Classic Squiffer

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Revision as of 15:24, 27 September 2021 by P.J. GT (talk | contribs) (Moved OE levels to S2 section.)
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
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The Classic Squiffer is a main weapon in Splatoon and Splatoon 2.

The Classic Squiffer is a charger-type weapon that charges faster than a Splat Charger, and uses less ink, but suffers from less range.

Splatoon

Classic Squiffer

Classic Squiffer

Basic information
Category Main
Class Charger
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 40%
Range
65 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 6
Cost Cash 5,000
Requirement
Added in
Specifications
Weight
Base damage 40–70 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants New Squiffer New Squiffer
Fresh Squiffer Fresh Squiffer

The Classic Squiffer is in a set with Point Sensors and Bubbler.

Data

Template:Charger data s[1]

Version history

Version Adjustments
2.7.0

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Classic Squiffer-for a charge weapon, it's lacking in range, but in return it can charge up much faster. Use the Bubbler to get in close after zeroing in on your opponents with the Point Sensor! This set is an excellent choice for fighters who are confident taking out foes with a decisive shot.(NA)[a]

A charger equipped with a miniaturized ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.
— In-Game Description(NA)[a]
A Charger equipped with a miniaturised ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.
— In-Game Description(EU/OC)[b]
Classic Squiffer report! We’ve got some hot new info on a cool new weapon! This charger-class gun comes equipped with a miniaturized ink compression tank. Apparently the charge time is short, but it still packs a serious punch! Sounds like the range leaves a little to be desired, though. Also, despite the fact that the ink tank looks like a recycled cleaning-spray bottle, we haven’t been able to confirm whether or not this weapon is good for attacking household surfaces. I’m guessing not, but who knows… Maybe it can cut grease and shine your kitchen counters in addition to blasting Turf War opponents!
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Classic Squiffer

Classic Squiffer

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 170p
Special depletion
Range
75 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 12
Cost Cash 8,900
Requirement
Added in
Specifications
Weight
Base damage 40–80 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants New Squiffer New Squiffer
Fresh Squiffer Fresh Squiffer

The Classic Squiffer was released on 19 August 2017 at 02:00 UTC. It comes with Point Sensors and Ink Armor.

It appears in five Octo Expansion Stations:

Data

Template:Charger data[2]

Version history

Version Adjustments
Base game
  • Ability to store a full charge for 1 second in squid form added.
  • Range decreased by about 7%.
    • Max range: 180 units → 167.65 units.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
2.2.0
  • Increased in-air charge speed by roughly 100%.
3.0.0
  • Area at player's feet will now always be inked when firing.
3.2.0
  • Now able to charge in midair at the same speed as when on the ground.
4.4.0
  • In addition to the existing effect, Main Power Up will now also improve ink coverage.
4.6.0
5.0.0
  • Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Classic Squiffer. For a charger, it's a bit short on range, but in return it can charge up much quicker. Use the Point Sensor to sniff out hidden opponents, allowing you and your allies to overrun and outnumber marked enemies! Even though it's a charger, the short charge time and the power when using the Ink Armor special allow you to jump into the fray! This set is great for the Inkling who's confident with a charger in close quarters.

Gallery

Demonstration

Trivia

  • The Classic Squiffer appears to be designed after a spray bottle.
  • The Squiffer was originally called "Quick Ink Rifle", as seen in an image from before Template:S' release, and it came with Splat Bombs and Bubbler. This set was later given to the Splattershot Jr. and Splat Bombs were given to the Splat Charger and Splatterscope.

Etymology

Squiffer is a portmanteau of "squid" and "Template:Wp", an American brand of cleaning products, while Classic denotes that it's the default variant of the Squiffer.

Names in other languages

Template:Foreignname

References

  1. Splatoon - ChargeShotQuick.params
  2. Splatoon 2 - Parameter Database