DJ Octavio

DJ Octavio is the leader of the Octarians, and the final boss of ' s Octo Valley encountered in the mission Enter the Octobot King!. After being defeated for the first time, he is imprisoned in a snow globe-like tank near Cap'n Cuttlefish.

Appearance and Traits
Unlike most Octarians, which appear to be severed tentacles of octopuses, DJ Octavio is an octopus in his entirety. He is a dull red-violet with darker areas around his eyes and tentacles, and appears to be perpetually angry. He wears a large gold helmet in the style of kabuto with an octopus-shaped emblem on the front, and one of the two tentacles that are always crossed in from of him bears a large, green, X-shaped scar identical to the ones seen on other bosses. He sits inside of a flying machine equipped with a pool of purple Ink and a turntable, which he plays using plentiful stalks of wasabi. The turntable also has four cannons on the front, two extendable fists and a set of thrusters allowing it to fly. Surrounding the machine is a large, magenta-colored force field, which neither Agent 3 nor their Ink can pass through. It is only visible when close to the machine, as a warning to the player that they need to push it back to a comfortable distance.

During the first part of Enter the Octobot King, he fights the player normally, but when the Squid Sisters' song starts to play he abandons his turntable to dance around. At several points in the song he strikes a series of poses and laughs, which may go unnoticed due to the general mayhem of the battle.

In the Japanese version of, speaks entirely in katakana, indicating an accent of some sort. Unlike Jelonzo, however, he uses correct grammar.

Attacks
This boss fight uses everything the player has learned throughout the missions in Octo Valley. During the boss fight, DJ Octavio uses several moves to attack Agent 3:


 * Octorpedoes that shoot out from four cannons on the front. They home in on the player, but can easily be evaded or destroyed. They spread a small amount of ink if they land.
 * Two giant fists that can be extended to try and punch the player. If shot at before they hit the ground, they will fly back into the machine and damage it, pushing it backwards.
 * Small projectiles that resemble disco balls. If they hit the ground, they will spawn an enemy. If they are shot before then, they will harmlessly explode in midair and nothing will spawn. The type of spawned enemies depends on which phase of the fight the player is on, with Octocopters and Octobombers initially, Octoballs in the second phase, and Twintacle Octotroopers in the final phase.
 * Killer Wail. Unlike the Inklings' Special Weapon of the same name, this variation is smaller and takes longer to charge up.
 * A massive, octopus-shaped bomb that explodes into a huge amount of enemy ink if it lands. If it is shot back at DJ Octavio, he will punch it back at the player twice - he then runs out of fists and will be hit by it. These bombs are necessary in damaging him greatly and defeating him.

Songs

 * [[Media:Battle With DJ Octavio (First Phase Main).ogg|I am Octavio]]
 * [[Media:Battle With DJ Octavio (First Phase Missile).ogg|Variant of I am Octavio]] that plays when the missile is in the air



Sunken Scroll Appearances
Shown at the right is Sunken Scroll 16. It seems that DJ Octavio can assume a humanoid form along with Cap'n Cuttlefish.

Trivia

 * The weak point of all Great Octoweapons in Octo Valley, the tentacle, is identical to 's scarred tentacle, implying that he is operating each one.
 * Near the end of the boss battle, the Squid Sisters override DJ Octavio's radio to play their song in the background until he is defeated.
 * DJ Octavio's English dialogue differs drastically between the North American and the Europe/Oceania version of, as shown below in the gallery.
 * If the player fights again after defeating him before, the dialogue changes; it describes a scenario in which he has escaped from his snow globe and recaptured Cap'n Cuttlefish.
 * Though he cannot be interacted with while in the snow globe, he will cower and glow purple if shot at.
 * When designing DJ Octavio, the development team of first decided on the name "Takowasa" ('s Japanese name). He was then changed from a wasabi maker to a DJ, followed by scratching music being brought in. The music starts with a rhythm that goes like 'don don don don', at which it was decided to match the rhythm with DJ Octavio's wasabi making.
 * In an interview with the game's developers, it was revealed that DJ Octavio uses music to control the Octarians in a slave-like manner.