Gear ability

Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in Splatoon and Splatoon 2. Each provide different effects, whose effectiveness is usually based on the amount of the specific ability the player has.

Primary abilities
Each piece of gear has a specific primary ability (also called main). In Splatoon, each piece of gear has only one possible primary ability; in Splatoon 2, there can be multiple instead of only one. Gear obtained through does not have a default primary ability and is randomly assigned from all abilities that are able to appear as secondary abilities. All gear that is purchasable in shops, and the default starting gear, regularly appear on the SplatNet 2 shop with different abilities than their defaults.

No gear in Splatoon and Splatoon 2 has a primary ability that matches the secondary ability favored by the gear's brand; (except for a few, which were originally sold through SplatNet 2). This is thought to be done to make acquiring gear with all 4 slots having the same ability (colloquially called "pure" gear) more difficult.

Primary-only abilities and mutual exclusivity
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), preventing the user from having more than one of those abilities. For instance, if a player equips, they cannot also equip because both abilities are only available in the main ability slot of headgear items.

The groups of mutually exclusive abilities are as follows:

(The has to be worn during a Splatfest.)

Secondary abilities
All gear has 1, 2, or 3 slots for secondary abilities (also called subs), which are 0.3× as effective as if they were primary abilities. The number of secondary abilities that are present by default is equal to the number of stars (rarity) on the gear. Secondary ability slots on a piece of gear are unlocked by getting points by playing battles (except for private battles) while that gear is equipped. Higher rarity gear usually take more points to unlock slots, and each progressive slot on the same gear usually requires more points to unlock than the previous slot.

In Splatoon there are 13 possible secondary abilities; in Splatoon 2, there are 14. Brands that affect roll probability have a 5× chance of rolling its favored ability, and a 0.5× chance of rolling its unfavored ability. (Secondary abilities are assigned using random number generation (RNG).)

In Splatoon 2, when unlocking slots, the probability of receiving a specific ability can be influenced with a drink ticket.

Stacking


In general, the more a specific ability is used (stacked), the less the rate at which the effect it has is accumulated. The degree at which this occurs depends on the ability. (Hence, players may want to check if are stacking too much of the same ability.)

Splatoon
, who can be found in an alleyway in Inkopolis Plaza, will offer to re-roll secondary abilities or increase the number of gear slots in exchange for a Super Sea Snail or  cash.

Some abilities have no effect for certain things. For example:


 * has no effect for the following sub weapons:, , , ,.
 * has no effect on the run speed while rolling a roller.

Splatoon 2
, who can be found in Inkopolis Square, has multiple services that can affect a gear item's secondary abilities:

Retired abilities
The following abilities were once present in the game but were later removed or replaced:

Version 4.3.0
In Version, the following replacements took place:


 * All existing gear slots and ability chunks for and  were replaced with.
 * Gear items available in shops that had Cold-Blooded as the main ability now offer as the main ability instead.
 * The following exclusive gear items had Cold-Blooded as the main ability and now offer Bomb Defense Up DX instead: