Jet Squelcher

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Revision as of 13:28, 10 December 2021 by ChessMaster (talk | contribs) (→‎Demonstration: Strat link)
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Jet Squelcher is a main weapon in Splatoon and Splatoon 2. It has a slow fire rate and low damage compared to other shooters, but has more range than any other shooter.

Appearance

The Jet Squelcher has two main parts, both blue. The handhold housing the trigger is in between them. The top part is home to multiple warning labels and a black knob. Sticking out of the top part is a long black barrel with a dull white nozzle at the end. A black tube connects the two parts.

Splatoon

Jet Squelcher

Jet Squelcher

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
80 / 100
Damage
32 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 8
Cost Cash 4,000
Requirement
Added in
Specifications
Weight
Base damage 31
Base duration
Ink consumption 1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Jet Squelcher Custom Jet Squelcher

The Jet Squelcher comes with the sub Splash Wall and the special Inkstrike.

Data

Template:Shooter data s[1]

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 6%.
2.7.0
  • Movement speed while firing increased by about 50%.
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Jet Squelcher has the top range of any rapid-fire weapon, approaching that of the charger weapons. It sacrifices attack power, though, so focus on hiding behind your Splash Wall and charging up the Inkstrike! It's best for fighters who know how to strike at the most opportune moment! (NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Jet Squelcher has the top range of any Shooter-type weapon, approaching that of Charger-types. It sacrifices attack power, though, so focus on hiding behind your Splash Wall and charging up the Inkstrike! It's best suited to fighters who know how to hold back before striking at the most opportune moment! (EU/OC)[b]

Designed to maximize range in order to effectively take on charger-type weapons. Boasts the greatest range of any automatic ink shooter.
— In-Game Description
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Jet Squelcher

Jet Squelcher

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 180p
Special depletion
Range
82 / 100
Damage
35 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 17
Cost Cash 11,300
Requirement
Added in
Specifications
Weight
Base damage 32
Base duration
Ink consumption 1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Jet Squelcher Custom Jet Squelcher

The Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It comes with Toxic Mist and Tenta Missiles.

It appears in ten Octo Expansion Stations:

Data

Template:Shooter data[2][3]

Version history

Version Adjustments
Base game
  • Base damage: 31 → 32
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 1.5%
  • Range decreased by about 4%.
    • Initial bullet velocity: 22 → 24
    • Frames bullet flies straight through the air: 8 → 7
      • Effective range: 176 units → 168 units
      • Total range: 220.64 units → 212.64 units
  • Droplet rate: 3 → 2.4
  • Distance between droplets: 85 units → 100 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
  • The sound of shots has changed, no longer sharing the same sound of that of the Splattershot Pro.
2.0.0
  • Increased shot speed by roughly 40%, while not changing shot range.
    • Initial bullet velocity: 24 units per frame → 33.6 units per frame
    • Frames bullet flies straight through the air: 7 → 5
    • Frames in the air before a bullet's damage starts decreasing: 11 → 9
    • Frames in the air where a bullet reaches minimum damage: 27 → 25
2.2.0
  • Increased accuracy of shot immediately after jumping by roughly 20%.: 10 degrees → 8 degrees
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.3.0
  • Reduced damage against the Baller special by roughly 30%.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
  • In addition to the existing effect, Main Power Up will now also reduce shot scatter when shooting on the ground.
4.8.0
  • Increased painting radius of landing shots by 10%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Jet Squelcher has boosted pump pressure to give it a range that rivals charger weapons! Use that range to safely splat opponents caught in your Toxic Mist. The main weapon's attack power is on the weaker side, but you've got Tenta Missiles, and it's great for cleaning up the leftovers! Keep moving forward as you splat your opponents! Recommended for players who know when to push and when to hold their ground!

Gallery

Demonstration

Strategy

For competitive tips about the Jet Squelcher

Click to view the strategy for Jet Squelcher. View the strategy page.

Trivia


Etymology

Jet Squelcher is derived from "Jet Washer", a name pressure washers are commonly marketed under with "Squelcher" meaning 'To squelch', being an onomatopoeia of splashing liquid.

Names in other languages

Template:Foreignname

References