.96 Gal

The .96 Gal is a main weapon in Splatoon and Splatoon 2.

A member of the Shooter class, this weapon distinguishes itself by sacrificing fire rate, ink efficiency, and mobility for a powerful shot and a long range. The .96 Gal outputs enough ink in each shot to splat opponents in two hits. Consequently, the weapon has a high ink consumption rate of 2.5% per shot, making it the ink-hungriest of all weapons in the Shooter class (excluding Blasters) and only allowing for 40 shots to be fired per ink tank. The weapon's fire rate is slower than all other Shooter-class weapons (excluding Blasters), measuring at slightly slower than the 's flick rate. A major drawback of the .96 Gal is its poor accuracy for a long ranged weapon; many shots deviate far enough to the left or right that they may miss the target. The .96 Gal and its close relative the share their visual design and high-damage, low-accuracy performance.

The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.

Splatoon
The .96 Gal comes in a set with the and.

Data

 * The .96 Gal is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 12 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.4 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 4 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The .96 Gal has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
 * Paint droplets occur every 50 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 4 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 21 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
 * All other paint droplets have a radius of 14.5 units.

Demonstration
https://www.youtube.com/watch?v=bCQzzrDgcb8

Splatoon 2
The .96 Gal returns in Splatoon 2 looking identical to how it did in the first game. It comes with the and.

Data

 * The .96 Gal is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 12 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.4 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 9 frames after being fired, it loses 1.9375 damage per frame until it reaches 31 damage at frame 25.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 4.6 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The .96 Gal starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle. Meaning that it takes 9 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum. Meaning that it takes 13 frames to reach maximum accuracy. (18 after shooting while jumping.)
 * Bullets initially travel at a rate of 23 units per frame for 5 frames, having an effective range of 115 units.
 * After that, the bullet's velocity is set to 22.698 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 160.396 units if the weapon is shot straight ahead.
 * Paint droplets occur every 60 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 20 units, and a width of 13 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 17.5 units.
 * All other paint droplets have a radius of 13.5 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://www.youtube.com/watch?v=gPkAX7zxqPo

Etymology
.96 Gal is short for .96 Gallon. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms.

.96ガロン .96 Garon has the same origin as the English name, but without Gallon shortened to Gal.