Competitive:Fresh Squiffer

Unofficial

Gear abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Splatoon 2
The Fresh Squiffer, as well as its Vanilla and Dolphin variants, lack range, but have a quick charge time and can still splat an opponent in one fully charged shot.

Use
Despite it being a charger, the Fresh Squiffer can be a slayer's weapon: The Suction Bomb has a longer detonation time than the Splat Bomb, but can stick to walls and ceilings. The Competitive:Inkjet can be used to pressure opponents, as well as turf small patches of enemy ink.
 * Like all other chargers, the Fresh Squiffer can fire tap shots, partially charged shots, and fully charged shots.
 * It requires .75 seconds, or 45 frames, to fully charge - three-quarters of the time of the Splat Charger. This enables a player to charge their shots quicker, which can come in handy when an opponent is rushing the player.
 * The charging rate slows down to 25% its usual charging speed (for a charge time of 180 frames, or 3 seconds), but the charge rate stays the same when airborne.
 * The kit of the Fresh Squiffer allows the player to play in the offensive, as Inkjet is a valuable weapon for splatting and turfing.
 * Placing a Suction Bomb in the direction of an opponent can force them to go a certain direction.
 * Throwing a Suction Bomb near the corner on the wall can be used to trap opponents, but this needs to have precise timing.