Clam Blitz

"Fill the enemy's clam basket!"

Clam Blitz is one of the four Ranked Battle modes in Splatoon 2, alongside Splat Zones, Rainmaker, and Tower Control. Clam Blitz is the first ranked mode introduced in Splatoon 2 that wasn’t in Splatoon.

History
Clam Blitz was announced on November 21, 2017 when Nintendo released a video showing the updates for the coming weeks.

On December 13, 2017 at, the game update made Clam Blitz playable.

Gameplay
The objective of Clam Blitz is to pick up clams, which are scattered around the stage, and deposit them into the goal near the opposing team's base. Once a player picks up ten clams, it transforms into a power clam, which is used to destroy the barrier of the goal when thrown towards it. Clams and Power clams can be thrown away by pressing the button. However, only their team can pick their power clam and after a few seconds of it not being in possession it will disappear. If the player receiving the power clam is holding any smaller amount of clams, they will be dropped. Players can also splat opposing players to make them drop their clams, which the player can then take them for themselves. Players that got splatted with higher number of four clams will only drop four clams. If the player holds a power clam, no other clams can be picked by that player.

When clams are thrown in the opposing team’s basket, 3 points are earned for each clam, while a power clam is worth 20 points. After an amount of time without throwing clams, the goal's barrier will regenerate and be back up, and a Power Clam for the team whose barrier got destroyed will spawn by it.

A player can Super Jump to a teammate with their clams intact, but returning to spawn will break whatever clams the player is holding. After using the or  specials, it will force the player to drop all of their clams or power clam.

After power clam dissapears, new clams will appear in the stage in random locations at groups of 4 clams.

Picked clams follow the inkling behind them and can not be seen when swimming in squid form. Once a player owns a power clam, it follows and also can be seen in squid form. All players can see the player that owns a power clam at all times as a ranked symbol in their appropriate color, and can see where it was thrown at until it dissapears.

Overtime
Overtime will begin when:
 * Losing team has at least one power clam that is mark as losing team.
 * Winning team has their barrier open.

Overtime will end when:
 * The winning team has their barrier close.
 * The losing team has their barrier open (if the losing team barrier was open at the start of overtime, the following must occur, losing team has their barrier close, then it open).
 * The losing team has no power clam that is mark as losing team.
 * The losing team has at least one power clam that is mark as losing team and the losing team fail to open winning team barrier within 20 seconds of overtime.
 * The losing team takes the lead.

Note: If the losing team has at least 10 clams on their side, overtime will start/ continue.

Special case: If no team manage to score within 5 minutes of the match, overtime will begin.
 * Under that case overtime will end when:
 * One team manage to score.
 * 3 minutes of overtime had been played.

Trivia

 * The power clam resembles an American football.