Grim Range Blaster

From Inkipedia, the Splatoon wiki
Revision as of 07:04, 20 July 2020 by Heddy (talk | contribs) (Transcluded data section.)
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Grim Range Blaster is a main weapon in Splatoon and Splatoon 2. It is a Sheldon's Picks-branded variant of the Range Blaster and comes with a different sub and special.

Splatoon

Grim Range Blaster

Grim Range Blaster

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Burst Bomb.png Burst Bomb
Special S Weapon Special Killer Wail.png Killer Wail
Special points
Special depletion Special gauge 40%
Range
35 / 100
Damage
60 / 100
Impact
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 20
Cost Cash 14,000
Requirement
Introduced
Specifications
Weight
Base damage 50–80 (Splash)
125 (Direct hit)
Base duration
Ink consumption 10%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Range Blaster Range Blaster
Custom Range Blaster Custom Range Blaster

The Grim Range Blaster is one of the nine weapons included in Sheldon's Picks Vol. 2 and was released on 8 June 2016. As its name implies, is a variation of a regular Blaster with shots that travel farther before exploding. As a tradeoff, this blaster has a lower rate of fire. It comes with the Burst Bomb and Killer Wail.

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Grim Range Blaster is a S Weapon Main Range Blaster.png Range Blaster pushed to its limits. It's "totally metal", or so I'm assured. The black and green flame design is for squids who want their look to be as aggressive as their weapon. The Main works just like a S Weapon Main Range Blaster.png Range Blaster, but the new S Weapon Sub Burst Bomb.png Burst Bombs really amp up the splat speed of this set. The impressive range of the S Weapon Special Killer Wail.png Killer Wail also adds a lot. Try this set out if you think you have a good feel for the range of a Blaster type weapon!(NA/EU/OC)[a]

A S Weapon Main Range Blaster.png Range Blaster remodeled by Sheldon. Between the S Weapon Sub Burst Bomb.png Burst Bombs and the explosive main, this is a very aggressive set that can dispatch opponents with frightening speed.
— In-Game Description(NA)[b]
Introducing the Grim Range Blaster: a S Weapon Main Range Blaster.png Range Blaster remodeled by Sheldon! Inklings have described it as "totally metal." Between the S Weapon Sub Burst Bomb.png Burst Bombs sub and the explosive main, it’s truly an aggressive set capable of dispatching opponents with frightening speed.
Notes
  1. North America, Europe, and Oceania
  2. North America

Gallery

Demonstration

Splatoon 2

Grim Range Blaster

Grim Range Blaster

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 190p
Special depletion
Range
56 / 100
Damage
Impact
70 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 23
Cost Cash 14,900
Requirement
Introduced
Specifications
Weight
Base damage 50–70 (Splash)
125 (Direct hit)
Base duration
Ink consumption 11%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Range Blaster Range Blaster
Custom Range Blaster Custom Range Blaster

The Grim Range Blaster was released on 3 April 2019 at 01:00 UTC as part of the 4.6.0 version release.[2]. It comes with Burst Bomb and Tenta Missiles.

Data

  • The Grim Range Blaster is a middleweight weapon.
  • The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 11% and ink tank capacity of 100% allows players to fire 9 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 30 frames.
  • When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 70 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.8 distance units.
    • After that, the shot's velocity is set to 10.073 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 19 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 30 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.

[3][4]

Version history

Version Adjustments
4.6.0
  • Initial release

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Grim Range Blaster is a main weapon with an aggressive design: just look at those green flames on that black background! Once you've reduced an enemy's health with the blaster, toss out a S2 Weapon Sub Burst Bomb.png Burst Bomb to finish them off in a snap! Or sow chaos with the S2 Weapon Special Tenta Missiles.png Tenta Missiles, then finish the job with the blaster while your enemy tries to evade the missiles! This set is waiting for someone with a burning passion to ignite the battlefield in an infernal whirlwind of nonstop pressure!

Gallery

Demonstration

Names in other languages

Template:Foreignname

Translation notes