Vibe



Vibe is an indicator of the winning streaks of players in online battles in Splatoon, shown in both the Battle Lobby and the waiting room before a match. On the Vibe Meter is a title and a number of flags. Winning battles adds one flag and, conversely, losses deduct flags depending on the Meter's current level.

Speaking to Judd in Inkopolis Plaza rewards the player with Cash based on their Vibe. Since it resets when the stages change, rewards are lost if the player does not collect them within the stage cycle in which they played.

During a Splatfest, Vibe was replaced by Splatfest Power. Prior to Version, Vibe was used for Splatfests with no alterations, allowing for very high numbers of flags because of the lack of stage rotation.

In Splatoon 2 and, Vibe is replaced by Freshness.

Levels
The following table lists Vibe levels, flag penalties, and payouts:

Players can only claim each level's reward once per stage rotation. Upon claiming one, all of the previous levels' unclaimed bonuses are included. For example, consider the following scenarios:


 * Map selection changed.
 * Scenario 1:
 * Player reaches three flags (Toasty) and talks to Judd.
 * Player receives.
 * Player continues fighting, reaches four flags (Smokin'), and talks to Judd.
 * Player receives.
 * Scenario 2:
 * Player reaches four flags (Smokin') and talks to Judd.
 * Player receives.
 * Player loses a match and is now down to three flags (Toasty). They talk to Judd.
 * Judd doesn't give any money, just advice.

If the player reaches a certain Vibe level, drops to a lower one, and then talks to Judd, they still get the reward of the highest flag count they earned.


 * Scenario 3:
 * Player reaches seven flags (SO HAWT!) but continues playing.
 * Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd.
 * Player still receives for reaching 'SO HAWT!'