Range Blaster

The Range Blaster is a Main Weapon that was released as free DLC on August 1st, 2015.

Description
The Range Blaster, as its name implies, is a variation of a regular Blaster with shots that travel farther before exploding. As a tradeoff, this blaster has a lower rate of fire. "A modified Blaster with a shot that travels farther before exploding. The ability to attack opponents who are farther away comes at the cost of short-range power."

- In-Game Description❌

"A modified Blaster with a shot that travels further before exploding. The ability to attack opponents who are further away comes at the cost of short-range power."

- In-Game Description

"As the name suggests, the Range Blaster is a Blaster with shots that travel farther before exploding. It has a lower rate of fire, but who cares when you’re taking people out from clear across the battle field!? The Range Blaster comes complete with the Splash Wall and Inkstrike."

- Live from the Squid Research Lab

Demonstration
https://www.youtube.com/watch?v=6j2AKbWHO_o

Competitive Viability
The poor Range Blaster is by far the worst range blaster there is. The Custom Range Blaster and Grim Range Blaster both see plenty of use in competitive play, but almost nobody uses the regular range blaster. The Range Blaster has nice range and a strong impact, but it suffers from the terrible kit it has. The Splash Wall does surprisingly little for it, for the Range Blaster already plays defensively enough for it not to matter much. The Inkstrike special though really puts it in a hole, for it does almost nothing to help. The weapon might be seen in a few splat zones maps, but even then the other two range blasters are superior options. It isn't terrible, but it gets so heavily outclassed there is almost no use for it in competitive play.

Since Version 2.2.0, no amount of Damage Up will allow you to splat an opponent with one indirect blast. However, Damage Up can help ensure it takes no more than two hits to splat an opponent. Without Damage Up, an Inkling caught at the extreme edge of a blast, or within the blast of a shot that struck a wall or the floor, can take less than 50 damage.

Even Blasters can run out of ink when somebody least expects it- they run out of ink surprisingly fast. Equipping Ink Saver Main reduces the amount of ink per shot, so the ink tank won't run out as fast.

The splash wall is a very useful sub weapon, but it uses up most of your ink tank. Using Ink Saver Sub will leave you with more ink after using a splash, either to fight or retreat.

Ink Recovery Up fills the ink tank faster in squid form- great for blaster users, as they can spend less time refilling the tank and more time battling! It is also especially helpful for the Range Blaster, as the ink wall uses quite a bit of ink.

Since mobility can always be a challenge for blasters, consider equipping Swim Speed Up to make fast escapes from advancing foes.

Trivia

 * The Range Blaster was first revealed in a tweet from Nintendo of Europe.