Haunt

Haunt is an ability in Splatoon and Splatoon 2.

Haunt tracks the opponent that defeated the player. In Splatoon, the player with Haunt gets a boost in mobility and damage when marked. In Splatoon 2, if the player with Haunt splats the opponent that splatted them in their last death, the opponent takes longer to respawn and gets a larger special penalty, similar to. Haunt is restricted to clothing as a main ability.

Splatoon
Haunt marks the opponent that defeated the player with a position-tracking mark for nine seconds. This mark can be seen by the player with the ability and their team, similar to s or the. Haunt activates automatically if the player gets splatted by another Inkling. Its effect is reduced by.

Haunt also has a, , and effect when the player with Haunt is marked by a Point Sensor, Echolocator, or Haunt.

Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words, players cannot have them together. These abilities are Cold Blooded,, and. In addition, since wearing the was mandatory during a Splatfest, these abilities could not be used for the duration of those events.

Use
Haunt is good for players who usually play on the flanks or run support, or try and stop enemies from out-flanking their team. This is because if a flank or back is lost, then the team is notified that an enemy may be coming up from behind. Teammates should be able to avenge their fallen allies much more easily.

Because of its interaction with Point Sensors and the Echolocator, Haunt can be considered a pseudo-counter ability for these sub and special weapons.

Gear
Haunt is the main ability of:

Splatoon 2
"Once you've respawned, reveals the position of the player who splatted you."

- In-game Description

Haunt shows the location of the opponent that defeated the player until they themselves are defeated. The opponent is shown as a white silhouette that can be seen through opaque objects (even when they are submerged in ink) to the player that got defeated when they are a certain distance away from each other. helps increase that distance. The white silhouette effect looks similar to that of and the.

If the Haunt user splats the opponent that triggered the ability, that opponent suffers the penalties of, increasing their respawn time from 8.5 to 9.2 seconds and forcing them to lose an extra 15% off their special gauge. The penalties that would normally apply if the player were to wear Respawn Punisher and be splatted by an opponent do not apply in this case.

Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words, players cannot have them together. These abilities are, , Respawn Punisher, and Thermal Ink. In addition, since wearing the was mandatory during a Splatfest, these abilities could not be used for the duration of those events.

Gear
Haunt is the main ability of: