Ride rail

Ride rail, also known as ride-rail, are a mechanic found only in Octo Canyon in Splatoon 2.

Description
Ride rails appear to be ropes of ink-covered metal spirals containing ink inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end. Agent 4 can hop from a rail to another or a platform by pressing to jump while tilting the  towards the direction wanted in humanoid or squid form. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4 can stand on ride rails, swim and use weapons while riding in contrast to inkrails, which only allows the player to travel along in squid form but allows Agent 4 to travel back and forth. It can be used to perform tricks in reference to real-world grind rails that are used to perform skateboard tricks.

Agent 4 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the Hero Dualies by pressing. They can also activate the rail that way.

Appearances

 * Sunset Octocopter (Mission #3)
 * The Octopark (Mission #05)
 * Octozeppelin Invasion (Mission #06)
 * Back-Alley Cleanup (Mission #07)
 * Beaker's Depot (Sector 3)
 * Octoseeker Shakedown (Mission #10)
 * The Floating Garden (Mission #11)
 * Parking Garage (Mission #14)
 * Octocommander Fortress (Mission #17)
 * Towering Heights (Mission #18)
 * Octolings Ahoy! (Mission #21)
 * Cephalon HQ (Sector 5)
 * Underground Expressway (Mission #22)
 * The Octogalaxy (Mission #23)

Trivia

 * Unlike most multiplayer stages, which have at least one game mechanic from Octo Canyon, there are no ride rails in any stage. However, Ride Rails are slated to be in the upcoming stage, Wahoo World.