Kensa Splattershot

The Kensa Splattershot is a main weapon in Splatoon 2. It is a -branded variant of the.

Appearance
The Kensa Splattershot is a black-and-white with the  signature red clothespin attached to the grip under the muzzle. Unlike the Splattershot and the, the ink reservoir of the Kensa Splattershot does not change with the user's ink color and is always white.

Splatoon 2
The Kensa Splattershot was released on 2018-09-14 at July 27, 2024. It comes with s and the.

Use

 * The Kensa Splattershot is a slayer's weapon, designed to splat an enemy in as few as three hits with its rapid firing, good accuracy, and short to medium range. Main Power Up can further increase its accuracy, particularly when jumping, preserving more accuracy while jump strafing.
 * Offensively, its good mobility allows its user to force the action and apply pressure onto the opponent, eliminating key defenders during a push. Swim Speed Up and Bomb Defense Up DX allow the player to more quickly and aggressively pursue an opponent, while Quick Respawn, Stealth Jump, Special Saver, and Quick Super Jump can encourage one to take more risks.
 * Defensively, its rapid rate of fire makes it great at both sharking to pick off unaware opponents and turfing to maintain map control. Its good overall ink efficiency also allows its user to more readily use Suction Bombs to keep opponents at bay.
 * The Kensa Splattershot is faster and more efficient at turfing than most other slayer's weapons, allowing its user to both maintain map control and build up its special weapon more quickly than most other weapons. Comeback further improves both overall ink efficiency and the rate of building up the Tenta Missiles for twenty seconds after respawning.
 * Use the Suction Bombs to either clear areas, such as the Tower, of opponents or set traps. Note that it takes two seconds after attaching to a surface to detonate, as opposed to the one second for a Splat Bomb. Ink Saver (Sub) can enable one to spam these tactics more often.
 * The Tenta Missiles can be used both as a pseudo-Echolocator and a means to force the opponents to move out of position:
 * After activating the Tenta Missiles, use its tracking phase to determine enemy locations and maximize the number of targets targeted. However, do not wait too long to deploy the missiles as you are vulnerable to close-range attacks in this phase.
 * Tenta Missiles can counter an opponent's Sting Ray if anticipated early enough; the opponent will be forced to either delay or interrupt it to avoid getting splatted by the missiles, throwing off their aim.

Countermeasures

 * Any weapon that has a combination of longer range, better accuracy, or higher damage output without sacrificing too much mobility can counter a Splattershot. For example, the Splattershot Pro and its variants meet all of these requirements.
 * A long-ranged weapon, such as a charger or most splatlings, can attack a Splattershot from long distance with impunity. However, once the Splattershot gets close, the tables are turned, as it can outmaneuver and outdraw its less mobile, slower firing opponent.
 * When pursued by a Splattershot, using almost any sub weapon (except for Squid Beakons) can either delay their pursuit or deter them from chasing. A weapon that tracks opponents, such as a Point Sensor, temporarily prevents them from sharking and makes them an easier target for long-ranged teammates.
 * To prevent sharking, keep track of all four members of the enemy team - which ones are still active, which ones are splatted, and which ones Super Jumped back to their spawn point - and turf suspicious puddles of enemy ink, preferably with a sub weapon.
 * When pursuing a Kensa Splattershot, be wary of any Suction Bomb traps they might plant while retreating, such as around a corner or underneath a grate. Bomb Defense Up DX can provide some measure of protection against this.
 * Be mindful when the opponent both has Tenta Missiles ready and when they deployed them. When the opponent deploys them, avoid teammates - even when not targeted, as a targeted player crossing paths with a teammate might cause the other to get injured or splatted.

Demonstration
https://youtu.be/EeGnrvxOZns