Bamboozler 14 Mk I

The Bamboozler 14 Mk I is main weapon in Splatoon and Splatoon 2.

The Bamboozler 14 Mk I has an extremely high charge rate, the highest of the chargers, allowing shots to be fired off in quick succession. It also has decent range and mobility. However, while it is the quickest charger, it is also the weakest; it cannot splat an enemy in one hit, even when fully charged. However, unlike other chargers, the range remains constant regardless of its charge.

The Bamboozler consumes 7% of the ink tank with each fully charged shot, allowing users to fire fourteen shots before needing to refill.

Splatoon
The Bamboozler 14 Mk I was released on 2015-08-28. It comes in a set with Splash Walls and the Killer Wail.

Demonstration
https://www.youtube.com/watch?v=UHVmFTD-S9I

Splatoon 2
The Bamboozler 14 Mk I returns in, looking identical to how it did in the first game. It was released on 2017-10-07 at July 27, 2024. It comes with Curling Bombs and the Tenta Missiles.

The Bamboozler 14 Mk I is an exception to the piercing mechanic that other charger-type weapons in Splatoon 2 have. Shots do not pierce through enemies, even if fully charged. Although it cannot store a charge like other chargers, it can charge a shot while in the air.

Demonstration
https://youtu.be/au6vRNKEhkg

Trivia

 * The Bamboozler 14 Mk I is a modernized version of the Bamboozler used in the Great Turf War.
 * Cap'n Cuttlefish uses an old Bamboozler as a cane.
 * The Bamboozler 14 can fire fourteen shots before the user needs to refill their ink supply.
 * The Bamboozler has the quickest charge for any charger in the game, excluding the Grizzco Charger.
 * The Bamboozler is the only charger that cannot one-hit kill at full charge.
 * The Bamboozler cannot hold its charge like every other un-scoped charger can, even though it does not have a scope.
 * With a full set of Damage Up in, or three mains and four subs of Main Power Up in , this weapon will be able to reach 99.9 damage with only about 5/6 of a charge, or at full charge, respectively. Since the range is the same no matter the charge, this can prove useful, since if an enemy steps in the player's ink, they can be splatted with only one shot.