User:Magewalrus!0/Sandbox

This is my sandbox. Others can edit and suggest improvements for... really anything on here, I guess.

= Draft for 'Mark' page = Mark is now a page.

= Competitive:Bloblobber Splatoon 3 draft =

Splatoon 3
(Ignore the infobox title)

Use
The Bloblobber is a long-range weapon that launches multiple damaging bubbles, making it a quick splat if every bubble hits.
 * Like other sloshers, tapping the will allow the user to launch a trail of ink.
 * Unlike other sloshers, the Bloblobber launches four, delayed bubbles of ink, each dealing 30 damage.
 * To splat opponents quickly, a Bloblobber user will have to time their shots, as even hitting an opponent with three bubbles will only deal 90 damage without splatting them. Missing a volley of bubbles in close range will often leave a Bloblobber user vulnerable to quickly getting splatted.
 * The Bloblobber has a few notable strengths:
 * Most notably is its turfing, which can contest areas and take map control quickly.
 * With its range, the Bloblobber user can safely stay back and still turf the front lines.
 * Splash Walls can also help a Bloblobber turf safely, even closer at the front lines.
 * Its turfing allows the user to quickly build up the special gauge, allowing for more frequent Ink Storms.
 * Be sure to not just aim aimlessly to turf, as opponents can easily take advantage of this.
 * With its delayed shots, the user can hold an area extremely well.
 * The delayed shots will force opponents backward. Swarms of bubbles can easily splat opponents or deal damage to them quickly.
 * A Bloblobber user should also take advantage of bouncing its projectiles off walls. On stages like Walleye Warehouse, Blackbelly Skatepark, and Port Mackerel, this can be used to its full potential, bouncing the bubbles at angles to turf key points from behind cover, and forcing opponents out of enclosed areas.
 * The Bloblobber has a few notable drawbacks.
 * The user will have to be careful of their surroundings, as they can easily be rushed down.
 * While flinging ink, the user has a particularly low strafe speed which can be exploited.
 * The Bloblobber's ink consumption can punish the user if caught unaware.
 * Flinging ink aimlessly should be avoided. The user can easily waste ink and get caught with no ink when in a confrontation.
 * While turfing an area from afar, the user should keep a close eye on their ink tank levels to avoid being caught without ink.
 * Ink Saver (Main) can help reduce the chance of being caught without ink.

The Sprinkler is a sub weapon that inks a small circle of turf around it, which can help the Bloblobber user:
 * This allows them to use Ink Storm more frequently.
 * It can distract enemies, which can be utilized to either sneak up on them and splat them, or evade them entirely.
 * This works especially well when thrown into enemy territory, as it can cause the enemies to panic.
 * The user can focus on things other than turfing while the sprinkler runs.

Ink Storm provides roughly the same benefits as it did in Splatoon 2.
 * The Bloblobber user does not have to worry about Bomb Rush, so the Ink Storm is more effective.

Synergy
Synergy is similar to Splatoon 2.

Countermeasures
The Bloblobber itself and Ink Storm retain their countermeasures from Splatoon 2. However, the Splash Wall is no longer a part of the kit, so it would not apply.
 * As the Bloblobber no longer has the Splash Wall, they are relatively open when attacking.