Competitive:Sploosh-o-matic

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Unofficial!
This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
For information about the Sploosh-o-matic, see Sploosh-o-matic.

Splatoon

Sploosh-o-matic

Sploosh-o-matic

Abbreviations Sploosh
Sub S Weapon Sub Squid Beakon.png Squid Beakon
Special S Weapon Special Killer Wail.png Killer Wail
Base damage 38
Base duration
Ink consumption 0.7%
Special points
Special depletion Specdep icon.png 40%
Role Slayer
Strengths Fast rate of fire, High damage
Weaknesses Short range

Use

Synergy

Countermeasures

Gear abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

Splatoon 2

Sploosh-o-matic

Sploosh-o-matic

Abbreviations Sploosh
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Splashdown.png Splashdown
Base damage 38
Base duration
Ink consumption 0.8%
Special points 160p
Special depletion
Role Slayer[1]
Strengths Turfing, high DPS, mobility
Weaknesses Very short range, low accuracy

The Sploosh-o-matic is a very mobile, rapid-firing, but very short-ranged weapon with a high rate of damage. Unlike its more popular counterpart, the Sploosh-o-matic 7, it struggles more as a slayer due to its worse kit. This weapon lacks a throwable bomb to poke with in neutral or attack from far away, and the special is much less reliable.

Use

While the Sploosh-o-matic is a slayer's weapon, its lack of range and accuracy forces it to be played differently from how typical slayer's weapons are played:

  • Its effective range of 75.64 DU[2] is shorter than that of almost every other weapon in the game, meaning that most other main weapons and bombs can zone out the Sploosh-o-matic. Therefore, attempting to attack competent opponents head-on with this weapon will usually lead to a one way trip back to the spawn point.
  • Its poor accuracy, combined with its very short range, makes the Sploosh-o-matic ineffective at hitting targets from a distance, particularly at an upward angle.
  • The most effective means a Sploosh-o-matic user can splat opponents with the main weapon is through either timely flanking or careful sharking.
  • One advantage that the Sploosh-o-matic has over most other weapons is its extremely high mobility, which is due to both its high movement speed while firing (0.80 DU/f) and very short lag after firing (2 frames), enabling it to move and react more rapidly.
  • The Sploosh-o-matic is also very quick and thorough at turfing, allowing it to easily maintain map control and build up the special gauge.

While the Curling Bomb is not as versatile as other bombs, it still has a variety of uses:

  • When it travels along any inkable non-vertical surface, it leaves a trail of ink behind, providing a quick avenue to either attack or escape. This trait enables the original, or Vanilla, Sploosh-o-matic to be more mobile than its other variants.
  • Keep opponents guessing by sending Curling Bombs towards the opponent without swimming in its trail. Either Ninja Squid or swimming slowly can help avoid detection while swimming in the ink trail.
  • It further assists the main weapon in turfing from a safe distance.
  • When charged, or "cooked" long enough, it can be used to lay insidious bomb traps to hold off pursuers or flush out sharks.
  • Particularly in narrow or closed areas, a Curling Bomb ricocheting off of walls can be a useful distraction to force an opponent to move in a certain direction.

The Splashdown can either turn the tide of a battle or be canceled quite easily.

  • The worst scenario for a Splashdown is when used as a panic button to get out from a sticky situation, as it can be predicted and aimed for it to be canceled.
  • Due to its short range and lacking any bombs that explode instantly, such as Burst Bombs or Fizzy Bombs, the Sploosh-o-matic will struggle to finish off opponents weakened by a Splashdown.
  • The safest way to execute a Splashdown is by super jumping to a teammate.
    • Using Super Jump can be a surprise for opponents that are not aware of the UI that indicates specials ready from the opponent team.
  • Most weapons can cancel the special mid-Splashdown, so it is best to make sure that the opponent you are confronting has a weapon that takes multiple shots for a splat or has low range.
  • The Splashdown can cancel formation of Bubbles making it a quick and fast way of removing them.
  • The Splashdown can be used from higher ledges making it more powerful and extending its radius of splash damage.

Synergy

Countermeasures

Gear Abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

S2 Ability Main Power Up.png Main Power Up

Not recommended. Although, it increases damage, the Sploosh-o-matic will not be able to reach a damage cap, such as 49.9 or 33.3.

S2 Ability Special Charge Up.png Special Charge Up

Special Charge up can allow the user to charge up their Splashdown much more quicker.

S2 Ability Swim Speed Up.png Swim Speed Up

As a short-ranged weapon that excels at flanking, the Sploosh-o-matic greatly benefits if it is able to swim faster. Swim Speed Up enables its user to more quickly close the distance towards an opponent, more quickly respond to an opponents' push, or even escape unfavorable situations.

References