Special weapon



"Lay down enough ink and your special meter will fill up. Then you can use one of these (like the Inkzooka) to do major damage."

- Splatoon's official website

The special weapon is a powerful type of weapon in Splatoon and Splatoon 2. There are several different kinds of special weapons, but they can all turn the tide of a battle when in the right hands.

Description
Along with the main weapon and sub weapon, every set of weapons comes with a special weapon. These weapons are designed to be very powerful and table-turning. In order to use one, a player must fill their special gauge and may only utilize the special for a short time.

When a player has a special weapon ready, it creates a unique effect: they will give off sparks, the tentacles on their head will become very brightly colored and glowing, bubbles will form at the top of their head as if from boiling water, and they will appear to be caught in a strong wind even when completely still.

Activating a special weapon makes the player's character do a front flip and completely refills the Ink Tank.

Usage
Special weapons are available by filling the special gauge by inking the ground in matchmaking modes, obtaining a canned special in the Battle Dojo and singleplayer modes, starting a Salmon Run session where players have access to two specials, or starting specific missions in the Octo Expansion where the special is obtained via the Equipper. Once a special weapon is ready, clicking will activate it. Different special weapons need different amounts of turf inked to fully charge, for balancing purposes; for instance, the requires 220 points to charge as of Version, whereas the  requires only 160. As of, special weapons paired with different main weapons may also require different points to activate. For example, both and  has  as their special, but while the former need 220p to activate the special, the latter requires only 180p.

The rate at which the special gauge depletes after being activated depends on which particular special weapon is in use. If the player is splatted before the gauge is completely depleted, they will respawn with a portion of the remaining gauge filled (how much depends upon the special depletion class of the main weapon; see special depletion below). This can be increased by equipping gear with. As of, being splatted reduces the filled part of the player's special gauge by a fixed percentage, which can be modified by or. Also, the penalty is greatly reduced if the player is splatted halfway through a.

Abilities
Abilities on a player's gear can affect special weapons. The following abilities have effects that directly affect the performance of special weapons.

Trivia

 * Special weapons were originally called "Super Weapons".
 * The in-universe reason that no special weapons return in  is attributed to new regulations, as revealed in Sunken Scroll 11, where protest signs are also shown.
 * During both fights with Agent 3 in the Octo Expansion, they are able to use different special weapons despite only using one main weapon, and is even able to use them consecutively. This is explained by Marina in the Spinal Phase fight, saying that Agent 3 had removed their limiter, which implies that Inklings and Octolings can normally use many specials and have to put on something that restricts this ability.
 * The is the only special in the series which is not included in a weapon set, instead having to be obtained in the middle of MC.Princess Diaries, which this special weapon is exclusive to.