File:Hits-to-Splat 52dmg.png

Formula
a = Ability Points of Damage Up = 10 × [Damage Up Mains] + 3 × [Damage Up Subs]

d = Ability Points of Defense Up = 10 × [Defense Up Mains] + 3 × [Defense Up Subs]

A = Change due to Damage Up = (0.99 × a &minus; (0.09 × a)2 ) / 100

D = Change due to Defense Up = (0.99 × d &minus; (0.09 × d)2 ) / 100

When Damage Up ≥ Defense Up

Damage = [base damage] × (1 + A &minus; D)

When Damage Up < Defense Up

Damage = [base damage] × (1 + (A &minus; D) / 1.8)