Gear ability

Gear Abilities (or Abilities) are special attributes given to Gear.

Description
The amount of Abilities available for a given item is designated by its Star Count. The more stars in a piece of Gear's Star Count, the more Abilities it can possess. Up to four Abilities can be equipped per piece of Gear. After the first Ability, each successive Ability is random. Frequent usage of the same Gear generates more Abilities to equip.

Usage
Ability slots can be unlocked by giving Spyke a Super Sea Snail or they can be rerolled so that you may unlock a different set of abilities if you so desire.

List of Abilities
After being splatted you will not lose progress on your special bar.
 * Inksavermain.png
 * Ink Saver (Main)
 * Less Ink will be used by the Main Weapon.
 * Main Weapon
 * Inksaversub.png
 * Ink Saver (Sub)
 * Less Ink will be used by the Sub Weapon.
 * Sub Weapon
 * Specialchargeup.png
 * Special Charge Up
 * Specials Charge fills faster.
 * Special Weapon
 * Specialdurationup.png
 * Special Duration Up
 * Specials last longer. (May not work for one-use specials such as the Inkstrike.
 * Special Weapon
 * Inkrecoveryup.png
 * Ink Recovery Up
 * Ink recovers faster.
 * Main Weapon
 * Quickrespawn.png
 * Quick Respawn
 * Respawn faster.
 * Specialsaver.png
 * Special Saver
 * Quickrespawn.png
 * Quick Respawn
 * Respawn faster.
 * Specialsaver.png
 * Special Saver
 * Specialsaver.png
 * Special Saver
 * Special Saver

(Editor Note: This might just make you lose less of your Special Bar on death rather than prevent any loss whatsoever.) Longer bomb throw range; throw bombs farther.
 * Special Weapon
 * Haunt.png
 * Haunt
 * Locate the squid that previously splatted you.
 * Placeholder.png
 * Comeback
 * Boost some of your abilities a short time after respawning
 * Placeholder.png
 * Bomb Range Up
 * Boost some of your abilities a short time after respawning
 * Placeholder.png
 * Bomb Range Up
 * Placeholder.png
 * Bomb Range Up

(Editor Note: Might increase explosion radius.) Super Jumps will not show marker before you land.
 * Sub Weapon
 * Tenacity.png
 * Tenacity
 * Special bar automatically fills while any teammate is down and waiting to respawn.
 * Runspeedup.png
 * Run Speed Up
 * Humanoid Inkling can run by foot faster.
 * Swimspeedup.png
 * Swim Speed Up
 * Swimming through  Ink is faster.
 * Quicksuperjump.png
 * Quick Super Jump
 * Super Jump takes a shorter amount of time; faster Super jump.
 * Stealthjump.png
 * Stealth Jump
 * Quicksuperjump.png
 * Quick Super Jump
 * Super Jump takes a shorter amount of time; faster Super jump.
 * Stealthjump.png
 * Stealth Jump
 * Stealthjump.png
 * Stealth Jump
 * Stealthjump.png
 * Stealth Jump
 * Ninjasquid.png
 * Ninja Squid
 * While swimming through Ink you are invisible.
 * Recon.png
 * Recon
 * Openinggambit.png
 * Opening Gambit
 * Raised damage in the first 30 seconds of a match.
 * Lastditcheffort.png
 * Last-Ditch Effort
 * Raised damage in the last 30 seconds of a match.
 * Inkresistanceup.png
 * Ink Resistance Up
 * Less slow-down by enemy team's Ink; move through enemy Ink faster.
 * Placeholder.png
 * Defense Up
 * Overall defense is raised.
 * Placeholder.png
 * Damage Up
 * Overall damage is raised.
 * Placeholder.png
 * Cold-Blooded
 * Reduce effectiveness of Tracking-based weapons or abilities. (Stops detecting player sooner.)
 * Placeholder.png
 * Bomb Sniffer
 * Reveals the location of bombs.
 * }
 * Placeholder.png
 * Defense Up
 * Overall defense is raised.
 * Placeholder.png
 * Damage Up
 * Overall damage is raised.
 * Placeholder.png
 * Cold-Blooded
 * Reduce effectiveness of Tracking-based weapons or abilities. (Stops detecting player sooner.)
 * Placeholder.png
 * Bomb Sniffer
 * Reveals the location of bombs.
 * }
 * Placeholder.png
 * Bomb Sniffer
 * Reveals the location of bombs.
 * }
 * Reveals the location of bombs.
 * }
 * }