File:Special Saver Chart.png

Formula
$$A = Ability Points = 10 * Mains + 3 * Subs$$

$$B = \% change due to Special Saver = (0.99 * A - (0.09 * A)^2 ) / 60$$

Points lost on death for Heavy Depletion (HD) main weapons = $$[base points to charge special] * (0.75 - B)$$

Points lost on death for Medium Depletion (MD) main weapons = $$[base points to charge special] * (0.6 - B)$$

Points lost on death for Light Depletion (LD) main weapons = $$[base points to charge special] * (0.4 - B)$$

There is an assumption that the player dies with a full special gauge.

Heavy Depletion (HD) Weapons:
 * .96 Gal Deco
 * Bamboozler 14 Mk III
 * Dynamo Roller
 * Gold Dynamo Roller
 * Hero Charger Replica
 * Luna Blaster Neo
 * Octoshot Replica
 * Splat Charger
 * Splatterscoper
 * Tentatek Splattershot
 * Zink Mini Splatling

Medium Depletion (MD) Weapons:
 * .52 Gal
 * Aerospray PG
 * Bento Splat Charger
 * Bento Splatterscope
 * Berry Splattershot Pro
 * Carbon Roller
 * Custom Blaster
 * Custom E-liter 3K
 * Custom E-liter 3K Scope
 * E-liter 3K
 * E-liter 3K Scope
 * Fresh Squiffer
 * Heavy Splatling Deco
 * Kelp Splat Charger
 * Kelp Splatterscope
 * Krak-On Splat Roller
 * L-3 Nozzlenose D
 * N-ZAP '83
 * Splattershot Jr.
 * Tempered Dynamo Roller
 * Tri-Slosher
 * Wasabi Splattershot

Light Depletion (LD) Weapons:
 * All other weapons