Splash-o-matic

The Splash-o-matic is a main weapon in Splatoon and Splatoon 2.

Splatoon
The Splash-o-matic is a Shooter with a high rate of fire but not a lot of attack power. It was released in Splatoon on June 13th 2015 at. Its attack power is slightly better than the Aerospray MG and RG, but has a slightly diminshed rate of fire equal to the Splattershot Jr.. It has a narrower splat range outwards.

Data

 * The Splash-o-matic is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 2.7 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The Splash-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
 * Paint droplets occur every 80 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
 * There are a total of 7 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 22 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
 * All other paint droplets have a radius of 13.2 units.

Demonstration
https://www.youtube.com/watch?v=yQwcs-vEK4c

Splatoon 2
The Splash-o-matic returns in Splatoon 2 looking identical to how it did in the first game. It comes with the and.

Data

 * The Splash-o-matic is a lightweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
 * Bullets have a radius of 2 units.
 * Shots cannot ever deviate from the inner reticle while on the ground.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy after shooting while jumping.
 * Bullets initially travel at a rate of 39.2 units per frame for 2 frames, having an effective range of 78.4 units.
 * After that, the bullet's velocity is set to 15.815 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 110.03 units if the weapon is shot straight ahead.
 * Paint droplets occur every 95 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
 * There are a total of 6 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
 * All other paint droplets have a radius of 12.8 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://www.youtube.com/watch?v=l5nGQbditOo

Etymology
Splash-o-matic is derived from Splash and Automatic. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカー shāpu mākā is in reference to the pen-based appearance of the Splash-o-matic.