Gear ability

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Revision as of 16:18, 23 June 2019 by SplatRT (talk | contribs) (Reword)

Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in Splatoon and Splatoon 2. Each provide different effects, whose effectiveness is usually based on the amount of the specific ability the player has.

Primary abilities

Each piece of gear has a specific primary ability (also called main). In Splatoon, each piece of gear has only one possible primary ability; in Splatoon 2, there can be multiple instead of only one. Gear obtained through Salmon Run Salmon Run does not have a default primary ability and is randomly assigned from all abilities that are able to appear as secondary abilities. All gear that is purchasable in shops, and the default starting gear, regularly appear on the SplatNet 2 shop with different abilities than their defaults.

No gear in Splatoon and Splatoon 2 has a primary ability that matches the secondary ability favored by the gear's brand; (except for a few, which were originally sold through SplatNet 2). This is thought to be done to make acquiring gear with all 4 slots having the same ability (colloquially called "pure" gear) more difficult.

Primary-only abilities and mutual exclusivity

Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), preventing the user from having more than one of those abilities. For instance, if a player equips S2 Ability Tenacity.png Tenacity, they cannot also equip S2 Ability Comeback.png Comeback because both abilities are only available in the main ability slot of headgear items.

The groups of mutually exclusive abilities are as follows:

Game S2 Icon Headgear.png Headgear S2 Icon Clothing.png Clothing S2 Icon Shoes.png Shoes
File:Splatoonlogo.png
Splatoon 2 logo.png

(The Splatfest Tee has to be worn during a Splatfest.)

Secondary abilities

All gear has 1, 2, or 3 slots for secondary abilities (also called subs), which are 0.3× as effective as if they were primary abilities. The number of secondary abilities that are present by default is equal to the number of stars (rarity) on the gear. Secondary ability slots on a piece of gear are unlocked by getting points by playing battles (except for private battles) while that gear is equipped. Higher rarity gear usually take more points to unlock slots, and each progressive slot on the same gear usually requires more points to unlock than the previous slot.

In Splatoon there are 13 possible secondary abilities; in Splatoon 2, there are 14. Brands that affect roll probability have a 5× chance of rolling its favored ability, and a 0.5× chance of rolling its unfavored ability. (Secondary abilities are assigned using random number generation (RNG).)

Probability of rolling multiple abilities of the same kind in a row in Splatoon
Amount Favoring brand Non-favoring brand
Favored ability Unfavored ability Neutral ability Any ability
One 30.303…% 3.030…% 6.060…% 7.692…%
Two 9.182…% 0.091…% 0.367…% 0.591…%
Three 2.782…% 0.002…% 0.022…% 0.045…%

In Splatoon 2, when unlocking slots, the probability of receiving a specific ability can be influenced with a drink ticket.

Probability of rolling multiple abilities of the same kind in a row in Splatoon 2
Favoring brand
Amount Favored ability Unfavored ability Neutral ability
No drink ticket
One 28.571…% 2.857…% 5.714…%
Two 8.163…% 0.0816…% 0.326…%
Three 2.332…% 0.00233…% 0.0186…%
With drink ticket (favored ability)
One 30.000% 2.800% 5.600%
Two 9.000% 0.0784% 0.3136%
Three 2.7% 0.00219…% 0.0175…%
With drink ticket (unfavored ability)
One 20.588…% 30.000% 4.117…%
Two 4.238…% 9.000% 0.169…%
Three 0.872…% 2.700% 0.00698…%
With drink ticket (neutral ability)
One 21.212…% 2.121…% 30.000%
Two 4.499…% 0.0449…% 9.000%
Three 0.954…% 0.000954…% 2.700%
Non-favoring brand
Amount No drink ticket Matching drink ticket Mismatched drink ticket
One 7.142…% 30.000% 5.384…%
Two 0.510…% 9.000% 0.289…%
Three 0.0364…% 2.700% 0.0156…%

Stacking

An overview of a few stackable abilities in Splatoon 2. Note the diminishing returns as more of the same ability is used.

In general, the more a specific ability is used (stacked), the less the rate at which the effect it has is accumulated. The degree at which this occurs depends on the ability. (Hence, players may want to check if are stacking too much of the same ability.)

Splatoon

S Icon Spyke.png Spyke, who can be found in an alleyway in Inkopolis Plaza, will offer to re-roll secondary abilities or increase the number of gear slots in exchange for a Super Sea Snails  Super Sea Snail or Cash 30,000 cash.

Some abilities have no effect for certain things. For example:

List of abilities

Name Description Gear Favored by Unfavored by
S Ability Bomb Range Up.png Bomb Range Up Makes thrown sub weapons travel farther. Any
S Ability Bomb Sniffer.png Bomb Sniffer Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. Shoes
S Ability Cold Blooded.png Cold Blooded Shortens the duration of position trackers. Clothing
S Ability Comeback.png Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
S Ability Damage Up.png Damage Up Increases damage dealt with all weapons. Any SquidForce SquidForce Inkline Inkline
S Ability Defense Up.png Defense Up Decreases damage taken from all attacks. Any Inkline Inkline Krak-On Krak-On
S Ability Haunt.png Haunt Tracks the enemy that splats the user and increases damage, defense, and run speed when the user themselves is tracked. Clothing
S Ability Ink Recovery Up.png Ink Recovery Up Increases ink tank refill rate while in squid form. Any Tentatek Tentatek Firefin Firefin
S Ability Ink Resistance Up.png Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Shoes
S Ability Ink Saver (Main).png Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
S Ability Ink Saver (Sub).png Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
S Ability Last-Ditch Effort.png Last-Ditch Effort Improves ink usage and recovery as well as respawn time towards the end of a battle. Headgear
S Ability Ninja Squid.png Ninja Squid The user is less visible while swimming, but reduces swim speed. Clothing
S Ability Opening Gambit.png Opening Gambit Increases swim and run speed for the first 30 seconds of a battle. Headgear
S Ability Quick Respawn.png Quick Respawn Decreases respawn delay. Any Skalop Skalop Zink Zink
S Ability Quick Super Jump.png Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
S Ability Recon.png Recon (ability) Opponents and their weapons are seen on width=auto while at Spawn Point. Clothing
S Ability Run Speed Up.png Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
S Ability Special Charge Up.png Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
S Ability Special Duration Up.png Special Duration Up Increases the duration of special weapons and gives the S Weapon Special Inkstrike.png Inkstrike and S Weapon Special Killer Wail.png Killer Wail shorter cooldown times. Any Forge Forge Takoroka Takoroka
S Ability Special Saver.png Special Saver Mitigates special gauge loss after being splatted. Any Zekko Zekko Skalop Skalop
S Ability Stealth Jump.png Stealth Jump Hides the Super Jump landing marker, but decreases the speed of the jump. Shoes
S Ability Swim Speed Up.png Swim Speed Up Increases movement speed while swimming in squid form. Any Krak-On Krak-On Rockenberg Rockenberg
S Ability Tenacity.png Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear

Splatoon 2

S2 Icon Murch.png Murch, who can be found in Inkopolis Square, has multiple services that can affect a gear item's secondary abilities:

Service Effect Cost
Increase Slots Adds another slot to a Star-full.pngStar-empty.pngStar-empty.png or Star-full.pngStar-full.pngStar-empty.png item. Super Sea Snail 1
Reroll Rerolls all the filled slots on a piece of gear. Super Sea Snail 1
Scrub Slots Resets all the gear slots to S2 Ability Locked.png and provides one ability chunk for each removed ability. Cash 2,000 (Splatfest Tee)
Cash 20,000 (other gear)
Use Ability Chunks Places a specific ability in a specific slot.

If an occupied slot is overwritten, one ability chunk of the removed ability will be provided.

(The primary ability is not considered for the cost.)

Slots filled Cost
0 Ability Chunks 10
1 Ability Chunks 20
2, 3 Ability Chunks 30

List of abilities

Name Description Gear Favored by Unfavored by
S2 Ability Ability Doubler.png Ability Doubler Doubles the effect of other abilities attached to the gear piece. Clothing
S2 Ability Bomb Defense Up DX.png Bomb Defense Up DX Reduces damage taken from sub weapons and special weapons, and shortens the duration of position trackers. Any Inkline Inkline Krak-On Krak-On
S2 Ability Comeback.png Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
S2 Ability Drop Roller.png Drop Roller Tilting Left Stick during a Super Jump allows the player to perform a directional roll upon landing. Shoes
S2 Ability Haunt.png Haunt Tracks the enemy that splats the user with thermal ink. Clothing
S2 Ability Ink Recovery Up.png Ink Recovery Up Increases ink tank refill rate. Any Tentatek Tentatek Firefin Firefin
S2 Ability Ink Resistance Up.png Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Any SquidForce SquidForce Enperry Enperry
S2 Ability Ink Saver (Main).png Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
S2 Ability Last-Ditch Effort.png Last-Ditch Effort Improves ink usage and recovery towards the end of a battle. Headgear
S2 Ability Main Power Up.png Main Power Up Raises performance of main weapons. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline
S2 Ability Ninja Squid.png Ninja Squid The user is less visible while swimming, but has reduced swim speed. Clothing
S2 Ability Object Shredder.png Object Shredder Increases damage dealt to non-player targets. Shoes
S2 Ability Opening Gambit.png Opening Gambit Increases ink resistance, swim and run speed for the first 30 seconds of a battle. Headgear
S2 Ability Quick Respawn.png Quick Respawn Decreases respawn delay if splatted repeatedly without splatting an opponent. Any Skalop Skalop Zink Zink
S2 Ability Quick Super Jump.png Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
S2 Ability Respawn Punisher.png Respawn Punisher Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. Clothing
S2 Ability Run Speed Up.png Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
S2 Ability Special Charge Up.png Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
S2 Ability Special Power Up.png Special Power Up Raises performance of special weapons. Any Forge Forge Takoroka Takoroka
S2 Ability Special Saver.png Special Saver Mitigates special gauge loss after being splatted. Any Zekko Zekko Annaki Annaki
Skalop Skalop
S2 Ability Stealth Jump.png Stealth Jump Hides the Super Jump landing marker from a certain distance away. Shoes
S2 Ability Sub Power Up.png Sub Power Up Increases performance of sub weapons. Any Enperry Enperry Toni Kensa Toni Kensa
S2 Ability Swim Speed Up.png Swim Speed Up Increases movement speed while swimming in squid or octo form. Any Krak-On Krak-On Rockenberg Rockenberg
S2 Ability Tenacity.png Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear
S2 Ability Thermal Ink.png Thermal Ink Allows the player to track distant players hit with shots from their main weapon. Clothing

Retired abilities

The following abilities were once present in the game but were later removed or replaced:

Name Description Gear Favored by Unfavored by
S2 Ability Bomb Defense Up.png Bomb Defense Up Reduces damage taken by sub weapons and special weapons. Any Inkline Inkline Krak-On Krak-On
S2 Ability Cold-Blooded.png Cold-Blooded Shortens the duration of position trackers. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline

Version 4.3.0

In Version 4.3.0, the following replacements took place:

Gallery

Names in other languages

Ability Primary ability Secondary ability
Template:Foreignname Template:Foreignname Template:Foreignname

References


External links