File:Damage Up Chargers Chart.png
Original file (1,312 × 1,000 pixels, file size: 250 KB, MIME type: image/png)
File information | |
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Description | An ability chart |
Source | Media created or obtained by the uploader |
License | This file is subject to copyright. Copyright is most likely held by the company that published the game or the media portrayed. Inkipedia's use of this work qualifies as fair use under United States copyright law, or the author's permission is given. It is used on the wiki only in the belief that the information the file portrays is designed to be an accompaniment to playing the game or media, and its use here will not:
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Formula
The table below contains base values for the following attributes of each weapon:
- DMIN - The damage done by an uncharged shot.
- DMAX - The damage done by a fully charged shot, ignoring the game's bonus damage calculation.
- DBONUS - Damage added on top of DMAX for fully charged shots.
- FMIN - The number of frames (unit of time where 1 second = 60 frames) the weapon takes to fire an uncharged shot.
- FMAX - The number of frames the weapon takes to fire a fully charged shot.
Weapon | DMIN | DMAX | DBONUS | FMIN | FMAX |
---|---|---|---|---|---|
E-liter 3K | 40 | 100 | 80 | 8 | 94 |
Splat Charger | 40 | 100 | 60 | 8 | 60 |
Squiffer | 40 | 80 | 60 | 8 | 45 |
Bamboozler 14 | 30 | 80 | 0 | 8 | 20 |
B = DMIN modified by Damage Up = [Base DMIN] × (1 + ( ) / 100)
C = DMAX modified by Damage Up = [Base DMAX] × (1 + ( ) / 100)
D = Damage Per Frame = (C − B) / (FMAX − FMIN)
E = Frames to Lethal Charge = ((100 − B) / D) + FMIN
Round up E to a whole number, because a fraction of a frame is meaningless.
Seconds to Lethal Charge = E / 60
Percent of the in-game charge circle that needs to be filled for a lethal charge = E / FMAX × 100%
Note on the Bamboozler: A full Bamboozler charge is not lethal, so the given FMAX value is not used. Instead, two equal partial charges were used to create the Bamboozler's curve. A Bamboozler's half-charge was found to take about 13 frames, so a base value of 13 was used instead of the normal value of 20.
Note on the Squiffer: The Squiffer does not show benefit from Damage Up because of the lower DMAX value of 80. It takes plenty of Damage Up to finally bring this up to 100 where the E-liter 3K and Splat Charger started in the first place.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 22:04, 4 March 2017 | 1,312 × 1,000 (250 KB) | Heddy (talk | contribs) | 2.12.0. Cosmetic changes to image. | |
14:06, 9 April 2016 | 1,205 × 900 (226 KB) | Heddy (talk | contribs) | 2.7.0 - E-liter 3K reduced charge time by 6%. | ||
08:02, 1 April 2016 | 1,205 × 900 (230 KB) | Heddy (talk | contribs) | Scaled image. | ||
08:01, 1 April 2016 | Error creating thumbnail: File with dimensions greater than 12.5 MP | 5,056 × 3,775 (524 KB) | Heddy (talk | contribs) | Added the legendary Bamboozler. | |
02:46, 1 April 2016 | 1,205 × 900 (213 KB) | Heddy (talk | contribs) |
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