Template:Brella data S2


 * Each shot consumes % of the ink tank's capacity, allowing the player to fire shots before needing to refill the ink supply.


 * After firing, there is a second cooldown before the ink tank starts refilling.

This template takes brella weapon parameters as input and generates a list of facts about the weapon.
 * When initially firing the weapon in humanoid form, the shot takes frames to come out.
 * When firing from swim form, the shot takes frames to come out.
 * After firing, frames must pass before the player can fire another shot.
 * The interval between firing and when the player is able to enter swim form or use a sub weapon is frames.
 * When firing while moving, the player's movement speed is set to units per frame.
 * The fires  projectiles per shot. Each projectile  A maximum of  projectiles per shot will damage the opponent,.
 * Shots can deviate degrees horizontally and  degrees vertically.
 * Shots initially travel straight at a rate of units per frame for  frames. Shots travel straight for  distance units.
 * After that, the projectile's velocity is set to units if the projectile's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * After that, the projectile's velocity is set to units if the projectile's velocity is not already lower than the listed value, and decreases further as it falls to the ground.

Parameters
This is a complete list of brella parameters from Splatoon 2.