Villi Phase

Villi Phase is the second stage in Octo Expansion's finale.

Gameplay
Agent 8 lands and has to go through a stage to find a weapon. The first room has them lure a Sanitized Octoseeker to smash crates and get a key to unlock a vault containing a pressure switch. The switch opens a doorway to a room with Inkrails and Sanitized Octomissiles. After dodging them, Agent 8 has to trick a lone Sanitized Octotrooper to break a box and give them access to and return to the Octoseeker room. They have to ink a switch with the Splat Bombs that grants them access to a room with Sanitized Octohurlers and platforms with propellers. After Super Jumping to another section with three Octohurlers, Agent 8 receives the and will be able to climb up the wall past the Octoseeker and finally get to the Belly Phase.

If the player gets splatted, they are given a 20% skip charge, meaning five splats will end up with 100% skip charge. This allows the option to skip the phase, where the following dialogue will be displayed:

"Having acquired a weapon, Agent 8 headed for the upper levels..."

English
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S2 Icon Telephone 2.png Broken Telephonegreen
"Blah... blah blah..."

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S2 Icon Cap'n Cuttlefish.png Cap'n Cuttlefishgreen
"Telephone? ...No response."

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S2 Icon Marina 2.png Marinagreen
"There's gotta be a weapon around here somewhere!"

"Octoseeker! Don't get smooshed!"

"Maybe you can "encourage it" to break these boxes for you..."

"Go wherever the Inkrails take you!"

"After jumping, don't forget to turn back into an octopus again!"

"Woo! Let's GOOO!"

"Splat Bombs! Throw 'em with !"

"Niiice. I guess just keep pressing on."

"That's an Octohurler! Watch out for the Rolonium!"

"A canned weapon! Man, it would be nice to get your hands on that..."

"Baloney... yum? I think you mean Rolonium."

"YES! An Octo Shot!"

"Don't worry about that - worry about the Octosniper!"

"I think we need to find an energy source..."

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S2 Icon Pearl 2.png Pearlgreen
"That thing is so annoying!"

"There's the key, Eight! Open that vault!"

"Nice work!"

"Bleh! A dead end... Isn't there anything you can do?"

"Ah! A can!"

"That enemy is pretty fresh. What's it called?"

"Baloney... yum?"

"Eight! Watch out for the Baloney-yum!"

"Woo! Get inking, Eight!"

"I see a big ol' gate! Is that the exit?"

"Whoop whoop! Launchpad!"

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Trivia

 * The developers revealed that if Agent 8 gets splatted during this phase, they will actually die, because they are not connected to a respawn platform. This means the game goes back in time every time you get splatted during the escapes.