Dualie



Dualies are one of the main weapon types in the Splatoon series. They were first introduced in Splatoon 2. Dualies are dual-wielded guns that fire small blobs of ink in quick succession. Weapons of this type have the unique capability to perform a dodge roll move with a burst of ink using +, allowing for both defensive and offensive maneuvers, even in enemy ink.

Dualies fire alternatingly from each gun. Usually, each gun fires at two separate crosshairs on the screen, giving them lower accuracy, but after a dodge roll the player enters a state where they hold the dualies together, and the crosshairs converge into a single one for more accuracy, and usually an increased fire rate. This state lasts until the player moves or stops firing. Usually, after a dodge roll the player cannot move for a brief amount of time, though they can dodge roll again up to a maximum amount of successive rolls, which is usually 2. Dodge rolls consume ink and leave a splatter of ink on the ground, and their properties vary between weapons.

List of dualies
Note: The series are arranged by the order of their respective Tableturf Battle cards.

Splatoon 2
Spawning in before a match starts:
 * Both Inklings and Octolings twirl both Dualies on their fingers and strike a pose after they shake off their excess ink.

Victory:
 * Inkling Girl: Jumps up then backflips twice, before posing with both Dualies pointed towards the ground.
 * Inkling Boy: Jumps up swinging their arms before doing a side flip, and then proceeding to twirl each Dualie on their fingers, before striking a pose and winking.
 * Octoling Girl: Does a double backflip and some quick aims with her Dualies before striking a pose and winking once.
 * Octoling Boy: Does a double backflip and quick aiming before posing. (Does not wink link Octoling girl, also different pose)

Defeat:
 * Inklings: They hold their head in disappointment before thrusting down their arms and then proceed to twirl their right Dualie on their finger.
 * Octoling Girl: They hold their head in disappointment before crossing their arms and occasionally tapping their toes.
 * Octoling Boy: They hold their head in disappointment before resting their left Dualie on their shoulder and occasionally tapping their toes.

In Ammo Knights (Clicking ):
 * Inklings: Twirl left Dualie on their finger, before doing some quick aiming, before ending by transitioning into the idle animation.
 * Octolings: Looks at each Dualie, starting with the right Dualie, before twirling each Dualie on alternating fingers, before ending by transitioning into the idle animation.

Splatoon 3
Spawner pose:
 * All styles: They stay in a crouched position with their Dualies pointing upwards.

Victory:
 * Flip Out and Reppin' Inkopolis: Backflips and shoots the weapons right then left in midair. They then land, crouching and spinning the weapons with their fingers.

Trivia

 * The dualies' losing animation was changed from the Splatoon 2 Global Testfire version and the official release. The Global Testfire had the Inkling swing the dualies down while looking at them annoyed (if a boy) or looking off annoyed (if a girl); the official release has both of the Inkling genders swing them down and spin one of them around their finger disappointingly, and Octolings have them fold their arms while holding one in their hands.
 * In Splatoon 2, there are no Dualies that have the Sting Ray, Bubble Blower, Booyah Bomb or Ultra Stamp as their special.
 * In Splatoon 3, so far there are no Dualies that have Trizooka, Big Bubbler, Ink Vac, Ultra Stamp, Killer Wail 5.1, Tenta Missiles, Zipcaster, Triple Inkstrike, Inkjet or Ink Storm as their Special.
 * Dualies are the only weapon class in Splatoon 3 to not have any of its returning weapons go through a redesign.
 * The only exception to this is the Custom Dualie Squelchers, as the tips of both squelchers are yellow instead of black.

Names in other languages

 * Dodge Roll