Carbon Roller

The Carbon Roller is a Main Weapon that was released as free DLC on June 27, 2015 at.

Description
The Carbon Roller is a variant of the Splat Roller. It is lighter version than the Splat Roller, allowing the user to ink turf faster, although its attack power is weakened, and is unable to squish Inklings in one hit. "A strong, lightweight roller made from carbon fibre. Superb mobility means it spreads ink and delivers attacks with unparalleled speed."

- In-Game Description❌

"A strong, lightweight Roller made from carbon fibre. Superb mobility means it spreads ink and delivers attacks with unparalleled speed."

- In-Game Description

"This lightweight roller excels in the mobility department. Its fling attack doesn’t toss a ton of ink, but it’s coupled with Burst Bombs for ranged splattage. Throw an Inkzooka in the mix and it’s on like Crusty Sean!"

- Live from the Squid Research Lab

Demonstration
https://www.youtube.com/watch?v=oZlXEBGgcRo

Tips

 * Though the Carbon Roller is incapable of steamrolling people in one hit, Carbon Rollers are instead given an incredibly fast flick. In fact, (not counting steamrolling with an already deployed roller, or a pre-charged charger shot) the Carbon Roller has the fastest 1-Hit-KO of any weapon, going through the motion of a single flick in a short 11 frames, (or a bit less than half a second)!
 * Because of this, it is advised to try to attack enemies close, so the 1-Hit-KO is more likely to hit than miss, whether by hiding nearby, or otherwise luring them close to you.
 * Burst Bombs are great for hitting enemies that keep themselves out of your fling range, but can also be used to make combos with the roller's fast motions (i.e. hitting an enemy with a Burst Bomb, then steamrolling them with their lowered health).
 * One such combination (sometimes referred to Burst Canceling) is to throw a direct Burst Bomb at close range, then fling the Carbon Roller in the period where the Burst Bomb lags from being thrown again. This strategy effectively increases your lethal range, with a minimal sacrifice to kill speed.
 * Finally, the Inkzooka can be used to scare away enemies, to hit unwary faraway enemies, or even to splat distant chargers. Be aware however of the fact that it is a lot harder to attack close range with an Inkzooka (but do not forget that you can still use your Burst Bombs during your special if necessary).

Countering

 * Since the Carbon Roller has short range, any weapon with long range can easily take out a Carbon Roller if they are not careful.
 * Alternatively, one can use a short range weapon (i.e, Splattershot Jr., Aerospray RG, and Sploosh-O-Matic) to sneak attack a Carbon Roller.
 * Another easy tactic is to simply be out of range; sine the fling distance is short, and it has low damage, one can ward off a Carbon Roller by simply placing Suction Bombs or shooting to keep them at bay.
 * If one is not quick enough, and runs into you, and keeps trying to run you over, one can simply shoot them or place down a bomb when they get knocked back, making for an easy splat.

Swim Speed Up is the most important ability for any short range weapon. It helps the close in on opponents, quickly occupy advantageous positions, and escape danger.

Many weapons can easily out-maneuver the due to its lack of range. Quick Respawn allows the player to return to battle quicker after getting splatted, and to get back faster than the opponent when kills are traded between them.

The Ink Saver (Sub) ability will decrease the amount of ink required by Burst Bombs. The relies heavily on Burst Bombs for mobility and for aiding kills.

The Ninja Squid ability will help splat opponents, as not being seen while swimming towards foes is a deadly advantage.

Rollers should be able to wait in ambush for opposing players. Using Cold Blooded reduces Echolocator and Point Sensor tracking times.

The tends to trade a lot, and Comeback can help make the most of those trades, especially when used in tandem with Quick Respawn and Special Saver.

Similarly to Comeback, Special Saver can assist in making the most of trades.

2.2.0

 * gray Amount of damage given when the roller is repeatedly swung balanced.
 * gray Amount of damage given when the roller is repeatedly swung balanced.
 * gray Amount of damage given when the roller is repeatedly swung balanced.

Trivia

 * Out of all Main and Sub Weapons, the Carbon Roller has the fastest 1-Hit-KO, going through the motion of a single flick in a short 11 frames, (~0.5 seconds).

Name Origin
Carbon Roller is derived from Carbon and Roller. Carbon refers to Carbon fiber, the material that the Carbon Roller is made of.

カーボンローラー kābon rōrā is the same as the English name.