Comeback

 is an ability in and.

gives the effects of, , , , , and for the first twenty seconds after respawning. It is restricted to headgear as a main ability and cannot be rolled as a sub ability.

Mutual exclusivity
This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Last-Ditch Effort, Opening Gambit, and Tenacity.

Gear
is the main ability of:

Data
When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use 61.25% of the player's ink with Comeback as opposed to 70%. The player's speed is also increased by 14% as a humanoid and 6% as a squid. As of Version 2.6.0, Comeback also has a Special Charge Up effect when active. It boosts Special Charge rate by just under 26%. Comeback will not be activated after drowning or falling into an abyss.

2.6.0

 * gray An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.
 * gray An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.

Gear
is the main ability of:

Data
gives stat increases equal to wearing four subs of each ability.