Template:Brella data S3


 * Ink consumption is % per shot, allowing the user to fire times with a full ink tank.


 * After firing, there is a frame ( second) cooldown before the ink tank starts refilling.


 * When firing from humanoid form, the first shot takes frames to come out. When firing from swim form, the first shot takes  frames to come out.


 * The time between firing the weapon and being able to use a sub or enter swim form is frames.


 * The movement speed while firing is units per frame.


 * The fires  pellets per shot.
 * Pellets fly straight at units per frame for  frames, covering a distance of  units.
 * After that, the speed of the pellets is set to units per frame if it is not already lower than the listed value, and they lose % of their speed every frame (including the first frame after they stop traveling straight). Once the velocity decreases below a certain threshold, they will begin to be slowed less and fall faster.

This template takes brella weapon parameters as input and generates a list of facts about the weapon.
 * Each pellet has a base damage of . After the pellet has been in the air for frames, it begins to lose damage every frame until it reaches  damage at frame . The maximum damage that can be dealt to a single target per shot is.
 * The effective range is about units.
 * This number may vary at different firing angles.

Example
This example is for the Splat Brella.