Aerospray RG

The Aerospray RG is a main weapon in Splatoon and Splatoon 2. It is a variant of the with a golden paint job and a different loadout.

Splatoon
The Aerospray RG comes in a set with the s and the.

Data

 * The Aerospray RG is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 4 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 12 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The Aerospray RG has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
 * Paint droplets occur every 117 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot.
 * There are a total of 8 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 22 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
 * All other paint droplets have a radius of 13.5 units.

Demonstration
https://www.youtube.com/watch?v=pUUW-jyKm-I

Splatoon 2
The Aerospray RG returns in Splatoon 2 looking identical to how it did in the first game. It comes with the and.

Data

 * The Aerospray RG is a lightweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 4 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 0.75 damage per frame until it reaches 12 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 13 degrees.
 * The angle its shots can deviate while in the air is 16 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The Aerospray RG starts off having a 6% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 3% per shot, and maximizes at a 50% chance to shoot towards the outer reticle. Meaning that it takes 15 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 44 frames to reach maximum accuracy. (34 after shooting while jumping.)
 * Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
 * After that, the bullet's velocity is set to 18.945 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 103.89 units if the weapon is shot straight ahead.
 * Paint droplets occur every 125 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1 droplet per shot.
 * There are a total of 8 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 13 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 15.8 units.
 * All other paint droplets have a radius of 12 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://www.youtube.com/watch?v=erIKJd4NEW8

Trivia

 * The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
 * The Aerospray RG, along with its alternates, the Aerospray MG and Aerospray PG, are the only weapons that have a 5-hit K.O.
 * The "RG" in this weapon's name likely stands for "Real Grade" in reference to Bandai's line of 1:144 scale model kits for the anime Mobile Suit Gundam.
 * This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.