The Octopark

The Octopark is the fifth mission of Splatoon 2's single player mode Octo Canyon.

Octo Canyon
The Kettle for this mission is on a tower in the right corner of the area. to get to it, jump up the stairs in the front of the area to reach the tower. Ink the front to get to the second level of the tower, use the Grate to get to the backside of the tower, ink it, and swim up to reach the tower.

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Mechanics
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Beginning Area
Shoot at the Ride rail to make it form a rail across the pool of purple ink. Then go up the slope (Second and third sets of the Ride rail is optional to ride on) and head to the next checkpoint.

Checkpoint 1
Shoot at the Empty Ride Rail to form a path of the ride up upward. Keep attempting these to head to the next checkpoint about 2 more times. There are a couple of Octotroopers that is optional to splat them.

Checkpoint 2
Shoot at the empty ride rail and it'll form a curvy path way. Agent 4 will meet an Octocopter on the way, but won't become too much of a bother. After the ride rail path, There is more empty ride rail generators, Shooting the one closest to you, it is optional to break the large crates of get on the ride rail without breaking the large crates, just be sure to jump while on the end of the rail ride.

On the other side of the large crates is a Octotrooper, it is optional to splat the Octotrooper. Shoot another empty ride rail and it'll take Agent 4 to the next Checkpoint.

Checkpoint 3
There are 2 empty ride rails, but if one get shot at, both Ride Rails will form a path at the same time. There are Power Eggs and Squid Rings to go through along the ride rail paths.

Checkpoint 4
There is another empty Ride rail, shooting it will create a long path. To have more fun in this Checkpoint, it is optional to go through the Squid rings. Along this ride rail path, there is only 1 Octocopter, but if it isn't splatted at, it'll possibly follow agent 4 on the next checkpoint.

Checkpoint 5
Taking Somewhat narrow paths, there are some Octotroopers to be on the lookout. While taking this passage, there are some empty Rail Rides and extra paths that holds more empty rail rides at the end of the passage.

There is another ride rail to get on at the ending of this passage. It'll take Agent 4 to the next Checkpoint.

Checkpoint 6
Shoot at the Empty ride rail it'll form a path, but there are other ride rail paths that are already activated. It is optional to side hop to the other sets of Ride Rails. The end of the ride rails will take Agent 4 to the final checkpoint.

Final Checkpoint
Activating the Ride Rail will form a long and curvy path that leads where underneath there the next part of this checkpoint will take Agent 4. Once upon reaching the destination, turn left to find another empty ride rail. Activate the ride rail to get on the center tower of the area. When Agent 4 is arriving to the top, defeat the Octotrooper sitting on the center area to reveal the launchpad. Use the launchpad to take agent 4 to the Zapfish, but before the Zapfish, Agent 4 lands on a Ride rail with a wavy path. Once off of the ride rail, destroy the shield and grab the zapfish.

Sunken Scroll
"This looks like a get-rich-quick scheme by some shady guy with crazy hair. "I made a cool 10 million G in a year by just sitting around! Ask me how!" Do people really fall for this bilge?"

- Sunken Scroll green

Location: At the Final Checkpoint, while on the second ride rail of the final checkpoint, the Squid Ring Spawns facing a large crate. Jump off of the Ride rail though the Squid Ring. Break the Large crate to find the Scroll.

Sardinium
Location: When on the fifth set of Ride rails, hop on the leftmost rail. Jump to the ledge with the crate, which contains the Sardinium.

Crust Bucket Ticket
Location: On the third checkpoint, when approaching the end of the dual ride rails, stay on the left side of the ride rails and make sure to jump off the rail at the right time, and break the small crate that holds the crust bucket ticket.

Quotes
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Marie Icon.png Mariegreen green
"You can still use your weapon when riding on top of a rail."

"You can also jump with while you’re riding a ride rail."

"Don’t forget to jump when you’re riding rails."

"You should be able to grab the squid rings as you ride the rail too."

"Time it right and jump through that ring!"

"Good stuff. Let’s keep going."

"You gotta be careful not to fall of when jumping on winding rails like this."

"You can use the dodge roll from the dualies to activate and ride a ride rail instantly!"

"Why, hello, armor!"

"Jump to the other rail with !"

"Ok, now you’re just showing off."

"Ocotslobs! Fry ‘em up, Agent 4!"

"That looks like fun. Sometimes I wish I was the one risking my life out there…"

"Keep an eye out for new rails to jump to."

"The Zapfish must be close. Onward!"

"Baddies! Steam these clams!"

"Going UP!"

"time!"

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Sheldon Icon.png Sheldongreen green
"Ok, take this with you. It’ll help me gather some practical battle data."

"These are the hottest weapons in the game right now-the orange!"

"Press while shooting and moving in any direction to do a slick orange!"

"You can orange forward, backward, or side to side. It’s totally raw!"

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Sheldongreen green
"Press while shooting on the move to do a orange."

"Ride that rail!"

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