Ballpoint Splatling Nouveau

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Revision as of 16:18, 5 February 2022 by Shahar (talk | contribs) (Added 3D render of S2)
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The Ballpoint Splatling Nouveau is a main weapon in Splatoon 2. It is the Nouveau-branded version of the Ballpoint Splatling.

Same as its original variant, this splatling works differently from other splatlings. It does not have a consistent range when firing in short bursts. There are two stages of firing with this weapon. The first stage only lasts for a quarter ring charge and has a range equivalent to the Splattershot Jr., fires faster than other splatlings, and has mobility slightly higher than the Mini Splatling. When charged more than a quarter ring, the range increases dramatically, having a range in between the Heavy Splatling and Hydra Splatling. During its second stage of firing, it has perfect accuracy but fires slightly slower than other splatlings.

The Ballpoint Splatling Nouveau can recharge itself by pressing ZR at any time while it is firing. When recharging the shots, the weapon maintains the property of whichever stage it was on. However, a charge exceeding 1¾ rings automatically defaults the weapon back to the first stage. Additionally, the weapon can maintain its stage two charge even after it has finished firing by starting another charge within one second.

The Ballpoint Splatling Nouveau has a nearly consistent charge rate for both rings. It takes 0.83 seconds to reach the first level of charge, and 1.66 seconds in total to reach the second level of charge. Once the first level of charge is reached, it fires for approximately 1.66 seconds, and once the second level of charge is reached, it fires for approximately 3.33 seconds.

Appearance

The Ballpoint Splatling Nouveau has the same appearance as the Ballpoint Splatling, but has a Nouveau sticker on the back end.

Splatoon 2

Ballpoint Splatling Nouveau
S2 Weapon Main Ballpoint Splatling Nouveau.png
Basic information
Category Main
Class Splatling
Sub S2 Weapon Sub Squid Beakon.png Squid Beakon
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 220p
Special depletion
Range
84 / 100
Damage
Impact
Fire rate
Charge speed
18 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 28
Cost Cash 15,800
Requirement
Introduced
Specifications
Weight
Base damage 28 (Short)
30 (Long)
Base duration
Ink consumption 25% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Ballpoint Splatling Ballpoint Splatling

The Ballpoint Splatling Nouveau was announced on 24 November 2018. It was added to the game on 5 December 2018 as part of Version 4.3.0.[1]

Data

  • The Ballpoint Splatling Nouveau is a middleweight weapon.
  • The matchmaking range is 245. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption of 25% allows players to fully charge 4 times before needing to refill the ink tank.
  • The Ballpoint Splatling Nouveau cannot store its charge.
  • The Ballpoint Splatling Nouveau is rechargeable while firing.
  • When charging the weapon, it will take 50 frames in order to charge its first ring and 100 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 100 frames. With a full charge, it will have a firing duration of 200 frames.
  • When charging with an empty tank, the charge time is multiplied by 6.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Shots have a radius of 2 units.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Ballpoint Splatling Nouveau has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.

First stage

  • When firing, it shoots a bullet every 3 frames.
  • When firing, the player's movement speed is set to 0.86 units per frame.
    • When charging, the player's movement speed is set to 0.86 units per frame.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.75 damage per frame until it reaches 14 damage at frame 19.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • Initial shot velocity is 11 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So shots travel straight at a rate of 11 units per frame for 8 frames. Shots travel straight for 88 distance units.
  • After shots stop flying straight, the velocity is set to 10.27 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 110 units.
  • Droplets that occur within 11 units of the player have a radius of 19 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

Second stage

  • When firing, it shoots a bullet every 5 frames.
  • When firing, the player's movement speed is set to 0.5 units per frame.
    • When charging, the player's movement speed is set to 0.86 units per frame.
  • Each shot has a base damage of 30.
  • If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 4 degrees.
  • Initial shot velocity is 22.1915 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So shots travel straight at a rate of 22.1915 units per frame for 8 frames. Shots travel straight for 177.532 distance units.
  • After shots stop flying straight, the velocity is set to 22.1915 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 240 units.
  • Droplets that occur within 10 units of the player have a radius of 15.64 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 250 units of the player have a radius of 13.8 units.
  • All other ink droplets have a radius of 11 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 10 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2]

Version history

Version Adjustments
4.3.1
  • Decreased the effect of the Run Speed Up gear ability.
  • Decreased the effect of the Main Power Up gear ability.
  • Changed the number of gear abilities required for the damage of less than fully-charged shots to reach 33.3 from 0.9 basic gear abilities to 1.5 basic gear abilities. Additional gear abilities have 0.3 the effect of a basic gear ability.
  • Points to fill special gauge: 190 → 200.
4.4.0
  • Short range damage: 32 → 28.
  • Long range damage: 32 → 30.
  • Points to fill special gauge: 200 → 230.
4.6.0
  • Points to fill special gauge: 230 → 220.
4.8.0
  • Decreased painting radius of long ranged landing shots by 8%.
4.9.0
  • Roughly doubled the amount of shot spread when firing in long-range mode immediately after jumping: 2 degrees → 4 degrees.
5.2.0
  • Reduced the velocity of ink over long distances by 4%, and reduced the range.
  • Reduced movement speed by roughly 10% when charging and firing from a close range: 0.96 → 0.86.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Ballpoint Splatling Nouveau has all the charm and stats of the original, but comes with a set that offers a different style of play!
Create an outpost for teammates to jump to with the Squid Beakon sub, and use it to pile on the pressure and keep the offense turned on!
What's more, the Ink Storm special can help provide much needed cover when your allies are pushing the attack!
If the refinement of the Ballpoint Splatling is your style, but your heart yearns for something more, give this set a try!

Gallery

Demonstration

Strategy

For competitive tips about the Ballpoint Splatling Nouveau

Click to view the strategy for Ballpoint Splatling Nouveau. View the strategy page.

Names in other languages

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Translation notes


References