Tacticooler

The Tacticooler is a special weapon in Splatoon 3. It is a deployable cooler with four empowering drinks, one for each member of the team. A player who gets a drink gains substantial (albeit temporary) buffs to their movement and respawn penalties.

Appearance
Before being thrown, the Tacticooler is shaped like a canned food container, consisting mostly of an unlit bulb in the player's ink color featuring a logo on all four sides. Once deployed, it unfolds into a beverage cooler that resembles a soda can, and the bulb lights up. Additionally, four short arms extend from the sides of the cooler, each holding a canned beverage to be taken by a member of the user's team. Each can is emblazoned with a stylized lightning bolt design, with the Tacticooler's logo and some illegible Inkling text below it. The reverse side of the can is decorated with a barcode and other miscellaneous symbols.

Splatoon 3
The Tacticooler is used by placing a short, cylindrical object on the ground, which then expands into a standing beverage cooler that offers four soda cans for the user and their teammates. It also acts as unbreakable cover which blocks both teams' ink, but it will be destroyed if moving objects, terrain, or another Tacticooler come into contact with it. When the Tacticooler is deployed, it plays a short jingle that can be heard by the user's team, as well as any nearby enemies. The player and their allies can take up to one soda can each and drink it, granting these abilities for 17 seconds by default or until the recipient is splatted:
 * (29 AP )
 * (29 AP )
 * (57 AP)
 * (57 AP)
 * (57 AP; applies regardless of whether the recipient splatted opponents during their current life )
 * (57 AP)
 * (57 AP)

The Tacticooler's effect does not stack with gear; whichever effect is stronger (gear or Tacticooler) will take priority. As a result, a player running any of these abilities will have the same effective AP as a player running none of them. This is especially important in the case of Swim Speed Up and Run Speed Up; if the player has at least 29 AP of the ability, that ability will not be boosted at all. As a general rule, ability power is capped at 57 AP per ability; Tacticooler is not an exception, so using Tacticooler in combination with gear abilities will never produce a stronger effect than that of 57 AP for each ability.

If a player under the Tacticooler's effects gets splatted with Respawn Punisher, the punishing effect will stack with the respawn buffs. The Tacticooler's effects still apply to a player holding the Rainmaker.

Notably, a player can only take a single drink from a given Tacticooler; if they are splatted and respawn after having a drink, they cannot take a second drink from that same Tacticooler.

If the player already has deployed a Tacticooler, then charges their special again while it is active, deploying the second Tacticooler will destroy the first. However, multiple teammates with Tacticoolers may deploy them at once without destroying each other's Tacticoolers.

If the player deploys a Tacticooler, and their teammate takes a drink from it, a sign saying "Refreshing!" will show up above the said teammate on that player's screen.

Special Power Up
Wearing Special Power Up increases the duration of the Tacticooler's drinks' effects.

Badges
Wining a certain number of battles with the Tacticooler will reward the player with special badges that they can use on their Splashtag.

Strategy
For competitive tips about the Tacticooler

Trivia

 * If a teammate who took a drink from a Tacticooler splats an opponent, it counts as an assist for the player who deployed the Tacticooler. This can be used to prolong Opening Gambit's effects, though Opening Gambit itself is somewhat redundant with the Tacticooler's buffs.

Etymology
The English name of the Tacticooler is a portmanteau of "tactical" and "cooler." It may also be a reference to "tacticool," an adjective describing clothing, weapons, or other equipment that resemble tactical equipment but are not.