Neo Splash-o-matic

The Neo Splash-o-matic is a Shooter Main Weapon in Splatoon and Splatoon 2. It is a -branded variant of the the, and comes with a different sub weapon and special weapon.

Splatoon
The Neo Splash-o-matic was released on July 22nd 2015 at. . It comes with the s and the.

Data

 * The Neo Splash-o-matic is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 2.7 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The Neo Splash-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 24 units per frame for 3 frames, having an effective range of 72 units.
 * Paint droplets occur every 80 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
 * There are a total of 7 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 22 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
 * All other paint droplets have a radius of 13.2 units.

Demonstration
https://www.youtube.com/watch?v=BVePgv1F_kQ

Splatoon 2
The Neo Splash-o-matic was released on April 25, 2018 at. . It comes with s and the.

Data

 * The Neo Splash-o-matic is a lightweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 1.09375 damage per frame until it reaches 17.5 damage at frame 24.
 * Bullets have a radius of 2 units.
 * Shots cannot ever deviate from the inner reticle while on the ground.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy after shooting while jumping.
 * Bullets initially travel at a rate of 39.2 units per frame for 2 frames, having an effective range of 78.4 units.
 * After that, the bullet's velocity is set to 15.815 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 110.03 units if the weapon is shot straight ahead.
 * Paint droplets occur every 95 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
 * There are a total of 6 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 20.5 units, and a width of 11.5 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
 * All other paint droplets have a radius of 12.8 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Demonstration
https://youtu.be/BgQAEEFuQfE

Etymology
Neo Splash-o-matic is derived from Splash and Automatic, plus the prefix Neo, Ancient Greek for new. The prefix Neo is also used to differentiate it from the. This trait is shared among the other alternate sets of the brand. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.

シャープマーカーネオ shāpu mākā neo is in reference to the pen-based appearance of the Neo Splash-o-matic. Like the English name, Neo is also used to differentiate it from Sharp Marker.