Big Swig Roller: Difference between revisions

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{{InfoboxGobbler}}{{Infobox/Weapon
{{InfoboxGobbler}}
The '''Big Swig Roller''' is a [[main weapon]] in {{S3}}, created by the weapon brand [[Weapon brand#Splat|Splat]].
 
It was revealed in the [[Chill Season 2022]] trailer on {{date|2022-11-14}} and was released on December 1, 2022.
 
==Appearance==
The Big Swig Roller has a plastic appearance, akin to a cup holder. A paper cup, being used as the ink tank, is held in a small bracket, and the plastic straw from it is fed into the roller sleeve to provide ink to the roller. The handle of the Big Swig Roller is inverted from the player's [[Ink|ink]] color.
 
==''Splatoon 3''==
{{Infobox/Weapon
|game=Splatoon 3
|game=Splatoon 3
|category=Main
|category=Main
Line 7: Line 16:
|special=Ink Vac
|special=Ink Vac
|level=16
|level=16
|points=200
|base=35–70 (Ground)<br>40–120 (Midair)<br>70 (Roll)<br>50-150 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Ground)<br>80-160 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Midair)<br>100 ([[File:S3 Icon Mr Grizz.png|24px|link=Salmon Run (series)]] [[Salmon Run Next Wave|SRNW]] Roll)
|points=190
|range=56
|range=56
|ink_speed=54
|ink_speed=54
|handling=60
|handling=60
|alt1=
|alt1=Big Swig Roller Express
|image=S3 Weapon Main Big Swig Roller.png|base=35–70 (Ground)<br>40–120 (Midair)<br>70 (Roll)}}
|introduced=[[Chill Season 2022]] ({{Ver|S3|2.0.0}})
The '''Big Swig Roller''' is a [[main weapon]] in {{S3}}, created by the weapon brand [[Weapon Brand#Splat|Splat]].
}}
The Big Swig Roller comes with [[Splash Wall]]s and the [[Ink Vac]]. It outputs large amounts of ink while rolling and flinging, similar to the [[Dynamo Roller]], but it rolls and flings at a higher speed, similar to the [[Splat Roller]]. It also has a long-range vertical flick, similar to the [[Flingza Roller]], and rolling does not splat opponents similar to the [[Carbon Roller]]. It is the only roller that is incapable of splatting an opponent with one grounded fling. It was added along with [[Chill Season 2022]] on {{date|2022-12-01}}.


It was revealed in the [[Chill Season 2022]] trailer on {{date|2022-11-14}} and was released on December 1, 2022.
=== Data ===
<section begin=data3 />
{{Roller data S3
| mobility class = middle
| matchmaking range = 12.5
| BodyParam $type = spl__BulletRollerBodyParam
| BodyParam KnockBackOpponent AccelMax = 800.0
| BodyParam KnockBackOpponent AccelMin = 420.0
| BodyParam KnockBackOpponent MyVelocityRate = 30.0
| BodyParam KnockBackOpponent OpponentVelocityRate = 4800.0
| BodyParam KnockBackRollerPlayerDamageOff AccelMax = 280.0
| BodyParam KnockBackRollerPlayerDamageOff AccelMin = 280.0
| BodyParam KnockBackRollerPlayerDamageOff MyVelocityRate = 4800.0
| BodyParam KnockBackRollerPlayerDamageOff OpponentVelocityRate = 30.0
| BodyParam KnockBackRollerPlayerDamageOn AccelMax = 550.0
| BodyParam KnockBackRollerPlayerDamageOn AccelMin = 410.0
| BodyParam KnockBackRollerPlayerDamageOn MyVelocityRate = 4800.0
| BodyParam KnockBackRollerPlayerDamageOn OpponentVelocityRate = 30.0
| WidthHalf = 2.1
| Damage = 700
| Depth = 1.5
| SpeedMax = 0.142
| WidthAddWallCut = 0.4
| WidthHalfMax = 3.4
| CheckLength = 1.3
| Radius = 0.75
| BulletAdditionMovePlayerSplashNearestParam $type = spl__SpawnBulletAdditionMovePlayerParam
| XRate = 0.3
| YPlusRate = 0.0
| BulletAdditionMovePlayerSplashNearestParam ZRate = 0.3
| MainEffectiveRangeUpParam $type = spl__PlayerGearSkillParam_MainEffectiveRangeUp
| Mid = 0.37
| MainWeaponSetting $type = spl__PlayerGearSkillParam_MainWeaponSetting
| WeaponSpeedType = Mid
| WeaponRollParam $type = spl__WeaponRollerRollParam
| DashFrame = 30
| InkConsumeMaxPerFrame = 0.0005
| InkConsumeMinPerFrame = 0.0001
| InkRecoverStop = 20
| SpeedDash = 0.142
| SpeedDashTurnBreak = 0.118
| SpeedInkConsumeMax = 0.142
| SpeedInkConsumeMin = 0.02
| SpeedNormal = 0.118
| spl__SpawnBulletAdditionMovePlayerParam $type = spl__SpawnBulletAdditionMovePlayerParam
| spl__SpawnBulletAdditionMovePlayerParam ZRate = 2.0
}}


==Appearance==
==== Horizontal swing (while grounded) ====
The Big Swig Roller has a plastic appearance, akin to a cup holder. A paper cup, being used as the ink tank, is held in a small bracket, and the plastic straw from it is fed into the roller sleeve to provide ink to the roller.
{{Roller data S3
| WeaponWideSwingParam $type = spl__WeaponRollerSwingParam
| Frame = 7
| WidthScale = 1.2
| InkConsume = 0.09
| InkConsumeRateDepletion = 0.5
| InkRecoverStop = 45
| SubWeaponSquidDelayFrm = 8
| SwingFrame = 18
| SwingMoveSpeed = 0.072
| WideSwingUnitGroupParam $type = spl__BulletRollerInkWideSwingUnitGroupParam
| DamageRejectEndFrame = 55
| DamageRejectRate = 0.5
| DamageRejectStartFrame = 30
| Inside DamageHighDistance = 6.2
| Inside DamageHighValue = 500
| Inside DamageLowDistance = 6.2
| Inside DamageLowValue = 500
| Inside DamageMaxDistance = 4.2
| Inside DamageMaxValue = 700
| Inside DamageMinDistance = 8.2
| Inside DamageMinValue = 350
| Inside Degree = 12.0
| Inside DepletionDamageRate = 0.25
| Inside FinalDamageMinValue = 350
| InsideDistanceXZ = 1.2
| Outside DamageHighDistance = 5.7
| Outside DamageHighValue = 500
| Outside DamageLowDistance = 5.7
| Outside DamageLowValue = 500
| Outside DamageMaxDistance = 2.0
| Outside DamageMaxValue = 700
| Outside DamageMinDistance = 7.7
| Outside DamageMinValue = 350
| DamageRate = 1.0
| Outside Degree = 25.0
| Outside DepletionDamageRate = 0.25
| Outside FinalDamageMinValue = 350
| MaxHeight = 0.2
| X = 0.0
| Y = -2.0
| Z = 0.5
| PaintDepthScale = 1.5
| PaintWidthHalf = 1.5
| 0_BulletNum = 8
| DepletionBulletNum = 3
| DepletionSpeedRate = 0.5
| 0_SpawnPositionOffsetHeight = 0.0
| 0_SpawnPositionRandomCube = 0.1
| 0_SpawnPositionWidth = 1.9
| 0_SpawnSpeedBase = 1.1
| 0_SpawnSpeedRandom = 0.2
| 0_SpawnWideDegree = 18.0
| 0_SwerveRateBySpeed = 0.05
| 0_UnitParam ChangeFrameForField = 2
| 0_UnitParam ChangeFrameForPlayer = 5
| 0_UnitParam DepletionRate = 0.5
| 0_UnitParam EndRadiusForField = 0.8
| 0_UnitParam EndRadiusForPlayer = 1.2
| 0_UnitParam FriendThroughFrameForPlayer = 3
| 0_UnitParam InitRadiusForField = 0.1
| 0_UnitParam InitRadiusForPlayer = 0.1
| 0_UnitParam EndRadius = 0.35
| 0_UnitParam InitRadius = 0.35
| 0_UnitParam FreeAirResist = 0.1
| 0_UnitParam FreeGravity = 0.04
| 0_UnitParam GoStraightToBrakeStateFrame = 8
| 0_UnitParam SpawnSpeed = 0.0
| 0_UnitParam ChangeFrameWidthRate = 0.6
| 0_UnitParam ChangeWidthEndFrame = 50
| 0_UnitParam ChangeWidthStartFrame = 20
| 0_UnitParam DegreeUseDepthScaleMin = 50.0
| 0_UnitParam DepletionDepthWidthRate = 0.5
| 0_UnitParam DepthScaleMaxBreakFree = 2.4
| 0_UnitParam DepthScaleMaxStraight = 2.4
| 0_UnitParam DepthScaleMinBreakFree = 1.2
| 0_UnitParam DistanceFar = 15.0
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 0_UnitParam WidthHalfFar = 1.85
| 0_UnitParam WidthHalfNear = 2.0
| 0_UnitParam PaintRadiusFall = 0.65
| 0_UnitParam PaintRadiusGround = 0.5
| 0_UnitParam PaintRadiusShock = 1.3
| 0_UnitParam FallPeriodFirstFrameMax = 80
| 0_UnitParam FallPeriodFirstFrameMin = 60
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 0_UnitParam FallPeriodLastFrameMax = 35
| 0_UnitParam FallPeriodLastFrameMin = 20
| 0_UnitParam FallPeriodSecondFrame = 5
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.07
| 1_BulletNum = 5
| 1_DepletionSpeedRate = 0.5
| 1_SpawnPositionOffsetHeight = 0.0
| 1_SpawnPositionRandomCube = 0.1
| 1_SpawnPositionWidth = 1.8
| 1_SpawnSpeedBase = 0.75
| 1_SpawnSpeedRandom = 0.15
| 1_SpawnWideDegree = 12.0
| 1_SwerveRateBySpeed = 0.05
| 1_UnitParam ChangeFrameForField = 2
| 1_UnitParam ChangeFrameForPlayer = 4
| 1_UnitParam DepletionRate = 0.5
| 1_UnitParam EndRadiusForField = 0.7
| 1_UnitParam EndRadiusForPlayer = 0.8
| 1_UnitParam FriendThroughFrameForPlayer = 3
| 1_UnitParam InitRadiusForField = 0.1
| 1_UnitParam InitRadiusForPlayer = 0.1
| 1_UnitParam EndRadius = 0.35
| 1_UnitParam InitRadius = 0.35
| 1_UnitParam FreeAirResist = 0.1
| 1_UnitParam FreeGravity = 0.04
| 1_UnitParam GoStraightToBrakeStateFrame = 8
| 1_UnitParam SpawnSpeed = 0.0
| 1_UnitParam ChangeFrameWidthRate = 0.6
| 1_UnitParam ChangeWidthEndFrame = 50
| 1_UnitParam ChangeWidthStartFrame = 20
| 1_UnitParam DegreeUseDepthScaleMax = 10.0
| 1_UnitParam DegreeUseDepthScaleMin = 50.0
| 1_UnitParam DepletionDepthWidthRate = 0.5
| 1_UnitParam DepthScaleMaxBreakFree = 2.4
| 1_UnitParam DepthScaleMaxStraight = 2.4
| 1_UnitParam DepthScaleMinBreakFree = 1.2
| 1_UnitParam DepthScaleMinStraight = 1.0
| 1_UnitParam DistanceFar = 15.0
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 1_UnitParam WidthHalfFar = 1.85
| 1_UnitParam WidthHalfNear = 2.0
| 1_UnitParam PaintRadiusFall = 0.65
| 1_UnitParam PaintRadiusGround = 0.5
| 1_UnitParam PaintRadiusShock = 1.3
| 1_UnitParam FallPeriodFirstFrameMax = 80
| 1_UnitParam FallPeriodFirstFrameMin = 60
| 1_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 1_UnitParam FallPeriodLastFrameMax = 35
| 1_UnitParam FallPeriodLastFrameMin = 20
| 1_UnitParam FallPeriodSecondFrame = 5
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.07
| 2_BulletNum = 3
| 2_DepletionSpeedRate = 0.5
| 2_SpawnPositionOffsetHeight = 0.0
| 2_SpawnPositionRandomCube = 0.1
| 2_SpawnPositionWidth = 1.2
| 2_SpawnSpeedBase = 0.4
| 2_SpawnSpeedRandom = 0.05
| 2_SpawnWideDegree = 8.0
| 2_SwerveRateBySpeed = 0.1
| 2_UnitParam ChangeFrameForField = 2
| 2_UnitParam ChangeFrameForPlayer = 3
| 2_UnitParam DepletionRate = 0.5
| 2_UnitParam EndRadiusForField = 0.6
| 2_UnitParam EndRadiusForPlayer = 0.6
| 2_UnitParam FriendThroughFrameForPlayer = 3
| 2_UnitParam InitRadiusForField = 0.1
| 2_UnitParam InitRadiusForPlayer = 0.1
| ChangeFrame = 0
| 2_UnitParam EndRadius = 0.3
| 2_UnitParam InitRadius = 0.3
| 2_UnitParam FreeAirResist = 0.1
| 2_UnitParam FreeGravity = 0.04
| 2_UnitParam GoStraightToBrakeStateFrame = 8
| 2_UnitParam SpawnSpeed = 0.0
| 2_UnitParam ChangeFrameWidthRate = 0.6
| 2_UnitParam ChangeWidthEndFrame = 50
| 2_UnitParam ChangeWidthStartFrame = 20
| 2_UnitParam DegreeUseDepthScaleMax = 10.0
| 2_UnitParam DegreeUseDepthScaleMin = 50.0
| 2_UnitParam DepletionDepthWidthRate = 0.5
| 2_UnitParam DepthScaleMaxBreakFree = 2.4
| 2_UnitParam DepthScaleMaxStraight = 2.4
| 2_UnitParam DepthScaleMinBreakFree = 1.2
| 2_UnitParam DepthScaleMinStraight = 1.0
| 2_UnitParam DistanceFar = 15.0
| 2_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 2_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 2_UnitParam WidthHalfFar = 1.5
| 2_UnitParam WidthHalfNear = 1.7
| FallPeriodFirstSecondTargetAlp = 1.0
| 2_UnitParam PaintRadiusFall = 0.65
| 2_UnitParam PaintRadiusGround = 0.5
| 2_UnitParam PaintRadiusShock = 1.3
| 2_UnitParam FallPeriodFirstFrameMax = 80
| 2_UnitParam FallPeriodFirstFrameMin = 60
| 2_UnitParam FallPeriodFirstTargetSpeed = 0.05
| 2_UnitParam FallPeriodLastFrameMax = 35
| 2_UnitParam FallPeriodLastFrameMin = 20
| 2_UnitParam FallPeriodSecondFrame = 5
| 2_UnitParam FallPeriodSecondTargetSpeed = 0.07
}}


==''Splatoon 3''==
==== Vertical swing (while in midair) ====
The Big Swig Roller comes with [[Splash Wall]]s and the [[Ink Vac]]. It outputs large amounts of ink while rolling and flinging, similar to the [[Dynamo Roller]], but it rolls and flings at a higher speed, similar to the [[Splat Roller]]. It also has a long-range vertical flick, similar to the [[Flingza Roller]], and rolling does not splat opponents similar to the [[Carbon Roller]]. It is the only roller to not splat with the grounded fling in one shot. It was added along with [[Chill Season 2022]] on {{date|2022-12-01}}.
{{Roller data S3
| VerticalSwingUnitGroupParam $type = spl__BulletRollerInkVerticalSwingUnitGroupParam
| DamageRejectEndFrame = 65
| DamageRejectRate = 0.5
| DamageRejectStartFrame = 40
| Inside DamageHighDistance = 7.7
| Inside DamageHighValue = 1000
| Inside DamageLowDistance = 14.5
| Inside DamageLowValue = 500
| Inside DamageMaxDistance = 5.2
| Inside DamageMaxValue = 1200
| Inside DamageMinDistance = 16.0
| Inside DamageMinValue = 400
| Inside Degree = 5.0
| Inside DepletionDamageRate = 0.5
| Inside FinalDamageMinValue = 400
| InsideDistanceXZ = 0.0
| Outside DamageHighDistance = 7.7
| Outside DamageHighValue = 1000
| Outside DamageLowDistance = 14.5
| Outside DamageLowValue = 500
| Outside DamageMaxDistance = 5.2
| Outside DamageMaxValue = 1200
| Outside DamageMinDistance = 16.0
| Outside DamageMinValue = 400
| DamageRate = 1.0
| Outside Degree = 20.0
| Outside DepletionDamageRate = 0.5
| Outside FinalDamageMinValue = 400
| SpawnSplashBetweenLength = 4.5
| SpawnSplashFirstLength = 1.2
| SpawnSplashNum = 5
| MaxHeight = 0.2
| X = 0.0
| Y = -2.0
| Z = 0.5
| PaintDepthScale = 1.5
| PaintWidthHalf = 1.5
| DepthScaleMax = 3.0
| DepthScaleMin = 3.0
| WidthHalf = 1.25
| WidthHalfNearest = 1.25
| DepletionSpeedRate = 0.7
| 0_FourPetalsCenterRadiusRate = 0.4286
| 0_FourPetalsPetalRadiusRate = 0.3333
| 0_SpawnPositionHeight = 0.0
| 0_SpawnPositionOffsetHeight = 0.5
| 0_SpawnRotateXDegreeBase = 7.5
| 0_SpawnRotateYDegree = 0.0
| 0_SpawnSpeedBase = 2.2749
| SpawnWideDegree = 0.0
| 0_UnitParam ChangeFrameForField = 4
| 0_UnitParam ChangeFrameForPlayer = 6
| 0_UnitParam DepletionRate = 0.5
| 0_UnitParam EndRadiusForField = 0.65
| 0_UnitParam EndRadiusForPlayer = 0.65
| 0_UnitParam FriendThroughFrameForPlayer = 3
| 0_UnitParam InitRadiusForField = 0.1
| 0_UnitParam InitRadiusForPlayer = 0.1
| 0_UnitParam EndRadius = 0.3
| 0_UnitParam InitRadius = 0.3
| 0_UnitParam FreeAirResist = 0.1
| 0_UnitParam FreeGravity = 0.04
| 0_UnitParam GoStraightToBrakeStateFrame = 6
| 0_UnitParam SpawnSpeed = 0.0
| 0_UnitParam ChangeFrameWidthRate = 0.6
| 0_UnitParam ChangeWidthEndFrame = 65
| 0_UnitParam ChangeWidthStartFrame = 40
| 0_UnitParam DegreeUseDepthScaleMin = 50.0
| 0_UnitParam DepletionDepthWidthRate = 0.5
| 0_UnitParam DepthScaleMaxBreakFree = 2.4
| 0_UnitParam DepthScaleMaxStraight = 2.4
| 0_UnitParam DepthScaleMinBreakFree = 1.2
| 0_UnitParam DistanceFar = 20.0
| 0_UnitParam DistanceNear = 10.0
| 0_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 0_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 0_UnitParam WidthHalfFar = 2.6
| 0_UnitParam WidthHalfNear = 2.2
| 0_UnitParam PaintRadiusFall = 0.7
| 0_UnitParam PaintRadiusGround = 0.65
| 0_UnitParam PaintRadiusShock = 1.4
| 0_UnitParam FallPeriodFirstFrameMax = 80
| 0_UnitParam FallPeriodFirstFrameMin = 60
| 0_UnitParam FallPeriodFirstTargetSpeed = 0.08
| 0_UnitParam FallPeriodLastFrameMax = 35
| 0_UnitParam FallPeriodLastFrameMin = 20
| 0_UnitParam FallPeriodSecondFrame = 5
| 0_UnitParam FallPeriodSecondTargetSpeed = 0.1
| 1_AfterOffsetSpawnRotateXDegree = -2.5
| 1_AfterOffsetSpawnSpeed = -0.2
| 1_BulletNum = 2
| DepletionBulletNum = 2
| 1_DepletionSpeedRate = 0.7
| 1_FourPetalsCenterRadiusRate = 0.4286
| 1_FourPetalsPetalRadiusRate = 0.3333
| 1_SpawnPositionHeight = 0.25
| 1_SpawnPositionOffsetHeight = -0.25
| 1_SpawnRotateXDegreeBase = 5.0
| 1_SpawnRotateYDegree = 0.0
| 1_SpawnSpeedBase = 2.0749
| SpawnSpeedRandom = 0.0
| 1_UnitParam ChangeFrameForField = 4
| 1_UnitParam ChangeFrameForPlayer = 6
| 1_UnitParam DepletionRate = 0.5
| 1_UnitParam EndRadiusForField = 0.65
| 1_UnitParam EndRadiusForPlayer = 0.65
| 1_UnitParam FriendThroughFrameForPlayer = 3
| 1_UnitParam InitRadiusForField = 0.1
| 1_UnitParam InitRadiusForPlayer = 0.1
| 1_UnitParam EndRadius = 0.3
| 1_UnitParam InitRadius = 0.3
| 1_UnitParam FreeAirResist = 0.1
| 1_UnitParam FreeGravity = 0.04
| 1_UnitParam GoStraightToBrakeStateFrame = 6
| 1_UnitParam SpawnSpeed = 0.0
| 1_UnitParam ChangeFrameWidthRate = 0.6
| 1_UnitParam ChangeWidthEndFrame = 65
| 1_UnitParam ChangeWidthStartFrame = 40
| 1_UnitParam DegreeUseDepthScaleMax = 10.0
| 1_UnitParam DegreeUseDepthScaleMin = 50.0
| 1_UnitParam DepletionDepthWidthRate = 0.5
| 1_UnitParam DepthScaleMaxBreakFree = 2.4
| 1_UnitParam DepthScaleMaxStraight = 2.4
| 1_UnitParam DepthScaleMinBreakFree = 1.2
| 1_UnitParam DepthScaleMinStraight = 1.0
| 1_UnitParam DistanceFar = 20.0
| 1_UnitParam DistanceNear = 10.0
| 1_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 1_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 1_UnitParam WidthHalfFar = 1.75
| 1_UnitParam WidthHalfNear = 1.45
| 1_UnitParam PaintRadiusFall = 0.7
| 1_UnitParam PaintRadiusGround = 0.65
| 1_UnitParam PaintRadiusShock = 1.4
| 1_UnitParam FallPeriodFirstFrameMax = 80
| 1_UnitParam FallPeriodFirstFrameMin = 60
| 1_UnitParam FallPeriodFirstTargetSpeed = 0.08
| 1_UnitParam FallPeriodLastFrameMax = 35
| 1_UnitParam FallPeriodLastFrameMin = 20
| 1_UnitParam FallPeriodSecondFrame = 5
| 1_UnitParam FallPeriodSecondTargetSpeed = 0.1
| 2_AfterOffsetSpawnRotateXDegree = -2.5
| 2_AfterOffsetSpawnSpeed = -0.2
| 2_BulletNum = 3
| 2_DepletionBulletNum = 0
| 2_DepletionSpeedRate = 0.7
| 2_SpawnPositionHeight = 0.25
| 2_SpawnPositionOffsetHeight = -1.25
| 2_SpawnRotateYDegree = 0.0
| 2_SpawnSpeedBase = 1.6749
| 2_UnitParam ChangeFrameForField = 3
| 2_UnitParam ChangeFrameForPlayer = 5
| 2_UnitParam DepletionRate = 0.5
| 2_UnitParam EndRadiusForField = 0.65
| 2_UnitParam EndRadiusForPlayer = 0.6
| 2_UnitParam FriendThroughFrameForPlayer = 3
| 2_UnitParam InitRadiusForField = 0.1
| 2_UnitParam InitRadiusForPlayer = 0.1
| 2_UnitParam EndRadius = 0.3
| 2_UnitParam InitRadius = 0.3
| 2_UnitParam FreeAirResist = 0.1
| 2_UnitParam FreeGravity = 0.04
| 2_UnitParam GoStraightToBrakeStateFrame = 6
| 2_UnitParam SpawnSpeed = 0.0
| 2_UnitParam ChangeFrameWidthRate = 0.6
| 2_UnitParam ChangeWidthEndFrame = 65
| 2_UnitParam ChangeWidthStartFrame = 40
| 2_UnitParam DegreeUseDepthScaleMax = 10.0
| 2_UnitParam DegreeUseDepthScaleMin = 50.0
| 2_UnitParam DepletionDepthWidthRate = 0.5
| 2_UnitParam DepthScaleMaxBreakFree = 2.4
| 2_UnitParam DepthScaleMaxStraight = 2.4
| 2_UnitParam DepthScaleMinBreakFree = 1.2
| 2_UnitParam DepthScaleMinStraight = 1.0
| 2_UnitParam DistanceFar = 20.0
| 2_UnitParam DistanceNear = 10.0
| 2_UnitParam HeightUseDepthScaleMaxBreakFree = 1.5
| 2_UnitParam HeightUseDepthScaleMinBreakFree = 10.0
| 2_UnitParam WidthHalfFar = 1.75
| 2_UnitParam WidthHalfNear = 1.45
| FallPeriodFirstSecondTargetAlp = 1.0
| 2_UnitParam PaintRadiusFall = 0.7
| 2_UnitParam PaintRadiusGround = 0.65
| 2_UnitParam PaintRadiusShock = 1.4
| 2_UnitParam FallPeriodFirstFrameMax = 80
| 2_UnitParam FallPeriodFirstFrameMin = 60
| 2_UnitParam FallPeriodFirstTargetSpeed = 0.08
| 2_UnitParam FallPeriodLastFrameMax = 35
| 2_UnitParam FallPeriodLastFrameMin = 20
| 2_UnitParam FallPeriodSecondFrame = 5
| 2_UnitParam FallPeriodSecondTargetSpeed = 0.1
| WeaponVerticalSwingParam $type = spl__WeaponRollerSwingParam
| InkConsume = 0.09
| InkConsumeRateDepletion = 0.5
| InkRecoverStop = 50
| SwingFrame = 20
| SwingMoveSpeed = 0.072
}}<ref>[https://leanny.github.io/splat3/parameters.html ''Splatoon 3'' - Parameter Database]</ref><ref>[https://leanny.github.io/splat3/database.html ''Splatoon 3'' - Weapon and Gear Database]</ref><section end=data3 />


=== Version history ===
=== Version history ===
{{Version history box|S3|{{Version history item|S3|2.1.0|
{{Version history box|S3|
{{Version history item|S3|2.1.0|
* {{Buff|The minimum damage from horizontal slashes has increased from 30.0 to 35.0.}}}}
* {{Buff|The minimum damage from horizontal slashes has increased from 30.0 to 35.0.}}}}
{{Version history item|S3|3.0.0|
{{Version history item|S3|3.0.0|
* {{Buff|Roughly doubled the amount of damage dealt to nonplayer objects ([[Splash Wall]]s, [[brella]]s, etc.) when striking them with ink.}}}}}}
* {{Buff|Roughly doubled the amount of damage dealt to nonplayer objects ([[Splash Wall]]s, [[brella]]s, etc.) when striking them with ink.}}}}
{{Version history item|S3|3.1.0|
*{{Buff| Adjusted the damage-falloff rate based on vertical-swing distance, making the amount of damage fall off more gradually than before.}}
**'''{{color|—|gray}}''' Due to this change, the distance where 100.0+ damage can be dealt was extended by roughly 15%, and the distance where 50.0+ damage can be dealt was extended by roughly 49%.}}
{{Version history item|S3|4.0.0|
[[Salmon Run Next Wave]]:
* {{buff|Increased the damage dealt when holding the {{button|ZR|Switch}} Button to ink while moving forward by approximately 42%.}}}}
{{Version history item|S3|5.1.0|
* {{buff|Points required for special: 200 → 190}}}}
{{Version history item|S3|7.0.0|
* {{Buff|Reduced the amount of ink consumed for horizontal swings and vertical swings by approximately 10%.}}}}}}


===Quotes===
===Quotes===
{{SheldonsIntroduction|game=Splatoon 3|You ever think to yourself... "This [[roller]] is great, but what if it were WIDER?" If so, the '''Big Swig Roller''' may be just what you wanted! They've taken a regular roller and just... made the roller part bigger! The result is that you can lay down a veritable red carpet - or green, or pink, or... you get it - of ink. Horizontal swings also hit a wider range, and vertical swings launch farther. The drawback is that attack power is lower than other rollers. That may not be an issue when you're hiding behind a [[Splash Wall]], or when you can guzzle enemy ink with the [[Ink Vac]] special, so the set is actually pretty well-balanced. If you can't stand to see even a single spot of un-inked turf, give this set a try!}}
{{SheldonsIntroduction|game=Splatoon 3|You ever think to yourself..."This [[roller]] is great, but what if it were WIDER?" If so, the '''Big Swig Roller''' may be just what you wanted! They've taken a regular roller and just...made the roller part bigger! The result is that you can lay down a veritable red carpet—or green, or pink, or...you get it—of ink. Horizontal swings also hit a wider range, and vertical swings launch farther. The drawback is that attack power is lower than other rollers. That may not be an issue when you're hiding behind a [[Splash Wall]], or when you can guzzle enemy ink with the [[Ink Vac]] special, so the set is actually pretty well-balanced. If you can't stand to see even a single spot of un-inked turf, give this set a try!}}
 
{{QuoteW|We're back! Ballistics risked it all on that last tweet, and we're still here to announce the '''Big Swig Roller''', arriving for [[Chill Season 2022|Chill Season]]. It utilizes "wide-rolling technology," which allows you to, uh, cover a wide area. And since it barely SIPS [[ink]], you can cover tons of turf!|@SplatoonNA on Twitter<ref>{{TWI}} [[Inkipedia:Twitter_archive/2022/November#November_17|@SplatoonNA on Twitter]]</ref>}}


{{QuoteW|We're back! Ballistics risked it all on that last tweet, and we're still here to announce the '''Big Swig Roller''', arriving for [[Chill Season 2022|Chill Season]]. It utilizes "wide-rolling technology," which allows you to, uh, cover a wide area. And since it barely SIPS [[ink]], you can cover tons of turf!|@SplatoonNA on Twitter<ref>[https://twitter.com/SplatoonNA/status/1592880259732746241 {{TWI}} @SplatoonNA on Twitter]</ref>}}
===Strategy===
''For competitive tips about the Big Swig Roller''
{{Strategy}}


===Badges===
===Badges===
{{Main|Badge#Weapon freshness}}
{{Main|Badge#Weapon freshness}}
Reaching certain [[Freshness]] levels with the Big Swig Roller will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
Reaching certain [[Freshness (stars)|Freshness]] levels with the Big Swig Roller will reward the player with special [[badge]]s that they can use on their [[Splashtag]].
{| class="wikitable sitecolor-s3"
{| class="wikitable sitecolor-s3"
!colspan="3"|Big Swig Roller [[Badge]]s
!colspan="3"|Big Swig Roller [[Badge]]s
Line 49: Line 508:
File:S3 Drink Cup Roller Reveal.png|An Inkling rolling the Big Swig Roller
File:S3 Drink Cup Roller Reveal.png|An Inkling rolling the Big Swig Roller
File:S3 Big Swig Roller Promotional 3D Render.jpg|Promo image
File:S3 Big Swig Roller Promotional 3D Render.jpg|Promo image
File:S3 Weapon Main Big Swig Roller Flat.png|2D icon
File:S3 Weapon Main Big Swig Roller 2D Current.png|2D icon
File:S3 Tableturf Card Big Swig Roller.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Big Swig Roller.
File:S3 Tableturf Battle card Big Swig Roller.png|The [[Tableturf Battle|Tableturf]] [[List of Tableturf Battle cards in Splatoon 3|card]] icon of the Big Swig Roller.
</gallery>
</gallery>


Line 58: Line 517:


==Trivia==
==Trivia==
* This is the only main weapon by the Splat brand that doesn't include the word 'Splat' in its name.
* The Big Swig Roller is the only main weapon made by the Splat brand that doesn't include the word 'Splat' in its name.
* As it first appears in {{S3}}, the Big Swig Roller is one of seven main weapons (besides reskins) to have no canonical variants, the others being the [[Splatana Stamper]], [[Splatana Wiper]], [[Tri-Stringer]], [[REEF-LUX 450]], [[Splattershot Nova]] and [[Snipewriter 5H]].
* The Big Swig Roller is not included in [[Return of the Mammalians]] due to it being added post-release.
* The Big Swig Roller, along with the Splattershot Nova and Snipewriter 5H are not included in [[Return of the Mammalians]] due to being added post-release.


==Etymology==
==Etymology==
The word "swig" refers to drinking a beverage in large gulps, referencing the weapon's design which includes cup and straw, alongside the larger area it turfs while rolling. Its name may also be a reference to the 7-Eleven drink line [[wikipedia:Big Gulp|Big Gulp]].
The word "swig" refers to drinking a beverage in large gulps, referencing the weapon's design which includes cup and straw, alongside the larger area it turfs while rolling. Its name may also be a reference to the 7-Eleven drink line [[wikipedia:Big Gulp|Big Gulp]] combined with "[https://www.phrases.org.uk/meanings/64775.html big wig]", an 18th-century term for an important or influential person based on the tendency for such persons to wear actual big wigs.


===Names in other languages===
===Names in other languages===
{{Foreignname
{{Localized name
|Jap=ワイドローラー
|Jap=ワイドローラー
|JapR=waido rōrā
|JapR=waido rōrā
Line 88: Line 546:
|SpaAM=
|SpaAM=
|ChiS=宽滚筒
|ChiS=宽滚筒
|ChiSR=kuān gǔntǒng  
|ChiSR=kuān gǔntǒng
|ChiSM=Wide Roller
|ChiSM=Wide Roller
|ChiT=寬滾筒
|ChiT=寬滾筒
Line 96: Line 554:
|KorR=waideu rolleo
|KorR=waideu rolleo
|KorM=Wide Roller
|KorM=Wide Roller
|Internal=Roller_Wide_00<ref>[https://github.com/Leanny/splat3/blob/main/data/language/USen.json#L5078 {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}



Latest revision as of 17:45, 11 March 2024

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Big Swig Roller is a main weapon in Splatoon 3, created by the weapon brand Splat.

It was revealed in the Chill Season 2022 trailer on 14 November 2022 and was released on December 1, 2022.

Appearance

The Big Swig Roller has a plastic appearance, akin to a cup holder. A paper cup, being used as the ink tank, is held in a small bracket, and the plastic straw from it is fed into the roller sleeve to provide ink to the roller. The handle of the Big Swig Roller is inverted from the player's ink color.

Splatoon 3

Big Swig Roller

Big Swig Roller

Basic information
Category Main
Class S3 Icon Roller.png Roller
Sub S3 Weapon Sub Splash Wall Flat.png Splash Wall
Special S3 Weapon Special Ink Vac.png Ink Vac
Special points 190p
Special depletion
Range
56 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
54 / 100
Mobility
Durability
Handling
60 / 100
Obtainable at
Level 16
Cost
Requirement
Introduced Chill Season 2022 (2.0.0)
Specifications
Weight
Base damage 35–70 (Ground)
40–120 (Midair)
70 (Roll)
50-150 (S3 Icon Mr Grizz.png SRNW Ground)
80-160 (S3 Icon Mr Grizz.png SRNW Midair)
100 (S3 Icon Mr Grizz.png SRNW Roll)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Big Swig Roller Express Big Swig Roller Express

The Big Swig Roller comes with Splash Walls and the Ink Vac. It outputs large amounts of ink while rolling and flinging, similar to the Dynamo Roller, but it rolls and flings at a higher speed, similar to the Splat Roller. It also has a long-range vertical flick, similar to the Flingza Roller, and rolling does not splat opponents similar to the Carbon Roller. It is the only roller that is incapable of splatting an opponent with one grounded fling. It was added along with Chill Season 2022 on 1 December 2022.

Data

  • The Big Swig Roller is a middleweight weapon.
  • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 0.6% to 3% depending on the rolling speed.
  • While rolling, the player's movement speed is set to 0.118 units per frame.
  • After rolling for 0.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 0.142 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 70 damage.
  • While rolling, the Big Swig Roller leaves an ink trail that is 6.8 units wide.

Horizontal swing (while grounded)

  • The ink consumption of 9% allows players to attack 11 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 4.5%. The damage of that attack is reduced to 25% of the normal amount, and and the speed in which the globs of ink move is reduced to 50% of the normal amount, effectively reducing its range.
  • When attacking, it takes 18 frames to lift the roller (0.3 seconds).
  • When attacking while moving, the player's movement speed is set to 0.072 units per frame.
  • After swinging, there is a 0.75 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 70.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 4.2 units and stops losing damage at 8.2 units. The minimum damage is 35.
  • If a glob of ink is in the air for more than 30 frames after being flung, it loses damage each frame until frame 55, at which point it will deal 50% of its original damage.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 12.0 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 2.0 units and stops losing damage at 7.7 units. The maximum damage is 70 and the minimum damage is 35.

Vertical swing (while in midair)

  • The ink consumption of 9% allows players to attack 11 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 4.5%. The damage of that attack is reduced to 50% of the normal amount, and and the speed in which the globs of ink move is reduced to 70% of the normal amount, effectively reducing its range.
  • When attacking, it takes 20 frames to lift the roller (0.33 seconds).
  • When attacking while moving, the player's movement speed is set to 0.072 units per frame.
  • After swinging, there is a 0.83 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 120.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 5.2 units and stops losing damage at 16.0 units. The minimum damage is 40.
  • The lethal range is 7.7 units, as this is the farthest distance where ink deals 100 damage.
  • If a glob of ink is in the air for more than 40 frames after being flung, it loses damage each frame until frame 65, at which point it will deal 50% of its original damage.
  • Damage does not change based on the angle of the ink.

[1][2]

Version history

Version Adjustments
2.1.0
  • The minimum damage from horizontal slashes has increased from 30.0 to 35.0.
3.0.0
  • Roughly doubled the amount of damage dealt to nonplayer objects (Splash Walls, brellas, etc.) when striking them with ink.
3.1.0
  • Adjusted the damage-falloff rate based on vertical-swing distance, making the amount of damage fall off more gradually than before.
    • Due to this change, the distance where 100.0+ damage can be dealt was extended by roughly 15%, and the distance where 50.0+ damage can be dealt was extended by roughly 49%.
4.0.0

Salmon Run Next Wave:

  • Increased the damage dealt when holding the Button to ink while moving forward by approximately 42%.
5.1.0
  • Points required for special: 200 → 190
7.0.0
  • Reduced the amount of ink consumed for horizontal swings and vertical swings by approximately 10%.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

You ever think to yourself..."This roller is great, but what if it were WIDER?" If so, the Big Swig Roller may be just what you wanted! They've taken a regular roller and just...made the roller part bigger! The result is that you can lay down a veritable red carpet—or green, or pink, or...you get it—of ink. Horizontal swings also hit a wider range, and vertical swings launch farther. The drawback is that attack power is lower than other rollers. That may not be an issue when you're hiding behind a Splash Wall, or when you can guzzle enemy ink with the Ink Vac special, so the set is actually pretty well-balanced. If you can't stand to see even a single spot of un-inked turf, give this set a try!

We're back! Ballistics risked it all on that last tweet, and we're still here to announce the Big Swig Roller, arriving for Chill Season. It utilizes "wide-rolling technology," which allows you to, uh, cover a wide area. And since it barely SIPS ink, you can cover tons of turf!
— @SplatoonNA on Twitter[3]

Strategy

For competitive tips about the Big Swig Roller

Click to view the strategy for Big Swig Roller. View the strategy page.

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Big Swig Roller will reward the player with special badges that they can use on their Splashtag.

Big Swig Roller Badges
S3 Badge Big Swig Roller 4.png 4★ Big Swig Roller User
S3 Badge Big Swig Roller 5.png 5★ Big Swig Roller User

Gallery

Trivia

  • The Big Swig Roller is the only main weapon made by the Splat brand that doesn't include the word 'Splat' in its name.
  • The Big Swig Roller is not included in Return of the Mammalians due to it being added post-release.

Etymology

The word "swig" refers to drinking a beverage in large gulps, referencing the weapon's design which includes cup and straw, alongside the larger area it turfs while rolling. Its name may also be a reference to the 7-Eleven drink line Big Gulp combined with "big wig", an 18th-century term for an important or influential person based on the tendency for such persons to wear actual big wigs.

Names in other languages

Language Name Meaning
Japan Japanese ワイドローラー
waido rōrā
Wide Roller
Netherlands Dutch Breedroller Broad Roller
CanadaFrance French Rouleau large Wide Roller
Germany German Breitroller Wide Roller
Italy Italian Ampiorullo Wide roller
Russia Russian Макси-валик
Maksi-valik
Maxi roller
SpainMexico Spanish Rodillo mágnum Magnum roller
China Chinese (Simplified) 宽滚筒
kuān gǔntǒng
Wide Roller
Hong Kong Chinese (Traditional) 寬滾筒
kuān gǔntǒng
Wide Roller
South Korea Korean 와이드 롤러
waideu rolleo
Wide Roller
Translate logo.svg Internal Roller_Wide_00[4]

References