.96 Gal

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Revision as of 21:45, 11 September 2020 by Shahar (talk | contribs) (Moved strategy to competitive space)
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The .96 Gal is a main weapon in Splatoon and Splatoon 2.

As a member of the Shooter class, this weapon distinguishes itself by sacrificing fire rate, ink efficiency, and mobility for powerful shots and long range. The .96 Gal outputs enough ink in each shot to splat opponents in two hits. Consequently, the weapon has a high ink consumption rate of 2.5% per shot, making it the ink-thirstiest of all weapons in the Shooter class (excluding Blasters) and only allowing for 40 shots to be fired per ink tank. The weapon's fire rate is slower than all other Shooter-class weapons (also excluding Blasters), measuring at slightly slower than the Octobrush's flick rate. A major drawback of the .96 Gal is its poor accuracy for a long-ranged weapon; many shots can deviate far enough to the left or right that they may miss the target. The .96 Gal and its close relative the .52 Gal share their visual design and high-damage, low-accuracy performance.

The weapon is designed with a water cooler bottle as a base. A grip, sight, and high-caliber gun barrel are clamped to the bottle. The parts surrounding the bottle are black plastic with pink accents, while the bottle matches the player's ink color.

Splatoon

.96 Gal

.96 Gal

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Sprinkler.png Sprinkler
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
68 / 100
Damage
70 / 100
Impact
Fire rate
15 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 12
Cost Cash 7,600
Requirement
Introduced
Specifications
Weight
Base damage 52
Base duration
Ink consumption 2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .96 Gal Deco .96 Gal Deco

The .96 Gal comes in a set with the Sprinkler and Echolocator.

Data

Template:Shooter data s[1]

Version history

Version Adjustments
2.7.0
  • Damage per shot: 62 → 52
  • Spread reduced by about 11%.
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The .96 Gal's main weapon has an extra-large ink tank, allowing for powerful shots with a lot of range! And the S Weapon Sub Sprinkler.png Sprinkler and S Weapon Special Echolocator.png Echolocator can be used to keep foes riiiiiiight where you want them. So it's an excellent weapon for fighters who want to control the pace of battle!(NA)[a]

Similar to the S Weapon Main .52 Gal.png .52 Gal, but with an improved mechanism and a more stable shot. Range and power have been increased...at the cost of being even more ink hungry.
— In-Game Description(NA)[a]
Similar to the S Weapon Main .52 Gal.png .52 Gal, but with an improved mechanism and a more stable shot. Range and power have been increased - at the cost of being even more ink hungry.
— In-Game Description(EU/OC)[b]
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

.96 Gal

.96 Gal

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Sprinkler.png Sprinkler
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 190p
Special depletion
Range
74 / 100
Damage
80 / 100
Impact
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 21
Cost Cash 12,600
Requirement
Introduced
Specifications
Weight
Base damage 62
Base duration
Ink consumption 2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .96 Gal Deco .96 Gal Deco

The .96 Gal returns in Splatoon 2 looking identical to how it did in the first game. It comes with Sprinkler and Ink Armor.

Data

Template:Shooter data[2]

Version history

Version Adjustments
Base game
  • Increase in chance to shoot towards the outer reticle per shot: 20% → 5%
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 → 23
    • Frames bullet flies straight through the air: 6 → 5
      • Effective range: 132 units → 115 units
      • Total range: 177.396 units → 160.396 units
  • Droplet rate: 4 → 3
  • Distance between droplets: 50 units → 60 units
  • Radius of paint droplets near the player: 21 units → 20 units
  • Radius of paint droplets far from the player: 18.5 units → 17.5 units
  • Radius of standard paint droplets: 14.5 units → 13.5 units
  • Angle of shot deviation while on the ground: 4 degrees → 5 degrees
  • Angle of shot deviation while jumping: 12 degrees → 14 degrees
  • Maximum frequency at which bullets shoot towards the outer reticle: 25% → 40%
1.1.2
1.3.0
  • Points to fill special gauge: 210 → 200
1.4.0
  • Damage: 52 → 62.
    • Damage lost per frame: 1.625 → 1.9375
  • Decreased weapon sway when shooting on the ground by roughly 8%.: 5 degrees → 4.6 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 14%.: 14 degrees → 12 degrees
2.3.0
  • Points to fill special gauge: 200 → 190
3.0.0
  • Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
    • Minimum frequency at which bullets shoot towards the outer reticle: 15% → 4%
    • Maximum frequency at which bullets shoot towards the outer reticle: 40% → 30%
    • Increase in chance to shoot towards the outer reticle per shot: 5% → 3%
      • Shots required to reach maximum frequency: 5 → 9
4.0.0
  • Increased the radius of area inked where a shot lands by roughly 20%.
    • Radius of paint droplets near the player: 20 units → 24 units
    • Radius of paint droplets far from the player: 17.5 units → 21 units
4.1.0
  • Extended firing range by roughly 6%.
    • Initial bullet velocity: 23 units → 24.5 units
      • Effective range: 115 units → 122.5 units
      • Total range: 160.396 units → 170.04 units
  • Angle of shot deviation while on the ground: 4.6 degrees → 4.34545 degrees
  • Angle of shot deviation while jumping: 12 degrees → 11.3511 degrees
  • Droplet rate: 3 → 3.4
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.5.0
  • Increased damage dealt to opponent Splat Brellas increased by 57%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
4.6.0
  • Minimum damage: 31 → 35
4.9.0
  • Decreased variance of shot spread when firing while on the ground by roughly 8%: 4.34545 degrees → 4 degrees

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The .96 Gal is a shooter that hits hard and has long range, courtesy of its large chamber and extended barrel! Of course, with that, you can't expect much from the fire rate, so make each shot count as you use the S2 Weapon Sub Sprinkler.png Sprinkler to spread ink! Also be sure to support your teammates with the S2 Weapon Special Ink Armor.png Ink Armor! I recommend this for tactical players who want to squash their opponents in an all-out war!

Gallery

Demonstration

Strategy

For competitive tips about the .96 Gal

Click to view the strategy for .96 Gal. View the strategy page.

Etymology

.96 Gal is short for .96 Gallon. "Gal" is also a play on Cal, the short form of Caliber, a term commonly used when describing the diameter of bullets for firearms.

.96ガロン .96 Garon has the same origin as the English name, but without Gallon shortened to Gal.

Names in other languages

Template:Foreignname

References

  1. Splatoon - NormalShotHeavy.params
  2. Splatoon 2 - Parameter Database