Camp Triggerfish

"Callie: We should go camping here on our day off. Marie: Why camp when I can just be lazy at home?"

Camp Triggerfish is a multiplayer stages in Splatoon. It appears to be a wooden fort built over a lake, surrounded by a thick forest. It was released as free DLC on July 24th, 2015.

Layout


Camp Triggerfish consists of a series of bridges over water, and a large area near the team's spawn, along with a shelter that can only be accessed via a grated pathway in Turf War. Both bases at Camp Triggerfish has a set of floodgates that open and close periodically. When the gates are down, it’s easier for other teams to enter. In Turf War, the floodgates lower when there's one minute left on the clock, allowing for access to the shelter. In Ranked Battles, they stay down for the entire match.

Teams begin on opposite sides of the stage, with bases immediately splitting into two paths. The left path leads into a large, circular area surrounded partially by a net over water. This area extends into a narrow walkway ending in high, wooden walls. The path right of each team's base leads directly into the central walkways, which are also accessible by climbing over the aforementioned walls. This path leads into an open area below a series of net catwalks, which can be used to enter the other team's base or the shelters behind their floodgates.

Camp Triggerfish features ambiance of chirping birds, and when players are close to the lake, rippling water as well. Upon spawning, the chirping of crickets can be briefly heard before fading.

Hazards
Water is located through out the entire battle field, making it easy to fall in if a player is not being careful, especially on the rope bridges and grated platforms.

Notable Locations

 * Spawn Base: The area in front of spawn is a very large area to grab turf.  However, since they are very close to the areas the enemy team can cross over to your side, they tend to attract enemy players that manage to sneak over to your side.  Finally, these areas also lead to the backside of the walls of the Center Flatboards, which allow you to reach the top of the wall as a good perch for chargers.
 * Center "Flatboards": These areas in the middle of the map don't have much turf to cover, nor any direct path to cross the water canal, but many of the early splats will occur here due to the short distance between sides.
 * Canal Grates: On both sides, there are three sections each where grates go over the water.  While only one of these (the farthest) allow the player to cross over to the other side of the map, it should be noted that these grated areas are great spots to shoot enemies that are on the other side.  Though, you are very exposed while doing this, as you will fall through the grates into the water if you turn into a squid.
 * Floodgate Shelters: These areas on the far ends of the map lead directly to the open area in front of spawn. While this area is a good spot to sneak over to the other side to get enemy turf and surprise splats, it is easily accessible by the other team via the floodgates that drop in the final minute of the battle.

Splat Zones
Camp Triggerfish has two splat zones located on opposite sides of the canal in the middle of the map. It is possible for one team to completely gain control of both splat zones without ever setting foot into enemy territory just by shooting across the canal, and the blocks on top of the Splat Zones don't count towards taking control of one.

Tower Control
The tower starts in the center of the two center platforms on an added platform in between. When activated, the tower then travels over the water dividing the two sides, passing by the many grated areas on either side, until it climbs up the gated section, before ending in the middle of the wide pathway in front of the spawn point.

Rainmaker
The Rainmaker in this map starts on top of an added platform in the center of the map, bridging the gap between the two sides. The goals are located on opposite corners of the map, inside the Floodgate Shelter on the side closest to the opposing team's respawn point. A stack of blocks and an inkable wall have been added to help players reach vantage points and other parts of the map quicker, as well as wooden platform added next to each of the teams' bases so they can access their side of the goal faster. Two blocks have also been added to the roped bridges to aide in attacking any player on top of the grated platform on the other side, and to provide a hiding spot for both teams.

Tips

 * It is physically impossible to reach the path that leads left from the opposing team's Spawn Point. However, ink can be spread here by using various, long-range Main Weapons, Sub Weapons, and Special Weapons.
 * Most of the wooden walls are quite thick at their top, allowing room for Inklings to move around freely. These are great places for chargers and other strategic players to perch, proving hard to reach but smart options for advanced players.
 * When the floodgates open, teams often rush to ink the turf awaiting inside. Because of this, advanced players may want to reach the other team's floodgate areas, hide in a partially inked wall, and ambush their opponents when they swim into the newly-available area.
 * In a Turf War, one expert strategy is to reach the enemy side as quick as possible, and defeat any inklings on the enemy side that approach their mesh area (where they can cross over to your side). Though extremely difficult to do, if you can secure their mesh area before the enemy team crosses over, you can effectively lock the enemy team out from your side, and then close in on them by the teammates on your own side as well as the side you are on.
 * If the enemy team manages to cross over before their mesh area is secured by your team, it will be all the more difficult to lock them out, as enemy teammates can quickly Super Jump to them for assistance.

Development


Camp Triggerfish underwent a series of changes between its development period and release. The pre-release version included many differences, such as:
 * The circular areas left of teams' bases included a much taller, independent cylinder to climb.
 * The short, rectangular features on the central walkways were not present.

Trivia

 * Camp Triggerfish has been shown in a multitude of trailers and screenshots for Splatoon, only releasing to the map pool on July 24th; this makes it the longest-known-about stage to be released.
 * The name is based on the real-life triggerfish.
 * The Spanish name of this location is misspelled, its name is "Campamento Arowana" but it should be called "Campamento Arawana" since "Arowana" doesn't exist in that language.
 * The Spanish and Italian versions of Splatoon were also the only editions that didn't include Arowana in Arowana Mall. The Spanish version already included this fish name in this setting, while the Italian version has no setting called Arowana.
 * The Squid Sisters quotes "Apparently they've rebuilt this place tons of times" and "Why not pick a design and THEN start building it?" are likely a reference to the long development period of Camp Triggerfish.
 * The Squid Sisters quotes “Ahh, a campsite! Did you bring the marshmallows?” | “No, but I brought hot dogs!” and "Let's roast marshmallows over the campfire!" | "Splat that! Team Hot Dog for LIFE!" are a reference to the 3rd North American Splatfest where the theme was "Would you rather roast a marshmallow or a hot dog?"
 * Camp Jellyfish can be seen across the lake that Camp Triggerfish is built on.
 * Before Version 2.1.0, a glitch existed that allowed players to jump across the gap between the the two sides in the middle of the camp. Although the timing was strict, it was a nasty trick that could be achieved consistently, but has been patched out of the game.