Last-Ditch Effort

Last-Ditch Effort is an ability in Splatoon and Splatoon 2.

Last-Ditch Effort has an, , and  effect for the last thirty seconds of battle. In Ranked Battles, it will start when the opposing team scores 50 points, but the effect will be much weaker. The effect will continue to grow until the opposing team scores 70 points. Last Ditch Effort is restricted to headgear as a main ability.

The player is much less likely to run out of ink, ideal for making aggressive last-second pushes. Last-Ditch Effort is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has thirty seconds or less before winning.

Mutual exclusivity
This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words, players cannot have them together. These abilities are, , and.

Splatoon
As of Version, the ability also decreases respawn time when active. In Ranked Battles, Last-Ditch Effort will also be applied during Overtime, or if the other team's counter is 30 or less.

Gear
Last-Ditch Effort is the main ability of:

Data
When active, Last-Ditch Effort gives an effect equal to wearing five subs of, , , and.

The ability is active when the time renaming is thirty seconds or less (as indicated by the timer), and/or game is in overtime, and/or the opposing team's counter is 30 or less.

Gear
Last-Ditch Effort is the main ability of:

Data
When active, Last-Ditch Effort has a maximum effect equal to wearing eight subs of, , and.

The ability is active when the opposing team's counter is 50 or less.

The ability is active and has maximum effect when the time renaming is thirty seconds or less (as indicated by the timer), and/or game is in overtime, and/or the opposing team's counter is 30 or less.