Competitive:Torpedo

Unofficial

Splatoon 2
Introduced in the Version update, the Torpedo is a unique sub weapon that has two phases, each with different applications. While it inflicts less damage than lethal bombs, its rolling phase can be combined with a shot from a main weapon, particularly the Kensa Rapid Blaster. The homing phase can be a noxious distraction tool against opponents.

Use
The Torpedo's initial phase behaves like a lighter, weaker Splat Bomb: If the Torpedo finds an opponent while airborne, it transitions into its homing phase before launching towards its target in a straight line:
 * As long as a Torpedo hits any surface without getting near an opponent, it will not transform into its homing phase and will detonate one second after contract.
 * Torpedoes can be rolled slightly farther and higher (off of ramps) than Splat Bombs, enabling them to reach opponents at farther distances.
 * Targets within 30 DU will receive 60 HP of damage, which will weaken opponents enough to get splatted in one or two shots or bursts.
 * Targets between 30 DU and 60 DU will receive 35 HP of damage, which is sometimes enough to splat weakened opponents.
 * Rolled Torpedoes can also turf the ground, increasing the mobility of slow-firing weapon users.
 * Any opposing attack of at least 20 HP will destroy and defuse the torpedo. Users of rapidly-firing shooters and dualies have an easier time at this than users of slower-firing weapons.
 * Users of ink-thirsty weapons will also have to use a sizable portion of their ink tank that would otherwise be used to attacking their opponents.
 * A Torpedo in homing phase that strikes an opponent or surface will explode and release droplets, up to three which can damage an opponent.

Synergy
While versatile, the Torpedo is not a lethal bomb — particularly either a Splat or Suction Bomb. Lethal bombs provide its user's team many advantages over another team that has no lethal bombs in its composition:
 * Their one-hit-splat offers its user's team chances of instantly gaining a numbers advantage, from which a game-winning push can arise.
 * Their lethal explosion provides space for its user's team to either push into an area held by the opponent or stall an opponent's push.
 * The turf inked by the resulting explosion contributes to both maintaining map control and building up the special gauge.