Firefin Splat Charger
From Inkipedia, the Splatoon wiki
The Firefin Splat Charger is a main weapon in Splatoon 2. It is a Firefin-branded version of the Splat Charger.
Splatoon 2
Firefin Splat Charger
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Splash Wall |
Special | Suction-Bomb Launcher |
Special points | 210p |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 16 |
Cost | 10,600 |
Specifications | |
Base damage | 40–80 (Partial charge) 160 (Full charge) |
Ink consumption | 2.25% (No charge) 18% (Full charge) |
Other variants | Splat Charger Hero Charger Replica Kensa Charger |
The Firefin Splat Charger comes with Splash Walls and the Suction-Bomb Launcher. It can store a charge for one second.
Data
- The Firefin Splat Charger is a middleweight weapon.
- The matchmaking range is 260. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption scales from 2.25% to 18% depending on the charge level.
- The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The Firefin Splat Charger can store its charge while submerged in ink.
- A stored charge can be held for up to 1.25 seconds.
- The Firefin Splat Charger can only store its charge if the weapon is fully charged.
- The delay between being submerged in ink with a stored charge and being able to fire the charge is 25 frames.
- The delay between being submerged in ink with a stored charge and the laser appearing is 20 frames.
- It takes 1 second to fully charge the weapon.
- When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
- Fully charged shots will pierce opponents.
- When charging while moving, the player's movement speed is set to 0.2 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
- Shot velocity scales from 24 to 48 depending on the charge level.
- Shot distance scales from 90 to 240 depending on the charge level.
Version history
Version | Adjustments |
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1.2.0 |
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1.4.0 |
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2.0.0 |
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3.0.0 |
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4.0.0 |
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4.1.0 |
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4.3.0 |
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5.1.0 |
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5.2.0 |
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Gallery
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Promo image.
Demonstration
Details
- Unlike Damage Up in Splatoon, while Main Power Up increases damage, it does not allow shots below full charge to reach 100.0 damage.
Quotes
View the quotation page. |
Trivia
- The Firefin logo serves as the gun's front sights.