Get to Know Alterna, Your Only Choice

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Boss: Octobot King L3.Gs
Return of the Mammalians missions
01-02: Octopods at Rest Tend to FLIP OUT!
00-00: After Alterna
Return of the Mammalians missions

Template:InfoboxMission/RotM

Use to check each weapon description. Press to select a weapon loadout.
O.R.C.A. describing the stage

Get to Know Alterna, Your Only Choice is the sixth level in Splatoon 3's story mode, Return of the Mammalians, and the first level of Future Utopia Island and Alterna overall.

Description

This level introduces many mechanics that play a role in future levels, teaching the player how to use them effectively.

Access

This kettle is the very first one accessible upon gaining access to Alterna, being just a short walk away from the Squid Sisters' Camp. Despite being the first level in Alterna, if done correctly, can be completely optional.

Walkthrough

Note: Due to the level having no fee, you may retry from checkpoints as many times as you want, even if you lose all your lives.

Checkpoint 1

The level begins with an inactive ride rail directly in front of Agent 3. After optionally shooting two balloons and jumping through a Squid Ring, the player arrives at a platform with a pair of crates ahead of them. Moving forward reveals that the path to the goal is blocked by three vaults, each of which requires a key. The keys can be collected in any order.

Checkpoint 2

On the left side of the central platform is a Gusher, which leads to a set of smaller platforms connected by an inactive Inkrail. It is too far away for the Hero Shot's ink to reach, but it can be activated by throwing Smallfry at it. Upon reaching the other side, activate the propeller to reach the first key.

Checkpoint 3

Two Squid Rings appear to guide Agent 3 back to the central platform. They land near an Ink Switch, a Sprinkler spreading Octarian ink, and a Squee-G. There is also a pair of dash tracks nearby, which can optionally be used to pass through two more Squid Rings - if Agent 3 doesn't change into swim form to pass through the grate, a nearby Bounce Pad helps them return to the central platform.

Activating the Ink Switch extends an inkable block outward that can be used to scale the nearby wall. At the top are a Balloon Fish and a wall with a second Squee-G patrolling it. Bypass the Squee-G and the second key is available.

Checkpoint 4

At the right is a Bounce Pad, which can be used to optionally reach another crate, and an Ink wheel. If shot, it runs into a nearby sponge. Climbing up the sponge leads to a pair of ride rails and a Squid Ring located between them; on the other side is a pair of Inkfurlers leading to another platform directly across from the last key. A nearby canned special dispenser providing Trizookas makes short work of the two nearby Shielded Octotroopers and triggers another Inkfurler.

After collecting all three keys, simply open the corresponding vaults to reach the goal.

Enemies and Mechanics

First Introduced

Previously Introduced

Quotes

English

File:S3 Icon Callie.png Agent 1's Quotes

Before the mission:
...Do you hear something?
Whoa! Where's that voice coming from?!
Is all of that going to be on the test? Because all I really heard was POWER EGGS.
So that's it, then? Great! C'mon, Agent 3. Let's get moving!
During the mission:
Alright, Alterna... Let's see what you've got!
I spy three vaults and three keys straight ahead of you!
Don't sweat it, Agent 3. You've got ink and a Smallfry. Start inking and see what happens!
Doesn't look like a simple jump will get you there...
That's the first key! Keep going!
Ooo! A can! Open it up and unleash what's inside!
A Trizooka! Press to get it ready, then press to splat enemies with the big KABOOM!
Aaand that's three! All the keys are yours.
The first vault is open for business!
That was the last one! All that's left is a straight shot along the ride rail!

File:S3 Icon O.R.C.A..png O.R.C.A.'s Quotes

Before the mission:
<<... ... Activated!>>
<<System check... OK.>>
<<Authentication... All systems nominal.>>
<<Commencing biometric scan.>>
<<Scan complete... No matches found!>>
<<Commencing registration sequence.>>
...Bzzzt... ...Bzzzt... ...Beep... BEEP! Good day. My name is O.R.C.A. I am what you might call a...navigation system...for Alterna citizens.
Welcome to Alterna, citizen. Please enter your identification to proceed.
Processing... Processing... Processing... ♪DING!♪ Your name has been accepted. Thank you for registering, Agent 3.
My circuits are designed to measure your intellectual and physical prowess as demonstrated by your ability to complete missions throughout Alterna. In each mission, you must reach a goal mechanism or complete an objective. Extraordinary citizens will complete many missions and receive many Power Eggs! You can expect a substantial Power Egg payday in particular for this first mission... May your enthusiasm result in success, citizen!
One last thing. As you complete missions and become an ever-more-exceptional citizen, you will naturally gain increased access to the Alterna Log. Do not attempt to share the Alterna Log without permission. Please handle the information with care. And please consider this a threat. Have a nice day!
Equipment initializing... Please select a weapon for this mission.
The mission will begin as soon as you pass through that gate. If Power Eggs are required, you will be given an opportunity to make your payment before entering.
<<Initialization complete!>>
<<Data harvesting and analysis...commencing.>>
Best of luck, Agent 3.

File:S3 Icon Marie.png Agent 2's Quotes

Before the mission:
Ugh, it's like setting up a phone for the first time. I guess just follow the instructions, Agent 3.
Cool, looks like it's official...Agent 3.
That seems like the important part. We'll need plenty of those if we're going to find Gramps.
Alterna Log, huh... Well, something's been added to your menu. I wanna peek... Ah, but I won't. I guess all we can do for now is collect Power Eggs and work on removing that Fuzzy Ooze. I mean...all YOU can do, Agent 3.
During the mission:
Press to shoot while you're on a ride rail.
Press to jump while you're riding a rail.
Nice! You made it!
Wow. This place has a LOT of stuff going on.
That grate can't stop you if you're in swim form. Press and hold it down to slip through!
Niiice!
Ahhh. I love the feeling of the wind in my tentacles.
That busy little puck thingy is a Squee-G. They wash up any ink they find!
Two down! Just one more to go...
Ooo, dual ride rails. You can hop back and forth on those, you know. Tilt the Stick and press to hop!
Ooo, that was smart. Nice work, Agent 3!
Oh, nice! You found a bounce pad. Hold to bounce SUPER high. For, uh, tactical purposes. Obviously.
Second vault open!
Great work, Agent 3. If you can keep this up, we'll have Alterna mapped out in no time!

Names in other languages

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