Bomb Defense Up

Bomb Defense Up was an ability in Splatoon 2. Inkline gear had a 5× chance of rolling this ability, while Krak-On gear had a 1/2× chance.

Bomb Defense Up reduced the damage taken from enemy sub weapons. Autobombs, Curling Bombs, Ink Mines, Splat Bombs, and Suction Bombs had their damage reduced by up to 50%. Burst Bombs had their damage reduced by up to 40%.

Bomb Defense Up reduced the damage taken from special weapons by up to 35%. Bomb Defense Up was known to affect the Baller, Inkjet, Splashdown, and Tenta Missiles.

The ability offered players a means of increasing survivability. For example, just one sub slot of the ability prevented the player from being splatted by two near-miss Inkjet shots. The damage reductions are never enough to prevent a one-hit splat.

Bomb Defense Up was retired in version 4.3.0. Players can still get the effect of Bomb Defense Up with Bomb Defense Up DX. The default ability of all gear with Bomb Defense Up became Bomb Defense Up DX.

Stacking
The number of hits a weapon needed to splat the player with every threshold for Bomb Defense Up is shown in the following table. Amounts of Bomb Defense Up that did not cause a change are not shown in the table.

Other notable thresholds:
 * Main: 0, Sub: 3 &mdash; Survived one direct Burst Bomb plus two distant blasts.
 * Main: 0, Sub: 4 &mdash; Ink Armor survived a Burst Bomb near blast.
 * Main: 1, Sub: 4 &mdash; Survived a direct Burst Bomb plus two near blasts.

Percent change for Burst Bombs:

Percent change for other bombs:

Percent change for special weapons: