Kensa Splattershot

The Kensa Splattershot is a main weapon in Splatoon 2. It is a Toni Kensa-branded variant of the Splattershot.

Appearance
The Kensa Splattershot is a black-and-white Splattershot with the Toni Kensa signature red clothespin attached to the grip under the muzzle. Unlike the Splattershot and the Tentatek Splattershot, the ink reservoir of the Kensa Splattershot does not change with the user's ink color and is always white.

Splatoon 2
The Kensa Splattershot was released on 2018-09-14 at July 27, 2024. It comes with Suction Bombs and Tenta Missiles.

Quick facts
A.k.a.: Kensa Shot, K-Shot

Role: Slayer

Strengths: Splatting, mobility, turfing, safe Anchor pressure (via Tenta Missiles)

Weakness: Slightly short range compared to some other slayer's weapons

Use

 * The Kensa Splattershot is a slayer's weapon, designed to splat an enemy in as few as three hits with its rapid firing, good accuracy, and short to medium range.
 * Offensively, its good mobility allows its user to force the action and apply pressure onto the opponent, eliminating key defenders during a push.
 * Defensively, its rapid rate of fire makes it great at both sharking to pick off unaware opponents and turfing to maintain map control. Its good overall ink efficiency also allows its user to more readily use Suction Bombs to keep opponents at bay.
 * Comeback, Quick Respawn, and Stealth Jump are abilities that allow a slayer to play more aggressively.
 * Main Power Up can further increase its accuracy, particularly while jumping, preserving more accuracy while jump strafing.
 * The Kensa Splattershot is faster and more efficient at turfing than most other slayer's weapons, allowing its user to both maintain map control and build up its special weapon more quickly than most other weapons.
 * Use the Suction Bombs to either clear areas, such as the Tower, of opponents or set traps. Note that it takes two seconds after attaching to a surface to detonate, as opposed to the one second for a Splat Bomb.
 * The Tenta Missiles can be used both as a pseudo-Echolocator and a means to force the opponents to move out of position:
 * After activating the Tenta Missiles, use its tracking phase to determine enemy locations and maximize the number of targets targeted. However, do not wait too long to deploy the missiles as you are vulnerable to close-range attacks in this phase.
 * Tenta Missiles can counter an opponent's Sting Ray if anticipated early enough; the opponent will be forced to either delay or interrupt it to avoid getting splatted by the missiles, throwing off their aim.

Countermeasures

 * Matchups between Kensa Splattershots on opposing teams are determined by each player's skill, positioning, turf control, and the presence of any teammates.
 * Any weapon that has a combination of longer range, better accuracy, or higher damage output without sacrificing too much mobility can counter a Splattershot. For example, both the Splattershot Pro and L-3 Nozzlenose and their respective variants meet all of these requirements.
 * A long-ranged weapon, such as a charger or most splatlings, can attack a Splattershot from long distance with impunity. However, once the Splattershot gets close, the tables are turned, as it can outmaneuver and outdraw its less mobile, slower firing opponent.
 * When pursued by a Splattershot, using almost any sub weapon (except for Squid Beakons) can either delay their pursuit or deter them from chasing. Weapons that track opponents, such as Point Sensors, temporarily prevent them from sharking and makes them an easier target for long-ranged teammates.
 * To prevent sharking, keep track of all four members of the enemy team - which ones are still active, which ones are splatted, and which ones Super Jumped back to their spawn point - and turf suspicious puddles of enemy ink, preferably with a sub weapon.
 * When pursuing a Kensa Splattershot, be wary of any Suction Bomb traps they might plant while retreating, such as around a corner or underneath a grate.
 * Be mindful when the opponent both has Tenta Missiles ready and when they deployed them. When the opponent deploys them, avoid teammates - even when not targeted, as a targeted player crossing paths with a teammate might cause the other to get injured or splatted.

Demonstration
https://youtu.be/EeGnrvxOZns