Splash-o-matic

The Splash-o-matic is a Shooter Main Weapon in Splatoon and was released on June 13th 2015 at.

Description
The Splash-o-matic is a Shooter with a high rate of fire but not a lot of attack power. Its attack power is slightly better than the Aerospray MG and RG, but has a slightly diminshed rate of fire equal to the Splattershot Jr.. It has a narrower splat range outwards.

""One for the pros. Not outrageously powerful, but highly accurate. This weapon really comes into its own in the hands of someone with good aim.""

- In-game description

"Its shots don’t spread much, and it has excellent rapid-fire capability. It could be said to be a bit lacking in attack power, but zero in on a target and they’ll burst in no time flat. Plus, this bad boy comes equipped with Suction Bombs as a sub weapon, and Bomb Rush as a special weapon."

- Live from the Squid Research Lab

Demonstration
https://www.youtube.com/watch?v=yQwcs-vEK4c

Because the Splash-o-Matic has a shorter range than most shooters, the suction bombs can also be used to take out enemies that might be lurking out of the main weapon's range. Bomb Range Up will increase the distance the bombs travel when thrown.

Special Saver will conserve a significant amount of the special gauge after being splatted by an opponent, so Bomb Rush can be used more often.

With the weapon's fast and effective ink output, Special Charge Up allows players to have frequent Suction Bomb Rushes at hand, a valuable tool for aggressive and defensive plays alike.

The Swim Speed Up ability allows players to swim faster, which makes harder target to kill and much more mobility when moving in squid form.

Cold Blooded is an ability that shortens the duration of position-tracking to 50% of normal tracking time. As a stealthy, mobile weapon, Cold Blooded is immensely useful for the Splash-o-matic, enhancing its sneakiness, facilitating ambushes, preventing enemy ambushes, enabling more mobility, and preventing chargers to quickly splat players.

As a short range weapon, players will generally find themselves in enemy ink in engagements. The Ink Resistance Up ability allows players to continue to be mobile and to survive more fights without taking as much damage from enemy ink.

Comeback allows players to get back faster into the battle and constantly have a boosted range of abilities at hand, further charging Special Charge after special loss from death as well

Ink Recovery Up allows players to constantly throw Suction Bombs and have frequent presence on the map.

Names in other languages
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