Firefin Splatterscope

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Revision as of 16:06, 16 July 2020 by Shahar (talk | contribs) (Updated demonstration video)
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The Firefin Splatterscope is a main weapon in Splatoon 2. It is a Firefin-branded variant of the Splatterscope (and a scoped variant of the Firefin Splat Charger).

Splatoon 2

Firefin Splatterscope

Firefin Splatterscope

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher
Special points 210p
Special depletion
Range
91 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
30 / 100
Durability
Handling
Obtainable at
Level 25
Cost Cash 13,900
Requirement
Introduced
Specifications
Weight
Base damage 40–80 (Partial charge)
160 (Full charge)
Base duration
Ink consumption 2.25% (No charge)
18% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splatterscope Splatterscope
Kensa Splatterscope Kensa Splatterscope

The Firefin Splatterscope comes with the sub Splash Wall and the special Suction-Bomb Launcher.

  • Unlike Damage Up in Splatoon, while Main Power Up increases damage, it does not allow shots below full charge to reach 100.0 damage.

Data

  • The Firefin Splatterscope is a middleweight weapon.
  • The matchmaking range is 280. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 2.25% to 18% depending on the charge level.
    • The full-charge ink consumption of 18% allows players to fire 5 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The scoped view begins to appear at 50% charge and becomes fully zoomed in at 100% charge.
  • The scope limits the y-axis field of view to 28 degrees.
  • The Firefin Splatterscope cannot store its charge.
  • It takes 1 second to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
    • When charging a shot while in the air, the charge rate is 33.33%, permitting the player to fully charge a shot in 3 seconds.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.2 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 160.
  • Shot velocity scales from 24 to 48 depending on the charge level.
  • Shot distance scales from 90 to 240 depending on the charge level. At full charge, the distance is 260.

[1]

Version history

Version Adjustments
1.2.0
  • Time taken to fully charge reduced by 4/60 seconds.
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.0.0
4.1.0
  • Points to fill special gauge: 200 → 210.
4.3.0
  • Slightly narrowed the spread of ink created by shots.
5.1.0
  • Slightly narrowed the area covered by ink droplets from fired shots.
5.2.0

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Firefin Splatterscope resembles S2 Weapon Main Firefin Splat Charger.png Firefin Splat Charger but adds a scope for keeping a better eye on distant opponents. However! Remember that using the scope will limit your field of view and also prevent you from storing your charge. Get busy with the S2 Weapon Sub Splash Wall.png Splash Wall and S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher it comes with, and you'll be viewing the world through a whole new lens.

Gallery

Demonstration

Trivia

Names in other languages

Template:Foreignname

Translation notes


References