Stealth Jump

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Revision as of 00:07, 20 July 2016 by MindWanderer (talk | contribs) (Escaping)

Template:Infobox ability The Stealth Jump ability hides the landing point marker normally visible to all players when performing a Super Jump. Super Jump speed is slightly reduced as a result. This ability is restricted to shoes as a main ability, and cannot be rolled as a sub ability.

In-Depth Ability

A graph showing the effects of stacking Quick Super Jump on a normal jump and a Stealth Jump. The amount of time a player is vulnerable when using a jump to retreat is also shown.

When Super Jumping, Stealth Jump removes the marker indicating the player's Super Jump target, making it significantly harder for enemies to lie in wait.

However, this ability extends the Super Jump's time from 4 seconds to 4.83 seconds, which can be alleviated to varying degrees when used with Quick Super Jump. 90% of this additional time is added to the "charge up" phase of the Super Jump, and 10% to the "in air" phase.

Abilities Equipped Super Jump Time
File:Ability Stealth Jump.png 4.83s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.png 4.68s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.png 4.54s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.png 4.40s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.png 4.35s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.png 3.96s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.png 3.68s
File:Ability Stealth Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.pngFile:Ability Quick Super Jump.png 3.32s

Use

Stealth Jump's only use is for its stealthy, hard-to-track Super Jump. Without it, Super Jumping to a teammate is rather risky, as the player can be splatted instantly by an enemy lying in wait at the marker. With Stealth Jump, however, Super Jumping into the fray is significantly safer, all but preventing enemies from anticipating it - the only way to see a Stealth Jumper is by tracking them with the Echolocator.

However, Stealth Jump adds significantly to the amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum Quick Super Jump.

This ability is always active throughout the entire match.

Gear

Stealth Jump is the main ability of:

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Version history

1.3.0

  • The amount of time it takes to Super Jump will be longer when using this ability.

2.8.0

  • When doing a Super Jump with this ability equipped, you can’t perform any attacks until you have completely landed.

Mutual Exclusivity

Since this ability is found as the main ability only on shoes, other abilities found only on shoes are mutually exclusive with it; in other words you cannot have them together. These abilities are Bomb Sniffer and Ink Resistance Up.

Names in Other Languages

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