Bomb Launcher

The Bomb Launcher is a special weapon in Splatoon 2.

Splatoon 2
The Bomb Launcher allows the player to throw an unlimited amount of bombs during the special without using up any ink. The bombs thrown depend on the type of launcher used, and are as follows: Players using Bomb Launcher can still attack normally with their main weapon. The remaining bombs thrown during the special do not fill the special gauge after time is up. Unlike any other weapon in the Splatoon games, the Bomb Launcher is thrown from the left side of the player and not from the right side.

Differences from Bomb Rush
While this special is very similar in function to the from Splatoon, there are some key differences between the two.
 * Whereas Bomb Rush was locked to the sub weapon in the kits in Splatoon, any weapon kit in Splatoon 2 can potentially have any Bomb Launcher special. This means that kits with a sub weapon that do not have a Bomb Launcher equivalent (i.e. ) can have a Bomb Launcher special.
 * Unlike in Splatoon where affected the range of the bombs thrown, Splatoon 2's equivalent ability,, has absolutely no effect on a Bomb Launcher.
 * Bombs from a Bomb Launcher can be charged up to allow them to be thrown further. An uncharged bomb has the same distance as a thrown sub weapon with no Sub Power Up, while a fully charged bomb is thrown at the same distance as a bomb with the maximum amount of Sub Power Up.
 * When a Bomb Launcher special ends, there is a one second period where the game will not accept any input from the button. This is to prevent the player from accidentally launching a sub weapon when the special ends to avoid wasting ink.

Data

 * Without the aid of any, the , , and are able to launch eleven uncharged bombs within the duration, and seven if they are all fully charged. The  is able to launch twelve uncharged bombs before the special runs out, and eight if they are all fully charged. The  is able to launch seventeen uncharged bombs before the special runs out, and ten if they are all fully charged.
 * With the maximum amount of, the duration of most Bomb Launchers increases to 8 seconds, allowing the , , and to launch fifteen uncharged bombs within the duration, and nine if they are all fully charged. The  is able to launch twenty-three uncharged bombs before the special runs out, and fourteen if they are all fully charged. The duration of  increases to 8.66 seconds, and is able to launch sixteen uncharged bombs before the special runs out, and ten if they are all fully charged.
 * Burst-Bomb Launcher provides a 50% increase to throwing rate (30 frames to 20) compared to throwing s normally.
 * Most bombs take 20 frames to fully charge, though Burst Bombs take 15 frames to be fully charged instead.
 * Unlike other launchers, s launched from the Curling-Bomb Launcher behaves differently from its sub weapon version. As charging up the Curling-Bomb Launcher increases the speed and size of explosions from its Curling Bombs, where charging up the sub weapon version increases the size of the explosion, but lowers the speed it travels at.

Trivia

 * None of the sub weapons on any Bomb Launcher sets match the bombs thrown from the Launcher.
 * The Bomb Launcher is designed after the Ultra Machine, a batting toy made by Nintendo in 1967. This is likely referenced in their Japanese name, Bomb Pitchers.
 * While on the Bomb Launcher's rail, the bombs are inside gashapon capsules, and the two halves of the capsule can be seen being discarded as each bomb is thrown.
 * As visible in the promotional image, the Bomb Launcher has its own ink reservoir, explaining why throwing bombs during the special does not drain the player's own ink.
 * Although difficult to hear, while active, the Bomb Launcher plays a chiptune version of Bomb Rush Blush, despite how the song is named after its predecessor, the Bomb Rush.
 * Before the release of the Bamboozler 14 Mk II, data mining had already revealed in-game data for the Burst-Bomb Launcher, including images for its weapon icon.
 * Burst-Bomb Launchers also appeared in the Octo Expansion as a canned special before the release of the Bamboozler 14 Mk II.
 * There were meant to be three weapons with Autobomb Launcher as their special, not two. However, the Tri-Slosher Nouveau ended up getting released with the Ink Storm.
 * No brushes or splatlings have a Bomb Launcher as their special.
 * The most expensive Autobomb Launcher, in special gauge points, is from the Light Tetra Dualies, at 200 points. The cheapest is from the Carbon Roller Deco at 190 points.
 * The most expensive Burst-Bomb Launcher, in special gauge points, is from the Soda Slosher, at 200 points. The cheapest is from the Bamboozler 14 Mk II at 160 points.
 * The most expensive Curling-Bomb Launcher, in special gauge points, is from the Tenta Sorella Brella, at 180 points. The cheapest is from the Aerospray MG at 160 points.
 * The most expensive Splat-Bomb Launcher, in special gauge points, is from the Rapid Blaster, at 210 points. The cheapest is from the Flingza Roller at 180 points.
 * The most expensive Suction-Bomb Launcher, in special gauge points, is from the Firefin Splatterscope, at 210 points. The cheapest is from the Dapple Dualies at 170 points.