Competitive:Explosher

Unofficial

Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Use
The Explosher is a reliable main weapon in many circumstances


 * It is best suited to the anchor role, with long range and high damage. It's projectile moves in a slow arc, puncturing opponents in its path
 * It can hit opponents above and below you with ease and does well no matter the terrain
 * The large explosion deals decent damage, and can be used to scatter enemy pushes
 * While it lacks a one-hit splat, It can be used to finish off opponents that are chased toward you by your team
 * The projectile punctures targets similar to charger shots, which can be used to hit multiple people at once

The Explosher also has some disadvantages


 * Lack of a one hit splat and slow fire rate make it difficult to deal with opponents who get up close
 * High ink consumption makes it easy to find yourself in a position where you cannot move.
 * Being a heavy-weight weapon makes it harder to get back into battle after getting splatted.

Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here. <!-- Editor note: This guide is for all abilities, to avoid conflict and to be more useful for everyone. Please do not remove any ability that was added. You may add reasoning for why other abilities are more strategically desirable. If an opinion is questionable, discuss its content on the talk page. If you believe that an ability is particularly good, it would be best if you added a citation to support your opinion. Citations to Top 500 or tournament winning players are best.