Weapon range

Each main weapon has two different shooting ranges - the hitbox range, of where the weapon can deal damage to a target, and the slightly larger inking range, which determines how far a weapon can ink surfaces.

Measurement
A major problem in properly measuring a weapon's range is how there are no real units of measurement in the game. It may be possible to know the relative distance a weapon can shoot, but not the absolute distance. To determine this, a consistent unit of distance that is built into the game is needed, such as evenly spaced lines, while the starting point of measurement must always be the same. In an open space with no walls and obstacles, it is almost impossible to always shoot from the same spot in the same direction and angle to the ground.

The solution to this is the Shooting Range. On the ground are white, evenly spaced lines that act as an absolute unit of measurement. If the ink on the stage is reset, the player is always teleported to the same spot. By turning off motion controls, the angle the weapon shoots at will also remain the same, even after resetting. With this, there is a consistent way to measure the shooting distance of each weapon. For weapons with a range longer than the distance to the back wall, it is possible to back up to the far wall to gain a few extra lines of distance.

Splatoon 2
''Note: that the range was rounded to one decimal place. Because of this, many weapons will share the same with rank with other weapons.''