Haunt

Haunt is an ability in Splatoon and Splatoon 2.

Haunt helps the user track the opponent that defeated them. In, Haunt gives the user Damage Up, Defense Up, and Run Speed Up while certain conditions are met. In, when the user splats an opponent they are tracking, that opponent gets the effects of Respawn Punisher for that splat.

Mechanics
When the user is splatted, the opponent that caused that splat (if any) is marked with a Point Sensor marker which lasts for about 9 seconds by default or about 4.5 seconds with Cold-Blooded.

While the user is marked by a 'Point Sensor marker' through a Point Sensor, an Echolocator, or Haunt itself, a certain amount of Damage Up, Defense Up, and Run Speed Up is given to the user.

Tactics
Haunt is useful for players who usually flank; and for back liners, since if they are splatted, their team is more likely to notice that an enemy may be coming up from behind.

Gear
Haunt is the main ability of:

Splatoon 2
"Once you've respawned, reveals the position of the player who splatted you."

- In-game description

Mechanics
Haunt shows the location of opponents only to the user (via a white silhouette that can be seen through opaque objects) that splat the user; and only while that opponent is not submerged in ink, only while a certain distance from that opponent (Bomb Defense Up DX helps increase this distance); until that opponent respawns. When the user splats an opponent they are tracking, that opponent gets the effects of Respawn Punisher for that splat.

The duration of the Haunt effect is infinite. If the enemy who is being tracked by Haunt dies by any cause other than the Haunt user splatting them, the effect ends, and the opponent does not get the effects of Respawn Punisher.

There is no limit on how many opponents a Haunt user can track. So even if all four opponents on the enemy team splat the Haunt user, the Haunt user will be tracking four players.

Gear
Haunt is the main ability of: