Moray Towers

"Callie: It's SO expensive to park in these parking towers! Marie: Maybe that's why there aren't many cars here."

Moray Towers is a multiplayer stage in Splatoon that was released as free DLC on July 11, 2015 at.

Layout
Moray Towers consists of two large towers connected by a series of diagonal ramps on smaller towers. It includes two Spawn Points on opposite towers, meeting together in the center through a network of ramps. Although the large amount of ramps provides an easy way to ink turf, players may also jump from ramp to ramp for a quick route to the center. Many of the towers here contain parking garages.

Hazards
Moray Towers's high and low areas are separated by large chasms. Falling into a chasm will force Inklings to respawn.

Notable Locations

 * Center Area – The Center Area is located between both teams' Spawn Points. It can be reached by traveling along a series of ramps, or more quickly by jumping over the ramps' edges. Due to the bottleneck nature of the ramps leading from the middle, it is a bit difficult for teams to advance past the center area. Unless teams are able to invade the other team's base and hold them back, matches are often decided by which team can paint more of the middle in the last 5 seconds of the match.

Splat Zones
There are two Splat Zones on Moray Towers, both being on the ending part of the ramps closest to the center. They are the smallest splat zones in any level in the game.

Tower Control
The Tower can be found directly in the center of the map, on the small, raised platform. It makes its way over the center area, above a chasm, and finally, into its goal on the section above the second-lowest ramp. The sides in the center area retain the smaller design from the old layout, but the walls are still added from the other modes.

Rainmaker
The Rainmaker in Moray Towers starts in the center of the map on the small incline. The goal is located below to first big drop off outside of the opposing team's base.

Tips

 * Due to the descending nature from the spawn point to the center of the level, Chargers and Rollers are great options. Particularly, there are excellent sniping positions all around the center area, and both forms of weapons can quickly cover the long ramps.
 * Splash Walls do a good job of blocking off entire pathways when placed right.
 * Killer Wails will cover an entire pathway, making dodging the blast difficult.
 * When fighting on the narrow ramps, don't forget that an option of escape is to simply jump down to a lower elevation. This is especially useful if an enemy Killer Wail is about to strike on the player's current ramp.
 * The ramps ascending from the center of the stage are closely guarded to prevent Inklings from approaching enemy territory. However, both ramps are next to well-hidden, small passages that provide direct access to the top of those particular inclines.
 * Many Sloshers and Rollers can easily cover the long ramps from above.

Trivia

 * Moray Towers was initially shown in the first Splatfest promotional video.
 * Multiple images and the layout of Moray Towers were revealed in a datamine of Splatoon ' s files before it was officially confirmed.
 * The map was officially released on July 10, 2015.
 * The map's name is a reference to the real-life moray eel.
 * Moray Towers is the third stage in Splatoon to have its spawn points not accessible by foot, after Saltspray Rig and Kelp Dome.
 * The Squid Sisters' conversation about Rollers and Chargers is a reference to Pokémon.
 * During one of the Squid Sisters' conversations, Marie partially mentions that the fog is the result of draw distance, breaking the fourth wall.
 * During Splatfest the buildings around Moray Towers have lit up windows and signs.
 * As of Version 2.6.0, Moray Towers uses the Splat Zones version for Turf War which includes more platforms, ramps, and walls letting players have much more space to move around in the center, making sniping harder, and falling off the towers more preventable.