Haunt

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Haunt
HauntHauntHaunt
Applicable gear

Haunt is an ability in Splatoon and Splatoon 2.

Haunt tracks the opponent that defeated the player. Haunt is restricted to clothing as a main ability.

Splatoon

Haunt marks the opponent that defeated the player with a position-tracking mark for 9 seconds. This mark can be seen by the player with the ability and their team, similar to S Weapon Sub Point Sensor.png Point Sensor or S Weapon Special Echolocator.png Echolocator. Haunt activates automatically if the player gets splatted by another Inkling. Its effect is reduced by S Ability Cold Blooded.png Cold Blooded.

Haunt also has a S Ability Damage Up.png Damage Up, S Ability Defense Up.png Defense Up, and S Ability Run Speed Up.png Run Speed Up effect when the player with Haunt is marked by S Weapon Sub Point Sensor.png Point Sensor, S Weapon Special Echolocator.png Echolocator, or Haunt.

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are S Ability Cold Blooded.png Cold Blooded, S Ability Ninja Squid.png Ninja Squid, and S Ability Recon.png Recon (ability). In addition, since wearing the Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Use

Haunt is good for players who usually play on the flanks or run support, or try and stop enemies from out-flanking their team. This is because if a flank or back is lost, then the team is notified that an enemy may be coming up from the behind.

Teammates should be able to avenge their fallen allies much more easily.

Because of its interaction with S Weapon Sub Point Sensor.png Point Sensor and S Weapon Special Echolocator.png Echolocator, Haunt can be considered a pseudo-counter ability for these sub and special weapons.

Gear

Haunt is the main ability of:

Clothing with Haunt in Splatoon
Name Brand Availability Ability Star power Added in

Forge Octarian Jacket Forge Octarian Jacket Forge Forge Cash 2700 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-empty.png 2.3.0
Ivory Peaks Tee Ivory Peaks Tee Inkline Inkline Cash 400 S Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Octo Tee Octo Tee Cuttlegear Cuttlegear Level 45 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-full.png 2.0.0
Squidmark LS Squidmark LS SquidForce SquidForce Cash 600 S Ability Haunt.png Haunt Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Vintage Check Shirt Vintage Check Shirt Rockenberg Rockenberg Cash 9000 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Yellow Urban Vest Yellow Urban Vest Firefin Firefin Cash 3000 S Ability Haunt.png Haunt Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)

Version history

Version Adjustments
2.6.0
  • Haunt will now also increase attack power, defense, and Inkling movement speed while being marked by the enemy.
2.7.0
  • Duration reduced: 12s → 9s

Splatoon 2

Once you've respawned, reveals the position of the player who splatted you.
— In-game Description

Haunt shows the location of the opponent that defeated the player for 26 seconds. The opponent is shown as a white silhouette, similar to the effects of how S2 Ability Thermal Ink.png Thermal Ink and Sting Ray shows opponents. The marked opponent can only be seen by the player with the ability. Haunt activates automatically if the player gets splatted by another Inkling. The effect will wear off momentarily if the distance between the player and the opponent becomes too small. The distance required for the revealing effect to activate can be increased by S2 Ability Cold-Blooded.png Cold-Blooded. If the player manages to splat the opponent who activated Haunt, the opponent will suffer the penalties of S2 Ability Respawn Punisher.png Respawn Punisher, which forces their respawn time to increase from 8.5 to 9.2 seconds, and forces them to lose an extra 15% of their special gauge upon being splatted.

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are S2 Ability Ability Doubler.png Ability Doubler, S2 Ability Ninja Squid.png Ninja Squid, S2 Ability Respawn Punisher.png Respawn Punisher, and S2 Ability Thermal Ink.png Thermal Ink. In addition, since wearing the Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Gear

Haunt is the main ability of:

Version history

Version Adjustments
1.4.0
  • Opponents behind stage objects will be revealed when the S2 Ability Haunt.png Haunt’s effective range is roughly 23% further away from them than it was previously.
3.0.0
  • Opposing players marked with Haunt will now incur the penalties of S2 Ability Respawn Punisher.png Respawn Punisher when splatted by the player that they splatted.
  • When an opponent who splats the player, that activation will stand out clearly on the screen while waiting to respawn.

Names in other languages

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