Tumbling Splatforms

Tumbling Splatforms is the nineteenth mission in Splatoon's single-player mode, Octo Valley.

Octo Valley
(There are 3 ways to reach mission 19 in Area 4)

Option 1: Use the Closest Geyser on the right side of the area, and use the Inkrail to get on a tower. The Tower is actually a pit underground. The Kettle to Mission 19 is on the extra platforms, opposite side from the Inkrail/Propeller.

Option 2: This is the same method for going to Missions 18 and 16, Go underneath the area and use the left Inkrail. Use the Geyser and jump to the Center platform leading to the boss kettle. There is an Inkrail leading to Mission 20, but there's another Inkrail under the Kettle, leading to the same tower to fall down in.

Option 3: Similar to Option 2, after getting off the left Inkrail when fallen in the nearest pit of Area 4, don't use the Geyser. Preform a Squid Jump to the lone platform that holds a single Inkrail. Now Use a sub weapon (Splat Bombs recommended) and throw it at the propeller. The Propeller will head toward the platform Agent 3 is currently on. The platform will take Agent 3 to a platform with the Mission 19 kettle.

Gameplay
https://www.youtube.com/watch?v=WEPcMbZ5xrI

Beginning
Agent 3 is heading to the first Splatform, holding 1 Octotrooper, and when off the Splatform, Another Splatform is there, but guarded by 2 Octopods and 1 Octotrooper. The second Splatform doesn't hold any Octotroopers, there's be one waiting for Agent 3, also a Launchpad awaits as well.

Checkpoints 1 and 2
Checkpoint 1:2 Octotroopers are guarding a Cube Splatform, getting passed that, there are more Cube Splatforms, which is guarded by a Octobomber.

Checkpoint 2: a lone Octotrooper is on guard of 2 Cube Splatforms, showing a rectangle. Getting passed the Octotrooper is very simple. Throwing a Splat Bomb in it's area will splat it, getting Agent 3 to the next Checkpoint.

Checkpoint 3
The first splatform on this Checkpoint holds 2 Octotroopers on different sides of the Platform. Getting passed the 2 Splatforms will put agent 3 in a small area guarded by 4 Octopods. Moving onto the last Checkpoint.

Final Checkpoint
The 2 Splatforms are put in a way for Agent 3 to preform a Swimming Squid Jump, Then getting up a wall. Whiles after that, there are 3 Splatforms which are above, and the Zapfish is located on the top of the tower. Agent 3's only technique of reaching the Zapfish is when the Splatforms are on it's tallest point, if it's inked, Agent 3 can Swim up the Splatform to reach the Zapfish. Repeat the process 2x times and the Zapfish is captured.

Mission 19 Complete!

Sunken Scroll
""Is the big fluffy one providing shelter for the little fishy one, or is the little fishy one manipulating the big fluffy one? We may never know...""

- Sunken Scroll 19

Location: At the final checkpoint in the wall after the first drop. After getting the final checkpoint, head past the two rotating platforms and climb the wall. After dropping past the wall you just climbed, turn around and ink the wall. Swim up the ink into the crevice to find the scroll.