Jet Squelcher

From Inkipedia, the Splatoon wiki
Revision as of 23:59, 6 July 2019 by JoshieM818 (talk | contribs) (Nerf to jet)
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Jet Squelcher is a main weapon in Splatoon and Splatoon 2. It has a slow fire rate compared to the other shooters, but has the largest firing range.

Splatoon

Jet Squelcher

Jet Squelcher

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
80 / 100
Damage
32 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 8
Cost Cash 4,000
Requirement
Introduced
Specifications
Weight
Base damage 31
Base duration
Ink consumption 1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Jet Squelcher comes with the sub S Weapon Sub Splash Wall.png Splash Wall and the special S Weapon Special Inkstrike.png Inkstrike.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 6%.
2.7.0
  • Movement speed while firing increased by about 50%.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Jet Squelcher

Jet Squelcher

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 180p
Special depletion
Range
82 / 100
Damage
35 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 17
Cost Cash 11,300
Requirement
Introduced
Specifications
Weight
Base damage 32
Base duration
Ink consumption 1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It comes with the S2 Weapon Sub Toxic Mist.png Toxic Mist and S2 Weapon Special Tenta Missiles.png Tenta Missiles.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Base damage: 31 → 32
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 1.5%
  • Range decreased by about 4%.
    • Initial bullet velocity: 22 → 24
    • Frames bullet flies straight through the air: 8 → 7
      • Effective range: 176 units → 168 units
      • Total range: 220.64 units → 212.64 units
  • Droplet rate: 3 → 2.4
  • Distance between droplets: 85 units → 100 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
2.0.0
  • Increased shot speed by roughly 40%, while not changing shot range.
    • Initial bullet velocity: 24 units per frame → 33.6 units per frame
    • Frames bullet flies straight through the air: 7 → 5
    • Frames in the air before a bullet's damage starts decreasing: 11 → 9
    • Frames in the air where a bullet reaches minimum damage: 27 → 25
2.2.0
  • Increased accuracy of shot immediately after jumping by roughly 20%.: 10 degrees → 8 degrees
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.3.0
  • Reduced damage against the S2 Weapon Special Baller.png Baller special by roughly 30%.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
  • In addition to the existing effect, S2 Ability Main Power Up.png Main Power Up will now also reduce shot scatter when shooting on the ground.
4.8.0
  • Increased painting radius of landing shots by 10%.

Gallery

Demonstration

Quotes

Click to view the quotes for Jet Squelcher. View the quotation page.

Names in other languages

Template:Foreignname

References