Cold-Blooded: Difference between revisions
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==''Splatoon''== | ==''Splatoon''== | ||
{{Infobox/Ability | {{Infobox/Ability | ||
| | |game = Splatoon | ||
|appgear = Clothing | |||
|appgear | |||
}} | }} | ||
{{PAGENAME}} shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to [[clothing]] as a main ability, and cannot be rolled as a sub ability. | {{PAGENAME}} shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to [[clothing]] as a main ability, and cannot be rolled as a sub ability. | ||
Line 59: | Line 56: | ||
==''Splatoon 2''== | ==''Splatoon 2''== | ||
{{Infobox/Ability | {{Infobox/Ability | ||
| | |game = Splatoon 2 | ||
|appgear = Any | |||
|appgear | |favored = Annaki | ||
|favored | |favored2 = Toni Kensa | ||
|unfavored= | |unfavored = Inkline | ||
}} | }} | ||
{{Brand|Annaki|game=Splatoon 2}} and {{Brand|Toni Kensa|game=Splatoon 2}} gear has a 5× chance of rolling this ability. {{Brand|Inkline|game=Splatoon 2}} gear has a 1/2× chance of rolling this ability. | {{Brand|Annaki|game=Splatoon 2}} and {{Brand|Toni Kensa|game=Splatoon 2}} gear has a 5× chance of rolling this ability. {{Brand|Inkline|game=Splatoon 2}} gear has a 1/2× chance of rolling this ability. |
Revision as of 15:40, 5 October 2017
Cold-Blooded is an ability in Splatoon and Splatoon 2. The ability is called Cold-Blooded in Splatoon 2.
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the File:S Weapon Carbon Roller .png [[]]; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Cold-Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., and Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).. In addition, since wearing the File:Splatoon Gear Splatfest Tee White Headband.png White Headband is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.
Gear
The following Gear items have Cold Blooded as their main ability.
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 3000 | Cold Blooded | Initial Release (1.0.0) | ||
CoroCoro Hoodie | Zekko | 10800 | Cold Blooded | 2.8.0 | ||
Cycling Shirt | Zink | 2900 | Cold Blooded | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Cold Blooded | Initial Release (1.0.0) | ||
Sage Polo | Splash Mob | 400 | Cold Blooded | Initial Release (1.0.0) | ||
Sky-Blue Squideye | Tentatek | 500 | Cold Blooded | Initial Release (1.0.0) | ||
Squidstar Waistcoat | Krak-On | 650 | Cold Blooded | 2.3.0 |
Data
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
- File:S Weapon Point Sensor .png [[]]s normally lasts 8 seconds, but this is reduced to 4 seconds.
- Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
- The File:S Weapon Echolocator .png [[]]'s duration can vary if the user has Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.2.0 | 2.2.0 to 2.6.0 | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds
Version history
2.7.0
▼ Tracking time change: 75% → 50%
Splatoon 2
[[File:Annaki_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] and [[File:Toni Kensa_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability. [[File:Inkline_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance of rolling this ability.
Gear
Cold-Blooded is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
|
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Name | Brand | Availability | Ability | Star power | Added in
|
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Name | Brand | Availability | Ability | Star power | Added in
|
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Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors.
Gallery
-
In-game description of Cold-Blooded.