Judd/Quotes/Splatoon

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When Judd's Zzz appear red, he has new tips to give or cash to award.


 * "A Splat Bomb's timer is only active while it's on the ground! So they'll explode quicker when rolled than when thrown through the air!"
 * "An Inkstrike lets you attack any location on the [gamepad] map! The tornado slowly expands from a central point, so try to be accurate! And don't let foes hit you while you're looking at your map! Stay alert!"
 * "Chargers deal an awful lot of damage with each shot! But even so... If you just try to splat foes in one hit, you're going to have a bad time. Try using your first blast to block off the path ahead of them with ink... Then you can take them out more easily with the second! Painting the ground like this will help your allies too, so get shooting!"
 * "Did you ever notice that light on top of your ink tank? It tells you when you've got enough ink to use your Sub weapon!"
 * "Each piece of gear has a main ability and some unlockable abilities. And it's worth remembering that the main ability has a greater effect! When choosing your gear, consider the main ability first... and then take any additional ability into account!"
 * "Ever been attacking so hard that you forget to watch your step? If you wander into enemy ink, you'll move slower, and slowly take damage! Try to stay within your own ink colour at all times!"
 * "Fire a Shooter while jumping to spray your ink wider than usual! The size of the reticle shows how wide your ink will spray, so pay attention!"
 * "Have you ever been splatted by the same enemy repeatedly? This is often because they've found an advantageous position to hold! In such situations, just charging in is likely to get you splatted yet again. Stay calm and try to catch them off guard from a different angle!"
 * "Have you ever felt like the camera is moving too fast for you? If so, try lowering its sensitivity in the Options menu on [gamepad]!"
 * "Hit a foe with a Disruptor, and their movement will be slowed down! They'll take longer to recharge ink, too, giving you the clear advantage. If you get hit by one yourself, it may be wise to hide until it wears off. Or you could choose to fight anyway, if you have the ink reserves!"
 * "Holding the higher ground can have a lot of advantages! You'll have a better view of the field, and your ink will reach further too! It's helpful to memorise the most useful vantage points in a stage. If a foe gets there first, you may want to avoid taking them head-on. Instead, use your Sub or Special weapons to force them to retreat!"
 * "If you're unlucky enough to get enemy ink stuck on your body... your opponents will be able to track you on their [gamepad] maps! Enemy ink sticks to you if you tread in it or get shot, so be careful!"
 * "If you see an arrow with an ally's name on your screen... that means they're about to Super Jump to your position! You can feel proud for finding a good location for them to jump to! By the way, if the same ally's arrow keeps flashing up repeatedly... they must be tapping your icon while respawning, so hang in there!"
 * "If you use the Echolocator, all your foes will appear on your map! In fact, they'll appear on your whole team's maps, so everyone benefits! Use it whenever you can to bend the flow of battle to your advantage!"
 * "Keep an eye on the team status at the top of the screen! You can see which players have been defeated - both allies and enemies! If a lot of enemies are being splattered, it could be an opportunity to advance. But if your team are being defeated, you may want to play defensively!"
 * "Place an Ink Mine, and it'll blow up when a foe comes near! If your foes use Ink Mines, you can uncover them using your own ink. Ink Mines bleep just before exploding, so take that as your cue to run!"
 * "Players can't see you while you're hiding in the ink as a squid. But if you move around, they might spot the splashes of ink you create! So if you spot splashes in an area of enemy ink that seems to be empty... Quickly shoot your own ink to reveal the lurking foe!"
 * "Point Sensors reveal any foes hiding in the area you throw them at! Those foes will then appear on your team's maps, so hunt them down!"
 * "Press up or down on [d-pad] during a battle to send signals to your allies! Pressing up [up] sends the 'To me!' signal, calling allies to follow you. Pressing down [down] sends the 'Nice!' signal to celebrate an ally's success. Signals aren't a great strategic tool, but they can do wonders for morale!"
 * "Purress and hold [Y] to look around while still facing forward. Use it to keep an eye on your surroundings while forging ahead!"
 * "Rare gear comes with three empty slots from the get-go. It takes a lot of experience to power up though, so be careful!"
 * "Rollers can deal huge damage to foes by rolling over them directly. But cool-headed foes aren't going to let you get close that easily! So try not to forget that flinging ink can be pretty powerful as well! At mid-range, you're often better off flinging than charging right in!"
 * "Seekers chase after foes, and even paint the ground as they go! But be aware that they can't chase foes who are hiding inside their ink!"
 * "Splash Walls create a barrier of ink that can block enemy attacks! But the more attacks they block, the quicker they'll break down. Your own team's shots go through the wall, so you'll be at a big advantage! Barriers require a lot of ink to create, though, so keep that in mind."
 * "Sprinklers are Sub weapons that paint the ground around them! Try using them to distract enemies while you go in for the decisive blow!"
 * "Sticking to walls isn't the only distinctive feature of Suction Bombs! They also take a little longer to explode than Splat Bombs do... But in return, their explosion deals damage over a wider area! They're perfect for chasing foes off narrow walkways up high!"
 * "Swim up walls more swiftly by pressing [X] to leap upwards! Every second counts when you're in a battle, so try to be efficient!"
 * "Tap a teammate's icon or your Spawn Point on [gamepad] to Super Jump! Try it when you're stuck up against a wall with nowhere to come down. Sometimes it's the best way to get out of a tight spot!
 * "The Bubbler is a barrier that will deflect all enemy attacks! And if you touch your allies while it's active, they'll get barriers as well! Its weakness is that attacks will push you back even further than usual. If an opponent uses one, either run, or try to push them out of range!"
 * "The feedback you get when you inflict damage is very important! When you score a hit, you'll be rewarded with a satisfying sound. Head to the testing range and try listening out for it!"
 * "The Inkzooka can splat foes in a single shot, even from afar! Its shots will even go over small walls, but won't hit foes right behind them. So if an opponent pulls one out, that's your cue to take cover!"
 * "The Kraken Special weapon turns you into a powerful giant squid! It can swim through the enemies' ink as easily as your own! And if you press [X], you'll launch a brutal melee attack! It can even deflect incoming enemy attacks, though they'll push you back. You can't attack normally as a Kraken though, so it's quite situational!"
 * "The Killer Wail attacks in a straight line, even penetrating walls! If you hide behind an object while firing, it'll be hard for foes to dodge."
 * "The stages available for battle are different each day. Try to choose a weapon that works well on all the day's stages! Knowledge and experience of each stage can be the key to victory! Once you know the stages, you can find the play style that suits you!"
 * "There are various different brands of gear, and oddly enough... each brand's gear takes more easily to different kinds of extra abilities! So if there's an ability you like, try getting gear from the same brand!"
 * "Though you can equip multiple pieces of gear with the same ability... don't go thinking you'll be able to double or triple the effect! It's generally more effective to use a variety of different gear abilities!"
 * "Try this when you're checking out other players' equipment. Go to the [gamepad] Equipment menu and consult the Ability Guide!"
 * "Turf Wars are all about taking territory and then holding on to it! There are multiple bottlenecks around a stage, so defend them as a team! If your team gathers in one location, you're more likely to get wiped out! Trust your allies to hold their own fronts, and form a wide defence line! If you can pressure your opponents and keep them boxed in... Your victory will be all but assured!"
 * "Unlike most bombs, Burst Bombs won't splat foes in one hit. So try throwing two of them at once, or follow up with your Main weapon!"
 * "Using a Shooter? Then try to stay at your weapon's optimal range! Shooters become much less powerful if you use them from too far away. But keep the perfect distance, and each shot will make a real impact!"
 * "When a player's Special Gauge is full, their head will glow! So if you spot an enemy with a glowing head, be very wary of them! You might want to take them out quickly... or get far, far away!"
 * "While waiting for players to join, you can play minigames on [gamepad]. It can make a nice change from all that intense battling!"
 * "With Blasters, remember how far your shots fly before exploding! They'll explode if they hit the terrain too, but this reduces their power."
 * "Your first move after a battle begins can prove very important! Will you charge in and try to grab the strategic positions before your foes? Or focus on charging up your Special Gauge to seize the advantage later? Think about these choices carefully!"