Pinwheel Power Plant

Pinwheel Power Plant is the 24th mission in Splatoon ' s single-player mode, Octo Valley. It is named as such because of its heavy use of Pinwheels.

Octo Valley
Take the small ramp on the left and furthest from the entrance of Area 5. There is another ramp, but do not take it. Perform a swimming Squid Jump to the other side and use the Inkrail. This Inkrail will take you to Mission 24.

Gameplay
https://www.youtube.com/watch?v=MgBsx9LDwtk

Beginning
Two Pinwheels can be found at the start of this mission. If you stay on the second Pinwheel, there is a secret area holding four large crates. One crate carries a lot of Power Eggs and a Launchpad that leads you to another Launchpad, going to Checkpoint 1.

Checkpoint 1
Small narrow lines of platforms are swarmed with Octotroopers, two of which are shielded. The best way to get around these is to distract them with a Splat Bomb - they will pay attention to your Splat Bomb, letting you shoot the Octotroopers. The first small crate holds armor and the next small crate holds an Inkzooka, now making the next section of Checkpoint 1 easier. Once past the area, an Inkrail will take you to the next Checkpoint.

Checkpoint 2
Going under the Pinwheel to start off, there is a wall to get back to the original platforms, but the Pinwheel above can block your way sometimes. Another Pinwheel can be found as well but can distract you when trying to get off a small wall to find a Launchpad.

Checkpoint 3
A crate is a blockade from continuing the mission but it can be broken. The crate in front on the right holds armor. Breaking the crates, an Octobomber can be found hiding. Checkpoint 3 is very similar to Checkpoint 1.

Checkpoint 4
You will fall down onto an upcoming platform. A Pinwheel is present at the bottom as well, so do not let it push you off. There is now a Splatform which is required to get up on to reach another launchpad. If you fail the climb, you can climb on the wall or use the Geyser to get back up.

Final Checkpoint
Another Splatform is here, but instead of rotating, it moves back and forth. If the jump is performed a little late, you will miss the platform, so be very careful on this Checkpoint. An Octotrooper can be found riding the first and last Pinwheels. Now there is a Splatform that needs to be taken to reach the Zapfish, but there are two Octotroopers on it. If you fail to reach the Splatform, you can swim back up or use a geyser found on the bottom platform. Once you have reached the top of the tower, the Zapfish will be there.

Mission 24 Complete!

Sunken Scroll


"Why are we here? For what purpose do we exist? We must not dwell on these questions. We can merely trust in the will of the universe and spend our days and nights in harmony with the world, celebrating this festival called Life."

- Sunken Scroll green



Location: At the second checkpoint on the floating platform to the left of the second pinwheel. When you arrive at the second checkpoint, go down the drop and up the wall to get to the second pinwheel. Splat the Octotrooper and ride one of the spinning platforms to jump across to the floating platform and get the scroll. It should be noted that the jump can only be made in squid form. Behind it is a Launchpad to take you to the other platform.

Trivia



 * This mission's subtitle is a pun on "defenses" and "the fences", referring to the grates on some pinwheels.
 * In the Europe and Oceania version of the game, one of Agent 1's quotes during Pinwheel Power Plant has a typographical error: when Agent 3 picks up one of the Inkzooka cans, she will say "Inzooka!".
 * This mission is the only mission to feature Shielded Twintacle Octodivers.