Custom Jet Squelcher
From Inkipedia, the Splatoon wiki
The Custom Jet Squelcher is a main weapon in Splatoon and Splatoon 2. It is the Custom version of the Jet Squelcher.
Splatoon
Custom Jet Squelcher
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Burst Bomb |
Special | Kraken |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 15 |
Cost | 7,900 |
Specifications | |
Base damage | 31 |
Ink consumption | 1.6% |
The Custom Jet Squelcher is identical to the Jet Squelcher, but has the Burst Bomb as a sub weapon and the Kraken as a special.
Data
- The Custom Jet Squelcher is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 8 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 10 degrees.
- The Custom Jet Squelcher has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 22 units per frame for 8 frames, having an effective range of 176 units.
- Paint droplets occur every 85 units.
- The frequency at which paint drips from a bullet occurs at a rate of 3 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other paint droplets have a radius of 12 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
Gallery
-
Promo image.
-
Official art of an Inkling holding the Custom Jet Squelcher.
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An Inkling with the Custom Jet Squelcher equipped.
-
An Inkling holding the Custom Jet Squelcher in gameplay.
-
The Custom Jet Squelcher's range in the testing area.
Demonstration
Similar weapons
Splatoon 2
Custom Jet Squelcher
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Burst Bomb |
Special | Sting Ray |
Special points | 180pp |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 27 |
Cost | 15,900 |
Specifications | |
Base damage | 32 |
Ink consumption | 1.6% |
The Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It was released on November 3rd, 2017 at Template:UTC[1]. It comes with the Burst Bomb and Sting Ray.
Data
- The Custom Jet Squelcher is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 8 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Custom Jet Squelcher starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 16 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 23 frames to reach maximum accuracy. (38 after shooting while jumping.)
- Bullets initially travel at a rate of 33.6 units per frame for 5 frames, having an effective range of 168 units.
- After that, the bullet's velocity is set to 22.32 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 212.64 units if the weapon is shot straight ahead.
- Paint droplets occur every 100 units.
- The frequency at which paint drips from a bullet occurs at a rate of 2.4 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other paint droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.0.0 |
|
2.2.0 |
|
Gallery
-
Promo image.
-
Throwing Burst Bomb.
-
Holding the Custom Jet Squelcher.
Demonstration
Similar weapons
Quotes
View the quotation page. |