Comeback

 is an ability in and.

gives the effects of Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up, Run Speed Up, Swim Speed Up, and Special Charge Up for the first twenty seconds after respawning. It is restricted to headgear as a main ability and cannot be rolled as a sub ability.

Mutual exclusivity
This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Last-Ditch Effort, Opening Gambit, and Tenacity.

Gear
is the main ability of:

Data
When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use 61.25% of the player's ink with Comeback as opposed to 70%. The player's speed is also increased by 14% as a humanoid and 6% as a squid. As of Version 2.6.0, Comeback also has a Special Charge Up effect when active. It boosts Special Charge rate by just under 26%. Comeback will not be activated after drowning or falling into an abyss.

2.6.0

 * gray An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.
 * gray An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.

Gear
is the main ability of: