Camp Triggerfish

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Revision as of 09:06, 5 June 2022 by Nick the Splatoon Fanboy (talk | contribs) (→‎Pre-release version one: Reworded slightly + grammar)
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Camp Triggerfish is a multiplayer stage in Splatoon and Splatoon 2. Surrounded by a thick forest, the stage takes place on two forts built over a lake, and are only connected on a few small paths. Certain gates are lowered in Turf War and Ranked modes, with the latter being lowered at the start of the match while the former will only descend in the final minute of a match.

Layout

Camp Triggerfish consists of a series of bridges over water and a large area near the team's spawn point, along with a shelter that can only be accessed via a grated pathway in Turf War. Both bases at Camp Triggerfish have a set of floodgates that open and close periodically. When the gates are down, it is easier for other teams to enter.

Teams begin on opposite sides of the stage with bases immediately splitting into two paths. The left path leads into a large, circular area surrounded partially by a net over water. This area extends into a narrow walkway ending in high, wooden walls. The path right of each team's base leads directly into the central walkways, which are also accessible by climbing over the aforementioned walls. This path leads into an open area below a series of net catwalks, which can be used to enter the other team's base or the shelters behind their floodgates.

The areas in front of the spawns are very large areas to claim turf. However, since they are very close to the areas where the enemy team can cross over to the other side, they tend to attract enemy players that manage to sneak over. Finally, these areas also lead to the backside of the walls of the center "flat boards" - areas in the middle of the map that do not have much turf to cover, nor any direct path to cross the water canal. These areas allow players to reach the top of the wall as a good perch for chargers.

Many early splats occur on the center flat boards due to the short distance between sides. On both sides, there are three sections each where grates go over the water. While only the farthest of these allow the player to cross over to the other side of the map, it should be noted that these grated areas are great spots to shoot enemies that are on the other side. However, this is a very exposed area due to the lack of solid footing.

Floodgate shelters are areas on the far ends of the map that lead directly to the open area in front of spawn. While this area is a good spot to sneak over to the other side to get enemy turf and surprise splats, it is easily accessible by the other team via the floodgates that drop in the final minute of the battle.

Camp Triggerfish features an ambiance of chirping birds, and when players are close to the lake, rippling water as well. Upon spawning, the chirping of crickets can be briefly heard before fading.

In Splatoon 2, the most notable change made is the change to the floodgates and area immediately behind them. Instead of having two floodgates, they have been replaced by a single wider gate and the area behind has been changed from a narrow corridor to an open square plaza. Two Inkrails have been added to each side of the map; one directly in front of the spawn point, allowing players to infiltrate the enemy side. The other is behind the wall close to the center of the map which allows a quicker path to the left side of the map.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

Camp Triggerfish has two Splat Zones located on opposite sides of the canal in the middle of the map. It is possible for one team to completely gain control of both zones without setting foot into enemy territory just by shooting across the canal. The blocks on top of the Splat Zones do not count towards taking control of one.

Tower Control

The Tower starts in the center of the two center platforms on an added platform in between. When activated, the Tower travels over the water dividing the two sides, passing by the many grated areas on either side, until it climbs up the gated section, before ending in the middle of the wide pathway in front of the spawn point.

In Splatoon 2, during Tower Control, an additional wooden path connects the area immediately in front of the spawn to the platform on the right, making accessing the enemy side easier. The Tower now goes right near the Inkrail and does not go into the floodgate area. Checkpoints have also been added for the Tower:

  • The first checkpoint is located at the turn from the central area on a newly added block.
  • The second checkpoint is located underneath the netted walkway on the newly added bridge.
  • The third checkpoint is located near the ramp with the Inkrail before the goal.

Rainmaker

The Rainmaker starts on top of an added platform in the center of the map, bridging the gap between the two sides. The goals are located on opposite corners of the map, inside the floodgate shelter on the side closest to the opposing team's spawn point. A stack of blocks and an inkable wall have been added to help players reach vantage points and other parts of the map quicker, as well as wooden platform added next to each of the teams' bases so they can access their side of the goal faster. Two blocks have also been added to the roped bridges to aide in attacking any player on top of the grated platform on the other side, and to provide a hiding spot for both teams.

In Splatoon 2, the location of the Rainmaker remains the same. The pedestal has been moved closer to the middle of the Floodgate. The sponge is replaced with a Inkable wall and the grate area next to the inkrail now connects to the floodgate area, allowing another way to get to the pedestal. The area added to the right of spawn in Tower Control is present in Rainmaker.

Clam Blitz

The goal is in front of the spawn point and a bump is present. A piece of terrain is present allowing for teams to get from their spawn point to the area that has the gate leading to the larger area. However, the Inkrail near the spawn point is still there. The sponge is replaced with an inkable wall and an uninkable staircase is on the other side of the inkable wall to make getting to the top harder.

Splatoon

Camp Triggerfish

File:S Stage Camp Triggerfish.png

Introduced 24 July 2015
Total area 2,316p
Features Moving gates
Hazards Water

Camp Triggerfish underwent a series of multiple changes between its development period and release.

Pre-release version one

Pre-release version of Camp Triggerfish

An early version of Camp Triggerfish appeared in many trailers for Splatoon. The pre-release version included many differences, such as:

  • The circular areas on the left of the teams' bases included much taller, independent cylinders to climb.
  • The short stacks of boxes on the central walkways were not present.
  • Many walls found throughout the final version are not present at all.
    • The walkway near the round area near both teams' spawns is not present because of this.
  • The walkways near the center were much closer to the water, lower than the area at the end of each side.
  • The roped bridge that leads from one side to the other was not present.
  • The grated platform closest to each teams' spawn extended farther out onto the water.
  • The wooden bridge next to both spawns was roped, allowing players to fall through it onto the solid ground below.

Pre-release version two

File:S Stage Camp Triggerfish.png
The stage image for Camp Triggerfish has notable differences from the final design.

A second early design for Camp Triggerfish can be seen in the stage's main image in Splatoon. While this design is much closer to the final version, there are still noticeable differences:

  • The wooden bridge next to the players' spawn is still roped, allowing players to slide through it. Additionally, it was placed higher than the wooden platform in the final game.
  • The wall separating the main pathway from the small area on the side of the stage was less tall.
  • The height of the cylindrical platforms to the left side of the stage were much taller and were fully inkable, with no bar preventing players from swimming directly over them. Additionally, they did not fully connect to the wall separating the side area from the main pathway.
  • Slanted platforms at the corners of the stage were initially completely flat.
  • The placement of Bumpers around the stage was heavily modified.
  • The grated platforms allowing teams to access the opponent's fort were lower than in the final version.
  • The decorative totem poles were shorter.

Release version

Camp Triggerfish was released on 24 July 2015.

Version history

Version Adjustments
2.1.0
2.8.0
  • Adjusted the size of the "Don't retreat!" warning zone near team starting areas.

Maps

Gallery

Splatfests

Camp Triggerfish was available in the following Splatfests in Splatoon:

Splatoon 2

Camp Triggerfish

Camp Triggerfish

Introduced 25 April 2018
Total area 2,338p
Features Moving gates, Inkrails, and sponges (TW, SZ, TC)
Hazards Water

The return of Camp Triggerfish to Splatoon 2 was announced in the Nintendo Direct on 8 March 2018, along with Piranha Pit. It was released on 25 April 2018 at 02:00 UTC in Version 3.0.0.[1]

Version history

Version Adjustments
3.1.0
  • Fixed an issue in Camp Triggerfish allowing players to jump over areas they were not intended to.
  • Fixed an issue in Camp Triggerfish causing players to mistakenly encounter an impassable barrier when climbing certain walls in squid form.
  • Fixed an issue in Camp Triggerfish allowing players in squid form to enter into the lower portion of hand rails that certain weapon fire will not pass through.
4.0.0
  • Fixed an issue causing players to fall off the stage when moving toward one of the pillars on the floodgates.
  • Fixed an issue causing players who super jumped to a Squid Beakon in a certain location to enter inside the stage terrain.
4.4.0
  • Fixed an issue where super jumping to a specific location then activating a Booyah Bomb at the moment of landing could cause the player to fall out of bounds.
5.0.1
  • Fixed an issue that had previously allowed players to gain access to an Inkrail from an unintended direction by slightly adjusting the rail's position.

Maps

Gallery

Quotes

Click to view the quotes for Camp Triggerfish. View the quotation page.

Trivia

  • The name of the stage is based on the real-life triggerfish.
  • The Spanish name of this location is misspelt; its name is "Campamento Arowana" when it should be called "Campamento Arawana" since "Arowana" does not exist in that language.
    • The Spanish and Italian versions of Splatoon were also the only editions that did not include Arowana in Arowana Mall. The Spanish version already included this fish name in this setting, while the Italian version has no setting called Arowana.
  • Camp Jellyfish can be seen across the lake that Camp Triggerfish is built on.
  • According to The Art of Splatoon, it takes thirty minutes to reach Camp Triggerfish from Inkopolis by express train. The totem poles are replicas of the ones that were made to honor the ancestors of the Inklings.
  • The internal codename for this stage in the game files is "Athletic".
  • Camp Triggerfish is the only stage in Splatoon that had a pre-release version but was not available from the start.
  • The Squid Sisters' conversation that "Apparently they've rebuilt this place tons of times" and "Why not pick a design and THEN start building it?" are likely a reference to the long development period of Camp Triggerfish.
  • The Squid Sisters' conversations "Ahh, a campsite! Did you bring the marshmallows?", "No, but I brought hot dogs!" and "Let's roast marshmallows over the campfire!", "Splat that! Team Hot Dog for LIFE!" are a reference to the third North American Splatfest, Marshmallows vs. Hot Dogs.
  • Parachuters can sometimes be seen above Camp Triggerfish. It is unknown who or what they are, but they are probably patrons of Camp Jellyfish.
  • Before Version 2.1.0 of Splatoon, a glitch existed that allowed players to jump across the gap between the two sides in the middle of the camp. Although the timing was strict, it could be achieved consistently and was therefore patched out of the game.
  • According to an Off the Hook conversation, Pearl was the designer of Camp Triggerfish and the stage is owned by her family, stating: "Hey, did you know I designed this stage back in the day?", "Yup. Your parents own the place, right?".
    • It is also stated that Pearl wrote the camp song that Marie mentions in the first game.

Names in other languages

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Notes

  1. North America, Europe, and Oceania

References

External links