Version 2.6.0 (Splatoon)

Version 2.6.0 is a revision to that came into effect on March 8, 2016.

Stages

 * Arowana Mall: Placement of map elements have been changed to be the same as in Splat Zones, but the grates that connect between the high platforms in each team's area will be removed.
 * Moray Towers: Placement of map elements have been changed to be the same as in Splat Zones.

Matchmaking

 * Until now, team assignments in Ranked Battle were completely random, but some consideration will now be given to equipped weapons when assigning teams.
 * Ranked Battle Matchmaking will be changed so that players of the following ranks are not matched together:
 * S+ and S
 * S and A+
 * A- and B+
 * B- and C+
 * This change may be subject to further adjustment depending on changes to matchmaking times that occur as a result.
 * Decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.

Rank points

 * During Ranked Battles, when a team plays at a disadvantage due to unavoidable issues such as teammates being disconnected, and then loses, the winning team’s points will be decreased by an amount proportional to the time they benefited from the above conditions.

Abilities

 * : The scaling has been changed to peak at 45% instead of 40%.
 * : The scaling has been changed to peak at 35% instead of 25%.
 * : The scaling has been changed to peak at 82% instead of 67%.
 * The active time scaling of the and  has been increased to peak at 60% instead 40%.
 * Inkstrike and Killer Wail will have shorter cooldown times after use.
 * : Instead of the previous speed boosts, the main abilities of the other 2 pieces of gear equipped will be boosted for the first 30 seconds of a battle.
 * In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
 * In Ranked, it will also be applied during Overtime.
 * Additionally, the ability will now decrease respawn time when active.
 * : When active, the special gauge will fill 20% faster than normal.
 * : The ability will now also apply the effect of.
 * : The effects of, , and will also be applied when the player with Haunt is marked by , , or.
 * After leaving the base, the effects will continue for 3.5 seconds.
 * Additionally, the equipped weapons of opponents will be displayed over them.
 * : The ability will now reduce the damage dealt by s, s, s, and s by 40%. Damage dealt by s will be reduced by 20%.
 * Only the first 100 points of damage are reduced.
 * Damage values do not include the effects of or.
 * : The ability will now reduce the damage dealt by s, s, s, and s by 40%. Damage dealt by s will be reduced by 20%.
 * Only the first 100 points of damage are reduced.
 * Damage values do not include the effects of or.

Splatfest

 * The Vibe meter has been changed to a Splatfest Power meter.
 * Splatfest Power will be decided when Splatfest starts, and is based on factors such as Rank.
 * Splatfest Power will change based on the player's wins and loses of Splatfest matches.
 * The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
 * Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
 * More Splatfest Power will be gained after a match if the opposing team had the higher average Splatfest Power.
 * Players in a team who chose "Continue" after a game will have the amount of consecutive games they have played displayed.

Other

 * Changed how the 's aiming prediction is displayed.
 * When Super Jumping, the effects of sometimes experienced a delay and activated too late.
 * Adjustments have been made to make for a more pleasant gaming experience.