Charger



Chargers are one of the main weapon classes in the SS undefined.

As their name suggests, chargers are capable of building up power to fire high-velocity, high-power straight lines of ink and as such, they fill the archetype of a sniper rifle-style weapon class.

General mechanics
Chargers are generally mid- to long-range weapons with high ink consumption. They have the ability to charge up their shots in order to increase their range and damage, and the majority of chargers are lethal at full charge. Some chargers are additionally equipped with a scope; this causes the camera to change to a first-person perspective and zoom in when charging, allowing for greater clarity at a distance but with a reduced field of vision.

Starting in, most chargers received the ability to store a charge, allowing them to hold while swimming to retain a charge for a brief time. Additionally, in Splatoon 2, most chargers received the ability to pierce opponents with fully charged shots.

List of chargers
Note: The series are arranged by the order of their respective Tableturf Battle cards.

Special Chargers
The following special charger(s) are only available outside of battles as part of other modes:

Splatoon
Victory: Defeat: In Ammo Knights (Clicking ):
 * Both genders jump up and down, ending in a pose while aiming their weapon left and right.
 * Inkling Girl: Falls to the ground, dropping her weapon in front of her while wiping her face.
 * Inkling Boy: Jumps twice before holding his head in anger all while holding his weapon until ending in a slouched pose, pointing his weapon at the ground while slapping his hip with his left hand.
 * Both genders briefly inspect the weapon, aims it around, then relax their arm and look at the weapon one more time.

Splatoon 2
Spawning in before a match starts: Victory: Defeat: In Ammo Knights (Clicking ):
 * Both Inklings and Octolings raise their weapon towards the sky after shaking off their excess ink.
 * Inklings: Thrust their left fist into the air a few times before striking a pose while holding their weapon upward.
 * Octoling Girl: Tosses her weapon into the air and catches it with her left hand and wipes her forehead before striking a pose.
 * Octoling Boy: Similar to the Octoling Girl's, but does a fist pump.
 * Inklings: Rests their head on their weapon in disappointment.
 * Octoling Girl: Drops her weapon while kneeling down before grabbing it again with her right hand and giving off a mad expression.
 * Octoling Boy: Similar to Octoling girl's but with a different direction of the head at the end.
 * Inkling Girl: Looks at it for a few seconds then, peeks through the scope area.
 * Inkling Boy: Same as Inkling girl.
 * Octoling Girl: Taps the charger a few times then lightly throws it a few times.
 * Octoling Boy: Same as Octoling girl.

Splatoon 3
Spawner pose: Victory:
 * All styles: Dangles from the spawner with their left hand while pointing their weapon forward.
 * Flip Out: Turns backwards, pumps the weapon into the air once, and holds it pointing upwards while giving a thumbs-up with their left hand, turning to look behind as they do.
 * Reppin' Inkopolis: The player makes a spinning jump, holds their charger in the air, then grabs it with their left hand and begins angling it from side to side while glancing around.

Trivia

 * There are no chargers with Seeker as their sub weapon.
 * There are no chargers with Booyah Bomb as their special weapon.
 * Players close one eye when aiming with a charger.
 * However, if they are moving while aiming, both of their eyes remain open.


 * Unlike in the original Salmon Run, the scoped variants of chargers are not available to use in Salmon Run Next Wave.