Goo Tuber

From Inkipedia, the Splatoon wiki
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The Goo Tuber is a main weapon in Splatoon 2. This weapon can hold a charge for an exceptionally long time in comparison to other chargers, being able to hold a charge for five seconds as opposed to other chargers which only last one second. This allows players to get to a better vantage point or sneak up on enemies with a full charge. The weapon also bears the ability to store incomplete charges. Its charging time takes slightly longer than a Splat Charger and the range is slightly shorter. Each fully charged shot consumes 15% of the ink tank, allowing users to fire six shots before needing to refill.

The Goo Tuber is the only charger that can splat opponents with a single partially charged shot, as any shot charged at roughly 70% or more deals over 100 points of damage.

Splatoon 2

Goo Tuber

Goo Tuber

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Splashdown.png Splashdown
Special points 160p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
38 / 100
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 22
Cost Cash 13,400
Requirement
Introduced
Specifications
Weight
Base damage 40–130 (Partial charge)
180 (Full charge)
Base duration
Ink consumption 2% (No charge)
15% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Goo Tuber Custom Goo Tuber

The Goo Tuber comes with Suction Bombs and the Splashdown.

Data

Template:Charger data[1]

Version history

Version Adjustments
1.2.0
  • Reduced amount of time required to fully charge a shot by 5/60 of a second
  • Reduced amount of time to fire a stored charge by 5/60 of a second
1.3.0
1.4.0
  • Charged shots can now be stored when not at maximum charge.
  • Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
  • Increased damage dealt by fully charged shots from 160 to 180.
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
1.4.1
  • Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as ZL wasn't released.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
2.2.0
  • Increased damage when not fully charged by roughly 63%.
    • Due to this change, damage becomes 100.0+ when charge reaches roughly 67% (after 53 frames).
  • Decreased the range a shot flies just before a full charge by roughly 5%.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.1.0
  • Increased firing range of a minimally charged shot by roughly 27%. Accordingly, firing range of other non-fully charged shots has also been increased slightly.
    • Minimum range: 96.02 units → 126.02 units
4.5.0
  • With a charge shot stored, the animation of rising from a submerged position in squid or octo form can now be canceled with ZL, causing you to immediately resume squid or octo form.
5.0.0
  • Increased the shot range of a fully charged shot by roughly 1%.
    • Due to the above change, shot range of all shots that aren't fully charged has been increased by a proportionate amount.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

I'm proud to announce the Goo Tuber, a charger with the upgraded ability to store your charge even longer! It offers high-pressure ink storage for extended periods, allowing you to stay submerged while you wait for the perfect shot! In exchange, it takes a bit longer to charge, but push your foes back with S2 Weapon Sub Suction Bomb.png Suction Bombs, then charge up and you're good to go! You can stay on the move with one in the chamber, and when the enemy decides to close in, make 'em pay with a S2 Weapon Special Splashdown.png Splashdown surprise!

Gallery

Demonstration

Trivia

  • The Goo Tuber's design is based on an siphon pump, the red pump that is mainly popular in Japan.
  • Ever since the change made to the Goo Tuber in Version 2.2.0, its minimal damage for a non-charged shot is 40.0 at 8 frames, and the theoretical damage for a 99.9% charged shot is 130.0 at 74.9 frames.
    • However, due to the game operating in complete frames, it is impossible to have a partial charge at any more than 74 frames, or 98.51% (66 effective charging frames out of a possible 67).
    • This also means that the minimum charge time for a one-shot kill is 53 frames (45 charging frames out of a possible 67), for a 67.16% charge dealing 100.4 damage.
  • With three mains of Main Power Up, the Goo Tuber can reduce the amount it needs to charge to splat down to just over half charge.
  • This weapon is used in the following Octo Expansion level:
  • With this weapon, you can come out of ink and fire faster when you have a stored charge. Using that property you can spam ZL while you have a stored charge to "Roll" across the ground, which will let you move around while keeping your stored charge.

Etymology

  • Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles a siphon pump aka shōyu pump (醤油ちゅるちゅる Shōyu Churu-churu).

Names in other languages

Template:Foreignname

References