User:Bobbyawesome101/Sandbox/List of sounds

This user page is public, so please feel free to fill it with any missing info. This is a list of missing sound bytes on Inkipedia. If a sound byte is added to the wiki, it should be marked in italic text. If something is missing on the list AND the wiki, please add it to the list. When the list is done and files start being uploaded, User:Bobbyawesome101/Sandbox/Template: Sound Byte needs to be incorporated into the wiki's file system in order to shrink the displayed size of these tiny sound bytes.

Voice clips

 * Seperate Inkling voice clips- currently they are one sound file found on Inkling (language) that gets downloaded when you click it.
 * Unique Inkling dialogue box voices when scanning non-idol amiibo
 * Voice clips of character dialogue boxes-
 * Callie
 * Marie
 * Cap'n Cuttlefish
 * DJ Octavio
 * Sheldon
 * Annie
 * Moe
 * Jelonzo
 * Crusty Sean
 * Judd
 * Spyke
 * Zapfish cry and confused vocals
 * Zapfish doll cry
 * Misc-

Weapons

 * Shooter and Blaster shots
 * Roller flinging and rolling
 * Charger charging and firing
 * Splatling charging and firing
 * Brush swinging and rolling
 * Slosher flinging
 * Sub weapons-
 * The generic bomb throwing sound
 * Suction Bombs landing
 * Sprinkler, Squid Beakon, Splash Wall, and Ink Mine deploying sound
 * Generic bomb explosion
 * Ink Mine explosion
 * Point Sensor explosion
 * Disruptor explosion
 * Squid beakon voice clips (right now stored as a video file)
 * Mark sounds-
 * Getting marked
 * Losing the mark
 * Seeker alarm (when it's chasing someone)
 * Seeker driving sound
 * The breaking sounds for Sprinklers, Splash walls, and Squid Beakons
 * Special weapons-
 * Filling up your special gauge
 * Killer Wail placing and firing
 * Inkzooka loading and firing
 * Bubbler activation (do bubblers make other sounds?)
 * Kraken activation, swimming, and jump
 * Bomb Rush sounds
 * Echolocator noises
 * Inkstrike activation, targeting, and firing
 * Any others that might've been missed
 * Misc-
 * Damage confirmation sound
 * The little squeaking noise that is heard when enemy ink flies by the player
 * The explosion sound that accompanies the death vocals

Octo Valley

 * Objects-
 * Crate breaking
 * Inkrail activation
 * Sponge inflation and shrinkage
 * Gusher activation
 * The glass shattering sound from a Zapfish bubble and the Zapfishes' electric pain
 * Power Egg collecting noise
 * Sunken Scroll collecting noise
 * Power Egg Pack collecting noise
 * Kettle hit confirmation, opening, and entry noises
 * Splat-Switch activation
 * The alarm sound that moving platforms (or Splatforms) make when they move
 * Propeller spinning and the beeping that the platforms make when they go back to their original position
 * Squee-G idle, alert, cleaning, and hurt sounds
 * Key collecting noise
 * Vault opening noise
 * Checkpoint activation
 * Balloon Fish being popped and respawning
 * Balloon being popped


 * Octarian voice clips-
 * Octotrooper alert, attack, confused, stuck in the player's Ink, death, and repainting the ground vocal
 * Octoball alert, death, and stuck in the player's Ink vocals
 * Octostamp alert, attack, and death vocals
 * Octopod alert, confused, death, and explosion vocals
 * Octostriker alert, confused, attack, and death vocals
 * Octocopter alert, attack, confused, and death vocals
 * Octobomber alert, attack, confused, and death vocals
 * Flooder alarm and idle noises
 * Octosniper alert, attack, confused, and death vocals
 * Octoling (enemy) vocals- currently they are all in one file on their page that you click to download
 * Octostomp's iconic roar, oof, and death vocals
 * Octonozzle's roar, charge, sneeze, and death vocals
 * Octowhirl's roar, charge, roll, dizzy, and death vocals
 * Octomaw's roar, chomp, hurt, screech, and death vocals
 * DJ Octavio's laugh and hurt vocals


 * Octarian weapons(the sounds coming from their vehicles)-
 * Octotrooper firing
 * Twintacle Octotrooper firing
 * Octosniper firing
 * Octocopter firing and propeller
 * Octobomber firing and propeller
 * Octopod hissing
 * Octostomp's legs rotating
 * DJ Octavio sucking up the Great Zapfish into the Octobot King, firing a fist, firing Octorpedoes, the Octorpedoes' explosion, firing Octo Valley Enter the Octobot King enemy spawning projectile render.png this thing, firing a Killer Wail (if it's different from a regular Killer Wail), scratching his turtable quickly to fire a big missile, the chord that plays while the missile charges up, the missile flying through the air, the missile explosion, and other sounds during his fight


 * Misc-
 * Phase 1 and Phase 2 versions of Octoweaponry
 * Generic Octarian alert sound (the ding that is heard when a red exclamation mark appears above them)
 * Octarian spawning sound
 * amiibo specific occurrences (i don't have them- )
 * The Boss Kettles blowing a fuse and the Area Gate being shattered
 * The U.F.O. flying up to Enter the Octobot King!
 * DJ Octavio's snowglobe being shot

Other

 * Jellyfish sfx
 * Squid Bumpers taking damage, regenerating health, being popped, and respawning
 * Footsteps-
 * By surface type
 * Octarian vehicle engines
 * Swimming
 * UI sfx
 * Gamepad menu
 * Minigames sfx
 * Super Jump launching
 * Equip screen
 * Battle menu
 * Environment ambience
 * Bubbling sounds when the player is submerged in Ink
 * Per stage
 * Per area-
 * Inkopolis Plaza
 * Octo Valley
 * Octo Valley's levels
 * Booyah Base
 * Inklings splashing frantically after falling into Water
 * Inklings being vaporized after hitting a death barrier or disconnecting
 * Battle sounds-
 * Spawning from spawnpoint in the starting cutscene
 * The whistle that is blown at the end of a match
 * A Splat Zone being claimed and unclaimed
 * Tower Control's tower makes beeping noises when it goes towards the middle
 * The Rainmaker charging and firing
 * The good, neutral, and bad notice sounds in Ranked Battle
 * The bar filling up at the end of a battle, along with the crashing sound when Judd pulls out his flag
 * Cash and XP going up, as well as the level up jingle
 * Gear rolling for abilities and confirming the roll
 * The sound that accompanies the notification for map rotation


 * All of the sounds that got changed during the transition from

Voice clips

 * Player Inkling and Octoling voices
 * Unique Inkling and Octoling dialogue box voices when scanning non-idol amiibo
 * Voice clips of new character dialogue boxes-
 * Pearl
 * Marina
 * Jelfonzo
 * Bisk
 * Flow
 * Craymond
 * Murch
 * Mr. Grizz / Raspy Voice
 * C.Q. Cumber
 * Iso Padre
 * Commander Tartar


 * Voice clips of returning character dialogue boxes- (if altered)
 * Callie
 * Marie
 * DJ Octavio
 * Sheldon
 * Crusty Sean
 * Cap'n Cuttlefish

Weapons

 * Any weapon sounds that were changed during the transition from
 * New weapons-
 * Dualies shooting and dodge rolling
 * Brellas firing, opening, closing, and launching their canopies
 * Sound effects for new weapons in previously existing categories
 * New sub weapons-
 * Autobomb sonar and walking
 * Curling Bomb sliding and being charged
 * Toxic Mist explosion and infection(?) sounds
 * Fizzy Bomb shaking and explosion sounds
 * Torpedo explosion, tracking, flying, and cluster explosion sounds
 * All special weapons were changed due to protests described in Sunken Scroll 11, which means no sounds return from the first game(maybe)-
 * Sting Ray loading and firing
 * Bubble Blower bubbles being blown, shrinking, growing, and popping
 * Ink Armor activation and breaking
 * Tenta Missiles activation, locking, and firing, as well as the target ring appearing around their target
 * Ultra Stamp activation, stamping, rapid stamping, throwing, and explosion
 * Booyah Bomb activation, charging passively, being charged by its holder, fully charged buzzing sound, being thrown, explosion, and its holder's armor being destroyed
 * Baller activation, rolling, explosion, and being destroyed
 * Inkjet activation, idle sound, boost, firing, projectile explosion, alarm, and expiration
 * Bomb Launcher activation and other sounds (couldn't remember them all)
 * Splashdown activation and impact

Octo Expansion

 * UI sfx
 * Equipper sfx
 * Denizens of the Deep sfx

Salmon Run

 * Salmonid voices and/or sfx per each Salmonid type-
 * Chum
 * Smallfry
 * Cohock
 * Steelhead movement, bomb activation, bomb, destruction
 * Flyfish
 * Steel Eel movement, destruction
 * Maws
 * Stinger
 * Drizzler
 * Scrapper
 * Snatcher
 * Chinook
 * Griller
 * Goldie
 * The Mothership
 * Grizzco Boat sfx
 * Foghorn sounds
 * Egg basket appearance, egg deposit sounds
 * Weapon equip sounds, including alternate Rare weapon sound

Other

 * UI sfx
 * Environment ambience
 * Per stage
 * Stages-
 * Salmon Run stages-
 * Per area-
 * Inkopolis Square
 * Octo Canyon
 * Galleria
 * The Shoal


 * All of the sounds that were changed during the transition from

Voice clips

 * Voice clips of new character dialogue boxes-
 * Shiver
 * Frye
 * Big Man
 * Harmony
 * Gnarly Eddy
 * Nails
 * Jel La Fleur
 * Mr. Coco
 * Staff


 * Voice clips of returning character dialogue boxes- (if altered)
 * Callie
 * Marie
 * DJ Octavio
 * Sheldon
 * Cap'n Cuttlefish
 * Murch
 * Mr. Grizz

Salmon Run Next Wave

 * New Salmonid voices and/or sfx per each Salmonid type-
 * Big Shot voice, movement, cannon usage, cannonballs, destruction
 * Fish Stick song, movement, drill, destruction
 * Flipper-Flopper voice, movement, destruction
 * Slammin' Lid movement, stationary position sound, soup ladle attack sound, destruction
 * Mudmouth
 * Cohozuna voice, movement, attack, destruction


 * Occurrence-related sounds
 * Giant Tornado sounds


 * Returning Salmonid voices and/or sfx per each Salmonid type- (if altered)
 * Chinook's new propeller, egg grab
 * Maws' S3-exclusive tracking sound
 * The Mothership's new Egg Basket related sounds (replaced the old versions)

Other

 * Copy Machine
 * Lobby Terminal
 * Locker room
 * Locker SFX