Fresh Squiffer

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Revision as of 18:01, 22 May 2020 by Heddy (talk | contribs) (Added data section)
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The Fresh Squiffer is a main weapon in Splatoon and Splatoon 2. It is a Classic Squiffer with a different loadout and a dusty red appearance instead of the normal blue.

Splatoon

Fresh Squiffer

Fresh Squiffer

Basic information
Category Main
Class Charger
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Kraken.png Kraken
Special points
Special depletion Special gauge 40%
Range
65 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 20
Cost Cash 7,200
Requirement S Icon Sunken Scroll.png Octomaw
Added in
Specifications
Weight
Base damage 40–70 (No charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Classic Squiffer Classic Squiffer
New Squiffer New Squiffer

The Fresh Squiffer was first announced during the Nintendo Direct on 3 March 2016. It is one of eight weapons included in Sheldon's Picks Vol. 1 and was released at 02:00 UTC on 13 April 2016.[1] It comes in a set with Suction Bombs and Kraken.

Gallery

Demonstration

Splatoon 2

Fresh Squiffer

Fresh Squiffer

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 180p
Special depletion
Range
75 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 24
Cost Cash 14,100
Requirement
Added in
Specifications
Weight
Base damage 40–80 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Classic Squiffer Classic Squiffer
New Squiffer New Squiffer

The Fresh Squiffer was released on 3 April 2019 at 01:00 UTC as part of the 4.6.0 version release.[2]. It comes with Suction Bomb and Inkjet.

Data

  • The Fresh Squiffer is a middleweight weapon.
  • The matchmaking range is 185. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 1.867% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Fresh Squiffer can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
    • The Fresh Squiffer can only store its charge if the weapon is fully charged.
  • The delay between being submerged in ink with a stored charge and being able to fire the charge is 20 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 15 frames.
  • It takes 0.75 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
    • When charging a shot while in the air, the charge rate is 100%, permitting the player to fully charge a shot in 0.75 seconds.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.3 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
  • Shot velocity scales from 24 to 36 depending on the charge level.
  • Shot distance scales from 93 to 168 depending on the charge level.

[3]

Version history

Version Adjustments
Base game
  • Ability to store a full charge for 1 second in squid form added.
  • Range decreased by about 7%.
    • Max range: 180 units → 167.65 units.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
  • Increased the amount of ink splattered by each shot when it hits the ground.
  • Increased in-air charge speed by roughly 100%.
  • Area at player's feet will now always be inked when firing.
  • Now able to charge in midair at the same speed as when on the ground.
4.8.0
5.0.0
  • Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.

Gallery

Demonstration

Quotes

Click to view the quotes for Fresh Squiffer. View the quotation page.

Names in other languages

Template:Foreignname

References