File:S2 Quick Respawn chart.png

Formula
The respawn process can be broken down into three phases:


 * Player focus - The time after death where the splat cam is focused on the player. This phase always lasts 30 frames. Not affected by Quick Respawn.
 * Enemy focus - The time after death where the splat cam is focused on the enemy. The base duration of this phase is 360 frames. Affected by Quick Respawn.
 * Respawn - The number of frames used by the spawn animation. This phase always lasts 120 frames. Not affected by Quick Respawn.

B = % change due to Quick Respawn = (0.99 &times; A &minus; (0.09 &times; A)2 ) / 45

C = Respawn time (frames) = 30 + 120 + 360 &times; (1 &minus; B)

Respawn time (seconds) = C / 60