Central Station

Central Station, or Deepsea Central Station as it is commonly referred to as, is the primary hub of the Deepsea Metro and starting point of the Octo Expansion.

Gameplay
After completing the tutorial Abandoned Station, Agent 8 and Cap'n Cuttlefish find themselves at the Central Station. No weapons are allowed in the area. On an initial playthrough, the only things of note in this station is the actual metro train, which can be boarded in order to access any other station, and the Telephone, who will act the primary catalyst of the Octo Expansion, granting Agent 8 a CQ Card and a CQ-80 device before giving them their objective. After completing any of the thang stages, Agent 8 will return to the Central Station with the thang. After collecting all four thangs, interacting with the Telephone will trigger the escape sequence of stages.

Postgame
After completing the Octo Expansion, Agent 8 can return to Central Station and go to the remains of the blender in order to replay the final act of the game or to watch the credits, which are known as "Remember the fight" and "Remember the light" respectively.

Additionally, after completing the Octo Expansion, a vending machine starts functioning which accepts either CQ Points or mem medals. The vending machine randomly gives out items, including food and drink tickets, Cash, and ability chunks in varying quantities. When exchanging mem medals, it may also reward more CQ Points.

Secret Boss: Inner Agent 3
Upon completing all the Test Chambers and collecting all the mem cakes, Agent 8's final memory is unlocked. Locker number eight on the station's platform opens and interacting with it triggers a battle with their "Inner Agent 3". This acts as a secret boss in the Octo Expansion. Beating this boss rewards players with the gear piece.

Quotes
After the player arrives at Central Station and talks to the Telephone: {{collapse|

🇺🇸 [[united states|us]]English
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 * Cap'n Cuttlefish: Well, we found a way out... Sort of... Uh...
 * Telephone: gray Greetings, 10,008. Your current location is: Orange S2. My primary function is to facilitate your journey to the Orange S2. Pleased to make your acquaintance. gray What is crackalacking, home skillet? Let us bounce to the Orange S2 fo sho. I am bout it bout it, so listen while I [SLANG_NOT_FOUND] you the facts. You have spent your entire life in the dark. Your eyes closed to the new hotness that awaits. The Orange S2. A utopia of light beyond your wildest dreams. It is all that and a bag of cool beans. I will take you to the Orange S2 now. NOT! HA HA HA. Psyche out. Only cats who have proven themselves can [ERROR] the Orange S2. Do you dig, dog? There have been 10,007 applicants so far, which make you applicant 10,008. This opportunity comes once in a lifetime, yo. Good luck and [SLANG_NOT_FOUND]. This is Deepsea Metro Central Station, the realio dealio central hub of the facility. Here is your Orange S2 and Orange S2. They are so bad. Guard them with your lizzife, because if you lose them, you will be [ERROR]. Now come ride the train. Outie 5000.
 * Cap'n Cuttlefish: Applicant 10,008, eh? That's a beakful. I think I'll just call you Orange S2. This "promised land" must be the surface. I wonder how deep underground we are... There's no time to waste! C'mon, Agent 8! Grab those new Orange S2 and get moving!
 * Cap'n Cuttlefish: Applicant 10,008, eh? That's a beakful. I think I'll just call you Orange S2. This "promised land" must be the surface. I wonder how deep underground we are... There's no time to waste! C'mon, Agent 8! Grab those new Orange S2 and get moving!

When talking to the Telephone after collecting all the thangs and choosing to enter the promised land: {{collapse|

🇺🇸 [[united states|us]]English
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 * Telephone: Are you ready to visit the Orange S2?
 * Telephone: This is it. Are you [ERROR] ready to ascend to the higher plane?
 * Telephone: The Orange S2 awaits. Are you ready to join something bigger than yourself?
 * Telephone: Congratulations, number 10,008! The door to the Orange S2 will now open!
 * Telephone: Please, step right inside! Here we go! Do not be shy!
 * Cap'n Cuttlefish: Home sweet home - here we come!
 * Marina: W-wait a second! Is it just me, or... Uh... Does that kinda look exactly like a blender?!
 * Pearl: WHOA WHOA WHOA YEAH HOLD UP! This just got seriously sketchy!
 * Telephone: INGREDIENT ACQUISITION COMPLETE... Orange S2...
 * Cap'n Cuttlefish: HEY! What did that thing say?! You let us out of here, you stupid phone!
 * Pearl: Marina! They're gonna get smoothied! YOU GOTTA DO SOMETHING!
 * Marina: I'm... trying... None of my hacks are working... I can't get in!
 * Marina: I'm going to activate the distress signal on Agent 8's CQ-80. Cross your fingers!
 * Cap'n Cuttlefish: Holy mackerel - we made it?!
 * Pearl: BOOYAH! Man, that was way too close...
 * Marina: Sweet! The distress signal worked!
 * Cap'n Cuttlefish: Orange S2?! Is that really you? Where have you been?!
 * Marina: No way! This is who you've been looking for?!
 * Cap'n Cuttlefish: Ah, fish sticks! This ain't good. Agent 3 is out cold...
 * Cap'n Cuttlefish: Hey! What's that?
 * Marina: Oh, wow... I think that might be an employee-model CQ-80.
 * Pearl: Whoa!
 * Marina: Gimme a second here. I'll see if I can access it...
 * Marina: Jackpot! I think these are blueprints to the entire Kamabo Co.'s test facility!
 * Marina: Agent 8! Cap'n Cuttlefish! I think we can use these to get you guys outta there!
 * Cap'n Cuttlefish: Are you squiddin' me?! I knew you'd come through for us, Agent 3!
 * Marina: For starters, it looks like you'll want to head up through that hole Agent 3 made.
 * Cap'n Cuttlefish: I should wait here until Agent 3 wakes up. No squids left behind! You go on ahead.
 * Cap'n Cuttlefish: I should wait here until Agent 3 wakes up. No squids left behind! You go on ahead.

Trivia

 * In a screenshot released shortly after the announcement of the Octo Expansion, this station was shown on the Deepsea Metro map. At that time, the translation was not yet finalized, and the station's subtitle was "Promised land here we come!"
 * For virtually no reason, all the tracks leading into the tunnels are broken, dropping off into a pit. This includes the track which the Deepsea Metro enters and exits, making it exceptionally odd.