Autobomb

The Autobomb is a sub weapon in Splatoon 2.

Splatoon 2
Autobombs are comparable to s from Splatoon. Unlike Seekers, however, they are thrown and do not roll on the ground, do not leave a trail of ink and can freely change direction. Once thrown, Autobombs seek out any enemy players in the vicinity, indicated by the circle which appears once the Autobomb has landed, and automatically move towards them for quite a long time. Once the Autobomb reaches a player or travels far enough without reaching the player, it explodes. If thrown and no enemies are in range, the Autobomb automatically explodes where it was thrown, similar to a.

Due to the fact that the Autobomb walks towards nearby opponents, it can be used to locate hiding enemies. The Autobomb is small, does not spread ink, and is able to walk in enemy ink unaffected, so it can sneak up on opponents more effectively than a player can. However, it continuously makes noise while it is traveling towards the player that it has tracked, similar to a Seeker.

increases throwing range and air travel velocity for the Autobomb.

Trivia

 * Despite never going under ink, the Autobomb is designed to look like a small submarine or submersible with a propeller guard.
 * The Squid Research Lab later revealed it was based on the design of the Shinkai 6500, a submersible used by JAMSTEC, which was featured as a background element in Abracadabra Station.
 * The Autobomb is the only weapon that is made by Auto.
 * The 's large ink tank can be used to throw out two Autobombs in quick succession without the need of . There is a way to throw four Autobombs in quick succession without submerging in ink to refill. To do this, throw two Autobombs, activate the, then throw out two more Autobombs with the freshly recovered ink.