Enperry Splat Dualies

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Revision as of 06:55, 29 September 2021 by Pilot Inspector (talk | contribs) (→‎Splatoon 2: ver 5.5.0)
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The Enperry Splat Dualies are a main weapon in Splatoon 2. They are a variant of the Splat Dualies with the same stats but a different loadout and look, inspired by the brand Enperry.

Splatoon 2

Enperry Splat Dualies

Enperry Splat Dualies

Basic information
Category Main
Class Dualie
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 200p
Special depletion
Range
50 / 100
Damage
29 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 11
Cost Cash 9,000
Requirement
Introduced
Specifications
Weight
Base damage 30 Template:MPU damage
Base duration
Ink consumption 0.72%
7% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splat Dualies Splat Dualies
Kensa Splat Dualies Kensa Splat Dualies
Hero Dualie Replicas Hero Dualie Replicas

The Enperry Splat Dualies come in a set with Curling Bombs and the Inkjet.

Data

  • The Enperry Splat Dualies is a middleweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.72% and ink tank capacity of 100% allows players to fire 138 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 30.
  • If a shot is in the air for more than 7 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2 degrees.
  • The angle its shots can deviate while in the air is 7.5 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Enperry Splat Dualies starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 23.7 units per frame for 3 frames. Shots travel straight for 71.1 distance units.
    • After that, the shot's velocity is set to 23.425 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 140 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
  • All other ink droplets have a radius of 13.55 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 7% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • The Enperry Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • After performing a roll, it shoots a bullet every 4 frames.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • Damage output does not change after rolling.
  • After rolling, shots have a radius of 2.5 units.
  • Shots cannot deviate from the inner reticle while in the post-roll state.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 28 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 32 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.

[1]

Version history

Version Adjustments
1.1.2
1.2.0
  • Range increased by about 9%.
  • Points to fill special gauge: 170 → 200.
1.4.0
  • Points to fill special gauge: 200 → 180.
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
2.1.0
  • Increased damage of a single shot: 28 → 30.
2.2.0
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second.
3.1.0
  • Points to fill special gauge: 180 → 190.
3.2.0
  • Points to fill special gauge: 190 → 200.
4.0.0
  • Increased ink consumption for a dodge roll: 6% → 9%.
4.1.0
  • Points to fill special gauge: 200 → 220.
4.3.1
  • Decreased the effect of the Main Power Up gear ability.
  • Changed the number of gear abilities required for the damage of less than fully-charged shots to reach 33.3 from 2.0 basic gear abilities to 3.2 basic gear abilities. Additional gear abilities have 0.3 the effect of a basic gear ability.
4.4.0
  • Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.
    • This does not affect shots fired after dodge-rolling.
4.7.0
  • Points to fill special gauge: 220 → 210.
4.8.0
  • Ink consumption when shooting decreased: 0.8% → 0.76%.
5.1.0
  • Points to fill special gauge: 210 → 200.
5.2.0
  • Slightly widened the spread of ink created by shots.
5.4.0
  • Decreased ink consumption from shots fired by roughly 5%: 0.76% → 0.72%.
5.5.0
  • Decreased ink consumption for a dodge roll: 9% → 7%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Enperry Splat Dualies are a result of a collaboration between the Splat Dualies and the gear brand Enperry! They have the same stats as the Splat Dualies, but you can use the Curling Bombs to push forward and move into prime splatting range! The included Inkjet special gives you the ability to splat far-off opponents. Recommended for players who want to do it all!

Gallery

Demonstration

Strategy

For competitive tips about the Enperry Splat Dualies

Click to view the strategy for Enperry Splat Dualies. View the strategy page.

Trivia

Names in other languages

Template:Foreignname

References