Stage

Stages (also referred to as Maps) are arenas that are playable in Splatoon ' s modes.

Arowana Mall
Arowana Mall is a narrow battlefield that is set at an outdoor mall, decorated with stores, plants, and advertisements.

Blackbelly Skatepark
Blackbelly Skatepark is a stage based around a skate park. It includes a curved landscape with multiple raised locations.

Bluefin Depot
Bluefin Depot is a large, abandoned train station with crates and an elevated railroad track. It was made available on June 19th, 2015. It was shown briefly in the May 7, 2015 Splatoon Nintendo Direct.

Camp Triggerfish
Camp Triggerfish takes place in a large, outdoor arena that appears to be a summer camp, and it is referred to as such by the Squid Sisters. It includes hazardous water areas and elevation changes. This stage was first shown in the E3 2014 trailer and official screenshots. It has been available since July 25th, 2015. Camp Triggerfish is unique among the currently available stages in Splatoon because it has a changing element on the map. In Regular Battle, when there is only one minute left in the match the floodgates close, allowing players to access the enemy base and attack from a new angle.

Flounder Heights‎
Flounder Heights consists of the top of an apartment complex, with multiple raised platforms, a wire floor, and a pair of doors. This stage was briefly shown in the July 24th Japanese Splatoon trailer detailing future updates, as well was shown with the release of Rainmaker mode. It was made available on August 20th, 2015.

Hammerhead Bridge
Hammehead Bridge takes place on a suspension bridge with a variety of raised and lowered platforms all throughout the bridge. A grated walkway runs through the center of the map allowing diverse gameplay on both the high and low ground. This stage was briefly shown in the July 24th Japanese Splatoon trailer detailing future updates. It was made available on September 18th, 2015.

Kelp Dome
Kelp Dome is a large, indoor greenhouse with many plants and corridors. It was shown in the May 7, 2015 Splatoon Nintendo Direct. The stage was made available on June 11th, 2015.

Mahi-Mahi Resort
Mahi-Mahi Resort takes place in a squid-shaped swimming pool next to a resort. In the latter half of a Regular Battle match, the water level will drop, revealing more turf to ink. It was first revealed in the November 12, 2015 Nintendo Direct alongside Museum d'Alfonsino. It was released on December 4th, 2015. It is the second stage to have a changing element, the first being Camp Triggerfish.

Moray Towers
Moray Towers takes place atop city buildings and is characterized by several ramps leading to the rooftops. It includes two large towers connected by a series of diagonal ramps which meet together in a central area. This stage was shown in the North American Splatfest announcement video. It was made available on July 11th, 2015.

Museum d'Alfonsino
Museum d'Alfonsino takes place in an open art museum with many rotating platforms. The stage was leaked in the SplatNet stage schedule at 13:00 EST on November 12, 2015 and was formally announced at the Nintendo Direct later that day.

Port Mackerel
Port Mackerel consists of low passages and high platforms in a container yard. It was revealed in a picture from the Splatfest side selection screen and in the Official Splatoon Guide, and was later made available on June 1st, 2015, making it the first map available through downloadable content.

Saltspray Rig
Saltspray Rig is a stage based around an ocean oil rig. It contains many hazards, as falling into water is fatal for Inklings. This is one of the two stages that was in the Splatoon Global Testfire.

Urchin Underpass
Urchin Underpass is a stage that takes place underneath a highway overpass. It has many trees and concrete paths, and was playable in the E3 2014 demo.

From August 2nd to 5th, Urchin Underpass went under maintenance and during this time the terrain was heavily edited.

Walleye Warehouse
Walleye Warehouse is a stage based around a warehouse. It takes place primarily indoors, and includes multiple boxes and platforms that must be avoided. This is one of the two stages that was in the Splatoon Global Testfire.

Area
By using Battle Points and the win percentage at the end of each Turf War match, one can determine the total area of each stage, or at least, the total area of terrain that, when inked, counts towards a team's turf. The following list sorts the stages by area.