Sting Ray

The Sting Ray is a special weapon in Splatoon 2. When activated, it allows the Inkling to fire a continuous laser that shoots through walls. To balance this the turning is slow and delayed by 0.7 seconds. However, the user can stop firing the weapon to move the camera freely. When not firing, the player can see silhouettes of opponents on the map. The player can then continue firing.

Description
The Sting Ray shoots a laser-like beam of ink that pierces walls, which deals 1.8 damage per frame while it makes contact with a player. While it has excellent range and can hurt players hiding behind cover, the beam is narrow and easy to evade. Players using the Sting Ray can move normally while firing it, but they turn very slowly when doing so. After about 3 seconds, the Sting Ray's range gets larger and it moves even slower. This is reset after the player stops firing or turns into a squid or octopus.

When the Sting Ray is readied, the silhouettes of opponents become visible through walls as if Thermal Ink was active, ostensibly for ease in targeting.

Demonstration
https://www.youtube.com/watch?v=mOHWM2tFP74

Tips

 * The Sting Ray has poor ink coverage, and is generally better for splatting enemies.
 * Using the Sting Ray on the player with the Rainmaker or the Rainmaker's shield allows better objective control.
 * Quickly swimming away from the Sting Ray's beam is generally the best way to avoid getting splatted, as users turn relatively slowly while the Sting Ray is active.
 * Tenta Missiles are seen as a counter to Stingray and a Stingray a counter to Tenta-Missiles, both specials have low mobility, becoming easy targets
 * You can change into squid form while using the Stingray, allowing more mobility. This can help the user run away from Tenta Missiles or other players.

Trivia

 * The Sting Ray's name is a reference to the real life marine animal of the same name.
 * The Sting Ray appears to be based on a water jet cutter, particularly a gas powered one, hinted at by the ambient sounds the weapon makes when not firing.