Custom Splattershot Jr.

The Custom Splattershot Jr. is a main weapon in Splatoon and Splatoon 2. It is a variant of the, equipped with a star-shaped sticker on the side and an alternate loadout.

Splatoon
The Custom Splattershot Jr. is the first weapon unlocked from. It can only be purchased after collecting the Sunken Scroll from the mission The Mighty Octostomp!. It comes in a set with s and.

Data

 * The Custom Splattershot Jr. is a middleweight weapon.
 * It has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 12 degrees.
 * The angle its shots can deviate while in the air is 18 degrees.
 * The Custom Splattershot Jr. has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
 * Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
 * Paint droplets occur every 80 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
 * There are a total of 7 different droplet patterns that can be created while firing this weapon.

Demonstration
https://youtu.be/UqPxmrCgFJw

Splatoon 2
The Custom Splattershot Jr. was released on September 9, 2017 at. It comes with s and.

Data

 * The Custom Splattershot Jr. is a lightweight weapon.
 * It has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 12 degrees.
 * The angle its shots can deviate while in the air is 15 degrees.
 * The Custom Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle. Meaning that it takes 18 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 38 frames to reach maximum accuracy.
 * Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
 * After that, the bullet's velocity is set to 0.875 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 103.89 units if the weapon is shot straight ahead.
 * Paint droplets occur every 95 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
 * There are a total of 7 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
 * All other paint droplets have a radius of 12.9 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
 * If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.


 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.

Demonstration
https://www.youtube.com/watch?v=LfTdyJ43FgE

Trivia

 * The starfish sticker on the side of the Custom Splattershot Jr. is a reference to the Japanese Koreisha mark, a symbol representing elderly or experienced drivers. This is in contrast to the Splattershot Jr.'s association with the Wakaba mark, a symbol for beginners.
 * The Custom Splattershot Jr. is the only weapon with the "custom" prefix not made by the Custom brand. As such, it is the only one with a unique sticker; the rest all have the Custom logo. This is probably due to a mistranslation, since the Japanese prefix for it is different than the suffix for the Custom-branded weapon variants.

Etymology
Custom Splattershot Jr. is a combination of Splatter (as well as Splat), Shot and the shortened form of Junior at the end. It also has "Custom" as a prefix to differentiate it from the Splattershot Jr. Despite its name, it isn't part of the Custom brand.

Its japanese name, もみじシューター Momiji Shūtā, means "Maple Shooter". Its name is also a reference to the Koreisha mark (which was originally called "momiji mark"), a symbol for elderly car drivers in Japan. This is in contrast to the Splattershot Jr.'s reference to the Wakaba mark, which is a mark for beginners.