Defense Up
Template:Infobox ability Defense Up is an ability that reduces damage taken from all attacks by up to 30%. Inkline gear has a 5x chance of rolling this ability.
In-Depth Ability
Unlike Damage Up, Defense Up can lower thresholds on certain enemy weapons. For example, the .52 Gal does 52 base damage, which is a two-shot splat on normal Inklings. Defense Up can drop the weapon's damage to below 50, making it a three-shot splat with the .52 Gal. This allows players to take extra hits from certain weapons. However, if an opponent has Damage Up, then the effect is canceled out, as the damage boost will again bring the weapons' "shots-to-splat" back up to normal.
.52 Gal and .96 Gal become 3-hit splats at 3 subs. Sploosh-o-matic becomes a 4-hit splat at 3 mains. Splattershot and Hydra Splatling become 4-hit splats at 1 main. L3 Nozzlenose becomes a 5-hit splat at 3 mains and 2 subs. Dual Squelcher becomes a 5-hit splat at 1 main and 5 subs.
Use
This can be one of the most valuable abilities, as it essentially allows players to take extra damage for free. This is particularly useful for players new to the game, as it decreases the effectiveness of opponent's weapons. Players with an aggressive play style can also benefit from Defense Up.
Gear
Defense Up is the main ability of:
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Stacking
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Graph showing the effect of stacking Defense Up to defend against 2-hit+ splat weapons.
Calculating Damage
a = Ability Points of Damage Up = 10 × [Number of Damage Up Main Slots] + 3 × [Number of Damage Up Sub Slots] d = Ability Points of Defense Up = 10 × [Number of Defense Up Main Slots] + 3 × [Number of Defense Up Sub Slots] A = (0.99 × a - (0.09 × a) ^ 2) / 100 D = (0.99 × d - (0.09 × d) ^ 2) / 100 When Damage Up ≥ Defense Up Damage = [base damage] × [1 + (A - D)] When Damage Up < Defense Up Damage = [base damage] × [1 + (A - D) / 1.8]
Gallery
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An Inkling wearing an outfit with all Defense Up mains.
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Dummies in the Shooting Range with one, two, and three mains of Defense Up.