Glooga Dualies Deco

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Revision as of 21:30, 15 July 2020 by Shahar (talk | contribs) (Updated demonstration video)
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The Glooga Dualies Deco are a main weapon in Splatoon 2. They are a Deco-branded variant of the Glooga Dualies and come with a different sub weapon and special weapon.

Splatoon 2

Glooga Dualies Deco

Glooga Dualies Deco

Basic information
Category Main
Class Dualie
Sub S2 Weapon Sub Splash Wall.png Splash Wall
Special S2 Weapon Special Baller.png Baller
Special points 180p
Special depletion
Range
65 / 100
Damage
76 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
35 / 100
Durability
Handling
Obtainable at
Level 24
Cost Cash 13,700
Requirement
Introduced
Specifications
Weight
Base damage 36
52.5 (Post-roll)
Base duration
Ink consumption 1.4%
8% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Glooga Dualies Glooga Dualies
Kensa Glooga Dualies Kensa Glooga Dualies

The Glooga Dualies Deco were released on 25 April 2018 at 02:00 UTC.[1]. They come with Splash Walls and the Baller.

Data

  • The Glooga Dualies Deco is a middleweight weapon.
  • The matchmaking range is 160. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.4% and ink tank capacity of 100% allows players to fire 71 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 9 frames (6.67 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 2.5 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Glooga Dualies Deco starts off having a 3% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 8 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 9 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 28.5 units per frame for 3 frames. Shots travel straight for 85.5 distance units.
    • After that, the shot's velocity is set to 28.115 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 70 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 17 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 13.2 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 8% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • The Glooga Dualies Deco cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • After performing a roll, it shoots a bullet every 9 frames.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • After rolling, each shot has a base damage of 52.5.
    • If a shot is in the air for more than 7 frames after being fired, it loses 3.275 damage per frame until it reaches 26.3 damage at frame 15.
  • The angle its shots can deviate in the post-roll state is 3 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 28 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 42 frames.
  • After rolling, shots initially travel straight at a rate of 32 units per frame for 3 frames. Shots travel straight for 96 distance units.
    • After that, the shot's velocity is set to 31.97 units if it is not already lower than the listed value, and decreases further as it falls to the ground.

[2]

Version history

Version Adjustments
5.0.0
  • Decreased ink consumption from shots fired by roughly 6%: 1.6% → 1.5%.
5.2.0
  • Decreased ink consumption from shots fired by roughly 7%: 1.5% → 1.4%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The main weapons in the Glooga Dualies Deco set are just the S2 Weapon Main Glooga Dualies.png Glooga Dualies with a new paint job! Ink job? No, paint job was right. This set is more than just a palette swap though-it now comes with a S2 Weapon Sub Splash Wall.png Splash Wall sub weapon that you can quickly retreat behind! And for all you thrill seekers, the S2 Weapon Special Baller.png Baller special is just the thing to help you bust into enemy turf!

Gallery

Demonstration

Etymology

  • The English name comes from the weapons' appearance, which is based on hot glue guns (sounds like "Gloo gans").
  • The Japanese name comes from the temperature scale, Kelvin, along with the weapons' damage value after a dodge roll, 52.5.
    • While the temperature 525 kelvin (about 485°F / 252°C) itself is not notable, it might be a reference to the Draper Point in physics, which is at 525° Celsius. The Draper Point is the temperature at which almost all solids will visibly glow as a result of black body radiation / incandescence.

Names in other languages

Template:Foreignname

References