Last-Ditch Effort

Last-Ditch Effort is a gear primary ability in the SS undefined.

Mechanics
When active, Last-Ditch Effort provides 15 AP each of the following:

Last-Ditch Effort is active when any of the following conditions are met:
 * The time remaining on the timer is 30 seconds or less (overtime included).
 * The opponent team's counter is 30 or less.

Gear
Last-Ditch Effort is the primary ability of:

Splatoon 2
Last-Ditch Effort returns in with increased benefits and a tweaked means of activation:

Mechanics
Under specific conditions, Last-Ditch Effort now grants its user 1 to 24 ability points each of the following abilities: These abilities only begin to take effect under either of the following conditions: This ability is most beneficial to players whose weapon sets include a reliable lethal bomb (such as a Splat Bomb, Suction Bomb, or a Fizzy Bomb), but players whose main weapons have low ink efficiency (such as the Foil Squeezer) can also benefit as well.
 * There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 24 ability points will be granted for each of the above abilities.
 * In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points:

Gear
Last-Ditch Effort is the primary ability of:

Splatoon 3
Last-Ditch Effort returns in, initially with no changes. In version, its maximum effectiveness was reduced from 24 AP to 18 AP.

Mechanics
Last-Ditch Effort grants its user 1 to 18 ability points each of the following abilities: The activation conditions remain unchanged from Splatoon 2:
 * There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 18 ability points will be granted for each of the above abilities.
 * In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 18 ability points :

Gear
Last-Ditch Effort is the primary ability of:

Additionally, Murch or Spyke can replace the primary ability on a piece of headgear with Last-Ditch Effort by using 15 of each of the following ability chunks: