Gear ability

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Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in Splatoon and Splatoon 2. Each provides different effects, whose effectiveness is usually based on the amount of the specific ability the player has.

Primary abilities

All pieces of gear have 1 primary ability (also called main); in Splatoon, it cannot be changed; in Splatoon 2, it can sometimes be changed.

Some pieces of gear can appear on the SplatNet 2 shop with different primary abilities than their defaults. Gear obtained through Salmon Run does not have a default primary ability and is randomly assigned from all abilities that can appear as secondary abilities.

All pieces of gear do not have primary abilities that match the gear's brand's 'favored' ability; (except for a few, which were originally sold through SplatNet 2). As a result, acheving all slots on a piece of gear to be the same ability (colloquially called 'pure' gear) is more difficult.

Primary-only abilities and mutual exclusivity

Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), which prevents the user from having more than one of those abilities. As a result, if a player equips Tenacity, they cannot also equip Comeback because both abilities are only available in the primary ability slot of headgear items.

The groups of mutually exclusive abilities are as follows:

Game S2 Icon Headgear.png Headgear S2 Icon Clothing.png Clothing S2 Icon Shoes.png Shoes
File:Splatoonlogo.png
Splatoon 2 logo.png

Secondary abilities

All pieces of gear have 1, 2, or 3 slots for secondary abilities (also called subs), which are ×0.3 as effective as if they were primary abilities. The number of secondary abilities that are present by default is equal to the number of stars (rarity) on the gear. Secondary ability slots on a piece of gear are unlocked by getting points by playing battles (except for Private Battles) while that gear is equipped. Higher rarity gear usually takes more points to unlock slots, and each progressive slot on the same gear usually requires more points to unlock than the previous slot.

Rolling probability

In Splatoon, there are 13 possible secondary abilities; in Splatoon 2, there are 14. Brands that affect roll probability have a ×5 chance of rolling its favored ability, and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using random number generation.

Probability of rolling multiple abilities of the same kind in a row in Splatoon
Amount
in a row
Favoring brand Non-favoring brand
Favored ability Unfavored ability Neutral ability Any ability
1≤ 30.303…%  3.030…%  6.060…%  7.692…%
2≤  9.182…%  0.091…%  0.367…%  0.591…%
3≤  2.782…%  0.002…%  0.022…%  0.045…%

In Splatoon 2, when unlocking slots, the probability of receiving a specific ability can be influenced with a drink ticket.

Probability of rolling multiple abilities of the same kind in a row in Splatoon 2
Favoring brand
Amount
in a row
Favored ability Unfavored ability Neutral ability
No drink ticket
1≤ 28.571…%  2.857…%  5.714…%
2≤  8.163…%  0.0816…%  0.326…%
3≤  2.332…%  0.00233…%  0.0186…%
With drink ticket (favored ability)
1≤ 30.000%  2.800%  5.600%
2≤  9.000%  0.0784%  0.3136%
3≤  2.700%  0.00219…%  0.0175…%
With drink ticket (unfavored ability)
1≤ 20.588…% 30.000%  4.117…%
2≤  4.238…%  9.000%  0.169…%
3≤  0.872…%  2.700%  0.00698…%
With drink ticket (neutral ability)
1≤ 21.212…%  2.121…% 30.000%
2≤  4.499…%  0.0449…%  9.000%
3≤  0.954…%  0.000954…%  2.700%
Non-favoring brand
Amount
in a row
No drink ticket Drink ticket ability Not drink ticket ability
1≤  7.142…% 30.000%  5.384…%
2≤  0.510…%  9.000%  0.289…%
3≤  0.0364…%  2.700%  0.0156…%

Examples

Here are some examples to help with interpreting the table: The Aloha Shirt has the Forge brand. Forge is a favoring brand, as it favors Special Power Up, unfavors Ink Saver (Sub), and is neutral towards all other abilities.

  • With no drink ticket: The Aloha Shirt has a 2.332…% chance of rolling Special Power Up at least 3 times in a row, a 0.00233…% chance of rolling Ink Saver (Sub) at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row.
  • With a 'Special-Up Smoothie' drink ticket: The Aloha Shirt has a 9% chance of rolling Special Power Up at least 2 times in a row, a 0.0784% chance of rolling Ink Saver (Sub) at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row.
  • With a 'Sub-Saver Berry' drink ticket: The Aloha Shirt has a 20.588…% chance of rolling Special Power Up, a 30% chance of rolling Ink Saver (Sub), and a 4.117…% chance of rolling any other specific ability.
  • With all drink tickets except for 'Special-Up Smoothie' and 'Sub-Saver Berry': The Aloha Shirt has a 21.212…% chance of rolling Special Power Up, a 0.0449…% chance of rolling Ink Saver (Sub) at least 2 times in a row, and a 2.7% chance of rolling any other specific ability at least 3 times in a row.

Gear with a non-favoring brand have equal probability of rolling any specific rollable ability. For example, the Armor Jacket Replica has the Cuttlegear brand, which does not favor any ability.

  • With no drink ticket: The Armor Jacket Replica has a 7.142…% chance of rolling Swim Speed Up.
  • With a 'Swim-Speed Apple' drink ticket: The Armor Jacket Replica has a 9% chance of rolling Swim Speed Up at least 2 times in a row.
  • With all drink tickets except for 'Swim-Speed Apple': The Armor Jacket Replica has a 0.0156…% chance of rolling Swim Speed Up at least 3 times in a row.

Stacking

Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see the ability's article.

In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree at which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used.

Splatoon

Spyke, who can be found in an alleyway in Inkopolis Plaza, will offer to re-roll secondary abilities or increase the number of gear slots in exchange for a Super Sea Snail or Cash 30,000 cash.

Some abilities do not affect certain things. For example:

List of abilities

Name Description Gear Favored by Unfavored by
S Ability Bomb Range Up.png Bomb Range Up Makes thrown sub weapons travel farther. Any
S Ability Bomb Sniffer.png Bomb Sniffer Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. Shoes
S Ability Cold Blooded.png Cold Blooded Shortens the duration of position trackers. Clothing
S Ability Comeback.png Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
S Ability Damage Up.png Damage Up Increases damage dealt with all weapons. Any SquidForce SquidForce Inkline Inkline
S Ability Defense Up.png Defense Up Decreases damage taken from all attacks. Any Inkline Inkline Krak-On Krak-On
S Ability Haunt.png Haunt Tracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked. Clothing
S Ability Ink Recovery Up.png Ink Recovery Up Increases ink tank refill rate while in squid form. Any Tentatek Tentatek Firefin Firefin
S Ability Ink Resistance Up.png Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Shoes
S Ability Ink Saver (Main).png Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
S Ability Ink Saver (Sub).png Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
S Ability Last-Ditch Effort.png Last-Ditch Effort Improves ink usage and recovery as well as respawn time towards the end of a battle. Headgear
S Ability Ninja Squid.png Ninja Squid The user is less visible while swimming, but reduces swim speed. Clothing
S Ability Opening Gambit.png Opening Gambit Increases swim and run speed for the first 30 seconds of a battle. Headgear
S Ability Quick Respawn.png Quick Respawn Decreases respawn delay. Any Skalop Skalop Zink Zink
S Ability Quick Super Jump.png Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
S Ability Recon.png Recon (ability) Opponents and their weapons are seen on width=auto while at the spawn point. Clothing
S Ability Run Speed Up.png Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
S Ability Special Charge Up.png Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
S Ability Special Duration Up.png Special Duration Up Increases the duration of special weapons and gives the S Weapon Special Inkstrike.png Inkstrike and S Weapon Special Killer Wail.png Killer Wail shorter cooldown times. Any Forge Forge Takoroka Takoroka
S Ability Special Saver.png Special Saver Mitigates special gauge loss after being splatted. Any Zekko Zekko Skalop Skalop
S Ability Stealth Jump.png Stealth Jump
  • Hides the Super Jump landing marker.
  • Decreases the speed of the Super Jump.
Shoes
S Ability Swim Speed Up.png Swim Speed Up Increases movement speed while swimming in squid form. Any Krak-On Krak-On Rockenberg Rockenberg
S Ability Tenacity.png Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear

Splatoon 2

Murch, who can be found in Inkopolis Square, has multiple services that can affect a gear item's secondary abilities:

Service Effect Cost
Increase Slots Adds another slot to a Star-full.pngStar-empty.pngStar-empty.png or Star-full.pngStar-full.pngStar-empty.png item. Super Sea Snail 1
Reroll Reroll happens only if all 3 slots exist on the item. It rerolls all the filled slots on a piece of gear and provides one ability chunk for each removed ability. Super Sea Snail 1
Scrub Slots Resets all the gear slots to S2 Ability Locked.png and provides one ability chunk for each removed ability. Default Cash 20,000
Splatfest Tee Cash 2,000
Use Ability Chunks Places a specific ability in a specific slot.

If an occupied slot is overwritten, 1 ability chunk of the overwritten ability will be provided.

The number of secondary abilities already on the gear that match the ability chunk's ability is used to determine the cost.

Slots Filled Cost
0 Ability Chunks 10
1 Ability Chunks 20
2 Ability Chunks 30

List of abilities

Name Description Gear Favored by Unfavored by
S2 Ability Ability Doubler.png Ability Doubler Doubles the effect of other abilities attached to the gear piece. Clothing
S2 Ability Bomb Defense Up DX.png Bomb Defense Up DX
  • Reduces damage taken from sub weapons and special weapons.
  • Shortens the duration of position trackers.
Any Inkline Inkline Krak-On Krak-On
S2 Ability Comeback.png Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
S2 Ability Drop Roller.png Drop Roller Tilting Left Stick during a Super Jump allows the player to perform a directional roll upon landing. Shoes
S2 Ability Haunt.png Haunt Tracks the enemy that splats the user with thermal ink. Clothing
S2 Ability Ink Recovery Up.png Ink Recovery Up Increases ink tank refill rate. Any Tentatek Tentatek Firefin Firefin
S2 Ability Ink Resistance Up.png Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Any SquidForce SquidForce Enperry Enperry
S2 Ability Ink Saver (Main).png Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
S2 Ability Ink Saver (Sub).png Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
S2 Ability Last-Ditch Effort.png Last-Ditch Effort Improves ink usage and recovery towards the end of a battle. Headgear
S2 Ability Main Power Up.png Main Power Up Raises performance of main weapons. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline
S2 Ability Ninja Squid.png Ninja Squid The user is less visible while swimming, but has reduced swim speed. Clothing
S2 Ability Object Shredder.png Object Shredder Increases damage dealt to non-player targets. Shoes
S2 Ability Opening Gambit.png Opening Gambit Increases ink resistance, swim and run speed for the first 30 seconds of a battle. Headgear
S2 Ability Quick Respawn.png Quick Respawn Decreases respawn delay if splatted repeatedly without splatting an opponent. Any Skalop Skalop Zink Zink
S2 Ability Quick Super Jump.png Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
S2 Ability Respawn Punisher.png Respawn Punisher Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. Clothing
S2 Ability Run Speed Up.png Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
S2 Ability Special Charge Up.png Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
S2 Ability Special Power Up.png Special Power Up Raises performance of special weapons. Any Forge Forge Takoroka Takoroka
S2 Ability Special Saver.png Special Saver Mitigates special gauge loss after being splatted. Any Zekko Zekko Annaki Annaki
Skalop Skalop
S2 Ability Stealth Jump.png Stealth Jump Hides the Super Jump landing marker from a certain distance away. Shoes
S2 Ability Sub Power Up.png Sub Power Up Increases performance of sub weapons. Any Enperry Enperry Toni Kensa Toni Kensa
S2 Ability Swim Speed Up.png Swim Speed Up Increases movement speed while swimming in squid or octo form. Any Krak-On Krak-On Rockenberg Rockenberg
S2 Ability Tenacity.png Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear
S2 Ability Thermal Ink.png Thermal Ink Allows the player to track distant players hit with shots from their main weapon. Clothing

Retired abilities

The following abilities were once present in the game but were later removed or replaced:

Name Version Removed On Description Gear Favored by Unfavored by
S2 Ability Bomb Defense Up.png Bomb Defense Up 4.3.0 Reduces damage taken by sub weapons and special weapons. Any Inkline Inkline Krak-On Krak-On
S2 Ability Cold-Blooded.png Cold-Blooded 4.3.0 Shortens the duration of position trackers. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline

Version 4.3.0

In Version 4.3.0, the following ability replacements took place:

Gallery

Names in other languages

Ability Primary ability Secondary ability
Template:Foreignname Template:Foreignname Template:Foreignname

References


External links