Ride rail

Ride rail, also known as ride-rail, are a mechanic found only in Octo Canyon in Splatoon 2.

Description
Ride rails appear to be ropes of ink-covered metal spirals containing ink inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end. Agent 4 can hop from a rail to another or a platform by pressing to jump while tilting the  towards the direction wanted in humanoid or squid form. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4 can stand on ride rails, swim and use weapons while riding in contrast to inkrails, which only allows the player to travel along in squid form but allows Agent 4 to travel back and forth. It can be used to perform tricks in reference to real-world grind rails that are used to perform skateboard tricks.

Agent 4 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the Hero Dualies by pressing. They can also activate the rail that way.

Appearances

 * Sunset Octocopter (Mission #3)
 * The Octopark (Mission #05)
 * Octozeppelin Invasion (Mission #06)
 * Back-Alley Cleanup (Mission #07)
 * Beaker's Depot (Sector 3)
 * Octoseeker Shakedown (Mission #10)
 * The Floating Garden (Mission #11)
 * Parking Garage (Mission #14)
 * Octocommander Fortress (Mission #17)
 * Towering Heights (Mission #18)
 * Octolings Ahoy! (Mission #21)
 * Cephalon HQ (Sector 5)
 * Underground Expressway (Mission #22)
 * The Octogalaxy (Mission #23)

Trivia

 * Unlike most multiplayer stages, which have at least one game mechanic from Octo Canyon, there are no ride rails in any stage.