File:Quick Respawn Chart.png

Formula
Below is a table showing how time is spent during each death type.


 * F1 - The number of frames used by the death animation. Not affected by Quick Respawn.
 * F2 - The number of frames used by the splat cam or a black screen that shows after the death animation ends. Affected by Quick Respawn.
 * F3 - The number of frames used by the spawn animation. Not affected by Quick Respawn.

$$Ability Points: A = 10 * Mains + 3 * Subs$$

Murder
$$\% change due to Quick Respawn: B = (0.99 * A - (0.09 * A)^2 ) / 45$$

Respawn Time (frames):$$C = F_1 + F_3 + F_2 * (1 - B)$$

Respawn Time (seconds) (approx.): $$C / 59.94$$

Drowning and Falling
The first 12 ability points have no effect for these death types:

A < 12 ⇒ B = 0, A ≥ 12 ⇒ B = A - 12

$$\% change due to Quick Respawn: C = (0.99 * B - (0.09 * B)^2 ) / 30$$

Respawn Time (frames): $$D = F_1 + F_3 + F_2 * (1 - C)$$

Respawn Time (seconds) (approx.): $$D / 59.94$$