Competitive:Forge Splattershot Pro

Unofficial

Use
Suction Bombs can be used in a similar fashion to Splat Bombs, with a few differences: Bubbles launched from the Bubble Blower can turf surfaces and splat opponents when popped, but they are even better at providing protection:
 * The Forge Splattershot Pro is a medium ranged slayer weapon, similar to the Splattershot but with a longer range, better accuracy, and higher damage output.
 * The extra range and higher damage output, at just a slight cost to fire rate, make it very effective at splatting a wide variety of opponents.
 * Main Power Up further increases this damage output, maxing out to 49.9 points of damage at 42 ability points. Even 29 ability points – about three mains – are enough to exceed 49.5 hit points of damage, so it is not uncommon for players to use three mains of Main Power Up with the Forge Splattershot Pro.
 * Also like the Splattershot and its variants, the Forge Splattershot Pro is great at sharking, making it effective on defense as well.
 * The reduced ink efficiency and slower fire rate make the Forge Splattershot Pro a less effective turfing weapon than most other slayer/support weapons. Avoid getting surrounded by opposing ink and have an exit lane in case of a retreat.
 * Reduced turfing ability hinders its ability to either maintain map control or capture a Splat Zone. In general, focus on splatting opponents and rely on teammates with better turfing weapons to maintain zone or map control.
 * While the added range and Suction Bombs allow this weapon to potentially play a supportive role, the slower turfing rate combined with the high special gauge requirement for the Forge Splattershot Pro make it harder to build up its special weapon compared to most conventional support weapons.
 * They can attach to surfaces, which both allows more room for error when aiming and enables the planting of craftier traps, such as underneath a grate.
 * They take two seconds after attaching to a surface to detonate, as opposed to one second for a Splat Bomb, so plant Suction Bombs earlier than usual.
 * They inflict more damage from a direct hit (220 HP) and have a larger overall radius of damage (80 DU).
 * They can be thrown to lead a push into a Splat Zone or any other important area of the stage, such as the opponents' street or platform.
 * They can also flush out opposing anchors from perches and clear other critical areas, such as the Tower.
 * They can also be used to poke at and zone out opponents during the neutral phase, stall an opponent's push, or provide space to escape.
 * A Suction Bomb can damage or destroy an opponent's brella shield, Splash Wall, or Baller or the Rainmaker shield, while detonating on contact.
 * Any opponents caught within the Suction Bomb's explosion will get damaged or splatted.
 * An opponent's Splashdown or Booyah Bomb will defuse any Suction Bombs it touches, so hold off throwing them until after the special weapon finishes.
 * Suction Bombs can be a bit more reliable than other bombs with the Bubble Blower.
 * The main benefit is that Suction Bombs attach to surfaces providing a guaranteed spot to shoot the bubbles to. Splat Bombs may skip through the ground and go too far for the bubbles to make contact with.
 * Compared to Splat Bombs, Suction Bombs take longer to explode than Splat Bombs. The extra time can be used to get the bubbles to the bomb and not waste ink.
 * Create some distance from the opponents before activating Bubble Blower, as a Bubble Blower user is vulnerable at close range.
 * Blowing bubbles in front of a push (e.g. Tower, Rainmaker, or Power Clam) can protect its user and any teammates from incoming opposing fire. However, just like with a Splash Wall, any bombs that hit a bubble will instantly explode, so remain behind any bubbles to avoid getting splatted by opponents' bombs.
 * Bubbles will grow when hit with friendly ink and shrink when hit by opposing ink. Equipping Special Power Up will produce larger bubbles from the start.
 * Object Shredder increases damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
 * Combining Object Shredder with Suction Bombs, the Forge Splattershot Pro can use Bubble Blower offensively to push into any key areas of the stage :
 * Place a Suction Bomb toward the opponent or area in question.
 * Activate Bubble Blower and launch a bubble or two toward the Suction Bomb, which will detonate and enlarge the bubble(s).
 * Remembering that activating any special instantly reloads the ink tank, throw a second Suction Bomb towards the bubble(s) to pop it/them.
 * Launch any remaining bubbles to push the opponent further back.

Synergy
The Forge Splattershot Pro's long range and high damage allow it to provide support fire and help maintain maintain spatial control, despite its lack of turfing compared to most of the other weapons of a team's composition. Therefore, it is generally redundant to have more than one long-ranged weapon on a team for a few reasons: Because the Forge Splattershot Pro is inefficient at turfing, its user will have to rely on their teammates to maintain map control. Not having enough turfing ability – usually from having too many blasters and chargers – presents its own set of problems:
 * A team with too many long-ranged weapons will have fewer mobile weapons that can more quickly capture turf and wrest control of the objective, hindering its ability to begin an effective push into the opponents' territory. Such a team will also have difficulty breaking out of an opponent's spawn camp.
 * A team whose composition lacks enough turfing ability can be rendered immobile if the other team dominates map control.
 * A lack of turfing also makes it difficult to alter the course of a game, even after wiping out the other team.

Countermeasures

 * The Forge Splattershot Pro is a formidable foe for most other weapons, due to its range and damage output. Therefore, most other weapons cannot easily defeat it in a straight one-on-one matchup and must use other means to defeat it.
 * A matchup between two opposing Forge Splattershot Pro wielders will depend on skill, positioning, turf control, and the presence of any supporting players.
 * To engage a Forge Splattershot Pro with a shorter range weapon, try to catch it off guard through either careful flanking or sharking, better positioning, or wise use of bombs. Do not forget that the Forge Splattershot Pro also has Suction Bombs as well.
 * Both variants of the Splat Brella can decently counter the Forge Splattershot Pro due to the durability of their shields. Variants of the Tenta Brella are more damaging and provide more protection, provided that their shields are opened early enough. Variants of the Undercover Brella, however, are too weak to match the Forge Splattershot Pro's damage, and their shields are not sturdy enough to provide sufficient protection.
 * Throwing a Suction Bomb at the Shield may destroy the shield but be careful not to waste too much ink. The Suction Bomb and the Forge Splattershot Pro both use high amounts of ink and it can leave the player's ink tank dry.
 * Try to take advantage of the Forge Splattershot Pro's relative inability to turf by containing it with ink. This might require the use of sub weapons and teammates.
 * A few weapons that either match or exceed the range of the Forge Splattershot Pro without sacrificing mobility can defeat one head-on. For example, both variants of the .96 Gal overpower and slightly outrange the Forge Splattershot Pro, while both variants of the Squeezer's burst fire mode outrange it. Both variants of the Dualie Squelchers match the Forge Splattershot Pro's range and can outmaneuver it with dodge rolling.
 * As with versus the Splattershot, long-ranged weapons, such as chargers and most splatlings, can fire upon Forge Splattershot Pro with impunity, but they must remain wary of it getting too close.
 * To prevent sharking, keep track of all four opponents – particularly which ones have neither been splatted nor super jumped to their spawn point – and turf suspicious puddles of opposing ink, preferably with a sub weapon. Point Sensors, while unable to turf, can expose any sharking opponents.
 * If the Forge Splattershot Pro user activates a Bubble Blower in an unsafe position, try attacking them, particularly with bombs and chargers.
 * Tenta Missiles can damage the bubbles severely, leaving the bubbles almost popped.
 * A Splashdown within range can severely damage the bubbles if not destroy it outright.

Gear Abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here. Special Power Up increases bubbles' size upon launching as well as their blast radius. The former trait enables bubbles to withstand more damage from the opponents before defusing, providing their user and their teammates a longer duration of protection.
 * 19 ability points – one main and three subs – increases the bubbles' size by 18.78% and their explosion hitboxes by 39.71%.

Last-Ditch Effort is a Headgear-exclusive ability that, under specific conditions, grants its user 1 to 24 ability points each of the following abilities: These abilities only begin to take effect under either of the following conditions: The Forge Splattershot Pro consumes ink rapidly and Suction Bombs are more often relied upon. A Forge Splattershot user can greatly benefit from both the overall reduced ink consumption and increased ink recovery.
 * There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 24 ability points will be granted for each of the above abilities.
 * In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points.

Main Power Up increases damage for the main weapon. If enough is used, the damage can reach to 49.9 making it close to a two hit splat weapon. If an opponent touches enemy ink for more than one frame, then the Forge Splattershot Pro will be able to splat the opponent in two hits.
 * Three mains and four subs will get the maximum damage to 49.9 if 3 mains and 4 subs are used, or if 2 mains and 7 subs are used.

An ability exclusive to shoes, Object Shredder provides a Forge Splattershot Pro user three specific benefits:
 * It increases their damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
 * It triples the amount of damage inflicted onto armored opponents, allowing a Forge Splattershot Pro to break an opponent's Ink Armor in one hit.
 * It enables them to pop the Rainmaker shield more quickly with either their main weapon or Suction Bombs, allowing their team to start or restart a push more quickly while gaining a large amount of turf control in the immediate area.