User:Heddy/Test/3

Version 2.0.0 was a major update to Splatoon, which took place on August 6, 2015 at. Some hotly-anticipated features made their debut, such as additional game modes, new weapons and new gear.

Modes
Two new modes were introduced, Squad Battle and Private Battle.

Squad Battle
Squad Battle is a game mode in which two to four friends can join together an participate on the same team in a Ranked Battle. There are three types of Squads:


 * Quad Squad - A full team of 4 friends participates against an opposing Squad.
 * Tri Squad - A grizzled team of 3 friends participates against an opposing Squad, which may consist of 4 players. Penalties and rewards are the same, except a Tri Squad will respawn slightly faster.
 * Twin Squad - A team of 2 friends is paired with another Twin Squad on a team, then plays against a pair of opposing Squads.

Players participating in Squad Battles receive the usual rewards for Ranked Battles, but the mode cannot be used to increase a player's rank above A+ (see below).

Private Battle
Private Battle allows players to set up customized matches between only friends and friends of friends. All stages and game modes are available, and the host sets up the teams. The host can create even battles (such as 1v1 or 4v4) or uneven battles (such as 1v4 or 3v2). However, there can only be up to 4 players per team, and the host cannot assign everyone to the same team.

No battle points, cash or level experience are rewarded for Private Battles. It is only there for fun.

Levels
Players can now increase their level to 50. Levels 21 to 50 are not earned through Battle Points, but by the same rules as Splatfest:


 * In Turf War, experience is determined by turf inked and whether the team wins:
 * If the player inks between 200 and 399 turf, they receive 1 point.
 * If the player inks 400 or more turf, they instead receive 2 points.
 * If the player's team wins, the player receives an additional 3 points (for a maximum of 5 per battle).
 * In Splat Zones, and Tower Control, players receive 1 point for each minute their team survives.
 * If the player's team wins by timeout, team members will receive an additional 3 points.
 * If the player's team wins by knockout, team members receive 10 points total.

Ranks
Players can now increase their rank to S and S+. Squad Battles are not allowed in the S ranks, however.

A player whose rank changes in a Ranked Battle will be returned to the Lobby.

Rewards
Visiting Judd every 5 levels starting at level 25 will reward the player with a new item:


 * {| style="border-spacing: 8px;"

!Level !colspan="5"|Reward
 * 25
 * Armor Helmet Replica
 * 30
 * Armor Jacket Replica
 * 35
 * Armor Boot Replicas
 * 40
 * Octoshot Replica
 * 45
 * Octo Tee
 * 50
 * Legendary Cap
 * }
 * 35
 * Armor Boot Replicas
 * 40
 * Octoshot Replica
 * 45
 * Octo Tee
 * 50
 * Legendary Cap
 * }
 * 40
 * Octoshot Replica
 * 45
 * Octo Tee
 * 50
 * Legendary Cap
 * }
 * 45
 * Octo Tee
 * 50
 * Legendary Cap
 * }
 * 50
 * Legendary Cap
 * }
 * Legendary Cap
 * }
 * }
 * }
 * }
 * }

Gear
45 new Gear items were added, including the Traditional Gear and Squid Girl outfits:

Music
Four new pieces of background music were added to the random multiplayer battle pool:


 * [[Media:Multiplayer Shellfie.ogg|Shellfie]] by Chirpy Chips
 * [[Media:Multiplayer Split and Splat.ogg|Split and Splat]] by Chirpy Chips
 * [[Media:Multiplayer Hooked.ogg|Hooked]] by Hightide Era
 * [[Media:Multiplayer Sucker Punch.ogg|Sucker Punch]] by Hightide Era

Urchin Underpass overhaul
The overall layout of Urchin Underpass was adjusted in all modes. Trees were relocated, corners were cut, walls were opened up, and there is all-round more turf to ink.

Some prominent notes:
 * The long corridors on the sides are now open in the middle and the end is covered in un-inkable glass.
 * The above combined with the addition of trees in the center area make sniping from the metal grate platform less viable.
 * A new "high road" is present when coming from the spawn point, giving players another route back to the battle.

Tweaks
As usual, several small tweaks were made to the game to improve the experience and enforce better mechanical balance.


 * - Points needed to charge the Special meter changed from 180p to 220p.
 * - Points needed to charge the Special meter changed from 180p to 200p.
 * - Points needed to charge the Special meter changed from 180p to 160p.
 * - Will no longer fill the Special gauge prior to the start of the match in the event of a disconnected teammate.
 * - Charge is now based strictly on turf inked rather than how the turf was inked. This effects faster Special on average.
 * Splatfest_Logo.png Splatfest - When deciding the winner, the percentage of battles won is now multiplied by 4 instead of 2.
 * Layout objects in Arowana Mall, Kelp Dome, Moray Towers and Saltspray Rig have been adjusted (mainly affecting Ranked Battle modes).