Sub weapon



"Divert the enemy with weapons like Splat Bombs or the Sprinkler. Pro tip: You can try out the weapons at Ammo Knights before you buy."

- Splatoon's official website

Sub weapons are secondary weapons in the Splatoon series. They use up considerably more ink than a main weapon, and as such, usually serve specialized purposes limited to specific combat situations and are not often used as the main method of inking the environment.

Usage
Sub weapons are deployed by pressing. If the sub weapon is throwable, holding down will display a trajectory to help the player aim the weapon. If the sub weapon is not throwable, it will be placed on the ground.

Sub weapons consume a great deal of ink, so it may be necessary to monitor the ink supply before and after deployment of a sub weapon. When the ink supply becomes sufficient for using a sub weapon, a sound effect will play and a red light will show on the ink tank.

Abilities
Abilities on a player's gear can affect sub weapons. The following abilities have effects that specifically focus on improving the performance of sub weapons.

Trivia

 * The Seeker and Angle Shooter are the only sub weapons that don't share the sound effect that plays when they are used with any other sub weapons. The majority of them use a distinctive 'throw' sound effect, while the Ink Mine and Squid Beakon use a different 'deploy' sound effect instead. These differences also reflect the different ways these weapons are used.
 * There are two LINE stickers that feature the sound of a thrown Sub Weapon; one is of a Burst Bomb while the other does not explicitly feature any Sub Weapon.
 * In a Nintendo Direct presentation about Splatoon just before the game's release, it erroneously states that there are 9 sub weapons, when Splatoon has 10.