.96 Gal Deco

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The .96 Gal Deco is a main weapon in Splatoon and Splatoon 2. It is the Deco Deco branded version of the S2 Weapon Main .96 Gal.png .96 Gal.

Splatoon

.96 Gal Deco

.96 Gal Deco

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 75%
Range
68 / 100
Damage
70 / 100
Impact
Fire rate
15 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 9,700
Requirement
Introduced
Specifications
Weight
Base damage 52
Base duration
Ink consumption 2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .96 Gal Deco was released on 7 July 2015 at 02:00 UTC. [1]

The .96 Gal Deco has the same stats as the S Weapon Main .96 Gal.png .96 Gal, but instead comes with the S Weapon Sub Splash Wall.png Splash Wall and the S Weapon Special Kraken.png Kraken.
Like the S Weapon Main .52 Gal Deco.png .52 Gal Deco, this gun also has a bedazzled look.

Data

Template:Shooter data

Version history

Version Adjustments
2.7.0
  • Damage per shot: 62 → 52
  • Spread reduced by about 11%.
  • Special gauge loss: 50% → as low as 75%

Gallery

Demonstration

Splatoon 2

.96 Gal Deco

.96 Gal Deco

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Splashdown.png Splashdown
Special points 170p
Special depletion
Range
74 / 100
Damage
80 / 100
Impact
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 26
Cost Cash 16,200
Requirement
Introduced
Specifications
Weight
Base damage 62
Base duration
Ink consumption 2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The .96 Gal Deco was released on 3 February 2018 at 02:00 UTC.[2] It comes with the sub S2 Weapon Sub Splash Wall.png Splash Walls and special S2 Weapon Special Splashdown.png Splashdown.

Data

Template:Shooter data[3]

Version history

Version Adjustments
Base game
  • Increase in chance to shoot towards the outer reticle per shot: 20% → 5%
  • Damage: 52 → 62.
    • Damage lost per frame: 1.625 → 1.9375
  • Decreased weapon sway when shooting on the ground by roughly 8%.: 5 degrees → 4.6 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 14%.: 14 degrees → 12 degrees
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 → 23
    • Frames bullet flies straight through the air: 6 → 5
      • Effective range: 132 units → 115 units
      • Total range: 177.396 units → 160.396 units
  • Droplet rate: 4 → 3
  • Distance between droplets: 50 units → 60 units
  • Radius of paint droplets near the player: 21 units → 20 units
  • Radius of paint droplets far from the player: 18.5 units → 17.5 units
  • Radius of standard paint droplets: 14.5 units → 13.5 units
  • Angle of shot deviation while on the ground: 4 degrees → 5 degrees
  • Angle of shot deviation while jumping: 12 degrees → 14 degrees
  • Maximum frequency at which bullets shoot towards the outer reticle: 25% → 40%
3.0.0
  • Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
    • Minimum frequency at which bullets shoot towards the outer reticle: 15% → 4%
    • Maximum frequency at which bullets shoot towards the outer reticle: 40% → 30%
    • Increase in chance to shoot towards the outer reticle per shot: 5% → 3%
      • Shots required to reach maximum frequency: 5 → 9
3.2.0
  • Points to fill special gauge: 190 → 180
4.0.0
  • Increased the radius of area inked where a shot lands by roughly 20%.
    • Radius of paint droplets near the player: 20 units → 24 units
    • Radius of paint droplets far from the player: 17.5 units → 21 units
4.1.0
  • Extended firing range by roughly 6%.
  • Points to fill special gauge: 180 → 170
    • Initial bullet velocity: 23 units → 24.5 units
      • Effective range: 115 units → 122.5 units
      • Total range: 160.396 units → 170.04 units
  • Angle of shot deviation while on the ground: 4.6 degrees → 4.34545 degrees
  • Angle of shot deviation while jumping: 12 degrees → 11.3511 degrees
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.5.0
  • Increased damage dealt to opponent Splat Brellas increased by 57%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
4.6.0
  • Minimum damage: 31 → 35

Gallery

Demonstration

Quotes

Click to view the quotes for .96 Gal Deco. View the quotation page.

Etymology

.96 Gal Deco is short for .96 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms. The suffix Deco is also used to differentiate it from the S Weapon Main .96 Gal.png .96 Gal. This trait is shared among the other alternate sets of the Deco Deco brand.

.96ガロンデコ .96 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from .96 Gallon.

Names in other languages

Template:Foreignname

References

  1. Twitter Nintendo America on Twitter. Nintendo of America (2015-07-07). Retrieved on 2015 July 7.
  2. Twitter SplatoonJP on Twitter
  3. Data parameters for Shooters