Armor

 Not to be confused with the Power Armor, Octoling Armor, or the Armor Replica set.



"You're gonna want that armor!"

- Cap'n Cuttlefish

Armor (or armour🇪🇺) is a protective collectible in Octo Valley and Octo Canyon. The armor is automatically worn by the player when picked up.

Splatoon
Armor comes in a small briefcase-like collectible in single-player Octo Valley and Octo Canyon missions. It is comprised of three parts: the Armor Helmet, the Armor Jacket, and the Armor Boots.

The Helmet consists of the triangular earpieces from the Hero Suit and the enormous helmet worn with them, similar to a bicycle helmet, but very long and pointed in the back. The back of the helmet and the fronts of the earpieces have glowing lights on them that change color depending on the number of pieces of Armor equipped, and a black strap is buckled at the chin. Also depending on the number of pieces equipped are antennae, which appear on the sides of the helmet.

The Jacket is a thick down jacket with a large collar. It is black on the sleeves and the upper portion, but a vivid green from the armpits down. On the elbows and the left side of the chest are subtle dot patterns that change color depending on the number of pieces equipped. There is also a small set of fishing lures hanging from the wearer's waist, the purpose of which is unknown.

The Boots are thickly padded boots that are mostly black on the outside, with white interiors. They have thick, light gray soles, and are secured to the wearer's feet by three vivid green straps, each with a white and gray arrow on it. Two of these straps are fastened to the top of the base of the shoe, with the third around the ankle. Just above the heel is a line of subtle dots that change color depending on the number of pieces equipped.

Agent 3 can hold up to three pieces of Armor. Though the Armor collectible is the same, its appearance changes depending on how much is worn:


 * 1 piece: Purple lights
 * 2 pieces: Yellow lights, one antenna on helmet (right side)
 * 3 pieces: Green lights, two antennas on helmet

Splatoon 2
In Splatoon 2, Agent 4 can only hold up to two pieces of Armor, but the basic Hero Suit acts similar to armor as well. If Agent 4 loses the basic Hero Suit, they will leave a burst of their own ink and will have their movement slowed down. They can quickly recover by picking up armor, collecting a Mini Zapfish, or reaching a checkpoint, or after enough time has passed for the suit to self-repair.

The Helmet is a round black bike helmet with holes on top of the headphones. If two pieces of armor are picked up, the Helmet is similar to the one from the first game but only smaller and more streamlined with a colorful reflective surface all over it and now there is a clear visor that protects the eyes.

The Jacket is a silver reflective jacket with long cuffs with the hoodie's hood from it still visible. When two pieces of armor are picked up, the jacket is now black and silver, padded, and now covers the neck similar to the first game with several logos around it, the cuffs now cover the player's palms like a glove.

The Snowboots remain the same throughout, but the Shorts will change from the basic pair to the same pair of shorts that Agent 4 wears with tights under it and knee pads if two are picked up or what seems to be the option of the shorts and tights for boys without the shorts if the player is male or female respectively.

In the Octo Expansion, Armor comes in armored rectangular briefcases with the Deepsea Metro logo on the front that Agent 8 can pick up. The armor is drastically different and resembles white security armor than black bike helmets or safety padding.

The Helmet is more spherical compared to the other helmets and white with a clear face mask with a small Deepsea Metro logo on the back of it; if Agent 8 is a girl, her hair can be seen peeking out of it.

There is no new Jacket when Armor is picked up but Agent 8's shirt now has a gray padding behind the shirt and both sleeves are covered on instead of one with both of them reaching the wrists and under the hospital tag and the shirt itself reaches down to the skirt/pants as well (if Agent 8 is a girl or boy respectively)

The boots are white and gray and go up to the knees, their shape is much slimmer than the Snowboots and they cover Agent 8's hospital tag on their right ankle.

Use
Armor prevents Octarian attacks from splatting Agent 3. If Agent 3 takes enough damage that would otherwise splat them, an Armor piece breaks instead, and they cannot be damaged for a short time after the break, shown by a flashing effect. However, Armor provides no protection against falling into water or out-of-bounds, and will cause Agent 3 to respawn with no Armor.

Having it on at the end of an mission awards a bonus of 10 Power Eggs. This bonus is always 10, regardless of the number of pieces worn.

Names in other languages
Armure