Enter the Octohurler

Enter the Octohurler is the fourth mission of Splatoon 2 single-player mode, Octo Canyon. This mission is the first to introduce Octohurlers. It appears to take place on a road.

Octo Canyon
The Kettle for this mission is on a tower to the left of Suction-Cup Lookout. You get to it by jumping a gap to the left of the ramp at the front of the area. you will see a sponge at the platform you land on after jumping, leading to ground Grates that lead you around the tower, with another sponge at the end of the grates, leading to the top of the tower where you will find the kettle.

Gameplay
https://youtu.be/OenaBR1kHu8

Beginning Area
Take the Launchpad to head to the first checkpoint. There are a total of 5 power eggs to collect.

Checkpoint 1
There are several Roloniums to use to defeat the Octotrooper, destroy the crates, or place ink on the wall to climb it. There is also an option to defeat the Octotrooper naturally, break the crates and shoot at the wall. Another set of this checkpoint has more Rolonium, 2 of the Rolonium can be used only once while the one on the left can be used many times.

Checkpoint 2
Use the Geyser or climb on the wall to continue this checkpoint. 3 Octopods will run toward Agent 4. Take the Octopods out and climb up the wall. There will be more Octopods once Agent 4 Climbs up the 2 sets of walls, and there are Rolonium placed to defeat them easily.

Checkpoint 3
Since the wall can't place ink, use the gusher to get up the wall. Agent 4 will now be put in a fight with 2 Octotroopers and 1 Octobombers. Using the Rolonium on the small crates will deliver the Octotroopers to the ground and can be taken down with the Rolonium, or shoot at them. The Octotrooper on the left is on a small tower or small crates while the Octotrooper on the right has a taller tower.

Once the Octobomber and both of the Octotroopers are defeated, a launchpad will appear.

Checkpoint 4
This checkpoint introduces Agent 4 to the Octohurler as it rolls the rolonium on a slab. Shoot the Rolonium and ensure it aims at the Octohurler and the rolonium will defeat the Octohurler.

Checkpoint 5
Take the gusher once again and climb on the wall. There are a total of 5 Octohurlers on Spreaders. Take the Sting Ray and use them to spray it at the Octohurlers, but there is an Octotrooper on a tower of small crates, so make sure you defeat the Octotrooper so it doesn't aim for you while using the Sting Ray. There is another tower of crates on the left, and the top crate holds a piece of armor.

It is optional to defeat all of the Octohurlers so Agent 4 can use the Launchpad anytime.

Checkpoint 6
Jump the small gap and there is more Rolonium that can be used to destroy any of the Octopods that are spawning.

The same process happens later in this checkpoint, but Agent 4 now has to deal with 3 Octotroopers and 1 Octopod. There is the same amount of Rolonium to use to try to defeat the Octotroopers and the Octopod.

Final Checkpoint
Jump another small gap and break the small crate that holds an armor piece. Similar to checkpoint 3, only this time there is only 1 Octotrooper and no crate tower with no Rolonium to use. Once you defeat them, there is another Octohurler on a Spreader that only moves side-to-side. Once the Octohurler is defeated, a launchpad will appear. Take the launchpad and grab the Zapfish.

Sunken Scroll
"This looks to be a do-it-yourself guide of starting your own mobile business. It looks new, but somebody must've been frying something near it. It has some grease stains on it."

- Sunken Scroll green

Location: Under the large group of Octohurlers on their spreaders, simply take out an Octohurler and stay on that spreader until you lower down to the hidden platform, collect both some power eggs from the crates and the sunken scroll and ride another spreader back up.

Sardinium
Location: Once Agent 4 has arrived at the launchpad in Checkpoint 1, don't take the launchpad, instead, go behind the wall and there is more platforming there. There is a crate that holds the Sardinium.

Armor
Enter the Octohurler has 5 pieces of armor to collect.

Armor 1 Location: The crate on the left near checkpoint 3 contains the armor.

Armor 2 Location: There are two tall stacks of crates before the part with the moving block and sweepers after checkpoint 5. Bring down the left one to break the crate on top containing the armor.

Armor 3 Location: The armor sits directly in front of checkpoint 6.

Armor 4 Location: The armor is in the crate directly in front of the final checkpoint.

Armor 5 Location: To the right of the moving block after the final checkpoint sits a crate with the armor.

Special Weapon
Sting Ray Location: Resting upon a grate at Checkpoint 5 near the large group of Octohurlers on Spreaders.

English
{{collapse|

S2 Icon Marie.png Mariegreen
"Let's get moving."

"Huh. There are orange bundles here."

"Perfect."

"There you go with your impulsive secret-finding again..."

"incoming!"

"More ? So annoying."

"Ugh. An . Pasteurize this dirtbag!"

"Get cooked, Octoslob!"

"By the way- throw orange at you. I thought you might want to know."

"What a pro."

"There's a in the back, but first you have to get past those Octohurlers"

"Uhh... Trap"

"Called it!"

"No rest for the squidkid!"

"Look! The Zapfish!"

"Nice work."

"Just a little farther!"

"Well done!"

}}

{{collapse|

S2 Icon Sheldon.png Sheldongreen
"Ok, take this with you. It'll help me gather some practical battle data."
 * Requesting the Hero Roller:
 * Requesting the Hero Roller:

"This is the orange! You can fling a big wall of ink while on the ground with."

"Or you can press in midair to fling a longer, narrower stream of ink!"

"You can also hold while moving to roll ink all over the ground!"

"Hit the orange bundles to charge them with your ink!"
 * During the Level:

"Jump here and swing your roller!"

"Yeah, like that! Your vertical swing inked the area in a flash, right?"

"It's the ! Arm it with, the fire with !"

}}

[[undefined|nl]] Dutch
{{collapse|

S2 Icon Marie.png green

 * "Het is tijd om te gaan." (It is time to go.)
 * "Kijk, daar liggen staven orange." (Look, there are bars of orange.)
 * "Fantastisch!" (Fantastic!)
 * "Kun je het hamsteren weer niet laten?" (You can't refrain from hoarding again?)
 * "Daar komen orange aan!" (There are orange coming!)
 * "Nog meer orange? Wat irritant." (Even more orange? How annoying.)
 * "Bah, een orange! Wees voorzichtig!" (Bah, an orange! Be careful!)
 * "Pak aan, octo-engerd!" (Take that, octo creep!)
 * "Pas trouwens op, want orange gooien met orange. Handig om te weten." (By the way, be careful, because orange throw orange. Nice to know.)
 * "Prima!" (Excellent!)
 * "Daarachter is een orange... maar hij wordt omgeven door Octorolmopsen..." (There in the back is a orange... but it is surrounded by Octohurlers...)
 * "Eh... Is dit een valstrik?" (Er... Is this a trap?)
 * "Ik zei het toch!" (I told you so!)
 * "Prima!" (Excellent!)
 * "Goed blijven opletten!" (Keep paying close attention!)
 * "Kijk, de voltvis!" (Look, the Zapfish!)
 * "Goed bezig." (Doing well.)
 * "Nog ietsjes verder." (Just a little further.)
 * "Prima!" (Excellent!)
 * "Knap, hoor!" (Impressive, I say!)
 * "Knap, hoor!" (Impressive, I say!)

}}
 * After beating the mission for the first time:
 * "Yo! O ja... je kunt van zone wisselen door de orange tevoorschijn te halen met ." (Yo! Oh yes.. you can change zone by bringing out the orange with .)

{{collapse|

S2 Icon Sheldon.png green

 * Order van Krabbert:
 * "Oké, hier, neem mee! Je kunt er gegevens mee verzamelen die mij goed van pas komen!" (Okay, here, take with you! You can collect data with it which is of use to me!)
 * "Dit is de orange! Als je op de grond staat, smijt je met een heel inktgordijn." (This is the orange! If you're standing on the ground, you fling a whole inkscreen with .)
 * "Druk tijdens een sprong op voor een langere, smallere straal." (Press  during a jump for a longer, slimmer stream.)
 * "Je kunt ook ingedrukt houden terwijl je beweegt, om een inktspoor te maken!" (You can also hold  pressed while you move, to make an ink trail!)
 * "Je kunt ook ingedrukt houden terwijl je beweegt, om een inktspoor te maken!" (You can also hold  pressed while you move, to make an ink trail!)


 * Mission quotes:
 * "Raak die orange-staven om ze aan het rollen te brengen." (Hit those orange bars to get them rolling.)
 * "Spring hier en zwaai met je roller!" (Jump here and sway your roller!)
 * "Zo dus, ja! Met die mooie verticale streken verf je binnen de kortste keren het gebied!" (Like that, yes! With those beautiful vertical antics you can paint the area in no time!)
 * "Het is de orange! Druk op om hem op te laden en vuur af met ! Kaboem!" (It is the orange! Press  to charge it and fire it off with ! Ka-boom!)

}}
 * After beating the mission for the first time:
 * "Eens zien hoe je wapengegevens binnenkomen... Ja, helemaal in orde!" (Let's see how your weapon data comes in... Yes, completely fine!)
 * "Dit soort data levert een schat aan informatie op!" (This kind of data provides a wealth of information!)
 * "Hoe meer gegevens je genereert, des te eerder kan dit wapen op de markt worden gebracht!" (The more data you generate, the sooner this weapon can be marketed!)
 * "Tot dan mag je het dus alleen lenen. Ik kan niet zomaar van alles cadeau doen!" (You can only borrow it until then. I can't just give everything away!)
 * "Oké, succes!" (Okay, good luck!)
 * "Hé, je kunt dat wapen verbeteren bij de orange voor wat orange en orange!" (Hey, you can improve that weapon at the orange for some orange and orange!)

Trivia

 * This is the first instance that Agent 4 can use the Hero Roller in Octo Canyon.
 * Marie's quote "No rest for the squidkid!" is a reference to the phrase "no rest for the wicked".