Template:NewsDialogue

 This template allows putting Squid Sisters / Off the Hook / Deep Cut news dialogue. It allows support for changing names and punctuation to suit other languages, while requiring minimal markup. It supports up to 16 quotes, alternate quotes (for a language differing between two regions), and translations (for non-English quotes).

The coding is as follows:

The following table-level fields must be left blank when the default values are correct.
 * game - Splatoon, Splatoon 2 or Splatoon 3. Affects the style of the table (See Template:SiteColor) and the default character names and colors. Default value: Generic
 * language - One of the abbreviations from Template:Localized name. Affects the default character names and the default values for :, Qopen and Qclose. Default value: Eng
 * numquotes - the maximal number of quotes (empty quotes are not added). Default value is 16.
 * C - Left speaker's name. Overriding this value will not allow for the special handling of Frye talking on the left side of the screen. Default value: Callie (game=Splatoon) / Pearl (game=Splatoon 2) / Shiver (game=Splatoon 3 - see also below)
 * Ccolor - Left speaker's color. Default value:  (game=Splatoon) /  (game=Splatoon 2) /  (game=Splatoon 3)
 * M - Right speaker's name. Default value: Marie (game=Splatoon) / Marina (game=Splatoon 2) / Frye (game=Splatoon 3)
 * Mcolor - Right speaker's color. Default value: (game=Splatoon) /  (game=Splatoon 2) /  (game=Splatoon 3)
 * : - Colon punctuation. Default value: : (colon)
 * Qopen - Opening quotation mark punctuation. Default value: " (opening quote)
 * Qclose - Opening quotation mark punctuation. Default value: " (closing quote)


 * Each row has a different numeric index N (starting with 1), and can take parameters with the following names:
 * The speaker is represented by one or two letters at the start of each parameter name (represented by x in all the following parameter names):
 * Generic:
 * A - the left speaker
 * B - the right speaker
 * C - Callie (placed on left)
 * M - Marie (placed on right)
 * P - Pearl (placed on left)
 * M - Marina (placed on right)
 * S - Shiver (placed on left)
 * F - Frye (placed on right, unless the same row also has a BM quote)
 * FL - Frye (placed on left) - use for dialog where the camera is on Frye and Big Man but only Frye is talking
 * FR - Frye (placed on right) - should not be used, included for completeness
 * BM - Big Man (placed on right)
 * BML - Big Man (placed on left) - use only for stage quotes where Big Man's dialogue is in fact shown on the left in-game
 * FR - Frye (placed on right) - should not be used, included for completeness
 * BM - Big Man (placed on right)
 * BML - Big Man (placed on left) - use only for stage quotes where Big Man's dialogue is in fact shown on the left in-game


 * xN / xNA - the quote text
 * The A suffix is provided for multi-region quotes and should not be used if the same row does not have a xNB quote
 * xNb / xNAb - when used with x that represents a character placed on the right, indicates that their text appears before the character on the left
 * xNB / xNBb - alternative quote text for secondary region
 * Each of the quote parameters can have an eng suffix added to it (e.g. C7eng, F5beng, M3Aeng) - to add an English translation for a quote. Use this only when providing a translation from a non-English language.  This allows the meaning of the localization to be conveyed in English.
 * R1 / R1A / R1B - Region for this quote. Use to differentiate between the xNA and xNB
 * x1face - The expression to be used for the dialog. Note that this value applies to both the A and B quote if both are present. Possible values: