Damage Up



Damage Up increases damage of your main, sub, and special weapons by up to 30%. However, weapons cannot pass their innate "number of hits to splat" threshold. For example, Aerospray MG has a base damage of 24.5, meaning that it takes five shots to splat at base. It cannot drop below this number, so Damage Up will cap its damage at 24.9, so it will still takes five shots to splat. Damage Up is most useful when using weapons with a high rate of fire or those on the lower threshold of the "number of hits to splat." It is also ideal for countering opponents equipped with Defense Up.

Gear
Damage Up ability is the main ability of:


 * Squash Headband
 * Part-Time Pirate
 * Rockenberg Black
 * Cyan Trainer
 * Snorkel Mask
 * Navy Striped LS
 * Samurai Helmet
 * Plum Casuals
 * Varsity Jacket