Cohock Charge



Cohock Charge is a Known Occurrence in Salmon Run and Salmon Run Next Wave.

Description
The only Lesser Salmonid that spawns during this event is the Cohock. Ink Cannons appear to help the players defeat the horde. This event can only occur during low tide. When a cannon is colored with the player team's ink, that indicates that a player is using it. The cannons consume 10% of the player's ink tank per shot, allowing for ten shots per ink tank. Ink cannot be recovered whilst using a cannon.

Salmonid Field Guide
The following text is quoted from the Salmonid Field Guide.


 * What Happens
 * Cohocks will attack in large numbers from exposed sandbanks.
 * Mr. Grizz will deploy a cannon for you to use in dealing with these foes.
 * How to Get Golden Eggs
 * Defeat Boss Salmonids.
 * Advice from Mr. Grizz
 * Use the cannon well to clear the way for your coworkers!
 * Supplementary Information
 * Apparently there are special rooms in the Salmonid barracks set aside for large numbers of Cohocks to gather and practice.

Tips

 * It's the best to have two players using cannons to be able to cover for the corners of the maps where some cannons can't reach and so it's safe for one cannon user to recharge while another user is busy dealing with Salmonids.
 * It's very important for players to stick to their jobs either controlling the cannons or collecting the Eggs, or else it'll be very easy to lose control over the Salmonids. Although, if the quota isn't met at the end of the wave, one of the cannons users can refocus on helping collecting the Eggs.
 * Players on Ark Polaris can rotate between cannons since said cannons are very close to the basket and cannot hit bosses easily.
 * Players with heavy weighted weapons are recommended to use Ink Cannons, while more mobile normal and light weighted weapons can focus on gathering Eggs.
 * On Spawning Grounds, Marooner's Bay, Sockeye Station and Gone Fission Hydroplant, there are Ink Cannons that are elevated and located further away, which are the safest for splatting Salmonids. Although, players should take into account that these cannons' projectiles take longer path to reach Salmonids and can't reach certain areas.
 * The top Cannon on Marooner's Bay has a difficult angle on Salmonid closer to the Egg basket, so it is best for another cannon user to cover for it.
 * Players in a cannon should be aware of mobile bosses like Steelheads, Steel Eels, Scrappers, Maws and Flipper-Floppers sneaking up on them.
 * Steel Eels don't make any sound if the player have not seen them, so it is common for players in cannons to be splatted by surprise by them.
 * Players can see a Maws' green indicator periodically, but most of the time it is difficult to leave the Ink Cannon before it's too late. In Salmon Run Next Wave, players can also hear a sound effect indicating that Maws is about to attack them.
 * Besides the surrounding area getting inked, players will hear a sound effect when a Flipper-Flopper drops it's ring.
 * Players should also be aware of Flyfish missiles, Stingers rays, Drizzlers ink rains and Big Shots cannon ball waves.
 * It's possible for players in cannons to react to missiles because of the sound of the missiles being launched and green target rings being visible at the top of the screen.
 * Try to avoid hitting Scrappers whilst in an Ink Cannon, since they will then face towards the Ink Cannon and away from the basket. Instead, let the players who collects the Eggs to lure Scrappers close to the Egg basket and turn their backs against the cannon users.
 * If any Big Shots spawned during the wave, one player can use the Big Shot cannon to toss the nearby Eggs to the center for the second player to collect.
 * Cannon missiles can destroy Flyfish baskets.
 * Crewmates not in cannons should position themselves so Flyfish are facing the cannons for an easy splat.
 * In Salmon Run Next Wave, cannon missiles are able to destroy both Flyfish missile launchers with a single shot if aimed precisely between the bottom part of the launchers lids while they are open.
 * Ink Cannon's splash damage is big enough to one shot a Stinger.
 * Cannon missiles can instantly destroy Steelheads about to launch a bomb by shooting them anywhere on their body while the bomb is inflating.
 * Cannon missiles can one shot a Fish Stick while it's still in the air by hitting one of the Smallfries carrying it.
 * It's important to destroy a Fish Stick mid air before it lands and blocks the Ink Cannons.