Custom Dual Squelcher

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Revision as of 18:09, 15 July 2018 by Heddy (talk | contribs) (semi-automated edit: used column template in data section)
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The Custom Dual Squelcher is a main weapon in Splatoon. It is a Custom Custom branded version of the S Weapon Main Dual Squelcher.png Dual Squelcher.

Splatoon

Custom Dual Squelcher

Custom Dual Squelcher

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Squid Beakon.png Squid Beakon
Special S Weapon Special Killer Wail.png Killer Wail
Special points
Special depletion Special gauge 40%
Range
68 / 100
Damage
27 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 18
Cost Cash 12,800
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 1.2%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Custom Dual Squelcher was released n June 27, 2015 at Template:UTC in Splatoon. It is the Custom version of the Dual Squelcher. It comes as a set with S Weapon Sub Squid Beakon.png Squid Beakon and S Weapon Special Killer Wail.png Killer Wail.

Data

  • The Dual Squelcher is a middleweight weapon.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 6 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before your ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The Dual Squelcher has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 6 frames, having an effective range of 132 units.
  • Paint droplets occur every 105 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 2 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other paint droplets have a radius of 13 units.

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 20%.
2.7.0
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Custom Dual Squelcher. View the quotation page.

Names in other languages

Template:Foreignname