E-liter 3K

The E-liter 3K❌, or E-Litre 3K, is a Main Weapon in Splatoon.

Description
The E-liter 3K is a type of charger. It has a long charge time but has a very impressive range, and can instantly take opponents out. "A charger with a high-capacity tank. By packing a lot of ink into each shot, it can strike from a great distance... at the cost of long charge time and ferocious ink consumption."

- In-Game Description

Demonstration
https://www.youtube.com/watch?v=khdgDFzNsnI

Recommended Abilities
 The Damage Up ability is very effective on Charger weapons, strengthening Burst Bomb. It is desirable to have at least two mains of Damage Up abilities; see here for more details. SquidForce gear has a 5x higher chance of rolling this ability, but no items of the SquidForce brand have Damage Up as the main ability.

 The Cold Blooded ability reduces the duration of tracking by Point Sensors, Haunt, and Echolocators by 75%. Because of the E-liter 3K's extremely limited mobility (15), Cold Blooded allows players to be unpredictable in positioning, win sniper duels and prevent quick splats by enemy snipers  The Ink Recovery Up ability hastens the refill rate of ink. The relies on frequent supplies of ink,  making this ability important. Tentatek gear has a 5x higher chance of rolling this ability.

 The Ink Saver (Sub) ability decreases the ink usage of sub weapons. It allows players to throw three Burst Bombs in succession. This increases the probability of getting a short range splat when rushed down. Firefin gear has a 5x higher chance of rolling this ability.

Tips
Being the second longest ranged weapon in Splatoon, the one with the largest range being the E-liter 3K Scope, the E-liter 3K can deal with opposing chargers. They are essential in providing cover and locking down choke points on a stage, allowing the rest of the team to move. The Burst Bombs can be used to more effectively to take out enemies who get too close then follow up with semi-fire. Meanwhile, the Echolocator can track enemy Inklings submerged in ink or who are approaching.

Splat shooters before they get too close. If they do, either use Burst Bombs to kill/slow down the enemy, or swim back to regain the range advantage.
 * Against Shooters

Splat rollers before they get too close. This should be easy, as Rollers are exposed out of ink a lot more than other Weapon classes. However, Brushes are trickier since they move quickly. Treat these like Shooters or relocate.
 * Against Rollers

Use range to simply pick off other chargers. This is what the E-liter 3K does best.
 * Against other Chargers

Countering
Charger-type weapons don't cover as much turf as the Shooter or Roller weapon types. If the player with the weapon is camping, they are essentially not contributing in Turf War. If possible, use another route to continue progressing whilst they do nothing. Alternatively, splat them from behind whilst they are looking down the scope. Short-range is a charger's nightmare. If the charger is locking down a choke-hold, lay down ink and rush with your teammates or use Sub Weapons or Special Weapons to get them to move. Unpredictable movement is also key, as is suddenly turning in the opposite direction of jumping right before the E-Litre takes the shot. Capitalisation of the E-Litre's extremely slow charge is essential, actively gaining map control while the E-Litre is elsewhere or taking its shot such that it gets cornered or is unable to support its teammates without being distracted and unable to find squids to splat

Trivia

 * The E-liter 3K is designed to look like a gas pump.
 * Its name is a reference to the Nintendo E3 Engine.
 * Its name is also a pun between elite and liter (the metric measurement), as it has the best-capacity tank.