Special Saver

is an ability in and.

Description
Each time a player gets splatted, their Special Gauge is reduced. reduces the Special Gauge loss after death. Zekko gear has a 5x chance of rolling this ability.

Gear
is the main ability of:

Data
appears to stack differently compared to the first game. Some data is shown below.

Points lost from a full Special Gauge upon being splatted, while using a weapon that needs 200 points to charge the Special Gauge:

Splatoon
The maximum amount a player can avoid losing due to this ability is 50% of the level of their Special Gauge at the time they are splatted (e.g. if a player has a full Echolocator charge of 200 points, the player can keep up to 100 points on top of what they would have kept ordinarily). Normally players lose 40%, 60%, or 75% (depending on the Special Depletion class of their weapon) of their Special Gauge upon getting splatted, but if they stack they can lose as little as nothing.

Use
This ability is very helpful for times when players get splatted just before earning a special, or after earning it but before having a chance to use it.

Special Saver tends to be useful at weapons that have hard time covering turf like Blasters and some long range shooters, and specials that require a lot of Ink to fill charge like Kraken, Inkzooka, and Echolocator.

Note that Special Saver preserves an additional percentage of the Special Gauge regardless of the Special Depletion level of the weapon. For instance, with maximum Special Saver (50% preserved) and a Medium Depletion weapon (60% lost), a player would lose a total of 10% of their Special Gauge. This means that there is no point in stacking more than 40% worth of Special Saver if a player is using a Light Depletion weapon.

Gear
is the main ability of:

Stacking
Heavy Depletion weapons start at saving 25%, Medium Depletion weapons start at saving 40%, and Light Depletion weapons start at saving 60%. The percentages in the table below are added when stacking the ability.