Haunt

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Revision as of 23:00, 7 December 2017 by Heddy (talk | contribs) (Upgrade: Template:Ability → Template:InterimAbility)
Haunt
HauntHauntHaunt
Applicable gear

Haunt is an ability in Splatoon and Splatoon 2.

Haunt tracks the opponent that defeated the player. Haunt is restricted to clothing as a main ability.

Splatoon

Haunt marks the opponent that defeated the player with a position-tracking mark for 9 seconds. This mark can be seen by the player with the ability and their team, similar to S Weapon Sub Point Sensor.png Point Sensor or S Weapon Special Echolocator.png Echolocator. Haunt activates automatically if the player gets splatted by another Inkling. Its effect is reduced by Template:InterimAbility.

Haunt also has a Template:InterimAbility, Template:InterimAbility, and Template:InterimAbility effect when the player with Haunt is marked by S Weapon Sub Point Sensor.png Point Sensor, S Weapon Special Echolocator.png Echolocator, or Haunt.

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Template:InterimAbility, Template:InterimAbility, and Template:InterimAbility. In addition, since wearing the Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Use

Haunt is good for players who usually play on the flanks or run support, or try and stop enemies from out-flanking their team. This is because if a flank or back is lost, then the team is notified that an enemy may be coming up from the behind.

Teammates should be able to avenge their fallen allies much more easily.

Because of its interaction with S Weapon Sub Point Sensor.png Point Sensor and S Weapon Special Echolocator.png Echolocator, Haunt can be considered a pseudo-counter ability for these sub and special weapons.

Gear

Haunt is the main ability of:

Clothing with Haunt in Splatoon
Name Brand Availability Ability Star power Added in

Forge Octarian Jacket Forge Octarian Jacket Forge Forge Cash 2700 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-empty.png 2.3.0
Ivory Peaks Tee Ivory Peaks Tee Inkline Inkline Cash 400 S Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Octo Tee Octo Tee Cuttlegear Cuttlegear Level 45 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-full.png 2.0.0
Squidmark LS Squidmark LS SquidForce SquidForce Cash 600 S Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Vintage Check Shirt Vintage Check Shirt Rockenberg Rockenberg Cash 9000 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Yellow Urban Vest Yellow Urban Vest Firefin Firefin Cash 3000 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)

Version history

2.6.0

  • Haunt will now also increase attack power, defense, and Inkling movement speed while being marked by the enemy.

2.7.0

  • Duration reduced: 12s → 9s

Splatoon 2

Once you've respawned, reveals the position of the player who splatted you.
— In-game Description

Haunt shows the location of the opponent that defeated the player for 26 seconds. The opponent is shown as a white silhouette, similar to the effects of how Template:InterimAbility and Sting Ray shows opponents. The marked opponent can only be seen by the player with the ability. Haunt activates automatically if the player gets splatted by another Inkling. The effect will wear off momentarily if the distance between the player and the opponent becomes too small. The distance required for the revealing effect to activate can be increased by Template:InterimAbility.

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Template:InterimAbility, Template:InterimAbility, Template:InterimAbility, and Template:InterimAbility. In addition, since wearing the Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Gear

Haunt is the main ability of:

Version history

1.4.0

  • Opponents behind stage objects will be revealed when the Template:InterimAbility’s effective range is roughly 23% further away from them than it was previously.

Names in other languages

Template:Foreignname


Template:AbilityPro Template:Images