File:Quick Super Jump Chart.png

Formula
x = ability points = 10*MainSlots+3*SubSlots

% change due to Quick Super Jump = (0.99*x-(0.09*x)^2)/60

Preparation Phase: The player is vulnerable and grounded in this phase. It normally takes 80 frames, 60 of which are affected by Quick Super Jump.

A = Time in preparation phase (frames) = 20+60*(1-(0.99*x-(0.09*x)^2)/60)

Main Phase: Most of the total jump time is spent in this phase. It normally takes 130 frames.

B = Time in main phase (frames) = 130*(1-(0.99*x-(0.09*x)^2)/60)

Action Phase: The player can use their main or sub weapon before landing on the ground in this phase. This phase is always 30 frames.

C = Time in action phase (frames) = 30

Total (seconds) = (A+B+C)/60

Stealth Jump adds 50 frames that are not affected by Quick Super Jump. 45 frames go to the preparation phase, and 5 go to the main phase. Simply add 50 frames to the normal total.

Total with Stealth Jump (seconds) = (A+B+C+50)/60