Girl Power Station

Girl Power Station is a test in Splatoon 2 paid downloadable content, the Octo Expansion. This station is unlocked after clearing Targetbuster Station, Goose Station, Matchmaster Station, or Footloose Station.

Overview
In addition to a sub weapon of their choice from the equipper, at the start of the mission Agent 8 is provided nine canned weapons that correspond to the nine hero weapons from Octo Canyon, among which to choose before entering the mission proper:



The main arena also features two pieces of armor, and several canned specials:



To complete Girl Power Station, the player must defend the orb in the center of the stage for ninety seconds against a squad of seven Sanitized Octolings, followed by eight Sanitized Elite Octolings, who arrive onto the stage in waves at five specific locations relative to the stage around certain times:

Tips

 * Select the main weapon among those available that you are most comfortable with. However, note that the two available backline weapons, the Splat Charger and Heavy Splatling, can leave a player relatively immobile, and the Sanitized Octolings will try to attack you and the orb from several different directions at once.
 * Collecting the Ink Armor and the two sets of armor provide you extra layers of protection, allowing you to safely engage the Sanitized Octolings more aggressively.
 * Especially early on, it can be very beneficial to actively eliminate each Sanitized Octoling before they reach the orb. This reduces the possibility of being overwhelmed by multiple Octolings while also preventing them from using their special weapons.
 * Sanitized Octolings arrive onto the stage via Super Jumping, so their landing points are marked. A well-timed Splat Bomb or Curling Bomb on their landing points can eliminate Octolings right after they land.
 * Turfing the Sanitized Octolings' landing points before they arrive will impede their movement, slowing their advance towards the orb and leaving them easier targets to eliminate.
 * The Sanitized Octolings will try to destroy the crates surrounding the orb rather than taking the time to move around them. Keeping as many crates intact as possible – especially the armored crates – will help you stall for time. However, do not hesitate to break through the regular crates if you have to make an emergency defensive stop.
 * Firing at the orb with weapons or bombs will refill its health, but usually not fast enough to negate enemy attacks. Eliminate as many Sanitized Octolings as you can before healing the orb. The Bomb Launchers are a fast way to heal the orb.
 * The seven non-Elite Octolings can still be harmed before they Super Jump onto the battlefield, being completely vulnerable while standing on the ledge. However, attempting to attack them will automatically make them Super Jump and start their attack on the orb early, even if the attack misses.
 * The Splat Charger, Inkjet and Blaster are both capable of splatting the Octolings before they are able to enter the battlefield. It should be noted that the laser sight of the Splat Charger will cause the Octolings to Super Jump, but they can still be splatted if done quick enough.
 * They will also automatically jump out of the way if you try to swing at them with a Splat Roller.
 * The Splashdown and Baller are invaluable for turning the tables when the Sanitized Octolings have you surrounded. Note that this will very likely destroy any remaining crates.

Quotes
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S2 Icon C.Q. Cumber 2.png C.Q. Cumbergreen
"Please defend the orb."
 * Advice before starting the mission:
 * Advice before starting the mission:

"If the orb is destroyed, you will fail."

"Shooting the orb will help it recover some health, so keep that in mind."

"I recommend taking the enemies down one by one before they pile up too much."

"The orb broke—test failed."
 * During the mission:

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S2 Icon Cap'n Cuttlefish.png Cap'n Cuttlefishgreen
"Ahoy! Looks like the bad guys are ready and waiting for you."

"Choose the main weapon that you trust yourself with the most."

"With my trusty Bamboozler, I'd have 20 splats by now!"

"Booyah! Looks like you got 'em all."

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S2 Icon Pearl 2.png Pearlgreen
"Yeah—take 'em all down!"

"Defensive tip one: target enemies as soon as you can after they land!"

"Defensive tip three: keep your ears open! Was that a crate breaking?"

"You're not done yet—hang tough!"

"That damage is stacking up!"

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S2 Icon Marina 2.png Marinagreen green
"Protecting the orb is priority one!"

"Defensive tip two: keep a close eye on your perimeter!"

"Just hang in a bit longer!"

"Oh no—shoot the orb to recover some of its health!"

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Trivia

 * This station has a computer (more specifically the X68000) and its peripheral devices floating in the background.
 * Bumpin' 8-Ball Station and Dinky Ink Station have the X68000 and peripheral devices floating in the background as well.
 * The Dutch title of this station, "De digitale revolution", alludes to this.
 * Some of the Sanitized Octolings use combinations that make their weapons similar to multiplayer weapons.
 * One uses the Hero Blaster with Autobombs and the Inkjet, similar to the Custom Blaster.
 * Another one uses the Hero Dualies with Burst Bombs and the Tenta Missiles, similar to the Splat Dualies and Hero Dualie Replicas.
 * The third uses the Octo Shot with Splat Bombs and the Inkjet, similar to the Tentatek Splattershot and Octo Shot Replica.

Etymology
The English name of this station is a reference to the catchphrase of the nineties pop band Spice Girls, while the subtitle references the lyric "zig-a-zig-ah" from the band's song Wannabe.