Goo Tuber

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Revision as of 06:31, 31 May 2018 by Thinker224 (talk | contribs)
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The Goo Tuber is a main weapon in Splatoon 2. This weapon can hold a full charge for an exceptionally long time in comparison to other chargers, being able to hold a full charge for 5 seconds as opposed to other chargers which only last 1 second. This allows players to get to a better vantage point or sneak up on enemies with a full charge. Its charging time takes slightly longer than a S2 Weapon Main Splat Charger.png Splat Charger, and the range is slightly shorter. Each fully charged shot consumes 15% of the ink-tank, allowing users to fire six shots before needing to refill.

Splatoon 2

Goo Tuber

Goo Tuber

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Splashdown.png Splashdown
Special points 160pp
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
38 / 100
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 22
Cost Cash 13,400
Requirement
Introduced
Specifications
Weight
Base damage 40–128.6 (Partial charge)
180 (Full charge)
Base duration
Ink consumption 2% (No charge)
15% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Goo Tuber comes with the sub S2 Weapon Sub Suction Bomb.png Suction Bomb and the special S2 Weapon Special Splashdown.png Splashdown.

Version history

1.2.0

  • Reduced amount of time required to fully charge a shot by 5/60 of a second
  • Reduced amount of time to fire a stored charge by 5/60 of a second

1.3.0

  • Points to fill special gauge: 180 → 160

1.4.0

  • Charged shots can now be stored when not at maximum charge.
  • Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
  • Increased damage dealt by fully charged shots from 160 to 180.
  • Increased damage dealt to opposing S2 Weapon Special Baller.png Ballers when flinging ink by roughly 30%.

1.4.1

  • Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as ZL wasn’t released.

2.0.0

  • Increased the amount of ink splattered by each shot when it hits the ground.

2.2.0

  • Increased damage when not fully charged by roughly 63%.
    • Due to this change, damage becomes 100.0+ when charge reaches roughly 71%.
  • Decreased the range a shot flies just before a full charge by roughly 5%.

3.0.0

  • Area at player’s feet will now always be inked when firing.

Gallery

Demonstration

Similar weapons

Quotes

Click to view the quotes for Goo Tuber. View the quotation page.

Etymology

  • Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles a siphon pump aka shōyu pump (醤油ちゅるちゅる Shōyu Churu-churu).

Names in other languages

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