Competitive:Enperry Splat Dualies
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Abbreviations | Dual, E-Dualies, Enperries |
Sub | Curling Bomb |
Special | Inkjet |
Base damage | 30 |
Ink consumption | 0.8% |
Special points | 200p |
Role | Slayer[1] |
Strengths | Light-weight, Can be versatile, Fast KO time, Accurate (when in a roll), Inkjet is very use-able, good kit, rushing objective. |
Weaknesses | Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive Inkjet in the game. |
Splatoon 2
Use
The Enperry Splat Dualies are a very useful pair of dualies, with their light weight, and fast fire rate, The Enperry Splat Dualies are a very offense focused weapon, with outstanding slayer capabilities. With the right Gear you can be a force to be reckoned with! The curling bombs are useful in a push scenario and can be used as a decoy or an area denial mechanic. The Inkjet is high risk-high reward because you have powerful shots, but you are going to be the biggest target. You can use this to your advantage as a distraction while your team flanks or pushes objective. Overall, it is a very powerful slaying weapon, but semi-difficult to pick up.
Countermeasures
The Enperry Splat Dualies, although having a high DPS, is quite short-range, and bears slightly inaccurate shots. Generally, all Splattershot Pros, Chargers (except for the Bamboozler), and other Anchor[2] weapons. Additionally, due to the 4.2.0 update, dualies have to spend 3.5 times as much ink to perform a dodge roll.
Gear Abilities
Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.
Quick Respawn shortens respawn time after getting splatted (under specific conditions), encouraging a Enperries user to remain aggressive even after getting splatted.
- 26 ability points – two mains and two subs – are enough to reduce the respawn time from 8.5 seconds to 5.8 seconds.
Super Jumping to a teammate after respawning carries the risk of getting splatted upon landing, due to the appearance of a Super Jump indicator. When equipped, Stealth Jump better covers this indicator from long distance opponents, allowing its user to more safely return to the front lines and maintain pressure on the opponent.
Used to make the dualies a 3-shot KO.
A good ability for most slayer weapons.
Makes the Inkjet last longer.
Not only does this help with strafing during combat, and improves movement, but it also boosts the speed of the Inkjet.
Ink levels deplete a lot after two consecutive Dodge Rolls, Ink saver will keep ink levels at a safe level to keep on turfing.
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