Competitive:Big Bubbler

Unofficial

Splatoon 3
The Big Bubbler is an aggressive/supportive hybrid deployable special weapon that provides its user and their teammates protection while denying their opponents the space around it. As the first available special weapon to the player in, it follows the tradition of providing a Splattershot Jr. user a strong, protective, supportive special weapon, synonymous to the Bubbler in and Ink Armor in.

Use
If placed carefully, the Big Bubbler can protect you and your team by blocking incoming attacks: Despite its strong protection, The Big Bubbler has a few exploitable weaknesses:
 * It produces a spherical barrier that blocks most of your opponents' attacks until its own health is depleted:
 * It cannot be activated beneath low ceilings or while its user is not on solid ground.
 * Be mindful of any ceilings above where you intend to activate Big Bubbler, as the device that rises out of Big Bubbler once activated can hit a ceiling, preventing the resulting barrier from reaching its full size and building up its full HP.
 * The less accessible a location is for an opponent to travel, the more difficult it will be for them to directly assault, especially with a Big Bubbler planted on it.
 * While the barrier has a minimum 2400 HP, its generator at the top has only 1200 HP, meaning that opposing attacks directed to the generator will effectively inflict twice the damage of those aimed at the barrier.
 * Deploying the Big Bubbler on or near the objective can help your team better secure it:
 * A Big Bubbler planted on or in front of a Splat Zone can prevent opponents from turfing over it and uncapping it.
 * Even though the Big Bubbler cannot move, it can be placed onto the Tower itself and can move as the Tower moves. However, the barrier will degrade more quickly while on the tower, so it is best to deploy it when you can get the most out of it, particularly when opponents attempt to contest the Tower.
 * Of course, a Big Bubbler can be used to stall an opposing push by protecting defenders in key positions. However, the Tower will destroy any Big Bubbler it comes in contact with, so avoid placing one in the path of the Tower.
 * The Big Bubbler also doubles as a Squid Beakon, allowing its user and their teammates to safely Super Jump back to its location.
 * The launcher/Squid Beakon component of the Big Bubbler also doubles as a shield, as standing inside of it will make the user temporarily immune to damage, similar to showering beneath a Splash Wall.
 * It will not prevent opponents from physically crossing its barrier, so be certain that no opponents are sharking nearby or flanking your blind side.
 * Once an opponent has breached the barrier, all of their attacks can travel out of the barrier, including those normally blocked from traveling into it.
 * Opposing special weapons that enable their users to travel through the barrier – such as Zipcaster and Reefslider – can allow them to splat a Big Bubbler user within their own barrier.
 * While the Big Bubbler's barrier does protect its user from an opponent's thrown Ultra Stamp, it will not prevent an opponent from swinging their Ultra Stamp through the barrier.
 * However, like a Splash Wall, any opposing bombs that hit the Big Bubbler's barrier will instantly explode, potentially splatting its user or their teammates.
 * The barrier is also ineffective against certain projectiles:
 * An opponent's Wave Breaker, Killer Wail 5.1, and Triple Inkstrike can penetrate through the barrier.
 * While the barrier will block an opponent's Booyah Bomb from being thrown through it, the Booyah Bomb's expanding explosion will penetrate the barrier.
 * Once Big Bubbler is deployed, it cannot be moved from its location (without being on the Tower or another moving stage object). This limits its application during more mobile modes, particularly Rainmaker and Clam Blitz.