Custom Jet Squelcher

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The Custom Jet Squelcher is a main weapon in Splatoon and Splatoon 2. It is the Custom Custom version of the S2 Weapon Main Jet Squelcher.png Jet Squelcher.

Splatoon

Custom Jet Squelcher

Custom Jet Squelcher

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 40%
Range
80 / 100
Damage
32 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 15
Cost Cash 7,900
Requirement
Introduced
Specifications
Weight
Base damage 31
Base duration
Ink consumption 1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Custom Jet Squelcher is identical to the S Weapon Main Jet Squelcher.png Jet Squelcher, but has the S Weapon Sub Burst Bomb.png Burst Bomb as a sub weapon and the S Weapon Special Kraken.png Kraken as a special.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 6%.
2.7.0
  • Movement speed while firing increased by about 50%.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Custom Jet Squelcher

Custom Jet Squelcher

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 180p
Special depletion
Range
82 / 100
Damage
35 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 27
Cost Cash 15,900
Requirement
Introduced
Specifications
Weight
Base damage 32
Base duration
Ink consumption 1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Custom Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It was released on 3 November 2017 at 02:00 UTC[1]. It comes with the S2 Weapon Sub Burst Bomb.png Burst Bomb and S2 Weapon Special Sting Ray.png Sting Ray.

Data

Template:Shooter data[2]

Version history

Version Adjustments
Base game
  • Base damage: 31 → 32
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 1.5%
  • Range decreased by about 4%.
    • Initial bullet velocity: 22 → 24
    • Frames bullet flies straight through the air: 8 → 7
      • Effective range: 176 units → 168 units
      • Total range: 220.64 units → 212.64 units
  • Droplet rate: 3 → 2.4
  • Distance between droplets: 85 units → 100 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
2.0.0
  • Increased shot speed by roughly 40%, while not changing shot range.
    • Initial bullet velocity: 24 units per frame → 33.6 units per frame
    • Frames bullet flies straight through the air: 7 → 5
    • Frames in the air before a bullet's damage starts decreasing: 11 → 9
    • Frames in the air where a bullet reaches minimum damage: 27 → 25
2.2.0
  • Increased accuracy of shot immediately after jumping by roughly 20%.: 10 degrees → 8 degrees

Gallery

Demonstration

Quotes

Click to view the quotes for Custom Jet Squelcher. View the quotation page.

Names in other languages

Template:Foreignname

References