matches can also be played with a combination of the Wii U Pro Controller or Wii Classic Controller attached to a Wii Remote with MotionPlus, which is hinted at in the 26th Sunken Scroll, pictured right. This allows the player using the controller to have motion controls. To perform this, the player must hold down on and, and press  and , as described on Live from Squid Research Lab.
 * The playable Inklings in the Battle Dojo are based on those seen in various pieces of official art.
 * During a Splatfest, all the stages in the Battle Dojo were switched to nighttime along with the Squid Sisters Splatfest theme Ink Me Up.
 * Stages that were added to the game through updates were not added to this mode.
 * Using hacks, you can load every stage into Battle Dojo, and each player would spawn where the spawn points would be in multiplayer. But, no balloons or crates would spawn anywhere.
 * The Urchin Underpass stage never received the changes from Version as the multiplayer stage did.