File:S2 Ability Overview Chart.png

Summary
An overview of a few stackable abilities. The x-axis is how much of an ability is stacked, and the y-axis is how much an ability changes a stat. This is just a sample of a few abilities, and only the most "normal" case with each ability is shown. View the ability's page on the wiki for details about other cases.

Cases shown:
 * &mdash; The effect on tracking time from Ink Mines and Point Sensors.
 * &mdash; The effect on damage taken from Autobombs, Curling Bombs, Ink Mines, Splat Bombs, and Suction Bombs.
 * &mdash; The effect on run speed while carrying a middleweight weapon but not firing it.
 * &mdash; The effect on the player's throwing distance for Autobombs, Burst Bombs, Point Sensors, Splat Bombs, Suction Bombs, and Toxic Mists.
 * &mdash; The effect on time spent watching the splat cam.
 * &mdash; The effect on the number of shots a weapon in the standard ink saver tier (the most common tier) can fire before the player has to refill their ink tank.
 * &mdash; The effect on the time it takes to refill an empty ink tank while submerged in ink.
 * &mdash; The effect on the ink consumption of a weapon in the high-strength ink saver tier (the most common tier).
 * &mdash; The effect on the additional amount of points saved after death.
 * &mdash; The effect on the amount of points needed to completely fill the special gauge.
 * &mdash; The effect on swim speed for a player carrying a middleweight weapon.

Formula
Ability Points = 10 &times; Mains + 3 &times; Subs

% change = ([new value] &minus; [original value]) / [original value] &times; 100%