User:Bobbyawesome101/Sandbox/List of sounds

This user page is public, so please feel free to fill it with any missing info. This is a list of missing sound bytes on Inkipedia. If a sound byte is added to the wiki, it should be marked in italic text. If something is missing on the list AND the wiki, please add it to the list.

To-do:
 * Finish this list!!!
 * Wait for Heddy to add audio embedding JS
 * Add sound tables to pages
 * Actually get the sound files

Voice clips

 * Seperate Inkling voice clips- currently they are one sound file found on Inkling (language) that gets downloaded when you click it.
 * Unique Inkling dialogue box voices when scanning non-idol amiibo
 * Voice clips of character dialogue boxes-
 * Callie
 * Marie
 * Cap'n Cuttlefish
 * DJ Octavio
 * Sheldon
 * Annie
 * Moe
 * Jelonzo
 * Crusty Sean
 * Judd
 * Spyke
 * Zapfish cry and confused vocals
 * Zapfish doll cry
 * Misc-

Weapons

 * Shooter and Blaster shots
 * Roller flinging and rolling
 * Charger charging and firing
 * Splatling charging and firing
 * Brush swinging and rolling
 * Slosher flinging
 * Sub weapons-
 * The generic bomb throwing sound
 * Suction Bombs landing
 * Sprinkler, Squid Beakon, Splash Wall, and Ink Mine deploying sound
 * Sprinkler and Splash wall spraying ink
 * Generic bomb explosion
 * Ink Mine explosion
 * Point Sensor explosion
 * Disruptor explosion
 * Squid Beakon voice clips (right now stored as a video file)
 * Mark sounds-
 * Getting marked
 * Losing the mark
 * Seeker alarm (when it's chasing someone)
 * Seeker driving sound
 * The breaking sounds for Sprinklers, Splash walls, and Squid Beakons
 * Special weapons-
 * Filling up your special gauge
 * Killer Wail placing and firing
 * Inkzooka loading and firing
 * Bubbler activation (do bubblers make other sounds?)
 * Kraken activation, swimming, and jump
 * Bomb Rush sounds
 * Echolocator noises
 * Inkstrike activation, targeting, and firing
 * Any others that might've been missed
 * Misc-
 * Damage confirmation sound
 * Hitting something with super armor, like a Kraken or the Octobot King's forcefield
 * Hitting someone with a Bubbler active
 * Hitting a Shielded Octotrooper's shield
 * Hitting a destructible object such as a Splash Wall or Sprinkler
 * The little squeaking noise that is heard when enemy ink flies by the player
 * The explosion sound that accompanies the death vocals

Octo Valley

 * Objects-
 * Crate breaking
 * Inkrail activation
 * Sponge inflation and shrinkage
 * Gusher activation
 * The glass shattering sound from a Zapfish bubble and the Zapfishes' electric pain
 * Power Egg collecting noise
 * Sunken Scroll collecting noise
 * Power Egg Pack collecting noise
 * Kettle hit confirmation, opening, and entry noises
 * Splat-Switch activation
 * The alarm sound that moving platforms (or Splatforms) make when they move
 * Propeller spinning and the beeping that the platforms make when they go back to their original position
 * Squee-G idle, alert, cleaning, and hurt sounds
 * Key collecting noise
 * Vault opening noise
 * Checkpoint activation
 * Balloon Fish being popped and respawning
 * Balloon being popped
 * Ink Cannon entering, leaving, shooting, and explosion


 * Octarian voice clips-
 * Octotrooper alert, attack, confused, stuck in the player's Ink, death, and repainting the ground vocals
 * Octoball alert, death, and stuck in the player's Ink vocals
 * Octostamp alert, attack, and death vocals
 * Octopod alert, confused, death, and explosion vocals
 * Octostriker alert, confused, attack, and death vocals
 * Octocopter alert, attack, confused, and death vocals
 * Octobomber alert, attack, confused, and death vocals
 * Flooder alarm and idle noises
 * Octosniper alert, attack, confused, and death vocals
 * Octoling (enemy) vocals- currently they are all in one file on their page that you click to download
 * Octostomp's iconic roar, oof, and death vocals
 * Octonozzle's roar, charge, sneeze, and death vocals
 * Octowhirl's roar, charge, roll, dizzy, and death vocals
 * Octomaw's roar, chomp, hurt, screech, and death vocals
 * DJ Octavio's laugh and hurt vocals


 * Octarian weapons(the sounds coming from their vehicles)-
 * Octotrooper firing
 * Twintacle Octotrooper firing
 * Octosniper firing
 * Octocopter firing and propeller
 * Octobomber firing and propeller
 * Octopod hissing
 * Octostomp's legs rotating
 * DJ Octavio sucking up the Great Zapfish into the Octobot King, firing a fist, firing Octorpedoes, the Octorpedoes' explosion, firing Octo Valley Enter the Octobot King enemy spawning projectile render.png this thing, firing a Killer Wail (if it's different from a regular Killer Wail), scratching his turtable quickly to fire a big missile, the chord that plays while the missile charges up, the missile flying through the air, the missile explosion, and other sounds during his fight


 * Misc-
 * Phase 1 and Phase 2 versions of Octoweaponry
 * Generic Octarian alert sound (the ding that is heard when a red exclamation mark appears above them)
 * Octarian spawning sound
 * Armor collection and destruction
 * amiibo specific occurrences (i don't have them- )
 * A Boss Kettle's lid floating away
 * The Boss Kettles blowing a fuse and the Area Gate being shattered
 * The U.F.O. flying up to Enter the Octobot King!
 * DJ Octavio's snowglobe being shot

Other

 * Inklings transitioning between squid and humanoid form
 * Jellyfish sfx
 * Squid Bumpers taking damage, regenerating health, being popped, and respawning
 * Squid Arrow appearing
 * Footsteps-
 * By surface type
 * Octarian vehicle engines
 * Swimming
 * Cap'n Cuttlefish opening the manhole in Inkopolis Plaza and closing it when the player gets too close
 * UI sfx
 * Gamepad menu
 * Minigames sfx
 * Super Jump launching
 * Equip screen
 * Battle menu
 * Environment ambience
 * Bubbling sounds when the player is submerged in Ink
 * Per stage
 * Per area-
 * Inkopolis Plaza
 * Octo Valley
 * Octo Valley's levels
 * Booyah Base
 * Inklings splashing frantically after falling into Water
 * Inklings being vaporized after hitting a death barrier or disconnecting
 * Battle sounds-
 * Spawning from spawnpoint in the starting cutscene
 * The whistle that is blown at the end of a match
 * A Splat Zone being claimed and unclaimed
 * Tower Control's tower makes beeping noises when it goes towards the middle
 * The Rainmaker charging, firing, and being dunked on the goal
 * The good, neutral, and bad notice sounds in Ranked Battle
 * The bar filling up at the end of a battle, along with the crashing sound when Judd pulls out his flag
 * Cash and XP going up, as well as the level up jingle
 * Gear rolling for abilities and confirming the roll
 * The sound that accompanies the notification for map rotation


 * All of the sounds that got changed during the transition from

Voice clips

 * Player Inkling and Octoling voices
 * Unique Inkling and Octoling dialogue box voices when scanning non-idol amiibo
 * Voice clips of new character dialogue boxes-
 * Pearl
 * Marina
 * Jelfonzo
 * Bisk
 * Flow
 * Craymond
 * Murch
 * Mr. Grizz / Raspy Voice
 * C.Q. Cumber
 * Iso Padre
 * Commander Tartar
 * Voice clips of returning character dialogue boxes- (if altered)
 * Callie
 * Marie
 * DJ Octavio
 * Sheldon
 * Crusty Sean
 * Cap'n Cuttlefish
 * Mini Zapfish vocals

Weapons

 * Any weapon sounds that were changed during the transition from
 * New weapons-
 * Dualies shooting and dodge rolling
 * Brellas firing, opening, closing, and launching their canopies
 * Sound effects for new weapons in previously existing classes
 * New sub weapons-
 * Autobomb sonar and walking
 * Curling Bomb sliding and being charged
 * Toxic Mist explosion and infection(?) sounds
 * Fizzy Bomb shaking and explosion sounds
 * Torpedo explosion, tracking, flying, and cluster explosion sounds
 * All special weapons were changed due to protests described in Sunken Scroll 11, which means no sounds return from the first game(maybe)-
 * Sting Ray loading and firing
 * Bubble Blower bubbles being blown, shrinking, growing, and popping
 * Ink Armor activation and breaking
 * Tenta Missiles activation, locking, and firing, as well as the target ring appearing around their target
 * Ultra Stamp activation, stamping, rapid stamping, throwing, and explosion
 * Booyah Bomb activation, charging passively, being charged by its holder, fully charged buzzing sound, being thrown, explosion, and its holder's armor being destroyed
 * Baller activation, rolling, explosion, and being destroyed
 * Inkjet activation, idle sound, boost, firing, projectile explosion, alarm, and expiration
 * Bomb Launcher activation and other sounds (couldn't remember them all)
 * Splashdown activation and impact
 * Ink Storm activation, throwing, rocketing into the sky, making the cloud, raining, and dissolving
 * Misc-

Octo Canyon

 * Any sounds that got changed during the transition from Octo Valley
 * New objects-
 * Squid Ring appearing and collection
 * Sardinium collecting sound
 * Dash track idle and activation
 * Ink Piston extension and retraction
 * Ride rail activation, grinding, and jump
 * Rolonium launching, explosion, and hitting a target
 * Grapplink idle and activation
 * Industrial Squee-G alert, siren, and cleaning
 * Inkfurler unfurling, preparing to refurl, refurling, and refurling forcefully(from enemy Ink)
 * Bumper being destroyed by an Octoseeker or an Octostamp DX
 * Bounce Pad soft bounce and hard bounce, from not holding and holding  respectively
 * Ink Switch being hit and spinning


 * New Octarian vocals-
 * Octohurler spitting Rolonium, confused (when the player gets too close), and death vocals
 * Octozeppelin idle vocals
 * Tentakook alert, taunt, and death vocals
 * Octocommander panting
 * Octo Oven's roar, attack(per loaf), angry(when they all launch at once), flinch(from getting shot in the face), confused, and death vocals
 * Octo Samurai's roar, many attacks, confused, death, and respawn vocals
 * Any new vocals for Octostomp
 * Octo Shower's train whistles


 * Nonvocal Octarian sounds-
 * Octomissiles being deployed and exploding
 * Octozeppelins being deployed and exploding
 * Octoseeker alert, siren, impact, and propeller sounds
 * Octoballer spawning, rolling, and shattering
 * Octocommander charging and firing
 * Octostamp DX rolling and impact
 * Rocket Octocopter, Rocket Twintacle Octotrooper, and Rocket Octobomber dodge rolling
 * Octorpedoes alarm
 * Octo Oven's hissing, bell, Ink Piston impact, and glazing machine
 * Octo Samurai's various slamming noises and the Octo Cycle's noises-
 * Activation
 * Revving up
 * Driving
 * Screeeech
 * Being put away
 * Octostomp's dash attack, armoring up, getting his armor broken, and Splatling
 * Octo Shower's aiming, snipe, full blast, hand crank Splatling, Sting Ray, dodge roll, and Quackers' squeak
 * DJ Octavio's punch, spinning punch, Splat Bomb rush, shower, fall, takoyaki bombs, Suction Bomb rush, dash punch, and finishing blow from the modified Rainmaker


 * Other-
 * A Balloon flying away in the hub
 * The Shel-drone flying in with a new weapon and giving it to Agent 4

Octo Expansion

 * UI sfx
 * A timer running out
 * Running out of lives
 * Equipper sfx
 * Paying for a test and receiving lives
 * Denizens of the Deep sfx
 * Any object sounds that were changed between OE and OV/OC
 * On/Off Splat-Switches turning on and off
 * New objects-
 * Goal and data points being shot, activation after taking enough damage, being collected, and expiration
 * 8-Ball rolling, bumping, landing in a goal, being launched by an 8-Ball launcher, activating an 8-Ball switch, collecting a Squid Ring, breaking an 8-Ball bumper, and landing in a slot on Swass 8-Ball Station
 * The bag on Agent 8's Ink tank beeping, inflation, and explosion
 * A Switch being activated
 * Unique breaking noises for target Crates, target Balloons, and fail balloons
 * The tower's jingle in Rad Ride Station and  Sweet Ride Station
 * The Orb taking damage, regenerating health, and being destroyed
 * The "beep beep" that the cars in Ride with Me Station make when starting up
 * The Thangs' shields being shot and exploding
 * The lasers in the Intestinal Phase and Peristalsis Phase
 * The Energy core being shot, hurt, and destroyed in the Peristalsis Phase
 * Marina's Hyperbombs landing on the NILS Statue and exploding


 * Sanitized Octarian vocals, see the singleplayer campaign lists above for details
 * Sanitized Octarian nonvocal noises-
 * Sanitized Octowashers spinning, moving, and beeping
 * Sanitized Octoboss attacks-
 * Octostomp Redux blowing bubbles and getting a buckle broken in phase 2 and 3 of the fight
 * The Sanitized Octocopters' rapid fire while defending the Octo Shower Supreme
 * Other-
 * Cap'n Cuttlefish drawing the missing poster for Agent 3, ripping it off of the canvas, and sticking it to the Telephone
 * C.Q. Cumber's walk
 * The door opening as Iso Padre walks in the train car during the cutscene
 * Cap'n Cuttlefish's radio static when Pearl and Marina drop in
 * The alarm before the rotation of the entire stage in Bodacious Rotation Station
 * The timer ticking when a Splat-Switch is activated in Slow Ride Station
 * The blender shattering when Agent 3 kicks it
 * Marina frantically drawing a plan on her laptop during the cutscene before Turf War
 * The NILS Statue firing its laser in the last cutscene and being destroyed in that same cutscene
 * The voice to end all voices

Salmon Run

 * Salmonid voices and/or sfx per each Salmonid type-
 * Chum
 * Smallfry
 * Cohock
 * Steelhead movement, bomb activation, bomb, destruction
 * Flyfish
 * Steel Eel movement, destruction
 * Maws
 * Stinger
 * Drizzler
 * Scrapper
 * Snatcher
 * Chinook
 * Griller
 * Goldie
 * The Mothership
 * Grizzco Boat sfx
 * Foghorn sounds
 * Egg basket appearance, egg deposit sounds
 * Weapon equip sounds, including alternate Rare weapon sound

Other

 * UI sfx
 * Environment ambience
 * Per stage
 * Stages-
 * Salmon Run stages-
 * Per area-
 * Inkopolis Square
 * Octo Canyon
 * Galleria
 * The Shoal


 * All of the sounds that were changed during the transition from

Voice clips

 * Voice clips of new character dialogue boxes-
 * Shiver
 * Frye
 * Big Man
 * Harmony
 * Gnarly Eddy
 * Nails
 * Jel La Fleur
 * Mr. Coco
 * Staff


 * Voice clips of returning character dialogue boxes- (if altered)
 * Callie
 * Marie
 * DJ Octavio
 * Sheldon
 * Cap'n Cuttlefish
 * Murch
 * Mr. Grizz

Salmon Run Next Wave

 * New Salmonid voices and/or sfx per each Salmonid type-
 * Big Shot voice, movement, cannon usage, cannonballs, destruction
 * Fish Stick song, movement, drill, destruction
 * Flipper-Flopper voice, movement, destruction
 * Slammin' Lid movement, stationary position sound, soup ladle attack sound, destruction
 * Mudmouth
 * Cohozuna voice, movement, attack, destruction


 * Occurrence-related sounds
 * Giant Tornado sounds


 * Returning Salmonid voices and/or sfx per each Salmonid type- (if altered)
 * Chinook's new propeller, egg grab
 * Maws' S3-exclusive tracking sound
 * The Mothership's new Egg Basket related sounds (replaced the old versions)

Other

 * Copy Machine
 * Lobby Terminal
 * Locker room
 * Locker SFX