Splat Charger

The Splat Charger (Spraytan or Compact Spraytan in several versions) is a Main Weapon in.

Description
The Splat Charger, like other Charger-type weapons, can be charged up to increase range and damage. The more it is charged, the farther the Ink will go. On top of that, a fully charged shot will splat an enemy in one hit if it lands. It also creates a thick line of ink, rather than a small blob like Shooters do. This weapon is the most basic form of Charger in and comes in a set with the Splat Bomb and Bomb Rush.

"Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!"

- In-Game Description

"The is a Charger-type weapon, designed for long-range offence. Hold down to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!"

- Sheldon introducing the

"The is a Charger-type weapon, designed for long-range offense. Hold down to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With easy-to-use Splat Bombs and Bomb Rush, this is a good set to get used to the charger fighting style!"

- Sheldon introducing the ❌

Fully charged shots consume lots ink, and charger users can often run out when they least expect it. Consider having Ink Saver Main to reduce the amount of ink for each shot.

Being that the Splat Charger has the Splat Bomb as its Sub Weapon, the Ink Saver Sub skill will reduce the amount of each each bomb uses, allowing Splat Charger users to deploy bombs more often.

Ink Recovery Up serves the same purpose as Ink Saver- fully charged shots consume lots ink, and charger users can often run out when they least expect it.

Surprisingly, mobility with chargers can be challenging. Having Run Speed Up will make moving in Inkling form with the charger less difficult.

Swim Speed Up serves the same purpose as Run Speed Up- to make mobility easier. Swim Speed Up will increase mobility in squid form to aid in quick escapes from enemies who get too close.

As snipers wait in ink until an enemy approaches, Cold Blooded is useful for removing Echolocators that show where a hiding/camping spot is.

The Damage Up ability is most effective on Charger weapons. It reduces the amount a Charger needs to be charged before getting a one-hit kill.

Similar weapons

 * Kelp Splat Charger
 * Splatterscope
 * Kelp Splatterscope
 * Hero Charger Replica