Kensa Splattershot

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Revision as of 21:18, 20 May 2020 by Sey (talk | contribs) (→‎Use: it´s "slayer weapon", not "slayer's weapon" (although I guess you could argue both can be said, in the end the first is used more often))
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The Kensa Splattershot is a main weapon in Splatoon 2. It is a Toni Kensa-branded variant of the Splattershot.

Appearance

The Kensa Splattershot is a black-and-white Splattershot with the Toni Kensa signature red clothespin attached to the grip under the muzzle. Unlike the Splattershot and the Tentatek Splattershot, the ink reservoir of the Kensa Splattershot does not change with the user's ink color and is always white.

Splatoon 2

Kensa Splattershot

Kensa Splattershot

Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 180p
Special depletion
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 6
Cost Cash 5,300
Requirement
Introduced
Specifications
Weight
Base damage 35
Base duration
Ink consumption 0.92%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Hero Shot Replica Hero Shot Replica
Octo Shot Replica Octo Shot Replica

The Kensa Splattershot was released on 14 September 2018 at 02:00 UTC. It comes with Suction Bombs and Tenta Missiles.

Quick facts

A.k.a.: Kensa Shot, K-Shot

Role: Slayer[1]

Strengths: Splatting, mobility, turfing, safe Anchor pressure (via Tenta Missiles)

Weakness: Slightly short range compared to some other slayer's weapons

Recommended abilities

Ability Purpose
S2 Ability Main Power Up.png Main Power Up Increases accuracy while either on the ground or in mid-air
S2 Ability Quick Respawn.png Quick Respawn Shortens respawn time after getting splatted (under specific conditions)

[2]

Use

  • The Kensa Splattershot is a slayer weapon, designed to splat an opponent in as few as three hits with its rapid firing, good accuracy, and short to medium range.
    • Offensively, its good mobility allows its user to force the action and apply pressure onto the opponent, eliminating key defenders during a push.
    • Defensively, its rapid rate of fire makes it great at both sharking to pick off unaware opponents and turfing to maintain map control. Its good overall ink efficiency also allows its user to more readily use Suction Bombs to keep opponents at bay.
    • Comeback, Quick Respawn, and Stealth Jump are abilities that allow a slayer to play more aggressively.
    • Main Power Up can further increase its accuracy, particularly while jumping, preserving more accuracy while jump strafing.
  • The Kensa Splattershot is faster and more efficient at turfing than most other slayer weapons, allowing its user to both maintain map control and build up its special weapon more quickly than most other weapons.
  • Suction Bombs can be used similarly as Splat Bombs, including clearing areas, such as perches or the Tower, of opponents. However, there are key differences:
    • They can attach to surfaces, allowing both more room for error when aiming and the planting of craftier traps, such as underneath a grate.
    • They take two seconds after attaching to a surface to detonate, as opposed to one second for a Splat Bomb.
    • They inflict more damage from a direct hit and have a larger overall radius of damage.
  • The Tenta Missiles can be used to pressure opponents and force them out of position without having to commit too far forward:
    • It is recommended to only activate the Tenta Missiles at a safe distance from opponents, not only because a Tenta Missile user is vulnerable to close-range attacks but also because opponents who are further back are easier to track and home missiles on.
    • After activating the Tenta Missiles, use its tracking phase as a pseudo-Echolocator to determine the opponents' locations and maximize the number of targets.
    • Tenta Missiles can counter an opponent's Sting Ray or Booyah Bomb if anticipated early enough; an opponent will be forced to either delay or interrupt it to avoid getting splatted by the missiles, throwing off their aim.

Countermeasures

  • Matchups between Kensa Splattershots on opposing teams are determined by each player's skill, positioning, turf control, and the presence of any teammates.
  • Any weapon that has a combination of longer range, better accuracy, or higher damage output without sacrificing too much mobility can counter a Splattershot. For example, both the Splattershot Pro and L-3 Nozzlenose and their respective variants meet all of these requirements.
  • A long-ranged weapon, such as a charger or most splatlings, can attack a Splattershot from long distance with impunity. However, once the Splattershot gets close, the tables are turned, as it can outmaneuver and outdraw its less mobile, slower firing opponent.
  • When pursued by a Splattershot, using almost any sub weapon (except for Squid Beakons) can either delay their pursuit or deter them from chasing. Weapons that track opponents, such as Point Sensors, temporarily prevent them from sharking and makes them an easier target for long-ranged teammates.
  • To prevent sharking, keep track of all four members of the opposing team - which ones are still active, which ones are splatted, and which ones Super Jumped back to their spawn point - and turf suspicious puddles of the opponents' ink, preferably with a sub weapon.
  • When pursuing a opposing Kensa Splattershot, be wary of any Suction Bomb traps the opponent may have planted, such as around a corner or underneath a grate.
  • Be mindful of both when the opponent has Tenta Missiles ready and when the missiles are launched. When the opponent deploys them, avoid teammates - even when not targeted, as a targeted player crossing paths with a teammate might cause the other to get injured or splatted.

Data

Template:Shooter data[3]

Version history

Version Adjustments
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
5.1.0
  • Decreased ink consumption by roughly 8%.

Gallery

Demonstration

Quotes

Click to view the quotes for Kensa Splattershot. View the quotation page.

Names in other languages

Template:Foreignname

References