Autobomb

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Revision as of 22:44, 25 June 2020 by Shahar (talk | contribs) (moved quotes back)
Autobomb

Autobomb

Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Introduced Specifications
Weight
Base damage 30 (Splash)
180 (Direct hit)
Base duration 2.5 seconds
Ink consumption 55%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Autobomb is a sub weapon in Splatoon 2.

Splatoon 2

Autobombs are comparable to S Weapon Sub Seeker.png Seekers from Splatoon. Unlike Seekers, however, they are thrown and do not roll on the ground, do not leave a trail of ink and can freely change direction. Once thrown, Autobombs seek out any enemy players in the vicinity, indicated by the circle which appears once the Autobomb has landed, and automatically move towards them for quite a long time. Once the Autobomb reaches a player or travels far enough without reaching the player, it explodes. If thrown and no enemies are in range, the Autobomb automatically explodes where it was thrown, similar to a S2 Weapon Sub Splat Bomb.png Splat Bomb.

Due to the fact that the Autobomb walks towards nearby opponents, it can be used to locate hiding enemies. The Autobomb is small, does not spread ink, and is able to walk in enemy ink unaffected, so it can sneak up on opponents more effectively than a player can. However, it continuously makes noise while it is traveling towards the player that it has tracked, similar to a Seeker.

S2 Ability Sub Power Up.png Sub Power Up increases throwing range and air travel velocity for the Autobomb.

Version history

Version Adjustments
2.0.0
  • Slightly increased the volume of the pre-detonation effects.
3.2.0
  • Ink consumption: 70 → 55
  • Decreased maximum target tracking time by 1.5 seconds.
  • Decreased damage radius when exploding by roughly 7%.
4.3.0
  • Decreased time after use for the Autobomb to start walking in the direction of its target by roughly 20/60 of a second.
4.5.0
  • Decreased time before ink recovery starts after use by roughly 15/60 of a second.
4.9.0
  • Increased the explosion's maximum damage from 150.0 to 180.0.

Quotes

An enemy-seeking bomb.

It scans the area it lands in and walks towards any enemy it detects.

Once it gets close enough to its target, it stops and explodes.

Splatoon 2 Sub & Special Guide
This new sub weapon is the Autobomb. As its name implies, once thrown, it will automatically start walking toward a nearby opponent. When it approaches the opponent, it stops and goes KERSPLAT!

Sets

Weapons with Autobomb in Splatoon 2
Main #ID Sub Special Special Points Level Price Class Introduced​​​​​​​​​​​​​​​
S2 Weapon Main Carbon Roller.png Carbon Roller 1000 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Ink Storm.png Ink Storm 160p 7 Cash 6200 Roller 7 July 2017 (1.0.0)​​​​​​
S2 Weapon Main Custom Blaster.png Custom Blaster 211 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Inkjet.png Inkjet 190p 27 Cash 15300 Shooter 7 July 2017 (1.0.0)​​​​​​​​
S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr. 11 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Ink Storm.png Ink Storm 160p 4 Cash 1900 Shooter 9 September 2017​​
S2 Weapon Main Dark Tetra Dualies.png Dark Tetra Dualies 5040 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Splashdown.png Splashdown 190p 14 Cash 10700 Dualie 2 March 2018​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
S2 Weapon Main Herobrush Replica.png Herobrush Replica 1113 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Inkjet.png Inkjet 170p 10 Cash 9400 Roller 7 July 2017 (1.0.0)
S2 Weapon Main Hydra Splatling.png Hydra Splatling 4020 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Splashdown.png Splashdown 170p 27 Cash 18500 Splatling 25 November 2017​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
S2 Weapon Main N-ZAP '89.png N-ZAP '89 61 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Tenta Missiles.png Tenta Missiles 180p 11 Cash 8800 Shooter 9 December 2017​​​​
S2 Weapon Main New Squiffer.png New Squiffer 2001 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Baller.png Baller 180p 17 Cash 11000 Charger 25 April 2018 (3.0.0)
S2 Weapon Main Octobrush.png Octobrush 1110 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Inkjet.png Inkjet 170p 10 Cash 8200 Roller 7 July 2017 (1.0.0)​​​​​​​​​​
S2 Weapon Main Sloshing Machine.png Sloshing Machine 3020 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Sting Ray.png Sting Ray 190p 13 Cash 12600 Slosher 26 August 2017​​
S2 Weapon Main Sorella Brella.png Sorella Brella 6001 S2 Weapon Sub Autobomb.png Autobomb S2 Weapon Special Splat-Bomb Launcher.png Splat-Bomb Launcher 200p 15 Cash 12000 Brella 31 March 2018​​​​​​​​​​​​​​​​​​​​​

Gallery

Trivia

  • Despite never going under ink, the Autobomb is designed to look like a small submarine or submersible with a propeller guard.
    • The Squid Research Lab later revealed it was based on the design of the Shinkai 6500, a submersible used by JAMSTEC, which was featured as a background element in C11 Abracadabra Station.
  • The Autobomb is the only weapon that is made by Auto.
  • The S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr.'s large ink tank can be used to throw out two Autobombs in quick succession without the need of S2 Ability Ink Saver (Sub).png Ink Saver (Sub). There is a way to throw four Autobombs in quick succession without submerging in ink to refill. To do this, throw two Autobombs, activate the S2 Weapon Special Ink Storm.png Ink Storm, then throw out two more Autobombs with the freshly recovered ink.

Names in other languages

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