Competitive:Zipcaster

Unofficial

Use
A player using Zipcaster can reach unreachable inkable areas to give a bigger advantage to their team. In modes, like Turf War, Zipcaster can also divert the attention of nearby enemies to give teammates extra time. In Anarchy Battle modes like Tower Control, the Zipcaster can zipcast to the tower to take control of it. In Clam Blitz and Rainmaker the Zipcaster can zipcast to the other team's base to push them back, giving the Zipcaster's team a brief grace period of time.
 * How long the player's Zipcaster special lasts depends on how much ink is consumed; because of this, players may be advised to not use their main weapon.

Post version 2.0.0, the ink consumption when using the main weapon while Zipcaster is active is decreased by 67%.

Synergy
The Zipcaster can be a good special in all game modes, depending on how the player uses the special. With Zipcaster the player can reach backliners forcing them to retreat.

Countermeasures

 * The Zipcaster's recall point is marked, allowing it to be exploited, granted, the player does not have certain abilities, such as Drop Roller on, which allows the player to dodge attacks after super jumping.
 * Chargers can catch Zipcasters in air depending on how far the Zipcaster is from the Charger.
 * Forcing a player into the abyss, or other obstacles which normally splats a player ends the special early; returning the Zipcaster back to their recall point.
 * Zipcasters are vunerable throughout the entirety of their special.
 * Other damage doing specials like Trizooka and Ultra Stamp can splat a Zipcaster, though using specials to splat Zipcasters is unnecessary.