Inkipedia:Ink Pump/Archives/2015-12-25

Title casing
Decision needs adding to the Manual of Style. Are we using title case for all articles or sentence case? I think the overwhelming unwritten rule at the moment is title case. I assume this should also include articles that include parentheses such as Recon (Mode) rather than Recon (mode). 13:01, 18 August 2015 (UTC)

Image Resource
Hey guys, I don't know which, if any, of these images would be useful to you but this seems like a pretty good resource: GoNintendo's Splatoon Flickr Album. Embyr 75 (talk) 17:37, 23 August 2015 (UTC)


 * There are some really cool images in there, but I think most of them are already in use. They're all big and high quality though, maybe there's some that can replace any small or low-quality versions we got here. --Bzeep!  talk  17:57, 23 August 2015 (UTC)

Inkpedia Contest
We have the barnsquids and we probably could do one, so should we make one? Chriscoded (talk)
 * Sounds like a nice thing to do in the future! There's nothing really stopping us AmbientDinosaur (talk) 01:52, 24 August 2015 (UTC)

Standardizing "Name in other languages" sections
Hey I would like to standardize the "Name in other languages" sections a bit.

I think a translated version of the name always should be included, and then include an explanation of the parts of the name or other facts (like puns, references and so on).

For example:

Names in other languages
Exceptions should be if the name is literally the same in both english and the other language (like the N-ZAP, which only has slightly different formatting of the name). In those cases only an explanation should do. Also, if more than one language has the same name, the explanation should be used for the first language and the rest can simply use "Same as (first language).

However, a translation should still be given even if the translation turns out be the same as the english name in that language.

For example:

Names in other languages
AmbientDinosaur (talk) 02:40, 24 August 2015 (UTC)

AUEU -> EUOC
Seems it's Europe and Oceania rather than Australia and Europe, template move again? 16:26, 2 September 2015 (UTC)
 * For, I can have my bot do it if consensus (Don't see why not)  17:41, 2 September 2015 (UTC)

Single Player Walkthrough
Is it okay to copy the walkthrough from the Official Prima Guide? Because if it was, I could do all walkthroughs for every stage. Just wondering if that's okay or not. - Jer455 (Talk) 03:09, 4 September 2015 (UTC)
 * I'm thinking it's probably not a good idea to copy it - using Prima's copyrighted walkthroughs directly probably doesn't qualify as fair use, and would also be incompatible with the Creative Commons Attribution-ShareAlike license that all text contributed to Inkipedia is licensed as (Inkipedia:Copyrights). --Kaioora (talk) 04:57, 4 September 2015 (UTC)

Weapon Classifications
Do we have an official standard we're following as to what classification a main weapon is? For example, I would not have expected Splatling to be its own class (it's a shooter) if we're not classing Blasters and Inkbrushes as separate from Shooters and Rollers, respectively.

15:46, 4 September 2015 (UTC)
 * I guess it really comes down to how they control and act. Splatlings however act differently than Shooters in that they require a charge, Sloshers are different from Shooters due to using ink in an arc-like fashion. At the same time, Blasters and Brushes are pretty different from their Shooter and Roller parent category in a number of ways. Other resources like Prima and IGN only categorize between the Main three (Shooter, Charger, and Roller), which I guess makes sense if we're going by the Amiibo challenges, but it seems pretty outdated since the addition of Splatlings and Sloshers. There are a few ways to handle this if we're reclassifying. Right now we have 5 main weapon categories, but we have 2 we consider subcategories. We could only have the main three as main categories with Splatlings, Blasters, Brushes, and Sloshers distributed into subcategories of the main three. Each of the previously mentioned could have their own even category. I'd be fine with reclassifying for the most part. ~CreatorGX  (Talk ) 18:51, 4 September 2015 (UTC)
 * Here's my stance. I think everything should stay as it is. While they may not be officially recognized in game as seperate classes, I don't the new weapon types are enough like any of the other classes to be considered sub classes at all. The Slosher plays nothing like Shooters, Rollers, or Chargers, and if Splatlings were to be in a sub class, I think they belong in chargers. These reasons are kind of why I disagree with CreatorGX's proposals for new categorization. While the brushes and blasters may have different playSTYLES from rollers and shooters respectively, the mechanics behind them are essentially the same. Both rollers and brushes flick ink when is tapped, and leave trails behind the player when the button is held, and both shooters and blasters fire shots when  is held. The only difference between them is the speed at which they're played, brushes being faster than rollers, and blasters being slower than shooters, which is where the different playstyles come from. However, this isn't the case with Splatlings and Sloshers because they don't play the same as the other three main classes. This is why I think they should be left as is. I know this whole speech is probably really confusing but it's just my opinion. - IanMS00   talk  21:36, 4 September 2015 (UTC)

Competitive Formatting
So, how should we go about formatting for competitive tournaments, both fan made (those posted on /r/Splatoon and Squidboards) and official (Nintendo Koshien). The same thing with teams if possible. I'd like to be able to record the progress of Splatoon's competitive side for future use. --BestTeaMaker (talk) 20 September 2015 4:14 AM UTC
 * I like the idea of covering the competitive scene, but we'd have to make sure we handle it carefully and from a neutral point of view so that it's not construed as being just advertisements for the tournaments. The main article namespace may not be the best place for it as it's not official information about . Maybe it'd be a better idea to have separate Tournaments: and Teams: namespaces? --Kaioora (talk) 04:21, 20 September 2015 (UTC)
 * What I don't get is why templates I made for the competitive pages got flagged for deletion. Is there some sort of rule concerning those? --BestTeaMaker (talk) 20 September 2015 4:47 AM UTC
 * It's because having information for competitive play hadn't been discussed or proposed, and they were created in the main article namespace, which is for information about the game itself, not fan projects. Also, the promotion of tournaments is already kind of iffy, since it could easily fall under advertisement, especially since you're affiliated with what you're adding and there's money involved in the tournaments. Not only that, but if we are to include competitive play in some capacity on Inkipedia, it should cover as many different groups as possible, not just a select few. --Bzeep!   talk   05:12, 20 September 2015 (UTC)
 * I understand the part about me being involved with the tournaments could lead to iffiness, but honestly there's not that many tournaments that have been completed. Since there were so few, I thought it'd be good to start getting down the format for the events, which is why I was kinda sad to see the template pages being marked for deletion. The only tournaments I've seen being talked about much are either Nintendo's Koshien series or the ones featured on Squidboards. --BestTeaMaker (talk) 20 September 2015 5:25 AM UTC
 * Having information on tournaments should still be discussed with one or more admins before it's put on the wiki, given the unofficial nature of most tournaments and the fact that it's irrelevant information for many people who play Splatoon - if they don't look at or play in tournaments, that's a whole chunk of information that doesn't apply to their gaming experience at all, and, IMHO, Inkipedia should appeal to anyone who plays Splatoon. Aaaaaaaand it should also be discussed with admins because of the money involved. Lastly, they're still marked for deletion because even if we do end up adding information about tournaments, it would not be in the main article namespace, as they're a community project. :b --Bzeep!   talk   13:05, 20 September 2015 (UTC)
 * Discussing the competitive scene definitely should be on here. But as previously stated, it shouldn't be in the mainspace and we should have a separate space for it. Perhaps the delete template was a bit harsh, possibly the move would have been better - or have a todo explaining the situation and a link to Ink Pump. 15:43, 20 September 2015 (UTC)
 * Yeah, now that I think about it, it makes more sense to have move templates, not delete. I'll change them. --Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   16:11, 20 September 2015 (UTC)
 * Do templates themselves have their own subspaces? --BestTeaMaker (talk) 20 September 2015 6:22 PM UTC
 * I agree that things that are not actually part of the official Splatoon universe should not be in mainspace. -ShrimpPinsig.pngSquidIcon.pngShrimpPinTalk.png 20:21, 20 September 2015 (UTC)
 * @BestTeaMaker Templates are in the "Template:" namespace. ~<font color="#07517C">Super <font color="#6FA23B">Hamster  Talk 00:47, 21 September 2015 (UTC)
 * So, for the sake of getting things done, if I use Tournament and Team namespaces, would that help? Also, in the case of Nintendo-sponsored Koshien event, would that go under the same namespaces, or should it go under the Main namespace since it's an Nintendo-sponsored tournament? --BestTeaMaker (talk) 21 September 2015

We should start discussing this again. I'm not totally sure Inkipedia is the place for tournament listings. - 17:44, 3 October 2015 (UTC)
 * I'd say major tournaments and successful teams should definitely be covered, preferably under a unified Competitive: namespace. However, we'll have to be very careful to avoid listing teams that don't place highly in those tournaments. Nyargle blargle  (Talk  ·   Contribs) 17:52, 3 October 2015 (UTC)
 * I suppose a Competitive namespace would be possible, but we'll need to discuss it further, like what qualifies a team or tournament to be covered? -ShrimpPinsig.pngSquidIcon.pngShrimpPinTalk.png 18:43, 3 October 2015 (UTC)
 * Would it be a good idea to write a draft for a notability policy? Nyargle blargle  (Talk  ·   Contribs) 18:45, 3 October 2015 (UTC)


 * So far, there's two policy questions that occured to me: one of them was in regard to guidelines for when to consider a team/tournament notable enough to have an article (as ShrimpPin mentioned), and the other was whether we should have a rule requiring tournament organizers who want to edit in the competitive namespace to disclose their tournament affiliations on their user page. --Kaioora (talk) 19:00, 3 October 2015 (UTC)
 * At least in terms of notability, we could have something along the lines of this:
 * Tournaments must have significant historical value (such as The Salty Splatoon) or have had high (32 teams or more) participation (such as Booyah Battle 2) in order to warrant their own article.
 * Teams must have placed in the top 4 or top eighth (whichever is larger) of multiple tournaments covered by the wiki.
 * I'm honestly not sure whether we need the affiliation rule, as judging from my experience on SmashWiki, it's very easy to pick out which players and tournaments fulfill the notability criteria and which are vanity articles/advertising. I wouldn't be opposed to it, however. Nyargle blargle  (Talk  ·   Contribs) 19:11, 3 October 2015 (UTC)

In case anyone hasn't seen it yet, I drafted a full notability policy. Nyargle blargle (Talk  ·   Contribs) 16:11, 10 October 2015 (UTC)

Ink Color Picking
-Since it was forgotten, I'll suggest this. It's my first time doing this so please cut me some slack.-

For a while the Ink page has been rather... indirect. We were thinking of using the RGB values ripped from the game's files to properly display each colour pairing in Ranked and Normal mode, as well as Single Player and Splatfests onto here. However, some of us in the Skype conversation have encountered some issues.

First of all the neutrals which were also ripped from the files, which include things like the inflatable objects, the dummies, and other stage props, sometimes do not match up with what is in-game and some decided to pair them up. Not very important right? Let's talk about the colours themselves.

Another issue is Splatfests. We haven't been able to get the actual colours from all the Splatfests that have occured across each region. Some were guesses and others were from the data. We planned to get most of the colours from the data from the game but after 2.1.0 this seems totally impossible unless you know how to hack and sadly Private Battle has canned allowing people from other regions to play with colours from another region (Eg. Eu cannot play with America's colours, vice versa, and including every region) so we cannot get all the proper colour values from every region. As such we're having difficulty as whether to colour pick the rest.

The biggest issue is the inconsistency in the main game though. Specifically a pair called "Darkblueyellow" in ranked mode in the game's code. Normally you would see the yellow as a yellow but to some it appears as a brown from the game's values even though this brown colour is used in the shooting range on the reset button. Because of the issue with Splatfests, we're wondering as to whether to keep the colour picking and then to colourpick every other GUI in the game for consistency.

Another problem, what we're using. We want to use the "GUI blob" which is the colour that flashes across the screen when you press reset. This happens to be a light beige for the Darkblueyellow colour but is not the same as the data value or the reset button itself, nor is it similar to the game.

There are a few options. We either:

1: We use the GUI blob and screenshot every colour until we get these colours. These are not the values directly from the game and may be distorted. For Splatfests and all colours 2: We colourpick everything from the GUI reset button which is in the game, which is close to the game's raw data value, for Splatfests from Messy/Tidy and Art/Science onward and all colours 3: We use the raw data values that we have for the regular colours in ranked and in regular, also for the Splatfests where we did obtain those colours (Marshmallows/Hotdogs, North/South Pole, Transformers) and colourpick future Splatfests.

Me personally I would go with either 2 or 3. 2 if we have to use what's in the game and 3 because it is the game's data values. Please voice your opinion. Pinkolol16 (talk) 10:40, 22 September 2015 (UTC)


 * Since nobody's said anything, I'd uh... I'd go with 2. Only because I think the game's data values look kind of strange. Like, they look fine rendered, but the raw color values look fine in some cases and way too dark or dull in others.


 * I mean, it'll probably be fine no matter what we go with, it's not like it's a huge issue. But, IMHO, 2 would probably look the best.


 * --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   17:14, 27 September 2015 (UTC)

2 was the reset button which looks extraordinarily like the raw colour values in the game's code. You mentioned the original values are odd whilst the that option mentions little to almost no difference at all. I'm just confused is all. Pinkolol16 (talk) 17:14, 28 September 2015 (UTC)


 * Wait, really? They're the same? Somehow I thought they were different.... Well, in that case, I don't think it really matters which one you pick. :U --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   19:29, 28 September 2015 (UTC)

Technically they're similar not exactly the same. Some users were proposing we do number one, we get the colour that flashes across the screen when the reset button is pressed which generates a slightly distorted colour, maybe lighter than what is on the reset button and consequently given to the ink itself (the ink value raw being darker than the blob which distorts the colour for a split second so you barely notice). I only suggested 2 if we had to get something from the game that plays see since policies seem to indicate the majority want that to be that way. Pinkolol16 (talk) 05:51, 29 September 2015 (UTC)

Version 2.0.0 on the main page
I think it's safe to assume that we can take the heading on the main page about 2.0.0 off now; it's been out for almost two months. - Jer455 (Talk) 07:06, 28 September 2015 (UTC)
 * I agree. By now, anyone's gonna know what 2.0.0 is all about, or if they're buying the game now, they won't care when anything was added before that. - <font color="#FF3399">IanMS00  <font color="#FF00FF"> talk 11:05, 28 September 2015 (UTC)
 * I agree; I've gone ahead and removed it :) I also removed the notification section, since it hasn't been used for weeks, takes up a lot of space, and we appear to be using site notices now for important announcements. ~<font color="#07517C">Super <font color="#6FA23B">Hamster  Talk 21:02, 28 September 2015 (UTC)
 * Since we're taking off the V2.0.0 stuff, I'll take out the "new gear" part in the gear page, too. --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   21:19, 28 September 2015 (UTC)
 * Okay, thanks! - Jer455 (Talk) 23:12, 28 September 2015 (UTC)

Which Barnsquid idea do you like best?
So me and Azoth are trying to decide on what to do for the Barnsquids for the next Japanese Splatfest, Squid Sushi vs. Octopus Sushi, and I wanna see what you guys all think. Obviously, this isn't urgent or anything, but it's a hard decision!


 * 1) Make them look like the girls from the promo image (characters of Kura Zushi, the company sponsoring the Splatfest), with the hats and stuff. BarnsquidTeam Squid.pngBarnsquidTeam Octopus.png
 * 2) Put them on lil plates, like they're the food. Yeah it's morbid, but hey, it's pretty straightforward. :y They might have sushi toppings or something on them to make it more obvious, but here's what Azoth's got so far for the "the Barnsquids are food" idea: TestBarnsquidTeamSquid01.pngTestBarnsquidOctopus01.png
 * 3) Pretty simple, just have them holding squid and octopus sushi, like with a lot of the other Barnsquids.
 * 4) Try and make them look like Inklings and Octolings. That might be cool for Octolings, but I'm havin a hard time thinking of what to do for Inklings. I mean, they already look like the Barnsquid template. :b

Yeah, so lemme know what you think! --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   19:46, 4 October 2015 (UTC)


 * SplatoonJP twitter said "It's a symbolic theme of Splatoon." I don't think that is only Japanese matter. Basically, Barnsquids are for every user in Inkipedia. Needing more opinions.--Azoth (talk) 19:57, 4 October 2015 (UTC)
 * Number 1 seems most distinctive and interesting to me. Nyargle blargle  (Talk  ·   Contribs) 20:41, 4 October 2015 (UTC)
 * I like them all, but I think the first ones have more character. Well done, though, these are really impressive! -ShrimpPinsig.pngSquidIcon.pngShrimpPinTalk.png 20:48, 4 October 2015 (UTC)

Low quality template
So, I designed a template to mark low quality images, such as screenshots taken with an external camera or not at 1080p. I've spotted a couple of images that would fit already, so this template would at least be applicable to a couple of things. Does anyone have any opinions on the mockup or the idea of a low quality template? Nyargle blargle (Talk  ·   Contribs) 19:56, 5 October 2015 (UTC)
 * Looks good! The template could auto-categorise images into Category:Low quality images or something like that, and that could be a sub cat of Category:Maintenance 21:05, 5 October 2015 (UTC)
 * That was my plan. I just didn't want to link to a category that won't be used for a while, but since it won't be shown… Nyargle blargle  (Talk  ·   Contribs) 21:43, 5 October 2015 (UTC)

More character renders?
Hey, we got File:Sheldon transparent.png (the transparent version I made of File:Sheldon.jpeg), but do we have more of those nice big renders for the other shopkeepers? I tried reverse image searching the Sheldon one to see where it might've came from, but the only place that has it is... here. Did somebody here make it? --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   23:49, 11 October 2015 (UTC)
 * Maybe it came from one of the press websites? Nyargle blargle  (Talk  ·   Contribs) 19:53, 13 October 2015 (UTC)
 * But where? 😭 --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   20:59, 13 October 2015 (UTC)
 * I don't know if password-locked sites show on Google or not, which is why I made the suggestion. ShrimpPin uploaded the original image, though, so we should probably ask them. Nyargle blargle  (Talk  ·   Contribs) 21:54, 13 October 2015 (UTC)
 * Password-locked sites?! My entire Inkipedia livelihood depends on stuff I find in a Google   (wait no usually just tumblr)    search! --<font face="SimSun"><font color="#f2992e">Bzeep!   <font face="SimSun"><font color="#f7c282"> talk   22:01, 13 October 2015 (UTC)
 * I mean sites you can't access without the password. At all. Nyargle blargle  (Talk  ·   Contribs) 22:58, 13 October 2015 (UTC)
 * Lol yea that's what I meant. :y I asked Shrimp where the Sheldon came from.. this mystery must be solved --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   23:20, 13 October 2015 (UTC)

Automatically Updated Stages?
Hey all, sorry I haven't been as active lately. I've had very little time for the wiki recently, and haven't played Splatoon in a couple of weeks (ugh). But anyway, there are lots of places out there with automatically-updated stage information. I'm sure we could do something similar for the front page. Thoughts? - 21:21, 18 October 2015 (UTC)
 * Definitely seems possible, and I think it'd be a good addition to the front page - I can think of 2 potential ways it could be implemented:
 * 1) Pulling the data from https://splatoon.ink/schedule.json with JavaScript (in the browser) and displaying the current stages
 * 2) Creating a bot that gets the stage info and updates a specific template every 4 hours (I think I remember seeing someone experimenting with that idea a while back)
 * --Kaioora (talk) 21:42, 18 October 2015 (UTC)
 * Christoper Fritz had something like this, but then he left.. Inkling luke.png (Inkling talk.png) 09:19, 19 October 2015 (UTC)
 * That could be useful. Nyargle blargle  (Talk  ·   Contribs) 10:21, 19 October 2015 (UTC)

Some kind of problem with the Upload Wizard...
I've always had this: I go to use the Upload Wizard, put the images, descriptions, categories, yknow. Then at the end the button to finish the whole thing doesn't even work. I click it, and nothing happens. So I gotta upload them all individually with the plain old upload page. Does anyone else get that? I know the Upload Wizard has worked at least once for uh.. someone in the world. It might've been ShrimpPin. I think. --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   22:02, 8 November 2015 (UTC)
 * Just tried messing around with it. It looks like for it to work, you need to fill out all the fields, including selected a license and adding a file description. The license selections don't reflect what's available on the wiki :( ~<font color="#07517C">Super <font color="#6FA23B">Hamster  Talk 22:35, 8 November 2015 (UTC)
 * Ohhh you need a description??? Man, that must've been why it wasn't working.. I never put descriptions.... 😅 --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   22:53, 8 November 2015 (UTC)

Character infoboxes without images?
Is there a way to take off the image part of Template:Infobox character? Cuz there's no images for Turquoise October, Bob Dub, and DJ Lee Fish, and right now there's just a weird little "|250x250px" there. It doesn't seem like images of them are coming anytime soon, so is there a way to hide that part of the box? As of now it looks like the template doesn't allow it. --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   22:45, 10 November 2015 (UTC)
 * Oh nevermind, looks like Nyargle got it. 👍 --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   23:41, 10 November 2015 (UTC)

Octo Valley Ink Colours
Probably not a huge deal, but I just wanted to say that the other day, I was fighting DJ Octavio again, and instead of orange ink, I was using that weird yellow-greenish one, possibly implying that ink colours in Octo Valley aren't set in stone. Again, probably not a big deal, but I felt it warranted some attention. --User:SplattifyingAgent2
 * Really? That's weird, I've never seen anything but orange on that mission. Uh... I know color lock can make it yellow. --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   01:33, 11 November 2015 (UTC)
 * ...Just checked. Yup, I had colour lock on. WHOOPS. --User:SplattifyingAgent2
 * Ah okay. 😛 --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   13:48, 11 November 2015 (UTC)

Name Change Board - Should it be here too?
I thought of bringing this up for a while, but I haven't got time until now.

Basically, most Wikis I see feature name change pages, and you can change your name every month or so. The strange thing is this wiki is rather advanced, yet doesn't have it. I think this rule should exist, and I have points to back it up: -People getting tired of their names. -In case people make name mistakes. (E.g. Someone trying to type SuperInkling but types SuperInklin") -Too hard to type names.

But there should be a limit, like one name change per every 2 months.

So there's my points. Hope this becomes official. Elite Octoling (talk) 18:30, 16 November 2015 (UTC)
 * Could be useful, but not absolutely needed IMO. 18:03, 17 November 2015 (UTC)
 * Most major wikis have this by now, and people get tired of their names. It kind of is needed. Elite Octoling (talk) 20:11, 17 November 2015 (UTC)
 * This was briefly discussed on Skype, too. I agree that it would be a nice feature to have, but I'd like to limit name changes to something like one / year. Name changes shouldn't be frequent and can cause confusion. ~<font color="#07517C">Super <font color="#6FA23B">Hamster  Talk 20:41, 17 November 2015 (UTC)
 * The problem with one year is it's too long and frustrating at times. Around 6 months (half a year) is my pick. Elite Octoling (talk) 21:38, 17 November 2015 (UTC)
 * The policy for this has now been finalised. Thanks all! :) 17:22, 24 December 2015 (UTC)

Who's online
I'd love to have this extension, at least in order to be able to know which admins to message if there's an immediate issue. 18:03, 17 November 2015 (UTC)
 * We've discussed the idea before but came to conclusion that it wasn't worth the server load: Wikipedia got rid of it for much the same reason. As for finding an admin - Skype is probably a better bet than talkpage because unless you've got push emails turned on - Skype can be seen on-the-move.
 * It also works in reverse - issues could happen purposefully when no admins are online. 19:22, 17 November 2015 (UTC)

The 3D models project
So the 3D models project has been uh... on hold for a while now, but I found this little turnaround of the Inkling Girl amiibo (and ones for the Boy and Squid, too). It's only four angles, but it's as good a start as any. What do you guys think? --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   22:32, 24 November 2015 (UTC)

Recommended Abilities
Hi everyone. So I've been working on the recommended abilities section for the main weapons. Although I think I need a little assistance- my judgement and analysis of weapons and abilities isn't the best. So, what abilities should be recommended for chargers, blasters, sloshers and splattlings? I have the least experience with those weapons and need a little help. --PeriwinklePanther32 (talk) 21:43, 28 November 2015 (UTC)
 * I don't know about Sloshers or Splatlings, but I do use Chargers and Blasters a bunch. A lot of people use Damage Up for Chargers, but I've never tried it so I wouldn't know how well it works. My loadout's usually Ink Recovery, Quick Respawn, and Ink Saver Main. It feels nice and versatile, and helps with Ink usage, which can be a pain with Chargers. It's also an issue for Blasters, I've found - it's easy to run out of Ink when you don't expect it. Saver Main, Saver Sub, and Ink Recovery all help depending on the weapon and how you play and stuff. And mobility can be a problem with both since they're not that good at turf coverage, so Swim Speed and Run Speed always help.
 * Oh and thanks for doing this stuff, it's been sitting around on the current projects list for a while. :B --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   00:06, 29 November 2015 (UTC)
 * thanks so much! I'm getting to work now. My friend uses Sloshers pretty often, maybe I'll talk to her tomorrow.... --PeriwinklePanther32 (talk) 01:06, 29 November 2015 (UTC)
 * Heh, reading it again, that's one wonky paragraph. But I'm glad it helped. :y --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   01:36, 29 November 2015 (UTC)
 * Tempted to make a combined template for recommended abilities but not sure. The Splat Roller and Hero Roller Replica should have the same abilities as they are the same weapon -- therefore a common recommended abilities is a must. But what about the Krak-On Splat Roller? Surely that should be the same too? But perhaps the abilities should vary because the Sub & Special is different? Some may argue that putting Bomb Range Up on the Splat Roller is a good idea because of the Suction Bombs taking out ranged opponents is especially good for Rollers. However it makes no sense on the Krak-On which has Squid Beakon.
 * 12:42, 7 December 2015 (UTC)
 * I think the recommended abilities should consider both the special and sub as well as the main weapon- the Krak-On Splat Roller should share some basic abilities as the standard Splat, but should also have abilities for it's sub and special like Special Duration Up to boost the Kraken... --PeriwinklePanther32 (talk) 20:07, 7 December 2015 (UTC)

"Upcoming Weapons" section
There should be a section of the Main Page where it shows the upcoming weapon(s) and the recently released ones. I suggest they should have a countdown and be "striking" to readers. It would make it easier for people to see new weapons, since it's right there when you get in Inkipedia. 06:30, 29 November 2015 (UTC)
 * We know a lot of upcoming weapons but they're leaks and we have no ETA on them. When they get confirmed, you could add it to countdowns. As for recently released ones, featured is already for that. I guess we could make a separate "Weapons" section - but not sure why they would get special treatment as the Featured box provides for all recent updates. 12:17, 29 November 2015 (UTC)
 * We should use countdowns IMO. 17:43, 29 November 2015 (UTC)
 * I like the idea, although Kjhf is right- they're mostly leaks and there's not much information about upcoming weapons... --PeriwinklePanther32 (talk) 21:14, 29 November 2015 (UTC)

"See Gallery" button
I think it would be cool to have a thing like the Steven Universe Wiki's Template:Gallery, where instead of just a link to the gallery, there's an image to click on. Like, to put on Inkling and other things with separate gallery pages. I made a little picture for it...

File:Gallery1.png

And here's one with just the text:



I think either one could work, maybe have two different options in the template depending on which one looks better on the article in question.

So what do you guys think?

Also I used Project Paintball for this, if anyone's wondering about the font.

--<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   21:26, 7 December 2015 (UTC)
 * I think it's a great idea- the one without the image would probably be a little better. --PeriwinklePanther32 (talk) 21:49, 7 December 2015 (UTC)
 * I like it! I'd also prefer the latter. ~<font color="#07517C">Super <font color="#6FA23B">Hamster  Talk 04:35, 8 December 2015 (UTC)
 * Here you go. gallery 10:37, 8 December 2015 (UTC)
 * Oh cool, thanks man! --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   21:53, 8 December 2015 (UTC)

Revision History
Can the version 2.3.0 link on the front page be changed to just "Revision History" and redirect to the appropriate page? Version 2.3.0 has been out for a while, and there's no other button that goes to the whole revision history on the front page. — Preceding unsigned comment added by Redactedjpg (talk • contribs) 02:03, 9 December 2015 (UTC)
 * You can reach version history from any of the version pages and having only 2.3.0 is more of an indication that it is the latest version. If/when we receive another major update, that box will change but version history will not.
 * On balance, I guess it could change given the new version will be featured and at the top of version history. Hmm.
 * 08:37, 9 December 2015 (UTC)

Discord
On a similar vein to a discussion we've had before about Skype v IRC v Slack, a new medium, Discord, has emerged. /r/Splatoon already use it and we could either join them (permission and will pending) or we can make our own (already done). Just wanted to know everyone's feeling about potentially moving away from Skype. 20:10, 9 December 2015 (UTC)
 * Oooo Discord is nice. Just made an account. 👌 --<font face="SimSun"><font color="#f2992e">Bzeep!  <font face="SimSun"><font color="#f7c282"> talk   20:51, 9 December 2015 (UTC)
 * I think Discord might be less of a hassle in general. As far as I know, you can enter a code and jump right into the group, whereas you need an account for Skype. Not a big deal, but it could be helpful. 15:15, 10 December 2015 (UTC)