Sunset Octocopter

Sunset Octocopter is the third mission of Splatoon 2's single player Mode Octo Canyon. This mission introduces Dash tracks and Ride rails.

Octo Canyon
The Kettle for this mission can be found on a tiny platform to the right of the kettle of Return of the Octarians, past some boxes and a narrow bridge.

Gameplay
https://youtu.be/0oUFrpp42eU

Beginning Area
The beginning of the level starts with a wide area leading to a pile of boxes with a one-egg crate, two lone eggs, and a turn to the left. The game introduces the player to dash tracks, which will launch entities a set distance towards the direction it is facing. The level continues over a wall, which the player can easily traverse over via the aforementioned dash track. The launches the player into an egg, right in front of a large staircase with steps that must be physically jumped over. The steps have barriers (two on the base level, one on the third step, a tree on the fourth step, and another on the sixth step) that the player can use to their advantage against two octocopters. A balloon and an egg crate located on the steps yields another four eggs. At the top, the player is introduced to another mechanic, the ride rail. The ride rail will carry the player through a Squid Ring, and onto the first checkpoint.

Checkpoint 1
After jumping through a dash track that leads the player through a squid ring, the player is presented with raised platforms above flat ground, with a platform with uninkable sides leading to the next area. A single octocopter hovers above these platforms. To reach each platform, the player must utilize the fact that jumping while swimming at full speed makes the character jump further. The platform near the center of the section can be used to jump to a crate containing a power egg tin to the right, or a ride rail that continues the level to the left, with a squid ring marking the jump. The inkrail will directly send the player to the next checkpoint.

Checkpoint 2
After using a dash track, the player is introduced to hazards called ink pistons. They will extend, leaving behind octarian ink on surfaces it touches, and instantly break the player's armor if touched. The player must wait for the pistons to retract, before moving forwards. The contraption that extends the ink piston has an egg crate worth tree eggs on top. Moving forward is a block in the center that has pistons coming out of all four sides, an egg crate on top of it worth three eggs, and paths circling around it. An octocopter will hover above the platform, and armor can be found in a crate in the corner. After passing the ink pistons, the player reaches the third checkpoint.

Checkpoint 3
Activating the checkpoint will spawn two octocopters. The bottom area has a balloon, small barrier walls, and crates, one of which contains armor. To the left is the main path and a detour to a platform in the area before containing the Sardinium for the stage, which must be accessed by jumping over a chasm at full speed. The main path has the player jump across a small gap while an ink piston over the area to jump across extends and retracts. The path forwards leads to a gap with a box containing armor, with the level continuing across the gap. On the walls surrounding the gap are two ink pistons, and a dash track at the top that sends the character across. The player must time when they use the dash track, less they want to fly into the ink pistons. Regardless of whether they make it across without being hit or not, they will proceed to land on the fourth checkpoint.

Checkpoint 4
The section forwards has a crate containing a single egg. To the left is a large wall made of crates (one of which is a three-egg crate). Breaking the crates reveals a wall with ink pistons on the sides extending over it. The path forwards it above the wall, ink pistons will continue to re-ink the wall. To climb the wall, the player must quickly ink it, then swim up it before the ink pistons extend again. The player will learn from Marie here that repeatedly pressing (the jump button) will make the player swim up surfaces more quickly. Above the wall is the launchpad leading into the next area. To the right, however, is a path around the tower that leads to a wall with a vertical dash track that will launch the player to the top of the tower where the level's Sunken Scroll hides. Once the player uses the launchpad, they will land on a ride rail through two squid rings, and land on the fifth checkpoint.

Checkpoint 5
The path continues beyond a pile of crates, one of which contains a Canned Sting Ray. Beyond is a gap with a dash track in the center, and a column of Octocopters (which the player is expected to use the Sting Ray on). The following section is strewn with sets of dash tracks and platforms. The dash tracks on the ground level will lead to the raised platforms, and the tracks on the platform will send the player to the final checkpoint. When the player approaches the area, a Twintacle Octotrooper tethered to an egg balloon will spawn above a dash track. If the player allows the Twintacle Octotrooper to fall onto the dash track, they will soon learn that enemies are also capable of using dash tracks as the Octotrooper is sent flying to the first platform the player can jump to from the ledge. Defeating this Twintacle Octotrooper will spawn a set of squid rings between the dash tracks' paths.

Final Checkpoint
The final section consists of a narrow path with a set of three crates (one being an egg crate worth three eggs) blocking the way. The path turns right to a line of dash tracks surrounded by two walls of ink pistons that extends in a wave. The section has the player use the dash tracks with appropriate timing to make it through without being knocked off into the abyss by the pistons. When the player successfully launches through, they will land on a ride rail that will lead the player to the Zapfish for the level.

Sunken Scroll
"WE'RE MOVING! Ammo Knights will be moving to a new location soon. Many thanks to our loyal customers for your support."

- Sunken Scroll green

Location: After climbing the wall with Ink Pistons in checkpoint 4, turn right after climbing the wall. There will be a platform that will lead to a wall with a dash track. Climb the wall and use the dash track to get on top and the scroll is found on top.

Sardinium
Location: In Checkpoint 2 with the Ink Pistons, a small crate can be seen that holds the Sardinium, but the crate can only to broken. The Sardinium can be collected at Checkpoint 3 by jumping the gap to where the crate was later standing near the first Ink Piston of Checkpoint 3 which is where another jump is required to be performed.

Armor
Sunset Octocopter has a total of 4 pieces of armor to collect.

Armor 1 Location: At the area with four ink pistons at checkpoint 3, the crate containing the armor sits in the quadrant to the right (respective to the path the player enters the area).

Armor 2 Location: The crate containing the armor is directly ahead of checkpoint 4, down the ramp.

Armor 3 Location: After jumping over the first gap of checkpoint 4, the armor is in the large crate to the left.

Armor 4 Location: The armor is in the small crate to the right amongst the wall of large crates in front of checkpoint 6.

Special Weapon
Sting Ray Location: In Checkpoint 5, there will be a pile of crates, the canned Sting Ray will be in one of the crates

English
{{collapse|

S2 Icon Marie.png Marie green
"Step on that orange. Just trust me on this."

"Gets your ink pumpin', huh?"

"Jump over low obstacles with . Go go go!"

"Ohh! A orange. Shoot it to turn it on, then jump on and enjoy the ride."

"Nicely done."

"Now jump through that orange!"

"Style points!"

"You can jump farther while swimming through ink as a squid!"

"Hide behind that wall if you need to catch your breath."

"To go for distance, swim through your ink as a squid, and the jump with."

"That's how it's done!"

"orange. I don't recommend you touch those."

"No, but seriously-don't touch those"

"Your Hero Suit is damaged! Lay low until it self-repairs."

"Whew. That was close."

"Octocopter! ♪ Splat 'em out of the skyyyyyyyy! ♪"

"What a player."

"Timing is the key to a long and existent life."

"Well, I guess heroes aren't known for their caution."

"And Agent 4 sticks the landing!"

"Climb walls faster by mashing while you climb!"

"Now that's how you climb!"

"Whoa!"

"Launchpad straight into a grind? These Octarians have some new tricks."

"We got ourselves a."

"Press to start that thing up, then press to start sqiurtin'."

"Twintacle Octotrooper! Bake this bottom-feeder!"

"That was some quality splattage, Agent 4."

"Watch out for flying squid!"

"Remember to thing before you leap."

"Ho..."

"Ly..."

"Carrrrrp!"

}}

Dutch
{{collapse|

S2 Icon Marie.png Marie's Quotes

 * "Stap op die orange. Vertrouw me nou maar." (Step on that orange. Just trust me.)
 * "Je hebt alles onder controle!" (You have everything under control!)
 * "Spring over lage obstakels met . Hup, hup, hup!" (Jump over low obstacles with . Hop, hop, hop!)
 * "O! Een orange. Schiet erop om hem te activeren en spring er dan op!" (Oh! A orange. Shoot at it to active it and then jump on it!)
 * "Super!" (Super!)
 * "Spring nu door die orange!" (Now jump through that orange!)
 * "Hoe cool was dat?!" (How cool was that?!)
 * "Als zwemmende inktvis kun je verder springen dan normaal!" (You can jump further as a swimming squid than normally!)
 * "Meer vijanden! Zoek dekking achter die muur om even tot rust te komen." (More enemies! Seek cover behind that wall to have a moment of calm.)
 * "Zwem als inktvis door je inkt en druk op om verder te springen." (Swim as a squid through your ink and press  to jump further.)
 * "Zo doe je dat!" (That's how it's done!)
 * "orange. Uit de buurt blijven." (orange. Stay away.)
 * "Nee, echt, pas ervoor op." (No, really, watch out for those.)
 * "Je heldenpak is beschadigd! Blijf in dekking tot het zichzelf gerepareerd heeft!" (Your Hero Suit is damaged! Stay in cover until it has repaired itself!)
 * "Oef, dat scheelde niet veel!" (Oof, that was close!)
 * "Octokopters! Schiet ze uit de lucht!" (Octocopters! Shoot them out of the air!)
 * "Fantastisch!" (Fantastic!)
 * "Timing is de sleutel tot een lang en gelukkig leven!" (Timing is the key to a long and happy life!)
 * "Echte helden deinzen nergens voor terug..." (real heroes shy away from nothing...)
 * "Mooie landing!" (Nice landing!)
 * "Je gaat sneller langs muren omhoog door op te drukken terwijl je klimt!" (You go up faster along walls by pressing  while you climb!)
 * "Mooi geklommen!" (Nicely climbed!)
 * "Waaauuuw!" (Woooooow!)
 * "Ja hoor, waarom niet meteen met een orange beginnen... Die maffe Octarianen!" (Yes of course, why not begin with a orange right away... Those odd Octarians!)
 * "We hebben een orange!" (We have a orange!)
 * "Druk op om 'm te pakken en op  om te vuren!" (Press  to grab it and  to fire!)
 * "Dat waren ze allemaal!" (That was all of them!)
 * "Fantastisch!" (Fantastic!)
 * "Een Octokrijger! Leer hem een lesje!" (A Twintacle Octotrooper! Teach him a lesson!)
 * "Indrukwekkend, agent 4!" (Impressive, Agent 4!)
 * "Precies zo, ja!" (Exactly like that, yes!)
 * "Denk voordat je springt." (Think before you jump.)
 * "Auw..." (Ouch...)
 * "EN" (AND)
 * "DAAR" (THERE)
 * "GAAN WE!" (WE GO!)
 * "GAAN WE!" (WE GO!)

}}
 * After beating the mission for the first time:
 * "Hé, de eindketel is open! Zet 'm op, agent 4!" (Hey, the boss kettle is open! Go for it, Agent 4!)

Trivia

 * Marie references a movie called Суперкальмар 3 Superkal'mar 3 (Supersquid 3) in the Russian localization.