Stage


 * Not to be confused with Octo Valley missions.

Stages (also referred to as Maps) are arenas that are playable in Splatoon ' s modes.

Available Stages
Stages are sorted by release date.

Urchin Underpass
Urchin Underpass is a stage that takes place underneath a highway overpass. It has many trees and concrete paths, and was playable in the E3 2014 demo.

From August 2nd to 5th, Urchin Underpass went under maintenance and during this time the terrain was heavily edited.

Walleye Warehouse
Walleye Warehouse is a stage based around a warehouse. It takes place primarily indoors, and includes multiple boxes and platforms that must be avoided. This is one of the two stages that was in the Splatoon Global Testfire.

Saltspray Rig
Saltspray Rig is a stage based around an ocean oil rig. It contains many hazards, as falling into water is fatal for Inklings. This is one of the two stages that was in the Splatoon Global Testfire.

Arowana Mall
Arowana Mall is a narrow battlefield that is set at an outdoor mall, decorated with stores, plants, and advertisements.

Blackbelly Skatepark
Blackbelly Skatepark is a stage based around a skate park. It includes a curved landscape with multiple raised locations.

Port Mackerel
Port Mackerel consists of low passages and high platforms in a container yard. It was shown before its release in a picture from the Splatfest side selection screen and in the Official Splatoon Guide.

Kelp Dome
Kelp Dome is a large, indoor greenhouse with many plants and corridors. It was shown in the May 7, 2015 Splatoon Nintendo Direct prior to being released.

Bluefin Depot
Bluefin Depot is a large, abandoned train station with crates and an elevated railroad track. It was shown briefly in the May 7, 2015 Splatoon Nintendo Direct.

Moray Towers
Moray Towers takes place atop city buildings and is characterized by several ramps leading to the rooftops. It includes two large towers connected by a series of diagonal ramps which meet together in a central area. This stage was first shown in the North American Splatfest announcement video.

Camp Triggerfish
Camp Triggerfish takes place in a large, outdoor arena that appears to be a summer camp, and it is referred to as such by the Squid Sisters. It includes hazardous water areas and elevation changes. This stage was first shown in the E3 2014 trailer and official screenshots. In Regular Battle, when there is only one minute left in the match the floodgates at the right of the spawn close, allowing players to access the enemy base and attack from a new angle.

Flounder Heights‎
Flounder Heights consists of the top of an apartment complex, with multiple raised platforms, a wire floor, and a pair of doors. This stage was briefly shown in the July 24th Japanese Splatoon trailer detailing future updates, as well was shown with the release of Rainmaker mode.

Hammerhead Bridge
Hammehead Bridge takes place on a suspension bridge with a variety of raised and lowered platforms all throughout the bridge. A grated walkway runs through the center of the map allowing diverse gameplay on both the high and low ground. This stage was briefly shown in the July 24th Japanese Splatoon trailer detailing future updates.

Museum d'Alfonsino
Museum d'Alfonsino takes place in an open art museum with many rotating platforms. The stage was leaked in the SplatNet stage schedule at 13:00 EST on November 12, 2015 and was formally announced at the Nintendo Direct later that day.

Mahi-Mahi Resort
Mahi-Mahi Resort takes place in a squid-shaped swimming pool next to a resort. In the latter half of a Regular battle, Splat Zones, or Rainmaker match, the water level will drop, revealing more turf to ink. It was first revealed in the November 12, 2015 Nintendo Direct alongside Museum d'Alfonsino. It is the second stage to have a changing element, the first being Camp Triggerfish.

Piranha Pit
This stage was first revealed on December 16, 2015. It appears to be a mining facility, sporting a unique mechanic with conveyor belt floors.

Ancho-V Games
This stage was first revealed on December 16, 2015. It appears to be a video game studio. It contains a propeller lift mechanic much like the ones seen in Octo Valley.

Future Stages
There are no more upcoming future stages. The last released stage was Ancho-V Games.

Stage Data


By analyzing the percentages given out by Judd at the end of a match, it is possible to know what a level's inkable surface area is. For instance, at the end of a match, if one team gets 400 Battle Points and the other gets 600 (for a total of 1000 points of turf inked), and the percentages for each are 33.3% and 50%, respectively (for a total of 83.3%), that means the stage's total possible turf area is 1200 points (1000 * (1 / 0.833) = 1200).