Alterna Space Center: Entrance

"All weaponry is strictly prohibited beyond this point. Pets and/or sidekicks are allowed."

- O.R.C.A. describing the level

Alterna Space Center: Entrance is the first section in the finale leading up to the final boss in Return of the Mammalians.

Description
The player has their Hero Gear confiscated by O.R.C.A. upon entering the section. Because of this, to get to the next section in the Alterna Space Center, the player will need to defeat enemies using only Smallfry. The player is returned their weapon and gear after making their way through the section.

Landing
At the beginning of the section, the player can see two pads in front of them and a closed door further out. While standing on one pad, the player can throw their Smallfry onto the other and that will cause the door to open, furthering progression. The next room requires the player to take out a group of Octarians, either by throwing Smallfry on them or the Balloon Fish in the center to take them out.

Immediately to the right of entering the next room, the player is met with a Flooder blocking the way. Throwing Smallfry onto it will stun it and prevent it from showering ink, allowing the player to pass under it. After making it to the other side and riding the Flooder to another room (with two key vaults visible upon entering), the player should make their way to the next checkpoint, which is located directly to the side of the room's entrance.

Checkpoint 1
While on the propeller lifts and throwing Smallfry onto their propellers, the player will eventually be on top of a structure with a square grate in the middle. Dropping through, the next checkpoint is visible but blocked by a glass wall. Make your way to another grate platform and drop through, and another one, before being on a floor with two Gushers. Throwing Smallfry on one and going up will take you to a room with a box containing ten Power Eggs while going up the other one will place you in a room with an Octarian to take out and another Gusher to ride. That will take you to the final checkpoint.

Final Checkpoint
Grabbing the key and slipping through yet another grate, the player is greeted with a Flooder blocking a hallway and an ink wheel in front. When the Flooder is a sizable distance away, throwing Smallfry onto the ink wheel, removing them, and throwing them again onto the Flooder will allow it to roll under and break some crates. After going through and riding the propeller lift, the player will need to ride the Flooder back.

After obtaining the next key, going into the room with the two key vaults and unlocking them will reveal a pad and an ink wheel. Standing on the pad and throwing Smallfry onto the ink wheel will cause it to go up a wall. Then, throwing Smallfry again onto the pad the player was on and making your way up the inked path will lead to a room with two Octocommanders. Taking them out and entering the next room will make an Octosniper spawn behind the player. Splatting that one and unlocking the vault will lead to a terminal to regain your Hero Gear, and an opened air vent to the next section.

🇺🇸 [[united states|us]]English
{{collapse|

S3 Icon Callie.png Agent 1green
"Whoa! They took everything! All of your Hero Gear!"
 * Introduction:
 * Introduction:

"What do you think, Agent 3? You have your Smallfry. Are you good to give it a try?"

"Careful, Agent 3! Ever heard of "death by committee"? You're looking at it!"
 * First checkpoint:

"Now I just hope there are some orange nearby..."
 * Second checkpoint:

"What do you mean? I don't smell anything..."

"...Oh. I thought it was going to be a snack. I should have eaten something before this."

"Wait. This looks awfully familiar..."
 * Final checkpoint:

"It worked! You found the second orange!"

"Never fear - Agent 3 and Smallfry are here! After everything we've seen, I KNOW they've got this."

"Gah! Another trap!"

"Nice teamwork, you two!"

"Ooo, you got your gear back!"
 * After reaching the equipper:

}}

{{collapse|

S3 Icon Marie.png Agent 2green
"Oof. I mean, we didn't exactly surprise them, did we? We just charged right in."
 * Introduction:
 * Introduction:

"Would YOU be going in there fresh out of ink? Who am I kidding? Of course you would!"

"Well, look at that! Between Agent 3 and Smallfry, who needs fancy weapons?"
 * First checkpoint:

"That's one key in your pocket! Now, where could the other one be..."
 * Second checkpoint:

"Yeah, but I don't think the same trick is going to work twice."
 * Final checkpoint:

"gray"

"Finally. I'm dying to see what's in those orange!"

"We must be getting close to the exit..."

"Wait a second..."

"Niiice."

"Careful, Agent 3. We've already seen a few traps - there could be more."
 * After reaching the equipper:

}}

{{collapse|

S3 Icon Shiver.png Shivergreen
"At least they sent a welcoming committee. How thoughtful!"
 * First checkpoint:
 * First checkpoint:

"Oh, you need help with this? Just do a double floop and skim the blorble, stealth-style. EZ!"
 * Final checkpoint:

"They look like candies! Gonna feed 'em to Smallfry?"

}}

{{collapse|

S3 Icon Frye.png Fryegreen
"If I were setting a trap for you, I'd be doing the "yay, the trap worked" dance right now. I may do it anyway... It's a fun dance!"
 * Introduction:
 * Introduction:

"OK, that was cool, but let's not get ahead of ourselves. I like fancy weapons!"
 * First checkpoint:

"OH! What is that smell?!"
 * Second checkpoint:

"Ooo, balloons!"
 * Final checkpoint:

"Uh, they seem overly excited to see you. What are you gonna do?!"

"Haha! That little thing really has an appetite."

}}

{{collapse|

S3 Icon Big Man.png Big Mangreen
"Ay! Ay! (I see your gear! You should be able to get it back if you make it through this.)"
 * Introduction:
 * Introduction:

"Ay... (Huh... two orange. But are there any keys?!)"
 * First checkpoint:

"AY! (I think that's Frye's way of sniffing out a orange!)"
 * Second checkpoint:

"Ay! (Smart! Great plan, Shiver.)"
 * Final checkpoint:

"Ay! (Eating contest when, little guy?)"

}}