Grizzco Slosher
The Grizzco Slosher is a Salmon Run and Salmon Run Next Wave exclusive rare weapon in Splatoon 2 and Splatoon 3. It appears to be an illegitimately modified[1] Sloshing Machine.
Description
The weapon is an extremely slow slosher, with a long wind-up time and very long range. More specifically, it is similar to the Dynamo Roller with respect to flick speed, range, and ink consumption. The projectiles from this weapon are very similar to those of the Sloshing Machine, albeit much larger, with a significantly slower travel speed, and the projectile will not arc, instead traveling straight forward and falling straight down at its maximum range. The ink trail left by the projectiles is dropped in chunks, rather than gradually.
The defining factor that sets the Grizzco Slosher apart is its unique ability to pierce through any armor, similar to the Sting Ray. The Grizzco Slosher can hit targets directly and continue to travel through them. This piercing ability also allows the weapon to attack through Scrapper and Drizzler armor, Slammin' Lids and their force fields, and the ink walls of Steel Eels and Grillers. It can also deal direct damage to Flyfish and Steelheads, even if they are not in a vulnerable state. The weapon has a very high ink consumption, only allowing for a maximum of 4 shots with a full tank.
Appearance
The Grizzco Slosher is somewhat similar in appearance to the Sloshing Machine. However, the paint job on the Grizzco Slosher seems to have been removed, revealing the metal beneath. The Grizzco Slosher has four mismatched metal tubes sticking out from the sides, a white Grizzco logo on the side, and some extra tubes and wires in the back.
In Splatoon 3, along with the other Grizzco weapons, it has four yellowish tubes of ink attached to one side.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Slosher |
Specifications | |
Base damage | 150 (Min. splash) 360 (Direct hit) |
Ink consumption | 25% |
The Grizzco Slosher is a rare weapon only available during Salmon Run Wildcard rotations. It was first available on 17 June 2018 at 00:00 UTC
Data
- The Grizzco Slosher is a middleweight weapon.
- The ink consumption of 25% allows players to attack 4 times before needing to refill the ink supply.
- When initially attacking in humanoid form, the first shot takes 30 frames to come out.
- When attacking from swim form, the first shot takes 36 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 25 frames.
- The interval at which the player can repeatedly swing is 40 frames.
- While this is the number displayed in the game's internal parameter files, actual fire rate may vary by differing amounts depending on the slosher type.
- When attacking while moving, the player's movement speed is set to 0.2 units per frame.
- After firing, there is a 80 frame cooldown before the ink tank starts refilling.
- The maximum damage of direct hits is 360.
- Indirect hits: 150
- The minimum damage of direct hits is 360.
- Indirect hits: 150
- The collision radius of direct hits against the environment is 1.0 units.
- Indirect hits: 0.0 units
- The collision radius of direct hits against players is 2.5 units.
- Indirect hits: 5.0 units
- Projectiles travel straight for 5 frames.
- The draw radius of direct hits is 1.5 units.
- Indirect hits: 0.0 units
- The paint radius of direct hits scales from 60.0 units at a distance of 50.0 units to 60.0 units at a distance of 150.0 units.
- Indirect hits: 0.0 units at a distance of 0.0 units to 0.0 units at a distance of 0.0 units.
- All other paint splashes have a radius of 10.0 units.
Availability
In Splatoon 2, the Grizzco Slosher was available during the following wildcard rotations:
Start time | Stage | Weapons | Rare weapon | |||
---|---|---|---|---|---|---|
17 June 2018 at 00:00 UTC | Marooner's Bay | Grizzco Slosher | ||||
29 June 2018 at 18:00 UTC | Salmonid Smokeyard | Grizzco Slosher | ||||
14 July 2018 at 06:00 UTC | Salmonid Smokeyard | Any | ||||
28 July 2018 at 18:00 UTC | Salmonid Smokeyard | Grizzco Slosher | ||||
25 August 2018 at 00:00 UTC | Salmonid Smokeyard | Grizzco Slosher | ||||
5 October 2018 at 18:00 UTC | Marooner's Bay | Any | ||||
9 November 2018 at 06:00 UTC | Ruins of Ark Polaris | Grizzco Slosher | ||||
30 December 2018 at 00:00 UTC | Spawning Grounds | Any | ||||
22 February 2019 at 12:00 UTC | Marooner's Bay | Grizzco Slosher | ||||
19 April 2019 at 18:00 UTC | Salmonid Smokeyard | Grizzco Slosher | ||||
4 May 2019 at 06:00 UTC | Lost Outpost | Any | ||||
29 June 2019 at 12:00 UTC | Ruins of Ark Polaris | Grizzco Slosher | ||||
19 July 2019 at 12:00 UTC | Ruins of Ark Polaris | Any | ||||
17 August 2019 at 12:00 UTC | Spawning Grounds | Grizzco Slosher |
Gallery
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The promotional image for the Grizzco Slosher.
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The Grizzco Slosher held by the player.
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The Grizzco Slosher lit up while being used.
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Slosher |
Specifications | |
Base damage | 150 (Min. splash) 360 (Direct hit) |
Ink consumption | 25% |
The Grizzco Slosher returns in Splatoon 3, and is once again only available during wildcard rotations in Salmon Run. It was first available on 23 December 2022 at 16:00 UTC
Data
- The Grizzco Slosher is a middleweight weapon.
- The ink consumption of 25% per shot allows the user to fire 4 times on a full ink tank.
- After firing, there is a 80 frame cooldown before ink starts refilling.
- When initially attacking in humanoid form, the first shot takes 30 frames to come out.
- When initially attacking from swim form, the first shot takes 36 frames to come out.
- The movement speed while firing is set to 0.02 units per frame.
- The time between consecutive swings is 45 frames.
- The interval between firing and being able to enter swim form or use a sub weapon is 25 frames.
- The effective range is about 20.25 units while grounded and 20.25 while airborne.
- This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.
Central ink glob
- The group consists of only 1 projectile.
- The group starts spawning as soon as the lifting animation ends.
- The projectile spawns with an initial speed of 0.2 units per frame while grounded, and 0.2 units per frame while airborne. It flies straight at this speed for 100 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- The projectile deals 360 damage.
- The damage is not reduced by the projectile falling.
- The projectile spawns with an initial collision radius of 0.025 units for players and 0.01 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.25 units, and over the course of 4 frames, the collision radius for the stage changes to 0.1 units.
Ink spiral
- The group contains 4 projectiles that spawn consecutively 4 frames apart from each other.
- The group starts spawning 2 frames after the lifting animation ends.
- The first projectile spawns with an initial speed of 0.2 units per frame while grounded, and 0.2 units per frame while airborne. It flies straight at this speed for 100 frames.
- After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
- Each subsequent projectile spawns with an initial speed that is 0 units per frame slower than the last.
- The projectiles deal 150 damage.
- The damage is not reduced by the projectile falling.
- The first projectile spawns with an initial collision radius of 0.05 units for players and 0.0 units for the stage. Over the course of 5 frames, the collision radius for players changes to 0.5 units, and over the course of 4 frames, the collision radius for the stage changes to 0.0 units.
- For subsequent projectiles, the initial collision radius is 0.05 units larger than the previous projectile for players, and 0 units smaller for the stage. After the collision size changes, the radius is 0.5 units larger than the previous projectile for players, and 0 units smaller for the stage.
Availability
In Splatoon 3, the Grizzco Slosher was available during the following wildcard rotations:
Gallery
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A message telling the player they were loaned the Grizzco Slosher
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Being held by the player
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A player with the Grizzco Slosher while using the Reppin' Inkopolis Emote
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Grizzco Slosher 2D icon
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Demonstration of the weapon
Details
- The initial swing of the weapon is significantly slower than subsequent swings.
- Because shots drop straight down at the end of their path, a shot can hit many targets in one shot, splatting Stingers in a single shot.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | クマサン印のスロッシャー Kuma-san jirushi no surosshā |
Mr. Bear-branded Slosher |
Dutch | Beer & Co Morser (Splatoon 2) Beer & Co-morser (Splatoon 3) |
Grizzco Slosher |
French (NOA) | Seauceur M. Ours Cie | - |
French (NOE) | Seau M. Ours SA | Mr. Bear Ltd. Bucket |
German | Bär-Schwapper | Bear Slosher |
Italian | Secchiostro Ursus | From secchio ("bucket") + inchiostro ("ink") + Ursus ("Mr. Grizz") |
Russian | Ведроган «Потапыч Inc.» Vedrogan «Potapych Inc.» |
Bucketgun «Potapych Inc.» |
Spanish | Derramatic Don Oso | Grizzco Slosher |
Chinese (Simplified) | 熊先生印章泼桶 xióng xiānshēng yìnzhāng pōtǒng (Mandarin) |
Mr. Bear Seal Bucket |
Chinese (Traditional) | 熊先生印章潑桶 xióng xiānshēng yìnzhāng pōtǒng (Mandarin) |
Mr. Bear Seal Bucket |
Korean | Mr. 베어표 슬로셔 Mr. beeopyo seulrosyeo |
Mr. Bear Slosher |
References
Nonstandard main weapons in Splatoon 2
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