Salmon Run data

Rotations
The following table shows how many Salmon Runs made each weapon available in the given month.

Last updated with with data for the November 27 6:00PM - November 28 6:00PM (UTC) Salmon Run session.

Weapons

 * Max damage: The damage dealt with a direct hit at effective range. In the case of rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
 * Min damage: The lowest possible falloff damage. In the case of rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
 * Ink usage: The percent of the ink tank's capacity consumed by each shot or full charge. In the case of rollers, this refers the amount of ink spent by a horizontal flick and a vertical flick, respectively.
 * Fire rate: The number of frames before the next shot fires. In the case of chargers, this is how many frames it takes to reach a full charge. In the case of rollers, this refers to their time spent performing a horizontal flick and a vertical flick, respectively.

Salmonids

 * Chum have 50 HP during Rush. They have 100 HP otherwise.
 * Goldies have 500 HP during Rush and Fog. In Goldie Seeking, they have 6500 HP. Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off.
 * The Steelhead's bomb has 300 HP. The Steelhead itself has 1200 HP for the purposes of directly hitting it with a Sting Ray.
 * The Stinger itself has 600 HP for the purposes of directly hitting it with a Sting Ray. The pots themselves have 60 HP each.