Urchin Underpass

"Callie: Woah! That's a big ol' underpass! Marie: But don't stop to stare at it! There's battling to do!"

Urchin Underpass is an online multiplayer stage in Splatoon.

Layout
Urchin Underpass consists of two large L-shaped areas of land that are joined together by a rectangular piece of land between them.

Notable Locations

 * Center Plaza – A large, open area in the center of the map. This area includes railings, ramps, grated platforms, and two trees.
 * "Secret" Alleys – On either side of the map are two passages that extend from the teams' bases to the Center Plaza. These passages act as alternate routes to get into the middle of the map, as both alleys have two exits that lead into the Center Plaza. Much of the floor is un-inkable glass.
 * Exit Ramps – At the end of either teams' bases are a set of multi-level ramps that lead from the base into the Center Plaza. The layout of these ramps allows for multiple exit options, making bottlenecking a challenge.

Splat Zones


The Splat Zone in Urchin Underpass is located at the very center of the map. It is the smallest singular Splat Zone in Splatoon so gaining and staying in control requires lots of attention to it. Boxes have been added near both ends of the Splat Zone to provide protection from enemy fire and a vantage point to attack the Splat Zone.

Tower Control
The tower is located in the center of the map. The tower will go straight forward and go to the finish which is near the rival Respawn Point.

Rainmaker
The Rainmaker in Urchin Underpass is located in the center of the map, just below the two ramps in the center. The goal is at the end of the small strip of land with 4 stripes in front of the opposing team's base. Two stacks of blocks have been added to help both teams get to the center of the map faster.

Tips

 * The trees in the Center Plaza can provide shelter from Inkzookas, as well as clever places for placing Sprinklers and Suction Bombs.
 * Directly above the middle of the Center Plaza are low hanging rafters that extend from one wall to the other, perpendicular to the Secret Alleys. This is a good place to put Sprinklers, as they're hard to notice and many short ranged weapons can't reach that high.

Urchin Underpass (1.3.0)
This is the version of Urchin Underpass still currently in use for Octo Valley and the Battle Dojo.

Layout


Urchin Underpass features two identical sides that are shaped like large Ls

Notable Locations



 * Center Plaza – A large, open area in the center of the map.
 * "Secret" Alleys – There are two alleys located near the Center Plaza. They are long, narrow, hidden-away strips of turf that are difficult to access which have two Glass panels.

Splat Zones
The Splat Zone for Urchin Underpass is located in the Center Plaza, specifically encompassing the rectangular lower area covered in grass.

In this game mode, two boxes have been added to the main entryways of the Center Plaza on either side.

Tower Control
In Tower Control, the tower starts in the Center Plaza and is medium sized. It moves straight back towards the enemy territory and climbs up. Then, it moves to the rider's left, climbs back down, and reaches the goal.

Tips

 * There is a large amount of turf behind the spawn point on either side. Be sure to claim it.
 * While the most obvious entrance to the secret alleys is through the gated ramp, it's also possible to paint the walls at the exits in the center plaza and swim up to the platform there. This is useful for sneakily getting into enemy territory or taking out bothersome snipers in these locations.
 * Above the main exit of each team's spawn, there are low rafters. This is a good place to put a sprinkler, as it covers a sizable area from above and many players will not think to look up there.

Development
Urchin Underpass underwent a series of changes between its development period and release. The pre-release version included many differences, such as:
 * A water tank guarded by a fence could be found in the corner of teams' bases.
 * The raised platform opposite the Spawn Points in teams' bases was accessed by one smaller ramp, included a wooden plank used to swim up through a grated platform, and did not provide access to the Center Plaza.
 * The lowest area in teams' bases was much larger.
 * When leaving a team's Spawn Point and heading left, the first ramp encountered was not present. Instead, players could go around the raised portion on either side. This raised portion was split into three differently-sized platforms, and a window was not present in this location.
 * The walls of the Secret Alleys were concrete, not glass.
 * When entering the Center Plaza from the main entrance, a small fence acting as a grated barrier was present on players' immediate left.
 * The ramped platforms allowing players to jump to the other side of the Center Plaza were directly opposite each other.
 * The middle area in the Center Plaza was slightly smaller.
 * The grated walkways outside the Secret Alleys in the Center Plaza were extended.

August Update
On July 27th, 2015, the official Splatoon Tumblr announced that Urchin Underpass would be undergoing maintenance between August 2nd and 5th. They released an image showing the original map scribbled on, allowing fans to see what about the stage would be changed. Many features were altered, including:
 * The trees near each team's base were moved to the center of the stage.
 * The secret alleys were extended and pushed further away from the central area. They were also widened, and given another access point to the center area.
 * The grated walkways protruding from the secret alleys were removed.
 * The ramps leading into the central area were made so that they only took up half of the available space. The other half became flat turf.

Trivia

 * An early version of this stage was first revealed at E3 2014 and was the only playable map at the time.
 * A night variant of this stage exists in Octo Valley in the mission Unwelcome Flying Object.
 * Urchin Underpass is the only map in Splatoon that was changed almost completely after being released as a stage.
 * The utility poles featured in the teams' bases are decorated with various license plates, many adorned with the Splash Mob and Forge logos on them. It is unknown what purpose these license plates serve.
 * Before Version 2.0.0, two utility poles in the center of the stage featured the same license plates, but with Shrimp Kicks and Krak-On advertising instead. They were removed in the update.
 * Its Japanese name may be a reference to Jūjō-dōri (十条通, lit. Tenth Street) in Kyoto, near which Nintendo's headquarters is located.