Special gauge

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Revision as of 12:17, 11 September 2016 by KA467 (talk | contribs) (added missing line)

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File:Special Gauge Echolocator.png
Special Gauge filling towards an Echolocator.

The Special Gauge is an indicator during a battle of how close an Inkling player is to getting their Special Weapon. When the indicator is full, a noise will be heard, the gague will show a prompt, and the head of the player will begin to sparkle, indicating that the player can use their special by pressing the right analog stick.

Description

The Special Gauge fills up in a clockwise fashion with the Inkling's current ink color. During use, it depletes in a counter-clockwise fashion until empty.

S Judd Artwork.png
Judd's Advice
Meow! (Your first move after a battle begins can prove very important! Will you charge in and try to grab the strategic positions before your foes? Or focus charging up your Special Gauge to seize the advantage later? Think about these choices carefully!)

Modes

Octo Valley

The Special Gauge is not activated in Octo Valley or the Battle Dojo. Instead, the player must collect their Special Weapons from Canned Specials.

Other

In Multiplayer Turf Wars and Ranked Battles, as well as in the Shooting Range, the Inkling's Special Gauge fills as the player covers turf in ink. The turf must be turf that would normally earn the player points in Turf War, such as the floor. When the player is splatted, their Special Gauge will be less filled upon their respawn.

Abilities

Abilities on a player's gear can affect the Special Gauge:

  • The Special Charge Up ability increases the rate at which the Special Gauge fills by up to 30%.
  • The Special Saver ability reduces how much the Special Gauge decreases after being splatted.
  • The Tenacity ability automatically fills the Special Gauge any time your team has more inactive (waiting to respawn) players than the enemy team.

Names in other languages

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