Template:Brella data S2

This template takes brella weapon parameters as input and generates a list of facts about the weapon.
 * The is a weight weapon.
 * The 's shield has HP.
 * Brella shields have different incoming damage multipliers for each weapon type.
 * After being launched, incoming damage to the shield is multiplied by.
 * The shield does damage to opponents on contact.
 * The shield takes seconds to be launched, and  seconds to return.
 * The launched shield initially travels at a speed of units per frame. It remains on the stage for  seconds.
 * Each shot consumes % of the ink tank's capacity, allowing the player to fire shots before needing to refill the ink supply.
 * Holding long enough after firing to deploy the shield uses % of the ink tank.
 * So, % of the ink tank is used in total to release the shield.
 * After firing, there is a frame cooldown before the ink tank starts refilling.
 * The cooldown after holding but not releasing the shield is frames.
 * The cooldown after releasing the shield is frames.
 * When firing while moving, the player's movement speed is set to units per frame.
 * The fires  bullets per attack. Each bullet  A maximum of  bullets per attack will damage the opponent, so the maximum possible damage per attack is.
 * If a bullet is in the air for more than frames after being fired, it loses  damage per frame until it reaches  damage at frame.
 * Bullets initially travel at a rate of units per frame for  frames, having an effective range of  units.
 * After that, the bullet's velocity is set to units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.

Parameters
Most parameters are required.

Example
For the Splat Brella: