N-ZAP '83

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The N-ZAP '83 is a main weapon in Splatoon and Splatoon 2. It is a Sheldon's Picks-branded variant of the N-ZAP '85 and comes with a different sub and special. It has a similar color scheme to the Famicom, an early version of the NES which was released in 1983 only in Japan, hence its name.

Appearance

The N-ZAP '83 shares its overall design with the N-ZAP '85. However, its barrel and handhold are maroon instead of gray, the body is a dark wheat color instead of white, and the trigger is black instead of red. The side of the handhold features additional buttons derived from the Famicom's standard controller.

Splatoon

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Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
N-ZAP '83

N-ZAP '83

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 60%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 7,000
Requirement
Added in 2.8.0
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants N-ZAP '85 N-ZAP '85
N-ZAP '89 N-ZAP '89

The N-ZAP '83 was released on 8 June 2016, as part of Sheldon's Picks volume 2. It comes with the sub Point Sensor and the special Kraken.

Data

  • The N-ZAP '83 is a middleweight weapon.
  • Each shot consumes 0.8% of the ink tank capacity.
    • This allows players to fire 125 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.

[1]

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '83 is an N-ZAP '85 that I've modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that the buttons might stick a bit sometimes... But that's all part of the charm, yes? The Point Sensor and Kraken make for a set that is handy for cutting off your opponents' advance.(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '83 is an N-ZAP '85 that I've modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that the buttons might stick a bit sometimes... But that's all part of the charm, yes? The Point Sensor and Kraken make for a set that is best suited to cutting off the opponents' advance.(EU/OC)[b]

An N-ZAP '85 remodeled by Sheldon. The design is strangely nostalgic. The original weapon was better suited to a support role, but this version lets you jump right into the fray with a Kraken.
— In-Game Description
The N-ZAP '83 is an N-ZAP '85 that Sheldon modified to faithfully recreate a classic limited-edition piece. It's so faithful, in fact, that players think the buttons might stick a bit sometimes... But that's not a bug – it's a feature, right? The Point Sensor and Kraken make for a set that is handy for cutting off your opponents' advance.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

N-ZAP '83
S2 Weapon Main N-ZAP '83.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Sprinkler.png Sprinkler
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 170p
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 19
Cost Cash 11,100
Requirement
Added in 4.6.0
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants N-ZAP '85 N-ZAP '85
N-ZAP '89 N-ZAP '89

The N-ZAP '83 was released on 3 April 2019 at 01:00 UTC as part of Version 4.6.0.[3] It comes with Sprinklers and the Ink Storm.

Data

  • The N-ZAP '83 is a lightweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.84 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The N-ZAP '83 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 110 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 11.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[4][5]

Version history

Version Adjustments
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
5.2.0

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The N-ZAP '83 is a replica of a weapon shrouded in legend. The original was only produced for a short time, but I brought it back! Support the main weapon with the fire-and-forget Sprinkler sub, and bring on the rain delays with the Ink Storm special! If you value aggressive inking and want to take a trip down memory lane, this set's for you!

Gallery

Demonstration

Trivia

  • This weapon is based on the early 1983 version of the Family Computer, which has square A and B buttons.
  • As opposed to the N-ZAP '85 and the N-ZAP '89, the N-ZAP '83 has no real-world equivalent due to the Famicom's zapper being modeled and colored to resemble a real-world revolver.
  • The N-ZAP '83's textures include the same text as the N-ZAP '85, including the copyright year still saying 1985.

Etymology

N-ZAP '83 is a shortened form of NES Zapper 1983. '83 is based on the year the Nintendo Family Computer was released, which serves as inspiration for the design of the N-ZAP '83.

The N-ZAP '83 has the same name origin in all regions.

Names in other languages

Language Name Meaning
Japan Japanese N-ZAP83 Shortened form of "NES Zapper 1983". Same as English name.
Netherlands Dutch N-ZAP '83 Same as English name.
CanadaFrance French N-ZAP 83 Same as English name.
Germany German N-ZAP83 Same as English name.
Italy Italian N-ZAP83 Same as English name.
Russia Russian N-ZAP 83 Same as English name.
SpainMexico Spanish N-ZAP 83 Same as English name.

References

  1. Splatoon - NormalShotQuickMiddle.params
  2. [1] Squid Research Lab Live from Squid Research Lab: The N-ZAP '83
  3. Squid Research Lab SplatoonUS Tumblr
  4. Splatoon 2 - Parameter Database
  5. Splatoon 2 - Weapon and Gear Database