Energy core: Difference between revisions

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Energy cores are collectibles found in the [[NILS Statue]] and the [[Spirit Lifter]]
'''Energy cores''' are objects and energy sources that appear in {{S2}} and {{S3}}. They can be found in the [[Diaphragm Phase]] and [[Peristalsis Phase]] in the ''[[Octo Expansion]]'', and in [[The Spirit Lifter: First Class]] in [[Return of the Mammalians]]. In the former, only one appears and is used to power an elevator, while in the latter, multiple small energy cores appear and are used to power switches that open bulkheads or doors.
 
They somewhat resemble [[Zapfish]], but are small, red, and circular. ''[[HaikaraWalker]]'' confirms that they are Zapfish eggs.
 
==''Octo Expansion''==
[[File:Orbshot.jpg|thumb|''Octo Expansion''{{'s}} energy core in the [[Peristalsis Phase]]]]
In the Diaphragm Phase, the player must collect eight [[Goal|data points]] to release all the locks that surround an energy core. After all the locks are released, the energy core flies up into the next section. In the subsequent Peristalsis Phase, the energy core is placed in the middle of a moving platform and functions similarly to an [[orb]]. The player must attack the energy core to move the platform forward while also preventing enemies from attacking it; if the energy core sustains too much damage from enemies and has its health depleted, it explodes, instantly [[Splat (occurrence)|splatting]] the player. At the end of the Peristalsis Phase, the platform reaches a socket and is plugged in, allowing the energy core to power the elevator in the [[Spinal Phase]].
 
==''Splatoon 3''==
[[File:The Spirit Lifter First Class.jpg|thumb|Energy cores in [[The Spirit Lifter: First Class]]]]
In [[The Spirit Lifter: First Class]], the player must use the [[Zipcaster]] to collect many small energy cores that power switches. There are three consecutive sections in which the player must collect energy cores and then step on a switch. The first two switches open a bulkhead for the player to continue, and the third opens the exit door.
 
==Names in other languages==
{{Localized name
|Jap=エネルギーコア
|JapR=
|JapM=
|Dut=Aandrijfcapsule
|DutM=Drive capsule <ref group="notes">From ''aandrijven'' ("to drive, to supply a driving force to") and ''capsule''</ref>
|Fre=Noyau d'énergie
|FreM=
|FreA=<!--French (NoA) and (NoE) share the same name-->
|FreAM=
|Ger=Energiekern
|GerM=
|Ita=Nucleo energetico
|ItaM=
|Rus=Энергокапсула
|RusR=Energokapsula
|RusM=Energy capsule
|Spa=Núcleo energético
|SpaM=
|SpaA=<!--Spanish (NoA) and (NoE) share the same name-->
|SpaAM=
|Chi=能量核心
|ChiR=
|ChiM=
|ChiS=<!--Chinese (Simplified) and (Traditional) share the same name-->
|ChiSR=
|ChiSM=
|Kor=에너지 코어
|KorR=
|KorM=
|Internal=Msn_CourseObj_21 <ref name="Leanny GitHub">[https://github.com/Leanny/splat3/blob/main/data/language/EUen.json {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
 
===Translation notes===
{{Note list}}
 
==References==
<references/>
 
{{Navbox/Mechanics}}
 
[[Category:Mechanics]]
[[Category:Collectibles]]
[[Category:Octo Expansion]]
[[Category:Return of the Mammalians]]

Revision as of 18:43, 2 May 2023

Energy cores are objects and energy sources that appear in Splatoon 2 and Splatoon 3. They can be found in the Diaphragm Phase and Peristalsis Phase in the Octo Expansion, and in The Spirit Lifter: First Class in Return of the Mammalians. In the former, only one appears and is used to power an elevator, while in the latter, multiple small energy cores appear and are used to power switches that open bulkheads or doors.

They somewhat resemble Zapfish, but are small, red, and circular. HaikaraWalker confirms that they are Zapfish eggs.

Octo Expansion

Octo Expansion's energy core in the Peristalsis Phase

In the Diaphragm Phase, the player must collect eight data points to release all the locks that surround an energy core. After all the locks are released, the energy core flies up into the next section. In the subsequent Peristalsis Phase, the energy core is placed in the middle of a moving platform and functions similarly to an orb. The player must attack the energy core to move the platform forward while also preventing enemies from attacking it; if the energy core sustains too much damage from enemies and has its health depleted, it explodes, instantly splatting the player. At the end of the Peristalsis Phase, the platform reaches a socket and is plugged in, allowing the energy core to power the elevator in the Spinal Phase.

Splatoon 3

Energy cores in The Spirit Lifter: First Class

In The Spirit Lifter: First Class, the player must use the Zipcaster to collect many small energy cores that power switches. There are three consecutive sections in which the player must collect energy cores and then step on a switch. The first two switches open a bulkhead for the player to continue, and the third opens the exit door.

Names in other languages

Language Name Meaning
Japan Japanese エネルギーコア
Netherlands Dutch Aandrijfcapsule Drive capsule [a]
CanadaFrance French Noyau d'énergie
Germany German Energiekern
Italy Italian Nucleo energetico
Russia Russian Энергокапсула
Energokapsula
Energy capsule
SpainMexico Spanish Núcleo energético
China Chinese 能量核心
South Korea Korean 에너지 코어
Translate logo.svg Internal Msn_CourseObj_21 [1]

Translation notes

  1. From aandrijven ("to drive, to supply a driving force to") and capsule

References