The Floating Garden

The Floating Garden is the eleventh mission in Splatoon 2 single player mode Octo Canyon.

Octo Canyon
The Kettle for this mission can be found on a platform in the near left corner of Beaker's Depot. To get to it, jump through a grate near the ride rail that leads to the lower level of the area. Walk up a ramp to find the kettle.

Gameplay
https://youtu.be/QtrZsI2bEXU

Beginning Area
Take the launchpad immediately in front of the spawn. Walk along the path, breaking the crates and splatting the Octotrooper in the way, and use the Dash track to get up the wall. Proceed along the path and chase the Tentakook ahead to the dead end and splat it. Pick up the key when it drops, head to the vault and take the launchpad to the first checkpoint.

Checkpoint 1
There is a wide passage, with 3 ramps to the sides. There is a Octotrooper on top of each ramp, and the Tentakook will take the ramps. Follow the Tentakook's trail and splat the Octotroopers or take the straight path and risk losing track of the Tentakook. Force it to the end of the path and splat it to obtain the key for the vault and take the launchpad to the next checkpoint.

Checkpoint 2
Break the crates and splat the Octotrooper next to the block ahead. Climb up the block and splat the two Tentakooks on the circular path around the block. One of them has the key to the vault locking the launchpad to the next checkpoint.

Checkpoint 3
Go straight, splat the Octotrooper and head to the crates. Break the crates and splat the Shielded Octotrooper behind them. Climb up the block to the right and splat the two Octotroopers there. Take the Ride rail to the next checkpoint.

Checkpoint 4
Go along and chase the Tentakook down the path. There is an Octotrooper halfway through, and two more at the end. Splat them and the Tentakook there, take the key from the Tentakook and unlock the vault holding the launchpad to a small platform. Take the Ride rail there to the next checkpoint.

Checkpoint 5
There is a large inkable loop with lots of turns and a Tentakook running along the loop. There are gratings for the player to chase it down. Splat it to get the key and take it to the vault to use the launchpad to the next checkpoint.

Checkpoint 6
Climb up the block ahead and fight the Octotrooper and Shielded Octotrooper patrolling on a small rectangular loop. Continue along the path and splat the Octotrooper in the way and get to the final checkpoint.

Final Checkpoint
Continue along the path and chase the Tentakook ahead. Take another left turn and enter the huge area ahead. The area consists of 6 island blocks dividing the area into three vertical and four horizontal paths, ramps to help trap Tentakooks, a set of slopes at the far end for the Tentakooks to climb up and jump off, and two stationary Octotroopers guarding the area. Two out of the six Tentakooks carry keys, which opens vaults on the island blocks. The launchpad is in the larger vault, which takes the player to the Zapfish. Chase down the Tentakooks which will eventually end up in the far right corner, trapped, and splat them there.

Sunken Scroll
"Major changes to regulations by the powers that be have led to a call for the complete replacement and overhaul of all special weapons. Designers and manufacturers are struggling to comply with this new regulation."

- green

Location: In the middle of the stage after the sixth checkpoint, there is a hole, through which can be jumped into, or alternatively drop down the slanted grating with squid rings underneath. After jumping through that hole, one needs to defeat an Tentakook to reveal the Sunken Scroll.

Sardinium
Location: At the final checkpoint, the smaller vault contains the Sardinium. Two of the Tentakooks hold the keys to both vaults.

Armor
Enter the Octohurler has 1 piece of armor to collect.

Armor 1 Location: At the second checkpoint, the crate on top of the block has the armor.

Special Weapon
Tenta Missile Location: At the final checkpoint, atop the set of slopes is a crate with the canned Tenta Missiles.

Crust Bucket Ticket
Location: At the third checkpoint, before taking the left turn, go over the handrail and cover the Octarian ink near the edge. A crate will pop up, and within contains the ticket.

English
{{collapse|

S2 Icon Marie.png Mariegreen
"A ! After it!"

"There's the . Head for the orange once you grab it."

"Running just makes us want to chase you more, you know!"

"Got 'em."

"KERSPLAT!"

"Um, don't be dumb about it but...CHAAAAAARGE!"

"You'll need to lead fast enemies with your shots to splat 'em.!"

"!"

"Baddies ahead! Stay fresh."

"Spank these invertebrats!"

"Take the orange to your destination."

"Another ! Watch out for its bombs!"

"KERSPLOOSH!"

"Pretty narrow walkways here. Don't get sloppy."

"All right. A !"

"Take cover behind that wall, then splat 'em from behind!"

"Seriously? Well one of 'em has to have a."

"Watch out for the Tentakooks' bombs!"

"orange out. Grab it."

"Another . Pick it up!"

}}

{{collapse|

S2 Icon Sheldon.png Sheldongreen
"I could Really use some more data on this weapon. Can you use it for a bit?"
 * Weapon Request:
 * Weapon Request:

"This is just the spot to follow up with your bombs!"
 * During the Level:

"orange! Press to arm the launcher, then fire with !"

}}

[[undefined|nl]] Dutch
{{collapse|

S2 Icon Marie.png green

 * "Een orange! Erachteraan!" (A orange! After her!)
 * "Haal de orange en ga dan als de wiedeweerga naar de orange!" (Fetch the orange and then go to the orange on the double!)
 * "Ben je ook zo geneigd om op ze te gaan jagen als ze de benen nemen?" (Are you also so inclined to hunt them down when they leg it?)
 * "Precies!" (Precisely!)
 * "Appeltje-eitje. Op naar de volgende!" (Piece of cake. On to the next!)
 * "Voorzichtig, voorzichtiiiig... AANVALLEN!" (Careful, Carefuuuul... ATTACK!)
 * "Bij hele snelle tegenstanders moet je een beetje vóór ze richten als je ze wilt raken." (With very fast opponents you have to aim a little in front of them if you want to hit them.)
 * "orange!" (orange!)
 * "Vijanden links! Blijf vers." (Enemies to the left! Stay fresh.)
 * "Ontwijk de aanvallen en val dan aan van de zijkant!" (Dodge the attacks and then attack from the side!)
 * "Op naar de orange!" (On to the orange!)
 * "Weer zo'n orange! Pas op voor haar bommen en ga er achteraan!" (Another such a orange! Watch out for her bombs and go after her!)
 * "En weer eentje." (And another one.)
 * "Let op, er is hier niet veel ruimte..." (Pay attention, there isn't much room here...)
 * "Aha, een orange!" (Aha, a orange!)
 * "Neem even dekking achter een muur en val ze dan in de rug aan!" (Take cover behind a wall for a moment and then attack them in the back!)
 * "Ai ai, het zijn er zo veel! En welke heeft de orange?" (Oh my, there are so many! And which one has the orange?)
 * "Pas op voor de bommen van de Octoskaters!" (Watch out for the bombs of the Tentakooks!)
 * "Vergeet de orange niet!" (Don't forget the orange!)
 * "Nog een orange!" (Another orange!)
 * "Zocht je toevallig nog een orange?" (Did you happen to be looking for another orange?)
 * "Zocht je toevallig nog een orange?" (Did you happen to be looking for another orange?)

}}
 * After beating the mission for the first time:
 * "Wauw! Je wordt hier goed in!" (Wow! You are becoming good at this!)

{{collapse|

S2 Icon Sheldon.png green

 * Order van Krabbert:
 * "Gebruik dit wapen maar snel, dan kan ik de gegevens ervan analyseren!" (Use this weapon quickly, then I can analyze the data of it!)
 * "Gebruik dit wapen maar snel, dan kan ik de gegevens ervan analyseren!" (Use this weapon quickly, then I can analyze the data of it!)

}}
 * Mission quotes:
 * "Hier kan ik het gebruik van bommen warm aanbevelen!" (I can warmly recommend the use of bombs here!)
 * "orange! Activeer ze met, richt op de slechteriken en schiet met !" (orange! Activate them with , aim at the baddies and shoot with !)