Stage


 * Not to be confused with Octo Valley missions.

Stages (also referred to as Maps) are arenas that are playable in Splatoon ' s modes.

Splatoon
Stages are sorted by release date.

Urchin Underpass
Urchin Underpass is a stage that takes place underneath a highway overpass. It has many trees and concrete paths, and was playable in the E3 Demo.

From August 2nd to 5th, Urchin Underpass went under maintenance and during this time the terrain was heavily edited.

Urchin Underpass also appears as a Battle Mode arena, alongside an Inkling Girl and Inkling Boy, in Mario Kart 8 Deluxe for the Nintendo Switch.

Release Date: Initial Release

Walleye Warehouse
Walleye Warehouse is a stage based around a production warehouse. It is one of the few stages where battles take place indoors, and includes multiple boxes and platforms that must be avoided. This is one of the two stages that was in the Splatoon Global Testfire.

Release Date: Initial Release

Saltspray Rig
Saltspray Rig is a stage based around an ocean oil rig. It contains many hazards, as falling into water is fatal for Inklings. It features two main sections, with a moving crane carrying a grated platform situated in the upper section. This is one of the two stages that was in the Splatoon Global Testfire.

Release Date: Initial Release

Arowana Mall
Arowana Mall is a narrow battlefield that is set at an outdoor mall, decorated with stores, plants, and advertisements. It features two lower sections and one raised section in the center of the map that connects the lower sections.

Release Date: Initial Release

Blackbelly Skatepark
Blackbelly Skatepark is a stage based around a skate park. It includes a curved landscape with multiple raised locations. This is the smallest stage in the game.

Release Date: Initial Release

Port Mackerel
Port Mackerel consists of low passages and high platforms in a container yard, with forklift trucks moving along the narrow corridors. It was shown before its release in a picture from the Splatfest side selection screen and in the Official Splatoon Guide.

Release Date: June 2nd 2015

Kelp Dome
Kelp Dome is a large, indoor greenhouse with many plants and corridors, it is one of the few stages where battles take place indoors. It was shown in the May 7, 2015 Splatoon Nintendo Direct prior to being released.

Release Date: June 10th 2015

Bluefin Depot
Bluefin Depot is a large, abandoned train station with crates and an elevated railroad track that is split into two sections in the center. It was shown briefly in the May 7, 2015 Splatoon Nintendo Direct.

Release Date: June 20th 2015

Moray Towers
Moray Towers takes place atop buildings, some of which are car parks, and is characterized by several ramps leading to the rooftops. It includes two large towers connected by a series of diagonal ramps which meet together in a central area. This stage was first shown in the North American Splatfest announcement video.

Release Date: July 11th 2015

Camp Triggerfish
Camp Triggerfish takes place in a large, outdoor arena that appears to be a summer camp, and it is referred to as such by the Squid Sisters. It includes hazardous water areas and elevation changes. This stage was first shown in the E3 2014 trailer and official screenshots. In Turf War, when there is only one minute left in the match the floodgates at the right of the spawn close, allowing players to access the enemy base and attack from a new angle.

Release Date: July 24th 2015

Flounder Heights‎
Flounder Heights consists of the top of an apartment complex, with multiple raised platforms, a wire floor, and a pair of doors. This stage was briefly shown in the July 24th Japanese Splatoon trailer detailing future updates, as well was shown with the release of Rainmaker mode.

Release Date: August 20th 2015

Hammerhead Bridge
Hammehead Bridge takes place on a suspension bridge under construction. It has a a variety of raised and lowered platforms all throughout the bridge. A grated walkway runs through the center of the map allowing diverse gameplay on both the high and low ground. This stage was briefly shown in the July 24th Japanese Splatoon trailer detailing future updates.

Release Date: September 18th 2015

Museum d'Alfonsino
Museum d'Alfonsino takes place in an open art museum with many rotating platforms. The stage was leaked in the SplatNet stage schedule at 13:00 EST on November 12, 2015 and was formally announced at the Nintendo Direct later that day.

Release Date: November 13th 2015

Mahi-Mahi Resort
Mahi-Mahi Resort takes place in a squid-shaped swimming pool next to a resort. In the latter half of a Regular battle, Splat Zones, or Rainmaker match, the water level will drop, revealing more turf to ink. It was first revealed in the November 12, 2015 Nintendo Direct alongside Museum d'Alfonsino. It is the second stage to have a changing element, the first being Camp Triggerfish.

Release Date: December 4th 2015

Piranha Pit
This stage was first revealed on December 16, 2015. It appears to be a mining facility, sporting a unique mechanic with moving conveyor belt floors.

Release Date: December 29th 2015

Ancho-V Games
This stage was first revealed on December 16, 2015. It is a video game studio. It contains a propeller lift mechanic much like the ones seen in Octo Valley. It was confirmed to be the last stage for Splatoon.

Release Date: January 22nd 2016

Splatoon 2
Splatoon 2 will have all new stages and at least one returning stage as well.

The Reef
A popular spot to hang out while not in Battle, The Reef was the first stage shown off for Splatoon 2, and was the only stage playable in the Switch Presentation Demo.

Musselforge Fitness
A stage based off a gym featuring an extensive rock climbing wall that extends over the map.

Starfish Mainstage
A stage based off a concert venue. The translated Japanese name is "Longspine Urchin Outskirts Concert Hall."

Humpback Pump Track
A stage based off an indoor BMX track, with lots of curvy ups and downs.

Moray Towers
Returning from the first game, it has been enhanced with at least 4 new Inkrails.

Stage Data


By analyzing the percentages given out by Judd at the end of a match, it is possible to know what a level's inkable surface area is. For instance, at the end of a match, if one team gets 400 Battle Points and the other gets 600 (for a total of 1000 points of turf inked), and the percentages for each are 33.3% and 50%, respectively (for a total of 83.3%), that means the stage's total possible turf area is 1200 points (1000 * (1 / 0.833) = 1200).

Gallery
Stage