Salmon Run data

Salmonids

 * Chum have 50 HP during Rush. They have 100 HP otherwise.
 * Goldies have 500 HP during Rush and Fog. In Goldie Seeking, they have 6500 HP. Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off.
 * Dealing 500 damage to a Griller will stun it for a few seconds.
 * The Steelhead's bomb has 300 HP. The Steelhead itself has 1200 HP for the purposes of directly hitting it with a Sting Ray.
 * The Stinger itself has 600 HP for the purposes of directly hitting it with a Sting Ray. The pots themselves have 60 HP each.
 * Unlike the other Salmonids, the Mothership has HP regeneration. The rate at which it regenerates HP is drastically reduced as it approaches the basket.
 * The Mothership drops Golden Eggs continuously if a player uses their Sting Ray on it during an egg-stealing phase.

Weapons

 * Max damage: The maximum possible damage that can be dealt.
 * For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
 * For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
 * For the Sloshing Machine, the is the amount of damage dealt with a direct hit.
 * For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
 * For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
 * For Blasters, this is the amount of damage dealt with a direct hit.
 * For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
 * For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
 * For Chargers, this is the amount of damage dealt with a full charge.
 * For Brellas, this is the maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
 * Min damage: The lowest possible falloff damage.
 * For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
 * For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
 * For the Sloshing Machine, the is the amount of damage dealt with a direct hit, and with an indirect hit, respectively.
 * For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
 * For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
 * For Blasters, this is the amount of possible splash damage that can be dealt.
 * For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
 * For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
 * For Chargers, this is the amount of damage that can possibly be dealt with a partial charge.
 * For Brellas, this is the minimum amount of damage that the target can take from one pellet.
 * Ink usage: The percent of the ink tank's capacity consumed by each shot.
 * For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
 * For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes, respectively.
 * For the Squeezer, this is how much ink is consumed from each shot during burst fire and continuous fire, respectively.
 * For Rollers, this refers to how much ink is consumed by rolling, using horizontal flicks, and using vertical flicks, respectively. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows.
 * For Brushes, this refers to how much ink is consumed by moving around and flicking, respectively. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving.
 * For Splatlings, this refers to how much ink is consumed during a full charge.
 * For Chargers, this is how much ink is consumed by a fully charged shot, and a shot that is completely uncharged, respectively.
 * For Dualies, this is how much ink is consumed for each shot and each dodge roll, respectively.
 * For the Splat Brella and Tenta Brella, this refers to how much ink is consumed per shot, and how much ink it costs to launch the shield, respectively.
 * Fire rate: The number of frames before the next shot fires.
 * For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
 * For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst, respectively.
 * For the Squeezer, this refers to the number of frames between each shot during burst fire and continuous fire, respectively.
 * For Rollers, this refers to the number of frames it takes to fire the next horizontal flick and vertical flick, respectively.
 * For Brushes, this refers to the number of frames it takes to fire the next flick.
 * For Chargers, this refers to how long it takes to fully charge, and firing another completely uncharged shot, respectively.
 * For Splatlings, this refers to how long it takes to reach both levels of charge, and the number of frames between each bullet during a charge, respectively.
 * For the Dapple Dualies, Splat Dualies, and Tetra Dualies, this refers to the number of frames between each bullet during standard fire and firing after rolling, respectively.
 * For the Splat Brella and Tenta Brella, this refers to the number of frames it takes to fire another shot, and the number of frames it takes to launch the shield, respectively.
 * For the Undercover Brella, this refers to the number of of frames it takes to fire another shot without activating the shield and while the shield is active, respectively.

Rotations
The following table shows how many Salmon Runs made each weapon available in the given month.