Classic Squiffer

The Classic Squiffer is a Main Weapon in Splatoon.

Description
The Classic Squiffer is in a set with the Point Sensor and Bubbler. It is a type of Charger weapon that charges faster than a Splat Charger, has higher attack power, and uses less ink, but suffers from less range. "A charger equipped with a miniaturized ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired."

- In-Game Description❌

"A Charger equipped with a miniaturised ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired."

- In-Game Description

"Classic Squiffer report! We’ve got some hot new info on a cool new weapon! This charger-class gun comes equipped with a miniaturized ink compression tank. Apparently the charge time is short, but it still packs a serious punch! Sounds like the range leaves a little to be desired, though. Also, despite the fact that the ink tank looks like a recycled cleaning-spray bottle, we haven’t been able to confirm whether or not this weapon is good for attacking household surfaces. I’m guessing not, but who knows… Maybe it can cut grease and shine your kitchen counters in addition to blasting Turf War opponents!"

- Live from the Squid Research Lab

Demonstration
https://www.youtube.com/watch?v=0Zpb7Rtimsk

Competitive Viability
The Classic Squiffer suffers from being bad. While it is a one hit kill, it has the problem of requiring perfect aim up close, which is not easy in stressful conditions like that. The Point Sensor sub also does almost nothing to help, making using this weapon very challenging. While the Bubbler special is nice for keeping the squiffer alive a little longer, it gets pushed around easily and is still challenging to use. It isn't bad, but it is just so hard to use that any human would struggle with it, and because of that it isn't used. The Fresh Squiffer is slightly better as well, but neither are very effective.

Defense Up helps Squiffer players win fights with charger players, ensuring that the Squiffer charges lethal shots much faster than a Splat Charger or E-liter 3K player that uses Damage Up to reduce their lethal charge times.

Fully-charged shots can consume a fair amount of ink, and the Ink Saver Main ability will reduce the amount of ink each shot requires. Therefore, running out of ink will happen less often.

Bomb Range Up will allow Point Sensors to be thrown farther than usual, allowing Classic Squiffer users to track down those foes who might be hiding nearby.

If a foe does advance and come a little too close for comfort, the Bubbler can help. Having Special Charge Up will increase the rate at which the special gauge fills, allowing the Bubbler to be used more often.

Along with Special Charge Up, Special Saver allows for the Bubbler to be used more often for defense by conserving some of the special gauge after being splatted.

Trivia

 * The Classic Squiffer appears to be designed after a spray bottle.