Forge Splattershot Pro

The Forge Splattershot Pro is a main weapon in Splatoon and Splatoon 2. It is a -branded variant of the.

Splatoon
Nearly identical to the, the Forge Splattershot Pro is an advanced weapon in terms of power and rate of fire, making it easy to use for more experienced players. It comes in a set with the and.

Data

 * The Forge Splattershot Pro is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 8 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.5 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 3 degrees.
 * The angle its shots can deviate while in the air is 10 degrees.
 * The Forge Splattershot Pro has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 26.3 units per frame for 5 frames, having an effective range of 131.5 units.
 * Paint droplets occur every 70 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
 * There are a total of 8 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 19.2 units, and a width of 11 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
 * All other paint droplets have a radius of 12.5 units.

Demonstration
https://www.youtube.com/watch?v=ibVrZvLrA18

Splatoon 2
The Forge Splattershot Pro was released on September 2nd, 2017 at.

The Forge Splattershot Pro makes use of the same main weapon as : it is a long-range, high damage shooter with high ink consumption. It comes with the and.

Data

 * The Splattershot Pro is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 8 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.55 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 7 frames after being fired, it loses 1.3125 damage per frame until it reaches 21 damage at frame 20.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 2.7 degrees.
 * The angle its shots can deviate while in the air is 6 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
 * Bullets initially travel at a rate of 38.33333 units per frame for 3 frames, having an effective range of 114.99999 units.
 * After that, the bullet's velocity is set to 22.698 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 160.39599 units if the weapon is shot straight ahead.
 * Paint droplets occur every 88 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
 * There are a total of 8 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 11 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
 * All other paint droplets have a radius of 12.5 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.


 * The amount of frames the bullet flies through the air was reduced from 5 to 3, resulting in the total range being unchanged.
 * The amount of frames the bullet flies through the air was reduced from 5 to 3, resulting in the total range being unchanged.

Demonstration
https://www.youtube.com/watch?v=UpPYxg-G8rg

Etymology
Forge Splattershot Pro is a combination of Splatter (as well as Splat), Shot and the shortened form of Professional. It has the Forge brand name as a prefix to differentiate it from the Splattershot Pro. It also denotes that the weapon is a collaboration with Forge.

Its japanese name, プライムシューターコラボ puraimu shūtā korabo, means "Prime Shooter Collab". The abbreviated prefix Collab denotes it is a collaboration. However, unlike the English name, it doesn't specify the brand Forge.