Agent 3 (Splatoon)

Agent 3 is the role the player assumes in Octo Valley, assigned by Cap'n Cuttlefish.

Appearance
Agent 3 can have a variety of appearances, depending on the player's choice of gender, skin color, and eye color, as well as their current ink color. They wear the Hero Suit, and can pick up Armor to wear as well. They wield the Hero Shot by default, but can use a Charger or Roller for amiibo challenges.

History
Not much is known about Agent 3's background, except that they are at least 14 years old, since they have complete control over their squid and humanoid forms.

Splatoon
Agent 3 initially went to Inkopolis for an unknown reason, but got swept up in Cap'n Cuttlefish's quest to save the Great Zapfish. In Octo Valley, Agent 3 completes various missions to retrieve stolen Zapfish, defeating many Octarians along the way. Eventually, Agent 3 confronts DJ Octavio, rescuing the Great Zapfish, rescuing Cap'n Cuttlefish and restoring Inkopolis' power supply.

Splatoon 2
In Splatoon 2, the role the player takes in single player has been replaced by Agent 4. Agent 3 was mentioned various times throughout the game through dialogue and Sunken Scroll number 25 reveals Cap'n Cuttlefish went off travelling with Agent 3 for some kind of research trip "at the cape".

Octo Expansion
Agent 3 returns in Splatoon 2's Octo Expansion. Agent 1 retains their original Hero Suit, now also wearing a gray torn cape with a number "3" in Inklish which can be seen on other clothes like the Urchins Jersey. When Agent 8 collects 3 of the Thangs, Cap'n Cuttlefish will decide to make a "Missing" poster for Agent 3 which will have the player determine Agent 3's gender, skin color, and eye color.

After Agent 8 collects all four of the Thangs, the Telephone builds it and tricks them and Cap'n Cuttlefish inside to kill them until Agent 3 busts in from the ceiling and destroys the blender, responding to the CQ-80 distress signal. Agent 3 is then rendered unconscious and Cap'n Cuttlefish stays behind to look after them as Agent 8 goes through the hole Agent 3 made. The remains of the Telephone then attacks Agent 3 which has them partially sanitized and brainwashed into tying up Cap'n Cuttlefish and attacking Agent 8 before they can leave. After being defeated, Agent 3 is once again unconscious and wakes up after Agent 8 defeats the NILS Statue and Commander Tartar and now has a band-aid on the back of their head on as the staff credits roll. When Agent 8 comes back to the Deepsea Metro, Cap'n Cuttlefish tells them that Agent 3 went back on patrol, explaining their absence. After Agent 8 completes all the tests, a locker in the Central Station will open and Agent 8 will remember everything to their battle with Agent 3 which prompts another arena fight between the two agents.

Agent 3 is armed with their Hero Shot has an arsenal of Special weapons at their disposal. They will always enter the arena by a Super Jump and activate Splashdown upon landing. They'll go after Agent 8 while throwing bombs and their Hero Shot has the fire rate of a fully upgraded one, they're also able to swiftly dodge away similar to the Drop Roller ability when taken hits by Agent 8's Octo Shot. There are different phases which has Agent 3 use different specials: They'll use the Baller, the Curling Bomb Launcher the Sting Ray, and repeated Super Jump Splashdowns. Agent 8 can shoot the Baller to stop Agent 3, shoot at Agent 3 when deploying Curling Bombs, throw bombs when using the Sting Ray, or shoot at Agent 3 when they briefly stop after using the Splashdown. The music with their battle is a remix of Splattack known as Splattack (Octo)

The memory of Agent 8 and Agent 3's batle has them don the classic Splatoon colors of blue and orange, respectively. Agent 3 now has different specials at their disposal as well as having Autobombs instead of Splat Bombs. The arena is now significantly smaller with no inkable walls or platforms with only the floor being the only inkable surface. With each phase, Agent 3 has a different special: Inkjet, Bubble Blower, Autobomb Launcher, and Tenta Missiles along with Splashdown. The battle's music is Calamari Inkantation from the first game. When defeated, Agent 3 is called "Inner Agent 3", representing Agent 8's inner hero and by surpassing it, they'll be reward the Golden Toothpick.

Etymology
The name Agent 3 was given by Cap'n Cuttlefish because Agent 1 and Agent 2 are Callie and Marie, respectively. Agent 3's real name is never revealed.

Trivia

 * Agent 3 is depicted as female in official artwork, promotional material, the second Sunken Scroll in Splatoon 2 and the Splatoon 2 Octo Expansion trailer. However, Agent 3's gender, skin color, and eye color can be determined by the player in Splatoon's Hero Mode and Octo Expansion. Due to their nature as a customizable player character, Agent 3 has no outright confirmed canonical gender or appearence.

Splatoon

 * Two sets of Gear identical to Agent 3's outfits can be unlocked for online play.
 * After completing Octo Valley, the player is rewarded the Hero Headset Replica, Hero Jacket Replica, and Hero Runner Replicas.
 * At Levels 25, 30, and 35, Judd will give the player the Armor Helmet Replica, Armor Jacket Replica, and Armor Boot Replicas, respectively.

Splatoon 2

 * The Hero Headset Replica, Hero Jacket Replica, and Hero Runner Replicas are now rewarded by the Callie amiibo, and the Armor Helmet Replica, Armor Jacket Replica, and Armor Boot Replicas are now rewarded by the Marie amiibo.
 * In the English translation of Splatoon 2, Marie remarks to Agent 4 that Agent 3 has fairly poor hygiene. Meanwhile in the Japanese version, Marie states that Agent 4 looks just as good as Agent 3.

Octo Expansion

 * When unconscious after Agent 8 defeats them, Agent 8 can cover Agent 3 in ink similar to Cap'n Cuttlefish. The ink covered on them will slowly go away.
 * The options when "creating" Agent 3 are the same as the first game, the most notable example being the eye color choices.