Competitive:Clear Dapple Dualies

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Revision as of 02:59, 11 March 2021 by Timmy! BLZ (talk | contribs) (Edit for Clear)
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This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
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For information about the Clear Dapple Dualies, see Clear Dapple Dualies.

Splatoon 2

Clear Dapple Dualies

Clear Dapple Dualies

Abbreviations Clapples
Sub S2 Weapon Sub Torpedo.png Torpedo
Special S2 Weapon Special Splashdown.png Splashdown
Base damage 36
Base duration
Ink consumption 0.7%
5% (roll)
Special points 170p
Special depletion
Role Slayer[1]
Strengths High DPS, Fast fire rate, Mobility, Fast dodge rolls
Weaknesses Short range, Short dodge rolls, Low accuracy

Use

  • Clear Dapple Dualies are a pure slayer's weapon, having high DPS, fire rate, and mobility at the cost of having short range and low accuracy.
    • Try to get opponents as close as possible to maximize the Clear Dapple Dualies' power.
  • Torpedo can be used to pressure opponents that are out of your range.
    • To deal massive amounts of pressure, you can throw a Torpedo at someone who is in range, and while it activates, attack the opponent. This will make the opponent have two targets, and as long as you hit them at least once, they will most likely get splatted.
      • This will not work on Autobombs, because then the opponents will still have one target.
  • Splashdown can be used in emergency situations, but sometimes the opponent will splat you mid-Splashdown.
    • To prevent this, you can use Splashdown mid-Super Jump so you don't take any damage.

Countermeasures

  • Clear Dapple Dualies have an extremely high DPS but short range.
    • To counter this, use a slayer with more range than Clear Dapple Dualies, such as Kensa Splattershot Pro. Weapons like Kensa Splattershot won't work as well because Clear Dapple Dualies can roll into range.

Gear Abilities

S2 Ability Quick Respawn.png Quick Respawn

Quick Respawn shortens respawn time after getting splatted (under specific conditions), encouraging a Clear Dapple Dualies user to remain aggressive even after getting splatted.

  • 26 ability points – two mains and two subs – are enough to reduce the respawn time from 8.5 seconds to 5.8 seconds.
S2 Ability Stealth Jump.png Stealth Jump

Super Jumping to a teammate after respawning carries the risk of getting splatted upon landing, due to the appearance of a Super Jump indicator. When equipped, Stealth Jump better covers this indicator from long distance opponents, allowing its user to more safely return to the front lines and maintain pressure on the opponent.

S2 Ability Main Power Up.png Main Power Up

Not recommended, as this ability does not make the Clear Dapple Dualies reach any notable damage threshold such as 49.9 or 99.9.


S2 Ability Swim Speed Up.png Swim Speed Up

This will let the player get to longer ranged weapons and sub scraping can be useful