MediaWiki:Common.js

/* Any JavaScript here will be loaded for all users on every page load. */

// ================================================================================ // Countdowns // ================================================================================ // Credits go to AbelToy, Guy Perfect, Espyo for the countdown code.

// List of countdowns on the current page var countdowns = [];

// Converts from time to a clean time info structure function timeToStruct(time) {

var passed = time < 0; //Has the moment passed? // Parse time fields from the number time = Math.floor(time / 1000); var secs = ("00" + (time % 60)).slice(-2); time = Math.floor(time /   60); var mins = ("00" + (time % 60)).slice(-2); time = Math.floor(time /   60); var hours = ("00" + (time % 24)).slice(-2); time = Math.floor(time /  24);

// Construct the string representation return { d: time, h: hours, m: mins, s: secs, p: passed }; }

// Gets the time remaining until the next stage rotation function getStageCountdown(now) { var hour  = Math.floor(now / 3600000) % 24 + 2; // Add 2 for UTC bias var now   = hour * 3600000 + now % 3600000;     // Current adjusted hour var target = (hour + 4 & -4) * 3600000;         // Target hour return target - now; }

function tickCountdowns { var now = Date.now; for(var c = 0; c < countdowns.length; c++){ var diff = 0; if(countdowns[c].stage) { diff = timeToStruct(getStageCountdown(now)); } else { diff = timeToStruct(countdowns[c].time - now); }   if(diff.p && diff.d < -1) { // Over 24 hours passed countdowns[c].span.innerHTML = countdowns[c].doneMessage; } else if(diff.p){ // 24 hours haven't passed yet countdowns[c].span.innerHTML = countdowns[c].ongoingMessage; } else { // The time hasn't come yet countdowns[c].span.innerHTML = ((diff.d > 0) ? (diff.d + " day" + (diff.d == 1 ? "" : "s") + ", ") : "") + diff.h + ":" + diff.m + ":" + diff.s;   } } }

// Returns the info from a countdown span on the page. function getCountdownInfo(countdown, stage) { var time = null; var ongoingMessage = ""; var doneMessage = "";

if(!stage) { // Format is " | | " var parts = countdown.innerHTML.split("|"); doneMessage = (parts.length >= 3) ? parts[2] : parts[1]; ongoingMessage = parts[1]; var timeParts = parts[0].split(/[ \n]/); var date = timeParts[0].split("/"); var hour = timeParts[1].split(":"); time = Date.UTC(date[0], date[1] - 1, date[2], hour[0], hour[1]); } countdowns.push( {    span:           countdown,    stage:          stage,    time:           time,    ongoingMessage: ongoingMessage,    doneMessage:    doneMessage  } ); // The spans start hidden and with the info // Delete the info and show the span countdown.style.display = "inline"; countdown.innerHTML = ""; }

// Finds countdown spans on the document and sets up the countdowns function setupCountdowns { var stageCountdowns = document.getElementsByClassName("stageCountdown"); for(var sc = 0; sc < stageCountdowns.length; sc++) { getCountdownInfo(stageCountdowns[sc], true); } var countdowns = document.getElementsByClassName("countdown"); for(var c = 0; c < countdowns.length; c++) { getCountdownInfo(countdowns[c], false); } setInterval(tickCountdowns, 1000); }

setupCountdowns;

// ================================================================================ // Pikan -- the analyzer on the edit page // ================================================================================ $.getScript('//www.pikminwiki.com/index.php?title=User:Espyo/pikan-core.js' + '&action=raw&ctype=text/javascript', function {  mw.loader.load('//www.splatoonwiki.org/w/index.php?title=User:Espyo/pikan-inkipedia.js' + '&action=raw&ctype=text/javascript'); });

// ================================================================================ // Username replace function for Template:USERNAME // ================================================================================ // Inserts user name into. // Disable by setting disableUsernameReplace = true. jQuery(function($) { if (typeof(disableUsernameReplace) != 'undefined' && disableUsernameReplace)    return;  var username = mw.config.get('wgUserName');  if (username == null)    return;

$('.insertusername').text(username); });

// ================================================================================ // Editcount replace function for Template:EDITCOUNT // ================================================================================ // Inserts edit count into jQuery(function($) { var userEditCount = mw.config.get('wgUserEditCount');  if (userEditCount == null)    return;

$('.inserteditcount').text(userEditCount); });

// ================================================================================ // Registration date replace function for Template:REGISTRATIONDATE // ================================================================================ // Inserts registration date into jQuery(function($) { var userRegistrationDate = mw.config.get('wgUserRegistration');  if (userRegistrationDate == null)    return;  var d = new Date(0); // Sets the date to the epoch  d.setUTCMilliseconds(userRegistrationDate);

$('.insertregistrationdate').text(d.toLocaleString); });

// ================================================================================ // Injection into Upload Wizard for custom licensing and categories // ================================================================================ //https://commons.wikimedia.org/wiki/Commons:Upload_Wizard/Editing#License_options //https://www.mediawiki.org/wiki/Extension:UploadWizard/CustomWikiTextLicenseFeature

if ("UploadWizard" === mw.config.get('wgCanonicalSpecialPageName')) { mw.loader.using('ext.uploadWizard', function {    try {      var autoAdd = mw.config.get('UploadWizardConfig').autoAdd;      // Add a custom category to all my upload wizard uploads      // autoAdd.categories.push("Images");

// Add a custom license tag to all my files uploaded using the sorcerer autoAdd.wikitext += ""; } catch (ex) { mw.log("Injecting custom-category into UploadWizard failed.", ex); } }); }

/////////////////////////////////////////////////////////////////////////////// //                              Gobbler Class                               // ///////////////////////////////////////////////////////////////////////////////

// Folds all infoboxes into a single, tabbed element

// Object constructor var Gobbler = function {

// Check for a gobbler object in the document this.element = document.getElementById("gobbler"); if (!this.element) return;

// Gobble all of the infoboxes on the page var elements = document.getElementsByClassName("tagInfobox"); var tabs    = []; for (var x = 0; x < elements.length; x++) tabs.push(this.gobble(elements[x])); this.onTab(tabs[tabs.length - 1]);

// Add the infoboxes and tab buttons to the gobbler element var tabStrip = document.createElement("div"); tabStrip.style.textAlign = "left"; if (tabs.length > 1) this.element.appendChild(tabStrip); for (var x = 0; x < tabs.length; x++) { tabStrip.appendChild(tabs[x].button); this.element.appendChild(tabs[x].element); }

};

// Process an infobox Gobbler.prototype.gobble = function(element) {

// Retrieve the infobox's hidden tab button element var button = element.getElementsByClassName("tagTab")[0];

// Create a tab object using the contents of the element var tab = { button:       button, colorInactive: button.style.backgroundColor, colorActive:  button.style.outlineColor, element:      element, cssText:      element.style.cssText };

// Configure element properties var that = this; element.style.cssText = "width: 100%; height: 100%; display: none;"; button.style.display = "inline"; button.onmousedown   = function(e) { if (e.button == 0) that.onTab(tab); };   return tab; };

// Event handler for when a tab is selected/clicked Gobbler.prototype.onTab = function(tab) {

// Deselect the previous infobox if (this.current) { this.current.button.style.fontWeight     = "normal"; this.current.button.style.backgroundColor = this.current.colorInactive; this.current.element.style.display       = "none"; }

// Select the new infobox this.element.style.cssText      = tab.cssText; tab.button.style.fontWeight     = "bold"; tab.element.style.display       = "inline"; tab.button.style.backgroundColor = tab.colorActive; this.current                    = tab; };

new Gobbler;

/////////////////////////////////////////////////////////////////////////////// //                       Schedule Utility Functions                         // ///////////////////////////////////////////////////////////////////////////////

// Advances a timestamp to the next multiple of 2 hours function advanceDateTime(time) { var ret = new Date(time.getTime); ret.setMinutes(0); ret.setTime(ret.getTime + 3600000 * ( ret.getUTCHours & 1 ? 1 : 2   ));    return ret; }

// Formats a timestamp as a string in local time function formatDateTime(time) {

// Determine hour and AM/PM status var hour = time.getHours; var pm  = hour >= 12; if (hour == 0) hour = 12; hour = hour > 12 ? hour - 12 : hour

// Format date and time var ret = [ "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" ][time.getMonth] + " " + time.getDate + ", " + hour + ":" + zeroPad(time.getMinutes, 2) + " " + (pm ? "PM" : "AM") ;   return ret; }

// Parses a UTC date string in the format "MMM dd hh:mm" function parseDateTime(text, year) { text = text.split(/[\s:]+/); return new Date(Date.UTC( year, { jan: 0, feb: 1, mar: 2, apr: 3, may: 4, jun:  5, jul: 6, aug: 7, sep: 8, oct: 9, nov: 10, dec: 11 }[text[0].toLowerCase], parseInt(text[1]), // Day parseInt(text[2]), // Hours parseInt(text[3]), // Minutes 0, 0 // Seconds, milliseconds )); }

// Parses a last-fetched string into a Date object function parseFetched(now, text) { var ret = parseDateTime(text, now.getUTCFullYear); if (now < ret) // Accounts for year boundary ret.setUTCFullYear(ret.getUTCFullYear - 1); return ret; }

// Parses a schedule string into a Date object function parseSchedule(fetched, text) { var ret = parseDateTime(text, fetched.getUTCFullYear); if (ret.getTime < fetched.getTime - 8640000000) ret.setUTCFullYear(ret.getUTCFullYear + 1); return ret; }

// Calculates the time remaining until a given timestamp, as a string function timeUntil(now, target) { target     = target.getTime - now.getTime; target     = Math.floor(target % 7200000 / 1000); var seconds = zeroPad(target % 60, 2); var minutes = zeroPad(Math.floor(target / 60) % 60, 2); var hours  = Math.floor(target / 3600); return hours + ":" + minutes + ":" + seconds; }

// Pad a number with leading zeroes function zeroPad(number, digits) { number = "" + number; while (number.length < digits) number = "0" + number; return number; }

/////////////////////////////////////////////////////////////////////////////// //                          BattleSchedule Class                            // ///////////////////////////////////////////////////////////////////////////////

// Maintains auto-updating Ink Battle schedule elements

// Object constructor var BattleSchedule = function {

// Initialize instance fields this.lblNow    = document.getElementById("battle1"); this.lblNext   = document.getElementById("battle2"); this.lblFetched = document.getElementById("battleFetched"); this.prev      = false;

// Error checking if (!this.lblFetched) return; // No schedule data

// Get the current and last-fetched timestamps var now    = new Date; var fetched = parseFetched(now, this.lblFetched.innerHTML);

// Determine the timestamp of the following two rotations this.next = advanceDateTime(fetched); this.later = advanceDateTime(this.next);

// Update initial display this.onTick(now); this.lblFetched.innerHTML = formatDateTime(fetched);

// Schedule periodic updates var that = this; this.timer = setInterval(function { that.onTick(new Date); }, 1000); };

// Periodic update handler BattleSchedule.prototype.onTick = function(now) {

// Determine when the "Now" row enters the past if (now >= this.next && !this.prevNow) { this.prev            = true; this.lblNow.innerHTML = "Previous"; }

// Determine when the "Next" row enters the past if (now >= this.later && !this.prevNext) { this.lblNext.innerHTML = "Previous"; clearInterval(this.timer); return; }

// Display the time until the next rotation this.lblNext.innerHTML = (this.prev ? "Now, for another " : "Next, in ") + timeUntil(now, this.prev ? this.later : this.next) ; };

new BattleSchedule;

/////////////////////////////////////////////////////////////////////////////// //                          SalmonSchedule Class                            // ///////////////////////////////////////////////////////////////////////////////

// Maintains auto-updating Salmon Run schedule elements

// Object constructor var SalmonSchedule = function {

// Get the current and last-fetched timestamps var lblFetched = document.getElementById("salmonFetched"); if (!lblFetched) return; // No schedule var now       = new Date; var fetched   = parseFetched(now, lblFetched.innerHTML);

// Initialize instance fields this.slots = [ this.parse(document.getElementById("salmon1"), fetched), this.parse(document.getElementById("salmon2"), fetched), ];

// Update initial display this.onTick(now); lblFetched.innerHTML = formatDateTime(fetched);

// Schedule periodic updates var that = this; this.timer = setInterval(function { that.onTick(new Date); }, 1000); };

// Periodic update handler SalmonSchedule.prototype.onTick = function(now) {

// Cycle through slots for (var x = 0; x < this.slots.length; x++) { var slot = this.slots[x]; if (slot.prev) continue; // Skip this slot

// Determine when this slot should stop updating slot.prev = now >= slot.end;

// Update the element slot.element.innerHTML = now >= slot.end ? "Previous" : now >= slot.start ? "Now - " + formatDateTime(slot.end) : formatDateTime(slot.start) + " - " + formatDateTime(slot.end) ;   }

// De-schedule the timer if (this.slots[this.slots.length - 1].prev) clearInterval(this.timer); };

// Parse a single Salmon Run schedule slot SalmonSchedule.prototype.parse = function(element, fetched) { var text = element.innerHTML; return { element: element, start:  parseSchedule(fetched, text.substring( 0, 12)), end:    parseSchedule(fetched, text.substring(15, 27)), prev:   false }; }

new SalmonSchedule;

/////////////////////////////////////////////////////////////////////////////// //                           ShopSchedule Class                             // ///////////////////////////////////////////////////////////////////////////////

// Maintains auto-updating SplatNet 2 Shop schedule elements

// Object constructor var ShopSchedule = function { var lblFetched = document.getElementById("shopFetched"); if (!lblFetched) return; // No schedule

// Get the current and last-fetched timestamps var now    = new Date; var fetched = parseFetched(now, lblFetched.innerHTML);

// Update initial display lblFetched.innerHTML = formatDateTime(fetched); };

new ShopSchedule;

/////////////////////////////////////////////////////////////////////////////// //                         SplatfestSchedule Class                          // ///////////////////////////////////////////////////////////////////////////////

// Maintains auto-updating Splatfest schedule elements

// Object constructor var SplatfestSchedule = function {

// Initialize instance fields var now = new Date; this.slots = [ this.parse(document.getElementById("splatfest1"), now), this.parse(document.getElementById("splatfest2"), now), this.parse(document.getElementById("splatfest3"), now) ];

// Update initial display this.onTick(now);

// Schedule periodic updates var that = this; this.timer = setInterval(function { that.onTick(new Date); }, 1000); };

// Periodic update handler SplatfestSchedule.prototype.onTick = function(now) {

// Cycle through slots for (var x = 0; x < this.slots.length; x++) { var slot = this.slots[x]; if (slot.prev) continue; // Skip this slot

// Determine when this slot should stop updating slot.prev = now >= slot.end;

// Update the element slot.element.innerHTML = now >= slot.end ? "Concluded" : now >= slot.start ? "Now - " + formatDateTime(slot.end) : formatDateTime(slot.start) ;   }

// De-schedule the timer if (this.slots[this.slots.length - 1].prev) clearInterval(this.timer); };

// Parse a single Splatfest schdule slot SplatfestSchedule.prototype.parse = function(element, now) {

// Error checking if (!element) return { prev: true };

// Determine the current time and start and end timestamps var start = parseDateTime(element.innerHTML, now.getUTCFullYear); return { element: element, start:  start, end:    new Date(start.getTime + 86400000), prev:   false }; };

new SplatfestSchedule;