Octotrooper Hideout

Octotrooper Hideout is the first mission in Splatoon ' s single-player mode, Octo Valley.

Octo Valley


The player must speak to Cap'n Cuttlefish in Inkopolis to access Octo Valley. The kettle for this mission is to the left of Cap'n Cuttlefish along the path on the first corner in Area 1.

Gameplay
Octotrooper Hideout is the first mission in Octo Valley and introduces the player to several new mechanics that will be used throughout the story.
 * Launchpads are introduced as soon as the player enters the mission and are used to navigate between the different checkpoints of the mission.
 * Vaults are introduced in this level and typically contain launchpads, but can also contain other mechanics such as inkrails. Vaults need to be unlocked with keys, which are found in the nearby vicinity. In the mission Octotrooper Hideout, two vaults can be found. The first is located at Checkpoint 6 and is being guarded by an Octotrooper. The second vault is also found at Checkpoint 6 and at first, appears to be unguarded, but as soon as the player approaches it with the key, two Octotroopers and a Twintacle Octotrooper appear.
 * Keys, like vaults, are introduced in this level and are used to unlock vaults. Most keys are either hidden or guarded by various Octarian enemies. Two keys can be found within Octotrooper Hideout. The first is located toward the back of Checkpoint 6 and the second key is located at the far right of the Final Checkpoint.

Walkthrough
https://youtu.be/oujWrVa47Bo

Beginning
First, hit the launchpad immediately in front of you with.

You will face three Octotroopers: one on top of a box and two guarding behind. The light brown boxes do not contain anything, but the darker-colored ones with a white label contain Power Eggs.

After defeating the Octotroopers by shooting with, grab all the Power Eggs around. These can be obtained by walking close to them or shooting them. There is also a hidden Power Egg box behind the ramp.

Swim up the ramp by covering it with ink and transforming into squid form.

Checkpoint 1


The Octotrooper in front of you has front-facing armour. In order to defeat it, you must shoot it in the back. This can be done by swimming around and shooting it from behind, or by distracting it with a Splat Bomb or other Sub Weapon so it faces the bomb and exposes its rear to you, then shooting it. After defeating it, grab the Power Eggs and smash the boxes. Launch to the next checkpoint!

Checkpoint 2


You are faced with an arena and three Octotroopers on top of boxes. From your starting point, make a trail of ink by shooting out from the shelter. You can use a Splat Bomb to distract the Octotroopers, but they will not see you as you swim through the ink. Get behind or to the side of the enemies for an easy win. Note that when one is splatted, the others will be alerted, so act fast!

Clean up the field by grabbing all Eggs surrounding the arena and destroying the red boxes, then launch.

Checkpoint 3


Fill in the ink trail already left for you, then swim down to a barricade to collect one Power Egg. Remember you can shoot to the other side to get the other Power Egg.

Like with Checkpoint 1, you need to distract the Octotrooper with a bomb so that it turns around, then shoot its back. Splatting the enemy reveals the launchpad.

Checkpoint 4


Make a trail down to the first barricade, then shoot out to get the other two Power Eggs from the barricade. As with the previous checkpoint, use a bomb to distract the two Octotroopers, then shoot them in the back. Defeating both reveals the launchpad. There are no other collectibles so launch to the next checkpoint!

Checkpoint 5


There are six Octotroopers circling three pillars, two per pillar. Swim around the pillars and splat all of the enemies, making sure to hide behind the first pillar if you get hurt. Then burst the remaining boxes. After all the Octotroopers are splatted, a launchpad will appear.

On top of the third, tallest pillar is the Sunken Scroll for the mission. After getting the Scroll, Super Jump with the launchpad.

Checkpoint 6


Make an ink trail down to the end of the walkway, grabbing the three Eggs and smashing the box containing the armor. When collected, smash the box to the left and splat the Octotrooper circling the vault behind. Cover as much of the ramp to your right as you can, then swim up and splat the Octotrooper standing guard on the right. Collect the Egg on the way up.

At the top of the ramp is four Octotroopers guarding a key. Remember that they lose your position when you dive into ink. Use Bombs to distract them or simply shoot them all after destroying the boxes. There are two Power Egg boxes on the far right. After splatting them, grab the key by covering the ramp with ink and swimming up.

Go back to the vault with the key and approach it to unlock it. It reveals a launchpad.

Final checkpoint


There are two Octotroopers circling the Zapfish. One has front armor, the other does not. Fire down the ramp towards them, collecting the three Power Eggs on the way. As before, distract the one with armour with bombs. After splatting both, destroy all boxes around. The stack of three (two red on top of brown) has the key.

When you approach the vault, three more Octotroopers spawn in. Use a bomb or simply shoot them. Unlock the vault and launch using the unlocked launchpad.

You are thrown to the top of the tower. Destroy the shield by firing at the Zapfish and then touch it to complete the mission!

Sunken Scroll


"Since time immemorial, a rare type of electric catfish known as the Zapfish has been prized by Inkling society as a source of energy. In fact, the entire city of Inkopolis is powered by a single 100-year-old Great Zapfish!"

- Sunken Scroll green



Location: Octotrooper Hideout's Sunken Scroll can be found on top of a pillar after Checkpoint 5. It is located inside a crate, and discusses Inkopolis' power source, Zapfish. It also depicts an image of the Great Zapfish, which has been captured by the Octarians.

Armor


Location:

Quotes
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Cap'n Cuttlefish Icon.png Cap'n Cuttlefish green


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