Wahoo World

Wahoo World is a multiplayer stage in and. Wahoo World is located in an eponymous amusement park. It features a large rotating platform in the center of the stage, which extending and retracting bridges connect to.

Layout
Wahoo World is a stage based on an amusement park. The layout of the stage is primarily divided into three overlapping circles. On each end is the circular area where each team's spawn point is, located at the highest point of the stage. This area is comprised of many layers, some inaccessible to the opposing team. To the right is a ramp that connects the lower and middle ground. The main feature of the stage is the large rocket ride that comprises the center circle of the stage. While the rocket ride itself is inaccessible, the area around it at ground level is and spins clockwise with two arches across from each other, with the side that is not facing the direction it is going becoming inkable. Two bridges extend and retract on the top level. It follows a pattern of beginning to extend or retract every thirty seconds. Whenever the bridge is extended, the central area stops moving. To each team's right, there is a ramp that leads to a glass bridge which is always extended to the area on top of the rocket ride.

Design
Wahoo World is an amusement park on a boardwalk. The stage is set on a part off of the boardwalk, surrounded by water. There are vending machines and trash cans to the right of the spawn point and maps of the park in front of it. The walls have various graffiti stickers plastered on them and the ground is littered with confetti. The sides have a large sushi shop on the top level with jellyfish as patrons, with the color of the shops determined by the current ink colors, being that the team's color is on their side's left. On the bottom level is a souvenir shop stocked with sushi-based merchandise. The bottom of the center has a rocket ride being ridden by jellyfish, surrounded by a glass wall, while the other side contains electric boxes and wires, also surrounded by glass. The central platform on top of the rocket ride shows the "Wahoo World" logo.

The top level has a LED sign that shows when the retractable bridge is going to extend out, with it showing a red 'X' when it is currently closed or retracting and shows a blue sprite from Squid Jump when the bridge is currently out or extending. The turf is mainly wooden planks, with some of the ramps and the extending bridges being topped with diamond plates, with the bridges' pattern being arrows showing the direction the bridge extends. The distant background has several rides and shops. There is a pier directly behind one of the bases with food vendors, with one of the shops topped with a retrofuturistic rocket, while the other side has the roller coaster wrapped around it. The boardwalk has many colorful tents, a jellyfish performing a juggling act, a drop tower, the start of the roller coaster, a carousel, and a Ferris wheel. Several palm trees are grown on the boardwalk and various speakers are visible.

Ranked Battle terrain
In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones
The Splat Zone is in the center, with it being circular and above the rocket ride in the middle. The moving platforms and the bridge in Turf War stay open, allowing for easier mobility. Walls are added on the bridge, and platforms are added around the center.

Tower Control
The Tower is located at the center of the stage, on top of the rocket ride. It travels diagonally left and descends straight down in the air to ground level. It then follows through the narrow hallways on the left up into the enemy base where it reaches its destination.

In Splatoon 3 the path has been adjusted slightly. The Tower at the start goes forward towards towards where the bridge retracts. It then turns left then drops down and goes back to the normal path.

Rainmaker
The platforms that move in Turf War act as they do in Turf War. The pedestal can be jumped off to place the Rainmaker and directly reach the enemy spawn point. The moving wall platforms have a hole in them, making it easier to reach the other side. The block separating the left area from the layer with the Rainmaker Pedestal is removed, allowing access to the left area from that layer.

In Splatoon 3 the checkpoints are located to the left before entering the main way to the opponent's base, and straight before entering the opponent's base through the middle. The pedestal has been moved to the right, closer to the main way.

Clam Blitz
The basket starts to the left of the spawn point and the moving platforms behave like they do in Turf War. The moving wall platforms now have a hole in the center for quicker access. The layout is similar to Rainmaker.

Splatoon 2
Wahoo World was released on 2018-06-01 at July 27, 2024.

Splatoon 3
Wahoo World returns in with the same stage layout. The spawn areas have been changed to fit to the Spawner drone system.

Big Run
Wahoo World was where the first Big Run event occurred. There are three tides: normal tide, which takes place on the spawn area of the stage, high tide, which takes place at the center, and low tide, which places players at the center, but takes place on the majority of the map. The stage also appears to have been shrunk slightly on the vertical axis, as the centre is much lower than in regular multiplayer battles; this is likely to allow the water level to be even across the stage. There are also ten Gushers that Salmonids come out of across the stage, though only two to three of them are active at once, depending on the wave type. Multiple inkable boxes with a Grizzco logo pattern were added to the stage and allow for added vertical mobility. The Mudmouth Eruptions, Goldie Seeking, Cohock Charge, and Giant Tornado occurrences can't occur during Big Run.

Trivia

 * Wahoo World was previewed on 2018-03-08 in the Nintendo Direct and was announced to be released at the start of June 2018.
 * The Inkling logo for Wahoo World seems to spell out "SMESHI WORLD", which is the stage's name in Japanese.
 * Wahoo comes from the fish of the same name.
 * It is also an expression of excitement, suggesting the park is an exciting experience.
 * The internal codename for this stage in the game files is "Carousel".
 * As of Version, an advertisement for this location is one of the rotating ads on the left side jumbotron in Inkopolis Square.
 * The Dutch translation of the stage dialog reveals that the Fresh Fish is the mascot of the park.
 * The rollercoaster appears to resemble a Schwarskopf looping coaster (despite not containing any inversions) with the same track and train design as MonteZOOMa: The Forbidden Fortress.
 * Wahoo World was the first stage shown invaded by a Salmonids during the Big Run event reveal. The footage shown featured an egg basket in the center of the stage with the less elevated sections of the map flooded.
 * According to Big Man, the rides available at Wahoo World are outdated or poorly maintainted and thus unsafe.