Splattershot Jr.

The Splattershot Jr. is a main weapon in Splatoon and Splatoon 2. It is the first weapon used by all players, given at the start of the in-game tutorial.

As the beginner weapon, the Splattershot Jr. appropriately has the capability of quickly inking large territories, a high ink efficiency, and high shot spread that makes it easy to hit targets. Each shot consumes 0.5% of the ink tank capacity, allowing the player to fire 200 shots before needing to refill their ink supply. Its loadout always includes both an offensive option and a strong defensive option.

Splatoon
The Splattershot Jr. comes is in a set with s and.

Data

 * The Splattershot Jr. is a middleweight weapon.
 * It has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 12 degrees.
 * The angle its shots can deviate while in the air is 18 degrees.
 * The Splattershot Jr. has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
 * Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
 * Paint droplets occur every 80 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
 * There are a total of 7 different droplet patterns that can be created while firing this weapon.

Demonstration
https://www.youtube.com/watch?v=rNymkFbCTfU

Splatoon 2
The Splattershot Jr. returns once again as the starting weapon, looking identical to how it did in the first game. It comes with s and.

Data

 * The Splattershot Jr. is a lightweight weapon.
 * It has a fire rate of 5 frames between bullets.
 * When firing while moving, the player's movement speed is set to 0.72 units per frame.
 * After firing, there is a 20 frame cooldown before your ink tank starts refilling.
 * If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
 * Bullets have a radius of 2 units.
 * The angle its shots can deviate while on the ground is 12 degrees.
 * The angle its shots can deviate while in the air is 15 degrees.
 * The Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
 * This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle. Meaning that it takes 18 shots to reach minimum accuracy.
 * When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
 * When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 38 frames to reach maximum accuracy.
 * Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
 * After that, the bullet's velocity is set to 0.875 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
 * This results in a range at approximately 103.89 units if the weapon is shot straight ahead.
 * Paint droplets occur every 95 units.
 * The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
 * There are a total of 7 different droplet patterns that can be created while firing this weapon.
 * Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
 * These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
 * Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
 * All other paint droplets have a radius of 12.9 units.
 * Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
 * If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.


 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
 * If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.

Demonstration
https://www.youtube.com/watch?v=3Y9kOXvam7s

Trivia

 * The and the Splattershot Jr. are the only weapons not obtained with cash. As such, they are the only weapons not seen in Ammo Knights.
 * Callie seems to own a Splattershot Jr. in the manga series.
 * According to the first artbook, in-universe the Splattershot Jr. was one of the earlier weapons created around the Turf War's debut, and it was instead made out of metal, weighting around 10 kg.

Etymology
Splattershot Jr. is a combination of Splatter (as well as Splat) and Shot. It also has the shortened form of Junior at the end to denote it is a weapon for beginners.

Its japanese name, わかばシューター Wakaba Shūtā, means "Fresh Leaves Shooter". Its name is also a reference to the Wakaba mark (🔰), a symbol for new car drivers in Japan that has over time come to represent beginners in general.