Dualie Squelchers

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Revision as of 02:37, 21 June 2020 by P.J. GT (talk | contribs) (→‎Trivia: Added more OE stations that have this weapon.)
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The Dualie Squelchers are a main weapon in Splatoon 2. It was released on 29 July 2017 at 02:00 UTC.[1] They are a reimagining of the Dual Squelcher from Splatoon; If the player performs a dodge roll, the Inkling will hold the Dualie Squelchers together, effectively converting them into the Dual Squelcher. The weapon's accuracy is improved in this post-roll state.

Compared to the Splat Dualies, the Dualie Squelchers have a slightly faster roll and are not locked into place, but suffer from an overall reduced firing rates and no fire rate increase after rolling. They have the most range of any dualies-type weapon in the game.

Each shot consumes 1.2% of the ink tank, allowing the player to fire 83 shots before needing to refill. Each roll consumes 5% of the ink tank, allowing the player to roll 20 times. The shots do enough damage to splat opponents with four hits.

Splatoon 2

Dualie Squelchers

Dualie Squelchers

Basic information
Category Main
Class Dualie
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 190p
Special depletion
Range
70 / 100
Damage
22 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 12
Cost Cash 9,800
Requirement
Added in
Specifications
Weight
Base damage 28
Base duration
Ink consumption 1.2%
5% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Dualie Squelchers Custom Dualie Squelchers

The Dualie Squelchers come in a set with Point Sensors and Tenta Missiles.

Data

Template:Dualies data

Differences from the Dual Squelcher

  • Changing the weapon class: Shooter → Dualies
  • Dualie Squelchers have the ability to dodge roll

Version history

Version Adjustments
1.4.0
  • Increased radius of shot ink coverage by roughly 9% : 11 → 12
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second: 0.667 → 0.533 seconds.
  • Player now able to move after performing a dodge roll, but before they can perform their next action.
2.2.0
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Special Points: 190 → 180
2.3.0
  • Increased accuracy of the standard (split, not combined) firing mode by roughly 20%: 5 → 4 degrees, 8 → 6.4 degrees while jumping.
3.2.0
  • Ink consumption: 1% → 1.2%
  • Special Points: 180 → 190

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Dualie Squelchers are dualie versions of the S2 Weapon Main Jet Squelcher.png Jet Squelcher. They feature an exceptional combination of highly accurate rapid fire after rolling, with longish range! You can pinpoint your opponents' positions with the S2 Weapon Sub Point Sensor.png Point Sensor and S2 Weapon Special Tenta Missiles.png Tenta Missiles, making you a real nuisance to the enemy team! And you can dodge-roll away from opponents who get close! I recommend them for nimble fighters who want to support their team!

Gallery

Demonstration

Trivia

  • The way the Inkling holds the Dualie Squelchers after performing a dodge roll makes then appear nearly identical to the Dual Squelcher.
  • The fact that the Dualie Squelchers appear to be the Dual Squelcher, but split in two, is supported by the fact that it is the only asymmetrical design of the Dualie class, like that the top half and bottom half of the Dual Squelcher do not have reflectional symmetry.
  • The appearance of the weapon is highly reminiscent of power drills.
  • The Dualie Squelchers are used in the following Octo Expansion levels:

Names in other languages

Template:Foreignname

References