Comeback

Comeback is an ability in Splatoon's that gives the effects of Ink Saver (Main), Ink Saver (Sub), Ink Recovery Up, Run Speed Up, Swim Speed Up, and Special Charge Up for the first twenty seconds after respawning. It is restricted to headgear as a main ability and cannot be rolled as a sub ability.

In-Depth Ability
When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use 61.25% of the player's ink with Comeback as opposed to 70%. The player's speed is also increased by 14% as a humanoid and 6% as a squid. As of Version 2.6.0, Comeback also has a Special Charge Up effect when active. It boosts Special Charge rate by just under 26%. Comeback will not be activated after drowning or falling into an abyss.

Use
Since Comeback gives a boost after being splatted, it is more useful the worse the user does in the match. It then tends to work well with other abilities based on the user being splatted, such as Quick Respawn or Special Saver.

Gear
The following gear has Comeback as their main ability.

2.6.0

 * gray An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.
 * gray An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.

Mutual exclusivity
Since this ability can only be used via headgear, it and the other headgear-specific abilities are mutually exclusive. These include Tenacity, Last-Ditch Effort, and Opening Gambit.