N-ZAP '85

The N-ZAP '85 is a main weapon in Splatoon and Splatoon 2. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.

Splatoon
The N-ZAP '85 was the first weapon to be added post-release. It was released on June 1, 2015 alongside the stage Port Mackerel and Ranked Battles. It's weaker than the Splattershot but it makes up for it with a higher rate of fire. It comes with s and the.

Damage Against Defended Enemies
(based upon the number of defense attributes on the enemy and the number of shots by the weapon without any damage attributes on the user's gear)

Range
The following ranges were calculated by the maximum shot range in the Shooting Range. Note that the range for a damaging hit is always slightly lower than that of regular ink coverage.




 * Ink Range - 3.75
 * Ink Range (Jumping) - 4.00
 * Damage Range (Target) - 2.50
 * Damage Range (Arcing/Jumping) - 2.75

Data

 * The N-ZAP '85 is a middleweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.8 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 6 degrees.
 * The angle its shots can deviate while in the air is 15 degrees.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
 * Paint droplets occur every 100 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
 * There are a total of 11 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 19.2 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
 * All other paint droplets have a radius of 12.8 units.

Demonstration
https://www.youtube.com/watch?v=_PdR4HIdCzU

Splatoon 2
The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with s and.

Data

 * The N-ZAP '85 is a lightweight weapon.
 * When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
 * When firing from squid form, the first bullet takes 8 frames to come out.
 * When firing continuously, it has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.84 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 6 degrees.
 * The angle its shots can deviate while in the air is 12 degrees.
 * The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
 * The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
 * Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
 * After that, the bullet's velocity is set to 14.495 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 116.99 units if the weapon is shot straight ahead.
 * Paint droplets occur every 110 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
 * There are a total of 11 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
 * All other paint droplets have a radius of 11.6 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
 * If no paint droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.


 * If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.

Demonstration
https://www.youtube.com/watch?v=DWYBF23jid8

Trivia

 * This weapon is based on the 1985 version of the NES Zapper. The name N-ZAP '85 also derives from this.
 * While this weapon has nearly identical stats to the Splattershot Jr., it fires straight instead of spreading shots in random directions, giving it better accuracy at the cost of spreading ink slower.

Etymology
N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

The N-ZAP '85 has the same name origin in all regions.