Main weapon data

Definitions

 * Range: How far ink travels before reduced damage occurs.
 * Damage: The damage value dealt by one attack.
 * Fire rate: The number of frames between each bullet, attack, or full charge (FC).
 * Time to splat: The amount of time, given here in seconds, that it takes for a weapon to splat an enemy in ideal conditions.
 * Ink usage: The percentage of the ink tank consumed with every bullet, attack, or full charge.
 * Mobility: Movement speed while attacking or rolling or holding a charge. Measured in DU per frame. DU refers to the game's internal distance unit. There are 60 frames every second in Splatoon.
 * Paint rate: A rating of how fast a weapon covers the ground with ink. Measured in points per second. Values are averaged from 10 trials.

Splatoon
Range is measured in Shooting Range marks. This range data comes from the red line on the range chart.

Splatoon 2
The range data here is measured in the game's internal distance unit (DU), with the number of testing area lines in parenthesis. Note that the testing area lines range value is simply the DU range value divided by 50 and rounded down.