I am Octavio

I am Octavio is a song performed by DJ Octavio.

Description
I am Octavio is an electronic dance composition. It features what appears to be rapping, possibly by an Octarian that could be Octavio himself, along with various record scratches. It includes a chorus singing part of the Onward! jingle that plays at the end of every Hero Mode level, which is also interpolated in Eight-Legged Advance and later, Octavio's remix of Bomb Rush Blush.

The song is prominently played during the final boss of Splatoon, in which the structure of the song also sets up a comedic scene. Once Agent 3 enters the level, they are greeted to the Great Zapfish and a tied up Cap'n Cuttlefish. The Agent skeptically approaches, expecting a trap, and the Zapfish is promptly sucked up by a machine that is revealed to the grandiose sound of the song introduction. The song then starts properly, with the reveal of the actual song's dance music nature, and the reveal of DJ Octavio himself, who scratches the record discs with wasabi sticks. Octavio promises to "remix" Agent 3's face, and proceeds to battle them, all whilst simultaneously performing and occasionally dancing to the song.

The song and its variations are played until the fifth and final phase of the battle, where the Squid Sisters hijack the set and play the Calamari Inkantation. It can be also be heard in Squid Beatz after playing the mission.

See also: I Am Octavio

This is also the version used in Super Smash Bros. Ultimate (with the "am" capitalised). It is an unlockable track and has a chance of playing on Moray Towers, and can also be heard in the Sounds section in the Vault menu.

I am Octavio (Phase 1)
This version removes various elements, such as the rapping, bells, record scratching and the Onward! interpolation motif, for a less intense version. It is only played during the first phase of the fight, as continuing onto the next parts plays the original.

[[Media:Octo Valley I am Octavio (Missile).oga|I am Octavio (Missile)]]
This version is a very stripped-back version of the track, with an alarm-like effect continuously playing to signify the urgency and danger of the event, as it plays once Octavio fires a large missile which needs to be volleyed back at him. Once the player either hits Octavio three times or fails, the song changes again to the normal version, or the "Phase 1" version if at phase 1.

I am Octavio (Splatune)
In Splatune, a medley of the three versions is included instead. The "Phase 1" version is played until 1:15, when a record scratch signifies the change to the regular version. This plays until 2:11, when another record scratch is used, and it switches to the "missile" variant. At 2:38, it reverts to the original version for the rest of the song.

I'm Octavio (F34RME Remix)
In single-player campaign Return of the Mammalians, DJ Octavio is fought as a boss in the Crater. His boss theme is a faster, more dramatic remix of I am Octavio, specifically at a BPM of 150. The remix's intro has more reverb compared to the original, and the first section that follows it immediately has a faster tempo. A dramatic sweep plays which in-game is timed to the boss fight's name reveal. The instrumentation of the first section has been altered, as the electronic melody now fades in slowly. The vocals are the same as the original's, though the various electronic sound effects are absent. The first Onward! melody arrives quicker, which is now performed via percussion rather than a chorus. The following verse repeats the previous' instrumentation, adding a sitar melody and percussion. The new chorus section features a new electronic synth melody accompanied by a lower-pitch and less compressed version of the original's rap vocals. The chorus peaks with a dramatic Onward! motif, after which the song quiets down, then loops the second verse and chorus sections.

Splattack! (Octo)
Dedf1sh's remix of Splattack! at one point samples the intro of I am Octavio, which is also sampled in DJ Octavio's remix of Bomb Rush Blush.

Trivia

 * In Splatoon 2, it is revealed through Sunken Scroll 2 that the battle was somehow interpreted by the Octarians as an underground music show, with Octavio's performance of the song thought as an "opening set" to the Squid Sisters.

Etymology
"F34RME" is leetspeak for "FEARME", which is "fear me" in all capitalized letters and without space in between words, also referencing the game's repeated use of the number 3.