Aerospray MG

Aerospray MG is a Shooter Main Weapon in Splatoon.

Description
The Aerospray MG fires quick bursts, so its user can cover a relatively large area with ink in a short time. It is also a short range Weapon, so it will make quick work of nearby targets. It is in a set with the Seeker and the Inkzooka. The Aerospray MG can only be purchased after defeating The Rampaging Octowhirl Boss Battle and obtaining its Sunken Scroll. "Created by Sheldon from his grandfather’s blueprints. Extremely high rate of fire. Each shot is weak individually, but a sustained barrage can really pressure opponents."

- In-Game Description❌

"Created by Sheldon from his grandfather's blueprints. Extremely high rate of fire. Each shot is weak individually, but a sustained barrage can really pressure opponents."

- In-Game Description

Demonstration
https://www.youtube.com/watch?v=sRFqtzcv76M

The Ink Saver (Sub) ability decreases the ink usage of sub weapons by up to 75% of their normal usage. Ink Saver (Sub) lets players deploy Seekers with greater frequency and little delay to refill ink. Firefin gear has a 5x higher chance of rolling this ability.

The Ink Recovery Up ability increases the refill rate of Ink Tanks by up to 40%. This allows Aerospray MG users to deploy Seekers and make a quick escape, refilling their ink along the way so they can jump back into action. Tentatek gear has a 5x higher chance of rolling this ability.

The Ninja Squid ability causes Inklings to create no ripples while swimming horizontally in ink. Because of the Aesopray MG's low range (32) and damage output (20), it is wise for players who use this weapon to avoid engaging enemies directly. In case of unwanted confrontation by an opponent, Ninja Squid aids Aerospray users by allowing them to stealthily evade enemy fire. This ability is restricted to clothing as a main ability and cannot be gained as a sub ability.

The Comeback ability boosts Ink Saver (Main and Sub), Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning, causing ink efficiency to be increased by 16.3% for main weapons and approximately 12.5% for sub weapons. The player's run speed is also increased by 14% and swim speed by 6%. These enhanced abilities allow Aerospray MG users to quickly return to inking turf and make up for abilities that could not be equipped. This ability is restricted to headgear as a main ability and cannot be gained as a sub ability.

Competitive Viability
Simply put, people who use an aerospray mg in competititve play tend to get laughed at. The main weapon is horribly weak, having weak shots and horrible range, which leads to a weaker turfing ability than expected. The Seeker is among the worst subs in the game, and while the Inkzooka is certainly a plus, putting it over the Aerospray RG, this does not mean it will fare well against much stronger, better weapons. Simply put, playing with this weapon is an uphill battle, and although it can be said all weapons are viable, this one has not had any viability in competitive play.

Trivia

 * The Aerospray MG appears to be designed after an aerograph, a type of airbrush.
 * The Aerospray MG, along with its alternates, the Aerospray RG and Aerospray PG, are the only weapons that have a 5-hit K.O.
 * The "MG" in this weapon's name likely stands for "Master Grade" in reference to Bandai's line of 1:100 scale model kits for the anime Mobile Suit Gundam.
 * This is because it is common for model kits to be painted with an airbrush and because Gundam models are extremely popular in Japan.