Bluefin Depot

"Callie: There use to be a train station here... But now there's not. Marie: Fascinating."

Bluefin Depot is a multiplayer stage in Splatoon. It was made available on June 20th, 2015 at.

Layout
Bluefin Depot consists of 4 different levels, the two uppermost most of which can only be accessed by the enemy team by grate walkways. The lowest level is divided by a body of water and requires traversing the third level to switch parts.

Hazards
Water can be found all around Bluefin Depot. Players can easily fall in if they're not paying attention, especially if they are on a grated walkway or near the water's edge.

Notable Locations

 * Lower Level – The lowest level of Bluefin Depot is most likely where most of the fighting between the two teams will take place. It consists of two platforms that are separated from each other by a small body of water that cannot be jumped over.
 * Upper Level – The level just above the lowest level of Bluefin Depot is where all traveling between both sides of the level below is made. Chargers cannot snipe too much from here, mainly because of the iron bridge running over the middle of the map.
 * Base – Each team's base is comprised of a top level and a bottom level. The top level is where players respawn; it can only be reached via a grated walkway in the middle. The bottom level is where players can get to the different sides of the depot and can only be reached by a grated walkway on the opposing team's right. In Rainmaker, a box and grated walkway leading up to this section is added on the left.

Splat Zones


The Splat Zone in Bluefin Depot can be found on the side that's closest to the ocean. Two ramps leading towards the Splat Zone are located on the other side of the map. Walls have also been added on both sides of the map to help the each team attack the other team, and for mobility. Blocks have also been added to the bottom level of the bases prevent sniping from each base and to the Lower Level to even the ramp located on each side.

Tower Control
In Tower Control, the tower starts in the center above water. Once claimed, it will move to the right and up the walls. Then, it crosses over to the left side and continues up until it reaches the goal.

Rainmaker


In Rainmaker, the weapon is located in the middle of the map. The control points are directly in front of the spawns on each side. In Rainmaker there have been a few changes to the map. Most notably the middle where the weapon is located. There are path ways as well as a platform where the Rainmaker sits. There are also ramps where you can get on each side of the map with ease.

Tips

 * The elevated train tracks that cross over the middle of the map are a great place to throw Sprinklers to cover the Lower Level on either side of the map.
 * The water separating each side of the Lower Level is narrow enough so that players on one side can snipe or throw bombs at unsuspecting players across the way.
 * The stairs leading down from each team's Spawn Point are difficult to cover, making them a prime target for Inkstrikes or Sprinklers.
 * High walls keep players out of the Upper Level from below. Placing an Ink Mine at the top will keep out members of the opposing team. Throwing a bomb or Point Sensor up before ascending is therefore a good idea.
 * On each side of the Lower Level in the center are two thin perpendicular walls that form a plus sign when viewed from above. Use them as cover when performing an Inkstrike and ink and swim up them to ambush foes who expect you to maneuver around them.
 * It's possible to get behind the opposing team's respawn point. In order to do it, you have to paint the broken brick wall near the respawn point on the step like part. Moving along the wall carefully so as not to get bounced back from the forcfield or fall off, you move to the back of the wall and hop down behind the respawn point. This is completely useless, however, as opponents can easily splat you.

Trivia

 * Evening and night variants of this map exist in Octo Valley, in the missions Octoling Uprising and Undeniable Flying Object respectively.
 * At the end of Undeniable Flying Object, after the Octostriker has been defeated, some unusual sounds can be heard: an erratic clanking and a faint moan, which are slightly louder towards the edge of the UFO. These sounds are not heard in any of the other UFO-based missions, and neither are they heard when standing on the UFO to Enter the Octobot King!. While their source is unknown, they may be the result of paranormal happenings, given Callie's comments about ghosts at Bluefin Depot.
 * The map's name is a reference to the real-life bluefin tuna.
 * Bluefin Depot was indirectly revealed in the Splatoon Nintendo Direct, when the GamePad map of it was shown.