Bamboozler 14 Mk III

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Revision as of 23:30, 7 December 2017 by Heddy (talk | contribs) (Upgrade: Template:Ability → Template:InterimAbility)
Bamboozler 14 Mk III

Bamboozler 14 Mk III

Basic information
Category Main
Class Charger
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Inkstrike.png Inkstrike
Special points 180pp
Special depletion Special gauge 75%
Range
72 / 100
Damage
Impact
Fire rate
Charge speed
90 / 100
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 20
Cost Cash 9,100
Requirement
Introduced
Specifications
Weight
Base damage 30 (No charge)
80 (Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant
According to Sheldon, this set REDEFINES what it means to be a Bamboozler! Do you think you’re ready? The Bamboozler 14 Mk III takes the Mk I and swaps out the barrel for a different bamboo pipe. This set’s selling point is how the main weapon and the Burst Bombs can really hammer your opponent! That’s not to mention the Inkstrike, which can make life difficult for even far-off enemies.

The Bamboozler 14 Mk III is a Charger in Splatoon. It is one of eight weapons included in Sheldon's Picks Vol. 1 and was released at Template:UTC on April 13, 2016.[2][3]

Description

The Bamboozler Mk 14 III has an extremely high charge rate, the highest of the Chargers, allowing shots to be fired off in quick succession. It also has decent range and mobility. However, while it is the quickest Charger, it is also the weakest; it cannot splat an enemy in one hit, even when fully charged. However, unlike other Chargers the range remains constant regardless of charge. It comes with Burst Bomb as Sub Weapon and Inkstrike as Special Weapon.

A Bamboozler 14 set tweaked by Sheldon. With Burst Bombs to shore up the power of the main, splatting your foes is now easier than ever. Also effective at quickly taking positions.
— In-Game Description(NA)[a]
A Bamboozler 14 Mk improved by Sheldon. With Burst Bombs to shore up the power of the Main, splatting your foes is now easier than never. Also effective at quickly gaining ground.
— In-Game Description(EU/OC)[b]
S Sheldon Artwork.png
Sheldon's Introduction

"The Bamboozler 14 Mk III takes the Mk I and swaps out the barrel for a different bamboo pipe. This set's selling point is how the main weapon and the Burst Bombs can really hammer your opponent!

That's not to mention the Inkstrike, which can make life difficult for even far-off enemies.
This really is a set worthy of the legendary name-
Actually, no... A set that REDEFINES what it means to be a Bamboozler!"

(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

"The Bamboozler 14 Mk III takes the Mk I and swaps out the barrel for a different bamboo pipe. This set's selling point is how the Main weapon and the Burst Bombs can really hammer your opponent!

That's not to mention the Inkstrike, which can make life difficult even for far-off enemies.
This really is a set worthy of the legendary name-
Actually, no... A set that SURPASSES the legendary name of Bamboozler!"

(EU/OC)[b]

Demonstration

Recommended Abilities

Template:InterimAbility

Damage Up is an essential ability for any Bamboozler since it can decrease the amount of charge you need to splat enemies. It is recommended that players stack the equivalent of 3-4 mains of Damage Up to increase the probability of one-shot killing enemies. It also buffs Burst Bomb damage. Gear made by the brand SquidForce favors Damage Up when rerolling.

Template:InterimAbility

Run Speed Up allows for far greater mobility with a Bamboozler and makes you a harder target to hit when charging up shots. Rockenberg gear favors this ability.

Template:InterimAbility

Ink Resistance Up is a great ability on any weapon, but especially critical for Bamboozlers, as their semi-poor turf coverage allows them to get stuck easily in enemy ink. Ink Resistance Up helps to negate this as well as keeping you moving smoothly, making it a great choice to pair with Run Speed Up. The Blue Moto Boots made by Rockenberg have this for a main ability and favor Run Speed Up.

Template:InterimAbility

Ink Recovery is an excellent ability to ensure both frequent Burst Bomb and main weapon usage, enabling more field presence in the long term as well

Template:InterimAbility

The Ink Saver (Sub) ability decreases the ink usage of sub weapons by up to 75% of their normal usage. This is very useful for Burst Bombs, and 2 or more mains of Ink Saver (Sub) will allow you to throw 3 Burst Bombs consecutively. Firefin gear favors this ability.

Gallery

Similar weapons

Names in other languages

Template:Foreignname Template:Refs Template:WeaponsPro


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