Moray Towers

"Callie: It's SO expensive to park in these parking towers! Marie: Maybe that's why there aren't many cars here."

Moray Towers is a multiplayer stage in Splatoon and Splatoon 2. It was released as post-release stage content on July 11, 2015 at. The stage also returned in Splatoon 2.

Layout
Moray Towers consists of two large towers connected by a series of diagonal ramps on smaller towers. It includes two Spawn Points on opposite towers, meeting together in the center through a network of ramps. Although the large amount of ramps provides an easy way to ink turf, players may also jump from ramp to ramp for a quick route to the center. Many of the towers here contain parking garages.
 * Center Area – The Center Area is located between both teams' Spawn Points. It can be reached by traveling along a series of ramps, or more quickly by jumping over the ramps' edges. Due to the bottleneck nature of the ramps leading from the middle, it is a bit difficult for teams to advance past the center area. Unless teams are able to invade the other team's base and hold them back, matches are often decided by which team can paint more of the middle in the last 5 seconds of the match.

Splat Zones
There are two Splat Zones on Moray Towers, both being on the ending part of the ramps closest to the center. They are the smallest splat zones in any level in the game.

Tower Control
The Tower can be found directly in the center of the map, on the small, raised platform. It makes its way over the center area, above a chasm, and finally, into its goal on the section above the second-lowest ramp. The sides in the center area retain the smaller design from the old layout, but the walls are still added from the other modes.

Rainmaker
The Rainmaker in Moray Towers starts in the center of the map on the small incline. The goal is located below to first big drop off outside of the opposing team's base.

Splatoon 2
In Splatoon 2, the center of the map has been slightly expanded and modified. There are also the additions of at least 4 new Inkrails that travel over the map. The players have to shoot the Inkrails to activate them.


 * Changed terrain in all Battle types.
 * Adjusted trajectory of the Inkrails that leads to the enemy base from both sides.
 * Increased width of the platform beneath the Inkrails mentioned above.
 * Adjusted placement of other miscellaneous objects.
 * Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.

Splatoon

 * Moray Towers was initially shown in the first Splatfest promotional video.
 * Multiple images and the layout of Moray Towers were revealed in a datamine of Splatoon ' s files before it was officially confirmed.
 * The map was officially released on July 10, 2015.
 * The map's name is a reference to the real-life moray eel.
 * Moray Towers is the third stage in Splatoon to have its spawn points not accessible by foot, after Saltspray Rig and Kelp Dome.
 * The Squid Sisters' conversation about Rollers and Chargers is a reference to Pokémon.
 * During one of the Squid Sisters' conversations, Marie partially mentions that the fog is the result of draw distance, breaking the fourth wall.
 * During Splatfest the buildings around Moray Towers have lit up windows and signs.
 * As of Version 2.6.0, Moray Towers uses the Splat Zones version for Turf War which includes more platforms, ramps, and walls letting players have much more space to move around in the center, making sniping harder, and falling off the towers more preventable.

Splatoon 2

 * Moray Towers will be the second stage to feature Octo Valley mechanics with Inkrails, the first being Ancho-V Games and Propellers.