Competitive:Burst Bomb

Unofficial

Splatoon 2
As the second sub weapon introduced in, the Burst Bomb is less powerful and less effective in zoning out opponents than the Splat Bomb. However, its instant detonation allows for quicker splats, more rapid turfing, and improved mobility, regardless of which main weapon it is paired with.

Use
Burst Bombs provide good utility but function differently from Splat Bombs:
 * They instantly explode upon contact with any surface – such as a wall or floor – or another player — whether a teammate or an opponent. This provides two advantages over Splat Bombs:
 * They can more quickly damage opponents, which makes them suitable for leading off attacks, breaking opponents' Ink Armor, or finishing off injured opponents who attempt to flee. The Carbon Roller Deco, the Tri-Slosher, and – to a lesser extent – the Grim Range Blaster have the best combo potential with Burst Bombs.
 * They effectively extend the range at which their user can quickly damage their opponents. Besides the Carbon Roller Deco, the Neo Splash-o-matic and the Aerospray PG benefit the most due to the short range of the main weapons.
 * They instantly turf inkable surfaces, permitting either a fast pursuit of an opponent or a rapid retreat from an unfavorable situation. This trait is particularly important for the Custom Jet Squelcher, the Grim Range Blaster, and the Mini Splatling, enabling their users to move more quickly than usual. Also, any opponents hit by Burst Bombs will be surrounded by your team's ink, further crippling their health and mobility.
 * However, their resulting explosion is both weaker and smaller than those of Splat Bombs:
 * Only direct hits will inflict 60 HP of damage, while splash damage will only deliver 25-35 HP. Always go for direct hits whenever possible.
 * Their blast radius is only 30 DU — equal to the lethal blast radius of Splat Bombs. Targets within 25 DU to the Burst Bomb's explosion will take 35 HP of damage, while farther ones will take 25 HP.
 * Although less powerful than other bombs, a Burst Bomb can still damage or even destroy an opponent's brella shield, Splash Wall, or Baller or the Rainmaker shield, while detonating on contact.
 * Any opponents caught within the Burst Bomb's explosion will get damaged or splatted.
 * It will also inflate or pop a teammate's bubbles but deflate or diffuse an opponent's bubbles, while still detonating on contact.
 * An opponent's Splashdown or Booyah Bomb will defuse any Burst Bombs it comes in contact with, so hold off throwing them until after the special weapon finishes.
 * While Burst Bombs are less effective at area denial and zoning than Splat Bombs, their reduced ink consumption (40% of the ink tank per use versus 70%) makes them more readily available to pressure opponents during a push.
 * Using any special weapon also provides a free ink tank refill. Therefore, a Tri-Slosher user can throw Burst Bombs before and after activating Ink Armor.

Synergy
While the Burst Bomb is a versatile sub weapon, they lack certain advantages offered by lethal bombs — particularly either Splat or Suction Bombs, which provide their user's team many advantages over another team that has no lethal bombs in its composition: Although less powerful than traditional bombs, Burst Bombs can still allow their user – especially one whose main weapon lacks either range or damage – to provide support for any teammate:
 * Their one-hit-splat offers its user's team chances of instantly gaining a numbers advantage, from which a game-winning push can arise.
 * Their lethal explosion provides space for its user's team to either push into an area held by the opponent or stall an opponent's push.
 * The turf inked by the resulting explosion contributes to both maintaining map control and building up the special gauge.
 * If using a short-ranged main weapon, cooperate with the teammate using primarily Burst Bombs when engaging an opponent: attack from different angles, or force the opponent to come within range of the teammate's weapon.
 * When using a longer-ranged weapon–especially a very long-ranged weapon, such as a Custom Jet Squelcher–use your main weapon more often than Burst Bombs for support fire. However, do not overlook opportunities to use Burst Bombs, such as adding chip damage to an already weakened opponent.
 * If your teammate gets splatted and an opponent is still present, then determine whether you can easily finish them off. If your weapon is either too weak or too short-ranged or if the opponent either is too healthy or has a teammate, then strongly consider retreating instead of risking getting splatted.

Countermeasures

 * Both Bomb Defense Up DX and Ink Resistance Up – already valuable utility abilities – provide various measures of protection against Burst Bombs:
 * Bomb Defense Up DX reduces the amount of damage taken from both direct hits and splash damage by Burst Bombs.
 * Ink Resistance Up not only partially offsets the reduction in mobility but also delays the passive damage taken from opposing ink resulting from being hit by a Burst Bomb. Just three ability points, or one sub,…
 * …delays the damage taken from opposing ink by 10 frames.
 * …reduces the damage taken from 0.3 HP/f (health points per frame) to 0.2 HP/f.
 * …lowers the limit on the amount of damage opposing ink on surfaces can inflict from 40 HP to 38 HP.
 * …increases the normal running speed in opposing ink from 0.24 DU/f to 0.33 DU/f.
 * …increases the jumping height in opposing ink from 0.8 to 0.854.
 * Be aware of your opponents' locations before using a brella shield, Splash Wall, Baller, or Bubble Blower, as an opponent's Burst Bombs will detonate upon impact with any of these, damaging or even splatting you or your teammates if caught within their blast.
 * Certain special weapons, such as Splashdown and Booyah Bomb, can negate any of the opponents' Burst Bombs.