Classic Squiffer

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Revision as of 05:23, 19 November 2019 by Thinker224 (talk | contribs)
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The Classic Squiffer is a main weapon in Splatoon and Splatoon 2.

The Classic Squiffer is a charger-type weapon that charges faster than a S Weapon Main Splat Charger.png Splat Charger, and uses less ink, but suffers from less range.

Splatoon

Classic Squiffer

Classic Squiffer

Basic information
Category Main
Class Charger
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 40%
Range
65 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 6
Cost Cash 5,000
Requirement
Introduced
Specifications
Weight
Base damage 40–70 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants New Squiffer New Squiffer
Fresh Squiffer Fresh Squiffer

The Classic Squiffer is in a set with the S Weapon Sub Point Sensor.png Point Sensor sub and S Weapon Special Bubbler.png Bubbler special.

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Classic Squiffer

Classic Squiffer

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 170p
Special depletion
Range
75 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 12
Cost Cash 8,900
Requirement
Introduced
Specifications
Weight
Base damage 40–80 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants New Squiffer New Squiffer
Fresh Squiffer Fresh Squiffer

The Classic Squiffer was released on 19 August 2017 at 02:00 UTC. It comes with S2 Weapon Sub Point Sensor.png Point Sensor and S2 Weapon Special Ink Armor.png Ink Armor.

Version history

Version Adjustments
Base game
  • Ability to store a full charge for 1 second in squid form added.
  • Range decreased by about 7%.
    • Max range: 180 units → 167.65 units
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
1.4.0
  • Increased damage dealt to opposing S2 Weapon Special Baller.png Ballers when flinging ink by roughly 30%
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
2.2.0
  • Increased in-air charge speed by roughly 100%.
3.0.0
  • Area at player's feet will now always be inked when firing.
3.2.0
  • Now able to charge in midair at the same speed as when on the ground.
4.4.0
  • In addition to the existing effect, S2 Ability Main Power Up.png Main Power Up will now also improve ink coverage.
4.6.0
5.0.0
  • Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.

Gallery

Demonstration

Quotes

Click to view the quotes for Classic Squiffer. View the quotation page.

Trivia

  • The Classic Squiffer appears to be designed after a spray bottle.
  • The Squiffer was originally called "Quick Ink Rifle", as seen in an image from before Splatoon's release, and it had the sub S Weapon Sub Splat Bomb.png Splat Bomb and the special S Weapon Special Bubbler.png Bubbler. This set was later given to the S Weapon Main Splattershot Jr..png Splattershot Jr., and Splat Bomb was given to a charger with the S Weapon Main Splatterscope.png Splatterscope.

Names in other languages

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