Goo Tuber

The Goo Tuber is a main weapon in Splatoon 2 and Splatoon 3. This weapon can hold a charge for an exceptionally long time in comparison to other chargers, being able to hold a charge for five seconds as opposed to other chargers which only last one second. This allows players to get to a better vantage point or sneak up on enemies with a full charge. The weapon also bears the ability to store incomplete charges. Its charging time takes slightly longer than a Splat Charger and the range is slightly shorter. Each fully charged shot consumes 15% of the ink tank, allowing users to fire six shots before needing to refill.

The Goo Tuber is the only charger that can splat opponents with a single partially charged shot post-, as any shot charged at roughly 70% or more deals over 100 points of damage.

Appearance
The main part of the Goo Tuber is the long white tube that wraps around itself multiple times to connect the pump to the nozzle. The Goo Tuber, unlike other chargers, is not exceptionally long. At the back end of the Goo Tuber is a red pump, and at the front end is a black nozzle. The trigger is black and attached a few inches forward from the pump.

Splatoon 2
The Goo Tuber comes with Suction Bombs and Splashdown.

It appears in one Octo Expansion Station:
 * Freakazoid Station

Demonstration
https://youtu.be/NajtCGTGH6w

Splatoon 3
The Goo Tuber returns with Torpedo and Tenta Missiles as its kit.

It appears in 2 missions in Alterna:
 * Landfill Dreamland: 01. Propellered to Greatness
 * Landfill Dreamland: 07. Charge Now, Splat Later

Badges
Reaching certain Freshness levels with the Goo Tuber will reward the player with special badges that they can use on their Splashtag.

Trivia

 * The Goo Tuber's design is based on a siphon pump, a red pump that is mainly popular in Japan.
 * Ever since the change made to the Goo Tuber in Version, its minimal damage for a non-charged shot is 40.0 at 8 frames, and the theoretical damage for a 99.9% charged shot is 130.0 at 74.9 frames.
 * However, due to the game operating in complete frames, it is impossible to have a partial charge at any more than 74 frames, or 98.51% (66 effective charging frames out of a possible 67).
 * This also means that the minimum charge time for a one-shot splat is 53 frames (45 charging frames out of a possible 67), for a 67.16% charge dealing 100.4 damage.
 * With three mains of Main Power Up, the Goo Tuber can reduce the amount it needs to charge to splat to just over half charge.
 * With this weapon, the player can come out of ink and fire faster while having a stored charge. Using this property, they can press repeatedly while storing a charge to "roll" across the ground, which will allow quicker movement than other chargers while keeping a stored charge. This technique is similar to Sub strafing and Weapon strafing.

Etymology

 * Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles a siphon pump aka shōyu pump (醤油ちゅるちゅる Shōyu Churu-churu).