Flow

"Now this right here is Flow. You’ll find her working at Headspace, Inkopolis’s spot for hats and helmets. From the way she talks, she might seem a bit loopy, but that’s just part of her mysterious vibe. Word has it she’s a bit older than most of her Inkling customers, and teasing them is one of her favorite pastimes. The little guy who lives among her tendrils is her erstwhile companion, Craymond, an unhinged emperor shrimp who’s always got her back."

- Squid Research Lab

Flow (Japanese: ミウラ Miura) is a character in Splatoon 2. She is a sea slug who operates the headgear shop Headspace along with Craymond.

Appearance
Flow's clothing style resembles a 1960's hippie look; her clothes are very loose and baggy, and their colors are more earthy in tone. She wears a purple shawl with tassels over a gray shirt and a long, black dress. She wears a black beaded necklace with a teal squid shaped jewel, and has black sandals with red jewels in the center.

She has a large, orange mantle shaped like a hat with pastel green and orange striped rhinophores on her head, upon which Craymond sits on. She has some structures which resemble hair, which are orange with a gradient deep pink at the tips, and come down slightly past her shoulders. Flow's eyes are emerald green with a dotted line patterns around her pupil, and has dark pink eyelashes with minty tips. She has a long tail behind her with a row of orange Gills on top of the base.

According to the Splatoon 2 Ikasu ArtBook she has "child like" facial features, but is actually much older than her appearance lets on.

Description
Flow is a very spacey and lax woman, to the point where local Inklings would call her their "crazy aunt". This is also demonstrated through her speech. She is "a bit older than most of her Inkling customers, and teasing them is one of her favorite pastimes".

Quotes
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🇺🇸 [[united states|us]] North America (English)
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 * "Ah, hello my little inkfish. Welcome to Headspace. You know, of course, that each piece of gear can grant you an ability, don't you? Well if you want the nitty-gritty, just push to read up on it." - When a player at Level 4 or higher enters the shop for the first time.
 * "You'd like to buy it?" - When the player selects a piece of headgear.
 * "Equip it?" - When the player purchases a piece of headgear.
 * "Thanks, sweetie. If you're looking to renew yourself, just press Equip!" - After the player chooses whether to equip a new piece of headgear.
 * "You may be rich in spirit, but we don't accept spirit here..." - When the player is out of cash and attempts to purchase an item.
 * "You may be rich in spirit, but we don't accept spirit here..." - When the player is out of cash and attempts to purchase an item.

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[[undefined|nl]] Dutch
When the player enters the shop before reaching level 4 (Ho, water flea... I already felt your aura before you came in... You have strong energy. But I can't sell you my stuff before you're ready. You have to use that energy for self-development. If you have Orange S2, you are ready, I believe. But you shouldn't force it. Such a thing has to go organic, you know. Now go... Go look for your true self. You will find yourself after a couple Orange S2.
 * "Ho, watervlo… Ik voelde je aura al voor je binnenkwam… Je hebt een sterke energie. Maar ik kan je mijn spullen niet verkopen voor je er klaar voor bent. Je moet die energie van je inzetten voor zelfontplooiing. Als je Orange S2 hebt, ben je er wel klaar voor, geloof ik. Maar je moet het niet forceren. Zoiets moet organisch gaan, weet je. Ga nu maar… Ga op zoek naar je ware zelf. Je zult jezelf wel vinden na een paar Orange S2."

When the player at level 4 or higher enters the shop for the first time. (Hm...? O, helloooo. Welkom to Headspace. You already know that every piece of clothing has a particular Orange S2, huh? Well, if you want to know exactly what's up with that, then choose to experience enlightenment. Hmkay?)
 * "Hm…? O, halloooo. Welkom bij Hoofdmoot. Je weet toch al dat elk kledingstuk een bepaald Orange S2 heeft, hè? Nou, als je precies wilt weten hoe het zit, kies dan om verlichting te ervaren. Hmkee?"

When the player enters the shop for the first time after reaching level 4. (O, little squid, before I forget... We offer a new service. You probably have seen that the same piece of clothing has a different main ability sometimes, if you buy it in the SplatNet Gear Shop. Well, as of now you can swap the gear of the Gear Shop here, if we have the same item. You recognize the gear by !)
 * "O, inktvisje, voor ik het vergeet… We bieden een nieuwe dienst aan. Je hebt vast wel gezien dat hetzelfde kledingstuk soms een ander hoofdeffect heeft, als je het in de Tentashop koopt. Nou, vanaf nu kun je die uitrusting uit de Tentashop hier ruilen, als we hetzelfde voorwerp hebben. Je herkent de uitrusting aan !"

When the player at level 7 or higher enters the shop for the first time. (Ooo, it's you, my little squid... Your aura has only become stronger since your last visit. Lets take a look together if we still have some nice stuff for you, hmkay?)
 * "Ooo, jij bent het, mijn inktvisje… Je aura is alleen nog maar sterker geworden sinds je vorige bezoek. Laten we samen eens kijken of we nog wat fraaie spulletjes voor je hebben, hmkee?"

When the player at level 10 or higher enters the shop for the first time. (O hellooo, water flea! Your aura shines as never before... If only you could see yourself...)
 * "O hallooo, watervlo! Je aura straalt als nooit tevoren… Als je jezelf toch eens kon zien…"

When the player at level 13 or higher enters the shop for the first time. (Welcome, welcome... You are always welcome to Headspace! Wow... Your aura shines as fresh ink. I will have to buy flashier gear for you!)
 * "Welkom, welkom… Je bent altijd welkom in Hoofdmoot! Wauw… Je aura glanst als verse inkt. Ik zal flitsendere uitrusting voor je moeten inkopen!"

When the player at level 16 or higher enters the shop for the first time. (Welcome to Headspace... take your time to loo... Is it... Is it you, my little squid? Your aura is so fresh that I almost did not recognize you!)
 * "Welkom bij Hoofdmoot… Neem je tijd om rustig rond te kij… Ben… Ben jij het, inktvisje van me? Je aura is zo vers dat ik je haast niet had herkend!"

When the player at level 20 or higher enters the shop for the first time. (YOUR... YOUR AURA! I have never seen something like that before... You shine so bright that I need sunglasses!
 * "JE… JE AURA! Zoiets heb ik nog nooit gezien… Je straalt zo fel dat ik een zonnebril nodig heb!"

When a player enters the shop the second time after any of previous instances. (Hmm? O, welcome!)
 * "Hmm? O, welkom!"

When the player selects a piece of headgear they already own, but came from the SplatNet Gear Shop. (You already have this item, but with a different main ability. You want to trade it perhaps?)
 * "Dit voorwerp heb je al, maar dan met een ander hoofdeffect. Wil je het misschien ruilen?"

When the player select an item. (You want to buy this?)
 * "Wil je dit kopen?"

When the player purchased an item. (You want to wear this now?)
 * "Wil je dit nu dragen?"

After the player chooses whether to equip a new item. (Thank you, sweet little squid. If you want to find yourself again, just press Orange S2!)
 * "Dank je, lief inktvisje. Als je jezelf opnieuw wilt vinden, druk je gewoon op Orange S2!"

When the player has not enough cash to purchase an item. (You may be rich in spirit, but you can't pay with spirit here...)
 * "Je bent dan wel rijk van geest, maar met geest kun je hier niet betalen…"

When the player selects an item they already own. (Stay focused, huh? You already have this, sweetheart.) }}
 * "Wel gefocust blijven, hè? Dit heb je al, schattebout."

Trivia

 * Flow used to be a traveler, and met the owner of Cooler Heads. The owner liked her style and offered her the job at the shop.
 * One of her concept arts suggest she was originally going to be male.
 * Most of Flow's head is uncovered, with no signs of an anus. This, coupled with her overall symmetry, indicates that torsion has been lost, or is undone in development.
 * The squid research lab says that Craymond "lives among her tendrils", despite sitting on a smooth part of her head. Furthermore, there is no other evidence that she has tendrils. Also, technically a tendril is a structure of a plant.