File:Quick Respawn Chart.png

Formula
Below is a table showing how time is spent during each death type.


 * F1 - The number of frames (unit of time where 1 second = 60 frames) used by the death animation. Not affected by Quick Respawn.
 * F2 - The number of frames used by the splat cam or a black screen that shows after the death animation ends. Affected by Quick Respawn.
 * F3 - The number of frames used by the spawn animation. Not affected by Quick Respawn.

A = Ability Points = 10 &times; Mains + 3 &times; Subs

Murder
B = % change due to Quick Respawn= (0.99 &times; A &minus; (0.09 &times; A)2 ) / 60

C = Respawn Time (frames) = F1 + F3 + F2 &times; (1 &minus; B)

Respawn Time (seconds) = B / 60

Drowning and Falling
The first 12 ability points have no effect for these death types, so subtract 12. B should not be negative, so the MAX(,0) Excel function is used to output 0 instead of a negative result.

B = affected ability points = MAX(A &minus; 12,0)

C = % change due to Quick Respawn = (0.99 &times; B &minus; (0.09 &times; B)2 ) / 30

D = Respawn Time (frames) = F1 + F3 + F2 &times; (1 &minus; C)

Respawn Time (seconds) = C / 60