H-3 Nozzlenose D

The H-3 Nozzlenose D is a main weapon in Splatoon and Splatoon 2. It is the Heavy version of the Nozzlenose and the alternative version of.

Splatoon
The H-3 Nozzlenose D was released on October 30th, 2015 at. It comes with the sub s and the.

Data

 * The H-3 Nozzlenose D is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When pressing, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
 * If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
 * When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
 * After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
 * When firing while moving, the player's movement speed is set to 0.45 units per frame.
 * After firing, there is a 30 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 1 degrees.
 * The angle its shots can deviate while in the air is 6 degrees.
 * The H-3 Nozzlenose D has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
 * Paint droplets occur every 48 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 4 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 22 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
 * All other paint droplets have a radius of 14.5 units.

Demonstration
https://www.youtube.com/watch?v=Z8j3tD6kISk

Splatoon 2
The H-3 Nozzlenose D was announced on March 16, 2018 at and released on March 17, 2018 at. It comes with s and.

Before being officially announced, the H-3 Nozzlenose D appeared in the Version 3.0 preview section of the March 8th, 2018 Nintendo Direct.

It is was shown to come with. According to the Oatmealdome data mine from August 2017, the H-3 Nozzlenose D would have had s as the sub weapon. However, a later update of the data mine showed the weapon with s, as did the final release.

Data

 * The H-3 Nozzlenose D is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When pressing, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
 * If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
 * When firing a burst, each bullet is fired at a rate of 5 frames between bullets.
 * After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
 * When firing while moving, the player's movement speed is set to 0.6 units per frame.
 * After firing, there is a 25 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground and in the air is 1 degree.
 * The H-3 Nozzlenose D starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
 * Bullets initially travel at a rate of 28.75 units per frame for 4 frames, having an effective range of 115 units.
 * After that, the bullet's velocity is set to 28.75 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 160.396 units if the weapon is shot straight ahead.
 * Paint droplets occur every 60 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
 * There are a total of 5 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
 * All other paint droplets have a radius of 14.2 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
 * If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.

Base game

 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.


 * gray Cosmetic Blast effect added when landing all three hits and those hits exceeding 100 damage.

Demonstration
https://youtu.be/RMw67g20mjM

Trivia

 * The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
 * The D in the name likely represents the sticker on the side.