Version 2.7.0 (Splatoon)

Version 2.7.0 is a revision to Splatoon that came into effect at on April 13, 2016. It added the first eight weapons of Sheldon's Picks, first announced alongside Version 2.6.0

It directly follows the Version 2.6.0 update.

New Weapons
Vol. 1 of Sheldon's Picks, a set of eight weapons:

Splatfest adjustments

 * Changed the initial Splatfest Power value for rank S+.

Special Gauge Loss Adjustments
Previously, on respawn the special gauge would always be reduced by 50%, but now the reduction depends on the weapon.

Please note: after this software update, the amount of reduction will be shown on the customisation screen in-game.

Enemy Tracking Adjustments
The amount of time that enemy positions are exposed has been changed as follows:

Times are in seconds

Stage adjustments

 * Saltspray Rig: Adjustments to prevent players from taking certain shortcuts in all modes.
 * Bluefin Depot: Fixed a problem where players could go inside a certain object in Rainmaker mode.
 * Flounder Heights: Adjustments to prevent users from taking certain shortcuts in Tower Control mode.

Fixes for issues in battles

 * Fixes an issue wherein players could perform a Super Jump while holding the Rainmaker if their connection speed was exceptionally slow.
 * Fixes an issue wherein on rare occasions players near to a Splash Wall wouldn’t suffer damage, even before the Splash Wall is activated.
 * Fixes an issue wherein if a placed Suction Bomb comes into contact with a Splash Wall and explodes, sometimes the blast damage would go beyond the Splash Wall.
 * Fixes an issue wherein opponents completely hidden by obstacles in the way could be hit by an Inkzooka or Rainmaker attack fired upwards.
 * Fixes an issue wherein Splash Walls would sometimes not take damage when hit by an Inkzooka or Rainmaker attack.
 * Fixes an issue wherein players could hit opponents on the other side of a Splash Wall with a Rainmaker attack, depending on the position where it hits the Splash Wall.
 * Fixes an issue wherein if multiple players set an Ink Mine at the same time, they would sometimes explode on their own, despite not being painted in the opposing colour, no opposing players being close and their maximum time before automatically exploding not being reached.
 * Fixes an issue wherein players could take damage from a friendly Ink Mine, depending on their relative position.
 * Fixes an issue wherein when aiming at a Kraken on the ground the display wouldn’t change to a cross to indicate it would hit, despite the crosshairs being over the target, and where Seekers would not follow Krakens.

Other changes

 * Adjustments have been made to make for a more pleasant gaming experience.