Octo Shot Replica

The Octo Shot Replica, known in as the Octoshot Replica, is a main weapon in Splatoon and Splatoon 2.

Splatoon
The Octoshot Replica is based on the Octoshots used by Octolings, looking like a sleeker, more metallic version of the Splattershot. It cannot be purchased and only obtained as an award from Judd for reaching level 40. The Octoshot Replica's stats, sub weapon, and special weapon are identical to those of the. It generally has middling stats with no particular strengths or weaknesses. It comes with and. It was introduced in version with the addition of Judd's rewards.

Data

 * The Octo Shot Replica is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 6 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 6 degrees.
 * The angle its shots can deviate while in the air is 15 degrees.
 * The Octo Shot Replica has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
 * Paint droplets occur every 75 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 19.2 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
 * All other paint droplets have a radius of 13 units.

Gallery
Octoling transparent.png|Octolings holding their trademark weapon, upon which the Octoshot Replica was based. JPTOctoshotReplica.png|Official art of an Inkling holding the Octoshot Replica. 

Demonstration
https://www.youtube.com/watch?v=QoxqfNdfmPA

Splatoon 2
The Octo Shot Replica comes with the sub and the special. The Octo Shot Replica's stats, sub weapon, and special weapon are identical to those of the. It was released in the version with the released of Octo Expansion and can be played in multiplayer after beating the main story of it.

Data

 * The Octo Shot Replica is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 6 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 6 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The Octo Shot Replica starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
 * Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
 * After that, the bullet's velocity is set to 14.495 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 116.99 units if the weapon is shot straight ahead.
 * Paint droplets occur every 92 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
 * There are a total of 6 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
 * All other paint droplets have a radius of 12.8 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://youtu.be/au8pudTAgyA

Trivia

 * The Octoshot Replica is the only weapon given by Judd; the rest of his rewards are gear.
 * In the original game, the Octoshot Replica comes with Suction Bombs despite the fact that the regular Octoshot comes with Splat Bombs. This suggests that the original Octoshot had switchable sub weapons like the Hero Shot.