H-3 Nozzlenose

The H-3 Nozzlenose is main weapon in Splatoon and Splatoon 2. It is the Heavy version of the L-3 Nozzlenose. Unlike most other Shooters, pressing will automatically fire 3 bullets at a time. In comparison to the L-3 Nozzlenose, the bullets have increased attack power, capable of splatting enemies in 1 burst if all 3 bullets land on the target. However, it has a lower fire rate than the L-3 Nozzlenose.

Splatoon
The H-3 Nozzlenose was released on September 12th, 2015 at.

Data

 * The H-3 Nozzlenose is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When pressing, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
 * If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
 * When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
 * After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
 * When firing while moving, the player's movement speed is set to 0.45 units per frame.
 * After firing, there is a 30 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 1 degrees.
 * The angle its shots can deviate while in the air is 6 degrees.
 * The H-3 Nozzlenose has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
 * Paint droplets occur every 48 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 4 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 22 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
 * All other paint droplets have a radius of 14.5 units.

Demonstration
https://www.youtube.com/watch?v=snLm0dGFXNY

Splatoon 2
The H-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with the s and.

Data

 * The H-3 Nozzlenose is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When pressing, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
 * If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
 * When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
 * After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
 * When firing while moving, the player's movement speed is set to 0.6 units per frame.
 * After firing, there is a 25 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground and in the air is 1 degree.
 * The H-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
 * Bullets initially travel at a rate of 28.75 units per frame for 4 frames, having an effective range of 115 units.
 * After that, the bullet's velocity is set to 28.75 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 160.396 units if the weapon is shot straight ahead.
 * Paint droplets occur every 60 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
 * All other paint droplets have a radius of 14.2 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
 * If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.


 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.

Demonstration
https://www.youtube.com/watch?v=pl9aFagF7_Q

Trivia

 * The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
 * The D in the name of the altenrative version likely represents the dolphin sticker on the side.
 * The dolphin may be a reference to the codename for the Nintendo GameCube: "Dolphin."