Version 4.0.0 (Splatoon 2)

Version 4.0.0 was an update to Splatoon 2 that was released on 2018-09-14 at July 27, 2024.

Splatfest


Two new modes for Splatfest battles, Normal and Pro, replaced the previous Solo and Team modes.

Splatfest Battle (Normal)
Normal mode can be played solo or as a team of up to four friends. Playing with fewer than four friends will add the appropriate number of other players to the team. Selecting "Continue" or "Change gear and continue!" allows players to continue onto the next battle with the same team.

Points for turf inked by individual players are added to the points earned by the team for winning a battle, resulting in a value known as "clout" and the side with the most clout at the end of a Splatfest is the winner. Clout is not added for battles between the same side.

If a team is on a winning streak, the game will try to match them against other teams on a winning streak. When there are multiple teams with the same number of consecutive wins, teams will be matched with a team as close to their skill level as possible.

When weapons, gear, or general styles of four players in a team meet certain conditions, a nickname and a synergy bonus will be given to the team. For example, if the four weapons on a single team are, , and , the nickname would be "The Baller Squad" since they all have the  as their special weapon. However, if the weapons are four s, they will be named "The Kensa Dynamo Quartet" instead. At least two weapons would have to be different (for example, Kensa Dynamo Roller,, and two s) for a name based on the. A synergy bonus can reward more Splatfest points or clout for victories.

Splatfest Battle (Pro)
Pro mode is similar to the previously available Solo mode. Players battle solo, increase their Splatfest Power by winning, and are matched against other players with a similar Splatfest Power. A Splatfest Top 100 list continues to be made available on SplatNet 2, ranking players with the highest Splatfest Power.

Players receive clout equal to the opposing team's approximate Splatfest Power. The side with the most clout when the Splatfest concludes wins. Clout is not added for battles between the same side.

Other changes
The final Splatfest results are decided based on three factors: votes, clout from Normal mode players, and clout from Pro mode players.

10× Battles and 100× Battles will now occur randomly, earning players on the winning team a boost of clout for their side. They occur for both Normal and Pro divisions. When a friend wins a 10× Battle, or if anyone wins a 100× Battle, that information will be displayed on the Lobby screen or the signboard in Inkopolis Square. The amount of Splatfest Power does not increase in these battles.

Continuing to earn experience even after a Splatfest Tee is at max level will earn players a random ability chunk each time they pass a certain point threshold.

Weapons
The first Kensa Collection, a line of weapons designed by Toni Kensa, was released with the update. The weapons became available an hour after the update. It includes the, , , and.

Music
One new track was added to be played during Salmon Run battles: Frantic Aspic by ω-3. The track plays during wildcard rotations.

Main weapons
Specifications for some of the main weapons have been changed.

Sub weapons
Specifications for one of the sub weapons were changed.

Special weapons
Specifications for some of the special weapons have been changed.

Special gauge
Points required for using specials have changed for certain main weapons.

Multiplayer

 * Layout and terrain of certain stages were modified.


 * Adjusted the coloring of display elements in certain Ranked Battle modes, which previously obscured on-screen numbers, depending on the ink color.
 * Adjusted character posture so that the direction ink shoots matches the direction that the weapon is pointed when firing in midair with shooters and dualies.
 * This is a visual change only; there is no change to the direction the ink shoots.
 * Fixed an issue in which the player would stay airborne longer than intended if they fired while jumping near a wall and hit their head on a metal grating.
 * Fixed an issue in causing the sound effect for destroying an opponent's umbrella to play multiple times due to poor connection quality.
 * Fixed an issue in which the surface around a spawn point would not be inked when a bomb or other object was exploded within the spawn point barrier.
 * Fixed an issue causing the landing marker for a super jumping player that fell off the stage or landed in water to stay visible for a brief time on the screens of other players.
 * Fixed an issue with certain chargers causing slightly more ink than intended to be consumed when firing a fully-charged shot after charging while in midair.
 * Fixed an issue causing shots from the fired while up against a corner stage terrain not to bounce away, but to disappear inside the stage terrain instead.
 * Fixed an issue causing s not to damage s if the bomb was moving slow enough at the point of impact.
 * Fixed an issue preventing character animations from occurring when using a special weapon while falling.
 * Fixed an issue causing shots fired by the not to explode when striking corners of the stage terrain at specific angles and in specific locations.
 * Fixed an issue causing players using an Inkjet to be splatted after being returned to the spot they activated the special if they touched water just as the Inkjet's duration ran out.
 * Fixed a rare issue that caused damage to be dealt to the player and not the armor if the player received damage just as they activated.
 * Fixed an issue when aiming at midair targets or targets near a drop off that caused the hit markers to display mistakenly in the middle of the stage.
 * Fixed an issue when flinging ink with a roller or firing a charger in a way that would overlap with an 's cloud that caused shots from the weapon not to appear correctly.
 * Fixed an issue causing the explosion sound for a Curling Bomb not to occur if the bomb exploded inside a bubble when two bubbles were stacked on one another.
 * Fixed a rare issue in Clam Blitz that caused a power clam tossed at the goal to be unable to be picked up after dropping to the ground.
 * Fixed an issue in Clam Blitz occurring after the barrier had been removed, making the power clam unable to be picked up if it had been thrown repeatedly.
 * Fixed an issue in Clam Blitz causing a match that had previously gone into overtime and should have ended as soon as one team’s counter takes a single point lead, to mistakenly end after that scoring chance ended, or until another clam entered the goal.
 * Fixed an issue in Clam Blitz causing the power clam indicator to point in the wrong direction when a power clam is off-screen.
 * Fixed an issue on the stage Inkblot Art Academy allowing players super jumping from a certain location to reach an elevated position that should be inaccessible.
 * Fixed an issue on the stage Moray Towers causing turf inked not to appear as inked on the turf map.
 * Fixed an issue on the stage Snapper Canal causing bombs tossed onto the grating near the middle of the stage to bounce in an unnatural way.
 * Fixed an issue on the stage Snapper Canal allowing players to enter inside a particular feature of stage terrain.
 * Fixed an issue on the stage Snapper Canal allowing players to get over the barrier surrounding a team’s spawn point.
 * Fixed an issue on the stage Walleye Warehouse allowing players super jumping from a certain location to reach an elevated position that should be inaccessible.
 * Fixed an issue on the stage Piranha Pit allowing players to enter inside a particular feature of stage terrain.
 * Fixed an issue on the stage Camp Triggerfish causing players to fall off the stage when moving toward one of the pillars on the floodgates.
 * Fixed an issue on the stage Camp Triggerfish causing players who super jumped to a in a certain location to enter inside the stage terrain.
 * Fixed an issue on the stage Wahoo World allowing players to enter inside a particular feature of stage terrain.
 * Fixed an issue in Ancho-V Games causing players who returned to the area around the lifts after using an Inkjet, or super jumped to that location to enter inside the stage terrain.

Salmon Run

 * Increased the number of Golden Eggs that appear after defeating a Griller from three to five.
 * Rank can now be reset to Profreshional 40 when visiting Grizzco Industries once title and rank have reached Profreshional 100 or higher.
 * After failing a Salmon Run job, your numeric rank will decrease half the amount it normally would if one of the following conditions was met:
 * You were playing with less than a full work crew
 * A teammate other than you contributed an insignificant number of Golden Eggs in relation to the total collected by the team.
 * The background music playing during a regular enemy wave will now change when players use a certain combination of supplied weapons.
 * Players can now earn more than 99,999 Grizzco points during a single session of Salmon Run.
 * It is now possible to set the Hazard Level to 200% right from the start when playing at The Shoal.
 * Added two new weapons to choose from when playing at The Shoal.
 * Fixed an issue causing a Maws not to attack even while directly below a player’s feet.
 * Made an issue causing a Maws to attack in midair when targeting a player that has just jumped off of a drop off less likely to occur.
 * Fixed an issue causing shots fired at the indestructible portions of a Steel Eel to continue to be blocked after it had been defeated but before it had completely disappeared.
 * Fixed an issue causing a Golden Egg that a Snatcher had picked up not to drop when the Snatcher was defeated.
 * Fixed an issue preventing damage to a Steelhead's weak point if stage terrain of a particular height was above the Steelhead.
 * Fixed an issue causing the duration gauge for the not to display properly if the Inkjet was used repeatedly in short bursts.
 * Fixed an issue causing the player to enter into stage terrain if a Steel Eel or Scrapper was present when returning to the spot an Inkjet was activated.
 * Fixed an issue in which disconnections were caused during fog events when multiple Goldies were defeated simultaneously, creating a large number of Golden Eggs all at once.
 * Fixed an issue on the Lost Outpost stage in which a Griller targeting a player standing near the egg basket would switch to target another player instead.
 * Fixed an issue on the Salmonid Smokeyard stage in which players who jumped repeatedly in a location where the egg basket appears during low tide wouldn’t drown when the water level went up.

Spectator Mode

 * Player icons in the upper portion of the screen will now display the following information: combined total of splats and assists, number of specials used, and current special gauge amount.
 * Pressing while spectating will toggle this display on and off.
 * It is now possible to zoom further out on certain stages when using the top-down camera view than it was previously.
 * Added an automatic spectator camera that will switch between the players it focuses on automatically.
 * For details, press and review information related to controls after becoming the spectator but before confirming you are “Ready.”
 * Fixed an issue causing the animation shown in spectator mode to appear differently than on the player's screen when damaging the Rainmaker barrier with a bubble or.
 * Fixed an issue when spectating Clam Blitz causing the goal to disappear from the display depending on how the camera view was switched.
 * Slightly extended the range of camera movement when spectating Blackbelly Skatepark making the goals in Clam Blitz matches easier to see.

Octo Canyon

 * Fixed an issue occurring when jumping on a ride rail after charging a shot with a Splatling or Charger causing the player to keep the charge but not removing the appropriate amount of ink from their ink tank.
 * Fixed an issue occurring when jumping onto a ride rail with a charged charger shot and releasing at the same time, causing the shot not to fire.
 * Fixed issues with the pose of the player character when preparing to use sub weapons and certain special weapons while riding a ride rail.

Octo Expansion

 * Fixed an issue occurring when jumping on a ride rail after charging a shot with a Splatling or Charger causing the player to keep the charge but not removing the appropriate amount of ink from their ink tank.
 * Fixed an issue occurring when jumping onto a ride rail with a charged charger shot and releasing at the same time, causing the shot not to fire.
 * Fixed an issue in stages with restrictions on player ink in which pressing in midair while using a charger failed to charge the weapon.
 * Fixed issues with the pose of the player character when preparing to use sub weapons and certain special weapons while riding a ride rail.

Other changes

 * When players choose to “Change gear and continue!” and are selecting gear in between Regular and Splatfest battles, a sound effect will now play notifying them when time is running out.
 * When viewing the friend list, a sound effect will now play notifying you when a friend becomes available to play with.
 * Fixed an issue occurring on the X Rank results screen while calculating X Power in which the highest X Power would temporarily be displayed incorrectly, preventing the actual number from being displayed.
 * Fixed an issue causing the current page number not to display correctly if you have too many clothing items.
 * Fixed an issue that caused the game to crash when tapping an amiibo on the Equip screen after choosing “Change gear and continue!” after a match.
 * Fixed an issue occurring while taking pictures with an amiibo character during a Splatfest in a specific location that caused other players to appear between the camera and subject.

Trivia

 * In one of the promotional pictures for the, an Octoling boy is seen with no shoes on his feet. This led some players to believe that an option for the players to be barefoot would become available in Version 4.0.0, but nothing was added until the Friendship Bracelet gear item became available to obtained from Salmon Run, which allows the player to wear no shoes and instead wear the bracelet on their foot. The reason the Octoling boy was barefoot in the picture is likely because there are only three shoes produced by Toni Kensa, all of which are worn in the other three promotional pictures. Toni Kensa ads seen on Starfish Mainstage feature barefoot Inklings, supporting this theory.