Foil Squeezer

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Revision as of 00:18, 20 March 2020 by DaDoc540 (talk | contribs) (→‎Splatoon 2: trimmed a couple segments)
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The Foil Squeezer is a main weapon in Splatoon 2. It is a Foil-branded variant of the Squeezer and comes with a different sub weapon and special weapon.

Splatoon 2

The Foil Squeezer was released on 25 April 2018 at 02:00 UTC.[1]. It comes with Splat Bombs and Bubble Blower.

Foil Squeezer

Foil Squeezer

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Bubble Blower.png Bubble Blower
Special points 180p
Special depletion
Range
77 / 100
Damage
52 / 100
Impact
Fire rate
29 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 25
Cost Cash 10,900
Requirement
Introduced
Specifications
Weight
Base damage 38 (Press ZR)
30 (Hold ZR)
Base duration
Ink consumption 2.2% (Press ZR)
0.9% (Hold ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Squeezer Squeezer

Quick facts

A.k.a.: Squeezer

Role: Support

Strengths: Range, accuracy, and damage (in semiautomatic mode); better turfing (in fully automatic mode) than Splattershot Pro; can use Bubble Blower aggressively (with Splat Bombs)[2]

Weaknesses: Poor ink efficiency, slightly slow firing rate, slower turfing than conventional support weapons

Recommended abilities

Ability Purpose
S2 Ability Main Power Up.png Main Power Up Increases semiautomatic mode damage up to 49.4
S2 Ability Object Shredder.png Object Shredder Increases damage dealt to bubbles, making popping them faster
S2 Ability Special Power Up.png Special Power Up Increases bubbles' size and blast radius

[3]

Use

  • The Foil Squeezer's mechanics, range in semiautomatic mode, and special weapon make it a support weapon:
    • Tap ZR to fire in semiautomatic mode; hold down ZR to switch to fully automatic mode.
    • The semiautomatic mode's long range – between those of the Dynamo Roller's vertical swing and the Heavy Splatling – allows for easy zoning out of opponents.
    • The perfect accuracy of its semiautomatic mode makes it more reliable than similarly ranged weapons, such as the H-3 Nozzlenose and the Dualie Squelchers.
    • Main Power Up can increase the damage per shot of the semiautomatic mode up to 49.4 with the maximum 57 ability points. 30 ability points – or three mains – set it to 46.5. Less importantly, damage per shot of the fully automatic mode maxes out to 33.3 at 20 ability points — or two mains.
    • The fully automatic mode is short ranged and loses accuracy the longer it is fired but is more efficient at turfing than the semiautomatic mode.
  • The Foil Squeezer has two main weakness: low ink efficiency and slow firing rate:
    • Its ink efficiency is worse than that of the Splattershot Pro. Always check the ink tank and avoid getting caught in the middle of opposing ink.
    • Its slow firing rate can be exploited by quicker firing slayer's weapons that get too close, so keep an eye out for both flankers and sharks.
    • A less notable weakness is its turfing, particularly when compared to other support weapons. In general, focus more on splatting opposing support players instead of trying to out-turf them with a slower firing, less ink efficient weapon.
  • The Splat Bomb is a versatile sub weapon with a variety of applications for the Foil Squeezer:
    • Pushing into a Splat Zone or any other important area of the stage.
    • Flushing out opposing anchors from perches, hindering their ability to control space with their range.
    • Either stalling an opponent's push or providing cover while escaping, whether via both swimming and running or via super jumping.
    • Instantly popping bubbles produced from the Bubble Blower with Object Shredder.
  • Bubbles launched from the Bubble Blower can turf surfaces and splat opponents when popped, but they are even better at providing protection:
    • Create some distance from the opponents before activating Bubble Blower, as a Bubble Blower user is vulnerable at close range.
    • Blowing bubbles in front of a push (e.g. Tower, Rainmaker, or Power Clam) can protect its user and any teammates from incoming opposing fire. However, just like with a Splash Wall, any bombs that hit a bubble will instantly explode, so remain behind any bubbles to avoid getting splatted by opponents' bombs.
    • Bubbles will grow when hit with friendly ink and shrink when hit by opposing ink. Equipping Special Power Up will produce larger bubbles from the start.
    • Object Shredder increases damage dealt to bubbles – both friendly and opposing – by 30%, allowing for quicker growing and popping of bubbles.
    • Combining Object Shredder with Splat Bombs, the Foil Squeezer can use Bubble Blower offensively to push into any key areas of the stage[4]:
      • Roll a Splat Bomb slowly toward the opponent or area in question.
      • Activate Bubble Blower and launch a bubble or two toward the Splat Bomb, which will detonate and enlarge the bubble(s).
      • Remembering that activating any special instantly reloads the ink tank, throw a second Splat Bomb towards the bubble(s) to pop it/them.
      • Launch any remaining bubbles to push the opponent further back.

Countermeasures

  • With its impressive range, superior accuracy, and good damage, the Foil Squeezer is difficult for most other weapons to challenge in a straight one-on-one matchup.
    • With a shorter ranged, quicker firing weapon, flank, shark, or outmaneuver (e.g. via dodge rolling) the Foil Squeezer to exploit its slow firing rate.
    • If a Brella can get within range, it can pose a problem for the slow firing Foil Squeezer.
    • When attacking with Bombs, try to throw them behind the opposing Foil Squeezer to force the opponent closer.
  • Longer ranged weapons, such as most chargers and some splatlings, generally have an advantage over the Foil Squeezer. Note that the Heavy Splatling and its variants barely outrange the Foil Squeezer but definitely outfire it.
  • When pursuing an opposing Foil Squeezer, be wary of any Splat Bombs the opponent might drop while retreating, such as around a corner or after climbing a ledge.
  • There are a few ways to deal with an opposing Foil Squeezer's Bubble Blower and the bubbles it produces:
    • Picking off an opponent using Bubble Blower too close will stop the production of bubbles outright.
    • Bombs are not only usually the most efficient way to defuse opposing bubbles, but they can also splat any opponents caught in their blasts. However, the Foil Squeezer's own Splat Bombs can also explode upon contact with the bubbles while growing them, so keep a safe distance from them.
    • Splashdown is usually the quickest means to destroy an opponent's bubbles. However, do not forget that an opposing Foil Squeezer with Object Shredder can pop them very quickly with Splat bombs, so getting caught in their explosion is very likely. The Baller's explosion can be a safer alternative.
    • If activated early enough, Ink Storm can quickly defuse any opponent's bubbles that travel underneath the cloud.

Data

Template:Shooter data

Semiautomatic mode (tapping ZR)

Template:Shooter data

Fully automatic mode (holding ZR)

Template:Shooter data[5]

Version history

Version Adjustments
3.0.0
  • Increased firing range when holding ZR to fire continuously by roughly 4%.
    • Initial bullet velocity: 23 units → 24 units
    • Bullet velocity after flying straight: 22.69 units → 23.032 units
      • Effective range: 69 units → 72 units
      • Total range: 114.38 units → 118.064 units
  • Decreased ink consumption when holding ZR to fire continuously by roughly 10%: 1% → 0.9%
3.2.0
  • Decreased time until firing by 1/10 of a second after pressing and holding ZR.
4.2.0
  • Reduce the interval between holding down ZR to fire and when you're able to become a squid or use sub weapon by 3/60 of a second.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • Increased the amount of additional damage that can be dealt when the maximum number of gear abilities are being used from roughly 20% to roughly 30%. Damage dealt while holding down ZR to shoot remains unchanged.
4.5.0
  • Increased damage dealt to opponent Splat Brellas increased by 57%.
  • Increased damage dealt to opponent Splash Walls by roughly 10%.
  • Increased damage dealt to opponent Baller by roughly 17%.
  • Increased damage dealt to an opponent who is armored while using a Booyah Bomb by roughly 17%.
  • Increased damage dealt to the Rainmaker barrier by roughly 10%.
4.7.0
  • Ink consumption of first shot after pressing ZR: 2.5% → 2.4%
5.0.0
  • Decreased ink consumption of first shot fired when pressing ZR by roughly 8%.

Gallery

Demonstration

Quotes

Click to view the quotes for Foil Squeezer. View the quotation page.

Trivia

  • The Foil Squeezer is designed after a champagne bottle both in look and function, with the first powerful shot being like the popping cork and the following weaker stream emulating the foam spilling out afterwards.

Names in other languages

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References