Goo Tuber

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Revision as of 21:59, 27 December 2022 by Besnhasthefun (talk | contribs) (→‎Splatoon 3: rotm missions)
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The Goo Tuber is a main weapon in Splatoon 2 and Splatoon 3. It is a charger with a few unique properties - it can hold a charge for an exceptionally long time in comparison to other chargers, allowing greater versatility, has the ability to store incomplete charges, and is able to splat opponents with a single partially charged shot (dealing over 100 points of damage at roughly 70% charge).

The ink consumption of the Goo Tuber is better than average, though not exceptional. To compensate for its strengths, the Goo Tuber's charge speed and range are close to the lowest in the weapon class.

Appearance

The main part of the Goo Tuber is the long white tube that wraps around itself multiple times to connect the pump to the nozzle. The Goo Tuber, unlike other chargers, is not exceptionally long. At the back end of the Goo Tuber is a red pump, and at the front end is a black nozzle. The trigger is black and attached a few inches forward from the pump.

Splatoon 2

Goo Tuber
S2 Weapon Main Goo Tuber.png
Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Splashdown.png Splashdown
Special points 160p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
38 / 100
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 22
Cost Cash 13,400
Requirement
Added in
Specifications
Weight
Base damage 40–130 (Partial charge)
180 (Full charge)
Base duration
Ink consumption 2% (No charge)
15% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Goo Tuber Custom Goo Tuber

The Goo Tuber comes with Suction Bombs and Splashdown.

It appears in one Octo Expansion Station:

Data

Template:Charger data[1]

Version history

Version Adjustments
1.2.0
  • Reduced amount of time required to fully charge a shot by 5/60 of a second
  • Reduced amount of time to fire a stored charge by 5/60 of a second
1.3.0
1.4.0
  • Charged shots can now be stored when not at maximum charge.
  • Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
  • Increased damage dealt by fully charged shots from 160 to 180.
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
1.4.1
  • Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as ZL wasn't released.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
2.2.0
  • Increased damage when not fully charged by roughly 63%.
    • Due to this change, damage becomes 100.0+ when charge reaches roughly 67% (after 53 frames).
  • Decreased the range a shot flies just before a full charge by roughly 5%.
3.0.0
  • Area at player's feet will now always be inked when firing.
4.1.0
  • Increased firing range of a minimally charged shot by roughly 27%. Accordingly, firing range of other non-fully charged shots has also been increased slightly.
    • Minimum range: 96.02 units → 126.02 units
4.5.0
  • With a charge shot stored, the animation of rising from a submerged position in squid or octo form can now be canceled with ZL, causing you to immediately resume squid or octo form.
5.0.0
  • Increased the shot range of a fully charged shot by roughly 1%.
    • Due to the above change, shot range of all shots that aren't fully charged has been increased by a proportionate amount.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

I'm proud to announce the Goo Tuber, a charger with the upgraded ability to store your charge even longer! It offers high-pressure ink storage for extended periods, allowing you to stay submerged while you wait for the perfect shot! In exchange, it takes a bit longer to charge, but push your foes back with Suction Bombs, then charge up and you're good to go! You can stay on the move with one in the chamber, and when the enemy decides to close in, make 'em pay with a Splashdown surprise!

Gallery

Demonstration

Splatoon 3

Goo Tuber

Goo Tuber

Basic information
Category Main
Class S3 Icon Charger.png Charger
Sub S3 Weapon Sub Torpedo Flat.png Torpedo
Special S3 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 200p
Special depletion
Range
78 / 100
Damage
Impact
Fire rate
Charge speed
38 / 100
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 25
Cost
Requirement
Added in
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Goo Tuber returns with Torpedo and Tenta Missiles as its kit.

It appears in 2 missions in Alterna:

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

I debuted this weapon before, but I'm as proud as ever of the Goo Tuber, a charger with the upgraded ability to store your charge even longer! It offers high-pressure ink storage for extended periods, allowing you to stay submerged while you wait for the perfect shot! In exchange, it takes a bit longer to charge, but this baby can store a partial charge, giving you the ultimate in flexibility. For instance, while you use a Torpedo to reveal enemy positions, you can be comfortably charging away in a safe spot. Then, when you're ready to ink 'em up, zip to the most advantageous spot and snipe away! If you miss, you have Tenta Missiles in your back pocket to finish the job. If you want to take your strategy to the next level by storing charges and taking advantage of each stage's unique terrain with your mobility, this set is for you!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Goo Tuber will reward the player with special badges that they can use on their Splashtag.

Goo Tuber Badges
S3 Badge Goo Tuber 4.png 4★ Goo Tuber User
S3 Badge Goo Tuber 5.png 5★ Goo Tuber User

Gallery

Trivia

  • The Goo Tuber's design is based on a siphon pump, a red pump that is mainly popular in Japan.
  • Ever since the change made to the Goo Tuber in Version 2.2.0, its minimal damage for a non-charged shot is 40.0 at 8 frames, and the theoretical damage for a 99.9% charged shot is 130.0 at 74.9 frames.
    • However, due to the game operating in complete frames, it is impossible to have a partial charge at any more than 74 frames, or 98.51% (66 effective charging frames out of a possible 67).
    • This also means that the minimum charge time for a one-shot splat is 53 frames (45 charging frames out of a possible 67), for a 67.16% charge dealing 100.4 damage.
  • With three mains of Main Power Up, the Goo Tuber can reduce the amount it needs to charge to splat to just over half charge.
  • With this weapon, the player can come out of ink and fire faster while having a stored charge. Using this property, they can press ZL repeatedly while storing a charge to "roll" across the ground, which will allow quicker movement than other chargers while keeping a stored charge. This technique is similar to Sub strafing and Weapon strafing.

Etymology

  • Goo Tuber's Japanese name is "Soy Tuber". This weapon resembles a siphon pump aka shōyu pump (醤油ちゅるちゅる Shōyu Churu-churu).

Names in other languages

Template:Foreignname

References