Equipper

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"At each station, the available weapons will be displayed atop the orange. orange are required to take each test. We'll grant you orange to start with. The orange indicates the number of CQ points needed to take the test. The orange is how many CQ points you will earn for passing the test. Now go ahead and press to select a weapon."

- C.Q. Cumber (on Fake Plastic Station)

The equipper is a mechanic in the Octo Expansion.

It is a metallic pad with shoe prints printed on top. Activating the equipper raises a glass cylinder with rotating metal plates, while a menu is shown with one to three weapon loadouts - sets of main and/or sub weapons, a special weapon, or an unarmed option. Choosing a loadout selects it for the next mission or section.

Upon completing a mission, the player returns to the equipper, receives the mem cake for the mission, and returns the equipment for the mission, taking the player back into the train.

If the player returns to a previous equipper of the start of a section, the player is forced to activate the equipper, and returns the equipment for that section, before proceeding.