.52 Gal

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Revision as of 05:46, 4 October 2022 by Kesterstudios (talk | contribs) (Undo revision 305556 by Kesterstudios (talk))
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The .52 Gal is a main weapon in the Splatoon series, created by the weapon brand Deco.

A member of the shooter class, this weapon distinguishes itself by outputting enough ink in each shot to splat opponents in two hits, while still having a decent rate of fire. The weapon's fire rate is lesser than the Splattershot Pro and greater than the .96 Gal. Its only major drawback is its poor accuracy and turf covering ability; many shots deviate far enough to the left or right that they miss the target. The .52 Gal and its close relative the .96 Gal share their visual design and high-damage, low-accuracy performance.

Appearance

The .52 Gal is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.

Splatoon

.52 Gal

.52 Gal

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Killer Wail.png Killer Wail
Special points
Special depletion Special gauge 60%
Range
50 / 100
Damage
70 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,000
Requirement
Introduced
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .52 Gal Deco .52 Gal Deco

The .52 Gal comes in a set with the Splash Wall and Killer Wail.

Data

Template:Shooter data s[1]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The .52 Gal is a heavy hitter with an extra large nozzle for shooting massive amounts of ink! It's powerful, but pretty slow. If you find yourself in trouble, throw up a Splash Wall and retreat! The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Main Weapon .52 Gal is a Shooter with an extra-large nozzle for shooting massive quantities of ink. So it's powerful, but not so great at rapid fire. If you get in trouble, throw up a Splash Wall and retreat! The Killer Wail can be used offensively or defensively, so it's good for fighters who can read the flow of battle!(EU/OC)[b]

A high-powered weapon that pumps out a lot of ink with each shot. Doesn't take many shots to splat an opponent, which is a good thing given the rather slow rate of fire.
— In-Game Description(EU/OC)[b]
This is the .52 Gal shooter. Each shot uses a LOT of ink, so it packs a serious punch. It has a low rate of fire, but if you aim carefully you can splat your foes before they know what hit 'em.
Notes
  1. North America
  2. 2.0 2.1 Europe and Oceania

Gallery

Demonstration

Splatoon 2

.52 Gal
S2 Weapon Main .52 Gal.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Baller.png Baller
Special points 170p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 9,500
Requirement
Introduced
Specifications
Weight
Base damage 52
Base duration
Ink consumption 1.3%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants .52 Gal Deco .52 Gal Deco
Kensa .52 Gal Kensa .52 Gal

The .52 Gal returns in Splatoon 2, with an identical appearance but slightly changed performance. It comes with Point Sensor and Baller.

It appears in one Octo Expansion Station:

C07 Totally 8-Ball Station

Data

Template:Shooter data[2][3]

Version history

Version Adjustments
Base game
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units.
      • Total range: 116.99 units → 124.944 units.
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Increase in chance to shoot towards the outer reticle per shot: 12% → 6%.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7.
    • Frames in the air where a bullet reaches minimum damage: 25 → 23.
  • Ink consumption: 1.2% → 1.3%.
  • Droplet rate: 3 → 2.4.
  • Distance between ink droplets: 50 units → 55 units.
  • Radius of ink droplets near the player: 21 units → 19.7 units.
  • Radius of ink droplets far from the player: 18.5 units → 16.5 units.
  • Radius of standard ink droplets: 13.5 units → 13 units.
1.4.0
  • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • Bullet velocity after flying straight: 14.495 units → 18.472 units.
      • Total range: 116.99 units → 124.944 units.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 6.
    • Frames in the air where a bullet reaches minimum damage: 25 → 22.
  • Points to fill special gauge: 180 → 190.
2.2.0
  • Points to fill special gauge: 190 → 180.
2.3.0
  • Increased the accuracy of the first shot and extended the time that it takes to reach minimum accuracy when continuing to shoot.
    • Minimum frequency at which bullets shoot towards the outer reticle: 6% → 2%.
    • Increase in chance to shoot towards the outer reticle per shot: 6% → 4%.
      • Shots required to reach maximum frequency: 4 → 6.
3.1.0
  • Points to fill special gauge: 180 → 170.
4.0.0
  • Extended distance at which max damage can be dealt by roughly 14%, without changing firing distance.
    • Frames in the air before a bullet's damage starts decreasing: 6 → 11.
    • Frames in the air where a bullet reaches minimum damage: 22 → 27.
4.2.0
  • Reduce the interval between firing and becoming a squid or using a sub weapon by 3/60 of a second: 6 frames → 3 frames.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second: 13 frames → 12 frames.
4.5.0
  • Increased damage dealt to opponent Splat Brellas by roughly 21%: 0.7 multiplier → 0.85 multiplier.
  • Increased damage dealt to opponent Splash Walls by roughly 10%: 1 multiplier → 1.1 multiplier
  • Reduced the time to shoot from squid form by 1/60 of a second: 12 frames → 11 frames.
4.6.0
  • Minimum damage: 26 → 30.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
4.9.0
  • Increased radius of ink coverage around feet when firing by roughly 4%: 1.4 → 1.45.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%: 0.6 multiplier → 0.7 multiplier.
5.2.0
  • Increased the likelihood the turf around the player's feet will be inked when firing: 2 → 0.
5.3.0
  • Extended the amount of time when firing continuously until shot spread reaches its max: 6 shots → 8 shots.
  • Reduced the amount of time it takes for shot spread to return to normal: 55 frames → 25 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.
5.4.0
  • Increased the radius of ink that lands when shooting far away by roughly 27%: 16.5 units → 21 units.
5.5.0
  • Reduced the radius of turf inked when a shot lands far away by roughly 5%: 21 units → 20 units.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The .52 Gal is a heavy hitter with an extra-large nozzle for shooting massive amounts of ink. It's powerful but slow, making it important to be aware of your surroundings. Lucky for you, it comes with the Point Sensor sub! The included Baller is great for drawing attention, so I recommend this set to players who like to control the flow of battle!

Gallery

Demonstration

Splatoon 3

.52 Gal

.52 Gal

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Splash Wall Flat.png Splash Wall
Special S3 Weapon Special Killer Wail 5.1.png Killer Wail 5.1
Special points 200p
Special depletion
Range
55 / 100
Damage
75 / 100
Impact
Fire rate
25 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 11
Cost
Requirement
Introduced
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .52 Gal returns in Splatoon 3 with a slightly updated design. Its kit consists of Splash Wall and Killer Wail 5.1, referencing its original kit in Splatoon.

Gallery

Strategy

For competitive tips about the .52 Gal

Click to view the strategy for .52 Gal. View the strategy page.

Trivia

  • The .52 Gal's name may be a reference to its base damage per shot of 52. The .96 Gal's damage per shot is not 96, however.
  • The .52 Gal was originally called the "5.2 Gallon" and came with the Inkstrike instead of the Killer Wail. This can be seen in an image from before Splatoon's release.
  • This is one of the weapons available to use in the Splatoon 3 Splatfest World Premiere.
  • The .52 Gal is based on Grenade Launcher

Etymology

.52 Gal is short for .52 Gallon. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms.

.52ガロン .52 Garon has the same origin as the English name, but without Gallon shortened to Gal.

Names in other languages

Template:Foreignname

References