File:Quick Respawn Chart.png

Formula
Below is a table showing how time is spent during each death type.


 * F1 - The number of frames used by the death animation. Not affected by Quick Respawn.
 * F2 - The number of frames used by the splat cam or a black screen that shows after the death animation ends. Affected by Quick Respawn.
 * F3 - The number of frames used by the spawn animation. Not affected by Quick Respawn.

Ability Points: A := 10 &times; Mains + 3 &times; Subs

Murder
% change due to Quick Respawn: B := (0.99 &times; A &minus; (0.09 &times; A)2 ) / 45

Respawn Time (frames): C := F1 + F3 + F2 &times; (1 &minus; B)

Respawn Time (seconds) (approx.): C / 59.94

Drowning and Falling
The first 12 ability points have no effect for these death types:

A < 12 ⇒ B := 0, A ≥ 12 ⇒ B := A &minus; 12

% change due to Quick Respawn: C := (0.99 &times; B &minus; (0.09 &times; B)2 ) / 30

Respawn Time (frames): D := F1 + F3 + F2 &times; (1 &minus; C)

Respawn Time (seconds) (approx.): D / 59.94