Cold-Blooded is an ability in Splatoon , and a retired ability in Splatoon 2 .
Cold-Blooded shortens the duration of position-tracking effects inflicted on the wearer.
Tactics
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy and mobile weapon, such as the Carbon Roller or Octobrush as it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Mechanics
Cold Blooded shortens the duration of position-tracking by 50% of the normal tracking time.
Weapon
Cold Blooded
Before 2.2.0
2.2.0 to 2.6.0[1]
2.7.0
Inactive
Active
Inactive
Active
Inactive
Active
Point Sensor
10
2.5
8
2
8
4
Echolocator *
12
3
12
3
9
4.5
Haunt
12
3
12
3
9
4.5
Times are in seconds and are approximate.
*Can change because of Special Duration Up
Gear
Clothing with Cold Blooded in Splatoon
Version history
Version
Adjustments
2.7.0
▼ Tracking time reduction decreased by 33%: up to 75% → up to 50%
Gallery
In-game description of Cold-Blooded
Splatoon 2
Cold-Blooded
Applicable gear
Favored by
Unfavored by
In Splatoon 2 , Cold-Blooded was a stackable ability that was available on any gear type. It could stop the tracking effects of Point Sensors , Ink Mines , Thermal Ink , Haunt , and Sting Ray .
In version 4.3.0 , Cold-Blooded was retired, and its effects got combined with Bomb Defense Up to make a new ability: Bomb Defense Up DX . The default ability of all gear with Cold-Blooded (except the Gray FA-11 Bomber , Pearlescent Crown and Fringed Loafers ) was changed to Main Power Up , while existing gear with the Cold-Blooded ability was overwritten with Bomb Defense Up DX .
Stacking
Abilities
Decrease in tracking time (approx.)
None
0%
Main: 0, Sub: 1
8.7%
Main: 0, Sub: 2
16.9%
Main: 0, Sub: 3
24.8%
Main: 1, Sub: 0
27.3%
Main: 0, Sub: 4
32.1%
Main: 1, Sub: 1
34.5%
Main: 0, Sub: 5
39.1%
Main: 1, Sub: 2
41.3%
Main: 0, Sub: 6
45.6%
Main: 1, Sub: 3
47.7%
Main: 2, Sub: 0
49.7%
Main: 0, Sub: 7
51.7%
Main: 1, Sub: 4
53.6%
Main: 2, Sub: 1
55.5%
Main: 0, Sub: 8
57.3%
Main: 1, Sub: 5
59.1%
Main: 2, Sub: 2
60.8%
Main: 0, Sub: 9
62.5%
Main: 1, Sub: 6
64.1%
Main: 2, Sub: 3
65.7%
Main: 3, Sub: 0
67.2%
Main: 1, Sub: 7
68.7%
Main: 2, Sub: 4
70.2%
Main: 3, Sub: 1
71.5%
Main: 1, Sub: 8
72.9%
Main: 2, Sub: 5
74.2%
Main: 3, Sub: 2
75.4%
Main: 1, Sub: 9
76.6%
Main: 2, Sub: 6
77.8%
Main: 3, Sub: 3
78.9%
Main: 2, Sub: 7
80.9%
Main: 3, Sub: 4
81.9%
Main: 2, Sub: 8
83.6%
Main: 3, Sub: 5
84.4%
Main: 2, Sub: 9
85.9%
Main: 3, Sub: 6
86.6%
Main: 3, Sub: 7
88.3%
Main: 3, Sub: 8
89.5%
Main: 3, Sub: 9
90.3%
Version history
Version
Adjustments
Base game
▲ Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
▲ Tracking time reduction increased by 20%: up to 75% → up to 90%
▲ Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink , Haunt , and the Sting Ray .
4.3.0
— Removed. Effects integrated with Bomb Defense Up into Bomb Defense Up DX .
▲ Preexisting mains changed to Bomb Defense Up DX.
— Items originally with Cold-Blooded as a main can be repurchased with Main Power Up (aside from gear unobtainable from SplatNet 2 , which have Bomb Defense Up DX).
▲ Preexisting subs, ability chunks, and drink tickets changed to Bomb Defense Up DX.
Trivia
In Splatoon 2 , Cold-Blooded was the only ability that was favored by two brands.
In real life, all squids are ectothermic , or "cold-blooded", which the Cold-Blooded ability could be a reference to.
Names in other languages
Template:Foreignname
References