Ballpoint Splatling: Difference between revisions

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{{InfoboxGobbler}}
{{InfoboxGobbler}}
The '''Ballpoint Splatling''' (クーゲルシュライバー{{JP}}) is an upcoming [[Main weapon]] in ''Splatoon 2''. It is a [[Splatling]] that changes its rate of fire and range drastically between a single charge and double charge.<ref>[https://twitter.com/SplatoonJP/status/1006813947029319680 {{TWI}} SplatoonJP on Twitter]</ref> It is scheduled to be released in the July 2018 content update.<ref>[https://twitter.com/SplatoonJP/status/1006813943736754176 {{TWI}} SplatoonJP on Twitter]</ref>
The '''Ballpoint Splatling''' is a [[main weapon]] in {{S2}} and ''[[Splatoon 3]]''. It is a [[splatling]] that changes its fire rate and range drastically after firing a short duration.<ref>{{TWI}}[[Inkipedia:Twitter_archive/2018/June#June_13|SplatoonJP on Twitter]]</ref>


This Splatling works different from other Splatlings. It doesn’t have consistent range if you are firing in short bursts. There are two stages of firing with this weapon. The first stage only requires the charge of half a ring. This stage has the range equivalent to the Splattershot Jr and fires slightly faster compared to other Splatlings. If you charge up to the second stage, after a moment of firing at short range, the range will increase dramatically, roughly the same as Heavy Splatling. During its second stage firing, it has perfect accuracy will but fires slightly slower compared to other Splatlings. Any subsequent charges with skip the first stage and will have high range and accuracy. Another feature unique to the Ballpoint Splatling is its ability to stop firing and begin charging by pressing ZR
This splatling works differently from other splatlings, as its fire range is split into two stages. The first stage, which lasts a quarter-ring charge, is a short-range burst with a range equivalent to the [[Splattershot Jr.]] This stage fires faster compared to other splatlings, and has mobility slightly higher than the [[Mini Splatling]]. When charged more than a quarter ring, the range increases dramatically, having a range in between the [[Heavy Splatling]] and [[Hydra Splatling]], and has perfect accuracy, but fires at a slightly slower rate compared to other splatlings.


== ''Splatoon 2'' ==
The Ballpoint Splatling has the ability to recharge itself by pressing {{Button|ZR|Switch}} at any time while it is firing. When recharging, the weapon maintains the property of whichever stage it was on. However, a charge exceeding 1¾ rings automatically defaults the weapon back to the first stage. Additionally, the weapon is able to maintain its stage-two charge even after it has finished firing by starting another charge within a second.
 
== Appearance ==
The Ballpoint Splatling resembles an enlarged multi-color [[wikipedia:ballpoint pen|ballpoint pen]], with four ballpoint cartridges inside a clear cover. The grip is silver-colored and is shaped like a pen clip, while the stock is mostly black with four tabs that go around the stock; these tabs, along with the butt of the weapon, change color to match the player's ink. The forestock is transparent, and houses four tipped ink chambers that serve as barrels, which also change color depending on the player's ink. On the bottom of the forestock is a white grip. On the side of the stock is the [[Weapon brand#Nouveau|Nouveau]] logo in white. While charging, the clickers, cartridges, and butt glow in the color of the player's ink. A light on the butt end of the weapon indicates which firing mode is active: the outer ring being lit indicates the high spread short range mode, and the inner circle being lit indicates the high precision long range mode. Additionally, when in long-range mode, one of the ink cartridges can be seen protruding from the barrel.
 
Unlike other Splatlings which are held parallel against the ground, the Ballpoint Splatling is held at a slight raised angle and is slightly rotated away from the body. Additionally, the Ballpoint Splatling shakes notably when firing in its short range mode but not when firing in its long range mode (this is especially visible in {{S3}}). Sheldon's descriptions in both games seem to imply that this is caused by the rotation of the barrel, and is related to the bullet spread in its short range mode.
 
==''Splatoon 2''==
{{Infobox/Weapon
{{Infobox/Weapon
|game      = Splatoon 2
|game      = Splatoon 2
|3d-image-1= S2 Weapon Main Ballpoint Splatling
|category  = Main
|category  = Main
|class    = Splatling
|class    = Splatling
|sub      = Toxic Mist
|sub      = Toxic Mist
|special  = Ink Jet
|special  = Inkjet
|level    =  
|level    = 25
|cost      =  
|cost      = 11,600
|base      = 32
|base      = 28 (Short)<br>30 (Long)
|ink      = 25% (Full charge)
|ink      = 25% (Full charge)
|points    = 190p
|points    = 200
|range    =  
|range    = 84
|charge_speed =  
|charge_speed = 18
|mobility  =  
|mobility  = 60
|alt1=Ballpoint Splatling Nouveau
|introduced={{date|2018-07-01}}
}}
}}
The Ballpoint Splatling was first shown during the ''Splatoon 2 World Championship 2018'', as part of the announcement of updates extending until December 2018. It was released on {{date|2018-07-01}} at {{time|2018-07-01 00:00 UTC}}.<ref>{{TWI}}[[Inkipedia:Twitter_archive/2018/June#June_29|SplatoonJP on Twitter]]</ref> It comes with [[Toxic Mist]] and the [[Inkjet]].


==Appearance==
===Data===
The Ballpoint Splatling appears to be a [https://target.scene7.com/is/image/Target/15103745_Alt01 multi-color ballpoint pen] with four ballpoint cartridges inside a clear cover. The body is black with the butt and the cartridges' clickers in the user's ink color and the {{Brand|S|Nouveau}} logo in white. When charging the weapon, the clickers, cartridges, and butt of the weapon light up in a brighter color.
<section begin=data2 />
{{Splatling data S2
| ink saver level = middle
| mobility class = middle
| stealth acceleration = middle
| main power up effect = Increases damage.
| shoot move velocity type = B
| matchmaking range = 245
| ColRadius = 2
| CreateSplashNum = 1
| DegBias = 0.4
| DegJumpBias = 0.4
| DegJumpBiasFrame = 70
| DegJumpBiasStartFrame = 25
| EmptyChargeTimes = 6
| FirstPeriodMaxChargeFrame = 1
| FirstPeriodMaxChargeShootingFrame = 1
| InkConsume = 0.25
| InkRecoverStop = 40
| Rechargable = TRUE
| SecondPeriodMaxChargeFrame = 100
| SecondPeriodMaxChargeShootingFrame = 200
| SplashSplitNum = 6
| SquidChangeReduceWaitFullFrame = 0
}}


==Gallery==
====First stage====
{{Splatling data S2
| AutoShot = TRUE
| BurstAimMoveFrm = 0
| CoopDamageMax = 350
| CoopDamageMin = 250
| CoopInkConsume = 0.225
| CreateSplashLength = 110
| DamageMax = 280
| DamageMin = 140
| DamageRate_MWPUG_High = 1.1
| DamageRate_MWPUG_Mid = 1.05
| DamageReduceEndFrame = 19
| DamageReduceStartFrame = 11
| Damage_MWPUG_Max = 333
| DegBiasDecrease = 0.01
| DegBiasKf = 0.02
| DegBiasMin = 0.1
| DegBias_MWPUG_High = -0.1
| DegBias_MWPUG_Mid = -0.1
| DegJumpBiasInterpolateRate_MWPUG_High = 1
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1
| DegJumpBias_MWPUG_High = -0.1
| DegJumpBias_MWPUG_Mid = -0.1
| DegJumpRandom = 12
| DegJumpRandom_MWPUG_High = -1
| DegJumpRandom_MWPUG_Mid = -1
| DegRandom = 6
| DegRandom_MWPUG_High = -1
| DegRandom_MWPUG_Mid = -1
| DrawRadius = 1.5
| ForceDropNearestSplashAddNum = 0
| ForceDropNearestSplashAddNum2 = 0
| ForceDropNearestSplashAddNum3 = 0
| GuideCheckCollisionFrame = 11
| InitVel = 11
| InitVelRate_MWPUG_High = 1
| InitVelRate_MWPUG_Mid = 1
| InkMagazineRatio = 1
| KnockBack = 0
| MoveSpeed = 0.86
| NearestSplahSplitLength = 0
| NearestSplashMaxScaleClamp = 1.6
| NearestSplashPaintRadiusTimes = 1.2
| PaintFarDistance = 200
| PaintFarRadius = 18
| PaintMaxScaleClampA = 2.4
| PaintMaxScaleClampB = 2.4
| PaintMiddleDistance = 0
| PaintMiddleRadius = 0
| PaintMinScaleClampA = 1.4
| PaintMinScaleClampB = 1.2
| PaintNearDistance = 11
| PaintNearRadius = 19
| PaintScaleOriginal = FALSE
| PlayerColRadius = -1
| PostDelayFrm_Main = 4
| RepeatFrame = 3
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashMaxScaleClamp = 1.6
| SplashMaxScaleHighest = 30
| SplashMinScaleClamp = 1.6
| SplashMinScaleHighest = 100
| SplashPaintRadius = 12.8
| SplashPaintRadius_MWPUG_High = -1
| SplashPaintRadius_MWPUG_Mid = -1
| SquidShootAnimationTimes = 1
| SquidShootShorteningFrame = 0
| StraightFrame = 8
| StraightStateEndSpeed = 10.27
| TripleShotSpan = 0
| VariableShotFrame = 0
| ChargeKeepAnytime = FALSE
| CoopDamageMaxMaxCharge = 350
| DamageMaxMaxCharge = 0
| DamageMaxMaxChargeRate_MWPUG_High = 1
| DamageMaxMaxChargeRate_MWPUG_Mid = 1
| DamageMaxMaxCharge_MWPUG_Max = 2000
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High = 1
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid = 1
| FirstShootingTermBulletNum = 10
| InitVelDegBias = 0.4
| InitVelDegBias_Repeat = 0.2
| InitVelDegRandom = 2.5
| InitVelDegRandom_Repeat = 0.5
| InitVelFirstPeriodMaxCharge = 1
| InitVelMinCharge = 1
| InitVelSecondPeriodMaxCharge = 1
| InitVelSecondPeriodMinCharge = 1
| InitVelSpeedBias = 0.2
| InitVelSpeedBias_Repeat = 0.2
| InitVelSpeedRateRandom = 0.12
| InitVelSpeedRateRandom_Repeat = 0.03
| JumpGnd_Charge = 1
| JumpGnd_Shooting = -0.1
| MaxShotFollowDecreaseTimes = 2
| MinChargeFrame = 8
| MoveSpeed_Charge = 0.86
| PreDelayFrm_KeepCharge = 25
| PreDelayFrm_KeepChargePre = 20
| VariableInterpolatedFrame = 10
| VelGnd_Bias_Charge = 0.9
| VelGnd_DownRt_Charge = 0.05
| WaitShootingFrame = 0
}}
 
====Second stage====
{{Splatling data S2
| AutoShot = TRUE
| BurstAimMoveFrm = 0
| CoopDamageMax = 350
| CoopDamageMin = 250
| CoopInkConsume = 0.225
| CoopPaintFarDistance = 250
| CoopPaintFarRadius = 15
| CoopPaintMiddleDistance = 0
| CoopPaintMiddleRadius = 0
| CoopPaintNearDistance = 10
| CoopPaintNearRadius = 17
| CreateSplashLength = 240
| DamageMax = 300
| DamageMin = 150
| DamageRate_MWPUG_High = 1.1
| DamageRate_MWPUG_Mid = 1.05
| DamageReduceEndFrame = 19
| DamageReduceStartFrame = 11
| Damage_MWPUG_Max = 333
| DegBiasDecrease = 0.01
| DegBiasKf = 0.02
| DegBiasMin = 0.1
| DegBias_MWPUG_High = -0.1
| DegBias_MWPUG_Mid = -0.1
| DegJumpBiasInterpolateRate_MWPUG_High = 1
| DegJumpBiasInterpolateRate_MWPUG_Mid = 1
| DegJumpBias_MWPUG_High = -0.1
| DegJumpBias_MWPUG_Mid = -0.1
| DegJumpRandom = 4
| DegJumpRandom_MWPUG_High = -1
| DegJumpRandom_MWPUG_Mid = -1
| DegRandom = 1
| DegRandom_MWPUG_High = -1
| DegRandom_MWPUG_Mid = -1
| DrawRadius = 1.5
| ForceDropNearestSplashAddNum = 0
| ForceDropNearestSplashAddNum2 = 0
| ForceDropNearestSplashAddNum3 = 0
| GuideCheckCollisionFrame = 11
| InitVel = 22.1915
| InitVelRate_MWPUG_High = 1
| InitVelRate_MWPUG_Mid = 1
| InkMagazineRatio = 1
| KnockBack = 0
| MoveSpeed = 0.5
| NearestSplahSplitLength = 0
| NearestSplashMaxScaleClamp = 1.4
| NearestSplashPaintRadiusTimes = 1.2
| PaintFarDistance = 250
| PaintFarRadius = 13.8
| PaintMaxScaleClampA = 2.4
| PaintMaxScaleClampB = 2.4
| PaintMiddleDistance = 0
| PaintMiddleRadius = 0
| PaintMinScaleClampA = 1.4
| PaintMinScaleClampB = 1.2
| PaintNearDistance = 10
| PaintNearRadius = 15.64
| PaintScaleOriginal = FALSE
| PlayerColRadius = -1
| PostDelayFrm_Main = 4
| RepeatFrame = 5
| SplashColRadius = 1.5
| SplashDrawRadius = 3
| SplashMaxScaleClamp = 1.4
| SplashMaxScaleHighest = 30
| SplashMinScaleClamp = 1.4
| SplashMinScaleHighest = 100
| SplashPaintRadius = 11
| SplashPaintRadius_MWPUG_High = -1
| SplashPaintRadius_MWPUG_Mid = -1
| SquidShootAnimationTimes = 1
| SquidShootShorteningFrame = 0
| StraightFrame = 8
| StraightStateEndSpeed = 22.1915
| TripleShotSpan = 0
| VariableShotFrame = 0
| ChargeKeepAnytime = FALSE
| CoopDamageMaxMaxCharge = 350
| DamageMaxMaxCharge = 0
| DamageMaxMaxChargeRate_MWPUG_High = 1
| DamageMaxMaxChargeRate_MWPUG_Mid = 1
| DamageMaxMaxCharge_MWPUG_Max = 2000
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_High = 1
| FirstSecondMaxChargeShootingFrameTimes_MWPUG_Mid = 1
| FirstShootingTermBulletNum = 10
| InitVelDegBias = 0.4
| InitVelDegBias_Repeat = 0.2
| InitVelDegRandom = 2.5
| InitVelDegRandom_Repeat = 0.5
| InitVelFirstPeriodMaxCharge = 1
| InitVelMinCharge = 1
| InitVelSecondPeriodMaxCharge = 1
| InitVelSecondPeriodMinCharge = 1
| InitVelSpeedBias = 0.2
| InitVelSpeedBias_Repeat = 0.2
| InitVelSpeedRateRandom = 0.12
| InitVelSpeedRateRandom_Repeat = 0.03
| JumpGnd_Charge = 1
| JumpGnd_Shooting = -0.1
| MaxShotFollowDecreaseTimes = 2
| MinChargeFrame = 8
| MoveSpeed_Charge = 0.86
| PreDelayFrm_KeepCharge = 25
| PreDelayFrm_KeepChargePre = 20
| VariableInterpolatedFrame = 10
| VelGnd_Bias_Charge = 0.9
| VelGnd_DownRt_Charge = 0.05
| WaitShootingFrame = 0
}}<ref>[https://leanny.github.io/splat2new/parameters.html ''Splatoon 2'' - Parameter Database]</ref><section end=data2 />
* Due to the Ballpoint Splatling's unique ability to recharge at any time, the weapon is able to maintain its full-powered second stage charge even when the player has no [[ink]].
** The weapon still suffers from the general slower charge rate, however, but can bypass the extra slow initial charge and inferior initial range that other splatling weapons suffer from with low ink.
 
===Version history===
{{version history box|S2|
{{version history item|S2|3.2.0|
* {{nerf|Decreased charging speed when in midair by roughly 33%.}}
* {{nerf|Decreased charging speed when out of ink by roughly 33%.}}
* {{nerf|[[Special gauge]] points|190|200}}}}
 
{{version history item|S2|4.3.1|
* {{nerf|Decreased the effect of the [[Run Speed Up]] [[gear]] [[gear ability|ability]] |30%|25%}}
* {{nerf|Decreased the effect of the [[Main Power Up]] gear ability.}}
* {{nerf|Changed the number of gear abilities required for the damage of less than fully-charged shots to reach 33.3 from 0.9 basic gear abilities to 1.5 basic gear abilities. Additional gear abilities have 0.3 the effect of a basic gear ability.}}}}
 
{{version history item|S2|4.4.0|
* {{nerf|Short range damage|32.0|28.0}}
* {{nerf|Long range damage|32.0|30.0}}}}
 
{{version history item|S2|4.8.0|
* {{nerf|Decreased painting radius of long ranged landing shots by 8%.}}}}
 
{{version history item|S2|4.9.0|
* {{nerf|Roughly doubled the amount of shot spread when firing in long-range mode immediately after jumping|2 degrees|4 degrees}}}}
 
{{version history item|S2|5.2.0|
* {{nerf|Reduced the velocity of ink over long distances by 4%, and reduced the range.}}
* {{nerf|Reduced movement speed by roughly 10% when charging and firing from a close range|0.96|0.86.}}}}
}}
 
=== Quotes ===
{{SheldonsIntroduction|game=Splatoon 2|The '''Ballpoint Splatling''' is a [[splatling]] cannon with two different firing ranges!
It spins super fast when you start shooting, letting you ink turf like crazy and splat foes in a flash!
Once the spin slows down a bit, you can target far-off opponents with pinpoint accuracy!
But that's not all it does, oh no... Unlike other splatlings, you can stop firing at any time to recharge!
Plus, it comes with a [[Toxic Mist]] sub and an [[Inkjet]] special for maximum splattitude!}}
 
{{QuoteW|Make your point with this PENsive weapon. The '''Ballpoint Splatling''' is a Splatling cannon with two different firing rates! It brings exceptional flexibility to the battlefield and is quite the signature weapon.
 
It comes with the Toxic Mist sub & Inkjet special ability. Get clicking and check it out tomorrow night (6/30) at Ammo Knights!|[https://splatoonus.tumblr.com/post/175374194571 {{SRL}} SplatoonUS Tumblr]}}
 
===Gallery===
<gallery>
<gallery>
More_Updates_june_18-dec_18.jpg|An [[Octoling]] girl (right) holding the Ballpoint Splatling
More Updates june 18-dec 18.jpg|An [[Octoling]] girl (right) holding the Ballpoint Splatling.
S2 Ballpoint Splatling JP Twitter Promo.jpg|Different views of the Ballpoint Splatling
S2 Ballpoint Splatling promo.jpg|Different views of the Ballpoint Splatling.
July 2018 weapon teaser.jpg|An official teaser image.
S2 Ballpoint Splatling promo render.jpg|Promo image.
S2 Ballpoint Splatling promo 2.jpg|An Octoling holding the Ballpoint Splatling at [[Blackbelly Skatepark]].
S2 Ballpoint Splatling promo 3.jpg
</gallery>
</gallery>
===Demonstration===
<embedvideo service="youtube">https://youtu.be/o6_eQxbA_hY</embedvideo>
==''Splatoon 3''==
{{Infobox/Weapon
|game        = Splatoon 3
|category    = Main
|size        = 256px
|class        = Splatling
|sub          = Fizzy Bomb
|special      = Inkjet
|level        = 30
|base        = 28 (Short) <br> 30 (Long) <br> 35 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Short) <br> 35 ([[File:S3_Icon_Mr_Grizz.png|24px|link=Salmon Run (series)]] [[Salmon_Run_Next_Wave|SRNW]] Long)
|points      = 210
|range        = 84
|charge_speed = 18
|mobility    = 60
|alt1        = Ballpoint Splatling Nouveau
|introduced=[[Drizzle Season 2022]] ({{Ver|S3|1.1.0}})
}}
The Ballpoint Splatling returns in {{S3}} with a slightly updated design. It has [[Fizzy Bomb]] and [[Inkjet]] as its kit.
It appears in only one mission in [[Alterna]]:
* {{RotMMission|05|12}} [[You'll Go Far If You Shoot Far]]
===Data===
<section begin=data3 />{{Splatling data S3
| matchmaking range = 24.5
| mobility class = middle
| FirstTermBulletNum = 10
| MaxShotFollowDecreaseTimes = 2
| VariableInterpolatedFrame = 10
| CollisionParam $type = spl__BulletSimpleCollisionParam
| ChangeFrameForField = 0
| EndRadiusForField = 0.2
| EndRadiusForPlayer = 0.2
| FriendThroughFrameForPlayer = 0
| InitRadiusForField = 0.2
| InitRadiusForPlayer = 0.2
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp_Spinner
| ValidMinCharge = True
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| Overwrite_MoveVelRt_Shot_High = 1.25
| Overwrite_MoveVelRt_Shot_Low = 1.0
| Overwrite_MoveVelRt_Shot_Mid = 1.125
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam
| PaintRadiusFall = 0.65
| PaintRadiusGround = 0.6
| PaintRadiusShock = 1.3
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| FallPeriodFirstFrameMax = 30
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.06
| FallPeriodLastFrameMax = 30
| FallPeriodLastFrameMin = 15
| FallPeriodSecondFrame = 5
| FallPeriodSecondTargetSpeed = 0.06
| WeaponParam $type = spl__WeaponSpinnerParam
| ChargeFrame_First = 1
| ChargeFrame_Second = 100
| EnableRecharge = True
| InkConsume = 0.25
| InkEmptyChargeTimes = 6
| InkRecoverStop = 40
| JumpGnd_Charge = 0.1
| MaxShootingFrame_First = 1
| MaxShootingFrame_Second = 200
| MoveSpeed_Charge = 0.086
| PostDelayFrame = 4
| PreDelayFrame_SquidShot = 4
| ShotGuideFrame = 11
| Stand_DegBiasMin = 0.1
| VelGnd_Bias_Charge = 0.9
| VelGnd_DownRt_Charge = 0.05
| spl__BulletShooterTailLengthParam $type = spl__BulletShooterTailLengthParam
| MaxLengthFrame = 3
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| RepeatFrame = 0
}}
====First Stage====
{{Splatling data S3
| show charge hold stats = False
| DamageParam $type = spl__BulletSpinnerDamageParam
| ReduceEndFrame = 19
| ReduceStartFrame = 11
| ValueFullChargeMax = 280
| ValueMax = 280
| ValueMin = 140
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp_Spinner
| ValidMinCharge = True
| MoveParam $type = spl__BulletSpinnerMoveParam
| GoStraightStateEndMaxSpeed = 1.027
| GoStraightToBrakeStateFrame = 8
| SpawnSpeed = 1.1
| SpawnSpeedFirstLastAndSecond = 1.1
| SpawnSpeedRandomBias = 0.2
| SpawnSpeedRandomRate = 0.12
| PaintParam $type = spl__BulletShooterPaintParam
| PaintParam DepthScaleMax = 1.83
| DepthScaleMaxBreakFree = 1.67
| PaintParam DepthScaleMin = 1.17
| DepthScaleMinBreakFree = 1.17
| DistanceMiddle = 1.1
| HeightUseDepthScaleMaxBreakFree = 3.0
| WidthHalfFar = 2.16
| WidthHalfMiddle = 2.28
| WidthHalfNear = 2.28
| SplashPaintParam $type = spl__BulletSplashShooterPaintParam
| DepthMaxDropHeight = 3.0
| DepthMinDropHeight = 10.0
| DepthScaleMax = 1.6
| DepthScaleMin = 1.6
| WidthHalf = 1.472
| WidthHalfNearest = 1.7664
| $type = spl__BulletSplashShooterSpawnParam
| SpawnBetweenLength = 11.0
| SpawnNearestLength = 0.0
| SpawnNum = 1.0
| SplitNum = 6
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam
| PaintRadiusFall = 0.65
| PaintRadiusGround = 0.6
| PaintRadiusShock = 1.3
| WeaponParam $type = spl__WeaponSpinnerParam
| JumpGnd_Charge = 0.1
| Jump_DegBiasDecreaseStartFrame = 25
| Jump_DegBiasEndFrame = 70
| Jump_DegBiasMax = 0.4
| Jump_DegSwerve = 12.0
| MoveSpeed = 0.086
| MoveSpeed_Charge = 0.086
| PitchDegBias = 0.4
| PitchDegSwerve = 2.5
| ShotGuideFrame = 11
| Stand_DegBiasMax = 0.4
| Stand_DegBiasMin = 0.1
| Stand_DegSwerve = 6.0
| VelGnd_Bias_Charge = 0.9
| VelGnd_DownRt_Charge = 0.05
| RepeatFrame = 3
| spl__BulletShooterTailLengthParam $type = spl__BulletShooterTailLengthParam
| MaxLengthFrame = 3
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
}}
====Second Stage====
{{Splatling data S3
| show charge hold stats = False
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp_Spinner
| ValidMinCharge = True
| VariableDamageParam $type = spl__BulletSpinnerDamageParam
| ReduceEndFrame = 19
| ReduceStartFrame = 11
| ValueFullChargeMax = 300
| ValueMax = 300
| ValueMin = 150
| VariableMoveParam $type = spl__BulletSpinnerMoveParam
| GoStraightStateEndMaxSpeed = 10.0
| GoStraightToBrakeStateFrame = 8
| SpawnSpeed = 2.21915
| SpawnSpeedFirstLastAndSecond = 2.21915
| SpawnSpeedRandomBias = 0.2
| SpawnSpeedRandomRate = 0.03
| VariablePaintParam $type = spl__BulletShooterPaintParam
| DepthScaleMax = 1.83
| DepthScaleMaxBreakFree = 1.67
| DepthScaleMin = 1.17
| DepthScaleMinBreakFree = 1.17
| DistanceFar = 25.0
| DistanceMiddle = 1.0
| DistanceNear = 1.0
| HeightUseDepthScaleMaxBreakFree = 3.0
| WidthHalfFar = 1.66
| WidthHalfMiddle = 1.88
| WidthHalfNear = 1.88
| VariableShotParam $type = spl__WeaponVariableShotParam
| Jump_DegBiasDecreaseStartFrame = 25
| Jump_DegBiasEndFrame = 70
| Jump_DegBiasMax = 0.4
| Jump_DegSwerve = 4.0
| MoveSpeed = 0.05
| PitchDegBias = 0.2
| PitchDegSwerve = 0.75
| RepeatFrame = 5
| Stand_DegBiasMax = 0.4
| Stand_DegSwerve = 1.5
| VariableSplashPaintParam $type = spl__BulletSplashShooterPaintParam
| VariableSplashPaintParam DepthScaleMax = 1.4
| VariableSplashPaintParam DepthScaleMin = 1.4
| WidthHalf = 1.265
| WidthHalfNearest = 1.518
| VariableSplashSpawnParam $type = spl__BulletSplashShooterSpawnParam
| SpawnBetweenLength = 24.0
| SpawnNum = 1.0
| SplitNum = 6
| WallDropCollisionPaintParam $type = spl__BulletWallDropCollisionPaintParam
| PaintRadiusFall = 0.65
| PaintRadiusGround = 0.6
| PaintRadiusShock = 1.3
| WallDropMoveParam $type = spl__BulletWallDropMoveParam
| FallPeriodFirstFrameMax = 30
| FallPeriodFirstFrameMin = 15
| FallPeriodFirstTargetSpeed = 0.06
| FallPeriodLastFrameMax = 30
| FallPeriodLastFrameMin = 15
| FallPeriodSecondFrame = 5
| FallPeriodSecondTargetSpeed = 0.06
| MoveSpeed_Charge = 0.086
| ShotGuideFrame = 11
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><section end=data3 />
=== Version history ===
{{version history box|S3|{{version history item|S3|1.2.0|
* '''{{color|—|gray}}''' Fixed an issue when firing at long range where the variation of the speed of the [[ink]] fired was greater than intended.
}}
{{version history item|S3|3.0.0|
* {{Buff|Points to fill [[special gauge]]|200|190.}}}}
{{version history item|S3|4.0.0|
* {{Nerf|Points to fill special gauge|190|200.}}}}
{{Version history item|S3|4.1.0|
* {{Nerf|Points to fill special gauge|200|210.}}}}
{{version history item|S3|6.1.0|
* {{Nerf|Slightly increased the spread of shots fired in long-range mode while grounded|1 degree|1.5 degrees}}}}}}
===Quotes===
{{SheldonsIntroduction|game=Splatoon 3|Let me introduce you to a very special weapon—this is called the '''Ballpoint Splatling''', and it has a unique dual fire rate! Here's how it works. When you start firing, the barrel spins super fast, spraying everything around you with tons of ink. It's great for covering turf quickly. But once the spin slows a bit, the weapon transforms into a long-range ace! You can target faraway enemies with shocking accuracy. And that's not all! Sorry—I've been watching infomercials. The Ballpoint '''can be paused midfire to recharge'''. Not all splatlings can do that! Now, with all of these features, this weapon might take some getting used to, so I recommend taking it for a test run on the firing range before heading straight into battle. In conjunction with [[Fizzy Bomb]]s and the [[Inkjet]] special, this loadout may not be for beginners, but it's a technical wizard's dream come true.}}
===Badges===
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness (stars)|Freshness]] levels with the Ballpoint Splatling will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
!colspan="3"|Ballpoint Splatling [[Badge]]s
|-
|[[File:S3 Badge Ballpoint Splatling 4.png|32x32px]]||4★ Ballpoint Splatling User
|-
|[[File:S3 Badge Ballpoint Splatling 5.png|32x32px]]||5★ Ballpoint Splatling User
|}
=== Gallery ===
<gallery>
S3 Weapon Main Ballpoint Splatling 2D Current.png|2D icon
S3 Tableturf Battle card Ballpoint Splatling.png|[[Tableturf Battle]] card art
</gallery>
<gallery widths="320px" heights="180px">
S3 Ballpoint Splatling firing.mp4|Close-up view of the Ballpoint Splatling charging and firing; the shift to and from long-range mode can be seen (note the protruding pen tip).<small>([[:File:S3 Ballpoint Splatling firing.mp4|link to file]])</small>
S3 Ballpoint Splatling firing rear.mp4|The same view from behind; the mode indicator light can be seen on the butt of the weapon.<small>([[:File:S3 Ballpoint Splatling firing rear.mp4|link to file]])</small>
</gallery>
==Strategy==
''For competitive tips about the Ballpoint Splatling''
{{Strategy}}


==Trivia==
==Trivia==
* The Ballpoint Splatling was first shown during E3 2018, as part of the announcement of updates extending until December 2018.
;''Splatoon 2''
* The Ballpoint Splatling's stats, under the codename "Downpour" were datamined from the [[Version 3.0.0 (Splatoon 2)|Version 3.0.0]] data prior to its official announcement.
* The Ballpoint Splatling shares both its kit and unlock level with the [[Splash-o-matic]].
** An image of a datamined Splatling model found in the game's files was posted on Twitter saying it was the "Downpour"'s model. However, the model is clearly different and carries {{Brand|S2|Foil}} branding, indicating it probably belongs to another Splatling found in datamining, codenamed "Serein".<ref>[https://twitter.com/WemI0/status/990638802900324353 WemI0 on Twitter]</ref>
* When equipped with a full [[Run Speed Up]] gear set, the Ballpoint Splatling has the fastest [[Inkjet]] possible.
* The Ballpoint Splatling, along with the Explosher and the Bloblobber, are the only main weapons to possess the dubious distinction of exclusively receiving nerfs through the various updates that followed their release.
;''Splatoon 3''
*Of the main weapons added to ''Splatoon 2'' after ''Octo Expansion'', the Ballpoint Splatling is the only one whose ''Splatoon 3'' release special was not [[Ink Storm]], the others being the Explosher, Bloblobber, and [[Nautilus 47]].


==Etymology==
==Names in other languages==
クーゲルシュライバー ''Kūgerushuraibā'' is a Japanese loanword from the German ''Kugelschreiber'', "Ballpoint pen", ''Kugel'' meaning "Ball" and ''Schreiber'' meaning "Writer".
{{Localized name
 
===Names in other languages===
{{Foreignname
|color = Splatoon 2
|Jap=クーゲルシュライバー
|Jap=クーゲルシュライバー
|JapR=Kūgerushuraibā
|JapR=Kūgerushuraibā
|JapM=Ballpoint pen
|JapM=A Japanese loanword from the German ''Kugelschreiber'', "Ballpoint pen", ''Kugel'' meaning "Ball" and ''Schreiber'' meaning "Writer".
|Dut=Stylospetling
|Dut=Stylospetling
|DutM=Ballpoint {{Explain|From 'spet' (splat) and 'gatling'|Splatling}}
|DutM=Ballpoint Splatling
|FreA=
|Fre=Badigeonneur stylo
|FreAM=
|FreM=Pen paint-coater
|FreE=Babigeonneur stylo
|FreEM=
|Ger=Kuli-Splatling
|Ger=Kuli-Splatling
|GerM=
|GerM=Pen-Splatling<ref group="note">''Kuli'' is a colloquial abbreviation of ''Kugelschreiber'' ("ballpoint pen")</ref>
|Ita=Tetrapenna
|Ita=Tetrapenna
|ItaM=
|ItaM=Tetra ("four") pen
|Rus=Кугельшрайбер
|Rus=Кугельшрайбер
|RusR=Kugel'shrayber
|RusR=Kugel'shrayber
|RusM=
|RusM=Transliteration of the German word ''Kugelschreiber'' ("ballpoint pen")
|SpaA=
|SpaA=Garabateador PLM
|SpaAM=
|SpaAM=Doodler PLM<ref group="note">PLM comes from ''pluma'' ("pen")</ref>
|SpaE=Ametrallógrafo
|SpaE=Ametrallógrafo
|SpaEM=
|SpaEM=Machine gun writer
|ChiS=圆珠笔
|ChiSR=yuánzhūbǐ (Mandarin)
|ChiSM=Ballpoint Pen
|ChiT=圓珠筆
|ChiTR=yuánzhūbǐ (Mandarin)
|ChiTM=Ballpoint Pen
|Kor=쿠겔 슈라이버
|KorR=kugel syuraibeo
|KorM=A Korean loanword from the German ''Kugelschreiber'', "Ballpoint pen", ''Kugel'' meaning "Ball" and ''Schreiber'' meaning "Writer".
|Internal=Spinner_Downpour_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}
===Translation notes===
<references group="note"/>


==References==
==References==
{{reflist}}
<references/>
 
{{Navbox/S2 Weapons}}
{{Navbox/S3 Weapons}}


{{Navbox/S2_Weapons}}
[[Category:Splatoon 3 Version 1.0.0]]

Latest revision as of 19:02, 14 February 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Ballpoint Splatling is a main weapon in Splatoon 2 and Splatoon 3. It is a splatling that changes its fire rate and range drastically after firing a short duration.[1]

This splatling works differently from other splatlings, as its fire range is split into two stages. The first stage, which lasts a quarter-ring charge, is a short-range burst with a range equivalent to the Splattershot Jr. This stage fires faster compared to other splatlings, and has mobility slightly higher than the Mini Splatling. When charged more than a quarter ring, the range increases dramatically, having a range in between the Heavy Splatling and Hydra Splatling, and has perfect accuracy, but fires at a slightly slower rate compared to other splatlings.

The Ballpoint Splatling has the ability to recharge itself by pressing at any time while it is firing. When recharging, the weapon maintains the property of whichever stage it was on. However, a charge exceeding 1¾ rings automatically defaults the weapon back to the first stage. Additionally, the weapon is able to maintain its stage-two charge even after it has finished firing by starting another charge within a second.

Appearance

The Ballpoint Splatling resembles an enlarged multi-color ballpoint pen, with four ballpoint cartridges inside a clear cover. The grip is silver-colored and is shaped like a pen clip, while the stock is mostly black with four tabs that go around the stock; these tabs, along with the butt of the weapon, change color to match the player's ink. The forestock is transparent, and houses four tipped ink chambers that serve as barrels, which also change color depending on the player's ink. On the bottom of the forestock is a white grip. On the side of the stock is the Nouveau logo in white. While charging, the clickers, cartridges, and butt glow in the color of the player's ink. A light on the butt end of the weapon indicates which firing mode is active: the outer ring being lit indicates the high spread short range mode, and the inner circle being lit indicates the high precision long range mode. Additionally, when in long-range mode, one of the ink cartridges can be seen protruding from the barrel.

Unlike other Splatlings which are held parallel against the ground, the Ballpoint Splatling is held at a slight raised angle and is slightly rotated away from the body. Additionally, the Ballpoint Splatling shakes notably when firing in its short range mode but not when firing in its long range mode (this is especially visible in Splatoon 3). Sheldon's descriptions in both games seem to imply that this is caused by the rotation of the barrel, and is related to the bullet spread in its short range mode.

Splatoon 2

Ballpoint Splatling
S2 Weapon Main Ballpoint Splatling.png
Basic information
Category Main
Class Splatling
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Inkjet.png Inkjet
Special points 200p
Special depletion
Range
84 / 100
Damage
Impact
Fire rate
Charge speed
18 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 25
Cost Cash 11,600
Requirement
Introduced 1 July 2018
Specifications
Weight
Base damage 28 (Short)
30 (Long)
Base duration
Ink consumption 25% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Ballpoint Splatling Nouveau Ballpoint Splatling Nouveau

The Ballpoint Splatling was first shown during the Splatoon 2 World Championship 2018, as part of the announcement of updates extending until December 2018. It was released on 1 July 2018 at 00:00 UTC.[2] It comes with Toxic Mist and the Inkjet.

Data

  • The Ballpoint Splatling is a middleweight weapon.
  • The matchmaking range is 245. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption of 25% allows players to fully charge 4 times before needing to refill the ink tank.
  • The Ballpoint Splatling cannot store its charge.
  • The Ballpoint Splatling is rechargeable while firing.
  • When charging the weapon, it will take 50 frames in order to charge its first ring and 100 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 100 frames. With a full charge, it will have a firing duration of 200 frames.
  • When charging with an empty tank, the charge time is multiplied by 6.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Shots have a radius of 2 units.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Ballpoint Splatling has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.

First stage

  • When firing, it shoots a bullet every 3 frames.
  • When firing, the player's movement speed is set to 0.86 units per frame.
    • When charging, the player's movement speed is set to 0.86 units per frame.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.75 damage per frame until it reaches 14 damage at frame 19.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • Initial shot velocity is 11 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So shots travel straight at a rate of 11 units per frame for 8 frames. Shots travel straight for 88 distance units.
  • After shots stop flying straight, the velocity is set to 10.27 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 110 units.
  • Droplets that occur within 11 units of the player have a radius of 19 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Second stage

  • When firing, it shoots a bullet every 5 frames.
  • When firing, the player's movement speed is set to 0.5 units per frame.
    • When charging, the player's movement speed is set to 0.86 units per frame.
  • Each shot has a base damage of 30.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 4 degrees.
  • Initial shot velocity is 22.1915 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So shots travel straight at a rate of 22.1915 units per frame for 8 frames. Shots travel straight for 177.532 distance units.
  • After shots stop flying straight, the velocity is set to 22.1915 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 240 units.
  • Droplets that occur within 10 units of the player have a radius of 15.64 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 250 units of the player have a radius of 13.8 units.
  • All other ink droplets have a radius of 11 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 10 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[3]

  • Due to the Ballpoint Splatling's unique ability to recharge at any time, the weapon is able to maintain its full-powered second stage charge even when the player has no ink.
    • The weapon still suffers from the general slower charge rate, however, but can bypass the extra slow initial charge and inferior initial range that other splatling weapons suffer from with low ink.
  • Version history

    Version Adjustments
    3.2.0
    • Decreased charging speed when in midair by roughly 33%.
    • Decreased charging speed when out of ink by roughly 33%.
    • Special gauge points: 190 → 200
    4.3.1
    • Decreased the effect of the Run Speed Up gear ability : 30% → 25%
    • Decreased the effect of the Main Power Up gear ability.
    • Changed the number of gear abilities required for the damage of less than fully-charged shots to reach 33.3 from 0.9 basic gear abilities to 1.5 basic gear abilities. Additional gear abilities have 0.3 the effect of a basic gear ability.
    4.4.0
    • Short range damage: 32.0 → 28.0
    • Long range damage: 32.0 → 30.0
    4.8.0
    • Decreased painting radius of long ranged landing shots by 8%.
    4.9.0
    • Roughly doubled the amount of shot spread when firing in long-range mode immediately after jumping: 2 degrees → 4 degrees
    5.2.0
    • Reduced the velocity of ink over long distances by 4%, and reduced the range.
    • Reduced movement speed by roughly 10% when charging and firing from a close range: 0.96 → 0.86.

    Quotes

    S2 Sheldon Artwork.png
    Sheldon's Introduction

    The Ballpoint Splatling is a splatling cannon with two different firing ranges! It spins super fast when you start shooting, letting you ink turf like crazy and splat foes in a flash! Once the spin slows down a bit, you can target far-off opponents with pinpoint accuracy! But that's not all it does, oh no... Unlike other splatlings, you can stop firing at any time to recharge! Plus, it comes with a Toxic Mist sub and an Inkjet special for maximum splattitude!

    Make your point with this PENsive weapon. The Ballpoint Splatling is a Splatling cannon with two different firing rates! It brings exceptional flexibility to the battlefield and is quite the signature weapon.

    It comes with the Toxic Mist sub & Inkjet special ability. Get clicking and check it out tomorrow night (6/30) at Ammo Knights!

    Gallery

    Demonstration

    Splatoon 3

    Ballpoint Splatling

    Ballpoint Splatling

    Basic information
    Category Main
    Class S3 Icon Splatling.png Splatling
    Sub S3 Weapon Sub Fizzy Bomb Flat.png Fizzy Bomb
    Special S3 Weapon Special Inkjet.png Inkjet
    Special points 210p
    Special depletion
    Range
    84 / 100
    Damage
    Impact
    Fire rate
    Charge speed
    18 / 100
    Ink speed
    Mobility
    60 / 100
    Durability
    Handling
    Obtainable at
    Level 30
    Cost
    Requirement
    Introduced Drizzle Season 2022 (1.1.0)
    Specifications
    Weight
    Base damage 28 (Short)
    30 (Long)
    35 (S3 Icon Mr Grizz.png SRNW Short)
    35 (S3 Icon Mr Grizz.png SRNW Long)
    Base duration
    Ink consumption
    Base range
    Rate of fire
    Muzzle velocity
    Base accuracy

    MPU effect
    SPU effect
    SPU effect
    Other variant Ballpoint Splatling Nouveau Ballpoint Splatling Nouveau

    The Ballpoint Splatling returns in Splatoon 3 with a slightly updated design. It has Fizzy Bomb and Inkjet as its kit.

    It appears in only one mission in Alterna:

    Data

    • The Ballpoint Splatling is a middleweight weapon.
    • The matchmaking range is 24.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
    • The full charge ink consumption is 25% per shot, allowing the user to fully charge 4 times on a full ink tank.
    • The Ballpoint Splatling cannot store its charge.
    • It takes 100 frames to fully charge the weapon (1.67 seconds).
      • When airborne or low on ink, it takes 600 frames to fully charge the weapon (10 seconds).
    • The Ballpoint Splatling is rechargeable while firing.
    • When fully charged, the weapon will fire for 200 frames (3.33 seconds).
      • The firing duration is 2 times longer than the time spent charging.
    • After firing 10 bullets, the weapon switches to long range mode. Recharging back up to the point in which the mode switched without entering swim form or using a sub weapon will switch the weapon back into close range mode. If the weapon runs out of charge, the point in which the mode will switch is gradually brought down to the starting point.
      • Switching between modes takes 10 frames. Shots fired during this time will have their properties interpolated between the two firing modes.
    • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
    • The bullet hitbox for collisions with players has a radius of 0.2 units.
    • The bullet hitbox for collisions with the environment has a radius of 0.2 units.

    First Stage

    • When firing continuously, it shoots a bullet every 3 frames (20 shots per second).
    • When firing while moving, the player's movement speed is set to 0.086 units per frame.
      • When charging, the player's movement speed is set to 0.086 units per frame.
    • Each shot has a base damage of 28, regardless of charge level.
    • If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 14 damage at frame 19.
    • The angle its shots can deviate while on the ground is 6.0 degrees.
    • The angle its shots can deviate while in the air is 12.0 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Ballpoint Splatling starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 3 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 33 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 1.1 units per frame, regardless of charge level, for 8 frames. Shots travel straight for 8.8 distance units.
      • After that, the shot's velocity is set to 1.027 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 10.15 units, regardless of charge level.
      • This number may vary at different firing angles.

    Second Stage

    • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
    • When firing while moving, the player's movement speed is set to 0.05 units per frame.
      • When charging, the player's movement speed is set to 0.086 units per frame.
    • Each shot has a base damage of 30, regardless of charge level.
    • If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 15 damage at frame 19.
    • The angle its shots can deviate while on the ground is 1.5 degrees.
    • The angle its shots can deviate while in the air is 4.0 degrees.
    • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
    • The Ballpoint Splatling starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
      • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
    • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
    • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 35 frames to reach maximum accuracy.
    • Shots initially travel straight at a rate of 2.21915 units per frame, regardless of charge level, for 8 frames. Shots travel straight for 17.7532 distance units.
      • After that, the shot's velocity is set to 10.0 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
    • The effective range is about 20.66 units, regardless of charge level.
      • This number may vary at different firing angles.

    [4]

    Version history

    Version Adjustments
    1.2.0
    • Fixed an issue when firing at long range where the variation of the speed of the ink fired was greater than intended.
    3.0.0
    4.0.0
    • Points to fill special gauge: 190 → 200.
    4.1.0
    • Points to fill special gauge: 200 → 210.
    6.1.0
    • Slightly increased the spread of shots fired in long-range mode while grounded: 1 degree → 1.5 degrees

    Quotes

    S3 Sheldon Artwork.png
    Sheldon's Introduction

    Let me introduce you to a very special weapon—this is called the Ballpoint Splatling, and it has a unique dual fire rate! Here's how it works. When you start firing, the barrel spins super fast, spraying everything around you with tons of ink. It's great for covering turf quickly. But once the spin slows a bit, the weapon transforms into a long-range ace! You can target faraway enemies with shocking accuracy. And that's not all! Sorry—I've been watching infomercials. The Ballpoint can be paused midfire to recharge. Not all splatlings can do that! Now, with all of these features, this weapon might take some getting used to, so I recommend taking it for a test run on the firing range before heading straight into battle. In conjunction with Fizzy Bombs and the Inkjet special, this loadout may not be for beginners, but it's a technical wizard's dream come true.

    Badges

    Main article: Badge#Weapon freshness

    Reaching certain Freshness levels with the Ballpoint Splatling will reward the player with special badges that they can use on their Splashtag.

    Ballpoint Splatling Badges
    S3 Badge Ballpoint Splatling 4.png 4★ Ballpoint Splatling User
    S3 Badge Ballpoint Splatling 5.png 5★ Ballpoint Splatling User

    Gallery

    Strategy

    For competitive tips about the Ballpoint Splatling

    Click to view the strategy for Ballpoint Splatling. View the strategy page.

    Trivia

    Splatoon 2
    • The Ballpoint Splatling shares both its kit and unlock level with the Splash-o-matic.
    • When equipped with a full Run Speed Up gear set, the Ballpoint Splatling has the fastest Inkjet possible.
    • The Ballpoint Splatling, along with the Explosher and the Bloblobber, are the only main weapons to possess the dubious distinction of exclusively receiving nerfs through the various updates that followed their release.
    Splatoon 3
    • Of the main weapons added to Splatoon 2 after Octo Expansion, the Ballpoint Splatling is the only one whose Splatoon 3 release special was not Ink Storm, the others being the Explosher, Bloblobber, and Nautilus 47.

    Names in other languages

    Language Name Meaning
    Japan Japanese クーゲルシュライバー
    Kūgerushuraibā
    A Japanese loanword from the German Kugelschreiber, "Ballpoint pen", Kugel meaning "Ball" and Schreiber meaning "Writer".
    Netherlands Dutch Stylospetling Ballpoint Splatling
    CanadaFrance French Badigeonneur stylo Pen paint-coater
    Germany German Kuli-Splatling Pen-Splatling[note 1]
    Italy Italian Tetrapenna Tetra ("four") pen
    Russia Russian Кугельшрайбер
    Kugel'shrayber
    Transliteration of the German word Kugelschreiber ("ballpoint pen")
    Mexico Spanish (NOA) Garabateador PLM Doodler PLM[note 2]
    Spain Spanish (NOE) Ametrallógrafo Machine gun writer
    China Chinese (Simplified) 圆珠笔
    yuánzhūbǐ (Mandarin)
    Ballpoint Pen
    Hong Kong Chinese (Traditional) 圓珠筆
    yuánzhūbǐ (Mandarin)
    Ballpoint Pen
    South Korea Korean 쿠겔 슈라이버
    kugel syuraibeo
    A Korean loanword from the German Kugelschreiber, "Ballpoint pen", Kugel meaning "Ball" and Schreiber meaning "Writer".
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    Translation notes

    1. Kuli is a colloquial abbreviation of Kugelschreiber ("ballpoint pen")
    2. PLM comes from pluma ("pen")

    References