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Cold Blooded is an ability that shortens the duration of position-tracking to 50% of normal tracking time (as of Version 2.7.0). However, exact times can vary slightly during online play due to lag and other factors.
It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
Cold Blooded reduces tracking duration by 50% (as of Version 2.7.0). This applies to all forms of tracking:
- Point Sensors normally lasts 8 seconds, but this is reduced to 4 seconds. Before Version 2.2.0, Point Sensors would track for 10 seconds normally and 2.5 seconds with Cold Blooded. As of Version 2.2.0 but before Version 2.7.0, Point Sensors would normally last 8 seconds, with Cold Blooded reducing the effect to 2 seconds.
- Haunt normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
- The Echolocator's duration can vary if the user has Special Duration Up equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Times are in seconds
Cold Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
The following Gear items have Cold Blooded as their main ability.
Since this ability is found as the main ability only on clothing, other abilities found only on clothing are mutually exclusive with it; in other words you cannot have them together. These abilities are Recon, Haunt, and Ninja Squid. In addition, since wearing the Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.
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|Abilities in Splatoon|
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