Aerospray RG

The Aerospray RG is a Main Weapon in Splatoon.

Description
The Aerospray RG is a shooter weapon that fires quick bursts, players can cover a relatively large area with ink in a short time. It is also a short range weapon, so it will make quick work of nearby targets. It is in a set with the Ink Mine and the Inkstrike. "An Aerospray MG with variant Sub and Special Weapons courtesy of Sheldon. Give foes a nasty surprise with Ink Mines, or drop an Inkstrike on them when they least expect it."

- In-Game Description

The Ink Saver (Sub) ability decreases the ink usage of sub weapons by up to 75% of their normal usage. Ink Saver (Sub) lets players deploy Ink Mines with greater frequency and little delay to refill ink. Firefin gear has a 5x higher chance of rolling this ability.

The Ink Recovery Up ability increases the refill rate of Ink Tanks by up to 40%. This allows Aerospray RG users to deploy Ink Mines and make a quick escape, refilling their ink along the way so they can jump back into action. Tentatek gear has a 5x higher chance of rolling this ability.

The Ninja Squid ability causes Inklings to create no ripples while swimming horizontally in ink. Because of the Aesopray RG's low range (32) and damage output (20), it is wise for players who use this weapon to avoid engaging enemies directly. In case of unwanted confrontation by an opponent, Ninja Squid aids Aerospray users by allowing them to stealthily evade enemy fire. This ability is restricted to clothing as a main ability and cannot be gained as a sub ability.

The Comeback ability boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning, causing ink efficiency to be increased by 16.3% for main weapons and approximately 12.5% for sub weapons. The player's speed is also increased by 14% as a humanoid and 6% as a squid. These enhanced abilities allow Aerospray RG users to quickly return to inking turf and make up for abilities that could not be equipped. This ability is restricted to headgear as a main ability and cannot be gained as a sub ability.

Countering
Countering the Aerospray RG is fairly easy, as it has a very low range (32) and damage output (20). However, because it is an Aerospray, it splatters ink in a wide angle, and can best be avoided by simply swimming backwards. Many abilities can be used effectively against the Aerospray RG:

The Swim Speed Up ability increases movement speed while swimming in squid form by up to 25%. This ability can be used to quickly evade Inklings using the Aerospray RG, as the Aerospray's low range and low damage output hinder its mobility greatly. Krak-On gear has a 5x higher chance of rolling this ability.

The Ninja Squid ability causes Inklings to create no ripples while swimming horizontally in ink. This ability can allow players to avoid the Aerospray RG's quick fire rate by swimming away and ambushing the opponent from behind. However, because Ninja Squid also decreases swim speed by approximately 10%, it is recommended that it is used along with Swim Speed Up. This ability is restricted to clothing as a main ability and cannot be gained as a sub ability.

The Bomb Sniffer ability allows players to see where bombs, Seekers, and Ink Mines are located by placing a noticeable speech bubble with a red exclamation mark above the sub weapons' positions. This can be used against the Aerospray RG by indicating where hidden Ink Mines are placed. Bomb Sniffer is restricted to shoes as a main ability and cannot be gained as a sub ability.

Trivia

 * The Aerospray RG appears to be designed after an aerograph, a type of airbrush.
 * The "RG" in this weapon's name likely stands for "Real Grade."