Template:Roller data S


 * The is a -mobility weapon.
 * Ink consumption while rolling is % per second.
 * This stat can be changed with Ink Saver (Main).
 * Ink consumption per attack is %.
 * This allows players to attack times before needing to refill the ink supply.
 * This stat can be changed with Ink Saver (Main).


 * Rolling with a depleted ink tank will not leave a trail or damage opponents.


 * When rolling, the player's movement speed is set to units per frame.
 * When rolling on an uninkable surface or with a depleted ink tank, the player's movement speed is set to 0.96 units per frame.
 * After rolling, there is a second cooldown before the ink tank starts refilling.
 * After swinging, there is a second cooldown before the ink tank starts refilling.
 * Hitting an opponent while rolling deals damage.
 * Attacks have a base damage of.


 * For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at units and stops losing damage at  units. The minimum damage is.
 * Ink globs travel straight for frames.

This template takes roller weapon parameters as input and generates a list of facts about the weapon.
 * When rolling, the leaves an ink trail that is  units wide.

Parameters
This is a complete list of roller parameters from Splatoon.


 * mSwingLiftFrame
 * mSplashNum
 * mSplashInitSpeedBase
 * mSplashInitSpeedRandomZ
 * mSplashInitSpeedRandomX
 * mSplashInitVecYRate
 * mSplashDeg
 * mSplashSubNum
 * mSplashSubInitSpeedBase
 * mSplashSubInitSpeedRandomZ
 * mSplashSubInitSpeedRandomX
 * mSplashSubInitVecYRate
 * mSplashSubDeg
 * mSplashPositionWidth
 * mSplashInsideDamageRate
 * mCorePaintWidthHalf
 * mCorePaintSlowMoveWidthHalf
 * mSlowMoveSpeed
 * mCoreColWidthHalf
 * mInkConsumeCore
 * mInkConsumeSplash
 * mInkRecoverCoreStop
 * mInkRecoverSplashStop
 * mMoveSpeed
 * mCoreColRadius
 * mCoreDamage
 * mTargetEffectScale
 * mTargetEffectVelRate
 * mSplashStraightFrame
 * mSplashDamageMaxDist
 * mSplashDamageMinDist
 * mSplashDamageMaxValue
 * mSplashDamageMinValue
 * mSplashOutsideDamageMaxDist
 * mSplashOutsideDamageMinDist
 * mSplashOutsideDamageMaxValue
 * mSplashOutsideDamageMinValue
 * mSplashDamageRateBias
 * mSplashDrawRadius
 * mSplashPaintNearD
 * mSplashPaintNearR
 * mSplashPaintFarD
 * mSplashPaintFarR
 * mSplashCollsionRadiusForField
 * mSplashCollsionRadiusForPlayer
 * mSplashCoverApertureFreeFrame
 * mSplashSubStraightFrame
 * mSplashSubDamageMaxDist
 * mSplashSubDamageMinDist
 * mSplashSubDamageMaxValue
 * mSplashSubDamageMinValue
 * mSplashSubDamageRateBias
 * mSplashSubDrawRadius
 * mSplashSubPaintNearD
 * mSplashSubPaintNearR
 * mSplashSubPaintFarD
 * mSplashSubPaintFarR
 * mSplashSubCollsionRadiusForField
 * mSplashSubCollsionRadiusForPlayer
 * mSplashSubCoverApertureFreeFrame
 * mSplashPaintType
 * mArmorTypeObjectDamageRate
 * mArmorTypeGachihokoDamageRate
 * mPaintBrushType
 * mPaintBrushRotYDegree
 * mPaintBrushSwingRepeatFrame
 * mPaintBrushNearestBulletLoopNum
 * mPaintBrushNearestBulletOrderNum
 * mPaintBrushNearestBulletRadius
 * mDropSplashDrawRadius