Turf Inked

Turfed Ink is a score on how much the Main Weapon has been placing Ink throughout a game of Turf War. Using Sub Weapons is part of the Main Weapon, so it'll buff the score of Ink covered. It doesn't necessarily have to count just on Turf War, but Ranked Battles as well if one team completely wins the game, but the game doesn't need to completely end, as it shares the amount of points on how the team scored. Starting from 0p, and the max goes all the way to 999999p. When winning a Turf War match, it increases the player's score by +1000p, it's also added to the players Ink Turfed score of what main weapon they used. Shooting walls will not add up to the score. This type of score for the main weapon is not updated on three modes, such as Octo Valley, Battle Dojo, and Recon.

Ink placement on the floor can also be performed by letting an Inkling stepping on their Ink color, and walking on dry floor. However, ink left from the footprints sadly do not count as placing ink as the footprint dries.



=Matches=

Regular Battle
Competing in Turf War with a main weapon players use will count after a match has ended. Players also gain cash and experience after a match, but with the update, players under level 20 only gained experience with the amount of ink the user has turfed, this also goes with upgrading hats, clothing, and shoes. To gain experience when passed level 20, scoring 200p (All the way to 399p) will grant only 2 experience. Scoring 400p will grant players 3 experience. Winning the match will grant +2 experience, with +1000p.

Ranked Battle
Winning a Ranked Battle, players win about 500p, since the team has won, they receive a 3000p bonus totaling it to 3500p (The score Increases as the better rank players are). The score is also tracked to the mean weapon the players was using during the match. Losing players however, receive no points (0p).

If the match ends when no team has came to finishing the match, the points are shared, like how close the Tower made it nearly to the Hot Spot, The Rainmaker was close to making it to the required area, and how close players were to getting to 0 remains left on Splat Zones. Overtime extends the time limit to a Ranked Battle match, but it can end even if one of the teams fail to complete the required goal of the game mode.

If Overtime isn't triggered, the losing team will gain experience by only how long the match has gone for. It only increases Exp., and not the Ink Turfed for the main weapon used in the match.

Private Battle
If a Turf War Match is ended with no one placing ink, the Spawn Point still counts as ink placement, but was not performed by any Inklings. It may lead to a tie. If Judd selects the winning team, they'll be granted +300p.

=Pros & Cons=

Pros

 * Shows how often the player uses the weapon.
 * It can also show a player's favorite weapon, or they know how to use it properly while in battle.

Cons

 * There is no prize after letting a weapon reach 999999p.

=Tips=
 * Splatting opposing Inklings will increase the score of Ink Turfed as they explode into the allies Ink color.
 * Using weapons with a high fire rate can help increase the amount turfed if players are talented with the certain weapon.

=Notes=
 * If a Communications error happens during Regular Battle, the amount of Ink covered won't be saved for the Main Weapon that was used.

=See Also=
 * List of Weapons in Splatoon
 * List of Weapons in Splatoon 2
 * Surfaces

=Gallery=

=Names in other language=