Competitive:Fizzy Bomb

Unofficial

Splatoon 2
The Fizzy Bomb debuted in the Version update, becoming the first sub weapon to have been added post-release in the Splatoon series. While its explosion is not lethal, the Fizzy Bomb can be charged to detonating up to three times for a potentially lethal combo. Its ability to pressure opponents from long range and turf lanes for both movement and farm special weapons makes it arguably the most versatile sub weapon in all of.

Use
To be fully effective, a Fizzy Bomb needs to be fully charged: A Fizzy Bomb provides plenty of utility for its user:
 * Holding down for 40 frames (0.67 seconds) will charge the Fizzy Bomb once. To fully charge it, hold down  for an additional 40 frames — a total of 80 frames (1.33 seconds).
 * Fortunately, there are a few ways to charge a Fizzy Bomb more quickly:
 * Moving will decrease the charge time by 11 frames per frame.
 * Tapping will decrease the charge time by 8 frames per frame.
 * Shaking the controller will decrease the charge time by 9 frames per frame. Note that this can throw off your aim if not performed in a controlled manner.
 * Each explosion inflicts 50 HP of damage against nearby opponents and 35 HP against those slightly further. This chip damage can potentially add up to lethal damage, applying constant pressure onto distant opponents.
 * To maximize the damage inflicted onto an opponent, throw the Fizzy Bomb just in front of them to hit them with at least two (preferably all three) explosions.
 * A thrown Fizzy Bomb can form an ink trail that is slightly shorter than that from a curling bomb, providing a quick avenue to either attack or escape.
 * Each explosion from a Fizzy Bomb covers surfaces with a significant amount of ink, helping its user maintain map control, cap Splat Zones, and build up their special gauge.
 * The damage and turfing radii of each explosion varies:

Synergy
While its explosion is not lethal, the Fizzy Bomb is still treated as a lethal bomb, due to its potential for lethal combos when fully charged. Lethal Bombs, which also include Splat and Suction Bombs, provide its user's team many advantages over another team that has no lethal bombs in its composition:
 * Their one-hit- or one-combo-splat offers its user's team chances of instantly gaining a numbers advantage, from which a game-winning push can arise.
 * Their lethal explosion provides space for its user's team to either push into an area held by the opponent or stall an opponent's push.
 * The turf inked by the resulting explosion contributes to both maintaining map control and building up the special gauge.