Bamboozler 14 Mk I

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Revision as of 17:10, 24 September 2023 by Perfectionist (talk | contribs) (link change after page move - "Cap'n Cuttlefish" to "Cuttlefish")

The Bamboozler 14 Mk I is a main weapon in the Splatoon series. It is an aggressive, mobile, and very short range charger with an extremely high charge rate and low ink consumption, the best in the class in both of these respects. This allows shots to be fired in quick succession, at the cost of having extremely low damage, requiring one fully charged shot, plus one more uncharged shot to splat a full-health opponent.

Although this weapon has a very short range for a charger, its range remains constant regardless of its charge. Additionally, to compensate for its fast rate of fire, the ink trail it leaves it very thin. It cannot store a fully charged shot in swim form, and its fully charged shots cannot pierce opponents, qualities most other chargers have starting in Splatoon 2.

Appearance

The Bamboozler 14 Mk l resembles a simple hand-operated reciprocating pump constructed from bamboo. Both the handle and the entire body of the weapon are colored green, as well as a circular pink cap that's connected to the muzzle. The fore sight and rear sight of the weapon are both black, with the rear sight being connected to the stock via a black cylinder-like link. The fore sight is triangle-shaped and the inside of the weapon is cream colored.

Splatoon

Bamboozler 14 Mk I

Bamboozler 14 Mk I

Basic information
Category Main
Class Charger
Sub Splash Wall
Special Killer Wail
Special points
Special depletion Special gauge 40%
Range
72 / 100
Damage
Impact
Fire rate
Charge speed
90 / 100
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 15
Cost Cash 6,200
Requirement
Added in
Specifications
Weight
Base damage 30–80 (Partial charge)
80 (Full charge)
Base duration
Ink consumption 2.8% (No charge)
7% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Bamboozler 14 Mk II Bamboozler 14 Mk II
Bamboozler 14 Mk III Bamboozler 14 Mk III

The Bamboozler 14 Mk I was released on 28 August 2015. It comes in a set with Splash Walls and the Killer Wail.

Data

  • The Bamboozler 14 Mk I is a middleweight weapon.
  • Ink consumption scales from 2.8% to 7% depending on the charge level.
    • The full-charge ink consumption of 7% allows players to fire 14 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Bamboozler 14 Mk I cannot store its charge.
  • It takes 0.33 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 20%, permitting the player to fully charge a shot in 1.67 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.4 units per frame.
  • Damage scales from 30 to 80 depending on the charge level.
  • Shot velocity is always 40 units per frame, regardless of charge level.
  • Shot distance is always 200, regardless of charge level.

[1]

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 12.5%.
2.7.0

Quotes

Sheldon's Introduction

The Bamboozler 14 Mk I is a modernized working replica of a weapon once used by a legendary commander! Its nostalgic appearance is faithful to the weaponry of the time, but its range and firepower aren't great. However, it charges quickly and is pretty powerful at max range, so set up that Splash Wall and get sniping! Oh, and it also features the powerful Killer Wail! Step into the shoes of the legendary captains with this classic!(NA)[a]

"A reissue of a weapon used during the Great Turf War. It charges up extremely quickly and boasts great range even when not fully charged. Unfortunately, it is rather weak."
— In-game description(NA)[a]
"A reissue of a weapon used during the Great Turf War. It charges up extremely quickly, and boasts great range even when not fully charged. Unfortunately, it is rather weak."
— In-game description(EU/OC)[b]
The Bamboozler 14 Mk I is a reissue of a weapon used during the Great Turf War. It charges up extremely quickly and boasts great range even when not fully charged.
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Bamboozler 14 Mk I
Basic information
Category Main
Class Charger
Sub Curling Bomb
Special Tenta Missiles
Special points 200p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
90 / 100
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 18
Cost Cash 9,500
Requirement
Added in
Specifications
Weight
Base damage 30–85
Base duration
Ink consumption 3.36-8.4%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Bamboozler 14 Mk II Bamboozler 14 Mk II
Bamboozler 14 Mk III Bamboozler 14 Mk III

The Bamboozler 14 Mk I returns in Splatoon 2, looking identical to how it did in the first game. It was released on 7 October 2017 at 02:00 UTC[2]. It comes with Curling Bombs and Tenta Missiles.

The Bamboozler 14 Mk I is an exception to the piercing mechanic that other charger-type weapons in Splatoon 2 have. Shots do not pierce through enemies, even if fully charged. Although it cannot store a charge like other chargers, it receives a lighter mid-air charge penalty.

It appears in seven Octo Expansion Stations:

Data

  • The Bamboozler 14 Mk I is a lightweight weapon.
  • The matchmaking range is 210. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 3.36% to 8.4% depending on the charge level.
    • The full-charge ink consumption of 8.4% allows players to fire 11 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Bamboozler 14 Mk I cannot store its charge.
  • It takes 0.33 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 20%, permitting the player to fully charge a shot in 1.67 seconds.
    • When charging a shot while in the air, the charge rate is 40%, permitting the player to fully charge a shot in 0.83 seconds.
  • Fully charged shots will not pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 30 to 85 depending on the charge level.
  • Shot velocity is always 40, regardless of charge level.
  • Shot distance is always 195.64, regardless of charge level.

[3]

Version history

Version Adjustments
Base game
1.4.0
  • Increased movement speed while charging by roughly 50%.
  • Increased damage dealt to opposing Ballers when firing ink by roughly 30%.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
2.2.0
  • Increased in-air charge speed by roughly 100%.
3.0.0
  • Increased maximum damage from 80.0 to 85.0.
4.5.0
  • Decreased damage dealt to an opponent's brella by roughly 20%.
  • Decreased damage dealt to an opponent's Splash Wall by roughly 20%.
  • Decreased damage dealt to an oppenent's Baller by roughly 38%.
  • Decreased damage dealt to an opponent's Booyah Bomb armor by roughly 31%.
5.1.0
  • Reduced the effect of the Main Power Up gear ability.
    • Changed the amount of gear ability required to deal up to 99.9 damage from 4.1 times to 4.4 times the amount of the primary gear ability.
    • Each secondary gear ability is worth 0.3 of the primary gear ability.
  • Points to fill special gauge: 180 → 200.
5.3.0
  • Increased minimum ink consumption by roughly 20%: 2.8% → 3.36%
  • Increased maximum ink consumption by roughly 20%: 7% → 8.4%

Quotes

Sheldon's Introduction

The Bamboozler 14 Mk I is a tribute to a weapon used by the leader of a legendary squid squad, but it's been retooled for the battles of today! I've used bamboo in my version to remain faithful to the original design, but as a trade-off it can't store a charged shot. It lacks the damage of some other chargers, but it has a good rate of fire and provides decent mobility when fully charged! With the included Curling Bombs, you can be effective at any range! When the time's right, you can also unleash the Tenta Missiles!

Gallery

Demonstration

Splatoon 3

Bamboozler 14 Mk I

Bamboozler 14 Mk I

Basic information
Category Main
Class Charger
Sub Autobomb
Special Killer Wail 5.1
Special points 200p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
90 / 100
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 23
Cost
Requirement
Added in
Specifications
Weight
Base damage 30–85
60-160 ( SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Bamboozler 14 MK I returns in Splatoon 3. Its kit is the Autobomb and Killer Wail 5.1. It appears in 2 missions in Alterna:

Data

  • The Bamboozler 14 Mk I is a lightweight weapon.
  • The matchmaking range is 21. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2.8% to 7% depending on the charge level.
    • The full-charge ink consumption of 7% allows players to fire 14 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Bamboozler 14 Mk I cannot store its charge.
  • It takes 0.33 seconds to fully charge the weapon (20 frames).
    • When charging a shot with an empty tank, the charge rate is 20%, permitting the player to fully charge a shot in 1.67 seconds.
    • When charging a shot while in the air, the charge rate is 40%, permitting the player to fully charge a shot in 0.83 seconds.
    • The weapon must charge for at least 8 frames before it can release its charge.
  • The interval between firing and being able to submerge in ink is 15 frames.
  • Fully charged shots will not pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.06 units per frame.
  • Damage scales from 30 to 85 depending on the charge level.
  • Shot distance is always 20.75 units, regardless of charge level.
    • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

[4][5]

Version history

Version Adjustments
2.1.0
  • Reduced maximum ink consumption by about 17%: 8.4% → 7%.
  • Reduced minimum ink consumption by about 17%: 3.36% → 2.8%.

Quotes

Sheldon's Introduction

The Bamboozler 14 Mk I is a tribute to a weapon used by the leader of the famous Squidbeak Splatoon, but retooled for the battles of today! I've used bamboo in my version to remain faithful to the original design, but as a trade-off, it can't store a charged shot. Is it the most powerful charger? No. Is it the most mobile charger? Also no. But with "good enough" power and charging speed, I think this is a compromise that WORKS. Plus, when you have Autobombs to sniff out enemy positions, you can put yourself in the perfect spot to charge up and attack! For the coup de grâce, activate your Killer Wail 5.1 and take a moment to pay tribute to the legendary leader who inspired this weapon.

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Bamboozler 14 Mk I will reward the player with special badges that they can use on their Splashtag.

Bamboozler 14 Mk I Badges
4★ Bamboozler 14 Mk I User
5★ Bamboozler 14 Mk I User

Gallery

Strategy

For competitive tips about the Bamboozler 14 Mk I

Click to view the strategy for Bamboozler 14 Mk I. View the strategy page.

Trivia

  • The Bamboozler 14 Mk I is a modernized version of the Bamboozler used in the Great Turf War.
  • Cuttlefish uses an old Bamboozler as a cane.
  • In Splatoon and Splatoon 3, the Bamboozler 14 family can fire exactly fourteen fully charged shots before the user needs to refill their ink tank.
    • Since version 5.3.0 of Splatoon 2, the weapon can only shoot 11 fully charged shots per tank in that game.
    • As of version 2.1.0 of Splatoon 3, the number of shots it can fire per tank is back to 14.
  • The Bamboozler has the quickest charge for any charger in the game, excluding the Grizzco Charger.
  • The Bamboozler is the only charger that does not glow when fully charged.
  • Until the introduction of the Snipewriter 5H in Chill Season 2022 of Splatoon 3,
    • The Bamboozler was the only un-scoped charger to have the inability to hold a charge.
    • The Bamboozler was the only charger to not have a one-hit splat at full charge.
  • With a full set of Damage Up in Splatoon, or three mains and four subs of Main Power Up in Splatoon 2, this weapon is able to reach 99.9 damage with only about 5/6 of a charge, or at full charge, respectively. Since the range is the same no matter the charge, this can prove useful, since if an enemy steps in the player's ink, they can be splatted with only one shot.
  • The Tableturf Battle card art for the Bamboozler 14 Mk I is similar to a piece of official art from Splatoon, with both Inklings striking the same pose while half-submerged in ink.

Names in other languages

Language Name Meaning
Japan Japanese 14式竹筒銃・甲
Hitoyon-shiki Takedzutsu Jū: Kō
Type 14 Bamboo Pipe Gun: First
Netherlands Dutch Bamboem 14-A From bamboe (bamboo) and boem (boom) + 14-A
CanadaFrance French Bimbamboum Mk I From bamboo and boom, but it also sounds like a nonsensical bim, bam, bum", Mk I.
Germany German Klotzer 14-A Slogger 14-A
Italy Italian Bimbamboom 14-I From bamboo and boom, but it also sound like a nonsensical bim, bam, bum".
Russia Russian Бамбух 14-I
Bambukh 14-I
Bamboom 14-I
From бамбук bambuk (bamboo) and бух bukh (boom)
Mexico Spanish (NOA) Bamzuka 14-I From bamboo and bazooka, 14-I
Spain Spanish (NOE) Bambufusil 14-I Bamboorifle 14-I
China Chinese (Simplified) 14式竹筒枪·甲
14 shì zhútǒng qiāng jiǎ (Mandarin)
Type 14 Bamboo Gun: First
Hong Kong Chinese (Traditional) 14式竹筒槍‧甲
14 shì zhútǒng qiāng jiǎ (Mandarin)
Type 14 Bamboo Gun: First
South Korea Korean 14식 대나무 총 갑
14sig daenamu chong gab
Type 14 Bamboo Gun: First
 Internal Charger_Light_00[6]

References