Blog:Fan modes

This is a collection of modes created by fans that are playable in Private Battle.

Team Deathmatch
Players have five minutes to to splat as many opponents as possible. They may not touch the Rainmaker or its shield. The total amount of splats per team is added up on the results page, and the team with the most splats wins.
 * Goal: Be the team with the least amount of deaths
 * Mode: Rainmaker
 * Players: 2, 4, 6, or 8
 * Weapons: No Rainmaker

''Note: Do not count deaths on the results page, because players may fall out of bounds. This is permissible and can be used as a strategy to escape enemy fire.''

Permasplat
Players have five minutes to stay alive and splat as many opponents as possible. They may not touch the Rainmaker or its shield. If a player dies, they must stand (or squid) on their spawn point and cannot shoot ink or leave their base. Once you're dead, you are no longer in play. Players may not hide in inaccessible places (for example, the bases on Saltspray Rig and Kelp Dome). If two or more players are left at the end of the five minutes, the player with the most splats wins.
 * Goal: Be the last player standing
 * Mode: Rainmaker
 * Players: 2, 4, 6, or 8
 * Weapons: No Rainmaker

''Note: Death by falling out of bounds or into water count as deaths. Players who die from either of these causes are dead and cannot come back into play.''

Goliath
with chargers, blasters, or brushes on the other Players must complete the chosen mode's objective, but one team may only have one player, and this player may only use a shooter. The other team may have 2, 3, or 4 players, and they may only use a charger, blaster, or brush.
 * Goal: Complete the mode's objective
 * Mode: Any
 * Players: 3-5
 * Weapons: 1 player with a shooter on one team, 2/3/4 players

Note: Weapon selection can be changed if desired.

Bumper Brush

 * Goal: Get the maximum number of kills.
 * Mode: Rainmaker
 * Players: 2, 4, 6 or 8
 * Weapons: Only brushes

Players must ram into each other with brushes until one of them gets splatted. The player with the most kills wins. Players may only flick the brush when coming out of squid form or their spawn.

Hide and Seek

 * Goal: Not be caught by the seeker or catch all of the hiders.
 * Mode: Rainmaker
 * Players: 2+
 * Weapons: Hiders: Splat dualies Seekers: Any but not rollers

Bravo: 1 player (seeker) Alpha: 1+ players (hiders)

RULES: Nobody can use specials and subs (but toxic mist is allowed for hiders.) Anywhere the hider can but the seeker can't go is banned e.g spawn point. You can't kill if your a hider. You can't super jump unless you have been found. When you have been found hide in your spawn point as a squid and wait there. If there is 30 seconds left and the seeker has not found everyone the hiders will take the rainmaker to the seekers base (the seeker can't do anything to stop this) and win the game. But if the seeker has found everyone the seeker will take the rainmaker to the hiders base (the hiders can't do anything to stop this) and win the game. The hiders get the first minute to hide and then the seeker can look for them

Beakon Defense

 * Goal: Destroy all of the opponent's beacons.
 * Mode: Rainmaker
 * Players: 2, 4, 6 or 8
 * Weapons: Any (1 person needs a weapon with beacons as the sub)

You can only use subs. You cannot teleport to the beacons. the winners will take the rainmaker to the loser's base (the losers can't do anything to stop this) and win the game. when the match starts each team "beakon placer" places their beacons. when your team is done placing the beacons your team shout booyah and when the other team say booyah the game begins you must destroy the opponents beakons to win

Tactical Turf War

 * Goal: Get the most turf
 * Mode: Turf War
 * Players: 2, 4, 6 or 8
 * Weapons: Any

you can only ink up to 600p of turf In the end, ignore the 1000p added to the winning team anyone in a team is above 600p then that team loses If everyone is below 600p then the winner is decided by regular turf war

Note: It does not have to be 600p

Salmon Run Hard Mode

 * Goal: Get the quota and get 5 splats
 * Mode: Salmon Run
 * Players: 2-4
 * Weapons: Any

You must have salmon run on professional mode when the game begins you all must wait 20 seconds. If a teammate dies then you cannot revive them.

Juggernaut

 * Goal: Alpha team= Timeout | Bravo team= Bring rainmaker to the goal
 * Mode: Rainmaker
 * Players: 3+
 * Weapons: Alpha team= Any Bravo team= Subs ONLY

Alpha: 1 Player | Bravo: 2+ Players

Rules: The alpha team can do anything but cannot grab the rain maker, his/her goal is to defend it until time out. The bravo team is trying to get the rainmaker to the goal but can only use their sub weapons (Which means they can't use the rainmaker as a weapon).

Laser Tag

 * Goal: Most Kills
 * Mode: Turf War (Splatfest)
 * Players: 2-8
 * Weapons:Classic Squiffer
 * Stages: Use stages that are green

Maze Runner

 * Goal: Alpha team= Splat the whole other team | Bravo team= RUN!!!
 * Mode: Turf War
 * Players: 3+
 * Weapons: Alpha team= Any brush Bravo team= Any
 * Stages: Port Mackerel ONLY

Alpha: 1 Player | Bravo: 2+ Players

Rules: The alpha team has to continuously brush and try to poke the other team. The other team has to run from the solo squid. They are not allowed to hide in inaccessible places, nor are they allowed to spray ink. After they get splatted, they must stay in their base for the rest of the round. The solo squid can only swipe their brush after recharging or at the start of the round. The goal of the Alpha team is to wipe the other team out (Splat all the players) and the Bravo team has to hide and stall until the 3 minutes is up.

Range Abuse

 * Goal: Splat Zones Rules
 * Mode: Splat Zones
 * Players: 3+
 * Weapons: Alpha team= Any Charger Bravo team= Any Brush
 * Stages: Preferably Stages with 1 splat zone only or with a vantage point near your base

Alpha: 1 Player | Bravo: 2+ Players

Rules: Just a normal Splat Zones game.