Cold-Blooded

 is an ability in and. The ability is called Cold-Blooded in.

shortens the duration of any position-tracking effects inflicted on the wearer.

is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the ; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.

Splatoon
shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.

Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are, , and. In addition, since wearing the is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Gear
The following Gear items have Cold Blooded as their main ability.

Data
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:


 * s normally lasts 8 seconds, but this is reduced to 4 seconds. Before Version 2.2.0, Point Sensors would track for 10 seconds normally and 2.5 seconds with Cold Blooded. As of Version 2.2.0 but before Version 2.7.0, Point Sensors would normally last 8 seconds, with Cold Blooded reducing the effect to 2 seconds.
 * normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
 * The 's duration can vary if the user has equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.

Times are in seconds

Splatoon 2
and gear has a 5× chance of rolling this ability.

Gear
Cold-Blooded is the main ability of: