Forge Splattershot Pro

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Revision as of 21:36, 24 August 2023 by FancyRat (talk | contribs) (→‎Appearance: Fixed an unfinished sentence)
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The Forge Splattershot Pro is a main weapon in the Splatoon series. It is a Forge-branded variant of the Splattershot Pro.

Appearance

The Forge Splattershot Pro shares its build with the Splattershot Pro. However, the Forge Splattershot Pro's trigger piece, pyramid, and nozzle tip are white, and the tube, handhold, and the piece next to the pyramid are black. The nozzle is orange and bears the Forge logo. The trigger is also orange.

Splatoon

Forge Splattershot Pro

Forge Splattershot Pro

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 40%
Range
70 / 100
Damage
55 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 19,800
Requirement
Introduced
Specifications
Weight
Base damage 42
Base duration
Ink consumption 1.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Pro Splattershot Pro
Berry Splattershot Pro Berry Splattershot Pro

Nearly identical to the Splattershot Pro, the Forge Splattershot Pro is an advanced weapon in terms of power and rate of fire, making it easy to use for more experienced players. It comes in a set with the Point Sensor and Inkzooka.

Data

  • The Forge Splattershot Pro is a middleweight weapon.
  • Each shot consumes 1.9% of the ink tank capacity.
    • This allows players to fire 52 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 42.
  • Shots travel straight for 5 frames. After that, they may lose damage. A shot will lose damage until it reaches 21 damage at frame 18.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 26.3 units per frame for 5 frames. Shots travel straight for 131.4750004 distance units.
  • Ink droplets occur every 70 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.5 units.

[1]

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 5%.
2.7.0
  • Initial velocity of shots increased by about 20%.
  • Range increased by about 5%.
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

What do you get when you cross a pro weapon with top gear brand Forge? It's the Forge Splattershot Pro! Its stats haven't changed, but the Point Sensor and Inkzooka open up new tactical potential! Like the Splattershot Pro, it's not the easiest weapon to handle, so try it out if you've got what it takes!

Gallery

Demonstration

Splatoon 2

Forge Splattershot Pro
S2 Weapon Main Forge Splattershot Pro.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Bubble Blower.png Bubble Blower
Special points 190p
Special depletion
Range
70 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 20,800
Requirement
Introduced
Specifications
Weight
Base damage 42
Base duration
Ink consumption 2%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Pro Splattershot Pro
Kensa Splattershot Pro Kensa Splattershot Pro

The Forge Splattershot Pro was released on 2 September 2017 at 02:00 UTC.

The Forge Splattershot Pro makes use of the same main weapon as Splattershot Pro: it is a long-range, high damage shooter with high ink consumption. It comes with the Suction Bomb and Bubble Blower.

Data

  • The Forge Splattershot Pro is a middleweight weapon.
  • The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 2% and ink tank capacity of 100% allows players to fire 50 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 42.
  • If a shot is in the air for more than 7 frames after being fired, it loses 1.3125 damage per frame until it reaches 21 damage at frame 23.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Forge Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 56 frames to reach maximum accuracy. (86 after shooting while jumping.)
  • Shots initially travel straight at a rate of 38.33333 units per frame for 3 frames. Shots travel straight for 114.99999 distance units.
    • After that, the shot's velocity is set to 22.698 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 88 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 8 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2][3]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 12 degrees → 10 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Ink consumption: 1.9% → 2.0%
  • Range decreased by about 9%.
    • Initial bullet velocity: 26.3 units per frame → 23 units per frame
    • Effective range: 131.5 → 115 units.
    • Total range: 176.896 → 160.396 units.
  • Droplet rate: 3 → 2
  • Distance between paint droplets: 70 units → 88 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
  • Radius of standard paint droplets: 12.5 units → 12.2 units
1.4.0
  • Increased shot speed by roughly 67%, while not changing shot range
    • Initial bullet velocity: 23 units per frame → 38.33333 units per frame
    • Frames bullet flies straight through the air: 5 → 3
    • Frames in the air before a bullet's damage starts decreasing: 9 → 7
    • Frames in the air where a bullet reaches minimum damage: 25 → 23
  • Decreased weapon sway when shooting on the ground by roughly 10%: 3 degrees → 2.7 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 40%: 10 degrees → 6 degrees
  • Increased movement speed while shooting by roughly 10%: 0.5 units per frame → 0.55 units per frame
  • Increased radius of ink splatter caused by each shot by roughly 2%: 12.2 units → 12.5 units
2.2.0
4.1.0
  • Ink now more likely to land around player's feet when firing.
  • Made the ink splatter that lands closest to the player when firing more likely to land closer to the player than it did previously.
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.6.0
  • Effects of Main Power Up have been reduced.
    • The number of gear powers required for damage to reach 49.9 is changed from 3.1 basic gear powers to 3.9 basic gear powers.
5.0.0
  • Decreased the benefits of the Main Power Up gear ability.
  • Changed the amount of gear ability required to reach 49.9 damage from 3.9 to 4.2 times the base gear ability.
  • Each additional gear ability is worth 0.3 the amount of the base gear ability.
5.5.0
  • Points to fill special gauge: 200 → 190.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Forge Splattershot Pro is a custom Splattershot Pro weapon set put together by the gear brand Forge! The main weapon functions identically to the Splattershot Pro, but you can keep opponents at arm's length with Suction Bombs! And the Bubble Blower special is the perfect complement to the main weapon's long range! It's not the easiest set to use, but if you master it, you'll be unstoppable!

Gallery

Demonstration

Splatoon 3

Forge Splattershot Pro

Forge Splattershot Pro

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Suction Bomb Flat.png Suction Bomb
Special S3 Weapon Special Booyah Bomb.png Booyah Bomb
Special points 210p
Special depletion
Range
70 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost
Requirement
Introduced
Specifications
Weight
Base damage 42
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Splattershot Pro Splattershot Pro

The Forge Splattershot Pro returns in Splatoon 3 with Suction Bombs and the Booyah Bomb in its kit. It was released as part of Chill Season 2022 on 1 December 2022.

Data

  • The Forge Splattershot Pro is a middleweight weapon.
  • The matchmaking range is 17. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 2% per shot, allowing the user to fire for 6.67 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.055 units per frame.
  • Each shot has a base damage of 42 and minimum damage of 21.
  • If a shot is in the air for more than 7 frames after being fired, it will lose about 1.31 damage per frame until it reaches 21 damage at frame 23.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 2.7 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 3.833333 units per frame for 3 frames. Shots travel straight for 11.499999 distance units.
    • After that, the shot's velocity is set to 2.2698 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 14.86 units.
    • This number may vary at different firing angles.

[4]

Version history

Version Adjustments
4.1.0
  • Increased the radius of the ink splatter at the point of impact by approximately 8%.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

If the Splattershot Pro is for pro Splattershot users, I guess the Forge Splattershot Pro is for pro Splattershot users who also rock Forge-brand gear! It's a mouthful, but when this set is firing on all cylinders, it does the talking for you. The main weapon is functionally identical to the base Splattershot Pro, but a Suction Bomb a day keeps the enemies away! Or, well, as many Suction Bombs as you can muster. And while the Booyah Bomb special might feel like too many bombs, when you get a chance to drop one, you'll realize that there's no such thing as too many bombs! This set isn't necessarily balanced for a beginner, but if you can handle it, few opponents will be able to handle YOU!

Happy Turkey Day! SRL Ballistics again, showing off the Forge Splattershot Pro - a special collab with the brand Forge. This setup lets you control the action with Suction Bombs and Booyah Bombs... and look good doing it! We think Splattershot Pro mains will be especially thankful.
— @SplatoonNA on Twitter[5]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Forge Splattershot Pro will reward the player with special badges that they can use on their Splashtag.

Forge Splattershot Pro Badges
S3 Badge Forge Splattershot Pro 4.png 4★ Forge Splattershot Pro User
S3 Badge Forge Splattershot Pro 5.png 5★ Forge Splattershot Pro User

Gallery

Strategy

For competitive tips about the Forge Splattershot Pro

Click to view the strategy for Forge Splattershot Pro. View the strategy page.

Trivia

  • In Splatoon 2, the Forge Splattershot Pro was the first weapon to debut the Bubble Blower special weapon.
  • The Forge Splattershot Pro is the only weapon released by Forge.
  • Across all three games, the Forge Splattershot Pro is unlocked at level 20. It is the latest-unlocked weapon to have this property.

Etymology

Forge Splattershot Pro is a combination of Splatter (as well as Splat), Shot and the shortened form of Professional. It has the Forge brand name as a prefix to differentiate it from the Splattershot Pro. It also denotes that the weapon is a collaboration with Forge.

Its Japanese name, プライムシューターコラボ puraimu shūtā korabo, means "Prime Shooter Collab". The abbreviated suffix Collab denotes it is a collaboration. However, unlike the English name, it doesn't specify the brand Forge.

Names in other languages

Language Name Meaning
Japan Japanese プライムシューターコラボ
puraimu shūtā korabo
Prime Shooter Collab
Netherlands Dutch Forge Superspetter Pro Forge Splattershot Pro
Canada French (NOA) Liquéficateur pro Fosia Forge Liquificator Pro
France French (NOE) Liquidateur pro griffé Branded Liquidator Pro
Germany German Focus-Profi-Kleckser Focus Pro Splodger
Italy Italian Splasher élite logo Elite Splasher logo
Russia Russian Каплестрел ПРО «Блиц»
Kaplestrel PRO «Blits»
Dropshooter PRO «Forge»
Mexico Spanish (NOA) Rociador Forima Forge Sprayer
Spain Spanish (NOE) Lanzatintas plus B Ink Thrower Plus B
China Chinese (Simplified) 顶尖射击枪 联名
dǐngjiān shèjīqiāng liánmíng
Top Shooter Collab
Hong Kong Chinese (Traditional) 頂尖射擊槍 聯名
dǐngjiān shèjīqiāng liánmíng
Top Shooter Collab
South Korea Korean 프라임 슈터 컬래버
peulaim syuteo keollaebeo
Prime Shooter Collab
Translate logo.svg Internal Shooter_Expert_01[6]

References