Bamboozler 14 Mk III

"According to Sheldon, this set REDEFINES what it means to be a Bamboozler! Do you think you’re ready? The Bamboozler 14 Mk III takes the Mk I and swaps out the barrel for a different bamboo pipe. This set’s selling point is how the main weapon and the Burst Bombs can really hammer your opponent! That’s not to mention the Inkstrike, which can make life difficult for even far-off enemies."

- Live from Squid Research Lab

The Bamboozler 14 Mk III is a Charger in Splatoon. It is one of eight weapons included in Sheldon's Picks Vol. 1 and was released at on April 13, 2016.

Description
The Bamboozler Mk 14 III has an extremely high charge rate, the highest of the Chargers, allowing shots to be fired off in quick succession. It also has decent range and mobility. However, while it is the quickest Charger, it is also the weakest; it cannot splat an enemy in one hit, even when fully charged. However, unlike other Chargers the range remains constant regardless of charge. It comes with Burst Bomb as Sub Weapon and Inkstrike as Special Weapon.

"A Bamboozler 14 set tweaked by Sheldon. With Burst Bombs to shore up the power of the main, splatting your foes is now easier than ever. Also effective at quickly taking positions."

- In-Game Description❌

"A Bamboozler 14 Mk improved by Sheldon. With Burst Bombs to shore up the power of the Main, splatting your foes is now easier than never. Also effective at quickly gaining ground."

- In-Game Description

Demonstration
https://www.youtube.com/watch?v=4P1HEMxOiWs

Competitive Viability
Like all the bamboozlers, the Mk III would suffer in competitive if it were not for the amazing sub weapon it has. The bamboozler is a two hit kill, but it combats this easily, due to the incredible charge time, and in this case the Burst Bomb sub. The burst bombs make a two hit kill into a one hit, and the one hit becomes so much easier to get. The burst bombs also give nice turf coverage, which the Inkstrike special helps with as well. A good weapon, especially for splat zones, but there is better options. Not the best, but definitely viable.

Damage Up is a great ability for any Bamboozler since it can decrease the amount of charge you need to splat enemies. 4+ mains of it makes a fully charged shot do 99.9 damage, meaning you can one-shot enemies who have barely even touched your ink. It also buffs Burst Bomb damage. Gear made by the brand SquidForce favors Damage Up when rerolling.

The Ink Saver (Sub) ability decreases the ink usage of sub weapons by up to 75% of their normal usage. This is very useful for Burst Bombs, and 2 or more mains of Ink Saver (Sub) will allow you to throw 3 Burst Bombs consecutively. Firefin gear favors this ability.

Run Speed Up allows for far greater mobility with a Bamboozler and makes you a harder target to hit when charging up shots. Rockenberg gear favors this ability.

Ink Resistance Up is a great ability on any weapon, but especially critical for Bamboozlers, as their semi-poor turf coverage allows them to get stuck easily in enemy ink. Ink Resistance Up helps to negate this as well as keeping you moving smoothly, making it a great choice to pair with Run Speed Up. The Blue Moto Boots made by Rockenberg have this for a main ability and favor Run Speed Up.

Special Saver helps to ease one of the Bamboozler III's greatest weaknesses - its Heavy special depletion. It can help you retain more of your special after being splatted and thus get out more Inkstrikes during the match. Zekko gear favors this ability.