Custom Splattershot Jr.

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The Custom Splattershot Jr. is a main weapon in the Splatoon series. It is a variant of the Splattershot Jr., equipped with a star-shaped sticker on the side and an alternate loadout.

Appearance

The Custom Splattershot Jr. is nearly identical in appearance to the Splattershot Jr. The only difference between the two is that the Custom Splattershot Jr. has a large sticker of a two-tone orange star with cartoon eyes similar to the "Jr. Mark" symbol seen on the Basic Tee.

In Splatoon 2, the Custom Splattershot Jr. and its variants also replace the user's standard ink tank with the one resembling baby bottles. It has a rounded rectangular shape and a round cap. For the Custom Splattershot Jr., an orange tag with the aforementioned two-tone orange star is attached around the bottle's neck. The main body changes color to match the wielder's ink color.

Splatoon

Custom Splattershot Jr.

Custom Splattershot Jr.

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
32 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 2
Cost Cash 800
Requirement S Icon Sunken Scroll.png Octostomp
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Splattershot Jr. Splattershot Jr.

The Custom Splattershot Jr. is the first weapon unlocked from Octo Valley. It can only be purchased after collecting the Sunken Scroll from the mission The Mighty Octostomp!. It comes in a set with Disruptors and the Echolocator.

Data

  • The Custom Splattershot Jr. is a middleweight weapon.
  • Each shot consumes 0.5% of the ink tank capacity.
    • This allows players to fire 200 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 3 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 40% chance to shoot towards the outer reticle.
    • This means that it takes 4 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
  • Ink droplets occur every 80 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 13.2 units.

[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

I took my inspiration for this weapon from a strange liquid that was stuck to my grandpappy's blueprints! Its main weapon is just like the Splattershot Jr., but this one lets you weaken your foes with Disruptors! It also comes with an Echolocator, so rally your team behind you and charge into the fray!

A new build of the Splattershot Jr., built by Sheldon after being inspired by some odd fluid he found stuck to the blueprints. Throw Disruptors at your opponents to slow them down.
— In-Game Description

Gallery

Demonstration

Splatoon 2

Custom Splattershot Jr.
S2 Weapon Main Custom Splattershot Jr..png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Autobomb.png Autobomb
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 160p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 4
Cost Cash 1,900
Requirement
Introduced 9 September 2017
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.43%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Jr. Splattershot Jr.
Kensa Splattershot Jr. Kensa Splattershot Jr.

The Custom Splattershot Jr. was released on 9 September 2017 at 02:00 UTC.[2] It comes with Autobombs and Ink Storm.

The Custom Splattershot Jr. was enhanced in Splatoon 2 with a 110% capacity ink tank. The high-capacity ink tank is unique to the Splattershot Jr. and its variants. This allows players to throw two Autobombs consecutively without having to refill the ink between throws. Activating the Ink Storm special refills the ink tank, so players can then throw two more Autobombs in a short time.

Data

  • The Custom Splattershot Jr. is a lightweight weapon.
  • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.43% and ink tank capacity of 110% allows players to fire 255 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 10 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 2 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Custom Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
    • After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 95 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other ink droplets have a radius of 12.9 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[3][4]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
2.3.0
3.2.0
  • ⁠Now uses a special ink tank with 10% increased ink capacity.
4.1.0
  • When shots hit, their ink splatter will now extend further forward than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 4/60 of a second.
  • Points to fill special gauge: 180 → 170
4.4.0
  • Reduced the time to shoot from squid form by 2/60 of a second.
4.5.0
  • Reduced the time to begin recovering ink after shooting by 5/60 of a second.
  • Points to fill special gauge: 170 → 160
4.6.0
  • Ink consumption: 0.5 → 0.43
4.9.0
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Custom Splattershot Jr. offers the same functions as the Splattershot Jr. but with a twist on how you battle! Smoke out your opponents with Autobombs and splat them when they pop up! They can be combined with the Ink Storm special to smoke out opponents from a large area. I recommend this for players who like moving together as a team!

Gallery

Demonstration

Splatoon 3

Custom Splattershot Jr.

Custom Splattershot Jr.

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Torpedo Flat.png Torpedo
Special S3 Weapon Special Wave Breaker.png Wave Breaker
Special points 190p
Special depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 6
Cost
Requirement
Introduced Chill Season 2022 (2.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Splattershot Jr. Splattershot Jr.

The Custom Splattershot Jr. returns in Splatoon 3 in Chill Season 2022, with the same design it had in the previous games. It comes with Torpedoes and the Wave Breaker.

Data

  • The Custom Splattershot Jr. is a lightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.43% per shot, allowing the user to fire for 19.38 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 10 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
  • When firing while moving, the player's movement speed is set to 0.076 units per frame.
  • After firing, there is a 15 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28 and minimum damage of 14.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.88 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Custom Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 2.2 units per frame for 3 frames. Shots travel straight for 6.6 distance units.
    • After that, the shot's velocity is set to 1.8945 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 9.61 units.
    • This number may vary at different firing angles.

[5]

Version history

Version Adjustments
2.1.0 Points to fill special gauge: 180 → 190
2.1.1 Fixed an issue that caused communication to be interrupted while performing certain actions, even if those actions can usually be performed.
5.1.0 Movement speed while firing is now about 6% faster.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Custom Spattershot Jr. offers the same function as the Splattershot Jr., but with a twist! Paired with the Torpedo sub weapon and Wave Breaker special, this loadout allows you to seek out and exploit your opponents' positions to maximize your team's advantage! I recommend this set for players who know there's no "I" in "team," no "L" in "victory," and who are just generally good at spelling overall.

And how about the Custom Splattershot Jr.? Little sibling to the Splattershot no longer with the Torpedo sub and Wave Breaker special! Both special and sub help reveal enemy positions so YOU can be the quiet MVP in the corner setting up your team for success.
— @SplatoonNA on Twitter[6]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Custom Splattershot Jr. will reward the player with special badges that they can use on their Splashtag.

Custom Splattershot Jr. Badges
S3 Badge Custom Splattershot Jr. 4.png 4★ Custom Splattershot Jr. User
S3 Badge Custom Splattershot Jr. 5.png 5★ Custom Splattershot Jr. User

Gallery

Strategy

For competitive tips about the Custom Splattershot Jr.

Click to view the strategy for Custom Splattershot Jr.. View the strategy page.

Trivia

  • The Custom Splattershot Jr. is the only weapon with the "custom" prefix not made by the Custom brand. As such, it is the only one with a unique sticker; the rest all have the Custom logo. This is likely due to a mistranslation since the Japanese prefix for it is different from the suffix for the Custom-branded weapon variants.
  • In Splatoon 2, the unique ink tank given to the Custom Splattershot Jr. allows the player to throw two Autobombs in a row without refilling ink or using any Ink Saver (Sub) (consuming the full capacity of the ink tank in the process).
    • The Custom Splattershot Jr. retains this larger ink tank in Splatoon 3, however, due to this iteration of the Custom Jr. having Torpedo instead (a more ink-hungry sub weapon - which also does not permit the user to throw a second Torpedo whilst the first Torpedo is still active anyway, regardless of ink cost), this trick is not possible.

Etymology

"Custom Splattershot Jr." is a combination of "Splatter" (as well as "Splat"), "Shot" and the shortened form of "Junior" ("Jr.") at the end. It also has "Custom" as a prefix to differentiate it from the Splattershot Jr. Despite its name, it is not part of the Custom brand.

Names in other languages

Language Name Meaning
Japan Japanese もみじシューター
Momiji Shūtā
Maple Shooter.[a]
Netherlands Dutch Gemodde Superspetter jr. Custom Splattershot jr.
Canada French (NOA) Liquéficateur ultra modifié Modified Ultra Liquificator
France French (NOE) Liquidateur Sr. Liquidator Sr.[a]
Germany German Junior-Kleckser Plus Junior Splodger Plus
Italy Italian Sparacolore logo Color Shooter logo
Russia Russian Каплестрел-У 2.0
Kaplestrel-U 2.0
Dropshooter-U 2.0
Mexico Spanish (NOA) Rociador básico adaptado Adapted Basic Sprayer
Spain Spanish (NOE) Lanzatintas novato B Newbie Ink-Thrower B
China Chinese (Simplified) 枫叶射击枪 Maple Shooter
Hong Kong Chinese (Traditional) 楓葉射擊槍 Maple Shooter
South Korea Korean 단풍 슈터
danpung syuteo
Maple Shooter
Translate logo.svg Internal Shooter_First_01[7]

Translation notes

  1. 1.0 1.1 These names (and the Custom Splattershot Jr.'s sticker and ink tank tag) reference the pre-2011 Kōreisha mark, also called a "momiji mark" (紅葉マーク, autumn leaf mark). The Kōreisha mark is a symbol for elderly or experienced car drivers in Japan. This is in contrast to the Splattershot Jr.'s Japanese name and ink tank tag referencing the shoshinsha mark, which is a mark for beginner drivers.

References