Sploosh-o-matic

The Sploosh-o-matic is a main weapon in Splatoon and Splatoon 2.

Splatoon
The Sploosh-o-matic was released on July 7, 2015 at. .

This weapon is a fast-firing, low-accuracy shooter. It has a steampunk-style look, similar to its cousin, the Splash-o-matic. Due to its high attack power, it excels in short range combat. It comes in a set with s and the.

Data

 * The Sploosh-o-matic is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 12 degrees.
 * The angle its shots can deviate while in the air is 18 degrees.
 * The Sploosh-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 20 units per frame for 2 frames, having an effective range of 40 units.
 * Paint droplets occur every 55 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
 * There are a total of 4 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 24 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
 * All other paint droplets have a radius of 12 units.

Demonstration
https://www.youtube.com/watch?v=lSfp3ZzANJA

Splatoon 2
The Sploosh-o-matic was released on August 5th, 2017 at. It comes with the and.

Data

 * The Sploosh-o-matic is a lightweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.8 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 6 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 22.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 12 degrees.
 * The angle its shots can deviate while in the air is 18 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The Sploosh-o-matic starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle. Meaning that it takes 18 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy.
 * Bullets initially travel at a rate of 20 units per frame for 2 frames, having an effective range of 40 units.
 * After that, the bullet's velocity is set to 17.82 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 75.64 units if the weapon is shot straight ahead.
 * Paint droplets occur every 60 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 22 units, and a width of 11.5 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
 * All other paint droplets have a radius of 12 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://www.youtube.com/watch?v=M8RXtw2NB6A

Etymology
Sploosh-o-matic is derived from Sploosh, a word similar to Splash, and Automatic. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

ボールドマーカー bōrudo mākā is in reference to the partly pen-based appearance of the Sploosh-o-matic. The name is also to contrast it with the Splash-o-matic. The highly accurate Splash-o-matic is named after a sharp marker pen, while the Sploosh-o-matic with its wide, cone-shaped muzzle is more akin to a bold marker pen.